Future Airline Safety Instructions Will Be Given By Game Apps
vrml (3027321) writes "They revealed the existence of their project only to aviation safety specialists at the recent FAA Conference on Cabin Safety in Philadelphia (PDF). Now a team of Italian researchers from the HCI Lab of the University of Udine has publicly released the first in a set of aviation safety apps on which they are working. Their mission is to propose novel, first-of-their-kind solutions to a well-known problem in aviation safety: passengers lack preparedness about what to do in aircraft emergencies, and do not pay attention or do not clearly comprehend the pre-flight briefings and safety cards used by airlines to instruct them about safety. So the project is re-inventing safety cards and briefings with new media, turning them into games and apps. The first game they decided to release focuses specifically on the 'Brace for impact' position: players can pose the body of their avatar in the 3D airplane cabin and get a personalized simulation of a crash landing . To win the game, you must save your avatar (and yourself)."
That will do wonders to those that already have a fear of flying.
Next time those safety precautions are being explained, entertain yourself by looking around at your fellow flight guests. It's not like you're missing anything, if the plane comes crashing down having your tray table up won't safe you, so you can just as well enjoy the instructions.
Take a look around. Watch those that are deadly afraid of flying go pale (usually no later than when the instructions get to the "in case of cabin pressure loss" point). And now imagine these people having to go through the interactive experience of crashing.
I think the pre-flight safety drivel will get a lot more entertaining...
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
I hope it's like that "stair dismount" game from a few years back. Pick a position, crash the plane, and get points for how injured your passenger is!
I would love to see a Double Dragon style brawler where you tried to make your way to the emergency exit as fast as possible, bonus points for knocking back into seats people trying to extract heavy overhead items to take with them down the slide.
Or those simply too slow, but then you'd lose points for that - unless you carried them...
"There is more worth loving than we have strength to love." - Brian Jay Stanley
If you want to win a tasteless award, you have to do better than that. A local TV station just started Lost reruns two weeks ago.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Will they kick me off the plane if I lose the game?
The problem is, if I can get my avatar into a position where he's catapulted across the plane, that's a lot more satisfying than actually winning the game.
People understand the safety card just fine, the problem is that in an actual emergency people rarely react rationally. They either revert to "OMG I'M GOING TO DIE, SAVE ME, SCREW EVERONE ELSE, *PANIC*" or they take the placid attitude of what will be will be.
You see this all the time despite safety exercises and evacuation drills, if the building is actually on fire most people will run down the fire stairs (not in a 2by2 orderly fashion), and some special people will run to the elevator.
âoeTell me, and I will forget. Show me and I may remember. Involve me, and I will understand.â
The safety instructions are mostly just telling, because the showing part is, for most passengers, too far away and happens too fast to be useful. Anything that forces the learner to actually do something with the material himself works much better than just telling the material.
Duke-Dont-Nuke-Em
Table-ized A.I.
So they assume that everyone is hugging their smartphone. Are we that far down the Wall-E path - everyone is heads down 100% engrossed online. I cannot but reject that "lifestyle".
Keep an eye on the Muzzies. If they look like they are lighting their shoes or underpants throw water on them.
It's the usual problem of safety douches inventing crap to justify their own purpose. It's useless anyway.
Just don't make me play the game. This sounds like the most boring game i will ever play.
If you're so familiar with the safety briefing that you could give it yourself, then the briefings are working *exactly* as they are intended to!
Emergency preparedness is intended to drill these practices into you so that when the time comes, you don't have to think about what to do, you know what to do. Believe me, in a panic situation most ill prepared people don't calmly assess their surroundings and take the time to look for the instructions, but their first reaction is to get themselves out of harm's way as soon as possible. How do I find that emergency exit now that the cabin is filled with smoke? I looked for it when I boarded and I know that it is two rows behind me. Someone who has never been told to look for this exit may not even realize that it is there, nor will they think to look for the patterns in the lights on the floor that indicate you are at an exit row.
I am a very frequent flier, and could give the safety briefing myself, but I still make an effort to put down what I'm doing and pay attention. Why? Because I want to set an example for those who *should* be listening, since I don't want something that they do in a panic later to cause me harm.
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Count seats to the nearest exit when you are boarding and remember how many and which way to go.
Remember your bubbles always go upwards. In the event you find your self underwater, follow your bubbles upward.
Know how to undo your seatbeat even if upside down or in heavy smoke.
Don't try to bring your luggage/carry-on off the plane. You can replace that stuff.
Exit fast.
What about the people who travel sans electronics such as anyone from murrica traveling to china, north korea or russia, or how about people going on vacation who leave their electronics at home and prefer to actually be disconnected for a week and enjoy them selves in a foreign country. I prefer to go analog and bring a book, which i know must be unheard of in this day and age, but there is something incredibly relaxing about sitting on a beach reading a book under a cabana.
Yeah. I'm going to enjoy this game.
Have gnu, will travel.
I have feeling that the group of people who do not understand pictures on the safety card greatly overlaps with the people who do not understand how to download and use apps on a smartphone.
Nothing makes you feel safer in flight than simulating crashes and escapes. I wonder if they will also simulate the cabin breaking into pieces and crawling over bodies to make your escape.
I know editors are hard to come by, but please let's use the right words. There's an enormous difference between "Future Airline Safety Instructions Will Be Given By Game Apps" and "Future Airline Safety Instructions Could Be Given By Game Apps".
... play up the fact that it is a FREE GAME. Presto, you've just got the attention of about 60% of your passengers. Make it halfway interesting and it might even succeed in transmitting some boring safety content.
You die? That would be kinda scary for somebody about to take off.
You'll play, as an adult mind you, with your instructional game, but only after taking your gummy vitamins. Programming for the wiener whiner society.
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