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German Court Forbids Resale of Valve Games

sfcrazy writes "A German court has dismissed a 'reselling' case in favor of Valve Software, the maker of Steam OS. German consumer group Verbraucherzentrale Bundesverband (vzbv) had filed a complaint against Valve as Valve's EULA (End User License Agreement) prohibits users from re-selling their games. What it means is that German users can't resell their Steam Games."

261 comments

  1. German court bans the BETA by Anonymous Coward · · Score: 0, Offtopic

    Fuck beta

  2. Bad ruling by Anonymous Coward · · Score: 1

    I feel that it is a bad ruling. Typically EULAs aren't shown to the user until the purchase has been done. Shit like that should not be tolerated in contract law.
    If you want to put restrictions on you customer, not only should you be required to show the contract before purchase. Just like with regular contracts you should have verified that the other part is mentally sane and have read through the contract.

    Yes, you will get less sales if customers can't just ignore the EULA but if your business model depends on people not taking the time to read the EULA every time then you shouldn't have one.

    1. Re:Bad ruling by ShieldW0lf · · Score: 0, Flamebait

      I think it's a good ruling. There's too much artificial scarcity in the world, and it's easiest to see in the realm of "intellectual property". When ordinary people think they have accumulated value in their "intellectual property" holdings, they're less likely to support putting a stop to this vicious scheme.

      --
      -1 Uncomfortable Truth
    2. Re:Bad ruling by Anonymous Coward · · Score: 2, Funny

      I think it's an in-between ruling. Why? Because I'm wishy-washy like that.

    3. Re:Bad ruling by Anonymous Coward · · Score: 0

      It's not a sale, if you don't own it and can't sell it forward. It's rental. That should be clearly indicated also.

    4. Re:Bad ruling by Anonymous Coward · · Score: 0

      My equipment, my rules. I'll sell it if I want to; damn the law.

    5. Re:Bad ruling by Sique · · Score: 4, Interesting

      If it's a rental, Valve is in some hot water, when it comes to software. Because the owner of the rented item has to keep it in usable shape. Thus Valve would be liable for everything their software causes on their client's systems.

      --
      .sig: Sique *sigh*
    6. Re:Bad ruling by Anonymous Coward · · Score: 0

      I feel that it is a bad ruling. Typically EULAs aren't shown to the user until the purchase has been done. Shit like that should not be tolerated in contract law.

      I think most Steam games are bought from Steam, and you need to accept the Steam EULA before every purchase. It's only game-specific EULAs that won't be shown until you've already bought it.

    7. Re:Bad ruling by bickerdyke · · Score: 2

      Without commenting on the other aspects of that ruling, but that point is moot for games bought on Steam. The Steam EULA IS shown before the purchase.

      And in another ruling just one day earlier German couts followed the ruling of the European court that in general, the sale of used software is legal and can't be stopped by EULA. (If it has been bought like a tangible good, the rules for re-sale of tangible goods apply. --> similar to first sale doctrine)

      Licenseing is explicitly handled differently, but it has to be clearly noticeable that the underlying contract is a licensing contract and not a sales contract.

      --
      bickerdyke
    8. Re:Bad ruling by Anonymous Coward · · Score: 0

      Without commenting on the other aspects of that ruling, but that point is moot for games bought on Steam. The Steam EULA IS shown before the purchase.

      That may be so, but then Steam can (and does) change the EULA *after* you have purchased/licensed the game. If you don't agree to the new terms, you can't continue to use the software under the terms you agreed to; you lose it all.

      It refutes your point that "the EULA is shown *before* (emphasis mine) the purchase" as it changes afterwards...

    9. Re:Bad ruling by arbiter1 · · Score: 1

      Most games on steam are not owned by value. Problem is that most games these days have an online registration which locks up the the key for the game to an account outside valve's control. So to say you can resell your steam games put valve in a pretty nasty spot as for games they can't control that for, well they would have to stop selling these games else face legal issues over it.

    10. Re:Bad ruling by TheRaven64 · · Score: 5, Insightful

      Exactly. I have no problem with rulings like this, as long as Valve can be sued for fraud if they use the words 'buy', 'own' or 'purchase' anywhere in their advertising. A quick glance that the Steam web site shows it listing 'Top Sellers' and says 'buy it once, play on Mac, PC or Linux'. If they are not allowing you to buy the game, then this is fraudulent advertising.

      --
      I am TheRaven on Soylent News
    11. Re:Bad ruling by Anonymous Coward · · Score: 0

      You don't have a problem with rulings that say that non-private data stored on your own property that you bought isn't actually yours, and that you can't resell it? Well, I do.

    12. Re:Bad ruling by thegarbz · · Score: 1

      I don't follow. If you rent a VHS and it wreaks your player then you're up for a new tape for the person you rented it from. The rental company is not liable to replace your VHS player.

    13. Re:Bad ruling by Desler · · Score: 2

      It refutes your point that "the EULA is shown *before* (emphasis mine) the purchase" as it changes afterwards...

      In what way exactly? Steam always shows you the new EULA to accept if it's been modified.

    14. Re:Bad ruling by metrix007 · · Score: 1

      And if you deny it can you still play the games you previous bought?

      --
      If you ignore ACs because they are anonymous - you're an idiot.
    15. Re:Bad ruling by Sique · · Score: 2

      Actually, if you can show that the rented object was defective when it was rented, the rental company indeed is liable to repair your VHS player (at least in the legislation I live in).

      --
      .sig: Sique *sigh*
    16. Re:Bad ruling by Richard_at_work · · Score: 1

      That goes for purchased items as well, in most jurisdictions...

    17. Re:Bad ruling by JackieBrown · · Score: 1

      Just curious, if you refuse the modified EULA, does the game get deactivated and your account credited?

      I haven't used Steam yet but will be gaming again (hopefully) soon.

    18. Re:Bad ruling by SplatMan_DK · · Score: 4, Insightful

      Actually it isn't "fraudelent advertising".

      Not trying to troll or anything here, but you seem to share a common misunderstanding with the rest of the world. In the hopes of not getting modded down into oblivion, let me try to explain what is going on. And let me be clear that I don't necessarily support this model, I am just the one who risks his karma and dares explain it a bit better... :-)

      You do actually buy something - but not "the game" as such. You buy a license. After you have purchased that license, it is yours. You can use it, or leave it idle somewhere, or burn it, or use it as toilet paper. The license does not give you copyright of the product; but you are free to use the license as you see fit, within the restrictions and rights granted to you in that license... and subject to local laws (which in some cases may expand your rights and in some cases limit it further).

      This is in line with pretty much every other "license" in life; including licenses not related to software. A license is society's way of grating you certain rights in a limited fashion and it is used for a gazillion things other than software. You can be "licensed" to produce pharmaceuticals. Or fly an airplane in public airspace. Or recycle waste subject to strict environmental laws.Or carry a firearm. Or drive a car!

      Since car analogies are the big thing in IT lets stick to that :-) You can "buy" a drivers license from a local driving school, but you are unable to "resell" that to another person, and you are bound by the terms of the license. You can't drive however you please either. You must follow certain ruled and protocols while driving (restricting the use of your car when operating it). If you loose its physical representation (the drivers license plastic/paper card itself) you are still considered to be "licensed" by the issuing state or country. You may get a small ticket for not being able to produce the little card, but that is not the same as "driving without having a drivers license". A drivers license is in many ways (but not all obviously) a good analogy for a software license. Both grant you certain rights but subject to a number of restrictions. Both are "personal" and cannot simply be passed on to other people. Neither of them are "physical"; they are both tied to your person in an immaterial fashion. Any physical object representing them merely serve as easy/convenient proof that you hold a license - the physical object is not the license.

      While you have "purchased" your drivers license from the local driving school, that have not engaged in "fraudulent advertising" if they have used the words "buy" or "purchase" or "OMG get your licenze here for peanutz". But roughly the same condition apply to your drivers license as to a software license. There are many restrictions on how you can use the license, and if you give it to another person that does not in fact grant them "a license" to do anything. You are really just handing the proof that you hold a license - the license itself is not transferred. All the other licenses mentioned above follow this pattern as well.

      In this sense Valve does not engage in "fraudulent advertising" because it is well understood that they sell licenses, not complete copyrights for software products. Or in other words: You buy a right to use the software in a limited way, you do not buy the complete copyright and full intellectual property. And giving your license to someone is really noting more than handing them proof that you are the rightful user of said license. The license itself is not transferred.

      We may not like the way these things work, but that is an entirely different story.

      :-)

      - Jesper

      --
      My security clearance is so high I have to kill myself if I remember I have it...
    19. Re:Bad ruling by gnasher719 · · Score: 1

      I feel that it is a bad ruling. Typically EULAs aren't shown to the user until the purchase has been done. Shit like that should not be tolerated in contract law.

      Ignoring the fact that you didn't read or understand the ruling, typical EULAs have to be accepted for the purchase to be completed. Assuming you go to a store the order is either: You hand over the money. You get the DVD. You start the installer. You read and accept the EULA. The contract is done. Then the software gets installed. Or the order is: You hand over the money. You get the DVD. You start the installer. You read and refuse the EULA. You return the DVD to the store. After more or less of a fight, you get your money back. No contract entered. Most companies will have their EULAs readily available on the Internet anyway.

      If you are refused your money back, _then_ you can and should complain very loudly. But the fact that you can't read a possibly long EULA in the store is generally accepted. And _if_ you accepted the EULA, then it doesn't really make a difference when you did so.

    20. Re:Bad ruling by Anonymous Coward · · Score: 0

      Not trying to troll or anything here, but you seem to share a common misunderstanding with the rest of the world.

      and

      In this sense Valve does not engage in "fraudulent advertising" because it is well understood that they sell licenses, not complete copyrights for software products.

      are mutually exclusive.

      It can't be both a common misunderstanding with the rest of the world and also well understood.
      Clearly software distributors have to spend some extra effort in making sure that the customers understands that what they are selling is merely a license and clearly they avoid doing so because that would reduce how much the customer thinks it is worth.

    21. Re:Bad ruling by Anonymous Coward · · Score: 0

      I have every right in the world to run software and do not need a license. Just like I have the right to read a book. Do you need a license to a book?

    22. Re:Bad ruling by Gr8Apes · · Score: 1

      well stated, and a car analogy to boot. I'd mod you up if I could. This is the reason I generally don't use Steam, because I *don't* own the game, and have no control over it. With an actual copy of the game, download or box, I own the media, and at least can do things with it that are outside the bounds of a Steam license, such as resell it.

      --
      The cesspool just got a check and balance.
    23. Re:Bad ruling by Bengie · · Score: 1

      It is fraudulent advertising because they say "purchase the game today!", not "purchase a license of this game today!"

      Anyway, simply agreeing to a license doesn't mean you understand it, and if you don't understand it, it should not apply. Most people don't understand to what they are agreeing. EULAs should require a lawyer who can explain all possible ramifications of the EULA and it should require the publisher, lawyer, and end user to sign for it to be valid. Otherwise it's just another way to abuse people.

    24. Re:Bad ruling by Anonymous Coward · · Score: 0

      Steam shows the EULA before purchase of anything.

      --BitZtream

    25. Re:Bad ruling by Immerman · · Score: 1

      Agree they should be required to prominently display that you're buying a non-transferable license - transferability is a traditional aspect of software, if you're removing it you should have to mention that fact prominently.

      But being able to duck out of a contract because you didn't understand it? No. That would completely undermine the integrity of contract law. If you don't understand a contract you either refuse to accept it, get a lawyer to translate, or accept the consequences of your own stupidity for agreeing to commitments without understanding them.

      Of course there's also the whole evil EULA thing going on - you shouldn't be expected to purchase a product without first seeing the contract you will need to agree to in order to use it, or at least a condensed summary. Ideally it should also be completely painless to opt out of the contract for a full refund, once you've had the opportunity to read the complete text (note that this would still be before installing/using the software)

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    26. Re:Bad ruling by Anonymous Coward · · Score: 0

      Yes, you don't actually rent a house, you only buy a license to live in the house. I get it.

      When it says "buy game" then it means you're buying a copy of the game. Whether the medium is a cd, blueray or valve servers in some far away country, it's irrelevant. The word "buy" was used, and unless it's meaning changed in the last decade, it's natural to assume you can "sell" something you bought.

      Also, if you rent, you can also sublet.

    27. Re:Bad ruling by Quirkz · · Score: 1

      Well, it's a confusing market right at the moment. I used to run a web-based computer game, and out of uneasiness with the term "buy" for digital goods I asked players to "donate" in return for which they'd get a thank-you gift. I treated every transaction as a purchase, but I didn't want to imply they had ownership of the digital goods. One of the merchants I used (Amazon) had a serious problem with this wording because they were convinced I was running an unregistered charity, based entirely on the word donate. They disabled my account and even after multiple emails wouldn't accept my explanation. They weren't a significant part of my sales so I let it go, but if they'd been more important to my business model I definitely would have been stuck with using the words "buy" for things my players definitely didn't properly own.

    28. Re:Bad ruling by Adrian+Lopez · · Score: 2

      In this sense Valve does not engage in "fraudulent advertising" because it is well understood that they sell licenses, not complete copyrights for software products. Or in other words: You buy a right to use the software in a limited way, you do not buy the complete copyright and full intellectual property. And giving your license to someone is really noting more than handing them proof that you are the rightful user of said license. The license itself is not transferred.

      You are operating under the false assumption that buying software means either buying a license to the software or buying the right to make copies and derivatives of that software. There is actually a third choice: buying copies of the software. When you buy a disc for a game console you are free to play, lend, and resell it without permission (see the "first sale doctrine"). You are buying a copy, and the right to use that copy is implied; it requires no explicit license.

      So... is buying a game on Steam like paying for a license, or is it more like buying a copy? Valve wants us to think it's a license, but it sure does feel a lot like purchasing a copy at the point of sale.

