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Ouya CEO Talks Console's Tough First Year, and Ambitious "Ouya Everywhere" Plan

Nerval's Lobster writes "As founder and CEO of the Ouya (pronounced "OOO-yah") game company, Julie Uhrman's mission has been to lure gamers back to their living room televisions. Touch-screen gaming on a smartphone or tablet is nice, she suggests, but a big screen, coupled with the precision of a controller with buttons and analog sticks, offers the best platform for immersive, emotionally engaging experiences. Soon enough, though, you shouldn't need an Ouya console to play Ouya games. Later this week, Uhrman plans to announce 'Ouya Everywhere,' an initiative to bring Ouya games to television sets that aren't connected to Ouya hardware. As a company, Ouya remains vague about just how Ouya Everywhere will work; but in an interview with Slashdot, Uhrman provided a rough idea of what to expect: 'It could be another set-top [box],' she said. 'It could be the TV itself. There's a number of different ways that games can be played on the television, and we're actively exploring all of them.' To be clear, Ouya isn't getting out of the hardware business. The company has promised relatively frequent hardware refreshes, and already upgraded the original Ouya's controller to address early complaints. The next version of the Ouya hardware 'at a minimum will have a higher performing chipset,' she said. 'We have done a lot of work on our controller and we feel like there is even more work to do. Those are the two big things we're focused on.' But while her company builds hardware, Uhrman insists that Ouya is 'really a software company. The largest team inside Ouya is software engineers.' (Ouya has 49 employees, 19 of them engineers.) Ouya arrived with great fanfare in 2012, after a $950,000 Kickstarter campaign met its goal in just eight hours. The fundraiser ended up raising $8.6 million, and Kickstarter backers received their consoles in March 2013."

134 comments

  1. Ouya just isn't compelling by AtariDatacenter · · Score: 5, Insightful

    I was an original backer for the Ouya. The interface is a bit awkward, but worse, the software titles just aren't compelling. There doesn't seem to be a great reason to make an exclusive Ouya game, and anything you can find there you can get on your phone or another platform. Playing smartphone games on your TV just doesn't deliver any kind of wow factor. :(

    1. Re:Ouya just isn't compelling by schneidafunk · · Score: 1

      Never heard of this company before, do they have any games? What makes them different from other big name game companies?

      --
      Some people die at 25 and aren't buried until 75. -Benjamin Franklin
    2. Re:Ouya just isn't compelling by i+kan+reed · · Score: 3, Insightful

      Having very high expectations for a kickstarter project, no matter how well financed, is setting yourself up for disappointment. In spite of all the corporate bullshit that gets rolled into the designs, major consoles have gone through multiple iterations in business practices that help encourage development for their consoles.

    3. Re:Ouya just isn't compelling by hattig · · Score: 5, Insightful

      The devices run Android, and thus gain from being able to play Android games.

      Ouya has its own app store where games that are optimised for the Ouya are sold. By optimised, I mean more than just targeting the hardware, but also how it is used - controller on a TV, rather than touch-screen device.

      As you can imagine, this can be quite hit and miss. Additionally, the Ouya hardware fell behind the market fairly quickly because of its use of a Tegra 3 which is actually quite poor in terms of graphical power. A Tegra 4 iteration should do a lot to fix this, although a Tegra K1 would be most optimal.

      If Apple cared about this market, they would stick an A7 in the next Apple TV and thrash the Ouya senseless with superior hardware, and their app store and developer mindshare (everyone would optimise their iOS games for the Apple TV fairly rapidly).

    4. Re:Ouya just isn't compelling by Luthair · · Score: 2, Informative

      Nothing. They suckered a bunch of people on Kickstarter with a game console based on Android

    5. Re:Ouya just isn't compelling by kamapuaa · · Score: 4, Funny

      You have a six digit UID on Slashdot, and you've never heard of Ouya?

      Do you at least know what Raspberry Pi or Bitcoins are?

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    6. Re:Ouya just isn't compelling by hattig · · Score: 2

      Vapourware is a bit harsh. There were delays, and the end result is not the miracle hardware that some people expected for $100, but they did make and ship the hardware, controllers and create an app store that had games in it. They were also up front about the Ouya hardware, and people were free to consider whether or not they thought it was good enough for a cheap small games console.

    7. Re:Ouya just isn't compelling by RyuuzakiTetsuya · · Score: 1

      If Apple cared about this market,

      And they haven't.

      I don't think we'll see apple make a move here any time soon.

      --
      Non impediti ratione cogitationus.
    8. Re:Ouya just isn't compelling by houghi · · Score: 0

      Food, right? Chocelate coins and some variation on apple pie.

      --
      Don't fight for your country, if your country does not fight for you.
    9. Re:Ouya just isn't compelling by aardvarkjoe · · Score: 4, Insightful

      Additionally, the Ouya hardware fell behind the market fairly quickly because of its use of a Tegra 3 which is actually quite poor in terms of graphical power. A Tegra 4 iteration should do a lot to fix this, although a Tegra K1 would be most optimal.

      I've really never bought this argument. The Ouya hardware compares quite favorably with xbox/ps2 generation of consoles, but there aren't many (if any) Ouya games that come close to the quality of games on those consoles. The problem is a lack of developers targetting Ouya, not a lack of capability of the hardware itself.

      I'm very pleased with my Ouya -- it's easily been worth the cost -- but it's definitely got its weak points.

      --

      How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
    10. Re:Ouya just isn't compelling by MozeeToby · · Score: 2

      Additionally, the Ouya hardware fell behind the market fairly quickly because of its use of a Tegra 3 which is actually quite poor in terms of graphical power. A Tegra 4 iteration should do a lot to fix this, although a Tegra K1 would be most optimal.

      By the time a company the size of Ouya designs, prototypes, tests, tweaks, retests, produces, and ships a product, there will be another generation or two beyond that available and they'll be behind again. Mobile CPU/GPU advancements are simply happening too quickly right now for them to be leveraged by anyone except the heaviest of heavy hitters.

    11. Re:Ouya just isn't compelling by prelelat · · Score: 3, Interesting

      Your making it sound like a scam. First of all vapourware is something that never ships this did. Second of all they explained the goals and hardware of the device which they have met the hardware goals, though I don't think the software is exactly where it should be. Basically they want to be steambox with android as the OS. It's not a terrible goal but they needed more titles and backing from developers not just people buying it for a set top box that happens to play games. Which is pretty much what people are using it for now it would seem.

    12. Re:Ouya just isn't compelling by Anonymous Coward · · Score: 0

      I love that it's another 6-digit UID telling him off here, and one with a lower ID at that. The system works!

    13. Re:Ouya just isn't compelling by fsck-beta · · Score: 3, Interesting

      Actually with the iOS 7 controller support, this has been rumoured for the next generation AppleTV for quite some time. All sources point to an overhaul of the AppleTV later this year as well, likely related.

    14. Re:Ouya just isn't compelling by Sockatume · · Score: 1

      I didn't realise that six digits carried any sort of prestige. I must be getting old.

