Nano-Pixels Hold Potential For Screens Far Denser Than Today's Best
Zothecula (1870348) writes "The Retina displays featured on Apple's iPhone 4 and 5 models pack a pixel density of 326 ppi, with individual pixels measuring 78 micrometers. That might seem plenty good enough given the average human eye is unable to differentiate between the individual pixels, but scientists in the UK have now developed technology that could lead to extremely high-resolution displays that put such pixel densities to shame."
If the average human eye can't tell the slightest difference, what's the point of making displays that dense?
pico and femto pixels hold the same potential
Try drawing a non-aliased almost horizontal black line on white background on a retina display at normal viewing distance; you won't have any problems noticing the staircasing.
This should be very interesting for making tiny projectors.
At this point, we're making consumer grade hardware strain to drive 4K monitors. Pixel density doesn't matter if the device can't easily run at that resolution.
But the LG G3 is already down to 47 micrometer. And it's mostly about battery life.
Finally, our genetically engineered descendants will have displays that won't have noticeable pixels.
At last we will be able to make VR Headsets for Eagles
"the average human eye is unable to differentiate between the individual pixels"
How can they tell if it's working?
Pixel master race.
Why do they mention that and fail to mention devices which present even higher density displays? My Nexus 5 has 445ppi display density.
I find it annoying that despite the existence of common devices which are "better" that the "best" is still considered to be Apple's. Nothing like product endorsement which wasn't [likely] even paid for. At the very least, they should have included the trademark sign to indicate they were making a commercial reference in their endorsement. (They did, at least capitalize "retina" in retina display... that's not quite the same thing and kind of makes it worse.)
They're drawing pictures with AN ATOMIC FORCE MICROSCOPE, and we're discussing it like it's going to be on the next generation of smart phones.
This technology is at the "hey, look at the shadow of this Maltese cross created by the cathode rays!" stage.
How many fall for such marketing ploys as retina displays or 4K resolutions? I supposed the same people who cannot watch a HD movie but must have BlueRay or have 3D TV. The problem I have with this technology is that its always marketed as being needed because its better. I have myself looked at 4K TV's and retina displays from a standpoint of real world content and not the special demo content the manufactures of these products use. Take a streaming content from Netflix or Amazon or even Google Play and your already limited to HD at best and really its compressed HD to start with. Unless your a BlueRay fanatic to boot, the high density pixel displays won't help you. I also do not see bandwidth improving enough with the internet to have all these streaming services move to a even higher definition content then 1080P. Even satellite and cable TV have bandwidth limitations and they do not have the pipes or satellites to do high bandwidth content on all channels. Even going as far back as content production, they have to juggle using anything more then 720P as their costs go up to produce higher res. content.
Just like sports gave up on 3D production as being too expensive and not having the viewers who even have the equipment to view it. The ideal of higher pixel TV's and monitors is just another way to up margins on products. Its like giving you a 700HP car and then govern it to 55 MPH.
I've taken a standard PC, freeware Audacity, and manually generated both Morse Code and Binary data in a simple .wav file using 20kHz - 22kHz "sound" with some fade in/fade out to clean up 'tics'. When played you cannot hear it (the dog goes nuts though). I then used my iPhone and a sound spectrum analyzer (free app) and monitored the inaudible frequencies.
BINGO...
A partition type virus combined with modem type software (but modified to use inaudible sound) could easily perform communication between PCs.
The human visual system is good for at most a resolution of around 1.2 arcminute per line pair. That's an outstanding eye, with outstanding conditions. Granted, looking at a light source like an iPhone screen is in general what I would call excellent conditions, except in the shadow detail areas. If they go OLED, even that will improve.
But the bottom line is, do the math. It's pretty simple geometry. If you exceed what the human visual system can perceive, all you're doing is making marketing hype.
Same thing applies to movie theaters -- where the hype is now 4k. Even Sony admits unless you are sitting in the first few rows of the theater, 4k is overkill and 2k is plenty. If you like the back row, a 4k projection won't give you any improvement over a 720p HDTV signal.
I'm just sayin'... Do the math.
I already can't see the pixels even up ultra close on an iphone 5, I have difficulty on my Samsung Galaxy S3 and both of those displays are only "fairly good" by the new mid 2014 phone standard which is up to over 500ppi
You want to impress me, get OLED happening everywhere, I've done the reading, I understand the tech, the colour range, refresh rate and incredibly black blacks are awesome.
Also, 2d / 3d graphics processors are going to melt pushing this many pixels sooner or later :/
It's good that they're working on this, getting better pixel densities will no doubt have applications somewhere (such as VR, google glass type hardware), but really, I don't want to start seeing 4k phone displays.
So.. you mean I might live to see a 35" monitor with over 300 dpi? (ok, I'll settle for a doubling of the current 100dpi).
SO...... if you paint a white single-pixel width 15 degree line without any anti-aliasing onto a black background, what does the PPI need to be at so you don't notice any jaggies?
300? 600? 1200? 2400 or more?