      --
      "In prison you just have to shut your eyes and take it. Here you have to shut your eyes and give it."
    29. Re:Bad ruling by dkman · · Score: 1

      I can't really answer the question, but I assume that you could still play already purchased games but wouldn't be able to add/buy new ones.

      I started using steam a lot more last year when I wanted to start playing more games again. I played a lot in the late 80's and early 90's. A lot of the games are on CD or diskette (remember those), some were shareware purchases (original doom). Some things have been misplaced over time. CD's would install the original version, but there are certainly patches I would have to hunt down [I understand that there is no real "need" to patch].

      The thing is that when you have a cloud based game list like what steam maintains you just tell it to install and it takes care of it. So yes, I have repurchased games on steam just so I don't have to fiddle with that crap. I repurchase intelligently, I watch for it to be on sale. Often they include DLC that came out afterward.

      I know that there's a "risk" with any DRM and it going away, but I think of Valve as a pretty low risk in that regard. And those of us throwing money at them, even in small amounts, helps keep them around.

      I also load my humble bundle purchases into steam, which makes those easier to remember and install.

      --
      I refuse to sign
    30. Re:Bad ruling by Xenx · · Score: 1

      Being capable, and being allowed... two separate things.

    31. Re:Bad ruling by Anonymous Coward · · Score: 0

      You should not be able to sell a driving license because of safety issues. Only people who demostrate they know how to drive (welll, or at least passed the exam) should be able to do so. The same happens with arms or flying licenses.

      Let's try another car analogy. A taxi license. Can you sell it or transer it to someone else who wants to become a taxi driver? At least at my place, you certainly can. As far as I am concerned, this one is nearer to the topic at hand: software.

    32. Re:Bad ruling by 3247 · · Score: 1

      Licenseing is explicitly handled differently, but it has to be clearly noticeable that the underlying contract is a licensing contract and not a sales contract.

      In the European Union, if you "buy" a software license online, it is not handled differently. According to the Court of Justice of the EU, the "the downloading of a copy of a computer program and the conclusion of a user licence agreement for that copy form an indivisible whole" (Judgement of 3 July 2012, C128/11, para. 44).

      --
      Claus
    33. Re:Bad ruling by 3247 · · Score: 1

      Ignoring the fact that you didn't read or understand the ruling, typical EULAs have to be accepted for the purchase to be completed. Assuming you go to a store the order is either: You hand over the money. You get the DVD. You start the installer. You read and accept the EULA. The contract is done.

      No, not according to German law. German law basically interprets clicking "I accept" as "F*** you, I just want to use the software I already paid for".

      --
      Claus
    34. Re:Bad ruling by Anonymous Coward · · Score: 0

      at least in europe EULA's are *specifically* non-binding if they are not presented to a user before any seals etc are broken which would invalidate a refund, so in theory software should have the entire EULA printed on the box (if you still can find any physical distribution..) etc if there's to be any hope of being able to enforce it. Steam does provide the EULA when you install their client, well before any games are paid for, so they are in the clear.

      What I would like to see some clarification on is the matter of their ability to unilaterally change our contract AND refuse service which has already been paid for, without compensation if we don't agree to the changes.

    35. Re:Bad ruling by Quila · · Score: 2

      Very well stated, and may apply in Germany. But in the US, you need to look how our copyright is designed.

      You do actually buy something - but not "the game" as such. You buy a license. After you have purchased that license, it is yours.

      You buy a copy of the game, just as we have bought copies of books and music sheets. That didn't give us the right to make more copies, because that right to copy (with limitations) was reserved to the copyright holder. But it did give us various rights concerning the copy we bought.

      In the US system, by default there is no copyright. Everybody can do whatevery they want with your creations. However, for the purpose of the advancement of arts and sciences, the Constitution allows the government to create a temporary, limited monopoly on the work. IOW, what copyright law grants you, you have. What copyright law doesn't explicitly grant you, you don't have.

      Many times in the past, the attempt to over-reach the power of granted copyright has been dismissed. This is how we get the doctrine of First Sale. Once that copy is sold, the copyright holder has no further power over it. They are trying to get around this using the concept of licenses, but remember that copyright is the only thing that prevents us all from using their stuff legally without their permission. They need to work within the realm of copyright, and that means selling copies of their products and accepting the limitations copyright puts on their power. Otherwise, we should just take their stuff because they obviously disregard copyright too. Can't have your cake and eat it too.

      Of course, it would be nice if the laws strictly enforced this, but then they are the ones buying the laws, not us.

    36. Re:Bad ruling by Anonymous Coward · · Score: 0

      I think people need to go read this: http://store.steampowered.com/subscriber_agreement/
      Which is what they agreed to upfront in order to use steam.

    37. Re:Bad ruling by Anonymous Coward · · Score: 0

      Hey buddy, with posts like this you're giving people a reason a to visit slashdot. You're one of those pro-redesigners, aren't you?
       
      (jk)

    38. Re:Bad ruling by Anonymous Coward · · Score: 0

      A license is a contract.

      Many contracts can be re-sold.

      Valve's contract states that it cannot.

      People buy it, they don't like the terms.

      How much of this is people didn't read the contract, and how much of this is Valve being a sleazy piece of shit?

      Some of both.

    39. Re:Bad ruling by Anonymous Coward · · Score: 0

      My equipment

      What equipment? We're talking about a game, not a piece of machinery.

      I'm not saying you should be barred from reselling the games you buy, I just don't understand what "equipment" you are selling that would get around the artificial restrictions that exist.

    40. Re:Bad ruling by Anonymous Coward · · Score: 0

      That wasn't a car analogy, that was a nonsense sentence. I have never heard "buy" or "purchase" used in relation to getting ones driver's license, ever. Not even with regard to enrolling in driver's ed.

    41. Re:Bad ruling by Anonymous Coward · · Score: 0

      Not trying to troll or anything here, but you seem to share a common misunderstanding with the rest of the world. [...] You do actually buy something - but not "the game" as such. You buy a license.

      Let me guess, you also sided with the carriers over the whole "unlimited" thing.

    42. Re:Bad ruling by Anonymous Coward · · Score: 0

      You assume wrong, last they updated the eula you could not access already "purchased" software until you accepted the new eula.

    43. Re:Bad ruling by Anonymous Coward · · Score: 0

      You don't have a problem with rulings that say that non-private data stored on your own property that you bought isn't actually yours, and that you can't resell it?

      Try to read the entire post before replying. Here, I'll even bold the part you so obviously ignored.

      Exactly. I have no problem with rulings like this, as long as Valve can be sued for fraud if they use the words 'buy', 'own' or 'purchase' anywhere in their advertising. A quick glance that the Steam web site shows it listing 'Top Sellers' and says 'buy it once, play on Mac, PC or Linux'. If they are not allowing you to buy the game, then this is fraudulent advertising.

      (Yes, I am saying that you obviously only read the first nine words.)

    44. Re:Bad ruling by Anonymous Coward · · Score: 0

      Since car analogies are the big thing in IT lets stick to that :-) You can "buy" a drivers license from a local driving school

      No, you can't. You enroll in drivers ed to get an education. If you don't pass, you don't get the license, no matter how much money you end up throwing at the class.

      Unless... oh! Now I get it. You must be one of those kids that had parents who threw "donations" at a school until the school gave you a diploma, despite your inability to actually go to class and learn a thing or two.

    45. Re:Bad ruling by c++0xFF · · Score: 1

      I'm just waiting for other industries to start realizing the brilliance of licensing something instead of selling it. Imagine "buying" a house, when in reality all you did was obtain a license to use a copy of a house design. You might own the land the house is on. You can sell the land, but the license for the house is non-transferable. Except maybe under specific conditions stipulated in the license (which probably involves a transfer of money to the home builder or whomever owns the "copyright" on the home design).

      I would think that nobody would agree to such a thing, so it could just be buried somewhere in the mountain of paperwork you have to sign anyway. Nobody reads that legalese anyway, right? (If you can't tell, the last time I went through this process the letters E U L A kept going through my mind.)

      OK, so maybe a house is too extreme of an example, but the same principle could be applied to almost any item.

      The software industry somehow made this standard without most of the population of the world knowing. You say that "it is well understood that they sell licenses, not complete copyrights" but I completely disagree. Most people don't even know what a license is to begin with. And it's a concept that (so far) is limited to the digital world. Books, photographs, sculptures ... yeah, you can't legally make copies of any of them, and everybody knows that. But since when did I not actually purchase that book? Since when could the author/publisher prevent me from selling that book to my friend?

      The reason for this confusion, I think, is that you don't buy a license to begin with. License is a verb, not a noun, in this case. You don't buy a game. You are licensed to use a copy of it. A license is a contract, not a physical object. You are not allowed to make further copies, except as stipulated by the licensing agreement. A license is something you're granted. It's not something you purchase, as that would imply ownership. If you "owned" a license (a contradiction in terms, really), then you should be able to resell that license to someone else. That's what ownership means.

      What digital media realized is that without a physical object to own (not even a CD anymore, as if that stopped them to begin with), there was nothing to buy. Nothing to hold, nothing to resell. The copyright retains control over all copies, not just control over the ability to make copies -- and that's what this is all about.

    46. Re:Bad ruling by Anonymous Coward · · Score: 0

      >Valve would be liable for everything their software causes on their client's systems.

      That's the case, anyway, according to German law.

    47. Re:Bad ruling by angel'o'sphere · · Score: 1

      You are completely wrong, in europe.
      In europe the contract happens in the shop. You buy a DVD/CD for money. Thats the contract.
      You go home and install it, you get asked to accept the EULA.
      First of all: regardless what you do (usually you click accept, I guess) the EULA is not binding as the contract already happend, see above.
      Secondly, the EULA is not binding as it usually contradicts european law ... as a customer you can not waive your privileges given to you by law in favour for an EULA.

      However in this case we are talking about the EULA, or more precisely, contract I guess, forbids the end customer to sell his/her steam/valve account.

      Well, my bank would be pretty upset if I sold my bank account ...

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    48. Re:Bad ruling by ediron2 · · Score: 1

      TL;DR: lots of words, fundamentally wrong. Seems oblivious to First Sale, purchasing copies of copyrighted things, changing terms after agreement or all the other counterarguments.

      Also, a bad analogy on the car. Buying a book is similar. Getting a license to drive a car is not. The word License has different meanings in the two contexts.

    49. Re:Bad ruling by Anonymous Coward · · Score: 0

      You're only saying that buying a book is similar because it better supports your argument, not because it's fundamentally more similar to a driver's license (or at least, you haven't shown how). I mean yes, the copyright aspect is similar in books since as far as I know driver's licenses aren't copyrighted (?), but the ephemerality of software is more similar to a driver's license.

    50. Re:Bad ruling by cbhacking · · Score: 1

      This is the standard hypocritical bullshit that the copyright cartels try to push. They want copyrighted materials to be treated as a purchase, when it comes to their own obligations, but they want it to be treated as a license contract when it comes to your rights. So they get to "sell" you "products" (after which they have minimal responsibility for ensuring that the product continues to work, etc.), but they can revoke or modify your "license" and they restrict how you use it (including prohibition on resale/gifting, which is normally allowed under the doctrine of first sale). They're trying to take the must consumer-unfriendly (not "customer-unfriendly" because customers actually get to *buy* things) of both property law and contract law, while ignoring the obligations or limitations of either.

      --
      There's no place I could be, since I've found Serenity...
    51. Re:Bad ruling by SplatMan_DK · · Score: 1

      A shame you posted as AC, I would have gladly engaged in that debate with you. :-)

      I don't think those two are really mutually exclusive, because the poster I replied to by all probability already knows and understands this but chooses to ignore that knowledge. I am confident the poster is well aware of how licenses work, but actively chooses to ignore that knowledge in order to - at the same time - claim that using the words "buy" or "sell" is akin to fraudulent advertising. This creates the inner conflict and misunderstanding.

      I don't think any sane person would claim that a poster on /. doesn't understand the concept of a software license - or license in general. But some may pretend to, in order to push a certain agenda or drive a specific point in an argument. :-)

      - Jesper

      --
      My security clearance is so high I have to kill myself if I remember I have it...
    52. Re:Bad ruling by SplatMan_DK · · Score: 1

      My apologies then. English is not my first language.

      It is quite common in other languages to use the words "buy" or "purchase" in the context of the services provided by a driving school.

      It is also (at least in other languages) possible for young people to "get a drivers license as a gift" at their 16th or 18th birthday; yet nobody takes this as a sign that the giver of such gift (parents usually) are actually the ones issuing the license. For example, a youngster may say "I got a drivers license from my dad for my birthday" or "my mom bought/gave me a drivers license".

      Do you have no such similar sentences in English? :-)

      - Jesper

      --
      My security clearance is so high I have to kill myself if I remember I have it...
    53. Re:Bad ruling by SplatMan_DK · · Score: 1

      It is not fraudulent; but as I said: we may not like the way things work.

      In which case the best thing to do is work to change the system by either joining political lobby groups, supporting FOSS, etc.

      I don't think you can claim that anyone on /. doesn't really understand the concept of a software license. They only pretend that, in order to drive their point/post...

      - Jesper

      --
      My security clearance is so high I have to kill myself if I remember I have it...
    54. Re:Bad ruling by SplatMan_DK · · Score: 1

      Most people - including you I suspect - understand the concept of software licenses, and understand that when they are "buying a game" they are buying the ability to use/play that game, but not the full rights to the game itself.

      When you "buy" a physical DVD in a store you also don't "buy" the movie, there are many many restrictions put on a DVD sold for private use. You can't pay 10 bucks for a DVD and then use that to legally sell 100 more.

      The restrictions are not the same for downloaded software and physical DVDs but there are restrictions on both. Most people do understand that they're buying "the ability to watch the DVD in their private home", and they're certainly not calling retailers "fraudulent" because their DVD is heavily restricted.

      I understand you're trying to make an argument; but your black/white definition is better used if we're discussing boolean algebra. Which we aren't ... :-)

      - Jesper

      --
      My security clearance is so high I have to kill myself if I remember I have it...
    55. Re:Bad ruling by SplatMan_DK · · Score: 1

      It is buying a non-transferable digital copy, subject to the terms of the license.