      There will be a four-digit user along any moment to put us in our place.

      --
      No kidding!!! What do you say at this point?
    15. Re:Ouya just isn't compelling by thb3 · · Score: 1

      So should I tell you both off since I have a 5-digit UID?

      --
      I can only please one person a day. Today is not your day, and tomorrow does not look good either.
    16. Re:Ouya just isn't compelling by Anonymous Coward · · Score: 0

      The idea was that you're not a newbie and Slashdot talks about Ouya ALL THE TIME.

      Not that 6 digits have prestige.

      Also, there are these websites called Google or Ouya you could have gone to, instead of just asking "what is Ouya? I've never heard of it!"

      Do you do this to all Slashdot stories? Like on the George Sanger interview, do you post "who is George Sanger? I've never heard of him!"

    17. Re:Ouya just isn't compelling by CronoCloud · · Score: 1

      I didn't realise that six digits carried any sort of prestige. I must be getting old.

      You must be new here.

      There will be a four-digit user along any moment to put us in our place.

      Yep, telling us about Hot Grits, Natalie Portman and $$$ Profit.

    18. Re:Ouya just isn't compelling by RyuuzakiTetsuya · · Score: 1

      Yeah, but I really take Apple rumors with a giant grain of salt. How many times have Apple rumors just simply been wrong?

      There's a lot of smoke there, to be sure, but to guess what Apple is going to do is a fool's errand.

      --
      Non impediti ratione cogitationus.
    19. Re:Ouya just isn't compelling by CCarrot · · Score: 3, Funny

      So should I tell you both off since I have a 5-digit UID?

      It's not the length that counts, but how you use it...

      --
      "I love animals! Some are cute, others are tasty, what's not to like?" - Betsy Schroeder, Jeopardy contestant
    20. Re:Ouya just isn't compelling by Anonymous Coward · · Score: 0

      Nobody really wanted it to play original games, they just wanted to play pirated games on emulators.

      Ouya's last dying hope is get something like a Steam store with no pirate-enabling content on it onto SmartTV's like Samsung and LG instead of proprietary or GoogleTV (which is also Android) stores. Kill the emulators and show no tolerance for shovelware and, maybe developers might have some compelling reason to build for it.

      And just to hit the pirate button again. We're not talking about people who rip their CD/DVD's to play them on their smart devices, we're talking about assholes who download roms, fansubs, scanlations, and other types of obvious piracy with no intent of ever paying a penny for content. These are Ouya's customers right now.

      The device itself is not compelling enough to have as a separate settop box. They would have had a better time had it been all integrated into the controller and "just add any Miracast capable TV. But that would suck power so hard that the controller itself would have to be plugged in, and be heavy.

    21. Re:Ouya just isn't compelling by lance_of_the_apes · · Score: 1

      I was an original backer for the Ouya. The interface is a bit awkward, but worse, the software titles just aren't compelling. There doesn't seem to be a great reason to make an exclusive Ouya game, and anything you can find there you can get on your phone or another platform. Playing smartphone games on your TV just doesn't deliver any kind of wow factor. :(

      Non-compelling titles and not much reason for developers to target the Ouya platform pretty much sums it up. Also, for all the hype concerning the controller, it's not very well-designed and the buttons stick.

      I'm still rooting for them, but the execution was pretty disappointing.

    22. Re:Ouya just isn't compelling by Jonny_eh · · Score: 1

      With respect to hardware, cost is a big factor. Compare the price of the OUYA ($99, Tegra 3) to the Madcatz MOJO ($250, Tegra 4). And it's not fair to point at a subsidized phone either, since their true prices are in the many hundreds of dollars. Disclosure: I work at OUYA.

    23. Re:Ouya just isn't compelling by fsck-beta · · Score: 1

      Sure, but strings representing the next-gen AppleTV have already showed up in iOS builds. Controller support is there. The rest is less concrete :)

    24. Re:Ouya just isn't compelling by fsck-beta · · Score: 1

      Given how much they touted the controller, the research, the manufacturing iterations, etc: it is really *bad*. Input isn't lag free, buttons don't feel good, the quality in your hand is quite low. That is what made me most disappointed :/

    25. Re:Ouya just isn't compelling by VIPERsssss · · Score: 1

      After seeing the Amazing Frog video, I kinda want to buy one just so I can be the Ribbit King!

      --
      We are eternal, all this pain is an illusion.
    26. Re:Ouya just isn't compelling by Jaysyn · · Score: 1

      Vaporware? I have an OUYA sitting in my living room you moron. Towerfall & Bombsquad are insanely fun.

      --
      There is a war going on for your mind.
    27. Re:Ouya just isn't compelling by Anonymous Coward · · Score: 2, Informative

      They lied to people. Features they promised in the kickstarter were never delivered (ie open and hackable, the OUYA is a locked system), and when questioned on it, the company represenatives became abusive. When called on that, he deleted his posts from multiple forums. To further make things bad, the engineering on the OUYA was really poor. They did not follow standard industry practices, and they ignored the manufactures recommendations on the designs of the wireless subsystems, making them worthless. Add to that, software that was below alpha quality, and you have a pretty messed up system.

    28. Re:Ouya just isn't compelling by CronoCloud · · Score: 1

      Nobody really wanted it to play original games, they just wanted to play pirated games on emulators.

      Considering how many times we saw something like the following in the old Ouya stories:

      Yeah even if the Ouya store games suck, I'll be able to load up emulators for all my NES/SNES/MAME ROMS

    29. Re:Ouya just isn't compelling by sootman · · Score: 1

      Holy cow, six-digit IDs are low now? Sweet!

      --
      Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
    30. Re:Ouya just isn't compelling by rwa2 · · Score: 2

      There will be a four-digit user along any moment to put us in our place.

      Yep, telling us about Hot Grits, Natalie Portman and $$$ Profit.

      No, you're thinking of the 3-digit UIDs.

    31. Re:Ouya just isn't compelling by wed128 · · Score: 1

      I know...

      Everything is coming up Millhouse!

    32. Re:Ouya just isn't compelling by RyuuzakiTetsuya · · Score: 1

      Like I said. A lot of smoke. Let's see if there's fire.

      I think Apple could strike it huge here, since gaming wouldn't be the primary purpose. They can afford to fall a little flat and have it pick up later.

      --
      Non impediti ratione cogitationus.
    33. Re:Ouya just isn't compelling by DynoMutt · · Score: 1

      Is it against the Slashdot TOS to sell accounts?

      Apparently, it's a thing in some states with low-digit car license plates to put them up for auction.

      --
      -- Game over man, game over!
    34. Re:Ouya just isn't compelling by Anonymous Coward · · Score: 0

      And just to hit the pirate button again. We're not talking about people who rip their CD/DVD's to play them on their smart devices, we're talking about assholes who download roms, fansubs, scanlations, and other types of obvious piracy with no intent of ever paying a penny for content.

      And what, exactly, do you expect the console maker to do about these people copying data that you don't want them to copy? Lock it down (even more) like the other crappy consoles? Then it just becomes worthless proprietary junk.

