3D Windowing System Developed Using Wayland, Oculus Rift
An anonymous reader writes Developed as part of a university master thesis is this "truly 3D" windowing system environment. The 3D desktop was developed as a Qt Wayland compositor and output to an Oculus Rift display and then controlled using a high-precision Razer mouse. Overall, it's interesting research for bringing 2D windows into a 3D workspace using Wayland and the Oculus Rift. The code is hosted as the Motorcar Compositor. A video demonstration is on YouTube.
Now give me kinect interaction with it.
Less productiviy.
Visually appealing stuff is nice, but the best way to use a word processor or a spreadsheet is still the good old flat desktop with no bells and whistles.
"A door is what a dog is perpetually on the wrong side of" - Ogden Nash
Now that we have the mechanism, the next step is policy. I'd suggest rules like these: windows aren't spawned too close to another window, menus and window-modal dialogs float at x distance above the parent window, the cursor leaves a faint glow on windows, windows and the cursor leave a shadow x pixels thick on a desktop plane, a window can't be "rolled" (positioned such that the local X axis isn't parallel to the ground plane) more than momentarily, etc.
Everything cycles around.
This tech existed 10-15 years ago. There were "popular" options for IRIX, and common in CAVE setups.
I attended SIGGRAPH in 2000 or so on an exhibitor pass for a company that was producing a 3D window manager to do exactly this.
I'm out of my mind right now, but feel free to leave a message.....
the best way to use a word processor or a spreadsheet is still the good old flat desktop with no bells and whistles
Unless you want to quickly view more documents than your desk has monitors. This could let you have 180 degrees of documents surrounding you. A securities day trader would climax over this.
Yes but the kid has to write his thesis on something, and let's face it, the gold has been mined out of EE and CS for a long time now.
I think Apple was granted a patent on something similar to this recently (apple wins patents on 3d technology in desktop user interfaces).
http://www.cnet.com/news/apple-wins-patents-on-3d-technology-in-desktop-user-interfaces/
...that they didn't stop to think if they should.
.
I was looking forward to using rift at work, but this looks like a guy is desperately trying to type in a "deploy parachute" command into the terminal while tumbling through the air at horrible speeds.
OMGWTFBBQ kill it with fire now!!!!!1
(just getting that one out of the way early)
Its the 90s all over again. This reminds me of Reboot, but worse.
Physics is like sex. Sure, it may give some practical results, but that's not why we do it
This could be interesting with a custom mouse that added a depth control, such as trading mouse wheel click-ability for pressure sensitive depth (z-axis) motion, although one open issue would be how to hold a specific level of depth navigation without requiring constant pressure. On second thought the Razer mouse thumb controls are probably better for this.
Your comment brought to mind the dopest accessory ever for the NES, as immortalized in the epic film "The Wizard". Yes, I'm referring to the Power Glove.
Those little shits won't stand a chance at Super Mario Bros. 3 now.
Three dimensional UI's aren't any sort of advancement unless you can interact in 3-dimensions.
Ultimately we need to innovate in interaction beforehand. This is cart-before-horse.
There's a reason I don't have 13 desks in my office, and a reason I have a three-wide monitor configuration. I want to see everything at once, not have to sift or "wander" through some 3D space to find what I'm looking for.
Is it just my observation, or are there way too many stupid people in the world?
I'm sure this technology has a lot of potential. Right now it drives me nuts just looking at it. The windows jitter too much and make me want to take my glasses off and rub my eyes 5 seconds into it.
Finding God in a Dog
Faster is not always better for human-computer interfaces if faster misses cues that the user uses to relate one piece of information to another. Ctrl+Tab, despite being technically faster, fails to take advantage of the brain's hardwired spatial relationship processing. It also fails to fill the peripheral vision.
It's UNIX!
I've always wanted a silly interface for virtual machines, where I can walk in a 3D game and there's computers on the table which are showing the picture of the actual virtual machines running on my computer.
*sips coffee*
Try that with this desktop.
I think many of the comment here are missing a major feature. On the description at the github page he mentions this very important component of his research " also by providing a mechanism for applications to request a 3D interface context in the 3D workspace in the same way that a traditional display server allows applications to request a 2D interface context in the 2D workspace". This could be a very interesting development for those working with 3d animation and modeling, as well as providing the possibility of showing information in new ways. Think of a file browser that would be a 3-dimensional tree structure, it might seem a bit outlandish now, but with all of the times that interesting 3D interfaces have been shown in film its about time someone look at defining some kind of structured interface to allow for people to explore the possibility of several 3D interfaces working together.
so a 2d object is required to navigate a "3d" environment? Someone turned stupid.
Nope, just the all-CGI cartoon that Nintendo stole the name of its 2001 game console from. "When the user loads a game, a GameCube drops on a random location in Mainframe."
But if I had a headset strapped on, I'd rather be in an immersive world like OpenCroquet/Cobalt/Qwak[1] (which support VNC for accessing "legacy" applications) than a white space surrounded by floating rectangles.
[1] https://code.google.com/p/open... https://virtual.wf/ http://en.wikipedia.org/wiki/C...
The glasses still have only one focus point. It would probably be better if the objects were at different focal distances, then it wouldn't even be necessary to "alt-tab" (just like when using a laptop outside, you can either focus on the picture on the screen or the reflections of the scenerey, and both appear quite clear). Anyway there's no tech to provide holographic 3D, and this is a possibly useful intermediate, but I just object to saying it's "truly 3D"