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Is Dolby Atmos a Flop For Home Theater Like 3DTV Was?

An anonymous reader writes: Object-based audio is supposed to be the future of surround sound. The ability to pan sound around the room in 3D space as opposed to fixed channel assignments of yesterday's decoders. While this makes a lot of sense at the cinema, it's less likely consumers rush to mount speakers on their ceilings or put little speaker modules on top of their existing ones to bounce sound around the room. Leading experts think this will be just a fad like 3DTV was. What do you think?

197 comments

  1. What do I think? by Frosty+Piss · · Score: 3, Insightful

    I think: "File Not Found".

    Bad linky...

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    1. Re:What do I think? by rmdingler · · Score: 1
      By bad, you mean a link back to a prior shudder Slashdot story, then yes. Maybe they fixed it.

      This smacks of the sort of home movie experience purchased by people who already have the newest hyper-resolution televisions.

      For the If it's this or the light bill crowd, market share will be on the order of shoe size.

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    2. Re:What do I think? by ShaunC · · Score: 1

      ARR HREF="http://fuck.beta, me hearties!
      >

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      Thanks to the War on Drugs, it's easier to buy meth than it is to buy cold medicine!
    3. Re:What do I think? by Anonymous Coward · · Score: 0

      Try that link again, bot from the homepage and the article. My guess is that you typed your troll before trying the actual link.

    4. Re:What do I think? by Anonymous Coward · · Score: 1

      Clearly you are a moron, idiot, pinhead, and probably about 16.

      Amazingly, from the article itself, the link leads to the SAME fucking article.

    5. Re:What do I think? by Anonymous Coward · · Score: 0

      Perhaps you didn't check the actual link before posting your comment, or perhaps you meant to post as Anon because you wanted to troll.

      The link is in fact broken (for now - though they will fix it eventually). Here is what the adults think it might be: http://www.audioholics.com/aud...

    6. Re:What do I think? by rmdingler · · Score: 1

      I'm not sure

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      Happiness in intelligent people is the rarest thing I know.

      Ernest Hemingway

    7. Re:What do I think? by rmdingler · · Score: 1

      Your tone.

      --
      Happiness in intelligent people is the rarest thing I know.

      Ernest Hemingway

    8. Re:What do I think? by rmdingler · · Score: 1

      I like

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      Happiness in intelligent people is the rarest thing I know.

      Ernest Hemingway

    9. Re:What do I think? by AmiMoJo · · Score: 2

      It's okay, no-one was going to read it anyway.

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  2. im a music mixer in hollywood... by Anonymous Coward · · Score: 1, Informative

    and yes, you dont have enough speakers and amps for atmos at home. sound bars wont make it. hell, most people i know have their 5.1 systems setup wrong.

    1. Re:im a music mixer in hollywood... by Anonymous Coward · · Score: 1

      and yes, you dont have enough speakers and amps for atmos at home. sound bars wont make it. hell, most people i know have their 5.1 systems setup wrong.

      I have more speakers than your puny mind can even imagine. Don't assume things about people.

    2. Re:im a music mixer in hollywood... by Anonymous Coward · · Score: 0

      Facebook friends don't count as speakers.

    3. Re:im a music mixer in hollywood... by lgw · · Score: 3, Insightful

      I have 2 speakers. It's the right setup. Center channel is clear, since they have good stereo imaging and each "object" in the front stage sounds like it comes from right where the mixer put it - you don't need more than 2 speakers when your listening positions are close together. (Well, unless it's a badly mixed movie and you can't hear voices over the noise, in which case being able to boost the center channel would actually help a lot).

      As far as the rear? I bothered with rear speakers for years - what a waste. Nothing but noise there. The novelty of hearing a chopper fly over gets old fast. My living room is cluttered enough without that crap.

      --
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    4. Re: im a music mixer in hollywood... by Anonymous Coward · · Score: 0

      Clearly you aren't a gamer.

    5. Re:im a music mixer in hollywood... by iluvcapra · · Score: 5, Informative

      and yes, you dont have enough speakers and amps for atmos at home. sound bars wont make it. hell, most people i know have their 5.1 systems setup wrong.

      I'm a sound designer in Hollywood, my credits include Men in Black 3 and Zero Dark Thirty.

      The main promise of ATMOS was that it wouldn't matter how many speakers you had -- a mixer could prepare a final mix in Atmos in his 60-horn room, but then when the bitstream on the DCP or Blu-Ray was decoded in the theater or home, it wouldn't matter if the end-user had a 60-speaker Atmos rig, a 9.1, a Barco Auro speaker system, a 5.1, a stereo or even a mono. The Dolby renderering algos would simply take the panned objects and automatically render the correct audio stream for each speaker, as a function of the speaker's position relative to the listener. The Dolby RMU is just a glorified OpenAL audio engine, it gets fed audio streams that have an alt/azimuth data envelope, and this envelope is transformed down to whatever speaker array the end user has.

      What's even more interesting is you could have a significantly more complex speaker array than the person who mixed it -- maybe he mixed it with 32 speakers, and you have some future-ready system with 100 -- and the renderer will still do the Right Thing and expand the spatial resolution accordingly. Atmos mixes are future-proof for any simple, non-phase-related speaker array.

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    6. Re:im a music mixer in hollywood... by SuricouRaven · · Score: 4, Interesting

      What could be done by reversing this process from the stream? There's a nifty trick on surround sound - some sounds you'll find the center channel is used for lyrics and the sides for instrumentals in songs, making it trivial to isolate them and get clean audio for redubbing with. If it works as you describe, would that make it easy to pull out individual instruments or effects? That could be useful for hobbyist remixers.

    7. Re: im a music mixer in hollywood... by Anonymous Coward · · Score: 0, Troll

      That's a good thing. There's enough of you fucking losers as it is,

    8. Re: im a music mixer in hollywood... by Anonymous Coward · · Score: 0

      oh so what should he be doing? Throwing money at girls in the hope for a little action every now and then? Bearing the mantle of marriage and family while society spits in his face?

      Gamers might not be at the top socially, but they're definitely above the beta-provider-slaving majority in terms of life contentment.

    9. Re:im a music mixer in hollywood... by iluvcapra · · Score: 4, Informative

      The way Atmos works is it can carry up to 128 individual audio channels. 20 of these are set aside for two discrete 9.1 mixes (mixers choice what goes in those), the remaining 108 are set aside for individual pannable objects. In the file themselves, these audio objects are full-rez and lossless; however, these objects don't "live" all the time, the mixer can use them for a few seconds here and there. Nothing as general as "all the dialogue" or "all the car sound effects" lives in the pannable objects throughout the entire project.

      There are discrete sounds in the Atmos bitstream itself though, and in principle it would make remixing easier, so I suspect you'll never see an Atmos bitstream in a consumer format without DRM.

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    10. Re: im a music mixer in hollywood... by Guspaz · · Score: 1

      Gamers use headphones.

    11. Re:im a music mixer in hollywood... by Xipher · · Score: 1

      I would equate it to how a lot of sound is done in 1st/3rd person video games.

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    12. Re:im a music mixer in hollywood... by msobkow · · Score: 3, Interesting

      What I'd like to hear is an orchestra recording which mics each instrument and gives each of them a channel. It'd be interesting to see how well Atmos can recreate the sound stage of a full orchestra.

      If it can't do that properly, then it's a useless fad, because that's just presenting a "static" sound image, not a moving one. I have a strong suspicion it relies on moving sounds to mask the fact that it's not very accurate about positioning them.

      --
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    13. Re: im a music mixer in hollywood... by Mashiki · · Score: 1

      Come on man, most people I know who game have either 5.1 or 6.1 setups these days. Most gamers who use headphones do so because either other people whine and complain about it, or they play competitively, or play MMO's. Headphones are nice and all, but they don't approach a surround setup when you can enjoy it to it's fullest.