      For the record: I am against this way of licensing things, but to claim people do not understand the concept of a non-transferable license on /. is ... a little silly :-)

      As I said in my original post: We may not like the way this works, but that is an entirely different story.

      - Jesper

      --
      My security clearance is so high I have to kill myself if I remember I have it...
    56. Re:Bad ruling by SplatMan_DK · · Score: 1

      I am pretty sure the driver of a taxi needs to have a special license to drive with passengers in a commercial capacity; not just a standard drivers license.

      You may have the ability to transfer the vehicles license to be used as a taxi (which is really just a monopoly enforced by local organizations and created by lobbyists hundreds of years ago) but you can't transfer the drivers license to commercially transport passengers. He/she will need to get that by other means; separately from the vehicles license to be used for transporting passengers. :-)

      - Jesper

      --
      My security clearance is so high I have to kill myself if I remember I have it...
    57. Re:Bad ruling by SplatMan_DK · · Score: 1

      Thanks man :-)

      But for the record: FUCK BETA!

      So ... not quite "pro-redesigner" I suppose ... ;-)

      - Jesper

      --
      My security clearance is so high I have to kill myself if I remember I have it...
    58. Re:Bad ruling by SplatMan_DK · · Score: 1

      I specifically stated that understanding these things and liking them are two completely different things. So no, you guessed wrong. :-)

      - Jesper

      --
      My security clearance is so high I have to kill myself if I remember I have it...
    59. Re:Bad ruling by SplatMan_DK · · Score: 1

      No reason to be rude dude. English is not my first language, and in other languages it is absolutely possible to use the word "buy" and "purchase" about the services provided by a driving school.

      You can (at least in other languages) also "get a drivers license from your parents" at your 18th birthday, yet nobody would interpret in a way suggesting that your parents actually issued or produced that license themselves - they just paid for your education.

      For your information: I don't have a formal education, and I have fought hard for every proficiency and every job I have ever had. I have no Idea why you feel the need to bash other people like that ... and as AC no less ... but I believe it says more about you than it does about me.

      - Jesper

      --
      My security clearance is so high I have to kill myself if I remember I have it...
    60. Re:Bad ruling by Thanosius · · Score: 1

      Thing is, from the law's point of view, games that you get in a box, or a DRM-free download from GOG or whatever, are still only licensed to you and require you to conform to the requirements of the license.

      The thing that Steam can do, which traditionally boxed or DRM-free software cannot, is to actively RESTRICT access to the software you purchased, on account of the authentication features built into the client. Put another way - if I have a game in a box that doesn't need Steam, so long as I take care of the media (particularly if I make a backup copy, or create an ISO or whatever), it can last for however long I want to because I'm the one in control over the software. Steam remove the user's control and places it squarely in hands of Valve and the publishers. If the Steam client fucks up, or your net connection goes down and Offline mode decides to not work, or a publisher/Valve changes the terms of service/agreement to an unfavorable state, you might find yourself unable to play the games you bought.

      Boxed/DRM-free software and Steam software both share the same result - a license to use the software. But Steam is the only one which can actively police things on that front. Unfortunately it also makes things vulnerable to actions that aren't the user's fault.

      --
      Account abandoned. I can't fucking spell for shit and Slashdot doesn't even allow time-limited edits of posts. Plus you'
    61. Re:Bad ruling by Darinbob · · Score: 1

      No the EULA is not shown if you buy a physical copy of the game that has Steam DRM on it. This is relatively common, people like to give physical copies of games as gifts rather than a lame gift card. And some people who are not Luddites like to shop in stores still. I got my first Steam game this way, I purchased a physical copy of it online because of a gift card I got, and when the game arrived it turned out to have Steam at which point I was required to create an account and install it all before I could play (very annoying as my internet was very slow and I didn't want to create an account with some irrelevant third party).

    62. Re:Bad ruling by Darinbob · · Score: 1

      There is also GOG.com where you can get DRM games online. It's very handy for getting backup copies when your old CDs and DVDs seem to grunt and strain when being read by modern drives which aren't happy with disk based copy protection.

    63. Re:Bad ruling by Darinbob · · Score: 1

      Valve sells its own games as well you know.

      Books stores for centuries have sold books that they don't have copyright ownership of, and the purchasers of those books have been allowed BY LAW to resell them or give them away without permission from the copyright holder. If Valve now does not have the ability to sell third party games so that the end user can not resell them, then Valve seems to have less power than a book store.

    64. Re:Bad ruling by Darinbob · · Score: 1

      You almost never get your money back if you try to return a game DVD to a store. Maybe there are some countries out there that allow this but most stores reject it because there's a large number of people who attempt to buy a game, install it, then return it fraudulently. Worse many users will use a one-time digital unlock key and then return the game making that box useless if purchased by someone else. I've seen many stores who will explicitly state in their returns policy that no software returns are allowed, whereas almost anything else is ok.

    65. Re:Bad ruling by bickerdyke · · Score: 1

      OK. Point taken. But that's really lame.

      The only reason why I put up with all that DRM crap and the risk of Steam going down one day is that at least it saves me the hassle with physical copies! Why do I still need a disc if I have to use Steam anyway!

      I think I can safely avoid that kind of games in the future, too.

      --
      bickerdyke
    66. Re:Bad ruling by Adrian+Lopez · · Score: 1

      "It is buying a non-transferable digital copy, subject to the terms of the license."

      That's your interpretation. Whether or not the courts agree is a different matter.

      --
      "In prison you just have to shut your eyes and take it. Here you have to shut your eyes and give it."
    67. Re:Bad ruling by Gr8Apes · · Score: 1

      You are incorrect and should stop parroting the publishers' lines. According to right of first sale, that boxed "license" is transferrable, regardless of what the EULA says. That was decided in several court cases that I no longer reference because I assumed this was obvious to all. Otherwise GameStop would be illegal and have been shuttered long ago. Now, what Steam does is actually only license you the software, and removes for all intents and purposes the legal issue of material goods. Thus, they can restrict what you're allowed to do with your "subscription" since circumventing Steam means you're violating your terms of service with Steam, which is enforceable. Gog works similarly, since the purchases are tied to your account. There's nothing that stops you in either case from handing the account over to someone else, in essence selling it, but you can't legally take a single item and move it to another account, unless the service allows you to do so.

      --
      The cesspool just got a check and balance.
  3. Loss of revenue by Anonymous Coward · · Score: 0

    So everything in .de 'sold' via Ireland or another tax haven will not pay Germany's version of VAT - ever. German (Physical) storeowners will go broke. Never mind the distinction between 'Rent' and 'Buy'. Never mind the distinction between rent and buy. The solution is a sticker that says 'You may not purchase this product - it is only rented - and worthless upon resale which is not permitted'
    It seems the .de court has not thought through the tax implications. Wanna bet the 'price' is not reduced accordingly?

    1. Re:Loss of revenue by Dunbal · · Score: 2

      Not rented - licensed.

      --
      Seven puppies were harmed during the making of this post.
    2. Re:Loss of revenue by Anonymous Coward · · Score: 1

      Not rented - licensed.

      Is that that was claimed during the purchase?
      Usually when I see advertisements for games they encourage me to buy the game, not license, rent or lease it.
      If every indication they gave was that the game was bought but all the customer got was a limited license then it is if not fraud then at least very shady behavior.

      You can't sell a car for a price that the customer expects to buy a car for and then show up later and say that it was only a non-transferable license to drive that particular car.

    3. Re:Loss of revenue by Desler · · Score: 1

      Read the terms of the sale. It is quite explicit that you only licensed it.

    4. Re:Loss of revenue by SplatMan_DK · · Score: 1

      No. But you can do that with a drivers license ;-)

      You can "buy" a license to drive a car from your local driving school, but you cannot give that license to another person and by that action grant them the legal right to operate a car. They need to go get their own license, subject to many restrictions, and issued by an organization which has the "monopoly" for issuing such licenses in your regtion.

      That is the nature of licenses. All licenses.

      I am not saying we should like it. There is a healthy debate to be had over immaterial property and rights. But to compare the purchase of games/software with a physical product is a mistake. If you want to compare it to something, compare it to other licenses in life. :-)

      - Jesper

      --
      My security clearance is so high I have to kill myself if I remember I have it...
    5. Re:Loss of revenue by Anonymous Coward · · Score: 0

      You really have no idea what you are talking about, are you? :D

    6. Re:Loss of revenue by Darinbob · · Score: 1

      You didn't buy the license. The license is just permission to use a vehicle on the roads of that state. You know exactly what that license will allow you to do and what it forbids you to do long before you undertake the lengthy licensing procedure. This is not the same as a software license, especially not the same thing as a shrink-wrapped one-sided EULA.

      When I first started in the industry it was standard to have real actual licenses to use software. This involved getting the legal department involved, with pieces of paper being signed. You always knew before you purchased what you would get, both parties were allowed to modify the terms of the deal, etc. With shrink wrapped EULAs however you don't know what they'll say until after a purchase, and if you reject it you have zero ability to modify the terms of the contract and are forced to drive back to the store and pleed with them to take it back. Many stores even reject it outright and tell you to mail back the software to the original publisher to get a refund. Online digital EULAs may be slightly more convenient in this case, except that you still can not modify the terms of the license through negotiation, and the EULAs are still longer than the early software licenses that involved using lawyers, and will sometimes include explicit provisions asking you waive your legally granted rights (arbitration clauses, etc).

  4. Wow more free FB... by Anonymous Coward · · Score: 0

    Come guys, enough FB's.

    Valve has every right to restrict reselling downloaded games. There is no physical media to resell, and the service is at no risk of shutting down any time soon.

    In hindsight, games should be permitted to be disconnected from Steam, so if at some point Steam goes bellyup or is bought by EA and renamed Origin, that there is some way of actually still playing the games without being forced to rebuy the games YET AGAIN.

    I say Yet again, because certain games I have several copies of because they originally came on floppies, then CD-ROM, and then I ended up buying them again on Steam AND GOG.com because the steam version was broken.

    1. Re:Wow more free FB... by Sique · · Score: 3, Informative

      That's not the legal situation within the E.U.. The European High Court has actually ruled that it makes no difference if there is a physical medium or not, a sale is a sale, and the First Sale doctrin applies. Thus, lets wait for the appeal. (The article actually mentions the decision about downloaded software, if you are interested, it's UsedSoft vs. Oracle C-128/11.)

      --
      .sig: Sique *sigh*
    2. Re:Wow more free FB... by Darinbob · · Score: 1

      Valve has the right? Valve does not. Except now in Germany apparently they do. But in the US they are still skirting around the law and the first sale doctrine by using digital locks. Imagine if you had a physical board game that came with a license forbidding you from playing it outside your home, or from regifting it to someone else. But the fans will step forward and defend Steam over this, thinking it's just another form of copy protection.

    3. Re:Wow more free FB... by ledow · · Score: 1

      Except when a sale is a rental under a lease agreement, which is basically what the Steam EULA is.

      The question is not "whether you own something you've bought" but "did you *buy* it, or just agree to a copyright-usage license?"

      Pretty much, we know how the answer should go in law (the same way this article says they've gone). Yes, it would be lovely to "own" a game. But you don't. You don't own a movie, or many other things either.

      Like the GPL, the law is only going to give one answer, it just takes several people with lots of money with ideas otherwise to actually make the courts bother to state it explicitly in certain cases.

    4. Re:Wow more free FB... by Anonymous Coward · · Score: 0

      But the fans will step forward and defend Steam over this, thinking it's just another form of copy protection.

      maybe the fans will step forward and defend steam over this because of massively discounted prices that come with the soul-crushing drm.

    5. Re:Wow more free FB... by Anonymous Coward · · Score: 0

      If the software vendors want to play games, then maybe they should be subjected to some new labeling laws so consumers can clearly understand that they aren't actually purchasing software that they can resell when they get bored with it and/or realize it's shite.

    6. Re:Wow more free FB... by Anonymous Coward · · Score: 0

      Pretty much, we know how the answer should go in law

      Yes. During advertising and purchase the claim was that the game was bought. The EULA showed up after the purchase and is invalid.
      If the customer doesn't own the game after the purchase then all that went on before it is fraud.

    7. Re:Wow more free FB... by Anonymous Coward · · Score: 0

      Where is it indicated that it's a rental? Nowhere. Just because it says "you can't resell" in the EULA is not a clear indication of a rental service, especially when terms like "buy" are used with it.

      It has to be said clearly before the customer makes the currency transfer. It's like walking to a car dealership, "buying" a car, and there's a print somewhere in the contract that you can't resell the car. That's not buying a car, that's renting a car. They are just trying to call it something else than renting since people wouldn't pay for that shit then, but that's deceptive.

    8. Re:Wow more free FB... by MouseTheLuckyDog · · Score: 1

      Except that just because a contract says it's a rental does not make it a rental. I would expect certain terms for something to be considered a rental. In particular I would expect that the longer a person has the object or the mor he uses it, the more he pays.

    9. Re:Wow more free FB... by Sique · · Score: 4, Interesting

      The European High Court applied the Duck Test on this one, and it found thus: If it is a one term payment and if there is no time limit to the usability, it's a sale, independent on what the contract says, and the First Sale doctrin applies.

      --
      .sig: Sique *sigh*
    10. Re:Wow more free FB... by gnasher719 · · Score: 2

      Valve has the right? Valve does not. Except now in Germany apparently they do. But in the US they are still skirting around the law and the first sale doctrine by using digital locks. Imagine if you had a physical board game that came with a license forbidding you from playing it outside your home, or from regifting it to someone else. But the fans will step forward and defend Steam over this, thinking it's just another form of copy protection.

      That's not the situation here. The court ruling didn't say you can't sell the game. The court ruling said that Valve isn't required to let the person who bought the game use their servers.