    35. Re:Ouya just isn't compelling by fsck-beta · · Score: 1

      Agreed, I hope they give it a shot.

    36. Re:Ouya just isn't compelling by luther349 · · Score: 1

      yea that's alot of hype i rember seeing dead trigger for tegra 3 with all of the fancy shaders etc. then all of a sudden the tegra 4 comes out and the 3 magically cant do those things on dead trigger 2 lol. not saying the new chip isn't better but you get the point. and being people are still writing for single core Android 2x phones its going to be a wile before quad core android are even close to dated.

    37. Re:Ouya just isn't compelling by SteveFoerster · · Score: 1

      Wasn't a really low numbered one auctioned off for charity once upon a time?

      --
      Space game using normal deck of cards: http://BattleCards.org
    38. Re:Ouya just isn't compelling by Jmc23 · · Score: 1
      So you're saying you're disappointed there's nothing exclusive on ouya and you also think there's no compelling reason to make an exclusive game. !and you got +5 insightful?!

      bunch of idiots.

      --
      Don't complain about syntax, grammar, or spelling. There is no.hell like input on android.
  2. Rename it the "Ouya Nowhere" plan by JoeyRox · · Score: 0

    That way they can declare it a smashing success.

    1. Re:Rename it the "Ouya Nowhere" plan by Anonymous Coward · · Score: 0

      Plus this admission is hilarious after all the previous articles about it on Slashdot had delusional nerds claiming that Sony, Nintendo and Microsoft should have feared it and how it was going to destroy their businesses because of "zOMG teh opens!!!". Looks like the Penny Arcade guy was right despite all the flak he received.

  3. Some simple advice by Anonymous Coward · · Score: 0, Flamebait

    As founder and CEO of the Ouya (pronounced "OOO-yah") game company, Julie Uhrman's mission has been to lure gamers back to their living room televisions.

    That's going to be difficult with a silly, stupid, gay name like "Ouya." Marketing 101, Julie, you failed it.

  4. Deja Vu by atomice · · Score: 0

    1. Ouya
    2. Ouya Everywhere
    3. ???
    4. Profit

    Would this in any way be related to:

    1. Amiga
    2. Amiga Anywhere
    3. ???
    4. Profit

    ?

    1. Re:Deja Vu by Dusthead+Jr. · · Score: 1

      Are you refering to the Commodore CDTV and the CD32. Game systems so obscure that even among rare system collectors it hardly gets mentioned. Even the Bandai/Apple Pippin gets more recognition.

    2. Re:Deja Vu by Sockatume · · Score: 1

      Ah, Commodore's entry into "multimedia" and the "superconsole" race, respectively. Famously just worse and more expensive versions of the A500 and A1200, two machines which could already plug into a TV and work perfectly well as a games console. (And which were cheap new or second hand already.) At least the Ouya doesn't have that to compete with: it's cheap, and current tablets don't quite-as-conveniently connect to the television.

      --
      No kidding!!! What do you say at this point?
  5. They need more games... by camazotz · · Score: 2

    ...that don't look and smell like shovelware. There are enough good games on the Ouya to have kept me from regretting my purchase, though. And of the games I've bought I've spent far more time playing them on the Ouya than any of the fancier games on my Nexus 7 simply because the touch screen interface is a pain in the butt, and a controller remains the best way to do this. Ouya's been fun enough for my household at least that I'll keep supporting them as long as the price remains right.

    1. Re:They need more games... by hattig · · Score: 1

      Can you use the Ouya controller with your Nexus 7? It is a standard Bluetooth controller, yeah?

    2. Re:They need more games... by kcbnac · · Score: 1

      I was able to hook mine up to my Windows 7-running desktop, and use it for the Steam Big Picture mode; not everything worked out-of-the-box and I didn't putz with it to get it fully functional; but a little tweaking and it'd probably be perfect. (This was ~Sept 2013 or so)

      There is also an Android App "Blue Board" that lets you use your Android phone or tablet as an input device on the Ouya (You install it on both the Ouya and controlling device). Makes keyboard input much easier (if you're using it for web surfing and such).

    3. Re:They need more games... by Anonymous Coward · · Score: 0

      Why would you want to? The Ouya controller isn't very good and not particularly cheap.

    4. Re:They need more games... by tepples · · Score: 2

      Because Google broke Wii Remote support in Android 4.2.

  6. Sorry Ouya. by Anonymous Coward · · Score: 1

    I wanted to like it because of what it supposedly stood for and meant but at the end of the day it was buggy, laggy, and had one of the worst and least responsive controllers I have ever used. Some of the games (top games too) are embarrassingly bad. Luckily I bought mine after KS and could return it, which I did.

    1. Re:Sorry Ouya. by CastrTroy · · Score: 1

      Doesn't really surprise me. There's a few reasons that gamepads for consoles cost $40+, and one if them is because it costs a lot to make a quality game pad. If MadCatz and others could make a quality gamepad and undercut the first party guys, you know they would, but instead the only way to undercut the first party controllers is to make them terrible. I knew from the outset of the project that they wouldn't be able to provide a good Android box and controller for $100. Looking at the price of the components seperately, I was pretty sure they wouldn't be able to make that work financially.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  7. Whatever by Anonymous Coward · · Score: 0

    Even if you *gave* me this PoS, I wouldn't use it. Just go bankrupt already so people stop bringing this pathetic waste up as a console.

  8. I don't get it, Tom by Hognoxious · · Score: 0

    It's named after a kind of bird that lays square eggs.

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  9. It needs to support all the emulators by Anonymous Coward · · Score: 0

    That's the main reason people want it. I know they can't come out and say it but have it support everything.

  10. Just don't get it by tom229 · · Score: 1

    I just don't understand what kind of market these are going for. These retail for $129. A Wii U is $250, the PS4 retails for $399, and Steam boxes are coming soon. So who would buy one of these? And why would I want to play silly little android games on my TV? I barely want to play them on my phone.

    The only use I could see would be to run emulators and play old Nintendo, Super Nintendo, etc roms on it. Of course you could just spend $20 on a gamekilp to accomplish this. And it's pretty trivial to share your phone screen with your tv these days if you wanted to play it on there.

    --
    If it ain't broke, don't fix it.
    1. Re:Just don't get it by ChaseTec · · Score: 1

      A gameklip gives you portable gaming which OUYA can't offer. A better comparison would be a slimport/mhl adapter to add HDMI out to your phone and the SixAxis app to pair a PS3 controller over bluetooth. If you already have a phone then buying these accessories is cheaper than an OUYA and you get a better controller and a larger selection of games.

      --
      My Hello World is 512 bytes. But it's also a valid Fat12 boot sector, Fat12 file reader, and Pmode routine.
    2. Re:Just don't get it by aardvarkjoe · · Score: 1

      These retail for $129. A Wii U is $250, the PS4 retails for $399, and Steam boxes are coming soon. So who would buy one of these?

      They retail for $99, and sometimes you've been able to get them on sale for less than that. There's a big difference between $100 and $250 (or $400).

