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How Riot's Social Scientists Fight League of Legends Trolling

An anonymous reader writes "There's an interesting interview up today with Jeffrey Lin, lead designer of social systems for Riot, the game studio behind League of Legends. Lin has a PhD in cognitive neuroscience. His recognition that most trolls are only trolls because they're having an off day has changed the way that Riot punishes players. 'In other words, you need a carrot and not a stick. Where a punishment would come across as harsh and out-of context, pointing out to players that they're letting their usually-high standards of conduct slide usually results in a change of attitude. Incentivising the good behaviour with an Honour stat which could be affected by conduct in any match also serves to reinforce that good behaviour.' As a result, Lin's seen a noticeable spike in the number of people saying 'GG' (good game) at the end of a match. It leaves you wondering: what if Activision approached Call of Duty griefers on Xbox Live the same way?"

69 of 116 comments (clear)

  1. Incentivising the good behaviour by X0563511 · · Score: 4

    ... has done jack and squat.

    Whenever my friends are playing LoL while I'm on teamspeak, 95% of what they say has to do with either teammates or the opposition being complete tools intentionally.

    --
    For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    1. Re:Incentivising the good behaviour by geekoid · · Score: 2, Insightful

      I look forward to your award winning paper on the subject.
      I"m sure a right up will appear in Neurologica any day now.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Incentivising the good behaviour by Anonymous Coward · · Score: 1

      I would let my child go to 4chan before I let them play LoL, it is THE cesspool of the internet.

    3. Re:Incentivising the good behaviour by Anonymous Coward · · Score: 1, Funny

      Nice ad hominem attack, feces-swallowing douchebag!

    4. Re:Incentivising the good behaviour by blackraven14250 · · Score: 1

      That's not the behavior they want to disincentivize anyway. They don't care if you talk shit about your teammates constantly when you're with friends. They care about you and your friends flaming those randoms ingame. If anything, talking to friends about it on TS itself is a way to prevent users from flaming/trolling, since it's an outlet for frustration that would otherwise be directed at the randoms.

    5. Re:Incentivising the good behaviour by locopuyo · · Score: 1

      right up

      Nice won.

    6. Re:Incentivising the good behaviour by X0563511 · · Score: 1

      I'm not talking about banter between friends, the friends I was speaking of were observing "randoms" exhibiting the behavior.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    7. Re:Incentivising the good behaviour by JMZero · · Score: 1

      Try playing 20 games of Heroes of Newerth, then 20 games of League. You'll feel the difference.

      I much prefer Heroes as a game - but in HoN it's routine that over the in game voice chat people will threaten to kill you because (for example) you missed denying a creep - and if you mute people, you lose any kind of coordination. In League, strangers have to type out their abuse - and if you get tired of it, you just mute them (because most "real" communication is done via pings anyway). But for the most part, you don't have to mute people - because the whole happy sticker tribunal thing actually seems to work. Heck, people are often legitimately friendly, even when you're losing.

      Overall, in League, 1 in 10 games will be ruined by someone going nutbars griefing or hurling abuse, or leaving because they feel abused. In HoN, 5 out of 10 games are ruined that way.

      So even though I love the game (Newerth), I'll probably never play again. The League stuff works.

      --
      Let's not stir that bag of worms...
  2. Correlation MIGHT be causation by interkin3tic · · Score: 2

    He noticed a spike in people saying GG and takes that as a general sign that the atmosphere is improving. Is it that, or are trolls tone basically unchanged, but they're just saying "GG" to get their honor stat back a little?

    1. Re:Correlation MIGHT be causation by X0563511 · · Score: 1

      Could also be sarcastic. Eg:

      tool: gg
      tool: stupid shitheads can't play for shit!
      too: (leaves game)

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    2. Re:Correlation MIGHT be causation by geekoid · · Score: 1

      It's A factor.
      Incentive awards works really well. see..every facebook game.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:Correlation MIGHT be causation by Em+Adespoton · · Score: 1

      Well, are we certain that 'GG' stands for 'Good Game'?
      Other possible meanings:
      Getting Grapes ...
      etc.

      For that matter... I used "GG" long before "good game" became a meme. You know what it used to mean?

      "Gotta Go"

    4. Re:Correlation MIGHT be causation by davewoods · · Score: 1

      "Gotta Go" has always been "g2g" or "gtg". I have never once heard someone use "GG" meaning they have to go, and I have been through so many chat phases, like yeah, man.

    5. Re:Correlation MIGHT be causation by PrimaryConsult · · Score: 1

      For me, getting a pre-emptive gg meant the game has now changed to "find the pylon." The pre-emptive gg-er desperately wants me to quit, so after finding the pylon, rather than killing it, they will usually do something silly like draw pictures with buildings in the middle of the map. Of course, I'd have alt+tabbed to watch a movie or TV show at that point. When I come back to find he eventually killed the pylon, I feel smug in knowing that the last 45 minutes of my life were slightly more enjoyable than his. And sometimes I would get a surprise and find that he d/c-ed :).

