EA Caves: SimCity Offline Mode Coming
iONiUM writes "After EA staunchly denied any offline mode, it would seem the disastrous SimCity launch and continual gamer community anger (as well as a CEO firing), EA finally caved and has now going to make an offline mode. However, the obvious question still remains: is it too little too late?"
Why buy an EA game unless you're a masochist?
I tend to agree it's probably too little too late for SimCity, but hopefully EA and other game companies will learn a lesson from this disaster. The fact that they are willing to release an offline mode hints that such hope is not completely unrealistic.
With offline mode, EA can now shut down the servers that were once required while still selling the game. Since SimCity isn't subscription based, the servers are just a drain of money for them at this point since the hype died down and not many are going to pirate it.
Come a few months they'll be announcing that the online portion will be shuttered, but look forward to the next great EA release!
Since they're not going to increase the city size, perhaps EA should consider rebranding it as "Sim Village".
What would EA have to do to get me to ever buy another EA game again?
1. Atonement: They could become a nonprofit organization and only come out with open source games that ran on linux with all profits going to charities to help children in 3rd world countries learn to program.
2. Deception: Change their name, and payoff every website that I visit and everyone I know not to tell me that they changed their name.
3. Coercion: Kidnap someone I care about and threaten to kill them if I don;t buy one of their games.
4. Temptation: Start some crazy PR stunt where if EA sells X copies of a game, the CEO will literally eat the collectors edition of the game (the disc, the box, the manuals, the collectible miniatures, and any cancer causing chemicals, etc), and by some arcane loophole in the law this turns out to be enforceable by by the courts.
"hopefully EA and other game companies will learn a lesson from this disaster"
Keep it in Pandora's box dude!
If EA was gonna learn, it would have happened a LONG time ago.
They are essentially a holding company of intellectual property, not an actual game maker, and their management will always be "holding company" type of executives that manage brands. Like a magazine holding company.
Priest: "Universe from nothing, no laws of physics, sped up time"+ huge discrepancies. Creationism? No. Big Bang Theory
Here was I thinking they'd released a Minecraft clone.
Quattuor res in hoc mundo sanctae sunt: libri, liberi, libertas et liberalitas.
Because EA owns exclusive rights to professional and collegiate football. Last time I checked, EA was the exclusive licensee of NFL, NCAA, and FIFA rosters.
Keep it in Pandora's box dude!
What makes Pandora's box any better than, say, Spotify's box?
</groan>
Yes it is. Even on Android their game development is just....sad. You turn on The Simpsons: Timehole or whatever & it spends the first 10 minutes updating (what's the point of using Google Play package management if you pull shit like this?) & you spend the next 30 minutes trying to get your phone to charge after dropping from 50% to 2% before the opening cutscene finishes. It's sad & it's fucking disgusting.
You turn on The Simpsons: Timehole or whatever & it spends the first 10 minutes updating (what's the point of using Google Play package management if you pull shit like this?)
Let me explain: Google Play can distribute APKs up to 50 MB. This is big enough for the executable but not big enough for the graphical and audio assets of any game bigger than an N64 game, and a lot of games download these assets from the publisher's server to the game's private folder on first run.
Including this.
"I believe in Karma. That means I can do bad things to people all day long and I assume they deserve it." : Dogbert
EA GAMES - we fuckup everything
Seriously. They killed a giant cash cow with the death of simcity. 2k and 4 are still in the most popular games of all time catagory. How they managed to fuck that up is simply amazing. That took serious work and skill to fuckup so completely! They even had the perfect model handed to them with all the custom mods out there for simcity4. All they had to do was grab a few of those. Slap it on a new compile that plays happy and nice with vista+. Upgrade the graphics some. And bam. Continue to rake in millions for another decade or more!
The fact they could not do this is astounding.
And now? Fuckem.. Simcity is dead to me.. (anything after 4 anyway) A game i have paid for a total of 9 times because i LIKED it and wanted it everywhere.
Dead. Not one cent will they ever get again from me.
Hopefully a bunch of stupid fuck managers get fired over all the monumentally stupid things that killed the simcity cash cow. Because they deserve it.
(still blows my mind how they managed to fuckup something so completely like that. when they had how many years of past code and experience and customer feedback to build upon)
No they're larger than 120x100 cells, the problem is people are used to the massive cityscapes they could create in SC3/4 and rightfully expected the same.
Om, nomnomnom...
sometimes a publisher contracts/purchases a development studio that actually knows it's shit?
Well that would be the case for EA. I imagine most development studios "know it is shit" by now. You did mean to include that apostrophe right?
The original Sim City was like a quarter century ago. Now, my expectations for EA games and how innovative they are are very, very low, but that's ridiculous.
Hint: A few years passed since the original SC. A few versions of the game did so, too.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
First, how did you make that miracle happen? I was told time and again by your spin department that it is utterly, hopelessly impossible to even fathom thinking about pondering creating something that could resemble something akin to an offline mode, and now you simply snapped your fingers and it comes into existence? You definitely are geniuses, the wizards of software development. Just outta curiosity, did you hire off the miracle workers from MS that managed to untie IE and the underlying OS?
Second, did the plot size grow? Or will we still be limited to towns, erh, villages the size of the average Texas backyard?
And finally, will you have the audacity to try to charge premium price again for that ancient piece of software or will we find it priced for the bargain bin, i.e. where we should've found it in the first place?
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Most pirates stay away from dogshit.
The only ones affected by offline mode are the guys who bought the game...
The limit in the new Sim City is 2km x 2km. That is pathetic. Literally all you can create is a couple city blocks, or a very tiny small town. I mean I live close enough to work to bike in, and I live a good deal further than that (8km).
While there are always limits as to what you can do reasonably in a game, this limit is way too small to be fun. It isn't a matter of being able to create a "big city" it is a matter that almost all small towns are far larger than that.
Apparently they aren't fixing it either. They say the performance isn't good on larger cities, which translates to "We fucked our engine up bad so it can't scale at all."
Unless that is fixed as well, I wouldn't get it. Offline mode is a requisite for sure, but if gameplay is still broken then it isn't worth money.