      If you're buying a PS4, then you're not the target market here. I don't play enough games to make it worthwhile to buy one of the expensive consoles. The Ouya, on the other hand, is the right price.

      --

      How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
    3. Re:Just don't get it by Anonymous Coward · · Score: 0

      They retail for $99, and sometimes you've been able to get them on sale for less than that. There's a big difference between $100 and $250 (or $400).

      Yep, the latter two buy you consoles with good controllers and games. The former buys you junk.

    4. Re:Just don't get it by Anonymous Coward · · Score: 0

      that's the problem with Ouya, what IS their target market? I've never figured that out.

    5. Re:Just don't get it by Anonymous Coward · · Score: 0

      Cheapskate freetards.

    6. Re:Just don't get it by CronoCloud · · Score: 1

      .

      I don't play enough games to make it worthwhile to buy one of the expensive consoles.

      The "expensive" consoles get you better games.

      $199, gets you a PS3, which has:

      Access to a HUGE amount of games on PSN including PS3 games, PSN exclusives, PS2 remasters, PSone classics and mini's which are phone/tablet style games.
      PS3 games on Disc.
      PSone games on disc. Yes, PSone game discs work in ANY PS3, even the ones that can't play PS2 discs.
      A 3D capable blu-ray player
      An upscaling DVD Player
      A CD player and ripper.
      Access to video via several services: PSN, Amazon Instant Video, Vudu, Cinemanow, Netflix, Youtube, Hulu Plus.
      An actual web browser.
      Photo viewer/editor.
      DLNA support.

      Right now, the PS3 is a bargain at $199. Worth picking up if you don't have one already. Admittedly the $199 model in stores only comes with 12GB of storage, but you can upgrade the hard drive easily. Add on $49 of Playstation plus and get a TON of free high-quality games for that price.

    7. Re:Just don't get it by aardvarkjoe · · Score: 1

      The "expensive" consoles get you better games.

      Which doesn't matter, if playing those games is not worth the extra price to you.

      Why are some people so obsessed with the idea that everyone has to place equal values on things? I don't think you're "wrong" for not wanting an Ouya. And I'm not "wrong" for not wanting a PS3.

      --

      How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
    8. Re:Just don't get it by CronoCloud · · Score: 1

      I don't think you're "wrong" for not wanting an Ouya. And I'm not "wrong" for not wanting a PS3.

      Let me explain my side of it, hopefully better.

      I see those tablet/phone style games as "mostly inferior" to the ones available on the PS3. Even Minecraft PE isn't as good as the PS3 version.

      Now if you're on a phone/tablet without your PS3 around, that's a different story, you're stuck with mostly-crappy phone/tablet games...unless you got a DSfoo/PSP/Vita

      But the Ouya is intended to sit in the living room next to the TV. And frankly, as a gaming machine, the PS3 is utterly superior to that Ouya. Maybe if all you want is the sort of cheap shovelware games available on phones/tablets that's okay, but when folks such as I consider them inferior...it's not.

      And considering that one of the "big tips" for making Ouya a better gaming platform is connecting up a PS3's DualShock 3, installing emulators and playing Nintendo games on it...well you might forgive me for considering the thing a bad buy, even for cheap indie 2D games, compared to a PS3. And yes, there are cheap indie 2D games on the PS3.

      Compare this:

      https://www.ouya.tv/ouyas-best...

      to this:

      http://www.complex.com/video-g...

    9. Re:Just don't get it by gIobaljustin · · Score: 1

      What does that even mean?

      --
      Thank you Dave Raggett
    10. Re:Just don't get it by NotDrWho · · Score: 1

      I just don't understand what kind of market these are going for.

      I think the original idea was to market this thing to deadbeat dads. They would stock them in drugstores and Dollar General stores so that loser dads could run in and grab a "game console" for their kid's birthday at the last minute after an all-night bender at the bar--all without having to spend too much of their beer budget. IIRC, "Get your kid a game console, just like their goddamn sober stepdad!" was the original marketing slogan.

      --
      SJW's don't eliminate discrimination. They just expropriate it for themselves.
    11. Re:Just don't get it by Anonymous Coward · · Score: 0

      English motherfucker. Do you speak it?

    12. Re:Just don't get it by gIobaljustin · · Score: 1

      "Cheapskate freetards" is a useless phrase. "freetards" alone is a ridiculous term. If you're going to use that kind of "English," then I don't want to speak it.

      --
      Thank you Dave Raggett
    13. Re:Just don't get it by tepples · · Score: 1

      Perhaps OUYA is supposed to be a platform on which developers can gain the experience that would lead to founding a "real" game studio.

    14. Re:Just don't get it by aardvarkjoe · · Score: 1

      I see those tablet/phone style games as "mostly inferior" to the ones available on the PS3.

      Maybe part of the problem is that many people see the Ouya as being a way to play tablet/phone games on your TV. Although there's a lot of (generally not very well done) ports of phone games -- expected, given that doing so is so easy for the developer -- those really aren't the best games on the Ouya.

      And frankly, as a gaming machine, the PS3 is utterly superior to that Ouya.

      As a "gaming machine?" Sure. But in terms of a gaming experience? That's a matter of opinion. What matters for a good gaming experience is the enjoyment that the player gets, and I get just as much enjoyment out of the Ouya as I would get from a PS3. And I've got an extra $100 (or more) in my pocket to spend on other forms of entertainment.

      It's a bad buy for you. You're obviously at least somewhat serious about your video games, and they're worth more to you than they are to me. It's not a bad buy for everyone.

      --

      How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
    15. Re:Just don't get it by Anonymous Coward · · Score: 0

      Did you post this thinking I somehow cared what you thought?

    16. Re:Just don't get it by gIobaljustin · · Score: 1

      Did you post all those nonsensical comments thinking I somehow cared what you thought?

      --
      Thank you Dave Raggett
    17. Re:Just don't get it by Anonymous Coward · · Score: 0

      Awww, did I make the whittle freetard butthurt?

    18. Re:Just don't get it by gIobaljustin · · Score: 1

      Awww, did I make the whittle AC butthurt?

      --
      Thank you Dave Raggett
    19. Re:Just don't get it by gmhowell · · Score: 1

      Issues, much?

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
  11. Product / Brand Names? by CohibaVancouver · · Score: 2

    As founder and CEO of the Ouya (pronounced "OOO-yah")

    Never understand why people start up companies with difficult-to-pronounce names.

    Here's a tip: If you have to *tell* people how to pronounce the name of your company / product then you have the wrong name!

    1. Re:Product / Brand Names? by erroneus · · Score: 1

      I dunno... Ikea seems to be doing pretty well.

    2. Re:Product / Brand Names? by Tukz · · Score: 1

      What's so hard to pronounce with "Ikea"?
      Seems pretty straight forward.

      "I-Ke-A". More or less.

      --
      - Don't do what I do, it's probably not healthy nor safe. -
    3. Re:Product / Brand Names? by erroneus · · Score: 1

      The product names, on the other hand...?