      I miss starcraft bw *sniff*.

    6. Re:Correlation MIGHT be causation by Alioth · · Score: 1

      There are certain parts of the Starcraft community that are absolutely shitty. It's not just the people who spout BM or make pre-emptive GGs, it's the snobs on the forum/chat channels who immediately flame anyone who isn't a pro who dares to mention even the slightest something to do with strategy as being a "noob" or "you can't talk about that, you're not in the top 100 of GMs" etc. We even have that going on in a chat channel *specifically* for low level (mainly bronze) players.

      I thought it was just SC2 that was that snobby, but looking around it's pretty much the same everywhere. It's in complete contrast to the community of RTCW:ET players a few years ago which was pretty polite and friendly by comparison.

  3. Largely positive community by danaris · · Score: 1

    I've been playing LoL for about a year now, on and off, and while I can hardly claim to be playing at a high level (I think I was Bronze II last time I qualified in ranked play), my experience has largely been a positive one. Sure, there are occasional assholes, and I've even had to mute one or two people, but most games I play don't have any serious negative attitudes, blue-streak profanity, or other jerkiness.

    Personally, I always try to have a good attitude myself, since I know from experience that negativity can far too easily breed, especially when more than one person in a given group is acting that way, and cheerfulness can also be contagious.

    I have high hopes for the introduction of the Team Builder matchmaking system, which should reduce or remove the contention for roles and positions that has far too often marred the pre-game lobby in League...once they can make sure its wait times are reasonable.

    Dan Aris

    --
    Fun. Free. Online. RPG. BattleMaster.
  4. Re:Misery loves company by Cryacin · · Score: 1, Informative

    If they're having an off day, just give them a "participation" trophy. That'll cheer the poor little sods up! It worked for the edumacation system, didn't it?

    --
    Science advances one funeral at a time- Max Planck
  5. These are griefers, not trolls. Trolling is fun by deathcloset · · Score: 4, Insightful

    I understand that some trolling is bullying: that's when it becomes griefing - but most trolling is just sarcastic fun. I have, on many occasions, made joking jest and played the role (with dripping socratic irony) of the troll to the great delight of myself and others.

    If somebody is truly upset, however, I would not, could not, continue to deride them. So that's where the fine line may be drawn.

    Those that would are to be called griefers, not trolls.

    Griefers are trolls intending harm. Trolls in my opinion and in my definition are merely out for Natalie Portman's hot grits - whatever those may be.

    1. Re:These are griefers, not trolls. Trolling is fun by GoodNewsJimDotCom · · Score: 2

      I'd call them griefers too and is why I quit. LOL is a unique beast. Your team needs to help or you lose. So some people put pressure on each other and don't let up. I quit that game because I'd be cursed at as the first thing people said to me and all I did was pick my character in pubs. Its a shame too because the game is pretty easy and fun. There's no such thing as LOL ladder anxiety compared to SC2 for me because SC2 makes you click maybe 20x as often to get the same amount of things done.

      My suggestion to Riot was to allow,"Avoid playing with this character again" and "Prefer playing with this character again" buttons. Forming a custom team is often times more work than what you get from it if people aren't responding. If there was a loose method to form a preferred team, that'd be cool. I think someone told me if there was a button "Don't play with this player again", many people would use it for skill reasons and then it'd be hard to find matches. This is why it should be avoid/prefer instead of musts.

    2. Re:These are griefers, not trolls. Trolling is fun by Anonymous Coward · · Score: 2, Informative

      You don't know what a troll is.

    3. Re:These are griefers, not trolls. Trolling is fun by Redmancometh · · Score: 1

      "I'd call them griefers too and is why I quit. DOTA is a unique beast."

      FTFY

    4. Re:These are griefers, not trolls. Trolling is fun by advid.net · · Score: 1

      If somebody is truly upset, however, I would not, could not, continue to deride them. So that's where the fine line may be drawn.

      Oh dear... then you missed the utter ecstatic joy of viciously trolling a moderator until he quit his job, while pissing off the whole community who praise him as one of the best ever.

      Err... wait... did I misssed the anonymous toggle ?

  6. Re:Misery loves company by blue+trane · · Score: 2

    Harsh words on the internet beat shooting up schools.

  7. Re:Misery loves company by i+kan+reed · · Score: 1

    As someone who grew up in the cohort that received that complaint plenty, do you know how many participation trophies I ever got in school?

    Zero. Plus two from playing out-side-the-school-system baseball little leagues I didn't care about. And those went to the team, not me.

  8. Kids by CanHasDIY · · Score: 4, Interesting

    It leaves you wondering: what if Activision approached Call of Duty griefers on Xbox Live the same way?

    No it doesn't, because in my experience, most console trolls/griefers aren't "people having an off day," they're foul-mouthed 14-year-olds with shitty excuses for parents.

