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4K Monitors: Not Now, But Soon

An anonymous reader writes 4K monitor prices have fallen into the range where mainstream consumers are starting to consider them for work and for play. There are enough models that we can compare and contrast, and figure out which are the best of the ones available. But this report at The Wirecutter makes the case that absent a pressing need for 8.29 million pixels, you should just wait before buying one. They say, "The current version of the HDMI specification (1.4a) can only output a 4096×2160 resolution at a refresh rate of 24 Hz or 3840×2160 at 30 Hz—the latter, half that of what we're used to on TVs and monitors. Connect up a 4K monitor at 30 Hz via HDMI and you'll see choppier animations and transitions in your OS. You might also encounter some visible motion stuttering during normal use, and you'll be locked to a maximum of 30 frames per second for your games—it's playable, but not that smooth. ... Most people don't own a system that's good enough for gaming on a 4K display—at least, not at highest-quality settings. You'll be better off if you just plan to surf the Web in 4K: Nvidia cards starting in the 600 series and AMD Radeon HD 6000 and 7000-series GPUs can handle 4K, as can systems built with integrated Intel HD 4000 graphics or AMD Trinity APUs. ... There's a light on the horizon. OS support will strengthen, connection types will be able to handle 4K displays sans digital tricks, and prices will drop as more 4K displays hit the market. By then, there will even be more digital content to play on a 4K display (if gaming or multitasking isn't your thing), and 4K monitors will even start to pull in fancier display technology like Nvidia's G-Sync for even smoother digital shootouts."

30 of 186 comments (clear)

  1. Get a TV by TechyImmigrant · · Score: 2, Informative

    Why pay $1000+ for a 4K monitor tomorrow when you can pay $500 for a TV today?

    http://tiamat.tsotech.com/4k-i...

    --
    I should use this sig to advertise my book ISBN-13 : 978-1501515132.
    1. Re:Get a TV by houstonbofh · · Score: 2

      I have 2 clients with Seiko 4kTVs as monitors and it is fantastic for them. Another case of "This is not what I need, so no one needs it."

    2. Re:Get a TV by TechyImmigrant · · Score: 5, Insightful

      Frame rate is for gamers. Programmers need pixels.

      That's why TFA is missing the right angle.
      4K is great for programming
            1 - You can see more lines of code
            2 - it doesn't require silly refresh rates)
      4K for gaming is silly. It doesn't meet the basic requirements
            1 - your card can't drive it
            2 - the framerate is low)

      Arguing that 4K is bad because it's no good for gamers is like arguing mobile phones are bad because you can't program on one effectively.
       

      --
      I should use this sig to advertise my book ISBN-13 : 978-1501515132.
    3. Re:Get a TV by sexconker · · Score: 5, Insightful

      Frame rate is for gamers. Programmers need pixels.

      That's why TFA is missing the right angle.
      4K is great for programming

            1 - You can see more lines of code

            2 - it doesn't require silly refresh rates)
      4K for gaming is silly. It doesn't meet the basic requirements

            1 - your card can't drive it

            2 - the framerate is low)

      Arguing that 4K is bad because it's no good for gamers is like arguing mobile phones are bad because you can't program on one effectively.

      Are you kidding me? Staring at 30 Hz console output is maddening, and plenty of GPUs can handle 4K @ 60 fps for modern games. I'm sorry if you're trying to run Ubisoft's latest gimped turd, but that's an issue with the game, not a modern flagship GPU. Beyond that plenty of monitors can handle 4K 60 Hz. I have no idea why the fuck this shit got front paged. HDMI 2.0. WELCOME TO THE PRESENT. DisplayPort 1.2. WELCOME TO THE YEAR 2010.

    4. Re:Get a TV by Twinbee · · Score: 2

      Enjoy your mouse cursor and window frame moving at 30fps then, and the associated lag that will bring.

      Instead we should be encouraging movement the other way - towards 120fps which allows for much more lifelike smoother motion. Youtube stuck at 30fps is a thorn in the whole online video sector.

      --
      Why OpalCalc is the best Windows calc
    5. Re:Get a TV by strack · · Score: 2

      I mean, seriously, Seiki needs to hurry up and release a 60hz 4k version of its 38.5 inch display, preferably with a displayport. A 38.5 inch 4k 60hz VA panel would blow the weak ass 28 inch 4k TN panels everyone seems to be pushing today out of the water, especially if they keep their current price point. Ditch the tv tuner and smart tv crap, put in displayport and adaptive sync, and watch it become the monitor for All The Computers In The World.