    4. Re:Product / Brand Names? by Tukz · · Score: 1

      If you're swedish, where they are from, it's perfectly normal names.

      --
      - Don't do what I do, it's probably not healthy nor safe. -
  12. Spoiler Alert! by erroneus · · Score: 1

    I know how Ouya is going to do Ouya Everywhere without Ouya equipment. They will broadcast from all cell towers on Channel 3. So just change to Channel 3 and you will get Ouya Everywhere. You call in to an 800# using your touch tone keypad to act as a controller.

  13. We know how to pronounce Ouya by Anonymous Coward · · Score: 0

    Please stop treating us like idiots.

  14. It's a good media player by RKThoadan · · Score: 3, Interesting

    I got mine mostly for a xbmc media player and occasional gaming. It took a little while for them to work the kinks out with the xbmc folks, but it's pretty stable now. We play games very rarely.

    I think their policy that all games must have a free trial of some kind may be hurting them, and encouraging in-app purchase games, which I can't stand. I think it would be a great market for retro-classics, but I really don't want to think about someone making Pac-Man with a trial version.

    1. Re:It's a good media player by VortexCortex · · Score: 1

      I think their policy that all games must have a free trial of some kind may be hurting them

      This is true. Demos don't make sales. It's incredibly hard to make a good demo of a game. You have to simultaneously provide enough content to show off the game while also not giving the player enough game so that they don't feel satisfied with just the demo. Since people try games on impulse, based on curiosity, one could use videos and hype to drive curiosity so they plunk down the money and buy the game to try it out (lather, rinse repeat); This works but Ouya forbids this. Instead out of curiosity someone plays a demo, is at least somewhat sated, and even if they like the game will probably forget about it since there are plenty of other curious demos to investigate right now.

      Combine this with the added complexity of adding in app purchases to unlock game features, and the obvious hackability around having a full game on an open platform that is arbitrarily limited... and you can see that the micro transaction model is really the only option left for making money on Ouya. Most games do not lend themselves to this -- None of mine do, and as a dev I abhor the practice anyhow -- You wouldn't put limitations on painters or singers or other artists due to monetization, why would you do it to game devs?

      Ouya claims to bring more freedom and choice to developers and players, but it doesn't. On any other platform I can choose NOT to sell my game with in app purchases, just put out a video, some screenshots, and if you like it, buy it -- Not on Ouya. Less choice is not more freedom. Demo? Nope, try a friend's copy first, which is how you probably hear about it anyway. A couple of bux isn't going to break the bank even if you find you don't like the game, and the arcade and console generations did pretty well without a free to play or demo version...

      Games are primarily not their graphics, but mechanics, so the lower power isn't much of an issue for me -- To a game dev the platform is merely an art medium to work within, like a painter's canvas and palette; Some folks like working in limited mediums, the platforms add their character to the game itself. For me, Ouya is all about the dumb-ass free-to-play requirement. Hint: The time it takes to develop and test a demo version just to comply with Ouya's mandatory monetization policy is rarely worth the sales I get there. IMHO, Ouya should be renamed the Orwellya. The opposite is true of nearly everything their propaganda presents.

  15. Bad Name by Anonymous Coward · · Score: 0

    Thanks for listing the pronunciation. I've reading about these guys for nearly 2 years and I've never seen the official pronunciation before.

    In my head it has always been a vaguely japanese-sounding "OH-you-uh" i've been mentally pronouncing it that way for so long I am actually having a hard time reading it as ooh-yah now. Say la vee!

  16. Audio latency and amateur hour by tepples · · Score: 3, Interesting

    I can see two reasons why major game developers might decline to port games to OUYA. One is Android's almost audio latency, which is far too high for some genres. Another is that some developers just don't want to be on the same platform as amateur hour.

    1. Re:Audio latency and amateur hour by aardvarkjoe · · Score: 1

      Oh, I agree -- if I was making the calls for a major game developer, I probably wouldn't devote the resources to Ouya either. I'm just saying that the limitations of the hardware really aren't the primary reason why Ouya doesn't have very many high-quality games -- and I don't think that a hardware refresh with more power is going to substantially change that.

      --

      How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
    2. Re:Audio latency and amateur hour by Anonymous Coward · · Score: 0

      you don't really gotta devote to ouya just tegra 3 and up and add controller support done.

  17. Cheap and nasty junk = con by Anonymous Coward · · Score: 0

    When the consoles finally arrived, the full extent of the con became apparent. Despite the unthinkable financial success of the 'Kickstarter', the hardware and software of the Ouya was found to be as cheap and nasty as it could possibly be. And please, spare me the crap and lies about the 'difficulty' for a new company creating first quality consumer goods- this is hardly the fist time so-called 'enthusiasts' have entered the hardware field, and previous examples, while rarely financially successful, have delivered perfectly good hardware.

    This whole project is just a way to put a maximum amount of money into Julie Uhrman's personal bank account. A woman taking advantage of nerds- who would have guessed?

    Want to game on Android via a monitor?. Well, let me say this slowly...

    1) get a good tablet that runs when the charger in plugged in.
    2) Buy a radio linked joypad for the tablet
    3) Install Joypad to 'screen touch' mapping software

    OR, simply pick up Nvidia's SHIELD console/tablet/remote PC gaming device.

    OR, simply pick up a gaming tablet with inbuilt joypad and connect to the monitor.

    The ONLY reason to buy an Ouya is to make Julie Uhrman rich(er).

  18. Forced Credit Card Scam by Anonymous Coward · · Score: 1

    Bought an Ouya and was unable to do anything without entering a credit card number. Seriously you can not even go to the main menu.

    Once they have your info purchasing full version games is one button slip away and they ask you to do it with a pop up window while playing.

    Returned it same day to target.

  19. why it bombed by slashmydots · · Score: 1

    It's basically a freaking Linux steambox without a mouse. Mice are the #1 reason PC gamers are better than console gamers. I'd rather eat a pineapple blindfolded with my hands tied behind my back than aim a gun with a joystick. THAT is why the console failed. Moronic console monkeys already have 3 console choices with better game selections. They're perfectly happy living in their own little zoo that already exists. Geekier gaming enthusiasts use REAL computers, not an Ouya.

    1. Re:why it bombed by CronoCloud · · Score: 1

      Mice are the #1 reason PC gamers are better than console gamers.

      SILENCE you Dirty Elitist PC Gamer Bourgeosie!

      Before there were gaming PC's in the home, there were consoles. WE are the original superior species, not you dirty overly entitled spoiled trash wasting money on hardware instead of games. And then you do nothing but play a single free game or map over and over again and consider yourselves "athletes" or "playing an e-sport". Dirty Cheap PC Gamer Philistines! Real gamers play multiple games and genres, not just WoW, LOL, Counter-Strike or Team Fortress.

      Mice are for unskilled twats with zero thumb dexterity who think they're elite for getting easy headshots. BAH, real shooters aim for center of mass, headshots shouldn't be easy, they should be HARD.

