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It's Time For the Descent Games Return

An anonymous reader writes "Gamers of a certain age will probably remember Descent, a game that combined first-person shooters with flight sims in a way that has never really been replicated. GameSpot has an article calling for a new entry in the Descent series, and it reminded me of all the stomach-churning battles I had as a kid (when the game wasn't bringing my 33MHz 486 to its knees). 'Here's where modern gaming innovations make Descent an even more tempting reboot. From the two-dimensional mines of Spelunky to the isometric caves of Path of Exile, procedurally generated levels help deliver fresh experiences to players in a number of genres. The mines of Descent would be perfect candidates for such creation, and they wouldn't have to be limited to the metallic walls and lunar geology of past Descent games.

Imagine exploring organic tunnels carved by some unknown alien creature, or floating past dazzling crystalline stalactites in pristine ancient caves. Perhaps the influences of Red Faction and Minecraft could also come into play as you bored your own shortcuts through layers of destructible sediment. All of Descent's dizzying navigation challenges could be even more exciting with the immersive potential of a virtual reality headset like the Oculus Rift or the Sony Morpheus. Feeling the mine walls close in on you from all sides could get your heart racing, and turning your head to spot shortcuts, power-ups, or delicate environmental details could greatly heighten the sense of being an explorer in an uncharted land.'"

40 of 251 comments (clear)

  1. Hell Yes! by NDeans · · Score: 5, Interesting

    I loved playing Descent. We had our first LAN party back in the day with that game.

    1. Re:Hell Yes! by Lab+Rat+Jason · · Score: 4, Interesting

      I'm all out of mod points... but I gotta prop this up! Hell YES! I loved this game, and I loved playing with dual joysticks! I'd buy it in a heartbeat... or half a heartbeat if it was on Steam.

      --
      Which has more power: the hammer, or the anvil?
    2. Re:Hell Yes! by DRAGONWEEZEL · · Score: 2

      Good old games has it

      I miss it too.

      --
      How much is your data worth? Back it up now.
    3. Re:Hell Yes! by tiberus · · Score: 4, Insightful

      It was especially fun to go head to head against new players who failed to look up. You know kinda like Khan vs. Kirk.

    4. Re:Hell Yes! by Jane+Q.+Public · · Score: 4, Interesting

      I'm all out of mod points... but I gotta prop this up! Hell YES! I loved this game, and I loved playing with dual joysticks! I'd buy it in a heartbeat... or half a heartbeat if it was on Steam.

      I got the world's best game controller, in my opinion -- the Logitech Cyberman II -- for playing this game.

      And think I still have it... somewhere. But I think it was made to plug into the old game controller ports that don't exist anymore. Or maybe it was the old serial ports... that don't exist anymore.

      It might look funky. But the one side is a 6-degrees-of-freedom controller, with 8 buttons on the other. Beat the heck out of a joystick, because you could do all your 3D navigating with a single control... up, down, left, right, roll, pitch, yaw. It was designed just for something like Descent. In fact it was used as a 3D controller on the Space Shuttle.

      I think the only other true 6DF controller out there was some sphere something. You had to use both hands to move it around so it only had a couple of buttons.

    5. Re:Hell Yes! by Mashiki · · Score: 3, Interesting

      I loved playing Descent. We had our first LAN party back in the day with that game.

      Volition has long said that if they got the rights for it, they'd make new Freespace and Descent games. They still don't have the rights to it, so no new games. I believe the phrase that Volition used was "they'd kill to make them."

      --
      Om, nomnomnom...
    6. Re:Hell Yes! by hairyfeet · · Score: 4, Informative

      Descent was the single handed cause of insane numbers of joystick sales because myself and every gamer I knew back in the day tried that game ONCE on keyboard and then practically ran to the store to grab a joystick with a hat button. Between Descent and Mechwarrior many a joystick was worn out and i would happily find some room on my gaming table for another stick for a new Descent and Mechwarrior Mercs.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    7. Re:Hell Yes! by Chris+Mattern · · Score: 2

      But I think it was made to plug into the old game controller ports that don't exist anymore. Or maybe it was the old serial ports... that don't exist anymore.

      But adapters do exist to plug those things into a USB port.

    8. Re:Hell Yes! by antdude · · Score: 3, Informative

      For me, it was on 26400-28000 dial-up connections including Kali (it still exists). IIRC, the shareware/demo(nstration) had 20 minutes time limit so players would just disconnect and reconnect to rejoin the game at any time. Haha.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    9. Re:Hell Yes! by nmb3000 · · Score: 2

      Descent was the first game that really blew my mind when it came to graphics and gameplay together. The difficulty curve was perfect, and the continued addition of new game elements made it stay fresh (and Descent II was even better at this than the first game).