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    14. Re:im a music mixer in hollywood... by Chas · · Score: 3, Insightful

      Paul,

      When has DRM seriously hindered anyone (but legitimate consumers) from accessing desired content?

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    15. Re:im a music mixer in hollywood... by Noah+Haders · · Score: 1

      here's the problem - my major concern is whether it will increase my enjoyment of Maru videos. If this mindset is more common in the marketplace than the multi-speaker mindset, then atmos has a problem.

    16. Re:im a music mixer in hollywood... by iluvcapra · · Score: 1

      Three minute videos with terrible sound and multiple opportunities for ad insertion are definitely what Google wants you to watch...

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    17. Re: im a music mixer in hollywood... by Anonymous Coward · · Score: 0

      Unless you mean you want to blast it to the point it's no longer sound you hear and instead becomes sound you feel a good pair of headphones is just as good or better.

    18. Re:im a music mixer in hollywood... by iluvcapra · · Score: 3, Insightful

      This is why I suspect Dolby Atmos will never be put on a consumer format.

      "Paul" is my boss.

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    19. Re: im a music mixer in hollywood... by sexconker · · Score: 1

      Headphones are good for stereo sound. They are trash for surround sound, and the "surround sound headphones" are even worse for it.

    20. Re: im a music mixer in hollywood... by Anonymous Coward · · Score: 0

      I'm a gamer and I never use headphones it defeats the purpose of my kick ass stereo I didn't pay $1200 to use headphones. I need to blast it for pretty much everything and luckily my old lady is a gamer as well. There is a downside though, it's harder to get downtown service while gaming because she's gaming.

    21. Re:im a music mixer in hollywood... by sg_oneill · · Score: 2, Informative

      What I'd like to hear is an orchestra recording which mics each instrument and gives each of them a channel. It'd be interesting to see how well Atmos can recreate the sound stage of a full orchestra.

      Before he died, Frank Zappa was exploring this very idea. His performances with the Ensemble Modern where usually mic'ed with one mic per instrument, then he'd have a surround sound desk where all the instruments could be panned around the room and so he'd incorporate motion into his compositions. Apparently he either did or was going to (death has an unfortunate way of interfering with ambitions) do this in a live setting so the audience could hear the instruments "flying" around over their heads. It would have been pretty spectacular, even if most people where mystified by his avant garde serialist classical music.

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    22. Re:im a music mixer in hollywood... by Anonymous Coward · · Score: 1

      95% of people don't even have a Home Theater, they use the TV's default Speakers.

    23. Re: im a music mixer in hollywood... by Anonymous Coward · · Score: 0

      Logitech's G35 was pretty excellent with precisely positioning sound sources in games (Quakelive, UT2004, CS). It didn't work so well for movies, sound effects were way too loud compared to speech. Unfortunately the build quality didn't live up to the € 135 it cost back then.

      That said, the technology certainly is there to build a decent surround headset

    24. Re:im a music mixer in hollywood... by CRCulver · · Score: 1

      What I'd like to hear is an orchestra recording which mics each instrument and gives each of them a channel.

      Even when recording for SACD with 5.0 sound, labels try to keep the number of microphones down: more does not necessarily equal better.

      In any event, preexisting surround systems were not really designed with classical music in mind. The rear channels are low-resolution, which is a problem for classical works (e.g. Stockhausen's Carré, Langgaard's Music of the Spheres, even some Bach organ recordings), as some performers are placed behind the audience and they really need to be heard in the same high resolution as the ensemble coming from the front channels.

    25. Re:im a music mixer in hollywood... by Anonymous Coward · · Score: 1

      Atmos cannot recreate the radiation patterns of the instruments. Also, there will be phase problems if you try to isolate instruments using close mics.

      Better for doing this is a wavefront system, where you capture the whole wavefront of the soundwaves approaching the listener. This is a phase accurate system, so you can hear the position of each instrument in the same way as a listener in the concert hall would. Dolby are not so interested in this, as film soundtracks are normally created by artificially layering a multitrack, rather than making a live recording.

    26. Re:im a music mixer in hollywood... by ed1park · · Score: 1

      It's because of posts like these, I continue to read slashdot. Thank you.

    27. Re: im a music mixer in hollywood... by Anonymous Coward · · Score: 0

      Most new tvs re very limited in their audio out ports too.

    28. Re:im a music mixer in hollywood... by the_skywise · · Score: 1

      Muad'dib, even GOD hasn't seen the number of speakers I have!

    29. Re:im a music mixer in hollywood... by TheRaven64 · · Score: 2

      The useful gadget to sell would be something cheap (under $50) that has a small array of microphones and listens to a predefined set of tones, then produces calibration data telling your audio source what it needs to do to compensate for the poor acoustics and speaker placement in the owner's living room.

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    30. Re:im a music mixer in hollywood... by Anonymous Coward · · Score: 0

      > This is why I suspect Dolby Atmos will never be put on a consumer format.

      Onkyo, Denon, and Pioneer all suspect otherwise.

    31. Re:im a music mixer in hollywood... by tapi0 · · Score: 1

      that's how many amplifiers have been working for a while now (Yamaha are especially good at this with their discrete and sound projector lines)
      Any new atmos enabled amp will have exactly that - see https://www.youtube.com/watch?... home theatre geeks
      but a separate mic as you suggest isn't going to do very well....what's it going to tell your source/amp and what is it that you expect your source or amp to do with the info (if there was even an interface, so it could receive the info)?

    32. Re:im a music mixer in hollywood... by k31 · · Score: 1

      Thanks for the info.

      I think the article overall is just a clever ad for it. Just like everything has Surround now, even if you don't want it, everything will come with Atmos, even if you don't want it. It is not a fad, it is just a next step up. I see it helping home theaters and enterprising people could make viewing rooms like the "love hotels" in Japan, since you know, making your own job is all the rage now again.

    33. Re:im a music mixer in hollywood... by nabsltd · · Score: 1

      In any event, preexisting surround systems were not really designed with classical music in mind. The rear channels are low-resolution, which is a problem for classical works (e.g. Stockhausen's Carré, Langgaard's Music of the Spheres, even some Bach organ recordings), as some performers are placed behind the audience and they really need to be heard in the same high resolution as the ensemble coming from the front channels.

      Modern loss-less multi-channel codecs (Dolby TrueHD, DTS-HD MA) have full-resolution in all channels, so software isn't a problem.

      As for hardware, it is true that many installations use smaller speakers for the surround channels, but this does not mean they have generally lower resolution for the vast majority of the audio spectrum. Smaller might limit bass response, but much of the truly low bass is essentially non-directional and is handled by subwoofers instead of the surround speakers. Even so, it's not that hard to add one or two more subwoofers to restore the tiny bit of lost directionality from having only one.

      Everything I noted applies only to home installations...professional installations almost always have all the required extras to make the surround channels the equivalent of the front.

    34. Re:im a music mixer in hollywood... by iluvcapra · · Score: 2

      This really isn't how we do music recording. I had the opportunity to work with John Eargle before he passed on, he had a bunch of Grammys and had done hundreds of classical and jazz albums, and his standard rig for live-house music recording was an 8-track recorder, with maybe 2 of those tracks set aside for spot mics -- the rest were a Decca tree or other stereo array, plus room mics. We use more spot mics for film music recording, but we do that specifically so we can reposition and alter the relationship between the soloist and ensemble, not to preserve it.

      Also, nobody uses the pannable objects for music, it's just not done. The composer's scoring engineer makes a 7.1 or 9.1 and this is what you end up hearing.

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    35. Re:im a music mixer in hollywood... by iluvcapra · · Score: 2

      Better for doing this is a wavefront system, where you capture the whole wavefront of the soundwaves approaching the listener.