    --
    An enigma, wrapped in a riddle, shrouded in bacon and cheese
    1. Re:Kids by CanHasDIY · · Score: 2

      So you experience includes tracking every person, looking for repeat behavior trending with time and gaining intimate knowledge of their home life?

      No, me* experience only covers me experience. Only an idiot or an asshole would try and imply that I mean to extrapolate that to the population as a whole, especially considering that I used the qualifier, "in my experience."

      Or, you are just wrong. I think I"m going to go with you are just wrong.

      So, I think I'm gonna go with "idiotic asshole," then.

      * Yes, I am mocking you. Wanted to make sure that's abundantly clear, since you had so much trouble with the whole 'in my experience' thing.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    2. Re:Kids by sexconker · · Score: 1

      So you experience includes tracking every person, looking for repeat behavior trending with time and gaining intimate knowledge of their home life?

      Or, you are just wrong. I think I"m going to go with you are just wrong.

      If his experience includes playing games, it's more experience than Jeffrey Lin has. He never actually analyzed player conduct, let alone player conduct in context of the game.

      All Lin did was filter chat logs to people who said "report" and cross referenced that list with the list of report submitters where no action was taken. 2 week auto ban for anyone who said "report" in in-game chat and had a failed report. in game behavior of the reporter was not analyzed, nor was that of the reported, nor was the report or the people who evaluated them, nor were the actual chat logs, nor were any audio logs. (No MOBA I'm aware of stores or reviews voice chat, so if you want to troll your team you do it over voice chat because it's an unactionable haven while you attack move down mid lane to feed.)

  9. Re:"Social scientist" by geekoid · · Score: 3, Insightful

    Do people have behaviors? yes.
    Do people interact socially? yes
    Can it be monitored? yes.
    Can data be collected form it? Yes
    can it be manipulated successfully? Yes
    Can predictions be made? yes.

    I'm sorry, you don't think it's a science ...why, exactly?
    http://en.wikipedia.org/wiki/S...
    also:
    http://en.wikipedia.org/wiki/S...
    and:
    http://en.wikipedia.org/wiki/S...

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  10. There aren't that many trolls by Anonymous Coward · · Score: 1

    I didn't RTFA but as someone who's played his fair share of League of Legends, there aren't nearly as many *trolls* in the game as people think. When I say troll, I mean someone who intentionally plays badly so that their team loses, OR is constantly harassing others for no apparent reason, with the sole intention of getting them riled up. Every so often, you will encounter one of these trolls, but it is a very rare occurrence (at least in the leagues/divisions I play in, it might be different in bronze).

    However, what I do see a lot of is players who are arrogant and competitive, and therefore start raging at their teammates when they make the slightest mistake, even if the raging player isn't doing well at all himself. They live in a delusional bubble where they think everything they do is perfect, and everyone else should listen to them. These players are what give the League community its bad name. And these are not people having an off day, these are narcissists who have no idea how the game really works.

    A lot of the people who are legitimate trolls will not come into the game with the intention of trolling, but will be provoked by the aforementioned narcissist. Also, there are some players that are simply bad at the game, and they get mistakenly labelled as trolls, or they feel too ashamed to admit they are bad and therefore try to cover it up by going "lol im just trolling". Players who have an off-day might be playing badly, and then be labelled as a troll on those days.

    So, the result of the relatively toxic community is because of the competitive environment that the game is in, which is unavoidable for an online multiplayer videogame, unless you want everybody winning. The honor system does nothing (and you'll see as you get into more competitive higher leveled ranked games, that receiving honor becomes much rarer).

    At least the PhD in neuroscience gets paid well...

  11. Presentations about Riot's System by blackraven14250 · · Score: 1

    Here's a pair of links to talks Lyte has given on their systems. It's really interesting stuff. At GDC and a classroom presentation.

  12. There is one, and only one, way to fight trolling by Opportunist · · Score: 4, Insightful

    Ensure that people need each other. If people can treat others like an expendable commodity, they will treat each other as such.

    You'll notice that there was virtually no griefing or trolling in old MMOs. Why? Because you didn't survive a day without the aid of anyone else. Ever tried to get anything accomplished alone in old school DAoC? Or, hell, EQ? You were dependent on the rest of the server to get your gear back in case you died in some godforsaken corner. So if Mr. Troll died somewhere and was crying for aid to get his oh so valuable loot back before it despawned for good, at best he was played a very sad song on the smallest violin on earth.

    Of course that's not a very troll friendly territory. If antisocial behaviour has consequences, being the asshole is only half as much fun. So if you want people to behave, there's no need for a honor badge system or putting little golden stickers into their textbooks. You simply need to let people sort it out. But of course, that's not what is wanted. Because trolls are not the game makers' problem, it's the players' problem.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  13. Re:"Lin equates the use of GG with a handshake at by davewoods · · Score: 1

    Not sure where you are getting your data for DOTA 2, a player only has so many reports they can submit in a certain time frame. There have been plenty of times someone said they "Reported" me because I accidentally messed up on something, but no official action was taken. And only maybe two or three times has an action been taken against the dozen or so people I have reported.

