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What's In a Username? the Power of Gamer Tags

An anonymous reader writes "Are pro gamers good because they're good, or just because their usernames make you think they are? New scientific research suggests it may actually be a little bit of both. What's most interesting about this isn't what it says about current players, but how up and coming gamers will choose their own handles in future, both to intimidate opponents — and pull in the audiences that help subsidize their budding careers."

61 of 99 comments (clear)

  1. play their game by their rules by turkeydance · · Score: 1

    and get beat. choose wisely, Grasshopper.

    1. Re:play their game by their rules by telchine · · Score: 2

      Sometimes I go by the handle "a vehicle". Then when I kill someone, their screen says "you were killed by a vehicle". OMG how funny is that???!?!!!???!!! Sometimes even after the 100th time, I'm still falling off my chair, it's friggin' hilarious. I'm like the funniest dude in Halo with my supreme original sharp humor! OMG how 1337 am I?!?!!!!!

    2. Re:play their game by their rules by Anonymous Coward · · Score: 3, Funny

      My friend and I used to go on Christian Halo servers (no swearing allowed, but ultraviolence A-OK!) as "Jesus" and "Judas". He would then TK me for the obviously ban-inducing "Jesus betrayed Judas".

      For lulz we would occasionally turn the tables and claim we were spreading the Gospel.

    3. Re:play their game by their rules by Big+Hairy+Ian · · Score: 1

      Well judging by my Slash Dot handle I'm punching above my weight :)

      --

      Build a Man a Fire, and He'll Be Warm for a Day. Set a Man on Fire, and He'll Be Warm for the Rest of His Life.

  2. Re:Well heck by s0nicfreak · · Score: 4, Funny

    It could have all been different with one strategically placed "h"...

  3. Re:So when I see ssj4gotenks69.... by Anonymous Coward · · Score: 1

    Just wait until they go up against PussyDestroyer6969

  4. I need a handle, man by TheRealMindChild · · Score: 2

    UltraLaser... DoctorDoom...

    --

    "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
    1. Re:I need a handle, man by ArcadeMan · · Score: 1

      Alright. How about the Master of Disaster, huh?

    2. Re:I need a handle, man by aliquis · · Score: 1

      I'll be known as ...

      ... Cowboy Neal!

    3. Re:I need a handle, man by davester666 · · Score: 1

      Probably taken...but DisasterMaster is available...

      --
      Sleep your way to a whiter smile...date a dentist!
    4. Re:I need a handle, man by Dutch+Gun · · Score: 2

      Whenever I see a name like DarkFyre, SoulRe4ver, or some other ridiculously angsty and pretentious name, you can bet it's a 12-15 yr old boy who thinks that name he came up with is the coolest thing ever. Bonus points if he's created a logo with black, red, and flames of any sort. I have fun imagining how embarrassed he'll be of that handle a few years from now.

      I mean, admit it. When you were 13 you thought "DarkFyre" was a pretty awesome name too, right?

      --
      Irony: Agile development has too much intertia to be abandoned now.
    5. Re:I need a handle, man by Sique · · Score: 1

      Actually, no. When I was 13, I was busily fighting off nicknames others were trying to hang onto me. My current handle is the nickname that finally stuck, when I was 15.

      --
      .sig: Sique *sigh*
    6. Re:I need a handle, man by TapeCutter · · Score: 1

      When you were 13

      1972 - Back then "John Wayne" and "Ringo Star" were cool names. Now get off my lawn you insensitive clod.

      --
      And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
    7. Re:I need a handle, man by meta-monkey · · Score: 1

      In a few years, he'll change his name to SoulReefer.

