Crytek Ports CRYENGINE To Linux Support Ahead of Steam Machines Launch
probain was the first to submit news that Crytek has officially announced the port of their CRYENGINE game engine to Linux and will be demoing it at the Game Developers Conference next week. Quoting: "During presentations and hands-on demos at Crytek's GDC booth, attendees can see for the first time ever full native Linux support in the new CRYENGINE. The CRYENGINE all-in-one game engine is also updated with the innovative features used to recreate the stunning Roman Empire seen in Ryse – including the brand new Physically Based Shading render pipeline, which uses real-world physics simulation to create amazingly realistic lighting and materials in CRYENGINE games."
Could this result in cryopreservation becoming mainstream and generating massively increased lifespans for people who are wealthy enough to afford it? Would you trust a for-profit corporation to not pull the plug on you in 30 or 40 years when the new board of directors takes over?
Thanks Valve!
There's one issue with Linux game sales that I hope these publishers keep in mind. There are a lot of games that they're porting to Linux, where I already bought a copy of the game for Windows. If there had been a Linux version at the time, I would have bought that instead.
So I hope they don't get the wrong idea when I don't buy certain games. If in the future I know a game I want will be released on Linux within a reasonable time, I'll hold out.
It almost seems like it's finally going to happen. Amazing.
Now we just need to standardize on a desktop environment, and Linux will actually be a nice OS for the masses. /cue the "But choice is good!" crowd. Yeah, choice is good, but fragmentation is FAR worse than having no choices, when it comes to operating systems.
I hope we see some ports of Crysis 1 & 2 here very soon and hopefully a port of the EA Origin client for Crysis 3! Then we can say Linux plays Crysis and our lives will be complete!!!!!!!!!!! ;)
Am I correct in that this is *the* Cryengine, which was developed between 2001 and 2004?
echo '[q]sa[ln0=aln80~Psnlbx]16isb572CCB9AE9DB03273snlbxq' |dc
See subject...
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The games I've bought, nearly 110 of them: 50 of them run on the Mac, 30 of them run on Linux. And I bought just paid once for each game in my library, not per version of the game.
Quick pass me a tissue.. ..I think I am about to cry.
I see the engine was ported, but it doesn't sound like any specific games were ported (Ryse definitely wasn't, since it's an Xb1 exclusive). I'm always doubtful of engine ports that don't come with game ports, because without porting a game to a releasable state, you're likely to have some weird issues when that actually comes (see UE3's supposed Linux support).
Can it run Crysis?
I wonder how much Steams' moves away from Windows has impacted the possible decision by Microsoft to offer a free version of Windows (unless the free version is graphically / memory gimped).
I can't wait until Shasltod make enough money to hire an Editor who does that.
Linux will be the premier gaming platform on the PC and on its own console, and Valve will be the company that made it happen.
This will have nothing but positive effects on the quality of games, the tools required to make those games, the educational possibilities for developers through shared source, and there will be spinoff effects for Android and OS X.
Tremendously exciting time to be a Linux developer. Glad we stuck with it.
I know CryEngine used intensively DirectX 11 features and that OpenGL is not as advanced for shaders, so I guess they had to cut into some neat features?
Not entirely true. For many titles, I might be the game on Windows if it comes up on sale for cheap. For launch titles, I'd be more likely to buy them sooner (at the full price) if they were cross-platform/linux-compatible.
From what I've seen, many others are in the same boat.
by the time you decide to buy the ported game, they're already obsolete.
Tell that to Nintendo, whose Virtual Console prints money. And tell that to Turner Classic Movies, TV Land, and Antenna TV, television networks that specialize in reruns.
I'm not sure why this is modded as funny, it's pretty insightful. There's a reason that Valve opted to go with an Ubuntu release as their target distro. For them to cater to every single linux distro (debian and derivatives, fedora and derivatives, mandrake, gentoo, etc...) is just insane.
I don't think it's necessarily a choice in desktop environment as it is an agreement on API and implementation (to some degree). Gnome and KDE are the big players, and while they both do compositing, they do things in different ways. Some things work better in Gnome and vice versa. XFCE and LXDE have their own way of doing things, so far I've seen that's different than either Gnome and KDE. No, i'm not going to dig out the source code and compare. However, if the linux community as a whole somehow agreed upon some of those rules for gaming, such as handling of a 3d window, surround sound, controller API, process priority, etc... we would have a much more viable gaming platform.