      There is a film wavefront synthesis system: IOSONO. There were a few screens at the Mann Chinese here in LA wired for it, it sounds amazing and you get real 3D depth through the screen, but it never really caught on for business reasons. These mixes didn't use live recording either, they were multitrack, but IOSONO had a panner algorithm that could position a sound source in depth by artificially synthesizing a wavefront for it.

      Dolby isn't interested in this because the theaters aren't. Dolby didn't really want to make Atmos: AMC came to them and asked them to develop a sound system that would justify a $20 ticket in AMC's premium rooms. The Atmos speaker array is the "Fuck It, We're Going to Five Blades" approach, and the theater owners make sure that all the speaker emplacements are clearly visible to the audience, so they know that they're paying for all those speakers, and Moar is Better.

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    36. Re:im a music mixer in hollywood... by StandardCell · · Score: 1

      That isn't cinema Atmos, but consumer Atmos. There's a difference, especially in the way it's carried. If you doubt me, analyze the HDMI connection to the A/V receiver versus what is in a DCI-compliant box. Basically, there's a 5.1 or 7.1 channel bed and extra objects for the effects in 3D, but far fewer objects and the channelized mix is all you get. In a true object-based reproduction environment, the objects are all that should be used and that's not what's there.

    37. Re:im a music mixer in hollywood... by iluvcapra · · Score: 1

      I dunno, keep an eye out and see if titles are actually released in it. I haven't seen any studios or distributors making any pledges, it could all just turn into the next BD-Live.

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    38. Re:im a music mixer in hollywood... by StandardCell · · Score: 1

      Again, you highlight the key argument here: how is the incremental cost justifying the incremental benefit? 3D did the same thing and I doubt the theater owners ever recovered their investment.

      P.S. Thanks for your comments. They're very enlightening.

    39. Re:im a music mixer in hollywood... by iluvcapra · · Score: 1

      Actually late update- a guy on the crew of Transformers tells me they'd pan music as objects occasionally. The choir would be panned to the ceiling, among other things.

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    40. Re:im a music mixer in hollywood... by iluvcapra · · Score: 1

      Again, you highlight the key argument here: how is the incremental cost justifying the incremental benefit? 3D did the same thing and I doubt the theater owners ever recovered their investment.

      3D doesn't actually cost theaters that much. The business model is very slick for them-- all the projection hardware is leased from Real3D (or whatever) and paid for with some percentage/per-seat formula off the top of each ticket sold. Real3D handles all the glasses, the DCP and other delivery chain items are basically the same. The downside risk to offering 3D for an exhibitor is actually quite low, the upfront costs are marginal and they're effectively guaranteed a return as long as they get butts in seats.

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    41. Re:im a music mixer in hollywood... by iluvcapra · · Score: 1

      This is something I don't have enough information on -- I figure they're doing something like this, but Dolby is being somewhat vague with the branding and not really making a clear distinction.

      I wonder how much this will complicate mixes though. As it is, we can spend a month doing the final mix on a big action movie, and then two months making all of the deliverables:

      • 7.1 (2D and 3D)
      • 7.1 home theater (2D and 3D)
      • 5.1 (2D and 3D)
      • 5.1 home theater (2D and 3D)
      • Atmos (2D and 3D)
      • Auro 13.1 (2D and 3D)
      • Auro 11.1 (2D and 3D)
      • IMAX (which has its own system) (2D and 3D)
      • stereo
      • Dolby SR (2D and 3D)
      • Dolby Pro Logic 2 (2D and 3D)

      All of these mixes are slightly different, mixed on appropriate speakers, and then you do a second version of most of these for the 3D, to accentuate panning effects. I guess to this we'd add to that the Atmos home theater mix.

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    42. Re:im a music mixer in hollywood... by Anonymous Coward · · Score: 0

      My amp does that. I was able to buy fairly cheap speakers. They're amazingly good for the price, but have poor some pretty frequency response curves. It was painfully obvious when I hooked them up. Then I took the mic that comes with my amp and set it on my sofa. Told it to compensate. It compensates for frequency response, room dynamics, and even does some echo cancellation. It figures out which speaker channels I have hooked up and maps the missing ones to existing channels. Afterwards the sound was amazing. I did have to be very careful where I placed the microphone. I tried a number of places. You don't want to compensate for a bad corner of the room and make the rest of the room even worse. I found the sofa worked best.

    43. Re:im a music mixer in hollywood... by SeaFox · · Score: 1

      Dolby isn't interested in this because the theaters aren't. Dolby didn't really want to make Atmos: AMC came to them and asked them to develop a sound system that would justify a $20 ticket in AMC's premium rooms.

      Don't these two sentences kinda contradict each other?

    44. Re:im a music mixer in hollywood... by Anonymous Coward · · Score: 0

      If the system can detect the speaker placement this would be godlike for non-optimal setups. You can't fix everything in a crappy setup, but since most people do not have full flexibility in their speaker setup (wife complains, you gotta walk somewhere, suboptimal room shape etc) adjusting timing and volume based on the actual setup instead of the perfect setup would help a lot.

    45. Re: im a music mixer in hollywood... by Anonymous Coward · · Score: 0

      surround sound headsets are horrible, no argument there, and I am not talking about gaming "headsets" either. There's all kinda of positional audio for games and they work just fine on stereo headphones. A good, couple hundred dollar pair of headphones and probably a headphone amp, will sound just as good as a 5.1 setup with top of the line speakers for far cheaper. They can still do positional audio through most sound card drivers pretty well actually (or razer was giving away their own free 3d positional sound software for awhile) and you can actually use voice coms without blasting the game noise and other people's coms back through your own setup.

      If all you are doing is loading up the latest modern warfare or whatever and going though single player, those considerations probably don't matter. At that point we're not even playing the same genre of game.

    46. Re:im a music mixer in hollywood... by Unknown+Lamer · · Score: 1

      You can do that already (just add some linux nerdery): grab a cheap room correction mic and a bit of Free Software. I don't think it can help with speaker placement, unfortunately. There are spatial microphones intended to be used with an ambisonic mixing system, but they are pretty pricey. I kind of wonder how hard it would be to adapt room correction to deal with speaker placement too (I hear "very difficult" and "hope you paid attention in diff eq").

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  3. Sound is a fad. by Anonymous Coward · · Score: 1

    The return of silent films is coming, mark my words.

  4. 3dTV is a flop? by Anonymous Coward · · Score: 0, Informative

    Then why do all the TVs over 50 inches include it?

    1. Re:3dTV is a flop? by Anonymous Coward · · Score: 0

      Then why do all the TVs over 50 inches include it?

      This is Slashdot. They don't recognize those pesky "facts".

    2. Re:3dTV is a flop? by Anonymous Coward · · Score: 0

      I have the "feature" on my 50 Inch, never used it. Its not "3d" at best its 2d Iso.

    3. Re:3dTV is a flop? by PNutts · · Score: 1

      Then why do all the TVs over 50 inches include it?

      Not true.

    4. Re:3dTV is a flop? by Oligonicella · · Score: 2

      If you gotta wear glasses, it's not 3D.

    5. Re:3dTV is a flop? by dugancent · · Score: 2

      Because it's another notch I the feature list that no one uses, or cares about.

      That said, I have a sixty inch I just bought that doesn't have 3D.

      --
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    6. Re:3dTV is a flop? by Anonymous Coward · · Score: 0

      They don't. In fact, the majority don't. A quick search of fry's for their first category of TV over 50" says 32 have 3D, 47 don't.

      There's also lots of stats you can find out there that back up that not only do the cheaper non-3D ones sell better, but that when people do buy a 3D TV it wasn't the 3D feature they bought it for, and they didn't see it as a positive.