      --
      We don't have a state-run media we have a media-run state.
    8. Re:I need a handle, man by TangoMargarine · · Score: 1

      *Starr

      --
      Unity? Screw that: XFCE. Slashdot Beta? Screw that: SoylentNews. Australis? Screw that: Pale Moon. UX developers DIAF
  5. I had intimidation factor on my side before by GoodNewsJimDotCom · · Score: 5, Interesting

    Back when I was first to 1500 wins in Warcraft3 and #1 in 1v1, 2v2, 3v3, and 99% win rate in 3v3, I would have people be awed at me when they come into the game. They would just be happy to play against a big name in the game and express it like a kid who meets his favorite sports player or a famous person. They'd say things like,"Man, you're going to win, but its nice to even get a chance to play you." So my name had intimidation factor to it, but I earned that intimidation factor by first being actually good and having a great record. If you play Starcraft2 and you spend more than a few seconds making your screen name, you're doing it wrong :P

    That said, I like this screen name more than my ol' gamer tag. If people go visit my website, they can be well on their way to eternal life, and my Bro Jesus will have cool things to say to me when we finally meet.

    1. Re:I had intimidation factor on my side before by Giant+Electronic+Bra · · Score: 4, Interesting

      I had the most fun with StarCraft back when it FIRST came online. I crafted a small map with an island in the center and a ring of land around it, and one bridge onto the island. One guy started at the outside, opposite from the bridge, and the other started on the island. The funny thing was you could equally well win with any race from either starting position, but you had to know EXACTLY what to do right off, even the most minuscule deviation from the optimum (and not 100% obvious) build pattern would spell certain doom. It was incredibly fun to pick off the really highly rated players. 95% of them would figure it out after the first inevitable loss, but of course I would always blithely agree to reverse positions and beat them again with the equally tricky strategy for the other starting position. It took a LOT of tweaking to get that map perfect, but I think I must have been around 90:1 win:loss ratio on it. Not that this means I was really THAT good, not at all, lol. I bet that map is still floating around somewhere.

      --
      "Malo periculosam, libertatem quam quietam servitutem." -- Jefferson
    2. Re:I had intimidation factor on my side before by bitt3n · · Score: 1

      my Bro Jesus will have cool things to say to me when we finally meet.

      "press alt-QQ for eternal life"

    3. Re:I had intimidation factor on my side before by stealth_finger · · Score: 1

      That said, I like this screen name more than my ol' gamer tag. If people go visit my website, they can be well on their way to eternal life, and my Bro Jesus will have cool things to say to me when we finally meet.

      Is that website legit or some kind of piss take? I can't quite be sure :/

      --
      Wanna buy a shirt?
      https://www.redbubble.com/people/stealthfinger/shop?asc=u
    4. Re:I had intimidation factor on my side before by AmiMoJo · · Score: 1

      That said, I like this screen name more than my ol' gamer tag. If people go visit my website, they can be well on their way to eternal life, and my Bro Jesus will have cool things to say to me when we finally meet.

      See, to me it just tells me that you are not that smart and I should treat you as such. Probably not your intention, but that's what it comes over as. Apart from suffering repeated mental... "events", let's call them, you are gullible enough to believe some guy making vague prophecies that were only written down long after they were kinda fulfilled. Apparently the power of your experiences didn't inspire you to learn anything about web design either.

      I wonder what the reaction in-game would have been if you had used your /. nick as your gamer tag would have been.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    5. Re:I had intimidation factor on my side before by the_skywise · · Score: 1

      Gag no...

      It's up up, down down, left right, left right, b, a, start
      [angels sing and a shaft of blue light appears around me]

      See?!

      Oh wait... or was it just plugh?

    6. Re:I had intimidation factor on my side before by Hobadee · · Score: 1

      I created a UMS version of Blood Bath, where if player 1 (me) would move a worker to the far corner, it would start spawning 3/3 carriers with 8 intercepters in it. It was hilarious to see peoples reactions when a zerg player had 20 carriers a minute into the game.

      --
      ...Had this been an actual emergency, we would have fled in terror, and you would not have been informed.
    7. Re:I had intimidation factor on my side before by Giant+Electronic+Bra · · Score: 1

      I really can't recall. This was back when the original StarCraft first came out. This was in the day where my internet was ISDN or maybe asymmetric 512k cable-modem down and 56k modem up. It was a small size map that had land all around the edges, but the whole center was water, mostly filled with an island that had one fairly short bridge to the outside land at one corner. The island had some crystals, and the outside ring had some at the 2 corners, with the forth corner opposite the bridge being a start point. There might have been a few crystals in other spots, I don't recall exactly.