    So while the players do have "Power", that I guess could be "Abused", it is in no way ultimate or far-reaching. I rarely see trolls on DOTA anyway, like I said, I have reported maybe 12 people, out of what like... 800 games or so? I do not recall my numbers, sorry.

    And as for CSGO, I have no idea what that is, so I cannot speak to it.

  14. Re:Misery loves company by Carnivore24 · · Score: 1

    Give their champions a graduation cap and gown every time they level up!

  15. Re:This is a load of bunk by davewoods · · Score: 1

    Based on my own games I know if you play 5 games a day you need to file 2-3 reports on average

    That ratio is entirely too high, and indicates something is fundamentally wrong with the system implemented to take care of trolls.

  16. Kicking the dog. by Anonymous Coward · · Score: 1

    Trolling on the internet has become a substitute for "kicking the dog" when one is feeling shitty. Just go online and harmlessly flame people for whatever reason.

    It seems as though there is less and less control in our lives. You can do everything right and still get in the ass. And of course, there are always people out there to blame you for making the "wrong" decisions - "What?! You followed your passion?! How stupid! Go where the money is!" (Of course back when times were good 90's, folks where condemning people for "just doing it for the money".)

    Yeah, I woke up one day and said, "Gee! This is a great day to make the wrong decisions because I really want to fuck up my life!"

    We have become a cruel, shallow, snobbish society. If you are not in a well paying profession, "then who needs you" seems to be the attitude these days.

    I was watching the "making of" videos on Fox for "Cosmos" with Tyson. There were a lot of "arty" people who made it happen. (Sagan's widow - Anne Druyan - is a writer. She's the one that made "Contact" so awesome.) People who helped make it entertaining and informative. That is something scientists or engineers hardly ever do - but the arty people (animators, writers, designers, etc ...) makes that show brilliant and accessible.

    And considering how counter arguments for creationism is peppered throughout, I really think it will get folks who are predisposed to those beliefs to maybe question them.

    And it helps that they point out that many of these scientists were quite devout in their religions.

    It also helps that Neil is this congenial big Teddy Bear of a man. I wish there was a Neil deGrasse Tyson stuffed toy that I could go to bed with.

  17. LOL's community behavior has no comparison by cloud.pt · · Score: 1

    In theory one might seem like trolls are all the same. Whoever thinks like this has never been in a LOL champion select. There's nothing like the community behavior in this game - every single action (or inaction) is an excuse to offend you, your family, your religion, your skin and your country. People will start grieving at minute minus 2 for the right to a strategic position, which is based on first calling in written chat (think 2+ guys with 100ms latency chatting the same position at once), they will continue to do so because of items bought. Never mind you actually dying out of being your first time on a champ - most times you will be offended just because you don't think the same way as others. Even pro teams have these issues. The game is too darn complex (not hard per say, it just branches way too much, has too many variables). People will flame for you picking a champion they don't like - stats wise, gameplay wise, or just for its looks. It's ridiculous. Everybody is in a constant state of dick size comparison, even female players. I have been in more than one TeamSpeak room listening to chicks spamming "pussy" to their entire team, for absolutely disputable reasons. People will go from "newb" to IRL death threats in a matter of minutes, and every day that passes Riot hires thousands of honorary wannabe admins, since 80% of people seem to have the ability to ban. Most of these things might have been seen in FPSs, MMORPGs, or even 4chan, IRC or WWW-wide comment threads. Nothing compares. I would go as far as to say it's part of its glamour - Riot just introduced a matchmaking system which eliminates the primary issue of trolling (position picking). From the time it takes to get inside a queue compared to blind picks, you can figure it's not getting a lot of prime-time ratings. And most games in that mode are actually a breeze, with people actually sending helping words to each other in adversity, something rare.

    1. Re:LOL's community behavior has no comparison by cloud.pt · · Score: 1

      I didn't mean tribunal, I meant outright lies about having ban powers or knwoing anyone who has. Tribunal is a great system, it's just not made for this community. 90% tribunal voters are gona be (sorry to put it like this) butthurt players who will lose 5 minutes of their life on it after a flamewar, so that they can vent it there instead of popping up a forehead vein. It's still an effective system on the short-run because, well, whoever gets warned/banned has a 99.9% chance of actually improving behaviour, as that's the probability of them being a truly offending player (i.e. pretty much every registered user deserved it at one point or another, me included). But on the long run, it's a system destined to fail. This is the type of game that could actually benefit from enforced, centralized communication (which exists to a degree) and a disabled general chat, be it team chat or all chat. Unfortunately nobody is in a hurry to remove a standard feature, and as I said, this society obnoxiousness is part of the charm.