      It's also the reason I bought (or more acurrately, convinced my father to buy) a very nice joystick. There's a reason fighter pilots don't control their planes with WASD.

      And who can forget the 3D wireframe maps which, towards the end of the game, got insanely complicated? I can't begin to guess how much time I spent trying to figure out just where the hell I was, where the hell I was trying to go, and how the hell to get there :D

      --
      "What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
      /)
    10. Re:Hell Yes! by DigiShaman · · Score: 2

      Oh, there will be a joystick renaissance thanks to Chris Roberts. In a few more days, Star Citizen will have reached 45 MILLION pumped in by fans alone! Think Battle Star Gallactica newtonian physics in flight and battle.

      --
      Life is not for the lazy.
    11. Re:Hell Yes! by thoth · · Score: 2

      I think the only other true 6DF controller out there was some sphere something. You had to use both hands to move it around so it only had a couple of buttons.

      I played Descent using that other controller - the Space Orb 360 (http://en.wikipedia.org/wiki/SpaceOrb_360). It took a while to get use to and I was never proficient, but I got to the next level (among my friends that played) when I thought of the orb as a doorknob that directly controlled my ship, do drape my hand over the controller and pretend I was manipulating my ship: press down, move down; rotate forward, spin the ship along an axis, etc.

      I bought Descent and sequels off GOG purely for nostalgia. I'd love to see a version like this article describes, procedurally generating tunnel mazes, etc.

    12. Re:Hell Yes! by Adrian+Harvey · · Score: 3, Informative

      Drifting off topic, but if we're talking the gaming ports, they weren't serial. They were much, much worse. The joystick potentiometers were connected across pairs of pins in the connector, but then, instead of just making them an input to a DAC or something simple they were basically hooked up as the variable resistance on a 555 microtimer so that the position could be read by triggering the timer and counting how long it took to drop back to it's base state. I know DACs were expensive at the time it was designed, but this choice led to some programs having to busy wait to measure, endless issues with different processor speeds needing to be compensated for, and the requirement to regularly "calibrate" the joystick in each game. I suspect the chances of that precision timing working well on a multi core, variable speed CPU with a real (preemptive) OS and possibly a VM in the mix too, is small.

      A USB device that works as a DAC and pretends to be a modern joystick interface would probably improve the controller no end.

      And yes, I bought a joystick just to play Descent too. But a simpler one than the GP.

    13. Re:Hell Yes! by Spiridios · · Score: 3, Informative

      D3 was a serious let down for the series, followed up by "Free Space" and by then, the ride was over. While Free Space was a decent game, it's inclusion in the Descent series made it drift too far from what made "Descent" Descent.

      FreeSpace came out before D3, and it was never intended to be a Descent game, nor is the universe the same. It was was only named Descent because "FreeSpace" on it's own was trademarked for a disk compression tool. I never played it beyond the demo, but a lot of people enjoyed the game in it's own right.

    14. Re:Hell Yes! by djrobxx · · Score: 3, Informative

      The original Descent and its sequel were open-sourced, there are Direct3D versions of it now that run on modern OSes. I used to use D2X, but there's

      http://www.dxx-rebirth.com/

      which seems to be popular now. Configuring an old game controller should be a non-issue, the game supports full configuration of whatever inputs your controller supports, and the USB/Game port adapters will map all of the available controls to DirectInput pretty cleanly. I played Descent with D2X using an Xbox controller and it worked great. Today's modern controllers with dual analog sticks and buttons galore are great for Descent. :)

  2. Retrovirus by wisnoskij · · Score: 4, Insightful

    It already has, it is called Retrovirus.

    --
    Troll is not a replacement for I disagree.
  3. Along with the 3x speed strafe bug? by UnknownSoldier · · Score: 4, Interesting

    Doom had a ~2x speed movement bug along North-South walls when moving forward and right and looking at a 45 degree off axis.

    Descent had it it 3 dimensions. (Look, down, right, move up, left and forward)

    Part of the charm of older games were the glitches that made the difficult to master but took gameplay to a whole different level.

    1. Re:Along with the 3x speed strafe bug? by tomlouie · · Score: 4, Informative

      Was it really 2x faster? I thought that it was only 41% faster. Vector math: square root (1^2 + 1^2) = 1.41...

      With three axis, you'd get a 44% boost. cube root of (1^3 + 1^3 + 1^3) = 1.44....

    2. Re:Along with the 3x speed strafe bug? by tomlouie · · Score: 4, Informative

      Argh, bad math. 3 axis, square root of 3 = 1.73... so a 73% boost.
       

    3. Re:Along with the 3x speed strafe bug? by angel'o'sphere · · Score: 3, Informative

      That was not a bug in Decent but applied physics.
      Ofc you are faster if you strive over three dimensions and use three 'forward' thrusters simultaniously.
      Should be obvious!