       

      I'd rather eat a pineapple blindfolded with my hands tied behind my back than aim a gun with a joystick. THAT is why the console failed.

      Id rather eat a pineapple blindfolded than move my character with a keyboard. But that is not why Ouya has issues. Ouya games are tablet/phone games, they don't need a mouse so the lack of one isn't an issue.

      Geekier gaming enthusiasts use REAL computers, not an Ouya.

      Geekier gaming enthusiasts use REAL consoles running BSD variants, not an Ouya or machine with That Inferior Piece of Trash Windows installed.

    2. Re:why it bombed by slashmydots · · Score: 1

      "Before there were gaming PC's in the home, there were consoles."
      FALSE!

    3. Re:why it bombed by slashmydots · · Score: 1

      Also, you can hook a USB controller to a PC. We win, you lose.

    4. Re:why it bombed by CronoCloud · · Score: 1

      I'm sorry, the Odyssey 1 and the various Pong machines predate the Apple 1, let alone the Microsoft/Intel/PC hegemony

      http://en.wikipedia.org/wiki/M...

      It even predates the MITS Altair so don't go trotting that out.

      You also might want to look at this:

      http://en.wikipedia.org/wiki/H...

      For every spoiled suburban brat with affluent parents who had a Trash 80, PET or Apple II, there were 10 people with Atari 2600's.

    5. Re:why it bombed by CronoCloud · · Score: 1

      Also, you can hook a USB controller to a PC.

      Also you can hook a USB keyboard and mouse to a console, not counting the non-usb mice and/or keyboards for earlier consoles.

      I first hooked up a USB keyboard and mouse to a PS2 in 2002...back when the few Filthy PC Gamer Bourgeoisie who used gamepads were often still using inferior Sidewinders with their PC's instead of superior Dual Shocks.

      So WE still win, Filthy PC Gamer! Have fun playing a single map in LoL or CS over and over.

  20. I like the Ouya by gatkinso · · Score: 1

    It is a fun little console. Some of the sames, while simplistic, are quite pretty and are fun (Ballistic is a good example of this).

    That said, I realize I am in the tiny minority.

    --
    I am very small, utmostly microscopic.
  21. Underpromoted to the general public by tepples · · Score: 1

    Also, there are these websites called Google or Ouya you could have gone to, instead of just asking "what is Ouya? I've never heard of it!"

    I think the point is that most people who have heard of OUYA are people who hang out on sites like Slashdot. It didn't get nearly enough mainstream TV coverage, for example.

  22. And the other 30? by Anonymous Coward · · Score: 0

    'Ouya has 49 employees, 19 of them engineers'

    Start there...

  23. What is shovelware, in the first place? by tepples · · Score: 1

    Kill the emulators

    That would mean not allowing games to be written in Java or JavaScript. Technically, Dalvik and V8 are just as much an emulator as, say, EMUya. The only way I can think of to fully kill "emulators", in the sense of anything that allows an infringing copy of a video game for an old platform to run, would be to charge a recurring fee for the ability to test a program that you wrote on hardware that you purchased.

    and show no tolerance for shovelware

    People are likely to disagree on whether a particular game meets any given definition of shovelware. Which definition of shovelware are you even using?

    1. Re:What is shovelware, in the first place? by Anonymous Coward · · Score: 0

      That would mean not allowing games to be written in Java or JavaScript. Technically, Dalvik and V8 are just as much an emulator as, say, EMUya.

      I think you know what he meant and are just being stupid. Dalvik and V8 do not emulate an actual existing physical device unlike EMUya.

  24. Names that aren't taken by tepples · · Score: 1

    Never understand why people start up companies with difficult-to-pronounce names.

    Because someone else already registered the easy ones with some trademark office. Besides, it varies by language. A lot of English speakers initially mispronounced "Wii" as "why" instead of the correct "we". (See Luigi's Final Smash.) And I'm told the "Ekkusu-Bokkusu" from "Maikurosofuto" is a bit of a tongue-twister for a Japanese speaker.

  25. Knee-Deep in the Dead by tepples · · Score: 1

    It's incredibly hard to make a good demo of a game. You have to simultaneously provide enough content to show off the game while also not giving the player enough game so that they don't feel satisfied with just the demo.

    Doom by Id Software, a first-person shooter for PC, managed it by ending the free-to-play episode "Knee-Deep in the Dead" on a cliffhanger. After this, the player could pay once to unlock "The Shores of Hell" and "Inferno", and later copies came with a fourth episode "Thy Flesh Consumed".

    Demo? Nope, try a friend's copy first

    How can someone do that in the Internet era, when one's "friends" likely live hundreds of miles or hundreds of kilometres away? Are you referring to Steam library lending, or do some games let players invite another player to a trial through a streaming service such as OnLive?

    and the arcade and console generations did pretty well without a free to play or demo version

    Arcades don't require the player to pay full price just to try the game once. They also serve refreshments and provide an immersive environment.

  26. When you turn one on by tepples · · Score: 1

    Every time you cold boot an OUYA console it plays a recording of the name.

  27. But are they sold in a store near me? by tepples · · Score: 1

    OR, simply pick up a gaming tablet with inbuilt joypad and connect to the monitor.

    The problem is that Android tablets with built-in discrete buttons weren't sold in stores when OUYA got funded. The closest thing was an Xperia Play, but that was priced for subsidy with a voice and data plan. Since then, plenty of gaming tablets have arrived, such as the Archos GamePad, NV's Shield, and various JXD models. But few have made it into U.S. brick-and-mortar video game stores or electronics stores or been promoted on television.

  28. Multiple mice on one PC by tepples · · Score: 1

    Mice are the #1 reason PC gamers are better than console gamers.

    When your friends come visit your house/apartment and want to play video games with you on the TV in the living room, how many mice can you plug into one PC and have them work?

    I'd rather eat a pineapple blindfolded with my hands tied behind my back than aim a gun with a joystick.

    So why was Centipede one of the few arcade shooters to use a mouse-like control instead of a joystick? Not all shooters are first-person.

    1. Re:Multiple mice on one PC by slashmydots · · Score: 1

      They bring their laptops. Or I use a cheap wireless HDMI streamer.

    2. Re:Multiple mice on one PC by tepples · · Score: 1

      They bring their laptops.

      That has drawbacks: everyone having to drive back home to get the laptops (or, alternatively, having to preplan the LAN party which destroys spontaneity), having to buy multiple copies of a game, and the possibility of not everyone already owning a gaming laptop as opposed to one with a pre-Ivy Bridge Intel CPU used as a secondary Office-and-Facebook computer alongside a desktop PC. I explain further here.

      Or I use a cheap wireless HDMI streamer.

      How does that work? Can it combine multiple PCs' displays into one stream that gets sent to the television? I'd appreciate an explanation.

  29. Parental control by tepples · · Score: 1

    Doesn't the system menu have a parental control that requires a PIN entry to buy anything paid?