      Let's say you buy a ticket that gives you unlimited entrance to the zoo for one year. After three months visiting the zoo every weekend, you've had enough of seeing animals. There is nothing that stops you from selling the ticket. There is also nothing that can force the zoo to let anyone else but you into the zoo for free with that ticket.

    11. Re:Wow more free FB... by Anonymous Coward · · Score: 0

      Sure they have every right to their products, however, after German law they're required to leave no doubt about what they're offering. Currently both when being bought online (via the client or their website) and in stores, it's unclear that the product is merely a licence until the money has been transferred. That's what's too late under German law on private contracts.

      That's why i suppose the ruling will be turned at a higher court.

    12. Re:Wow more free FB... by Anonymous Coward · · Score: 0

      In that case i would have to have the right to get my money back on the time i haven't spent.

    13. Re:Wow more free FB... by ThePhilips · · Score: 2

      Except when a sale is a rental under a lease agreement, which is basically what the Steam EULA is.

      In Germany, if you paid money for it - you bought it.

      Unlike USA, in Germany, EULA can't override the (consumer protection) law.

      My reading of the RTFA (the only linked by Muktware) is that the issue isn't as singular as "enforce the EULA":

      1. (The first case.) Valve isn't obliged to facilitate the resale of games.

      2. (This, the second, case) The judge decision isn't yet public so it is unknown why/how it was reasoned.

      3. (Another pending case) Games are not only software, but in larger part are art work. And art work has its own protection laws.

      --
      All hope abandon ye who enter here.
    14. Re:Wow more free FB... by ThePhilips · · Score: 1

      Oh and yes, and obviously /. headline is load of bull. In the first case, court hasn't said that resale is forbidden - it has said that Valve isn't obliged to facilitate it. I doubt very much that the second case arguments would be of much different character.

      --
      All hope abandon ye who enter here.
    15. Re:Wow more free FB... by Anonymous Coward · · Score: 0

      The time limit is the life of the person renting.

    16. Re:Wow more free FB... by Anonymous Coward · · Score: 0

      You don't own a movie, or many other things either

      I have the physical medium for movies I've purchased, I can rip them to other formats, Loan them to friends, Sell them, and play them in any other player sold in the country.

      Which of those uses indicate a lack of ownership ? What else is missing for it to qualify as ownership ?

    17. Re:Wow more free FB... by Anonymous Coward · · Score: 0

      Under what law? Buyers remorse is not legally enforcable.

    18. Re:Wow more free FB... by stenvar · · Score: 1

      In Germany, if you paid money for it - you bought it. Unlike USA, in Germany, EULA can't override the (consumer protection) law.

      It's not clear that this is "consumer protection". If the resales actually lower a company's profits, they are going to raise prices to make up for it. In essence, the EU is forcing some group of users to subsidize another group of users. The same is true for a lot of these other "consumer protection laws".

    19. Re:Wow more free FB... by airdweller · · Score: 1

      Finally, someone who actually knows what he's talking about.

    20. Re:Wow more free FB... by Darinbob · · Score: 1

      But the game was sold with a hidden provision disallowing reselling. The fact that servers have to be used is a side effect of their method of restricting buyer's rights.

      When you buy that zoo ticket it is stated clearly up front that this ticket is only good for you (though practically speaking they don't check ID, I used to have a zoo pass myself). With Steam it is not so clear, except hidden away in a long EULA. Now maybe it is more clear is most games did this, but in this case most computer games freely allow passing around purchased products to other people, and the EULA only forbids running two copies at once.

      There are games that come on physical media, on DVD, that require Steam and server access. In that case the DVD is just a convenience however it is not obvious in the store that there is a restriction here. Even if the buyer does see the tiny print "internet connection required" they still do not know that this means they are disallowed from exercising their right to resell the game. And this happened to me, I purchased a game online, had the box shipped to me, and only then discovered that it required Steam (the online store did not list the EULA or a magnification of the box cover).

      Now this is fine with an online game, like an MMO or such. Because the inherent nature of those games requires an account. But for a single player game, no server access required for any features, it is ridiculous to forbid resales. This is only being done so that publishers can prop up their prices; they hate it when games are resold, however hatred of lost profits does not justify the removal of legally granted rights.

      This is DRM pure and simple. It is not merely copy protection. How can slashdot readers keep bashing the MPAA and the like, raise an outcry when music or video comes with a DRM, but then turn a blind eye when it comes to games?

    21. Re:Wow more free FB... by Darinbob · · Score: 1

      Buyer's remorse is enforceable if the buyer was not informed clearly of the state of the product at the time of purchase.

    22. Re:Wow more free FB... by angel'o'sphere · · Score: 1

      The court 'decission' is about a resale of a downloaded game, the decission is about selling a steam/valve account.
      And: the court did not rule against the cunsumer or in favour of valve: the court dismissed the case!
      Huge difference!

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    23. Re:Wow more free FB... by ThePhilips · · Score: 1

      Fine logic. The best one money can buy.

      The goal of the laws is to make sure that companies can't shaft the customers.

      And yes, I agree, it would make business much much more profitable if law allowed them to rip off customers left and right.

      --
      All hope abandon ye who enter here.
    24. Re:Wow more free FB... by stenvar · · Score: 1

      The goal of the laws is to make sure that companies can't shaft the customers.

      But the effect is that one group of customers shafts another, and often that companies can shaft their customers even more, both of which happens with abandon in Europe.

    25. Re:Wow more free FB... by ThePhilips · · Score: 1

      Funny to hear about that "abandon", esp after in USA, you got shafted of your *own* *pensions*.

      10+ years in Germany - and I see no abundance of the alleged behavior. Frankly, I like that I do not have to think about it and can concentrate on my own life. Yes, I do not have to think about it. Welcome to the social state!

      --
      All hope abandon ye who enter here.
    26. Re:Wow more free FB... by stenvar · · Score: 1

      Funny to hear about that "abandon", esp after in USA, you got shafted of your *own* *pensions*.

      What do pensions have to do with consumer protection?

      And, FWIW, Germany's mandatory annuity-based system screws people in a major way.

      10+ years in Germany - and I see no abundance of the alleged behavior.

      You mean customers getting screwed by companies? Excessively high prices (including for insurance), high penalties for switching or terminating contracts, price fixing, barriers to entry, etc. Of course you don't see it: it would be politically unpopular to make it obvious, but it's there.

      Yes, I do not have to think about it. Welcome to the social state!

      Yes, you put your finger on it: free markets require people to think and make informed decisions; informed buyers in a free market is what keeps companies honest. People like you find that uncomfortable and don't like think, you don't like to do your part to keep society going, you just rather leave that to the experts.

      There's nothing wrong with people like you choosing to live like zoo animals in well-tended cages. I think it's great that people like you have places like Germany and Massachusetts to move to. Just don't try to impose your preferences on the entire US (which is what Democrats have been trying to do).

    27. Re:Wow more free FB... by ThePhilips · · Score: 1

      10+ years in Germany - and I see no abundance of the alleged behavior.

      You mean customers getting screwed by companies? Excessively high prices (including for insurance), high penalties for switching or terminating contracts, price fixing, barriers to entry, etc. Of course you don't see it: it would be politically unpopular to make it obvious, but it's there.

      Concrete example? And the examples which are different to USA??

      High price of insurance is probably the only one specific to Germany. Because Germans like to have everything ensured. Even their insurances.

      Price fixing is probably the most ridiculous claim. Antitrust laws are pretty strict - and penalties are pretty high. In last 20 years I bet EU has prosecuted and forced into compliance with the law more USA corporations than the USA itself.

      Yes, you put your finger on it: free markets require people to think and make informed decisions; informed buyers in a free market is what keeps companies honest.

      That's just Ami talking. Trust nobody - be at each other's throat. Have them - before they can have you.

      People like you find that uncomfortable and don't like think, you don't like to do your part to keep society going, you just rather leave that to the experts.

      We have here a fully functional gov't so I really can rely on experts. And If that allows me to go with my own life - why not? Why should I care about every little piece of shit? - when there are people I can rely on? and who can rely on me? Oh wait, you gave the answer to that: "trust nobody!"

      --
      All hope abandon ye who enter here.
    28. Re:Wow more free FB... by Anonymous Coward · · Score: 0

      We have here a fully functional gov't so I really can rely on experts. And If that allows me to go with my own life - why not? Why should I care about every little piece of shit? - when there are people I can rely on? and who can rely on me? Oh wait, you gave the answer to that: "trust nobody!"

      Because you're being taken to the cleaners and you're too stupid to even figure it out.

      That's just Ami talking. Trust nobody - be at each other's throat. Have them - before they can have you.

      Typical German bigotry, ignorance, and prejudice.

    29. Re:Wow more free FB... by ThePhilips · · Score: 1

      Typical German [...]

      LOL. I'm not even a German.

      "Born in USSR!"

      --
      All hope abandon ye who enter here.
    30. Re:Wow more free FB... by stenvar · · Score: 1

      Well, given that Russia copied much of its ideology and culture (such as it is) from Germany, German and Russian attitudes are sometimes difficult to distinguish. Both nations have a long history of totalitarianism, intolerance, and anti-Americanism. Both nations have middle classes born and bred to serve the state, while viewing business and trade with disdain. You sound like a typical representative.

      Why should you care about "every little piece of shit"? Because if you leave that stuff to your elites, they will wreck your economies and eventually go on oppressing and killing their neighbors and their minorities, just like they have done time and time again.

  5. Re:From the courtroom by Anonymous Coward · · Score: 0

    "Verbauche... verbacherzentral... Bundesveb... Vernot gonna spend long on this case I tell you what."

  6. Steam Rentals by sahuxley · · Score: 1

    I don't think Valve should be forced to make the changes necessary to make individual games transferrable, but I think they should have to make it clear that you do not have the right to do as you please with your "copy." I know it's in the EULA, but they should stop calling them "sales" and "purchases" and call them what they are: rentals. That said, they can't stop you from selling your entire account and giving over your login/password. In the US, the first amendment would protect your right to divulge that information no matter what the EULA says.

    1. Re:Steam Rentals by Anonymous Coward · · Score: 1

      That said, they can't stop you from selling your entire account and giving over your login/password. In the US, the first amendment would protect your right to divulge that information no matter what the EULA says.

      The first amendment would never even be involved. You do it, they find out, the account gets permalocked.

    2. Re:Steam Rentals by Cruciform · · Score: 2

      The first amendment refers to government censorship. Valve closing your account because you shared your password would not fall under its purview in the slightest.

    3. Re:Steam Rentals by Anonymous Coward · · Score: 0

      In Tennessee, giving someone your Steam password could be a felony, if the games in the account have a high enough retail value.

      Same with sharing your Netflix password, if they watch enough movies.

      (Sharing either AT ALL is misdemeanor punishable by up to $2500 in fines and a year in jail.)

      The governor who signed the bill into law admitted he didn't understand it, but the media companies told him it was good, so he did.

    4. Re:Steam Rentals by sandertje · · Score: 1

      Can someone please explain me the logic behind this "jewel" of legislation? Who profits from this, and how?

  7. Re:From the courtroom by Tom · · Score: 4, Interesting

    For a german, that is trivial to pronounce and no native german will have the slightest difficulty.

    Welsh names, on the other hand... "Gwrhyr Gwastawd Icithoedd" - yeah, right. Did your cat jump on the keyboard? No, that's actually some real welsh name.

    Then again, I assume native welsh speakers now think "uh, what's the deal? That's easy, it's pronounced ..."

    --
    Assorted stuff I do sometimes: Lemuria.org
  8. Fascinating ruling by Antique+Geekmeister · · Score: 4, Interesting

    [ Still using Slashdot until beta takes over, then I'll dump it. ]

    It's an interesting ruling. While Steam's lack of support for re-sale of games may run into legal issues, their willingness to keep games available at lower and lower price points as games get older shows that they're not abusing the privilege. If you can wait a while, the price will come down to a reasonable point and the game is available for people who'd have otherwise needed to buy the game used. And I've been delighted to see old games that I've enjoyed, such as the original Doom or Thief or X-com games, be available on Steam. It's helped me avoid having to recover and old games and simply pray that they'd be playable on modern operating systems: I'm very pleased with Steam for making older games available at very reasonable prices. We're actually getting something from them in return for their exclusive licensing.

    1. Re:Fascinating ruling by Anonymous Coward · · Score: 0, Informative

      Reddit is good for low brow stuff - too much noise there and repeated jokes.

      Try Hacker News:
      https://news.ycombinator.com/

    2. Re:Fascinating ruling by Anonymous Coward · · Score: 0

      shows that they're not abusing the privilege

      Yet.

    3. Re:Fascinating ruling by Kartu · · Score: 1

      Compare Steam's prices (and DRM) to GOG's, which has lower prices and NO DRM, and uh, I'm not that sure about "abuse".
      I'm delighted for no-DRM STALKER trilogy going for 14.99$ on GOG.

  9. Correct Headline by mseeger · · Score: 5, Insightful

    The correct headline would be:

    German court refuses to force Valve Steam to allow resale of games

    Too complicated?

    1. Re:Correct Headline by Anonymous Coward · · Score: 0

      Thanks, that would be an appropriate headline.

    2. Re:Correct Headline by angel'o'sphere · · Score: 1

      The correct wording would be: a german court dismissed a case where the challenger argued the "you may not sell a steam/valve account" clause was unlawfull
      In other words:
      a) neither was the case about selling used games,
      b) nor was there a court ruling!

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    3. Re:Correct Headline by mseeger · · Score: 1

      Even better ;-)

    4. Re:Correct Headline by Anonymous Coward · · Score: 0

      Unlawful. U-N-L-A-W-F-U-L. Unlawful.

      Then a sentence where I explain that I'm writing a sentence to avoid the yelling filter.

    5. Re:Correct Headline by Anonymous Coward · · Score: 0

      German court upholds Valve's Steam EULA?

