EA Caves: SimCity Offline Mode Coming
iONiUM writes "After EA staunchly denied any offline mode, it would seem the disastrous SimCity launch and continual gamer community anger (as well as a CEO firing), EA finally caved and has now going to make an offline mode. However, the obvious question still remains: is it too little too late?"
Why buy an EA game unless you're a masochist?
Not a chance. I predict there will be relatively few sales because of the "too little, too late" status, and EA will simply conclude that they were right all along... offline mode doesn't matter.
"Oh no... he found the
With offline mode, EA can now shut down the servers that were once required while still selling the game. Since SimCity isn't subscription based, the servers are just a drain of money for them at this point since the hype died down and not many are going to pirate it.
Come a few months they'll be announcing that the online portion will be shuttered, but look forward to the next great EA release!
Since they're not going to increase the city size, perhaps EA should consider rebranding it as "Sim Village".
What would EA have to do to get me to ever buy another EA game again?
1. Atonement: They could become a nonprofit organization and only come out with open source games that ran on linux with all profits going to charities to help children in 3rd world countries learn to program.
2. Deception: Change their name, and payoff every website that I visit and everyone I know not to tell me that they changed their name.
3. Coercion: Kidnap someone I care about and threaten to kill them if I don;t buy one of their games.
4. Temptation: Start some crazy PR stunt where if EA sells X copies of a game, the CEO will literally eat the collectors edition of the game (the disc, the box, the manuals, the collectible miniatures, and any cancer causing chemicals, etc), and by some arcane loophole in the law this turns out to be enforceable by by the courts.
Here was I thinking they'd released a Minecraft clone.
Quattuor res in hoc mundo sanctae sunt: libri, liberi, libertas et liberalitas.
I tend to agree it's probably too little too late for SimCity, but hopefully EA and other game companies will learn a lesson from this disaster. The fact that they are willing to release an offline mode hints that such hope is not completely unrealistic.
Or more likely, "Hey, we've made about all the money we can off of Sim City but it's costing money to run those servers for online play. We had better release a fix for offline play before we shut them down to avoid a nasty class-action suit."
Any insufficiently advanced magic is indistinguishable from technology.
google play allows expansion files at 2gb each (I think it lets you have up to two, for a total of 4gb).
sometimes a publisher contracts/purchases a development studio that actually knows it's shit?
Well that would be the case for EA. I imagine most development studios "know it is shit" by now. You did mean to include that apostrophe right?
Most pirates stay away from dogshit.
The limit in the new Sim City is 2km x 2km. That is pathetic. Literally all you can create is a couple city blocks, or a very tiny small town. I mean I live close enough to work to bike in, and I live a good deal further than that (8km).
While there are always limits as to what you can do reasonably in a game, this limit is way too small to be fun. It isn't a matter of being able to create a "big city" it is a matter that almost all small towns are far larger than that.
Apparently they aren't fixing it either. They say the performance isn't good on larger cities, which translates to "We fucked our engine up bad so it can't scale at all."
Unless that is fixed as well, I wouldn't get it. Offline mode is a requisite for sure, but if gameplay is still broken then it isn't worth money.