  2. Occulus Rift by ZouPrime · · Score: 2, Insightful

    Some will call me a troll, but as a gamer I'm no longer interested in 4K video since I know Occulus Rift (and competing VR set) are coming.

    Why spend a shitload of money of a new 4K screen and the video card necessary for an acceptable game experience when I'll be able to do VR with a fraction of the cost and with my existing hardware setup?

    Obviously that's a gamer perspective - I'm sure plenty of people will find 4K for what they are doing.

    1. Re:Occulus Rift by Anonymous Coward · · Score: 2, Interesting

      In it's present iteration, the Occulus Rift might very well fit your current hardware but the requirements for getting a decent amount of pixel per view-angle on VR are brutal. Micheal Abrash's post on the matter is very enlightening: http://blogs.valvesoftware.com/abrash/when-it-comes-to-resolution-its-all-relative/. In short, you'll most likely need a ultra-responsive, insanely dense mini-displays each boasting a 4k x 4k resolution per eye. This kind of resolution plus the latency requirements for VR will indeed demand a very powerful gaming rig.

    2. Re:Occulus Rift by Osgeld · · Score: 2

      you have been able to do that for 2 decades, so the question is why havent you

      I will give you a hint, there is a reason for that, that reason is strapping a thing to your face gets old really fucking quick

    3. Re:Occulus Rift by Solandri · · Score: 4, Informative

      Some will call me a troll, but as a gamer I'm no longer interested in 4K video since I know Occulus Rift (and competing VR set) are coming.

      Why spend a shitload of money of a new 4K screen and the video card necessary for an acceptable game experience when I'll be able to do VR with a fraction of the cost and with my existing hardware setup?

      You're making a fundamental error many people make when it comes to display resolution. What matters isn't resolution or pixels per inch. It's pixels per degree. Angular resolution, not linear resolution.

      I've got a 1080p projector. When I project a 20 ft image onto a wall 10 ft away, the pixels are quite obvious and I wish I had a 4k projector. If I move back to 20 ft away from the wall, the image becomes acceptable again. It's the angle of view that matters not the size or resolution. 20/20 vision is defined as the ability to distinguish a line pair with 1 arc-minute separation. So within one degree (60 arc-minutes) you'd need 120 pixels to fool 20/20 vision.

      This is where the 300 dpi standard comes from. Viewed from 2 ft away, one inch covers just about 2.5 degrees, which is 150 arc-minutes, which can be fully resolved with 300 dots. So for a printout viewed from 2 ft away, you want about 300 dpi to match 20/20 vision. If it's not necessary to perfectly fool the eye, you can cut this requirement to about half.

      In terms of Occulus Rift, a 1080p screen is 2203 pixels diagonal, so this corresponds to 18.4 degrees to fool 20/20 vision, 39 degrees to be adequate. If you want your VR display to look decent while covering a substantially wider angle of view than 39 degrees, you will want better than 1080p resolution. I'm gonna go out on a limb, and predict that most people will want more than a 39 degree field of view in their VR headset.

    4. Re:Occulus Rift by jellomizer · · Score: 2

      Some people like to compute without headaches and vomiting.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
  3. display port by rogoshen1 · · Score: 5, Interesting

    Displayport doesn't have the same limitations that HDMI has at those resolutions. and is available now.

    Nvidia 6xx and ATI 7xxx (not to mention intel hd4000) are not exactly brand new, and available now.

    IF anything, this sounds like "HDMI is showing it's age, use displayport"

    1. Re:display port by complete+loony · · Score: 3, Interesting

      HDMI was showing it's age the moment it was designed. All of the design and planning behind HD TV's was short sighted, as if they never planned to replace it.

      --
      09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
    2. Re:Display Port by sexconker · · Score: 4, Informative

      Why is there no mention of Display Port? Current 4K LCD all accept this, and with the right GPU, you can most certainly drive at 60Hz, full resolution.

      This is more about HDMI being a broken standard to me. I just don't like DisplayPort because it's sort of Apple's thing.

      DisplayPort is AMD's thing, through VESA. It's not Apple's thing.

    3. Re:display port by Anonymous Coward · · Score: 2, Informative

      Oh you mean v1.2 which came out in 2009, and virtually every DP capable graphics card and monitor supports?

    4. Re:display port by Jumunquo · · Score: 2

      Totally agree. Nvidia 6xx has been out for a long time, and a 660 costs like $150. Anyone who buys a 4k monitor for $1000+ is not going to think twice about getting a matching video card. For gamers, in all likelihood, they probably already have one. The article claims a hardware barrier that is simply not an issue.