  10. Regional Court by silanea · · Score: 4, Informative

    This is a decision by a regional court. They universally suck at rulings regarding any technology invented after 1900. A state court recently held a domain registrar responsible for copyright infringement. And nevermind the treasure trove of truly grotesque copyright-related rulings coming out of the city-state of Hamburg - they are legendary here in Germany, similar to patent cases in Texas.

    This is bound to be appealed, and our higher courts usually fare better when it comes to dealing with Das Internet.

    --
    Rudolf Hess edited Mein Kampf. He was the very first grammar nazi.
  11. Thank goodness.. by Anonymous Coward · · Score: 1

    The internet is not Germany.

  12. Maybe by Sepodati · · Score: 1, Flamebait

    Maybe you shouldn't be on a computer.

  13. This will really encourage people not to pirate by mtthwbrnd · · Score: 1

    their software. Not!

  14. Entirely reasonable... if by Karmashock · · Score: 0

    They accept piracy. If they accept piracy and stop persecuting the practice then all these stupid copyright laws are fine.

    I can't resell something I bought? fine... I can take the money I didn't make selling it and put that towards a pirated copy.

    Happy publishing industry?

    The sad thing is that a resale market might actually get people to treat this stuff like property again. But if its set up as a system where only they own anything then... fine. We'll see what the market has to say about that.

    --
    I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
  15. Re:From the courtroom by Anonymous Coward · · Score: 0

    For a german, that is trivial to pronounce and no native german will have the slightest difficulty.

    Welsh names, on the other hand... "Gwrhyr Gwastawd Icithoedd" - yeah, right. Did your cat jump on the keyboard? No, that's actually some real welsh name.

    Then again, I assume native welsh speakers now think "uh, what's the deal? That's easy, it's pronounced ..."

    Sure, it's as simple as: Eyjafjallajökull
    Eyefawedaofud?
    No, Eyja-fjalla-jökull
    Eyefa-weda-ofud?
    **sigh**

  16. Upholds previous precedent by physicsphairy · · Score: 2

    This follows a previous ruling:

    The matter was litigated all the way to Germany’s highest civil court, the Federal Court of Justice (Bundesgerichtshof; "BGH"), which dismissed the suit in 2010, finding that while the doctrine of exhaustion limited the rights holders’ powers with regards to an individual DVD, it did not require them to design their business in a way that facilitated the sale of used games and therefore did not make the Steam terms of service unenforceable.

    -- Osborne Clarke

    This second suit was prompted by a court case which found that the first sale doctrine ("doctrine of exhaustion") did apply to digital goods. However, it's not surprising this case was dismissed because it is not a question of what rights the consumer has over software they have purchased, it is a matter of what duties the software provider must guarantee to continue providing.

    IMHO it is perfectly reasonable that if it is a matter of online support (cost of server maintenance, etc.) that the one-time fee charged to one person does not in turn mean that person can give their support contract to someone else. The one time fee is presumably calculated based on typical use for a single account holder.

    But the single-player package should remain fully transferrable.

    And as for companies making games require internet connnections they really don't need to abuse the ambiguity here, let's just say I'm not going to cry when they complain about piracy.

    1. Re:Upholds previous precedent by Anonymous Coward · · Score: 0

      Christ tell me about it ... There's also a LEGION of college students out there who are terminally screwed as well.
      Almost all of the people I graduated college with in 2001 are unemployed or severly underemployed (the lucky ones). The *lucky* folks are selling motorcylces, the less lucky are delivering pizzas etc... but most are just unemployable. Ever try to get a minimum wage job when you have a BS degree? I have a BS in CSIf you lie you have to explain why you haven't been working for the last 4 years, or in my case why my previous job was as a Systems Administrator and now I want to answer telephones at a reservation center?

    2. Re:Upholds previous precedent by Barny · · Score: 1

      On the flip-side, what right do you have to dictate the way their software license works?

      The only right you always have in this regard is the right not to play/use their software.

      --
      ...
      /me sighs
    3. Re:Upholds previous precedent by Anonymous Coward · · Score: 0

      Christ tell me about it ... There's also a LEGION of college students out there who are terminally screwed as well.

      Indeed. There are some dangerous STDs going around, and students should take care to use proper protection.

    4. Re:Upholds previous precedent by Lisias · · Score: 0

      On the flip-side, what right do you have to dictate the way their software license works?

      The ones granted to me by the Law, God Damnit!

      There're people that says "first sale doctrine" applies to software. There're some others arguing against.

      And, more importanlly, there're people that says you can't change a contract after you paid the bill. If EULAs are contracts, they must adhere to the rules. If EULAs are not contracts, I don't have to comply with it.

      The only right you always have in this regard is the right not to play/use their software.

      NOT IN A MILLION YEARS.

      Once I used my money on something, I have the right to get EXACTLY what I paid for (under the law!), and no one (except under the law) has the right to take it out from me!

      --
      Lisias@Earth.SolarSystem.OrionArm.MilkyWay.Local.Virgo.Universe.org
    5. Re:Upholds previous precedent by Anonymous Coward · · Score: 0

      The good news is, college enrollment is way down because people know they won't find work if they get college degrees. The bad news is, there are a lot of thirtysomethings who are overeducated and unemployable. In retrospect, anyone of college age during the 2000s should have just joined one of the wars.

    6. Re:Upholds previous precedent by fuzzyfuzzyfungus · · Score: 1

      I don't know of any jurisidictions that recognize a 'right to dictate' how somebody's contract works; but the existence in contract law of doctrines that limit the scope of what any contract could do are fairly common. In the US, UK, and many UK-derived systems you have 'Unconscionability', for instance. France, Germany, and (to varying extents) the Berne Convention signatories have 'moral rights' that are partially or wholly immune to sale or transfer unlike other elements of copyright. Details vary by location, and by case; but it's pretty widely recognized that you can write up essentially anything in the form of a contract; but that that doesn't necessarily mean that you should be able to get away with it.

      Exactly what you can or can't make your contract do is an ...evolving... matter; but there is usually something on the list.

    7. Re:Upholds previous precedent by Anonymous Coward · · Score: 0

      Why oh why did I have to reach puberty after the AIDS epidemic began? I hear there was free love and penicillin before AIDS made everyone think twice before screwing.

    8. Re:Upholds previous precedent by Barny · · Score: 2

      Well, since you and the other replier seem so intent on taking my comment out of context I will help you.

      Yes, there are things that are excluded from being enforced within a contract. But just because one party of the contract wants things to be different, doesn't mean the other party has to allow it. There can simply be no contract and no license given. They are demanding particular things that some software makers are simply not willing to give and as a consequence taking that denial of license as a right to do with the software as they wish.

      Can I simply not agree with the GPL and use the software/code anyway? The original parent's argument seems along these lines.

      --
      ...
      /me sighs
    9. Re:Upholds previous precedent by gnasher719 · · Score: 1

      And, more importanlly, there're people that says you can't change a contract after you paid the bill. If EULAs are contracts, they must adhere to the rules. If EULAs are not contracts, I don't have to comply with it.

      There's a misunderstanding here. You _never_ have to comply with a EULA. However, the EULA, especially the letter L = License in it, is what gives you the right to make copies of the software. Like the copy that is installed on your computer, and the copy that is loaded into memory when you run the game. So a EULA that says you can't play the game on fridays you are indirectly forced to comply with it, because without the license you can't play on friday or any other day. If the EULA says that you have to pay a $10,000 fine if you play on friday, you don't have to comply because at most you did some copyright infringement.

    10. Re:Upholds previous precedent by Anonymous Coward · · Score: 0

      Why exactly should it be easier for you to get a job than someone who hasnt been to university?

      How the hell can you have a degree and be unemployable? Doesnt that kind of indicate that the university those people went to did a shit job of educating them?

      Boy, everyone should feel so very sorry for you- the injustice of having to look for a job! And you have a CS degree!

    11. Re:Upholds previous precedent by Lisias · · Score: 1

      the EULA, especially the letter L = License in it, is what gives you the right to make copies of the software.

      Sorry, but you're wrong.

      What gives me the right to make ARCHIVAL and BACKUPs copies (besides the running one on my HD) is the Law.

      A License is required to redistribute that copy.

      --
      Lisias@Earth.SolarSystem.OrionArm.MilkyWay.Local.Virgo.Universe.org
    12. Re:Upholds previous precedent by Lisias · · Score: 1

      Can I simply not agree with the GPL and use the software/code anyway?

      YES.

      What you're not allowed to is REDISTRIBUTE the changes you made on the original code without licensing it on the same terms.

      --
      Lisias@Earth.SolarSystem.OrionArm.MilkyWay.Local.Virgo.Universe.org
    13. Re:Upholds previous precedent by Lisias · · Score: 1

      So a EULA that says you can't play the game on fridays you are indirectly forced to comply with it, because without the license you can't play on friday or any other day. If the EULA says that you have to pay a $10,000 fine if you play on friday, you don't have to comply because at most you did some copyright infringement.

      Problem is when I buy a game those EULA that states I can play the software every day I want, and some months later they change the EULA forbidding me to play on Saturdays.

      --
      Lisias@Earth.SolarSystem.OrionArm.MilkyWay.Local.Virgo.Universe.org
  17. Re:From the courtroom by Kartu · · Score: 3, Informative

    I'm not German, learned it when I was in mid 20th and I have no problem whatsoever pronouncing (or reading) it.
    There are words I struggle with (e.g. Eichhörnchen) but these are none of them.

    Also take into account that being long doesn't necessarily mean being complex, long German words are often combined out of very frequently used words, which are easy to recognize.

    What you've cited are actually 4 words. Verbraucher-zentralle Bundes-verband.

  18. Re:From the courtroom by Anonymous Coward · · Score: 0

    Sure, it's as simple as: Eyjafjallajökull
    Eyefawedaofud?
    No, Eyja-fjalla-jökull
    Eyefa-weda-ofud?
    **sigh**

    Less interesting etymological tidbit: jökull is related to the word icicle
    Eyja means island and fjalla means fell.

    The way the words are pronounced in Welsh is probably closer to the way they are spelled in the name of an icelandic glacier than they are to the way they are spelled in English.

  19. Game theory by Firethorn · · Score: 5, Insightful

    I remember reading an analysis a while back that actually does a bit of economic/game theory on this, and he found that forbidding resale actually has positive benefits for the *consumer*. Part of his analysis was looking at prices between console games, resellable computer games, and games bought via services like Steam. More specifically, he looked at games with online-playing modes that require servers.

    What he found is that with resellable games, gaming companies typically only got that 'first bite' and continued play was essentially free through quite a number of customers. Remember that places like gamestop will buy the old games for a song, and sell them for almost as much as a new game.

    With games that can't be resold they're able to price the initial game lower, and keep the profit flowing in. It removes places like gamestop from the equation(so they hate it, of course). Consider that I can buy many year old initially $60 games from steam for like $10. Because the game is still being sold, there's still incentive to fix/patch/expand the game.

    Roughly speaking, the results were that new game consumers don't pay any more(the new game is slightly cheaper, on average, by about the same amount as what they'd be able to sell it to gamestop for), used game consumers don't pay more, and the studios get more money vs resellers, increasing their profits and encouraging more/bigger games.

    --
    I don't read AC A human right
    1. Re:Game theory by Lonewolf666 · · Score: 2

      With games that can't be resold they're able to price the initial game lower, and keep the profit flowing in. It removes places like gamestop from the equation(so they hate it, of course). Consider that I can buy many year old initially $60 games from steam for like $10. Because the game is still being sold, there's still incentive to fix/patch/expand the game.

      But publishers don't lower the initial game price from the goodness of their hearts. New releases on Steam still cost (typically) 50 Euros, that has not changed compared to pre-Steam times. In short, publishers try to charge as much as the market will tolerate and pocket the extra profit.

      Now there are a few people like me, who strongly dislike "services" like Steam and will buy less than before (and that preferably from DRM-free sources like GOG). But it seems that we are too few to make a difference.
      Unless you count the success of crowd-funded games (Kickstarter) as an aspect of that dislike. Which it may be, but I don't have the data to prove it :-(

      --
      C - the footgun of programming languages
    2. Re:Game theory by Firethorn · · Score: 2

      But publishers don't lower the initial game price from the goodness of their hearts. New releases on Steam still cost (typically) 50 Euros, that has not changed compared to pre-Steam times. In short, publishers try to charge as much as the market will tolerate and pocket the extra profit.

      Console titles still tend towards more expensive, at least initially. The initial offer prices are often forced on them because they're forced to match the store price/MSRP. I believe that the big game stores like Gamestop take a higher initial bite than places like steam, plus have rules like 'You can't sell it for cheaper online if it's going to be in our stores!'.

      New console games are going for $60-70 today, computer games are closer to $40-50, even less if you take advantage of the many specials.

      --
      I don't read AC A human right
    3. Re:Game theory by Anonymous Coward · · Score: 4, Insightful

      In short, publishers try to charge as much as the market will tolerate and pocket the extra profit.

      Why on Earth would they do anything else? They're businesses, not charities! It isn't extra profit, it's simply the maximum profit they can make!

    4. Re:Game theory by Anonymous Coward · · Score: 0

      Because the tard above claimed otherwise.

    5. Re:Game theory by Bengie · · Score: 1

      maximum price(maximize profit) != fair price
      minimum price(just enough to cover costs) != fair price

      Best price = somewhere between minimum and maximum

      Maximum may be great for that single instance, but it bad for the overall economy.

    6. Re:Game theory by Anonymous Coward · · Score: 0

      even less if you take advantage of the many specials.

      Unless these are day-1 specials, they have no place in your argument that the inability to resell a game results in a lower day-1 price.

      And if these are day-1 specials, mind sharing what sorts of specials these are and where you are finding them?

    7. Re:Game theory by Anonymous Coward · · Score: 1

      "Fair price" is not an objective thing dummy, there is no real Fair Price - its all in someones perception.

      No, maximum price is not bad for the economy, thats just stupid.

    8. Re:Game theory by shentino · · Score: 1

      With games that can't be resold they're able to price the initial game lower

      Able? Yes.

      Willing? Hell no.