    7. Re:3dTV is a flop? by Guspaz · · Score: 0

      Huh. Should I get LASIK to improve my depth perception, then?

    8. Re:3dTV is a flop? by Noah+Haders · · Score: 1

      because it is nearly free to add from a hardware perspective, and some companies believe it helps them when people spec check at the wall of tvs at best buy. here are my major concerns for an hdtv:
      1) how quickly does it turn on when I press the power button?
      2) what is the remote like?

      want to see a pissed off best buy drone? ask to see the remote for a particular TV.

    9. Re:3dTV is a flop? by ArcadeNut · · Score: 1

      Not all of them do. I have a 65" and it's "3D Ready" (like a lot of the TV's), which means for another $400 you can upgrade your set to have 3D. The upgrade usually consists of a box you plug into the TV and a set of glasses.

      No thanks.

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    10. Re:3dTV is a flop? by sjames · · Score: 1

      A desperate industry attempt to push 3D and make larger lists of bullet points.

      If you want to see how well it is catching on, you have to look at sales of extra glasses and how sales of 3D vs. non 3D content compare.

      Those figures suggest that people won't actively refuse 3D capability but rarely if ever actually use it. They further suggest that 3D capability is a weak selling point at best.

    11. Re:3dTV is a flop? by Anonymous Coward · · Score: 1

      Then why do all the TVs over 50 inches include it?

      This is Slashdot. They don't recognize those pesky "facts".

      The facts are:
      1. That's not a fact. Plenty of models 50 inches and larger don't have it.
      2. They are focusing on the high-end of the market. Where buyers are less worried about price, and more likely to buy things which have "all the bells and whistles" just to have them.
      3. Manufacturers are already reducing the percentage of models which have "3-D" capability, but the existing ones aren't moving all that fast and it takes time for them to work out of the supply chain.

    12. Re:3dTV is a flop? by gl4ss · · Score: 1

      more like twenty to fifty bucks for the glasses nowadays. ..since the 3d ready tv is already 400-500 bucks..

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    13. Re:3dTV is a flop? by peragrin · · Score: 1

      Why do you think 3D tv was a failure? most people don't have depth perception that is adequate enough to watch it without headaches.

      That and you had to wear ugly glasses. So many people who can barely read won't wear glasses unless some one forces them too.

      --
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    14. Re:3dTV is a flop? by Anonymous Coward · · Score: 0

      3D is being created in your head, not your eyes. No matter if you wear glasses or not. The "stream" to the brain from a single eye always is 2D

    15. Re:3dTV is a flop? by Golden_Rider · · Score: 2

      Then why do all the TVs over 50 inches include it?

      Included =/= being used. My TV is 3D capable, yet I never use that feature, because I consider it to be a gimmick. If there had been a cheaper version of my TV without 3D capability, I would have bought that one (same for all the "smart TV" Internet features, btw - all I want is a huge display with a couple HDMI inputs...). Sadly, that option did not exist. My totally unscientific research among friends/relatives shows that if they have a 3D TV, at most it has been used for one or two 3D movies like Ice Age "for the kids" to try it out, and that's it.

    16. Re:3dTV is a flop? by enharmonix · · Score: 1

      There's also lots of stats you can find out there that back up that not only do the cheaper non-3D ones sell better, but that when people do buy a 3D TV it wasn't the 3D feature they bought it for, and they didn't see it as a positive.

      I always knew the majority of people didn't care about 3D, but I'd still like to think it's not going away anytime soon. Surely there's enough of a die-hard market that high-end TVs will still include a 3D option? I can only hope. Admittedly, I don't watch a lot of movies in 3D, but games are a different story. Games can be so much more immersive when played in 3D.

    17. Re:3dTV is a flop? by amorsen · · Score: 1

      3D TV requires you to disassociate your depth perception and your eye focus. 3D needs to stay properly sharp despite your eyes changing focus (and ideally blur the things which are out-of-focus, but that is less important). The technology to do so is almost here now.

      Alternatively, most children today probably watch enough 3D that their vision adapts.

      --
      Finally! A year of moderation! Ready for 2019?
    18. Re:3dTV is a flop? by nabsltd · · Score: 1

      what is the remote like?

      If you have more than one component in your configuration, you almost certainly need a universal remote, so the TV remote doesn't matter that much.

      I've used the same remote through 2 TVs, 3 receivers, 2 DVD players, several media players, cable and satellite STBs, and even my HTPC.

    19. Re:3dTV is a flop? by green1 · · Score: 1

      I own a 3D TV, So I'm part of that statistic that proves how well 3D TVs sell. .. I also do not own any 3D glasses, or any 3D content, or have any intention of ever doing so.
      I have a 3D TV, not because I wanted one, but because the manufacturer wanted me to. I couldn't find my other requirements without it at a price I was willing to pay. I'm certainly not alone in this category, many people have no interest in 3D, but own 3D TVs, not because they want a 3D TV, but because the TV they want happens to have that feature.
      Look at sales of 3D content and 3D glasses, not 3D TVs to gauge the interest, I'm sure it's a lot lower than the industry would have you believe.
      Thing is, the industry is desperate, we just went through the transition from SD to HD, which provided real value to the end user, this caused millions of people to go out and buy new TVs to replace ones that were still working fine, that's petering out now and most people have already replaced their old SD TVs. The industry desperately wants to replicate that situation and force people to go buy all new TVs again, but people just aren't biting.

  5. Ambisonics by wiredlogic · · Score: 4, Interesting

    A more rational pannable surround could be implemented with just four speakers using Ambisonics. It isn't patentable and doesn't sell lots of speakers so it will continue to be ignored.

    --
    I am becoming gerund, destroyer of verbs.
    1. Re:Ambisonics by the+eric+conspiracy · · Score: 3, Informative

      The primary developer of Ambisonics was Micheal Gerzon, one of the best minds to ever work in digital audio. His academic background was in the field of axiomatic quantum theory.

      Aside from Ambisonics he devloped

      Noise Shaping Dither
      Meridian Lossless Packing (MLP format used in DVD-A)
      Soundfield Microphone

    2. Re:Ambisonics by iluvcapra · · Score: 4, Informative

      The problem with Ambisonics is it tends to favor a strong Sweet Spot, which is OK in a home theater but will fail in a large room, where people are seated to the four corners of the space. Speakers near the walls will always tend to be perceived as louder, and the further you are from the tuned center of the room, the more the sound field will appear to be warped toward the closest wall. This happens with 5.1 but the effect is mitigated by the fact that there's a center speaker behind the screen, and the mixers have individual control over speaker levels and panner divergence.

      Ambisonic mixes are almost by definition not mono-compatible and don't allow the mixers to address sounds to individual speakers with unlimited panner divergence. There's always some situation where you want a sound to come from every speaker in the room, or to come from speakers on the opposite sides of the room, with equal intensity: the latter is impossible with B-format (and only possible in the limit with n channels), and the former is impossible with any theoretical pure ambisonic sound system.

      --
      Don't blame me, I voted for Baltar.
    3. Re:Ambisonics by Anonymous Coward · · Score: 0

      Ambisonics tries to give uniform spatial resolution in a sphere around the listener. People don't tend to have their speakers in a uniform sphere, so a lot of the spatial resolution of ambisonics is wasted in a typical setup. I think the atmos home theatre stuff actually allows for something a little bit like ambisonics, but with some clever stuff done to give better resolution around where people actually put speakers.

    4. Re:Ambisonics by Anonymous Coward · · Score: 0

      Great bloke, but he did not develop the Soundfield nor was he the man behind the ambisonics idea, he merely worked out some of the maths. He did however develop some of the early Waves VST software, something he never gets credit for.