Why OpalCalc is the best Windows calc
On my screen, the sample pictures they show in the article look just as pixellated as any other picture.
Maybe if they didn't insist on unrealistically high sampling frequencies, to the point where every integrated sound device is running at several times the human sound frequency limit, we wouldn't have this problem.
For computer monitors, though, 4k and even 8k will be completely viable. Sadly, by that point consumers will have soured on UHDTV, because the exact same problems exist with 4k at the theatre as with 4k in the home - people sit too far back from their screens. And since television standards dictate mainstream computer monitor technology, UHD monitors will be around for only a short period of time.
Witness the industry's insistence on standardizing on 1366x768 and 1920x1080 for everything - anything at a higher resolution is simply not sold in US retail outlets. If I go to Best Buy or Micro Center, I'll probably find a 27" 1080p monitor sitting there. *Maybe* the super-pricey Apple Thunderbolt Monitor, which is 27" 1440p, since they also sell Apple products. But if I go online, I can buy a 28" 2160p monitor, from multiple vendors, for about 60-70% the price, displaying literally quadruple the amount of pixels as the (roughly) same size monitor you can get at retail. Only caveat is that it's TN, but all the crap at retail is bound to be TN anyway for the same reason why they're 1080p at 27 inches.
So, yes, 4k is a marketing fad - but, for the sake of your desktop, pray that people are fooled into thinking it's worth paying money for, or you'll be stuck with 1366x768 laptop screens until the end of time.
I'd be plenty happy if I could buy a 24" desktop monitor with 2560×1600 pixels (125 DPI).
Back in 2004 (10 years ago!) I had a Sager laptop with 135 DPI (1600×1200). That was an awesome display, but it seems like we have not made any progress since then: It's either barely stretch for 100 DPI on the desktop or 400+ DPI on a tiny mobile phone. Why can't we get 150 or 200 DPI on the desktop? Am I really the only one who cares?
--Udo.
One possibility would be improving the color range, even if the resolution isn't improved. Rather than cramming in three phosophors per pixel, perhaps we could have four, or more. There's a considerable chunk of color space not well represented by RGB color.
I don't know how much of a difference it would make to TV viewers or gamers, but I know that artists would be grateful for a better color range. The conversion from RGB to CMYK is always a bit of a crapshoot; things that look great on your screen don't look as good when they come back from the printers, and there's a whole range of stuff it doesn't occur to you to try because you can't see it.
I could even imagine that it might be handy for medical imaging and other applications where you want to cram as much information onto the screen as possible: more pixels may not improve things but more colors might. Though more pixels could achieve that as well: it would be nice to be able to zoom in by bringing your face closer to the screen without simply seeing bigger pixels. Head motion is kinaesthetically appealing: you can move in and out without losing your sense of overall place.
Sharp already makes a four-pixel TV, with an added yellow (which is especially helpful in skin tones). I think it would be neat to be able to produce true indigo, violent, and cyan. If this lets you add more phosphors without costing resolution, it might not be a killer app, but it could be a desirable thing.
I wonder how big images to be displayed on such a screen would be, or more important: what camera do you need to be able to support such resolutions?
Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
You could have mentioned a bunch of non-Apple phones available right now, with far higher ppi than those two Apple devices - without fancy future "in 5 years"-tech. And I'm not talking obscure brands either. But I guess that was kinda the whole point right? A small advertisement with a tech article hardly anyone on here will read.
Currently we do have auto-stereoscropic displays (no glasses), but they only account for stereopsis, not accommodation (different focal distances for the eye). In current 3D displays, the 3D cue of stereopsis conflicts with the information from accommodation to a flat plane, and the 3D effect is significantly diminished (and can even cause discomfort or headaches). With an ultra high pixel density display base, lightfield displays become practical, and they can reproduce both stereopsis and different focal depth per image element. Current prototypes I've seen at SIGGRAPH have been very low resolution, as you need a patch of 2D pixels under each microlens (lightfield displays are based on a microlens array with multiple pixels under each lens). I imagine a 1920x1080 microlens array with 32x32 pixels under each microlens. If the display is also high-dynamic range and with extended color gamut, it would be the ultimate visual equivalent to a window into other worlds.
"Politicians and diapers must be changed often, and for the same reason."
Human visual acuity in a healthy human eyeball can discern features as tiny as 30-arcseconds in size. If you holding a retina display device 30 centimeters away from your face, 30 arc-seconds is only 48 micrometers at that distance, while retina displays use a resolution of 78 micrometers. Further, because the Nyquist-Shannon sampling theorem suggests that you will need at to sample at at least double the highest frequency of a signal to receive the signal with minimal distortion, suggesting that a true retina display would need pixels that are only 24micrometers in size, and not 78.
So basically, increase the resolution by a factor of slightly more than three, and then you're looking at something that you could truly call "retina".
File under 'M' for 'Manic ranting'
It's called a CRT ya fucking idiots. Fuck this website now, bunch of god damn mouth breathers who wouldn't know technology if it raped them.