    9. Re:Game theory by Firethorn · · Score: 1

      Willing? Hell no.

      That's where competition comes in. 'Able' means they're able to do so and still turn a profit.

      --
      I don't read AC A human right
    10. Re:Game theory by mbunch5 · · Score: 1

      With games that can't be resold they're able to price the initial game lower

      Able? Yes.

      Willing? Hell no.

      Are you not familiar with Valve? They already price their older games at lower than used game prices.

    11. Re:Game theory by Nemyst · · Score: 1

      There are plenty of places to get new games with a discount. Green Man Gaming often offers between 15-25% off on new games through coupons (and that often includes pre-releases and new releases), and they're just one of many. It's very well known that the PC marketplace is significantly cheaper than the console marketplace for the same titles, both at launch and later down the line.

    12. Re:Game theory by Anonymous Coward · · Score: 0

      This is only an issue with stores like Gamestop, not local shops that sell games for decent prices.

      This also ignores many publishers who refuse to lower the prices of their games. See Activision for examples.

      In addition, it also puts the control of the distribution of the game long-term in the hands of the publisher. Once they decide to stop selling it, poof, it's gone forever. Aspects like this are often ignored for the benefit of shorter-term publisher gains.

    13. Re: Game theory by rea1l1 · · Score: 0

      What is bad for the economy is when the wealthy hoard money within corporate international banks who, instead of reinvesting locally like a credit union, loan the money to 3rd world businesses which then go on to undercut local sales for lack of environmental and human rights regulations.

    14. Re:Game theory by Anonymous Coward · · Score: 0

      Computer games tend to a lower price than console games because console game makers have to pay a royalty or license fee to the console maker.

      There have been many things done to make computer games unable to be resold, and that's been in effect for a very long time now, and it hasn't reduced the price of games at all. In fact, game manufacturers are trying to edge computer games up to the same prices as console games.

      The idea that reselling games makes them more expensive is unfortunately several things, an interesting idea, an over-simplification of the situation, and incorrect.
      (That's not just my opinion, there have been studies that can be looked up on which I based my statements.)

      Here's an anecdote for you. My brother goes through console games like crazy, easily a couple a month. If he couldn't resell them, he wouldn't buy most of them in the first place. About half of what he buys is new. He used to buy computer games like that, but as it became harder and harder to trade or sell them, he stopped buying them.

    15. Re:Game theory by IndustrialComplex · · Score: 1

      Consider that I can buy many year old initially $60 games from steam for like $10. Because the game is still being sold, there's still incentive to fix/patch/expand the game.

      Roughly speaking, the results were that new game consumers don't pay any more(the new game is slightly cheaper, on average, by about the same amount as what they'd be able to sell it to gamestop for), used game consumers don't pay more, and the studios get more money vs resellers, increasing their profits and encouraging more/bigger games.

      Consider that I wanted to buy a game for my wife, but that game was no longer offered for sale because original company went out of business and was sold. Under the no-resale model, I'm SOL. Unless I happen to get lucky and the company that owns a portion of the sold company (they are never sold 100% to a single party) feels like monetizing some IP, and spends the time to collect all of the other IP fragments, and remarket the game, I don't have the option to buy it anymore.

      With the resale model, I could hop down to my local gamestop, or craigslist, or secondhand store and try my luck there.

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    16. Re:Game theory by IndustrialComplex · · Score: 1

      Competition simply doesn't exist in a market where things are under copyright. As there is no compulsory licensing model for software, it's not like you can purchase your product from a different supplier. If that were the case, I'd be able to play Heroes VI and not have to do business with Ubisoft's Uplay crap. (or Origin for EA games, etc)

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    17. Re:Game theory by IndustrialComplex · · Score: 1

      How can you claim that they price older games at lower than used game prices?

      Back in the cartridge years, I was able to pick up games by the BOX load from flea markets or yard sales.

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    18. Re: Game theory by Xaoswolf · · Score: 1

      Competition doesnt mean that you can exactly copy someone elses designs, just that you can make competing products. You're essentially upset because you can't buy a Lambo from a Kia dealer. You can't but Heroes VI, but there are hundreds of other similiar games to choose from.

    19. Re:Game theory by Anonymous Coward · · Score: 0

      If you don't want something at a particular price, don't buy it. I am not obligated to sell anything at a price that you consider fair. I desire to sell something at a price enough people consider fair enough to buy. If not enough people consider my price fair, I will lower my price.

    20. Re:Game theory by Darinbob · · Score: 1

      All the pro-DRM people always seem to point to Gamestop as their bugbear. Please, there are legitimate reasons to want to resell a game or regift a game or trade a game, without having Gamestop involved.

      With Steam games, they are NOT sold more cheaply than competing games! This keeps being repeated but they're referring to Indie games or olders game. New AAA titles on Steam are still selling in the $50-$60 range, which is not a discount, I've even seen them sold for $40-$50 a year after release if they're still popular or are part of a franchise. Online digital downloads have not made new games cheaper. On the contrary the online price seems to stay higher for longer and more time passes before they become "bargains". Whereas older packaged games in stores often ended up being discounted in half a year or so, or whenever an updated version is released (GOTY, director's cut, etc).

      Quite a lot of games out there are really patched by the fans, sometimes before the devs give up on patches (ie, Skyrim continues the modding abilities of earlier Bethesda games).

      And for indies and old games, GOG still sells cheaper than Steam and provides only DRM free games.

    21. Re:Game theory by Darinbob · · Score: 1

      I found it interesting that the only kickstarter game that I backed is having a DRM free version created, due to meeting funding goals, as well as a Linux version, Mac version, etc. This came about because users asked for it, the DRM-free goal was only added after the kickstarter campaign started.

    22. Re:Game theory by Darinbob · · Score: 1

      I think Valve had an agreement for awhile that games using Steam distribution and copyprotection could not include non-Steam versions of copyprotection in alternate versions; ie, DVD versions of the game had to also come with Steam. This seems to have been dropped over time as I believe I have seen examples of games that don't follow this rule.

    23. Re:Game theory by Darinbob · · Score: 1

      Sometimes they do. Their vaunted cheap games tend to be indie games or very old games. However slightly old games are not discounted very much, and overall the games appear to discount at a slower rate than traditional retail purchases. And if you want cheap games, Steam is not the cheapest.

      The problem here is that with a digital download the market is upset a bit. There is no inventory costs or ongoing production costs. For a retail store if you have a poor selling game then you need to discount it or throw it away or return to publisher (for books they often rip off the front cover and destroy them and then send that cover to the publisher as proof). There are tax issues involved with keeping old inventory around as well. Also there are limited production runs for physical items; once enough are sold the retailer may have made back their profit and can afford to sell the few stragglers are greatly reduced prices, or just want to get rid of the things (remaindered books). It is not uncommon to find a physical copy of a Steam game being sold more cheaply than on Steam itself. The digital copy costs nothing, it can be in the digital "warehouse" for years at no cost, just waiting for someone to pay for it.

      Ie, Skyrim's Dawnguard DLC (ie, merely an add-on, not the full game) is STILL $19.99, and it was released in 2012 (for $20-$25 as I recall). Skyrim Legendary version (including all DLC) is selling today for $59.99 despite being 8 months old (and it was $59.99 when it was new). The original Skryim from 2011 is selling for $29.99 even though 3 years old. ALL of these can be found significantly more cheaply at Amazon (ie, legendary for $39.99, basic for $19.99), and even cheaper if you go with affiliates. That is primarily because these are physical copies of the games. So it seems savings from having cheaper costs from digital distribution are NOT passed on to the customer.

    24. Re:Game theory by Darinbob · · Score: 1

      The standard reply often given here, which is somewhat of a lame response, is to pirate the game. I hate that because one should not have to visit the seemy underbelly of the internet looking for this.

      The other reply, which seems to not be given as much anymore, maybe reality has set in, is that someone at Valve has escrowed unlock codes for everything if they ever go bankrupt or are bought out. Which frankly is a bit of wishful thinking.

      Note that GOG.com (good old games) gave away FREE copies of Fallout 1, 2, and Tactics last December, after Interplay's rights to the games were set to revert to Bethesda after some years of legal wranglings. The rationale was that all reselling rights to these were going to vanish. Meanwhile they were on sale at Steam for $5 each. Ok, it's a bit of an odd duck I'll agree, but I thought it was interesting.

      I also find it odd that Gamestop seems to show up as the only reseller anymore, and it's the biggest and ugliest and most expensive reseller. I really miss the days of getting decent discounts on games if you were patient or shopped around.

    25. Re:Game theory by Firethorn · · Score: 1

      Sometimes they do. Their vaunted cheap games tend to be indie games or very old games.

      And I play the hell out of them. ;)

      Furthermore, exceptions to the rule do not disprove an observation based on *averages*. Prices are set by Bethesda. I purchased Skyrim for ~$20 during the christmas sale.

      I never denied that exceptions would exist. EA sucking, for example.

      Oh, and I think I found a related study.

      --
      I don't read AC A human right
    26. Re:Game theory by Firethorn · · Score: 1

      slashdot ate my link?

      Study

      --
      I don't read AC A human right
    27. Re:Game theory by Firethorn · · Score: 1

      Consider that I wanted to buy a game for my wife, but that game was no longer offered for sale because original company went out of business and was sold. Under the no-resale model, I'm SOL.

      Under a no-resale model there's incentive for whoever ends up with the rights to the game(since it's a complete package it's difficult to seperate out the IP to make the game unsellable) to market it. Also, a company that owns a number of still selling games is a bit like an author with a dozen older books sending in revenue - it might not make him rich, but it's enough that he can survive a few flops.

      Another point is that, as I mentioned, there are positive benefits. I never said that there wouldn't be negatives. Whether the net effect is positive or negative for the end consumer depends on their consumption style. Whether it's a net positive or net negative depends on how you rate everything.

      I found a related study(or maybe just the same study and I'm remembering a different spin). It's here

      --
      I don't read AC A human right
    28. Re:Game theory by Firethorn · · Score: 1

      All the pro-DRM people always seem to point to Gamestop as their bugbear. Please, there are legitimate reasons to want to resell a game or regift a game or trade a game, without having Gamestop involved.

      Certainly, though I think you mean *methods* to resell a game without having gamestop involved. I remember getting some from garage sales. The point I'll make though is that while you can sell for a higher price/buy for a lower price if you do it yourself, whether through craigslist or ebay, that involves work, work that it seems a good number of people don't want to do.

      And for indies and old games, GOG still sells cheaper than Steam and provides only DRM free games.

      And doesn't disprove the model, because I believe that while GOG doesn't put DRM on their games, neither do they allow trading of games, so the purchased game remains on your account.

      --
      I don't read AC A human right
    29. Re:Game theory by strikethree · · Score: 1

      What he found is that with resellable games, gaming companies typically only got that 'first bite' and continued play was essentially free through quite a number of customers.

      What about book publishers? What about car manufacturers? What about shoe manufacturers?

      All of those poor industries have the same exact problem! They only get the first bite and EVERYONE afterwards got to the use the product for FREE from the perspective of the manufacturer/publisher.

      Clearly, we need to put a stop to this! We simply can not have people using stuff essentially for free. Why, the poor manufacturers would go out of business and we would have no more shoes! Oh, the agony. The pain. The world must be fixed. *sigh*

      Doctrine of First Sale http://en.wikipedia.org/wiki/F.... Suck it http://www.law.cornell.edu/usc....

      --
      "Someone needs to talk to the tree of liberty about its ghoulish drinking problem." by ohnocitizen
    30. Re:Game theory by Firethorn · · Score: 1

      What about book publishers? What about car manufacturers? What about shoe manufacturers?

      All physical products where, barring certain safety issues, are the consumer's problem once the warranty expires. Not so for digitally delivered software.

      Also, there's a reason I called it 'Game Theory'. It's not proved or disproved, it's just a theory in a rather specific area.

      --
      I don't read AC A human right
    31. Re:Game theory by kbx911 · · Score: 0

      people can always sell their account to another person, it's all editable, name/nick/email, i put up my account on a bitmit.net to sell, however i later learnt that my account would only work in my region/country, good thing, coz no one bought it, but i can sell to any of the players i meet on the local servers, trouble is most use no-steam, despite my voracious appeals to them out of loyalty for steam "just buy the damn game it's only $5, you play 100 hours a month at least" and look they go ahead and prohibit players from selling something which is rightfully theirs. What kind of a rule is this and why has no court dismissed this? I thought Germans don't take shit from no one, clearly the judge in this court let the German player take the shit from greedy Valve

  20. So... by fuzzyfuzzyfungus · · Score: 3, Funny

    Do the Germans have a single, very long, really angry-sounding, word for 'this software is licensed, not sold'? Inquiring minds want to know.

    1. Re:So... by Anonymous Coward · · Score: 0

      Sure, I think it's something along the lines of

      "Fffffffffffuuuuuuuuuuuuuuuuuuuuuuuuu...."

    2. Re:So... by Anonymous Coward · · Score: 0

      You could use "Lizenzvertragsgebundene Software".

    3. Re:So... by 3247 · · Score: 1

      Do the Germans have a single, very long, really angry-sounding, word for 'this software is licensed, not sold'? Inquiring minds want to know.

      Kaufvertrag!

      Yes, that just means "sales contract". Because the 'this software is licensed, not sold' meme does not work under German law.

      --
      Claus
  21. DRM is evil by Anonymous Coward · · Score: 0

    DRM needs to die, and it's not going to die if people keep buying from Steam. Stop buying from Stream, people.

  22. Like I said all along: rentals. by Anonymous Coward · · Score: 0

    Oh, but Steam is the best form of DRM there is!

    BOLLOCKS.

  23. No, it's a bad ruling. by Anonymous Coward · · Score: 0

    EULAs have been rated by the German higher court to be ineligible as a contract, therefore even if the EULA says "No resale", the EULA can't forbid it.

    Valve can just refuse to activate it for anyone else, but they would not be able to claim violation of EULA allows them.