      The trick was that the guy on the outside could do a 'slow rush' if it was done exactly right he could hit the island and win, if the island guy did ANYTHING except build basic units. This was mostly because it was easy to localize your opponents base/hive. Likewise you could work out that the island player could win if the outer player didn't create a way to cut off one of the two routes around the outside at exactly the right time. I don't recall the details perfectly, but I could probably still play it. Once you know the layout of the map its not too hard for a good player to see how to play it and then it comes out a draw most of the time. The really good players could beat you once they figured it out. I think maybe 2 or so players ever beat me cold on it, they must have been truly the very best of the best on Battle.net.

      --
      "Malo periculosam, libertatem quam quietam servitutem." -- Jefferson
  6. Pure Evil by user32.ExitWindowsEx · · Score: 2

    If you want your gamer tag to have real power, choose well...like this guy did.

    https://www.youtube.com/watch?...

    It may not be good power but it has power.

    --
    "Evil will always triumph because good is dumb." -- Dark Helmet
  7. 1337 names == cheaters by Snotnose · · Score: 1

    Seems everytime I see a name like xXFooXx and somesuch, that person is cheating. Dunno why they like the xX*Xx paradigm, but for the PS3 Call of Duty games it seems to hold true in my unscientific survey. I know they're cheating when they use names like 001l0l1O1l, they don't want to be reported.

    1. Re:1337 names == cheaters by pushing-robot · · Score: 1

      I know they're cheating when they use names like 001l0l1O1l, they don't want to be reported.

      And the obligatory comic from:

      --
      How can I believe you when you tell me what I don't want to hear?
    2. Re:1337 names == cheaters by mister_playboy · · Score: 1

      On the consoles at least you're forced to use a name that hasn't already been used. Over time that means longer names with 1337 characters are a necessity.

      --
      Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
    3. Re:1337 names == cheaters by meta-monkey · · Score: 2

      While GMing a game of Pathfinder (basically D&D 3.5 rules just not called "D&D") I told the players their enemy was a ranger named "XxHE4DSH0TZxX." They were not amused.

      --
      We don't have a state-run media we have a media-run state.
  8. leet name generator by steak · · Score: 1
    1. Re:leet name generator by TheLink · · Score: 1
      --
  9. IP Packets by eyepeepackets · · Score: 1

    It's all in the name.

    Significantly yours,

    eyepeepackets

    aka Killer, Marspoet, et al.

    --
    Everything in the Universe sucks: It's the law!
  10. Ian Banks by Todd+Knarr · · Score: 5, Funny

    Whenever I see one of those overblown handles that seem designed to intimidate and impress people, my first thought is that the player isn't good enough to do it on his own merits. I prefer names along the lines of how Ian Banks' Culture ships named themselves. To borrow a comment. "Let's see you explain to your admiralty that your fleet was wiped out by the Bureaucracy and the Red Tape, and when you tried to disengage you found yourself trapped by the Complete Lack of Morale and the High Command's Total Incompetency.".

    1. Re:Ian Banks by HeckRuler · · Score: 1

      You named your ship what?
      "She's one of ours, sir!"
      You're flying around on the SS She's one of ours, sir!...
      "Yeah, we figure it'll give us a couple rounds of confusion on their bridge."

      Players. Never underestimate the amount of sheer crazy brilliance that players will occasionally pull off.

  11. I miss dynamic name changing by Snotnose · · Score: 1

    First 10 years or so of online gaming was on a PC, then I switched to PS3. On PS3 it's (relatively) difficult to change your name. On the PC it was trivial.
    I used to play a lot of Day of Defeat, and my name usually mocked another player who sounded pretentious. There was a guy named Army Of Darkness, which I made Army of Dorkness. About that time I found a server I liked (coorsbuds), and started playing a lot there. Long story short, I had several names, all starting with Army of. My final name was Army of Silver Bullets, cuz the community wanted all names to relate to coors.
    Now, I've had the same name for 4 years, and it's boring.
    / miss my coorsbuds budz .