  6. Here is TFA by Matt_H · · Score: 5, Informative

    The missing link is http://www.audioholics.com/audio-technologies/5-reasons-dolby-atmos-is-doa

    1. Re:Here is TFA by bill_mcgonigle · · Score: 1

      You do like this, OK?

      <URL:http://www.audioholics.com/audio-technologies/5-reasons-dolby-atmos-is-doa>

      http://www.audioholics.com/audio-technologies/5-reasons-dolby-atmos-is-doa

      --
      My God, it's Full of Source!
      OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
    2. Re:Here is TFA by Anonymous Coward · · Score: 0

      What the hell type of tag is that? I mean, it works, but what the hell? Is that Slashdot-specific, or did I miss some change to HTML?

    3. Re:Here is TFA by Frosty+Piss · · Score: 1

      What the hell type of tag is that? I mean, it works, but what the hell? Is that Slashdot-specific, or did I miss some change to HTML?

      He thinks Slashdot uses BBcode.

      --
      If you want news from today, you have to come back tomorrow.
    4. Re:Here is TFA by beelsebob · · Score: 1

      It works because slashdot recognised the URL, and automatically made it clickable, rather than because of any design. You need to use html to get it a link to work correctly.

    5. Re:Here is TFA by Anonymous Coward · · Score: 0

      I just use the linkification plugin for firefox so even if the site doesn't automagically recognize a URL, my browser sitll figures it out.

    6. Re:Here is TFA by Anonymous Coward · · Score: 0
      No you don't. You do it like this:

      <a = href "http://domain.tld">Some text for the link</a>

  7. Goin' Mobile by turkeydance · · Score: 1

    what i think? static placement is so AARP.

  8. It's all a lot of fun by sjames · · Score: 4, Funny

    until the Sontarans invade.

    1. Re: It's all a lot of fun by Anonymous Coward · · Score: 0

      Haha, the first thing I thought of was the Atmos from Dr Who!

  9. Stereo by Anonymous Coward · · Score: 0

    I have two ears. I prefer 2 speakers.

    1. Re: Stereo by Anonymous Coward · · Score: 0

      Ever wondered how you can hear if the sound comes from infront or behind you with your two ears?

    2. Re: Stereo by Aighearach · · Score: 1

      Ever wondered how you can hear if the sound comes from infront or behind you with your two ears?

      You can't. You just think you can because you over-estimate your abilities. I encourage you to do an internet search for the relevant research. There was a slashdot story about it ~ 5 years ago.

    3. Re: Stereo by BitZtream · · Score: 1

      Yes, you can, because your head isn't perfectly still and your mind can use that information to pick up the location of the sound using only two ears and a handful of other sensory information.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    4. Re:Stereo by 50000BTU_barbecue · · Score: 1

      I have two eyes, I guess I'd need two screens?

      --
      Mostly random stuff.
    5. Re: Stereo by ArmoredDragon · · Score: 1

      Actually I think some major research institution (I don't recall witch) was trying to understand how you can tell where a sound is coming from, and they were doing this as part of some kind of aerospace research to send directional audio cues to pilots. You can actually do it better than you probably think you can. They actually came up with a technique where they could map your ear canal by placing a speaker inside of it, and they could then make sounds seem like they're coming from different directions by altering them based on how they would end up by the time they hit your ear drum. Supposedly it worked pretty well. SRS from what I understand was developed based on this principle (but since it isn't unique to you, it doesn't work particularly well.)

    6. Re: Stereo by Time_Ngler · · Score: 1

      Interesting, but I thought a lot of the way we determine the direction of sound is through triangulation, in combination with the delay it takes from sound to hit one ear and then the other. That's why when you try hard to listen for where something is coming from, you often instinctively tilt your head slightly. (and the time for sound to travel from one ear to the other is also why when you hear things underwater, you have trouble telling where they come from because sound travels faster in water than in air)

    7. Re:Stereo by SuricouRaven · · Score: 1

      You do. But they need to be seperated by eye. That's done either by having two small screens (The 3D visor, much used in VR rigs), or by using polarisation to allow one screen to appear to show two images depending upon eye (The cinema approach) or by using active shutter glasses an very rapidly alternating images (Most home 3DTV systems.)

    8. Re: Stereo by Anonymous Coward · · Score: 0

      They actually came up with a technique where they could map your ear canal by placing a speaker inside of it, and they could then make sounds seem like they're coming from different directions by altering them based on how they would end up by the time they hit your ear drum

      Binaural recording.

    9. Re: Stereo by Baloroth · · Score: 1

      You can't. You just think you can because you over-estimate your abilities. I encourage you to do an internet search for the relevant research. There was a slashdot story about it ~ 5 years ago.

      I did do an Internet search, and in fact found plenty of research that indicates humans and other mammals can in fact localize sound in the vertical plane (i.e. whether it comes from in front of behind of you). Of course, it doesn't work for all sounds, but the capability is there.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    10. Re: Stereo by iluvcapra · · Score: 1

      Sure you can. Your ear has asymmetrical geometry front-to-back, your pinna, outer ear, nose and head diffract sounds as they approach your ears and apply a transfer function to the sound that varies with regard to azimuth.

      --
      Don't blame me, I voted for Baltar.
    11. Re: Stereo by Aighearach · · Score: 1

      "and a handful of other sensory information" renders your attempted correction incorrect. That is a different thing.

      And you still can't "hear" the location. You simply infer it, and are often correct.

      Using only ears, you absolutely cannot. And using other sensory information, you usually already have it narrowed down; so you think you hear where it came from, but you didn't. You saw where it came from, or where it didn't.

  10. Oh god I'm stuck in a loop!!! by MarkTina · · Score: 1

    I click the link and get sent back to the /. article so I click the link again and back again to /. ... help!!! How do I make it stop?????

    1. Re:Oh god I'm stuck in a loop!!! by Anonymous Coward · · Score: 1

      I click the link and get sent back to the /. article so I click the link again and back again to /. ... help!!! How do I make it stop?????

      I'm afraid your condition is fatal. I'm so sorry.

    2. Re:Oh god I'm stuck in a loop!!! by GrahamCox · · Score: 1

      Don't click?

  11. 3DTV a fad? by jd2112 · · Score: 5, Insightful

    That would imply that it was popular at some point.

    --
    Any insufficiently advanced magic is indistinguishable from technology.
    1. Re: 3DTV a fad? by Albinoman · · Score: 1

      It also implies that places like WalMart dont still have racks dedicated to 3D movies or that they not still being released. I buy them all the time. Old movies that were converted always look better than new ones cause they weren't thinking od 3D ahead of time. The scenes look more natural.

    2. Re: 3DTV a fad? by alen · · Score: 1

      the only value in 3d movies is that in some of them it's the only way to get a digital copy on itunes or vudu

    3. Re:3DTV a fad? by Anonymous Coward · · Score: 0

      3D Blu-rays are the only way I get to see any new releases in 3D. Sure, it's not "OMG, how did we ever live without this" amazing in comparison to 2D, but it is nicer than a 2D experience and the discs are only a couple of bucks more than the flattened versions.

    4. Re: 3DTV a fad? by sexconker · · Score: 1

      It also implies that places like WalMart dont still have racks dedicated to 3D movies or that they not still being released. I buy them all the time.

      There is exactly one movie where 3D makes it better. So unless you're buying another copy of Gravity every time you go into a WalMart, you're a fool.

    5. Re:3DTV a fad? by Anonymous Coward · · Score: 0

      3DTV never actually got the chance to become popular. The reason for this was the movie industry/film makers refused to make films in 3D. The only one I can name from memory was Avatar. Just about everything else was filmed in 2D then converted. The conversion leaves artifacts that your subconscious brain can very easily pick up, and it is disturbing/headache inducing. Like watching a scene with a CGI background but all the characters are outlined in green.