    1. Re:Parental control by Anonymous Coward · · Score: 0

      They finally added that after a huge number of complaints. However, they originally hid it pretty good, since it went against what they wanted. Finally, after a lot of other complaints, they finally added a note on the required CC page (after you entered a CC, life pro tip, always use a test CC number with the OUYA), they put a note telling you how to get to the PIN control. Now, you get through the CC page, into the OUYA, and immediately enter into update hell (forced, no way around it), and if you are using WiFi may take an hour or two to get done (when a cubieboard sitting in the same location can get an almost 1GB linux distro in minutes). So now, do you remember about the PIN after cursing the update and loosing your temper with the damn thing? Some didn't. And it is an opt-in, because it breaks the OUYA impulse buy paridigm.

      Best bet, avoid this and anything else coming from the company.

      Not touched on here, the abysmal failure that is and has been OUYA tech support.

  30. And for people whose phone is not smart by tepples · · Score: 1

    If you already have a phone

    I already have a phone, but I haven't been able to find a lot of games for an Audiovox 8610, other than the Blackjack game and Columns clone it comes with.

    Let me word it less flippantly: Some people don't have a smartphone. They would rather save money by carrying a separate prepaid dumbphone and tablet or a dumbphone and compact laptop than pay $400 a year extra for a cellular data plan. This includes, for example, parents of kids who have a phone just for arranging rides and other urgent purposes.

  31. Roku by tepples · · Score: 1

    If games aren't worth the extra price of a PlayStation 3 over an OUYA console, then why not get a Roku box instead? At least it has all the noninteractive video streaming services.

    1. Re:Roku by aardvarkjoe · · Score: 1

      I said "those games" (referring to the parent poster's statement that the PS3 has "better games") not just games in general. Of course people who buy an Ouya want to play games. But to me, having those PS3 games is not worth the price of admission.

      Those who claim that you can get a better gaming experience for "only" double or triple the cost are completely missing the point. For some people, there is zero chance that they will spend the money required for a big-name console. The choice is not between Ouya and a PS3; the choice is between Ouya and not having a game console. Which is where I was at for many years until the Ouya came along.

      Obviously the market is not big. Those who thought that the Ouya was going to outsell the next-gen consoles got a reality check. But there really are people for which it's a good fit. It seems like whenever it comes up in discussions, there are a lot of people that believe that since it wouldn't suit them, anyone who likes it is wrong.

      --

      How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
  32. With a few changes, could be great! by RanceJustice · · Score: 3, Insightful

    I was an original Kickstarter backer of the Ouya. I have my "chocolate metallic" version sitting right next to my bedroom TV at the moment. Overall, I've been happy with the little box. For $99, it is probably the best "network media player" out there, with XBMC for Android installed. The fact that it plays games is simply a plus. The hardware was sufficiently powerful and of good quality at the time it launched (aside from the snafu with the first controllers). However, there are only a handful of things that keep it from being the magic device everyone spoke of, and most of them are only semi-technical decisions that could easily be reversed.

    First of all, one of the biggest failings in my mind is that while it is very close to an Android device, it isn't exactly compatible with every Android app. Now most of them can be sideloaded by a technically proficient user, but I think they'd do much better of instead of having an Ouya OS that is essentially designed to disguise the "androidness" of the whole thing, it should highlight it. Offer a core AOSP experience, frequently updated (last I checked the OuyaOS is based on Android 4.1), and offer a custom, FOSS UI that is made to be navigated with the controller instead. Make it easy for people to update and use Android apps! Put installers for other app stores in the Ouya marketplace when possible, even! Let people load up Netflix for Android etc... They are paying the price in terms of content and developers coming to the platform because it is seen as an additional platform, not simply as hardware that can be tapped by those already developing on Android! They had a great idea with it being an "open" console, but it would be even more 'open' if it was completely Android compliant!

    Next, they should have provided users a better installed experience from the very start. While I've gotten tons of use out of my Ouya with XBMC, I had to find the correct Android alpha build that had all the proper flags and sideload it, then launch it from the "Make" entry on the Ouya menu (because all sideloaded stuff basically requires developer-are access - not hard to acquire of course, but it does present a barrier. They could have made a separate menu for sideloaded content that was more accessible). Why wasn't it installed by default, and automatically updated? Way back in the beginning, the company stated they were working with XBMC for compatibility etc.. why wasn't it installed on every Ouya? Or at least, available in the Ouya Store to be installed with a few button presses? This was a simple change that really could have made it a much better out of the box experience for a ton of people. An Ouya with XMBC alone is a better media streamer that is more powerful and flexible than competing "WDTV" style boxes, for the same or a much lower price!

    Ouya should take a page from Valve! They seems to be doing the right thing with regards to SteamOS / Steam Machines, by basing it on a fully open and compliant Linux distro, thereby making it easy for anyone who wanted to add any other repo or download any other Linux program. Ouya should react the same with with regards to Android. Make a great experience for their game/app repository, but bring in the entire Android community through compatibility. The current and future Ouya hardware could come to be known as the premiere device in its price range, in a sea of Android gumsticks and other devices, but only if they fully embrace the inclusiveness of the Android community, give users options, as well as a fantastic out of the box experience.

  33. Difference between iPhone and console lockdown by tepples · · Score: 1

    And what, exactly, do you expect the console maker to do about these people copying data that you don't want them to copy? Lock it down (even more) like the other crappy consoles?

    Excuse my happy medium fallacy, but perhaps a console maker could just lock it down like Apple iOS. Run only Apple-approved programs out of the box, but let any adult buy into the developer program for $1047 for the first year and $99 for each additional year. (Those who already have a sufficiently recent Mac get a $649 discount.) The key difference between Apple's developer program and those offered by major console makers is that an Apple iOS developer doesn't first need to sell several games on another platform to prove "relevant video game industry experience" before being allowed to join.

    1. Re:Difference between iPhone and console lockdown by Anonymous Coward · · Score: 0

      Run only Apple-approved programs out of the box, but let any adult buy into the developer program for $1047 for the first year and $99 for each additional year.

      the development program only cost me $99 a year, no $1047 for the first year, thats just bullshit.

    2. Re:Difference between iPhone and console lockdown by Anonymous Coward · · Score: 0

      Excuse my happy medium fallacy

      Only really a fallacy if you're suggesting that compromise is always right.

      but perhaps a console maker could just lock it down like Apple iOS.

      That's exactly what we don't need, though: More locked down proprietary junk. That's why I boycott all the consoles.

      I'd rather have no restrictions at all. With my computer, I can just start programming, release my program, and other people can run it as they please. If I can't have that on a console, then it's locked down proprietary junk.

    3. Re:Difference between iPhone and console lockdown by tepples · · Score: 1

      With my computer, I can just start programming, release my program, and other people can run it as they please.

      The problem here is that a lot of people are "scared of computers" to the point of not feeling the need to buy a second computer to keep hooked up to the TV. So when they have friends over to play a video game, instead of playing the PC game you developed and self-published as you describe, they drag out a console and play a game from a more established developer.

      I've written an essay about why I think people continue to buy consoles.