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    4. Re:Along with the 3x speed strafe bug? by Smidge204 · · Score: 4, Informative

      That's not a bug - that's how physics actually works.

      Your walking speed is limited no matter what direction to go since you only have one pair of legs. But in a space ship, the thrusters add up using typical vector addition... in all three dimensions.

      It was literally a feature, and a good one! The most unrealistic thing about it was only that the top speed was limited, which makes no sense for a spacecraft in a vacuum.

      I suppose you have to draw the line somewhere, 'cause real free-floating 3D with proper conservation of momentum would be a real pain in the ass.
      =Smidge=

    5. Re:Along with the 3x speed strafe bug? by UnknownSoldier · · Score: 3, Informative

      Exactly. Game glitches invented all sorts of new things ...

      http://www.cracked.com/article...

      #6. A Bad Mouse Click Leads to Lara Croft's Rack
      #5. A Racing Game Glitch Gives Birth to Grand Theft Auto
      #4. Space Invaders Accidentally Invents Difficulty Curves
      #3. A Disgruntled Employee Invents the Easter Egg
      #2. Street Fighter Accidentally Invents Combos
      #1. A Programmer Sucking at Games Gave Us the Konami Code

    6. Re:Along with the 3x speed strafe bug? by Cochonou · · Score: 2

      In Descent, it's called trichording.

    7. Re:Along with the 3x speed strafe bug? by ildon · · Score: 2

      Specifically in Doom, there was an additional bug beyond the general sqrt(2) bug where if you were pressing up against an axial wall and facing either North or East, you could obtain a speed increase greater than 100%.

      http://doom.wikia.com/wiki/Wal...
      http://doom.wikia.com/wiki/Str...

  4. Descent? Give me X-Wing! by Jmc23 · · Score: 2

    in VR.

    --
    Don't complain about syntax, grammar, or spelling. There is no.hell like input on android.
  5. Decent was descent by WaffleMonster · · Score: 2

    Except was always lost, having no sense of up and down has scarred me for life.

    So bring on a modern GPU powered rift version.. always assumed someone would go there and I would buy it.

  6. LOL ... no ... by gstoddart · · Score: 4, Insightful

    All of Descent's dizzying navigation challenges could be even more exciting with the immersive potential of a virtual reality headset

    Speaking for all of us old fogies who got left behind by modern gaming due to our less than stellar reflexes and spatial awareness ... absolutely no to this.

    I'd probably hurl within about the first two minutes, Descent used to make me dizzy as it was. In a VR headset? It would get messy real fast.

    --
    Lost at C:>. Found at C.
  7. D2X-XL by jerpyro · · Score: 5, Informative

    For those of us who still have the binaries around, the D2X-XL project (http://www.descent2.de/d2x.html) has ported the game engine to OpenGL and has added a number of great things to the project. It supports more players, TCP/IP, and tons of additional features. As with any community project (or commercial project recently) there are bugs, but some of the builds have been quite good. I encourage fans to check out and contribute to the project :)

    I would absolutely play it more if there were a community of descent players ready to go online against (a matchmaking system, for example).

    1. Re:D2X-XL by Anonymous Coward · · Score: 4, Informative

      So this Slashdot article mentions that GameSpot ran an article saying how nice it would be if a new Descent game was released.

      How about some actual news, about something that has actually happened in the last three months (from the time of this article being posted)?

      Descent 2 @ Steam has been made available for $9.99 (on February 19, 2014). Related videos have also been released: Descent 2 video @ Steam: Opening
      Descent 2 video @ Steam: Game Play ... or, for those who wish to get even greather value per penny spent: Descent 1 and Descent 2 @ GoG.com (one payment of $9.99 covers both games). Descent @ Steam ($6.99) is also available.

      For Descent 3, once again GoG seems like it may have an edge:
      Descent 3 with Expansion, @ GoG.com ($9.99)
      Descent 3 @ Steam ($9.99)

      So, regarding this parent post recommending:

      For those of us who still have the binaries around

      ... for those of us who have suffered hard drive crashes, floppy disk damages, or were just too cash-strapped as youth, there are now some convenient, legal ways to get access to those binaries.