    6. Re:3DTV a fad? by Anonymous Coward · · Score: 0

      When you break your virginity and have kids, you'll learn kids absolutely love it.

    7. Re:3DTV a fad? by oursland · · Score: 1

      The demand for this technology is there, as demonstrated by the popularity of 3D films. The availability of the technology to the consumer audience at the price point that will spark widespread adoption is not.

      The technology was developed and released at a time when consumers have little extra money to adopt the technology. Alongside that, the distribution model for 3DTV is flawed, demanding a clear chain of the 3DTV capable devices all be purchased in order to enable the functionality. Finally, there's not a single implementation of 3DTV, but rather several including side-by-side, interlace, every-other-frame, which has led to some interesting bugs affecting specific makes and models that fail to support these methods correctly.

      I believe my first point is ultimately what has delayed widespread adoption of 3DTV tech and caused some to call it a "fad".

    8. Re:3DTV a fad? by tlhIngan · · Score: 1

      The demand for this technology is there, as demonstrated by the popularity of 3D films. The availability of the technology to the consumer audience at the price point that will spark widespread adoption is not.

        The technology was developed and released at a time when consumers have little extra money to adopt the technology. Alongside that, the distribution model for 3DTV is flawed, demanding a clear chain of the 3DTV capable devices all be purchased in order to enable the functionality. Finally, there's not a single implementation of 3DTV, but rather several including side-by-side, interlace, every-other-frame, which has led to some interesting bugs affecting specific makes and models that fail to support these methods correctly.

        I believe my first point is ultimately what has delayed widespread adoption of 3DTV tech and caused some to call it a "fad".

      Having actually done 3D work, you're partially right.

      Though, the major issue with 3DTV is the damn glasses. While the percentage of spectacle wearers is fairly high, there's a good chunk of the population who don't, and wearing 3D glasses is goofy. Even among spectacle wearers 3D glasses are often ill-fitting and ill-wearing.

      Especially since multitasking is the norm these days where people may look at the screen, then look elsewhere (smartphone, tablet, laptop) to tweet or other stuff, and dealing with the glasses in this case is even more annoying.

      If 3DTV is to take off, you're going to need a glasses free display - which is still in the early R&D phase. And no, it's not like the 3DS screen (which is mediocre). I've seen real demos of it and it's actually very impressive (it was multi-view technology so the view shifts as you move about, creating a HUGE 120 degree viewing angle).

      The signal formats are interesting since there are 4 primary formats - 3 of them halve a resolution, the aast is full res - side-by-side (quite common for existing implementations), top-and-bottom and line-interleaved (usually when converting interleaved input to progressive), with the last being frame-packed (a full-res version of top-and-bottom). Line interleaved is annoying to deal with, Frame packed is probably most common as that's what Blu-Ray uses (you want the quality, right? Well it's the only full-resolution format). Game consoles normally use side-by-side for 3D as it requires no change in hardware.

  12. media cos killed it w/compression+Bitstarvation by anthony_greer · · Score: 3, Insightful

    I love good sound, i would be willing to drop 5x or more on sound what a TV costs, but i don't, ya know why? cause I now have the cash but don't see any high end content. I am locked to Comcast which means shit audio streams even on HBO and other high end channels, netflix is better but not much. For music, a 40 year old tech, CD, is still king because all of the streaming and download services, like my choice, Google Music, all are over compressed and bitstarved.

    Blue Ray, DVD-A, SA-CD and any other truly good sounding form of content delivery seem to be flopping because they are tied to physical media.We need high end streaming and downloadable content but this will never happen as long as people can be tricked into thinking Beats and other poorly configured experiances are somehow "good".

    1. Re:media cos killed it w/compression+Bitstarvation by AmiMoJo · · Score: 3, Interesting

      I'm guessing you are one of the people who failed this test: http://mp3ornot.com/

      If you can't reliably tell the difference then good for you, you can save a lot of money. For the rest of us it's pretty jarring though.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    2. Re:media cos killed it w/compression+Bitstarvation by Anonymous Coward · · Score: 0

      The clips sound absolutely identical to me. Since I'm a cheap bastard, I am quite happy with this result.

    3. Re:media cos killed it w/compression+Bitstarvation by Chelloveck · · Score: 2

      Well of course they sound the same. That just proves that your speakers are crappy. You need audiophile speakers, a tube amp, monster cable, and a wooden volume knob to really appreciate the difference. Go buy all that, then come back and tell me you can't hear the difference. And if that doesn't work, burn the clips to a CD and color the edge with a green marker. That'll do it for sure.

      --
      Chelloveck
      I give up on debugging. From now on, SIGSEGV is a feature.
    4. Re:media cos killed it w/compression+Bitstarvation by residents_parking · · Score: 1

      I can tell the difference between MP3 and FLAC while driving my car with the bog standard stereo. Once it's been pointed out to you, it soon becomes really annoying.

      You don't even need ears to notice the difference. Just look at the spectrum. MP3's top end (13kHz up) flops about all over the place. And whaddya know? One sure sign is truncated reverb tails. But it can be difficult to put this into words. People might say there is less air or less space or depth. Bottom line it's measurable.

      Anyone doing any kind of pro audio would be able to tell the difference. So take your gold plated straw man and burn him somewhere else, thank-you.

    5. Re:media cos killed it w/compression+Bitstarvation by sartin · · Score: 1

      a wooden volume knob

      It has to be teak for best sound. I mean walnut is OK and a really good Oak diesn't suck too much, but real audiophiles know it should be teak. Preferably salvaged from the deck of a wooden sailboat.

    6. Re:media cos killed it w/compression+Bitstarvation by bkmoore · · Score: 1

      ... Preferably salvaged from the deck of a wooden sailboat.

      For listening to Wagner, it should be salvaged from the deck of the Flying Dutchman. From any other sailing ship, it's just not the same.

    7. Re:media cos killed it w/compression+Bitstarvation by gemtech · · Score: 1

      but will the volume get you to 11, not just 10?
      that is more important.

      --
      Insanity: doing the same thing over and over again and expecting different results. Albert Einstein
    8. Re:media cos killed it w/compression+Bitstarvation by Anonymous Coward · · Score: 0

      It doesn't cost much to get speakers good enough to tell the difference between 128Kb and 320Kb MP3.

      I bought a pair of tannoys for £100, and a teac amp for £40, and listening on them, the difference is clear enough.

  13. All you need is 8 speakers by Khyber · · Score: 1

    One in each corner of a room, floor and ceiling. Two quadrophonic amps with a computer software program to 'fade' between below and above audio and you're set.

    I had conceived of this over 12 years ago.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    1. Re:All you need is 8 speakers by Anonymous Coward · · Score: 0

      My room is L shaped

    2. Re:All you need is 8 speakers by LynnwoodRooster · · Score: 1

      Welcome to Ambisonics!. Most ambisonic systems include 8 speakers, arrayed as you describe (and many go or 16, with two speakers in the center of each wall, at the floor/wall and wall/ceiling junctions.

      --
      Browsing at +1 - no ACs, I ignore their posts. So refreshing!
  14. Maybe I'm the only one... by Anonymous Coward · · Score: 0

    ... but I never felt the need to invest in even a 5.1 surround system. I find my old stereo speakers and amp at 100 watts RMS per channel is more than enough for my needs. Hearing bullets fly past my head doesn't really affect my enjoyment of any movie. So I can't see myself shelling out for this either anytime soon.

    1. Re:Maybe I'm the only one... by ArcadeMan · · Score: 1

      I prefer headphones. I can watch a movie at night and not bother the neighbours.

    2. Re:Maybe I'm the only one... by Anonymous Coward · · Score: 0

      Take a shower and use deodorant if you want to stop bothering your neighbors

    3. Re:Maybe I'm the only one... by sexconker · · Score: 1

      Hearing bullets fly past my head doesn't really affect my enjoyment of any movie.