  12. Random by Bing+Tsher+E · · Score: 1

    If a game has a function for it, I hit 'random' until something that seems suitable pops up.

  13. Long names? by TubeSteak · · Score: 1

    Speaking about the attraction of simple names, Alter told Red Bull âoeIâ(TM)d imagine that simpler names are more memorable, more recognisable, and easier to repeat mentally when people are thinking of the other players who occupy the same gamescape. Itâ(TM)s hard to think of a time when a simpler name would hurt a gamer or a team, but easy to imagine that gamers with very complex gamertags might get lost in the mass of names.â

    In-game and in real life, anyone with a *long name can easily find it shortened by the people around them.
    It's not so easy for me to imagine that "very complex gamertags might get lost in the mass of names."

    Even someone as not-complex as "Nightmare" would easily get shortened to "Night" or even "N" during team activities.

    *more than a syllable

    --
    [Fuck Beta]
    o0t!
    1. Re:Long names? by AnttiV · · Score: 1

      And it will. Trust me on this :)

      A *long* time ago (BBS-time, before the 'net), I went by the name 'Nightwing' (and I still like that song) that came from an old D&D (pen & paper) monster's translation. As soon as "online" became more common and I frequented things like IRC, that very, VERY shortly became "night" on "nw". Therefore I shortened it to "Nite", which seemed to go ok and was very rarely shortened to anything. Once or twice with "N". I use that occasionally even today, but mostly after sometime I hit 20s I somehow figured nicknames are not THAT great. I thought that, well I do have a "real" name, why not just use that...

      And yes, even that gets shortened usually. Even in real life.

  14. Iain Banks by John+Bokma · · Score: 1

    Not a fan (well, I didn't like Consider Phlebas much) but it's Iain Banks. Stuff like this bothers me as much as people writing Tolkein.

    1. Re:Iain Banks by mjwx · · Score: 1

      Not a fan (well, I didn't like Consider Phlebas much) but it's Iain Banks. Stuff like this bothers me as much as people writing Tolkein.

      To be fair, Consider Phlebas isn't the best book in the series. Player of Games was much better, Excession (spelling) was excellent.

      But he's not for everyone. I guess having a British sense of humour helps when reading British/Scottish authors (a lot like watching Red Dwarf). I'd be surprised if you didn't have the same issue with Hamilton (Peter F).

      But I see the GP's point, a culture-esque name like "So Much for Teamwork", "I Liked 1942 Better" or "Angry, Short Sighted and Armed" would be a lot more creative than XxKilla34xX and demonstrate the player has a bit of a sense of humour. I laugh a lot more being killed by someone named "Sense Taken Leave".

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    2. Re:Iain Banks by Warma · · Score: 1

      I am a fan, but not all the way through. I find the earlier books much better, as both Surface Detail and Hydrogen Sonata delve deep into Mary Sue territory (with both the human and AI leads). Especially the minds are absolutely omnipotent against anyone else in the universe and the sense of conflict and uncertainty the books actually attempt to build fails to become relevant. While both of the novels have their moments, I feel that they are no longer entertaining.

      Also, what pisses me off is that at some point he simply lost the touch in how he made the minds feel special by their dialogue. You know you have jumped the shark when an omnipotent AI says "fuck" twice in a sentence or ends up being a boasting asshole.

    3. Re:Iain Banks by John+Bokma · · Score: 1

      OK, I'll give Player of Games a try, thanks!

      And surprise! I do like Hamilton, although his books are a bit hit or miss IMO. And I don't see anything that makes them similar in any way.

    4. Re:Iain Banks by ImprovOmega · · Score: 1

      Player of Games is absolutely gripping. I think I read through it in like two days. Consider Phlebas took me well over a month off and on because...it's just such a downer really. Also in the absolutely gripping and coincidentally total Gen X/Y geekgasm fantasy literature is Ready Player One by Ernest Cline. I finished it in maybe a day and a half and could not put it down in any free moment that I had. And then I re-read it two weeks later and it had the same level of awesomeness. Really looking forward to his next book.