      The real issue here is the price point. 2560x1440 27" monitors have been around for a long time, but it wasn't until it dropped under $400 that gamers started chomping them up. When they get low enough in price, then the graphics card cost can become an issue for non-gamers who are just using integrated graphics. There's also the issue of whether 2560x1440 at 27" is good enough, esp. for gamers, because given the distance from keyboard to monitor, going bigger than 27" doesn't seem that great, and at 27", 2560x1440 is already so small that most people can't find the dead pixels unless you fill the screen w/ white.

    5. Re:display port by Anonymous Coward · · Score: 2, Insightful

      Building on that, is HDMI 2.0 even shopping yet?

      2009 vs 2015, maybe?

    6. Re:Display Port by Ed+Avis · · Score: 2

      No current DisplayPort standard supports two 4k monitors at 60Hz with a single output. The latest DisplayPort 1.2 will drive a single screen at 3840x2160@60Hz, but current monitors use multi-stream transport (MST) to do so which means the video card sees it as two separate monitors which then must be tiled together - this tends to expose driver bugs. DisplayPort 1.3 will increase the bandwidth but I don't think it has been finalized yet, nor is any hardware available.

      --
      -- Ed Avis ed@membled.com
  4. What?! by RyanFenton · · Score: 5, Interesting

    I'm typing this on a monitor with 3840x2160 resolution, at 60hz right now. I posted about it weeks ago:

    Clicky

    It's like $600 when on sale, and it works superb for coding and playing games. Skyrim/Saints Row 4 plays fine on a GTX 660 at 4k resolution, you just disable any AA (not needed), but enable vsync (tearing is more visible at 4k, so just use that). Perhaps that's just me - but things seem fine at 4k res on a medium-cost graphics card.

    A few generations of video cards, and everything will be > 60-FPS smooth again anyway (partially thanks to consoles again), so I don't really need to wait for a dynamic frame smoothing algorithm implementation to enjoy having a giant screen for coding now.

    I don't see any reason why you'd want to wait - it's as cheap as two decent monitors, and if you're slightly near-sighted like me, it's just really great. See my previous post for a review link and an image of all the PC Ultima games on screen at once.

    Ryan Fenton

  5. Ack! I'll take muh 1080p monitor thank you. by Anonymous Coward · · Score: 2, Funny

    But all I really need is a LCD running 720p.
    Truthfully all I really need is a super vga CRT.
    In all honesty I could live with the warm glow of an ega screen.
    Net net I miss a nice monochrome to get me through.
    All things considered, teletype handles 99% of my day to day needs.
    Actually, I feel like anything more than a single blinking indicator light is pretty decadent.

  6. Bread, eggs, breaded eggs by tepples · · Score: 2

    Frame rate is for gamers. Programmers need pixels.

    What do game programmers need?

    1. Re:Bread, eggs, breaded eggs by Cryacin · · Score: 5, Funny

      What do game programmers need?

      Sleep, generally.

      --
      Science advances one funeral at a time- Max Planck
    2. Re:Bread, eggs, breaded eggs by pla · · Score: 2

      But useless for when you need to run the debugged program full-screen while watching what happens in a debugger, network sniffer, etc. at the same time. There really are times when you need multiple displays not just for the added screen area, but because each display is being used for something different.

      You can still run a cheap 20" 1080p 2nd monitor while using a 4k as your primary.

      I say this as a developer, who until recently used a 4-headed machine for most of my work - I haven't bothered to turn on a 2nd monitor since I got my 4k panel. It has the same combined screen real-estate, covers the same portion of my visual field, and has no annoying bezels between sections of screen. Not to mention, every time a single digitally-connected monitor turns off for any reason (oops, bumped the "input" button again on #3, damn!), Win7 "conveniently" dumps all your icons and programs to your primary... No longer an issue!

      I don't claim that doesn't still leave situations where a 2nd head could come in useful (such as the case you mention), but I'll gladly trade a signifcant improvement 99% of the time, for a minor nuisance the three times a year it comes up. :)

  7. Re:Faggy GUI effects? by pspahn · · Score: 2

    ... clear giant work area for multiple windows.

    All this.

    There are way too many applications I use that fail to do anything useful for multi-monitor setups. There's a few useful features like being able to resize window panels to customize my view better, but I want to be able to tear panels off and put them on a different monitor. To me, that is so vastly more important than just increasing resolution.