      Descent 2 Source Code @ Descent Developer Network (DDN) @ Descent2.com,
      Descent 1 Source Code @ Descent Developer Network (DDN) @ Descent2.com. The code for Descent 1 includes the MINER level editor. It does not include some of the code that was copyrighted by someone else, such as low-level code related to serial port (including modem) handling, and sound libraries. The license says non-commercial use only. A forum post indicates that there are some troubles with those download links, and recommends the Icculus D2X Project for source downloads. That website has Source Code for Descent 1 for PC @ Icculus.org, Source Code for Descent 1 for Mac @ Icculus.org, Source code for Descent 2 @ Icculus.org, plus the source code for the Icculus D2X project, and other downloads like shareware versions and Descent 2 game patches, and references to resources like Descent Developer Network (DDN) which might be of interest to anyone wanting to enhance the source code. Hyperlinks to download official updates/patches for the second game were found at that site, but not for the first game. However, patches for the first game are available, and may be found at TOOGAM's page of Retail Games: section related to Descent (my site which has hyperlinks to download from Interplay, and also hosts the game patches in case Interplay stops hosting those downloads), and mentions other projects like MacDescent3Dfx, and D1X Project.

      The web page for the D2X-XL project, a project mentioned by this parent post, starts with a giant banner that states, “This Project Needs Funding”. (That seems very questionable, as it may be running afoul of the non-commercial clause of the source code release...) The Descent Level Editor (DLE) on the same website, does not have that same funding-se

  8. Re:Descent: Freespace! by Lightsider01 · · Score: 2

    Have you heard the good news that is Star Citizen? Would you like to know more? :D http://www.robertsspaceindustr...

  9. Boss that comes through the walls at you by EnOne · · Score: 2

    I played through Decent and Decent 2. Decent 2 had the helper that would help you navigate through the mazes. (Find power-up, find key, find goal, find boss). I like the idea of a end-boss that chips away at the environment around you as you try to fire and dodge. I also played both Decent:Freespace (1 and 2) games and thought they were the best PC space fighter games created.

    --
    Calvin:Do you believe in the devil? Hobbes:I'm not sure man needs the help.
  10. Ahh Descent ... by LostMonk · · Score: 3, Funny

    20 years and I can still recall that annoying screech followed a moment later by an instant hit from those vulcan-carring robots.

  11. Descent? I'd take decent... by chinton · · Score: 4, Insightful

    Still wait for decent games to make a comeback.

  12. Re:Descent: Freespace! by spiffydudex · · Score: 3, Insightful

    As a Star Citizen purchaser...It'll be a while.....a long while and before you say anything...A dog-fighting module is not a game and provides no story or incentive to keep playing like Descent.

  13. What about Heretic? by drakaan · · Score: 3, Interesting

    With all of the Descent love, I can't believe nobody has mentioned Heretic yet. I only played either of them a handful of times (I was more of an RTS guy than an FPS guy, so Starcraft/Red Alert/Warcraft II was more my thing), but my buddies played both. Ahh, the good old days, when Windows 2000 was fresh and new.

    --
    "Murphy was an optimist" - O'Toole's commentary on Murphy's Law
  14. There was one in yesterdays Humble bundle. by aliquis · · Score: 2

    Others have already mentioned Retrovirus (which look quite much like Descent):
    http://store.steampowered.com/...
    (Damn that was expensive, guess I saw it in some cheapish bundle.)

    The game I'm thinking off though is Strike vector:
    http://store.steampowered.com/...
    http://www.youtube.com/watch?v...
    This was in the $10(?) third tier in the Humble Daily Flying Bundle.

    Personally I've never enjoyed Descent even though it looked cool. Just annoying.
    This game however looked cool, fun and somewhat new.

    (I have no idea whatever it's possible to move around upside down in natural selection, isn't shown here at least: http://store.steampowered.com/...)

  15. I loved descent.. by blahplusplus · · Score: 2

    ... but the real problem was that Descent 3 was not as good as the prior 2. Descent really shined in multiplayer over LAN/Kail/Kahn. Back when I was playing with friends Descent was eclipsed by quake and other first person shooters because they were easier to play and the single player portion of the game always had serious issues.

    I don't have confidence any reboot would understand why Descent 3 failed in terms of single and multiplayer. The developers of the original descent didn't even understand what made descent great then that doesn't bode well.

  16. Descent game engine, open sourced by mrflash818 · · Score: 2

    Was a great game.

    It would be fantastic if the Descent game engine could be open source, if it isn't already.

    --
    Uh, Linux geek since 1999.
  17. NeonXSZ looks interesting. by Dr.+Manhattan · · Score: 2

    A cross between Descent and Tron, with procedurally-generated levels. Haven't had time to try it yet, but it looks worth checking out.

    --
    PHEM - party like it's 1997-2003!
  18. Available on PSX by Nexzus · · Score: 2

    A buddy and I had the game on our playstations, and it was one of the few the supported the Link cable on that system.

    Two CRTs placed near each other, two PSXs , two copies of the game and the link cable made for awesome afternoons.

    Played and controlled well enough, especially since the dual[analog|shock] hadn't been released yet.

    --
    Karma: Can only be portioned out by the Cosmos.