    5. Re:Iain Banks by TangoMargarine · · Score: 1

      Rasd-Codurersa Diziet Embless Sma da' Marenhide

      --
      Unity? Screw that: XFCE. Slashdot Beta? Screw that: SoylentNews. Australis? Screw that: Pale Moon. UX developers DIAF
    6. Re:Iain Banks by Hognoxious · · Score: 1

      I was just triaging some old books and that went on the donate pile on the grounds that I probably won't read it again.

      Still, Clear Air Turbulence is a good name for a ship. I wonder if it's named after the Gillan album, the flying annoyance or something else that I totally failed to grok.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  15. Let's see... by Entropius · · Score: 1

    ... handles of League of Legends players in the LCS (highest-profile US and Europe tournaments):

    (Spaces added to evade filter)

    Crumbzz
    Goldenglue
    Imaqtpie (best name ever)
    Kiwikid
    Cruzer the bruzer
    Dyrus
    TheOddOne
    Reginald
    Bjergsen
    Wild Turtle
    Xpecial
    Balls
    Meteos
    Hai
    Sneaky
    LemonNation
    Nien tonsoh
    Dexter
    Link

    Doublelift

    Aphromoo

    They don't seem too overbearing to me...

    1. Re:Let's see... by Anonymous Coward · · Score: 1

      The are all memorable though, "shit, it's [NAME], we are all gonna die" works just as well with qtpie as it does with dexter. In a well balanced game that extra half second can give you an edge and ofc picking it in the first place means they are smart enough to pick a name that will give them an edge.

  16. Popular Culture... by David_Hart · · Score: 1

    So gamers will be popular either because they are known to be good or simply because they choose the right name and get publicity...

    So this is like the difference between Morgan Freeman and Kim Kardashian.

    1. Re:Popular Culture... by AnttiV · · Score: 1

      Thanks for the daily laugh :D :D

      That's exactly that :D

  17. It's a fine balance by petes_PoV · · Score: 1

    up and coming gamers will choose their own handles in future, both to intimidate opponents

    Most newbies won't have the experience to choose a good name - hell: most parents don't even have that skill. They will also bring all their own fears, preconceptions and biases to the naming party, too. So most of them will choose names that give the impression of a callow youth trying to grossly overcompensate for their (obvious) inadequacies.

    Not only are these individuals easy to spot, their choices are more likely to make them targets for scorn and derision rather than convey the impression they are better than they really are.

    --
    politicians are like babies' nappies: they should both be changed regularly and for the same reasons
    1. Re:It's a fine balance by azcoyote · · Score: 1
      True.

      I think there's definitely something about gamertags that impacts the way people respond to you. I remember when playing Gears or War or Halo there seemed to be an unspoken policy of avoiding being on the team of someone with an all-lowercase name, because it at least seemed to often be the case that such a person was a young kid or a newer player. Of course, looks are deceptive. There are many good players who use all-lowercase gamertags. But even if we cognitively know that our assumptions are faulty, that does not stop us from unconsciously acting upon them before we think about it. (Hence Pascal says that human reason is subject to imagination: you could put the world's smartest philosopher on a secure plank hanging over a cliff, and even though he knows that he won't fall, he will probably still be afraid of it.)

      The only name change I paid for on Xbox Live was to make my gamertag more interesting and less newbish, so that other experienced players would be less likely to avoid being on my team. You can say that one's skill should speak for itself, but you have to win a game first in order for your skill to speak, and in team-based matches a set of bad teammates can easily make you look like a newb.

      So most of them will choose names that give the impression of a callow youth trying to grossly overcompensate for their (obvious) inadequacies. Not only are these individuals easy to spot, their choices are more likely to make them targets for scorn and derision rather than convey the impression they are better than they really are.

      I agree. The mark of many newb gamertags will often be that he or she chooses a name that he or she *thinks* is intimidating. It would be better to imitate very closely gamertags of players who *are* intimidating, when these have some distinctive character. I opted for something in the middle, which would not look like it was trying to be too clever but would not immediately appear to be newbish.