  18. why would i bother with an honour stat? by Anonymous Coward · · Score: 1

    when i can have much for fun trolling your ass?

    I still long for the original Deus Ex multiplayer days. Starting all together in one room... And I'm armed with a flamethrower hahahahaha

  19. Re:There is one, and only one, way to fight trolli by MarkvW · · Score: 1

    Players should be able to hire Matt Dillon to protect them from Griefers.

  20. Re:"Social scientist" by SleazyRidr · · Score: 1

    Science and the idiots who make policies are two completely different things. I'm not sure why you think that social science isn't falsifiable either. Just because you can't make something happen every single time doesn't mean it's completely worthless.

  21. Is LoL still distributing a virus? by Anonymous Coward · · Score: 5, Interesting

    Earlier this year I downloaded LoL from their main page, and it installed Pando Media Player as part of the install.

    Pando then updated itself, and the update installed a nasty virus payload, including a browser hijacker. This is because Pando closed its doors at the end of last year, and its self-update has sense been hacked and now delivers malware.

    All they say on the forums is "just don't install Pando, it isn't actually required, and we plan to remove it someday."

    This is totally unacceptable, since they are distributing the virus now as part of their default install package.

    I am not at all impressed with their diligence.

  22. Re:Misery loves company by drfred79 · · Score: 1

    Exactly, in a way. There are much smarter ways to create happy gamers instead of "We know the only right way to play LOL." The problem with Riot is they are so arrogant. Some people like to play aggressively, others don't. In most gaming communities that's okay. Not on LOL supposedly.

    Use chat logs and scores/ratios to create gamer profiles. Match similar types of players together. Everyone will be happy without feeling forced to say gg after a game. What a insincere and frivolous way to measure gamer happiness.

    Don't passive-aggresively ban players for a week like you're the player's parent. And at least give a reason.

    All it takes is a little data analytics and leaving your neckbeard at home Riot.

  23. Re:There is one, and only one, way to fight trolli by vux984 · · Score: 2

    You'll notice that there was virtually no griefing or trolling in old MMOs. Why? Because you didn't survive a day without the aid of anyone else.

    Quite the opposite. EQ1 fostered such things as deliberately dropping trains on people you were pissed off at. Camping their corpses (in PVP) or training things to a corpse and Feign death / memwipe to leave them there in PVE. They'd also steal your kills, ninja your loot, pull the named after you cleared to him...

    People were absolute douchebags on a regular basis.

    Ever tried to get anything accomplished alone in old school DAoC? Or, hell, EQ? You were dependent on the rest of the server to get your gear back in case you died in some godforsaken corner.

    This part is true, but that just forced the trolls to form into teams of like minded trolls... and that enabled new kinds of team trolling... e.g. having a high level shaman troll heal and buff your low level noobie harrassing troll to make him invincible as he ran around ganking people (in PVP) or make him that much more effective at training etc.

    Then they'd log off their troll alts, login their main, and go off and raid with a large group of 'friends' who thought they were just another fine upstanding player.

    Because trolls are not the game makers' problem, it's the players' problem.

    The players need tools to deal with the trolls though.

  24. Re:There is one, and only one, way to fight trolli by Anonymous Coward · · Score: 1

    You'll notice that there was virtually no griefing or trolling in old MMOs.

    Lord British and the Ultima Online community would beg to differ.

  25. Re:Misery loves company by St.Creed · · Score: 1

    Some people like to play aggressively, others don't. In most gaming communities that's okay. Not on LOL supposedly.

    Uhm... have you ever played LoL? I mean, agressive play is one thing. But having every 5 out of 6 words being an insult or a slur doesn't really help me game. It's not aggressive play, it has NOTHING at all to do with play. And a lot with an inability to express themselves and their frustration at being so bad at the game.

    It just makes me look for another game where I don't have to put up with pre-teens who just escaped from mama's supervision. And that's why LoL is right: they need to protect the normal players from the minority of asshats that can't deal with losing a game.

    --
    Therefore, by the (faulty) logic you're using, you're just a cow with a keyboard - osu-neko (2604)
  26. Re:"Lin equates the use of GG with a handshake at by St.Creed · · Score: 1

    CSGO = CS:GO (Counter Strike Global Offensive)

    --
    Therefore, by the (faulty) logic you're using, you're just a cow with a keyboard - osu-neko (2604)
  27. Re:There is one, and only one, way to fight trolli by Anonymous Coward · · Score: 3, Insightful

    Ensure that people need each other. If people can treat others like an expendable commodity, they will treat each other as such.

    You've clearly never played MOBA's like LoL/Dota.

    Trolling works so well in these games because everybody depends on everybody else. Its a 5v5 game, and if a single person trolls on your team, you are completely screwed. You aren't going to win. That makes trolling very powerful, and the trolls know it, which encourages them to troll all the harder.