  24. I would not steel a car. by Anonymous Coward · · Score: 0

    But i can sure sell it when used...

    So if they come with piracy is stealing then if i buy it i want to be able to sell it also!

    1. Re:I would not steel a car. by ledow · · Score: 1

      Try it when you've leased your car, though.

      The whole argument is really a question of whether you're "renting" or "buying", not what you can do with it after. And it's hard to "buy" a copyrighted work of any kind without buying the FULL rights, which include the right to redistribute (i.e. selling the game as your own).

      Games, movies, books are much closer to "renting" rights than an outright purchase. It's like trying to "sell" your leased car. The people with the lease agreement with you will come looking for their car and/or cash equivalent via the courts.

    2. Re:I would not steel a car. by Anonymous Coward · · Score: 0

      You can transfer lease rights, so actually it's like having someone take over payments of you lease. This happens all the time...

      you should be able to sell whatever you wan't be it the physical box the game came in, the cd key, or the right to play it. You should also be able to sell the account connected to steam if you so choose.

  25. Re:Hmm? by Wootery · · Score: 3, Insightful

    it is impossible to resell, since I'm renting the game, but never "own" it.

    Indeed. I think Steam should stop using the word Buy (which they currently do).

    but if Steam goes down the path of DRM

    Steam has been DRM since before Half-Life 2.

  26. Next program... NOTEPAD! by Anonymous Coward · · Score: 0

    Wooooo hooo!!!

  27. Re:From the courtroom by CrimsonAvenger · · Score: 1

    I'm not German, learned it when I was in mid 20th

    I find myself curious - you're not German, and referring to your age as "mid 20th" (instead of mid 20's) suggests you're not American. So what are you?

    --

    "I do not agree with what you say, but I will defend to the death your right to say it"
  28. Re:This site isn't user friendly for me anymore! by twocows · · Score: 1

    There are several ways around it. The link in my sig uses hosts file redirection, but I've heard some people have luck doing things other ways.

  29. Re:From the courtroom by sandertje · · Score: 1

    You are implying that everyone on /. is either American or German? Now that's a wild assumption. I think you forgot that there are approximately 195 other nations on this planet, a sizable fraction of which have sizable populations able to converse in English (albeit perhaps with some mistakes, which I'm SURE native speakers also do).

  30. However... by voss · · Score: 1

    Also note GOG games are ancient(although I do love them), Steam not only has modern games but massively discounts those games and its DRM is mild. Once youve downloaded the game from steam you can switch to offline mode and never contact steam again. If Valve dies switch to offline mode. Steam also supports independent software developers and charities with humble bundle(I had already bought half the games in the bundle so steam lets me gift the codes to someone else).

    1. Re:However... by voss · · Score: 1

      Also note its DRM works with WINE and their steam OS is based on linux

    2. Re:However... by Anonymous Coward · · Score: 0

      GOG has much more than older games. They even have some recent games that Steam doesn't, like the latest Riddick game.

      Steam's offline mode only works if you've already run the game, and you have no way of backing those up.

      Steam does not support Humble Bundle, they simply supply the ability to make codes through Steam. Valve has nothing to do with other stores. Obviously Valve can't make Humble Bundle go away, that's inane to suggest they couldn't.

  31. Would that mean it's not theirs to sell? by Anonymous Coward · · Score: 0

    If this ruling means that after buying a license to copy, you have no right to sell that license on, then if Valve don't own the copyrights (hence don't have to buy a license to copy), then Valve are selling goods they have no right to sell.

  32. Re:Hmm? by Anonymous Coward · · Score: 3, Interesting

    "Steam has been DRM since before Half-Life 2." Anyone who thinks Steam isn't DRM is an idiot.

    With that being said, Steam is the example of "good" DRM. As good as you can get atleast. Sure you can't resell your games, but you can download games you bought any time, on any number of computers without having to dance "Authorize/Deauthorize" dance. It also handles connecting to servers, game saves, friends lists, audio chatting...

    Steam is pretty much the ONLY DRM service to get remotely close to right.

    If you are militantly against DRM, then of course Steam can't do ANYTHING to win you over. For the other 99.9% of humans who understand compromise has to happen some time... Steam is a good product.

  33. Steam resale program by Anonymous Coward · · Score: 0

    Steam would be wise to set up a program that allows you to transfer your license for a small fee. I'd prefer they simply allow regifting or resale, but clearly this is not going to happen. However a small fee ( say 10% of the purchase price or $2 which ever is higher ) would work out much better.
    If you allow resale, allowing people to set their own price ( and still taking your 10% ) you will naturally be able to enforce pricing. No one will ever sell higher than your own price.

  34. Philosophically sound by gman003 · · Score: 1

    First, I'm going to operate under the assumption that proprietary software is considered ethical; if you disagree you may have some valid points but we're just going to have to disagree.

    With digitally distributed software, the per-unit cost is negligible - the cost to the seller is almost entirely the cost to produce the "first copy". The ideal method of funding games entirely would reflect this fully, but I think it's going to take a while for crowd-funding to reach that level of cultural acceptance. Until then we'll continue with the selling a completed product at an arbitrary price to recover costs. But the point is, software is not a physical product - it is information.

    Console software handled that by trying to emulate physical software. They tied to software to a specific disc (or earlier, cartridge) that did have a non-negligible per-unit cost. This was mainly a piracy-prevention system, but it made reselling games both possible (from a technical perspective) and sensible (from a consumer perspective).

    Steam, and similar programs, does not tie games to a physical product. Even if you buy retail, you basically just get a Steam code to add the game to your account, and a physical copy of whatever the latest patch was when the disc was burned, so you only have to update from there (not that it always helps much - I think HL2 has more patches now than the original game occupied). From a legal perspective, they handwave it as a rental - of indefinite duration, and with no ongoing cost, but your "purchase" is just adding the game to your rental list. IMO that's bullshittery that's only necessary because the law hasn't caught up with reality yet.

    Laws made for physical products make sense for physical products. They rarely make sense for virtual ones. We've seen this with "piracy" being made equivalent to theft - which /. regularly decries as being false because making a new copy does not deprive someone of their copy, merely the opportunity to have sold it. However, the same applies to reselling - you cannot be sure that the reseller will have removed all their copies (even with Steam's DRM, I can see ways to do keep a copy of a game playable after reselling). Further, because of the pressure of piracy, Steam has very low prices (with some exceptions - Activision seems to insist on keeping their games at $60 for years), which reduces or even eliminates the benefit to the consumer of reselling.

    Yes, this is siding with a corporation over user rights. I don't like that much either, just on principle, since user rights are an endangered species these days. But they seem to actually be in the right on this.

    I do think that they need to add refunds, though, for games that you purchase but then find either will not run, or do not work as advertized. I would like to think that the only reason they have not is because of the holes that would leave in their DRM.

    1. Re:Philosophically sound by angel'o'sphere · · Score: 1

      With digitally distributed software, the per-unit cost is negligible - the cost to the seller is almost entirely the cost to produce the "first copy".
      Well, Im not a marketing drid.
      But I had guessed otherwise.
      Asumming I have 10 developers working for two years I get something like 2 million raw development costs.
      On top of that I have the parasites like management and marketing. So lets hope for the sake of argument this is another 2 millions.
      Now I want to sell the result via downloads, perhaps on an App Store, lets say I plan to sell 4 million units.
      So by simple math every unit costs 1 euro (plus fees on app stores, plus sever fees, payment management etc. plus some 'profit' I want to make) So the argument: it is via download so it costs 'nothing', is a pretty weak one.

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    2. Re:Philosophically sound by gman003 · · Score: 1

      You are misunderstanding both the terminology and my argument.

      Let's say you're a car company. You have 10 engineers work for two years to design a car, plus marketing and management, at a total cost of $20M. That is your development cost.

      Let's further suppose that each car costs $20K to build, both in materials and labor. This is your per-unit cost.

      You would break even if you sold a single car for $20,020,000. Or you would break even if you sold a thousand cars at $40,000. Or if you sold a million cars at $20,020. Note that your total costs (development + production) go up as you sell more units - producing a million of these cars costs a thousand times your development cost.

      To put it another way, your per-unit costs are what it takes to go from a completed car design on paper to a thousand produced cars ready to be shipped to dealers. It doesn't include taxes or fees or other things that are part of the sale cost, only things that must be paid ON PRODUCTION.

      If you build those thousand cars and don't sell them, you're still $40M in the hole, even though the value of them at the dealer may be $50M.

      With software burned on CDs and shipped to retail, it might cost $1 per copy to burn the discs, print the manuals, buy the case, and ship it to a retailer. Again, that's your per-unit cost. Digital distribution lowers that even further - it can cost pennies for each individual download of your game, and much of it is even a flat cost (running a server farm costs about the same whether or not anyone is using it, save for bandwidth costs). With a distributor it can be higher, especially those who take a fixed percentage as their fee, but that also covers some marketing and advertizing, which is not strictly per-unit.

      Your logic is also pretty absurd - by your logic, the more people download a game, the less it cost to make. I can see the point you were trying to make, but you really are not expressing it well. I think you were trying to say "distributed over X number of copies, the total cost is Y", but that's not a particularly useful metric in this situation.

      With cars, or other high-per-unit-cost products, it is not feasible to crowdfund the development then give it away for free. It would be for a game - crowdfund the $20M to develop it, plus enough to cover distribution for a reasonable time, and of course some profits, and once it's done just give it away. This is a completely new business model, and AFAIK it's still theoretical right now, but it seems both feasible, and a better relation to the actual costs.

    3. Re:Philosophically sound by angel'o'sphere · · Score: 1

      My logic is absolutely not absurd, as it follows exactly your explanaitions here.

      It does not matter how high the per unit cost is, as long as it is not zero.

      With cars, or other high-per-unit-cost products, it is not feasible to crowdfund the development then give it away for free. It would be for a game - crowdfund the $20M to develop it, plus enough to cover distribution for a reasonable time, and of course some profits, and once it's done just give it away. This is a completely new business model, and AFAIK it's still theoretical right now, but it seems both feasible, and a better relation to the actual costs.
      That is not new. That is why croud funding exists.
      The problem with this approach is the question if you can a) estimate the development costs upfront exactly enough and b) can you get the funding.
      I mean: if you estimate artificially low to get confident that it is funded, you might run out of money. If you estimate the needed funding to high (regardless if that is realistic) you might not get enough funding to start at all.

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
  35. Re:From the courtroom by DexterIsADog · · Score: 1

    You are implying that everyone on /. is either American or German? Now that's a wild assumption. I think you forgot that there are approximately 195 other nations on this planet, a sizable fraction of which have sizable populations able to converse in English (albeit perhaps with some mistakes, which I'm SURE native speakers also do).

    Whoa, a little defensive there, aren't you mate? There was no implication that everyone on /. is either American or German, and no slight in the GP's post against the other 193 countries. The poster said he wasn't German, and the GP who apparently is American, noted that the description of the GGP as "in mid 20th" is not a common American phrasing. So he was, in fact, deducing the poster was neither American or German and asking which of the OTHER 193 countries was that person's home.

    Why do some people go out of their way to find U.S.-centric prejudice where it doesn't exist?

  36. Re:Hmm? by Anonymous Coward · · Score: 1

    I think Steam should stop using the word Buy (which they currently do).

    It's more of a perpetual lease. Rental implies that you must return it at some point. Ownership implies that you have full, uncontested control over the item. But a lease means that it's "yours", but that you don't have full control over it. And legally, you can call the process of leasing something, "buying" it. You're buying the lease, with the item attached to it as a condition.

  37. Witcher 2 is ancient?!?!?! by Anonymous Coward · · Score: 0

    And Witcher 3 will be on GoG.

    Moreover, many ancient games are on Steam, so I guess you'll discard them utterly for having such old and crappy titles, right?

    PS Steam will want to update itself and will not start (the steam client is required to start many steam games), so your claims are wrong there too.

  38. Thanks God its only in germany by fluffythdestroy · · Score: 1

    also... what about transfer or gift ? I do have some games that I could give on my list to my friends...but i can't. Re-sell i could understand and I would like to resell my games but transfer or gift on my current list should be allowed and available

    --
    PC Gaming enthousiast that gives comments, opinions and reviews on Games. I'm just having fun with games while doing let
  39. yes... WHAT ARE YOU?? by Anonymous Coward · · Score: 0

    because we all know that the world only have NORTH americans and Germans!

  40. drm was always there from the start by fluffythdestroy · · Score: 1

    Steam is the biggest DRM platform that exist on the Internet. It's almost impossible to play games without being connected even with the offline mode available.

    --
    PC Gaming enthousiast that gives comments, opinions and reviews on Games. I'm just having fun with games while doing let
    1. Re:drm was always there from the start by Kkloe · · Score: 1

      You seem to be an idiot who doesnt even know shit about offline mode, you can play proably 90% or more of the games in offline mode, heck I have even been in offline mode for one month once with no problem.

    2. Re:drm was always there from the start by Darinbob · · Score: 1

      But you still have to be online to install the game, and you must be online to transfer the game to another computer.

  41. sale or not by fluffythdestroy · · Score: 1

    That's why Valve says your buying software and it's not a rental. Well on paper and my receipts I receive says its a sale and I never saw rental anywhere

    --
    PC Gaming enthousiast that gives comments, opinions and reviews on Games. I'm just having fun with games while doing let
  42. Duh. by RightSaidFred99 · · Score: 1

    This is digital content. There's nothing for you to "sell" and nothing requiring Valve to allow anyone but you to use it.

    Seems this case and the headline is a bit misleading. The title should be "German court refuses to force Valve to implement third party sale capabilities for their digital content."

    I imagine you can still sell any physical item you may possess including but not limited to DVDs with games on them.

  43. Agreed by Anonymous Coward · · Score: 0

    When I buy a game for $2.50 on a steam sale, I don't care about the ability to resell.

    However, I don't buy $20 games through steam, since I can't resell.