      --
      Incipiamus, fratres, servire Domino Deo, quia hucusque vix vel parum in nullo profecimus.
    2. Re:It's a fine balance by petes_PoV · · Score: 1

      better to imitate very closely gamertags of players who *are* intimidating

      essentially mimicking nature, where lots of animals, bugs and plants take on the form of nasty, poisonous entities in the hope that looking like a badass will stop them getting eaten.

      Gaming imitating life! Nice.

      --
      politicians are like babies' nappies: they should both be changed regularly and for the same reasons
  18. I don't know about good... by Anonymous Coward · · Score: 1

    Or bad...

    But someones username is an easy way to weed out the morons you will want to avoid. Or target.

    xxNAMExx or numbers in place of letters. These people are morons. and the more x's or #'s. the greater the moron.

    any combination of pwn or own or elite. Or some vauge sexual pun of any sort. these people are children. or have the mentality of a 12 year old.

    any obvious 'black' name. little white kid with more money than sense. these make excellent targets to scam. very easy to influence.

    for women... sexycutehotsweetbabygirl.. isn't any of those things. you won't want to see any pictures here without eyebleach.

    vauge female anime sounding name or avatar on actual males. these people are pretentious pedantic douchebags who live to argue. every single time. Most online forums have quite a few of these.

    There's alot more of them i've learned since the days of the 2400 baud bbs. But most of the rest tend to really piss off some segment of the population. Because the truth hurts alot. Some of the country specific trends can get pretty vicious to point out.

    As for the article.. I've never noticed any trends that stand out as identifying GOOD players. But i wouldn't doubt there are a few.
    It's a rich area for study. Does the name make the player? Or does the player make the name?

    1. Re:I don't know about good... by alexo · · Score: 1

      any combination of pwn or own

      So what about "Gordon Brown" then?
      Oh, wait, Never mind...

  19. Realsilly . . . by realsilly · · Score: 1

    . . . because an adult woman was playing an on-line game several hours a day.
    . . . because it invoked a sense of light-heartedness when playing.
    . . . because young family members always said I was real silly.

    It was a clean screen name, it's what I've used for forever.

    --
    Life takes interesting turns, but the most interest is when you're off the beaten path.
  20. Where I come from by WinstonWolfIT · · Score: 1

    The best of the best were the best and the names were nothing. Wargod (Wargoat), xxAngelxx, Sith Bandon (Sithz), Propolis, Painball, Selene, Shin Ra. The names were random at best, but when you fought with or against the best of the best, the skill far exceeded the name.The highlight of my years was beating Painball and two of his mates solo as a completely green pilot too stupid honestly to realise I was taking on the best and then some. Later I flew with him, and he was 10x the pilot I ever was. Good times.

  21. Re:UserName theft by geirlk · · Score: 1

    A few (6-7) years after I chose my nick, all of a sudden another guy started using it around the web. All of a sudden we ended up in a sort of Cold War rush to secure our (my!) nick on various sites and services. I'm thinking I've won, since his activity has dwindled.

    That username gets about 14000 hits on Google, and the majority of them are related to me.

    I've fought so hard for it, I get a bit annoyed when people abbreviate it =)

  22. Re:Well heck by RenderSeven · · Score: 2

    'BotNet' always gets a response, especially if you play like a bot for a minute or two. You either get treated like a badly written 'bot and everyone swarms in for an easy kill, or treat you like an omniscient 'bot and get avoided. Either way, it can be used to your advantage. If nothing else you get some extra shots off while the other team is busily reporting you to the moderators.

  23. Sigh... by the_skywise · · Score: 1

    Never judge a book by its cover.

  24. A priest named 'Leakage' by Impish · · Score: 1

    When I rolled my priest in WoW I spent 2 minutes thinking about what the worst name for a priest could be, so I name him "Leakage". Can't say I spent a lot of time on it and just created it to amuse myself. Of course that is PC gaming, I don't do console gaming so the idea of locking myself down to a single user name ... I guess I'd put more thought in to it.

  25. Re:Well heck by iMySti · · Score: 1

    sithtingduck?

  26. Oh well! by Sniperkilla · · Score: 2

    I wish Slashdot had a "change username" feature...