      Why the fuck not? When it's done well, it's great.

    4. Re:Maybe I'm the only one... by ArcadeMan · · Score: 1

      No need, I keep the doors and windows closed.

    5. Re:Maybe I'm the only one... by toddestan · · Score: 1

      I've played around with surround myself, and eventually came to the conclusion that for any reasonable budget, you're better off with a stereo system. As in, if you're going to spend $400 on speakers, you're much better off with two $200 speakers than with eight $50 speakers needed to do 7.1. Having two speakers also makes the setup a lot easier too, and unless you're going to set up a surround set up correctly you might as well not bother. Most home surround set ups that I have are set up incorrectly, which is pretty understandable given that most people can't dedicate a room to a home theater.

  15. Stuff like this and 3D only works in big rooms by Joe_Dragon · · Score: 1

    Stuff like this and 3D only works in big rooms

    and by big is cinema sized rooms

    1. Re:Stuff like this and 3D only works in big rooms by Anonymous Coward · · Score: 0

      It would be fine in small rooms too if they did it the same way. The reason 3dTV sucks is because it projects "in" to the TV, getting smaller and smaller, instead of projecting OUT of the TV and filling the room like in the theater.

  16. not fad, flop by dltaylor · · Score: 1

    In order to be a fad, there has to be some significant adoption ("pet rocks", for example). Not gonna happen, IMO, with Dolby Atmos (tm). I've got a fairly extensive last gen' home setup (1080p, not 4K; 7.1, not 9.3), and there's nothing I've seen or heard that encourages me to "upgrade" to even those levels, much less the whole room redesign needed for Atmos. I'm sure there will some adoption by those who simply "must" own the latest tech, then watch cable/satellite 720p, but it won't be enough to constitute a fad.

  17. Pssssh by gman003 · · Score: 4, Insightful

    It's not even a fad - it's dead on arrival. Most people don't even use 5.1 speakers. Hell, most don't even use 2.1. Anything that requires that much dedication of the room to audio is not going to sell to the mass market. Period.

    3D TV at least had a vague hope of succeeding in the mass market. If they can ditch the glasses, they might actually succeed. But people are lazy and don't want to put any effort into their mindless entertainment. Putting glasses on to watch a movie was too much for them. Do you really think setting up a shitload of speakers all around the room is going to pass?

    1. Re:Pssssh by Anonymous Coward · · Score: 0

      > It's not even a fad - it's dead on arrival. Most people don't even use 5.1 speakers. Hell, most don't even use 2.1.

      Atmos is a lot more than just a speaker on the ceiling. It is vectorized audio which means it doesn't have channels the way we are used to, it has audio locations. The decoder is responsible for figuring out what to send to what speakers in order to make it seem like the sound is coming from the intended location.

      Thus it has the potential to make 5.1 and 2.1 systems sound better because most people don't have the option to install the speakers in the ideal location as the current standards requires but atmos can correct for that in a way that no previous audio format has been able to.

    2. Re:Pssssh by SuricouRaven · · Score: 1

      And most of those who do have even 2.1 don't have it set up right due to room layout. For it to work you need your TV to be centered on one wall, and a sofa on the opposite wall. In many shapes of living room, including my own, that isn't possible. We just use the speakers in the TV.

    3. Re:Pssssh by Pentium100 · · Score: 1

      I have a "2.0" system - no need for a subwoofer if the main speakers can shake the floor.

      Pretty much all music I listen to is either in mono or stereo and the system is primarily for music. Stereo for movies is good enough too (for me).

      I don't care for 3D TV unless they start producing real 3D (a picture that looks different when looked at from different angles).

    4. Re:Pssssh by David_Hart · · Score: 1

      It's not even a fad - it's dead on arrival. Most people don't even use 5.1 speakers. Hell, most don't even use 2.1. Anything that requires that much dedication of the room to audio is not going to sell to the mass market. Period.

      3D TV at least had a vague hope of succeeding in the mass market. If they can ditch the glasses, they might actually succeed. But people are lazy and don't want to put any effort into their mindless entertainment. Putting glasses on to watch a movie was too much for them. Do you really think setting up a shitload of speakers all around the room is going to pass?

      Perhaps you're right. It could be that most people do not have more than 2.1. That being said, most of my friends and family have 5.1 surround. That's largely because we either enjoy watching movies or, in the case of my brother-in-law, enjoys playing video games on his PS3. That being said, I agree that more than 5.1 would be overkill for the average family and would appeal only to those who either have a large amount of discretionary spending or to movie buffs who feel that they have to get the full immersive experience.

    5. Re:Pssssh by Anonymous Coward · · Score: 0

      Yeah - Mono. If it's good enough for my grandparents, and Woody Allen, it's good enough for me!

      But on the other hand - Peter Jackson, Guillermo del Toro, Alfonso Cuaron, JJ Abrams, Ridley Scott, Pixar, Marvel...

    6. Re:Pssssh by Pentium100 · · Score: 1

      Well, some music I listen to is in mono because it was recorded before the invention of stereo records. A stereo system can play both mono and stereo music well.

      And I once had a 4.0 system and later found out that just using stereo did not reduce my enjoyment of movies at all. To me there is not that much point (to me) of surround sound if the image is not surround and is not interactive (hearing an enemy behind me in games is better though, but that can be achieved with stereo headphones).

    7. Re:Pssssh by Anonymous Coward · · Score: 0

      You're clueless if you think 3D in the home was ever more than a gimmick to sell TVs and more expensive BD releases.

    8. Re:Pssssh by Anonymous Coward · · Score: 0

      It's not even a fad - it's dead on arrival. Most people don't even use 5.1 speakers. Hell, most don't even use 2.1. Anything that requires that much dedication of the room to audio is not going to sell to the mass market. Period.

      This is so true.

      What makes it even worse for the multispeaker setups is that an improperly configured speaker setup sounds usually a lot worse than properly configured one. 2.0 speakers are very easy to setup no matter the room dimensions. And the 2.0 still blows any improperly configured multispeaker setup out of the water in terms of audio quality.

    9. Re:Pssssh by serviscope_minor · · Score: 1

      But people are lazy and don't want to put any effort into their mindless entertainment.

      It's hard to judge tone on the internet, but it sounds like you're saying that like it's a bad thing. The whole point of mindless entertainment is it's mindlessness and lazyness. I do mindful things all day and when I'm totally fried at the end of the day it's great to be able to order a takeaway and watching something utterly mindless.

      Putting glasses on to watch a movie was too much for them. Do you really think setting up a shitload of speakers all around the room is going to pass?

      But then it also just doesn't add all that much to me to be honest. 3D films are quite fun except you need glasses (I don't routinely wear glasses) and I have to sit in the right place because otherwise my eyes hurt AND because of the reduced light transmission, anything except nice bright animated films tend to be a little too dark. Thor was awful in that regard. I had no idea what the heck was happening in the ice giant realm.

      I like going to the cinema and am soon going to have a very nice one nearby, but I just don't need 4k, 5.1 sound and a 50" screen to be immersed. Frankly, I use a rather poor 23" screen and stereo sound with a speaker placement that makes it barely better than mono. I think a lot of people are like me in this regard, which is why 3D flopped.

      The part about getting drunk with some friends and watching "hackers" on DVD is the bit involving getting drunk with friends and watching hackers. As long as the screen is good enough to see from a comforatable vantage and the audio is clear enough to hear the voices (probably the #1 most important part of a setup) then you're set.

      --
      SJW n. One who posts facts.
    10. Re:Pssssh by Anonymous Coward · · Score: 0

      Don't be so dismissive about "people were too lazy to put on glasses for 3D".