    In many games where you don't need teammates so much, you can just stick the troll on mute and move on with their life. So the troll is just wasting his own time. Its not much fun to troll if everybody can ignore you and move on with their lives.

    But LoL/Dota are notorious for their trolls precisely because the games are set up to ensure that you need teammates. The troll is essentially guaranteed that feedback where he knows that he ruined somebody's time even if they stuck him on mute. Its almost guaranteed success for the trolling due to the game structure.

  28. Just take a hardline stance on trolling, etc by asmkm22 · · Score: 1

    Ban any account that does it on the first action. It's not like they don't have server and chat logs to look into this kind of thing, so verification would be pretty trivial. And for those who falsely accuse people of trolling and griefing, well that would get tracked as well. Banned.

    It wouldn't take long for people to either change their behavior or move to another game. But that second option is exactly the reason why companies don't really want to fix the problem.

    1. Re:Just take a hardline stance on trolling, etc by Dopefish_1 · · Score: 1

      Account bans are not going to be as effective as you claim in a free-to-play game.

      It may help somewhat, but the trolls can trivially create a new account or 10 whenever they feel like being an asshole. And they'd get away with it, because they've already had their fun by the time Riot/etc. review the complaint and ban their worthless account.

      --

      #include <sig.h>
    2. Re:Just take a hardline stance on trolling, etc by asmkm22 · · Score: 1

      You underestimate the money people put into this "Free to Play" game. Not to mention the tracking of stats and achievements and other stuff.

  29. Re:"Social scientist" by CharlesDonHall · · Score: 1

    There's a lot to unpack here but I think I understand what you're saying.

    The toxically rigid gender roles you're describing didn't get invented in the 1950's. They've existed with minor variations for centuries. The reason the 1950's look especially bad is because they were at the end of a long static period, just before the 1960's-70's when things started to get dramatically better. (Which isn't to say that there isn't still room for improvement, even today.)

    Now, there were some phony social scientists claiming that these rigid gender roles were the natural order of things, just like there were phony medical researchers claiming that smoking was good for you. And they got a lot of publicity from monied interests who wanted to preserve the status quo. People who were actually doing real social science were able to figure out the problems that rigid gender roles were causing. They didn't get as much publicity as they deserved, but that's not because they were using bad methodology.

    Stephen J. Gould's "The Mismeasure of Man" is a good book on the subject. He talks more about racism than sexism, but it'll still give you a good picture of the kind of dynamic that was in play.

  30. Xbox will become by nobuddy · · Score: 1

    GG, faggot.

  31. Everyone is having an "off day?" by Uloi · · Score: 1

    I tired playing LOL for a while. I liked the game, but I couldn't stand the community. Every game I played featured someone who was crying that someone else took thier character or someone didn't know how to play. Anyone who thinks this is just players having an "off day" is delusional.

  32. Sportmanship by TapeCutter · · Score: 2

    As an old fart "gamer" I find temper tantrums and trolls in the chat window of most games are relatively easy to ignore but the constant flow of bullshit does get in the way of useful communication between teammates. I like the common gaming feature where you can quickly filter a particular troll/spammer out of the chat window by clicking "ignore" on their name. It's a simple and very effective way to clean up the chat window on the spot. I don't use audio chat but it wouldn't surprise me if it had a similar feature.

    Win, lose, or draw, I call 'gg' when I die, a lot of kids don't understand old fashioned "sportsmanship" so it sometimes confuses them and they respond with something like - "How is it gg? We lost!". Problem is, if they are old/sober enough to type coherent comments into a chat window and still don't get the "play nice" thing, they probably never will.

    --
    And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
    1. Re:Sportmanship by cbhacking · · Score: 1

      Meanwhile, in some MOBAs (I don't like LoL, but I've played a bit and used to play DotA, still play HoN, and occasionally play DotA2 or Smite), "GG" has become a term of mockery. Not universally, of course, but I've seen it after one team gets massively more powerful than the other and rather than pushing to end the game, they ignore structures entirely and focus on just killing the opponents over and over again (thus drawing out the game), especially if some people on the other team refuse to forfeit (it happens). There's nothing remotely good about that game - it's trolling, pure and simple - but that won't stop the trolls from saying so.

      --
      There's no place I could be, since I've found Serenity...
  33. anonymous coward by Anonymous Coward · · Score: 1

    Ensure that people need each other. If people can treat others like an expendable commodity, they will treat each other as such.

    Hmm. By ensuring people need each other, you are making them all expendable commodities, beating them to the punch.

    I'm not sure I agree with that. You make it sound as if we just got all the Republicans and Democrats and Terrorists (but I digress) and threw them in the same room together with some 6-year olds (again, digressing) they would just get along.

    I would almost say the better solution is threaten people that if they don't get along, they will have to hang out together. That would seemingly be more effective.