Except the Linux community isn't expecting you to support SteamOS alone, they want you to support Linux at large, and that is substantially harder than supporting XP and up Tell me, are you a developer? Your simplistic views make me think that you're either not a developer, or you're not a very good one. How often do you think OS bugs actually get in the way of development? And when they do, do you really think the team that encounters the bug is going to have the free time or will to context switch to OS development mode?
Microsoft delivered the DEATH-BLOW to the confident future of gaming on Windows when it killed the online Microsoft Gaming Services that it had strong-armed major publishers to use for their DRM, achievement, update and multi-player match-making services. Overnight, major publishers were faced with the prospect of having hundreds of millions of PC gaming customers see their games fail to operate. Microsoft (under Ballmer's personal directive) had shafted PC gaming for the last time.
Now, this doesn't mean Wintel PC gaming is dead- far from it. With the launch of the dreadful (and NSA spy platform) Xbox One, and the mid-range Gaming PC equivalent, the PS4, PC gaming has never looked better for those wanting the best AAA gaming experiences. BUT gaming developers and publishers have finally taken the hint, and KNOW that Microsoft has ZERO commitment to gaming on the PC.
The rise of the tablet is the rise of Linux. Sometimes History works in curious ways, and this is one of those times. Now, while even the best tablet (Nvidia's SHIELD) doesn't come close to a gaming PC, the year-on-year performance of tablets is improving at an astonishing rate. The end of 2014 will see ultra-mobile chips with a less than ultra-mobile PSU exceed the gaming performance of the Xbox360 and PS3.
So, the new emphasis for serious game developers is cross-platform abstraction, with highly efficient AAA engines that don't care about the OS, only the performance of the underlying hardware. AMD's Mantle initiative shows the way to the future. GPU code that thinks about the actual GPU hardware resources, and NOT about how the OS wants to artificially restrict code that talks to hardware.
This new 'close-to-the-metal' is NOT the bad old days of 'poking' real hardware registers. Appropriate abstraction and API standards are still created. However, the OS is NOT allowed to hold either the game developer or GPU designer hostage anymore.
For instance, current versions of Microsoft Windows DirectX exists PURELY to sell powerful, vastly over-priced Intel CPU parts. AMD's Mantle PROVES this. With Mantle, the exact same game, looking exactly the same, performs BETTER on low cost CPUs than the DirectX version does on high-end Intel CPUs. DirectX, as a result of a financial arrangement between Intel and Microsoft, artificiality CPU bottlenecked the movement of instructions to the GPU.
Microsoft can afford to be agnostic today. Intel's needs are not Microsoft's needs. Microsoft receives billions each year from Intel to keep proper Windows x86/x64 'pure', but Microsoft can and will end this arrangement at any time if they deem it more useful to sell true Windows on ARM as well.
Current AAA games that target non-Windows platforms need all the efficiency they can get, and 'to-the-metal' methods become absolutely essential. The willingness to tolerate the conspiracy between Microsoft and Intel to artificially thwart 'to-the-metal' on Windows, simply to boost the market for Intel CPUs, has ended.
SteamOS, on the other hand, begins the final attack against the moronic Linux zealots who have done everything they can to keep the performance and usability of Linux boxes as low as possible, in the name of various psychopathic 'nerd' agendas. The TRUE Linux community, the billions of computer users who would LOVE to move from Windows to Linux, if only Linux was in the hands of anyone but the people who currently ruin Linux, will win out, because in the end 'money talks'.
According to wikipedia,
"Kingdom Come: Deliverance" will run on cryengine 4 AND will run under linux as well.
Read the article: Steam and Steambox/SteamOS are never mentioned. Linux is.
"Steam Play" doesn't mean that you should in theory be able to play the game on any machine you can install steam on. It means that you get a license to play the game on any OS they have a version for. Many games have a version of windows and mac, which would be available for steam play, even if there isn't a version for linux.
Also, steam runs on iOS, and can't install any games at all.
But can it run crysis?
and an X Server. And a driver framework for that X Server. And an init system. And....
That's sorta been the problem. Nobody ever stepped in and sorted out a _way_ to do common things. Sure, Microsoft's way isn't always the best. It's full of holes and quirks. But at least it's something. It's sorta like Ruby on Rails. It might not be the best way to write web apps, but it says to you: This is how we do it. Period. So you don't have to support 8 different ways of doing the same damn thing...
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Blizzard ANZ plans to hold a small Reaper of Souls launch celebration in Sydney on March 20. The lead character artist Paul Warzecha will be in attendance. In the ANZ forum, Blizzard is currently collecting the questions fans would like to ask. Click here to post your questions. A prize may be offered for the best question.