  44. Misleading title by Grismar · · Score: 2

    The court didn't "forbid" anything like reselling games. They simply agreed with the EULA stipulation that you're not allowed to transfer ownership of an *account*. This actually makes perfect sense.

    The fact that Steam also disallows/lacks the functionality for the transfer (gifting or resale) of used games on Steam, simply means there's a market for other providers to start a platform that would allow sale and resale of games. Of course, they might have some trouble attracting large game publishers, but that's another matter altogether.

  45. You can re sell PC games. by Anonymous Coward · · Score: 0

    And therefore your points are proving that resales will reduce prices at launch, not a lack of resale market.

  46. Ah well, no by Anonymous Coward · · Score: 0

    Calling it "renting" is just a means of freeing them from the unwanted aspects of buying. It will in no way obligate them to any of the unwanted aspects of renting.

    They will never call it a rental though, because that would upset people. So they will keep on calling it a purchase, even though it really isn't.

    The goal is simple enough to understand: they want you to cough up cash for a license to use the software, with no option to transfer that license, while they retain the option to revoke it. This is not hard to understand. It is kind of crappy, which is why they still use words that make it sound like you are actually buying something, but no amount of semantic hair-splitting will change the nature of the agreement, nor will any amount of holding them accountable to their (effectively) false advertising impact them.

    Vote with your wallet.

  47. Interesting, so does this mean...? by Anonymous Coward · · Score: 0

    Okay, I readily admit it: I didn't read the story, because of the new design of the web page, which sucks. Fuck it.

  48. Re:Hmm? by Impy+the+Impiuos+Imp · · Score: 0

    Government was upset at not getting sales tax money out of carmakers' skyrocketting leasing programs, so they changed the rules. Just a long as the man gets his cut, they care not what you call it.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  49. Re:From the courtroom by DexterIsADog · · Score: 1

    Pointing it out where it doesn't exist just makes you look stupid.

  50. sales and use taxes by harvey+the+nerd · · Score: 2

    ...use is what would apply on a lease.

  51. I'd like to pass the games on if (when) I pass on by borgar · · Score: 1

    I find this whole issue very interesting though more in what I hope is the really long term. I personally have no interested in actually reselling any game I have on Steam, even those I have no intention of every playing (bought during Humble Bundle sales etc). I'm a hoarder/collector by nature.

    However, what happens to my digital games, my digital music collection, my ebooks etc. when I die? All my physical possessions will likely pass on to my kids. I'd really like to pass my digital properties on as well. I've really only started buying pure digital stuff the last few years and this is only going to increase. Possibly more or less totally replace physical entertainment media in the pretty near future. The games are probably not that interesting since they may be more or less unplayable in a some decades. The books, music and films however are less likely to be obsolete.

    Given the extremely long copyright terms publishers have at the moment this really is something that sort of worries me.

  52. Because... by Anonymous Coward · · Score: 1

    Fuck Beta!

  53. Re:Hmm? by fredprado · · Score: 1

    the fact that you can just change the name of the thing and claim it to be anything else is why we have laws that define when something is a selling and when it is a rent. When someone pays for something once and gets a lifetime use of the good it is a selling, no matter how you decide to call it.

  54. Pure apologist BS by cbhacking · · Score: 1

    Except no, you're full of shit, compromise doesn't have to happen. Humble Bundle games are sold DRM-free. Good Old Games sells all their games DRM-free, including ones that had DRM at initial release and even ones that are brand new, concurrently under sale through other vendors, and are DRMed there. Both of them allow unlimited re-downloading. There are other

    Friends lists and audio chat and such have nothing to do with Steam. There's nothing very special about Steam's implementation of those features, either; I've been using online game services, with friends lists that tell me who is in what game and server lists and all that jazz, since the mid-90s. None of them required any DRM, either...

    Steam doesn't allow re-sale, and it doesn't allow gifting. It doesn't allow sharing games (sharing *accounts* is not the same thing; even other DRM systems let me play X while my roommate plays Y even if we only have one copy of each between us). When (not if; it has happened multiple times) Steam servers go down, the games stop working. Steam can, at any time, modify or prohibit your access to their service and to the games you have "purchased". Steam can (and has before) modify their "license agreement" for the service - which of course means for all games running on it, as well - and there's fuck-all you can do about it except walk away and lose all your "investment".

    SRM is shit. Steam is DRM. Steam is shit. QED.

    --
    There's no place I could be, since I've found Serenity...
    1. Re:Pure apologist BS by Darinbob · · Score: 1

      Oh ya, Steam has actually removed at least one game from access after customers "purchased it". This was "Order of War", basically the online multiplayer servers were shut down and so the game was pulled, even though there were single player campaigns. This was not just removed from the store, but the game vanished from user's libraries!

      Well the single player game required online access (bleh), but technically Valve could have left the game alone in the libraries instead of sending out the digital goon squad to snatch it back, Amazon style, and the users could have figured out some patch to allow single-player to continue without the servers (which would be legal in many countries).

  55. Not quite Jesper. by Anonymous Coward · · Score: 0

    The difference is that licenses for pharmaceuticals, driving, etc all have some benefit to the public good. Whether that be not including arsenic in your pills or knowing which side of the road to drive on, it is beneficial for society to have you be licensed (also, those licenses are almost exclusively granted or required by the GOVERNMENT and do not really enter in to the discussion). Another way of viewing this is that those license grant an expansion of rights (or a privelege) normally restricted for the common good. Software licenses do not follow this analogy.

    How about an example (in the US) of a physical good sold with a license (and even this is because of regulation) - sodastream home carbonation systems' canisters. They are sold under license and remain the property of sodastream such that they will be returned and maintained in such a way that the risk of blowing something up from misuse of the canister is limited (of course there are plenty of other ways in which you can have a CO2 canister without a license, but I digress). Here's the interesting thing - I can sell my sodastream to someone else because it's my personal property and the canister goes with it (still under license that I presumably would have to provide the new owner - not sure, never read the license). THIS is a reasonable analogy to the software license model PROVIDED that I can no longer use the software (as I have sold my rights to use the software, or the license).

    The EULA may say that I cannot sell the game (and, rightfully I can't, because I never bought it) but I sure as heck can sell the license and the 'physical' bits that go with it as long as they are transferred to the new owner (i.e. I no longer have them).

    Digital makes this all quite convoluted, but if these were physical BD/DVD/CDs, no one would bat an eyelash (cf. music CDs, console games) because the license is more obvious when accompanied by a physical item.

    1. Re:Not quite Jesper. by SplatMan_DK · · Score: 1

      The difference is that licenses for pharmaceuticals, driving, etc all have some benefit to the public good. Whether that be not including arsenic in your pills or knowing which side of the road to drive on, it is beneficial for society to have you be licensed (also, those licenses are almost exclusively granted or required by the GOVERNMENT and do not really enter in to the discussion). Another way of viewing this is that those license grant an expansion of rights (or a privelege) normally restricted for the common good. Software licenses do not follow this analogy.

      I believe they do. They are a mechanism to facilitate (limited) sales and the economic aspects of immaterial property - which are all regulated and enforced by the laws of society. Or in other words: immaterial property, licenses, and financial transactions are the three components of "software license sales" and they are provided/enforced by society because politicians believe they provide a benefit to society.

      but I sure as heck can sell the license and the 'physical' bits that go with it as long as they are transferred to the new owner (i.e. I no longer have them).

      First of all the fact that you "no longer have them" is not a transfer. A transfer is only possible if the license or local law grants you the right to do so. In the case of DVDs and Sodastream canisters I am confident local law grants you the right to pass them on. But do not mistake the ability to physically transfer an object for an actual "right" to transfer any licenses.

      Digital makes this all quite convoluted, but if these were physical BD/DVD/CDs, no one would bat an eyelash (cf. music CDs, console games) because the license is more obvious when accompanied by a physical item.

      Yes and no. I am pretty sure the only reason BD/DVD/CDs can be transferred us because local law grants consumers that right. But that is not the case with all things. For example, if you buy a license - including a DVD and a pile of manuals - for some advanced software, then the license to use that software may not be transferable to other users. This is common with lots of software like database applications, media editing suites, software development tools, server software, etc. The fact that physical media and manuals accompany the product is not sufficient to grant you the right to transfer the license UNLESS laws specifically grant you that right.

      - Jesper

      --
      My security clearance is so high I have to kill myself if I remember I have it...
    2. Re:Not quite Jesper. by Adrian+Lopez · · Score: 1

      "Yes and no. I am pretty sure the only reason BD/DVD/CDs can be transferred us because local law grants consumers that right."

      It's the other way around: I can transfer BD/DVD/CDs because local law does not prevent me from doing so.

      "The fact that physical media and manuals accompany the product is not sufficient to grant you the right to transfer the license UNLESS laws specifically grant you that right."

      Again, it's the other way around: Attaching a license to a product does not in any way restrict my actions unless the law recognizes that license as valid and binding.

      --
      "In prison you just have to shut your eyes and take it. Here you have to shut your eyes and give it."
  56. Re:From the courtroom by Anonymous Coward · · Score: 0

    Human

  57. Re:Hmm? by ubergeek2009 · · Score: 1

    The games have DRM if the studio decides they want it. Games like Kerbal Space Program do not have drm and can be copied and played on other computers.

  58. Re:Hmm? by Darinbob · · Score: 1

    There is no such thing as "good" DRM, any more than there is a "good" department within the MPAA and RIAA.
    How is it that people will compromise quicly on games while still being adamant activists with music and video? Users rejected DRM outright with music, whereas with games they will quickly jump to the defense of DRM.

  59. Re:Hmm? by Darinbob · · Score: 1

    More like a library book. You can keep it for some unspecified amount of time, but eventually you must return the book. With Steam's DRM this means you lose it if they want to deny access, or you lose it eventually when Valve and Steam go out of business (unless you hack the game to keep it alive). The snag is that the vast majority of customers don't care about this, they have no interest in playing old games so by the time Valve goes out of business they won't mind if their library vanishes.

    What if you lost all your DVDs when Blockbuster went out of business? Or you lose your Beatle's records when Tower Records stores when out of business? That's ok, the twenty somethings don't watch that stuff or listen to old people's music, and that's the only market that matters.

  60. Re:From the courtroom by Anonymous Coward · · Score: 0

    Actually, every other English speaking person, every those who have English as a second, third, or fourth language, is capable of speaking English better than the average murkin.

  61. Competition by Firethorn · · Score: 1

    While copyrighted materials might not be the most fungible goods(able to substitute for each other), as a simple example there's dozens of tower games out there, hundreds of first person shooters, etc...

    As such, while my boycott of EA means that I'm not playing Mass Effect anytime soon, there are plenty of other games to occupy my time.

    --
    I don't read AC A human right
  62. The inherent problem with internet distribution by Anonymous Coward · · Score: 0

    Until I can do everything that I would with a physical copy, including borrowing and reselling, the prices of all of this (games, music, movies, books) should only be a fraction of the cost (and I'd put the true costs at median used prices for older wares). The convenience is not worth what we're losing. So, where, pray tell, are the super cheap movies of yesteryear? Certainly a legit downloadable copy of something like The Wizard of Oz should be under a dollar. When is this stuff going to start scaling down to its true cost? Will we give up everything for instant gratification?

  63. Re:Hmm? by Anonymous Coward · · Score: 0

    > Steam is the example of "good" DRM

    No. Steam is simply not the worst DRM out there. I'd hardly put it as one of the good ones. I am happier with GamersGate and Amazon (and previously, Direct2Drive) where my relationship with the merchant ends after install i.e. don't need to run a bloated client in the background that tracks usage etc.

    > on any number of computers without having to dance "Authorize/Deauthorize" dance

    Never had this problem personally with any game. May be a problem for a very small %. A small number of non-Steam games certainly went overboard with very limited activations, but this is not a widespread problem.

    On the other hand, if you are one of those who use machines away from Internet, you will find that Steam does have an "Authorize/-" dance. Some Steam games don't work after the client not being online recently.

    > It also handles connecting to servers, game saves, friends lists, audio chatting...

    Never needed any of those features. Good for you if you do.

    > If you are militantly against DRM, then of course Steam can't do ANYTHING to win you over. For the other 99.9% of humans who understand compromise has to happen some time... Steam is a good product.

    What a thick headed argument. If I don't like Steam, I am in the 0.1% who is militantly against DRM? Pulled numbers out of thin air?
    I can tolerate DRM on recent titles. I can tolerate activation. Steam goes way beyond that. The main advantage for Steam is that it has a larger library than others. Like with consoles, that attracts customers... not its DRM policy - which most Steam users, judging from their groupie talk, don't understand much about it.

  64. Re:Hmm? by Wootery · · Score: 1

    This changes nothing. The fact that a few games opt-out of Steam's DRM doesn't change the fact that Steam is a DRM system.

    Steam is also a distribution system, an update system, and a few other things (instant-messaging etc), but none of this matters. Steam is, or if you prefer, includes as a core component, a DRM system. This cannot be denied.

  65. Re:Hmm? by ubergeek2009 · · Score: 1

    How can you say it is "core component" if it is purely optional?

    There are studios that will not sell their games without a DRM system. This means that the fault lies in the hands of the studios demanding DRM and the consumers purchasing drm laden games. If you want to fault Steam for something fault them for not being upfront with the consumer with which games have DRM.

  66. Re:Hmm? by Wootery · · Score: 1

    How can you say it is "core component" if it is purely optional?

    Because it's one of the three main services Steam offer to publishers/developers, alongside distribution via download ('digital distribution' if you prefer tautologies) and game-updating.

    I could say the Steam client includes a DRM system, used by nearly all games available from the Steam library. Better? It remains that Steam is DRM.

    There are studios that will not sell their games without a DRM system. This means that the fault lies in the hands of the studios demanding DRM and the consumers purchasing drm laden games.

    Sure. Valve is one such company.

    If you want to fault Steam for something fault them for not being upfront with the consumer with which games have DRM.

    They should be more upfront, but they do at least list an Internet connection in the System Requirements.