    Of course that's not a very troll friendly territory. If antisocial behaviour has consequences, being the asshole is only half as much fun.

    Interesting post, but it seems entirely contingent on the theory that trolling and "antisocial" behavior are simply a matter of popularity and who is targeted.

    If 10 people are being assholes and 3 are not, it seems like it just depends on who you ask who is "trolling."

    What makes the 10 more trustworthy? They have every reason to lie.

    And what are the consequences for the 10?

    Your system seems like nothing more than let the biggest mob troll away freely.

    1. Re:anonymous coward by Opportunist · · Score: 1

      If your game has really been taken over by trolls, you got far bigger problems.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:anonymous coward by Opportunist · · Score: 1

      The difference is probably that the majority of players of a game (rather than people in an environment) actually has an interest in a "clean" game environment simply because that's what they come into the game for and it's not just a secondary concern. They come to play a game rather than troll.

      If the majority of people that come to your game come to troll, I guess it's time to reevaluate the amount of fun people gain out of playing your game "sensibly"...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  34. "Good game" by fustakrakich · · Score: 1

    Gee, I haven't said that since Pong...

    --
    “He’s not deformed, he’s just drunk!”
  35. Re:"Social scientist" by Intrepid+imaginaut · · Score: 1

    There's a lot to unpack here but I think I understand what you're saying.The toxically rigid gender roles you're describing didn't get invented in the 1950's. They've existed with minor variations for centuries.

    Not really no. The historical reality is that families, generations of families lived under the same roof or in close knit communities for most of history.

    The reason the 1950's look especially bad is because they were at the end of a long static period, just before the 1960's-70's when things started to get dramatically better.

    Better except for the lot of men you mean. Those gosh darned suicide rates again, not to mention graduation rates, criminal sentences, lifespans, and on and on...

    Stephen J. Gould's "The Mismeasure of Man" is a good book on the subject. He talks more about racism than sexism, but it'll still give you a good picture of the kind of dynamic that was in play.

    Oh for pity's sake. Sexism is not racism, women are not a minority and are not now nor ever were oppressed.

  36. Re:There is one, and only one, way to fight trolli by Robotron23 · · Score: 2

    You'll notice that there was virtually no griefing or trolling in old MMOs.

    I call bullshit.

    From 2001 till 2004 I played the oldest of the popular online MMOs; Ultima Online. Trolling occurred through excessive player killing, disruption of guild activities and dungeoneering plus people doing some honest mining. It was characteristic celebrated amongst perpetrators and adrenaline junkies but reviled amongst those wanting a less combative, PvE experience.

    It was already on the decrease when I joined up thanks to the introduction of a non-combat realm. Nowadays a few thousand people yearning for the lawlessness of the old UO have founded their own free servers replicating the 'Wild West' culture.

    Trolling isn't exclusive to new MMOs or modern forums, social media and so on. It was present in the early days of Usenet, the earliest chat rooms and IRC channels, and from the very first online games venturing beyond LAN and Intranet play.

  37. Re:There is one, and only one, way to fight trolli by Opportunist · · Score: 2

    Yes, but a troll can afford to piss off 4 people. It would be very different if HE, and in turn his experience, dependent on those 4 people. To give you an example, in a game I played it was virtually impossible to be a troll, simply because the "top floor" of players was rather limited in numbers and the people who organized the more interesting events were even fewer in numbers. If it became known that you're a nuisance, you were done for.

    It took care of troll pretty fucking quickly.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  38. Re:There is one, and only one, way to fight trolli by fa2k · · Score: 1

    Ensure that people need each other. If people can treat others like an expendable commodity, they will treat each other as such.

    Works both ways. In games like LoL players really need each other. It's 5v5 PvP, frequently with random people. That can mean a lot of more and less justified grief between the teammates. However, if it wasn't as easy for a player to screw it up for the team, maybe it wouldn't be as fun...

  39. Re:There is one, and only one, way to fight trolli by fa2k · · Score: 1

    By the way, I assumed they were using trolling in the new, incorrect sense of being a mean asshole (in the chat, etc). Not really clear from the article what they actually mean by trolling

  40. gg by saleenS281 · · Score: 1

    Seriously, he's determining the amount of trolling going on by the number of people saying GG at the end of games? The biggest trolls I've faced have said "gg", that's half the schtick. They say "gg" just to rub in the fact that they're assholes. How about you start by killing the taunt/laugh/talking shit after the first 30 seconds of the game? The trolls have simply evolved, they now know all they have to do is talk trash in the post-game lobby, and spam everyone with annoying taunting/laughing all game, and they'll never get in trouble, because Riot doesn't give you any option to report a player for any troll-ish action beyond all chat content. gg

  41. Re:There is one, and only one, way to fight trolli by PPalmgren · · Score: 1

    The consequences of their actions aren't there in these games. Free-to-play and reroll as many times as you like and a massive playerbase with only pros reaching the 'top floor.' The top floor of these games is like the Poker guys on ESPN, some do tournaments for a living and make significant amounts of money, so the guy playing 2-3 hours a day rarely has a shot (watch the Free-to-play documentary on Steam).