  34. I included the cost of switching to a Mac by tepples · · Score: 1

    $1047 for the first year [but] Those who already have a sufficiently recent Mac get a $649 discount.

    the development program only cost me $99 a year, no $1047 for the first year, thats just bullshit.

    The $1047 breaks down as $649 for a Mac mini (Xcode is Mac exclusive) + $299 for a device on which to test + $99 for your first year of the developer program. I will concede that I forgot to include sales tax.

    1. Re:I included the cost of switching to a Mac by Anonymous Coward · · Score: 0

      that is under the assumption that developers do not already have access to those, so your number is immediately disingenuous (probably intentionally).
      but how much does it cost to develop for ouya or for android?

  35. Someone made a Dalvik CPU by tepples · · Score: 1
    I apologize for appearing robotic in my comments. But unless we can agree on precise definitions, we will only keep talking past each other.

    I think you know what he meant and are just being stupid.

    I'm trying to be precise about the scope of the proposed limits, as this scope defines what kind of software can be made to run on such a device. A developer appealing a rejection will engage in exactly the same sort of nitpicking that I display in this comment. If precise is stupid, then I'm at a loss as to why engineers go to college in the first place.

    Dalvik and V8 do not emulate an actual existing physical device unlike EMUya.

    It'd be helpful if you could precisely define "an actual existing physical device". Case in point: The JVM emulates a device that executes Java bytecodes in hardware, such as any ARM processor with Jazelle DBX. Dalvik has similar semantics to the JVM, although with different implementation details, and it likewise has a hardware implementation, apparently as a hardware front-end to OpenSPARC's execution units. If you really want to be "the best kind of correct" (Futurama) about banning emulators, then you'll have to ban Dalvik because "an actual existing physical device" that executes it exists.

    Let me attack it a different way: What technical measures would be used to "kill the emulators"? And what definition of "shovelware" would be used?

  36. Android sideloads, and Eclipse runs on W/M/L by tepples · · Score: 1

    that is under the assumption that developers do not already have access to those

    Yes, I was assuming that not all developers already use a Mac as a primary computer, an iPad as a secondary computer, and an iPhone as a primary telephone. Some people have an Android phone or a feature phone, and some people have an Android tablet with Google Play, a Fire OS tablet, or no tablet. Given the discount that I mentioned for already owning a Mac, I don't see how it's so disingenuous.

    but how much does it cost to develop for ouya or for android?

    Both the OUYA console and Android devices with Google Play support two methods of sideloading: installing APKs on the device from unknown sources and installing APKs through a PC running Android Debug Bridge. This and Eclipse with Android SDK run on your existing Mac, Windows PC, or Linux PC. But the important part is that you don't have to buy a particular brand of computer, and prepaid phone sellers sell Android devices with Google Play for as low as $99, the same price as an OUYA console. There is a $25 fee to create a seller account on Google Play Store, but like the sign-up fee for Something Awful, that fee is not recurring.

    1. Re:Android sideloads, and Eclipse runs on W/M/L by Anonymous Coward · · Score: 0

      Yes, I was assuming that not all developers already use a Mac as a primary computer, an iPad as a secondary computer, and an iPhone as a primary telephone.

      primary/secondary usage is irrelevant.

      Given the discount that I mentioned for already owning a Mac, I don't see how it's so disingenuous.

      the price is $99 per year. if you dont have access to the required tools then there may be additional costs and that is regardless of which platform you are developing for but presenting it in the hundreds of dollars initially is a deliberate attempt to skew the numbers to make it look more expensive to develop for and as i said it didnt cost me $1047 or even your other highly inflated $398, it cost me $99.

      But the important part is that you don't have to buy a particular brand of computer, and prepaid phone sellers sell Android devices with Google Play for as low as $99

      yet the fragmentation of the android platform means you have to have many, many more costly devices to get a decent amount of test coverage due to the variants of chipsets, processors, speeds, ram, screen size, screen resolution, android version, GMS (whether it even exists), Amazon APIs on Kindle Fire OS, the painful specifics of Samsung's Android version, etc.

      a poor, inexperienced developer may think he can simply get one $99 device and get adequate test coverage but that is a false assumption and the poor state of the android vm in its necessity to either run the different x86 version or to emulate the entire ARM hardware stack makes it an even poorer choice for testing. the testing phase of android development is where the costs blow out astronomically.

    2. Re:Android sideloads, and Eclipse runs on W/M/L by tepples · · Score: 1

      the price is $99 per year. if you dont have access to the required tools

      A larger fraction of developers already have consistent access to the required tools to get started with Android development (be it Google Play or OUYA) than already have consistent access to the required tools for iOS development. Would you at least agree with this?

      the fragmentation of the android platform means you have to have many, many more costly devices to get a decent amount of test coverage due to the variants of chipsets, processors, speeds, ram, screen size, screen resolution

      All OUYA consoles have the same screen size. I'll assume for a moment that you're referring to covering all Android 4.x devices with Google Play. In your experience, what problems come in practice when you run an application tested on one Android device with Google Play on another such device?

  37. Separate controller and touch games by tepples · · Score: 1

    If you have a game designed for Sony's Xperia Play phone, or if you have a game designed for an external nonalphabetic keyboard like iCade or iControlPad, then yes, an OUYA port is probably very easy. Otherwise, you'll have to either A. radically rethink your touch-based game's control scheme or B. port a controller-based game to Android. I guess a lot of companies develop a separate controller-based game and touch-based game using separate engines. The engine used for the touch-based game supports Android, but the engine used for the controller-based game might not.

    And good luck getting any keysounded rhythm game (like Rock Band Unplugged/Blitz) running on something with typical Android audio latency. Even plain old platformers (like the Streemerz mission in EMUya) run into this problem because players can't use audio feedback to precisely time keypresses.

  38. One issue by Andy+Dodd · · Score: 1

    "Hacking was encouraged—users and developers were told they could root the console without voiding its warranty."

    Problem was that it came out early that this wasn't a particularly "hackable" console due to some design flaws.
    1) If you're doing platform-level hacking, Tegra3 is not a pleasant chipset to work with
    2) It had some issues as I understand it with fastboot mode (I don't recall the exact details, but it either was extremely difficult to enter or simply didn't exist) - as a result it was very easy to brick the Ouya. The news of this drove away quite a lot of the potential enthusiast/power users.

    --
    retrorocket.o not found, launch anyway?
  39. Wii Remote support broken by peacefool · · Score: 1
    Was it intentional?
    (How do you know)?

    Have they got the support back in other (think Cyanogen) ROMs?

    1. Re:Wii Remote support broken by tepples · · Score: 1

      Was it intentional?

      Google completely revamped Android's Bluetooth support in Android 4.2, causing Wii Remote applications to raise a "No route to host" error.

      (How do you know)?

      I own a first-generation Nexus 7 tablet. The "Wiimote Controller" app worked under 4.1 but failed after the update.

      Have they got the support back in other (think Cyanogen) ROMs?

      I doubt it; otherwise it might have been mentioned in the compatibility page for the "Wiimote Controller" app.

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