    I currently use two monitors. One in landscape and one in portrait and I use them exactly how you'd expect, documents on the portrait screen, video/games/etc on the landscape screen. If I use Photoshop, it's great because I can use the landscape screen for the image and the portrait screen can hold all of my panels ... nice and out of the way. Unfortunately, this is one of the few suites that supports these tear-off panels. I have yet to find an IDE/coding environment that makes me happy in this regard (while also making me happy in others). If I could stand to use Eclipse, I would ... I just absolutely loathe it.

    --
    Someone flopped a steamer in the gene pool.
  8. Ow, the ignorance by jtownatpunk.net · · Score: 5, Informative

    Was that summary written by someone who's never used a 30Hz 4k display?

    A 30Hz feed to an LCD panel is not like a 30Hz feed to a CRT. The CRT phosphors need to be refreshed frequently or the image fades. That's why 30Hz was all flickery and crappy back in the 90s. But 30Hz to an LCD isn't like that. The image stays solid until it's changed. A 30Hz display on an LCD is rock solid and works fine for a workstation. I know. I've seen me do it. Right now. There are no "transition" issues, whatever that is supposed to mean. Nothing weird happens when I switch between applications. Multitasking works fine. I'm playing multiple HD videos without a hitch. Same way the 30hz 1080 programming from cable and satellite plays just fine on LCDs. Gaming's not great but turn on vertical sync and it's not terrible. I'd rather be running at 60Hz but I got my 4k panel for $400. It'll hold me over until displays and video cards with HDMI 2 are common.

  9. Re:Seiki 4k for $500 by Squash · · Score: 2

    Really, it's fine for anything this side of gaming. Even Youtube and local media plays just fine. Very little out there has a framerate over that 30hz mark. The only real downside is that you can only fit one of them on your desk at a time.

    --
    Squash
  10. Re:Over 30yo+ you won't see the difference anyway. by Jumunquo · · Score: 2

    If you watched something with high resolution and a clean picture, like Disney's "Frozen," on a high-quality display, like a Samsung 55", then you should be able to tell the difference b/w 720p and 1080p easily. For many things, it is hard to tell the difference at a reasonable distance. Monitors are different in that you're usually much closer to one. At 24", 720p monitors look like crap compared to 1080p. 4K, however, seems like overkill at anything below 30".

    For gaming, I'm totally with you. For computer gamers, what's really popular are the 27" 2560x1440 monitors that can be overclocked, ideally to 120Hz and that do not have a scalar which reduces response time (which means it can only be run at 2560x1440 and has a single dual-dvi input). Many cheaper monitors will advertise sort of bogus or software-corrected response times that are not representative of real-world use, so it's important to read the reviews. For the more mainstream models, tftcentral is a very good resource. It's trickier if you import from Korea trying to get the magic 120Hz overclock.

  11. Single-tile too by Namarrgon · · Score: 2

    The other nice thing about the Samsung UD590, apart from 4K @ 60Hz, is that it presents itself as a single 4K monitor, rather than two half-size monitors tiled next to each other. That can make a big difference to some uses, like running games at lower resolutions. The Asus PB287Q is another such single-tile 4K monitor.

    --
    Why would anyone engrave "Elbereth"?
  12. Re:Wait for G-Sync vs. FreeSync to finish by gman003 · · Score: 2

    I live in a rather small apartment and would really like a triple monitor setup. So I prefer smaller hardware. I'm also nearsighted and usually take my glasses off when computing for a long period, so smaller, closer displays are actually more relaxing. But to each his own.

    As far as which is technically better, I haven't seen any solid comparisons. G-Sync does use proprietary hardware in the display, which means it has the potential to do a lot more. FreeSync works with existing panels provided they support V_BLANK, which isn't many yet, and none are exposing it to the GPU.

    FreeSync has been incorporated into the DisplayPort standard (as "Adaptive-Sync", an option in DP1.2a and 1.3) but no displays have made it to market yet. G-Sync has the advantage of shipping, but unless it's either far superior in a technical manner, or Nvidia flat-out refuses to support Adaptive-Sync, I expect it to die sometime next year when the competition arrives.

  13. Re:Seiki 4k for $500 by timeOday · · Score: 2

    I got one of the early Dell 4K 30 hz monitors and I can NOT recommend it. You think, "hey, 30hz isn't bad even for a game, it should be fine for web-surfing and Word editing." The problem is the mouse cursor motion at only 30 hz is downright annoying! YMMV but for me that alone ruins it. Now I run that monitor at 1080p (60hz) most of the time and only kick it into 4K to look at maps (which look great!)