    HoN at its inception had a lot less trolling due to tracking, kickability, and the $20 accounts, but the sheer nature of the game bred a ton of animosity. Imagine a game of football where one teammate constantly let you down, but without the physical activity to burn out that frustration and that you couldn't ever bench that player for the match. That's what these games are.

    The solution is literally a million dollar question. So many have tried and failed. If someone figures it out, people will flock to it within the genre because new player attrition is awful in DotA 2, HoN, and LoL.

  42. Re:Misery loves company by Dread_ed · · Score: 1

    Playing aggressively is OK. Being offensive is counterproductive for the team, period. Apparently Riot tracks game outcomes and correlates the win loss percentage with reports of offensive behavior toward teammates. Games that have good team dynamics (no trolling/flaming of teammates, etc.) result in a higher percentage of wins.

    And from what Riot is saying, what I think you are calling "playing aggressively" is an anomaly, relegated to infrequent outbursts on a "bad day" potentially by any player. A profile system wouldn't account for this one-off behavior because it is so intermittent and rare. That being said, if you did implement a profile system, would a flamethrower wielding troll with a hair temper want to play with 9 other similarly foul tempered combustonauts? That is an interesting question, and I think the answer is no. I can even imagine the game devolving into a chat room, with everyone so busy insulting each other they hardly even play the game.

    I have played LoL for quite a while and the efforts they have made toward improving player conduct have had an undeniably positive effect on the game experience. Are there times I would like to unload with both barrels on a teammate? Sure there are, and I actually have. However, with the reward system, the player-run Tribunal punishment system (I have never been banned or even reprimanded BTW), and Riot's conveyance of the idea that cohesive teams result in better game outcomes, the knee-jerk reaction to flame someone is tempered and delayed enough to permit a different decision tree to be considered.

    So instead of the usual flame related decisions ("Hmm which would be better to use? Talk about their mom, insult their sexual prowess or orientation, or go for the nuclear option and blast them with n-bombs?") the thought process is subverted to "Should I encourage them, provide positive constructive criticism, make suggestions on team oriented strategies to prevent the same problem, or just let them and the team know its OK and we will recover." This is good thing.

    In some ways, their efforts to use social engineering with a reward and punishment system have made me into a social engineer as well. I look for ways to elicit positive responses from other players that will result in Honor rewards for myself. I also look for opportunities to make bad situations better, make good situations great, and generally help my team with the words I use. Does the team need a leader? Well then I step up and with positive encouragement and proper deference assume that role. Is there a possible conflict developing on the team between players? OK, what can I do to put myself in a position to neutralize that conflict to ensure the health of the team dynamic?

    In summary I will say that their in-game controls have resulted in a much better gaming experience for me and many others. I commend them for their efforts and as a direct result of these efforts I will continue to spend my hard earned coin on frivolous skins, buying champions, and other assorted digital trinkets they offer in endless profusion and permutations. Looks like Riot has revealed in this story the step just before 3) PROFIT!

    --
    When the only tool you have is a claw hammer every problem starts to look like the back of someone's skull.
  43. Re:"Social scientist" by SleazyRidr · · Score: 1

    Is that what you think? So, quantum physics isn't science? Statistics aren't science? What about computational fluid dynamics, that produces quite accurate results, but can't account for every situation, so it won't be completely accurate every time.

  44. Re:Misery loves company by drfred79 · · Score: 1

    Common Situation:"Hey, they can see you right now Player 1, do you mind moving back into the bush fully?"

    Player 2:"shutup and stop complaining you take this game too seriously, this is unranked."

    and then you get reported and you throw your hands up in the air because half the players on this game are contrarians.

    Calling out one player for treating his team as pawns in his high score strategy is also an easy way to make your whole team pissed off.

    "STFU his score is 12/0/1 you are 12/12/400 he is obviously a better team player."

    And then you have the LOL forums. Its a cesspool of hypocrisy and groupthink. As an experiment search for any topic a moderator started that outlines a controversial change. Find the first post that disagrees with the moderator. Then read the next ten posts. They will all defend Riot and convey varying degrees of saying the dissenting player is an idiot and rude for calling the moderator an idiot.

    If you're trolling in LOL and you get put with another group of trolls do you think you care about the game? There could be some type of ven diagram that will have varying shades of grey for troll/teamplayer/cusser/asshole/nice guy/supporter/high ratio kills/deaths/low kills/deaths. It'd be a lot better than to start with a stick, find out its a bad idea and then add a weaker carrot, then dilute the stick. It just shows they are aimlessly trying to adapt their original strategy. I've played since Beta and all I've seen is a homogenization of play styles and attitudes and its not the best attitude and I'll argue to my death its a bad strategy.