      Glasses enhance(d) the pure movie experience but they are taking something very important away from "watching a movie with more than one person": the social experience. Be it your wife or your friends or your children: Watching a movie is not only about watching a movie. With 3D glasses all other aspects get dimmed, be it commenting about something in the movie, looking at each other, passing the bowl of chips or making out.

    11. Re:Pssssh by Osgeld · · Score: 1

      I have never liked surround sound in any form, it always sounds echoie to me

  18. Ceiling speakers by Oligonicella · · Score: 1

    When I built my house, we had a large living room - 20x30 feet. Not grand because it's function was mostly solar. I installed four speakers in the ceiling. They were arranged L/R/L/R going around the room. This was quite sufficient to fool you into thinking it was surround and things moved from right to left. In short, quite unnecessary technical clutter proposed here.

    1. Re:Ceiling speakers by Anonymous Coward · · Score: 1

      I guess, if you're sonically retarded.

  19. What Atmos could do by Anonymous Coward · · Score: 1

    I haven't seen anyone comment on what I think could be the best thing about Atmos: getting the best of whatever surround sound setup you have. Because all the sounds are objects in 3D space, if your receiver knows where in the room your speakers are located, it could make the best use of wherever your speakers are located to recreate the spatial sense of each sound. Most people who get a home theater in a box and don't have it set up in the optimal configuration. I mean, I've got a system that's a bit better than the box systems, but because I'm not willing to get rid of the bookshelves in my den, I can't get the rear channels mounted quite equidistant from my seating. I think a lot of people are in similar situations. I mean, how many people do you know who have a dedicated theater room with all the speakers in the perfect positions?

    I know that most receivers now do have positional information, but the standard 5.1 and 7.1 mixes are hard encoded per channel. And while some receivers do processing on the streams to approximate what I'm talking about, the Atmos system of giving each sound it's own position in space and letting the system figure out how to best play that back in a room would be a better experience. I think Atmos should really be diving straight to the bottom. Get it into those home theater in a box systems that people buy at big box stores and promise them that however they set up their speakers, it'll make the best use of them.

  20. Virtual Reality by grumbel5969 · · Score: 1

    As speaker setup this might be to complicated and a waste of effort, however motion tracked virtual reality headsets are right around the corner and with them you can do some really fancy binaural 3D sound rendering on the cheap. So I would assume that the success of this depends in large part on if they will let people write support for it for the virtual-cinema players that already exist or if they shoot it dead with patents.

  21. You only have two ears. by Anonymous Coward · · Score: 0

    Although we feel like we can hear in 3D, the reality is that we only have two ears. Our brain makes the 3D part by incorporating our vision and by head movement to try to figure out where something is louder/softer and subtle pitch changes. Dolby knows that. To get the 3D like effect you pretty much need to tune the seat. There are tools out there, but unless you are going super high end home theater, it's a waste of time.

    1. Re:You only have two ears. by Thagg · · Score: 2

      We have two ears, but you might notice that the ears have fairly complicated geometry. Why would that be? Well, it turns out that the various parts of the ear bounce sound, and sound coming from different directions, both azimuth and elevation, bounces differently. Your brain is very good at figuring this out. This wikipedia page on Sound Localization is quite informative.

      It turns out that humans have among the best direction-sensing hearing of any animal.

      [disclaimer -- I work for Dolby, but in their imaging group]

      --
      I love Mondays. On a Monday, anything is possible.
  22. Consumer electronics industry victim of own sucess by JoeyRox · · Score: 1, Insightful

    1080 HD and 5.1 audio are more than adequate for immersive viewing experiences. Most don't need or want more and even if they did they're certainly now willing to pay for it.

  23. Pssssh by Anonymous Coward · · Score: 0

    Also, doesn't 5.1 or 7.1 accomplish 95% of what "object-based audio" promises? How many people actually want to "pan around the audio room"? The main use for that which I could see would be in virtual reality setups. Which has been disappointing consumers since approximately 1998.

    Even the Oculus Rift, which nerds have been drooling over for a while now. When you get right down to it you are strapping a device to your face that looks like Scuba goggles. It's not very fashionable or inclusive. And I'm not aware of any decent content libraries that make the device compelling. Maybe in time those problems can be overcome but it's going to take a lot more work.

  24. Comment removed by account_deleted · · Score: 2

    Comment removed based on user account deletion

  25. Betteridge's law by Anonymous Coward · · Score: 0

    No - it's not the speaker count - it's about finally breaking away from the speaker count.

    If you have only a stereo system - no problem. Maybe you only have 5.1 - no problem. Want to upgrade to 7.2.4 or beyond - no problem. When done correctly there's only one Dolby Atmos soundtrack that the studio needs to master - every stub (sound channel) in there has an ideal tracking position stream, and the final mix happens at playback for exactly the hardware you happen to be listening to.

    The problem this fixes is that up tell now almost every movie and some music was mixed for stereo and 5.1 only. Find anything made for 7.1 or higher - they are super rare as each new format that tried (and dozens have) to come along died before it became popular. The entire sound industry is stuck with stereo and 5.1 because no one wants to create a mix for short lived one-off systems. Dolby Atmos future-proofs the sound format so truly high resolution spatial audio can finally happen. Studios save money because they only need to mix for one format. Theaters like it because it really sounds better with overhead and high resolution surrounds. Audiences like it because all the individual sounds (like dialog) sound much clearer without being crammed together like before with 5.1. Also - did I mention dialog being much easier to understand even with the same sound levels (read up on the cocktail effect)?

    Nearly every blockbuster movie for the last two years has been made with Dolby Atmos.

    Don't take my word for it (or the article) - please try it yourself. The next big movie that comes out - go see it twice. Once in flat surround, once in Dolby Atmos. If you can hear the difference you will probably want this at home - even without going nuts with lots of speakers.

    My biggest pet peeve - many if not most 5.1 mixes in the wild are terrible. There's no consistency as to what the ".1" happens to be, and the center channel is often ignored or worse. The Dolby Atmos format helps fix this - we handle the bass management at playback so it's correct for your system, and all position information lives in metadata rather than the mix so it's also as correct as possible for your system. I can hardly wait for "The Dark Side of the Moon" to come out in this format!

    Full disclosure: I work at Dolby. You ain't heard nothing yet folks.

    1. Re:Betteridge's law by StandardCell · · Score: 1

      You work for Dolby and want an Atmos mix of Dark Side of the Moon originally produced and mixed in an inherently planar format? What is there to actually gain? If it's just to take the original stems and mix them, the sound mixer is going to do that anyway before it's released. In fact, for most people, they will never use this feature and it will be a waste of bandwidth at a time when streaming media is quickly becoming a margin business and the vast majority of media is consumed in really poor environments with really poor reproduction equipment. As a mezzanine or mastering format, sure. For publishing? Not so much.

      The ".1" is supposed to be the low frequency effects channel. Are you saying that a bandwidth-limited LFE has any other position in the EIA/CEA-861 speaker configurations? Do you even know WHY it is called a ".1"? (Hint: the channel is LPF'd)

      More importantly, who cares when you need extra hardware? Most people don't buy A/V receivers and extra speakers, and what few are out there are improperly configured just as the article says. I can't see how one issue should be conflated with the other.

      Finally: I've heard Atmos in the theaters. Unless the content is specifically produced to take advantage of height speakers, I stop caring about it very quickly since my other senses are also being inundated. This means most of the movie. Who knows how much money a theater operator has to spend to put this stuff in and if they'll get a single dollar more for it from the audience. Same thing happened with 3D and boy did these guys take a bath.

  26. Games by Anonymous Coward · · Score: 0

    Forget movies - think games!
    If you can hear exactly where someone is trying to sneak up behind you (or above you) - you've got a huge advantage.

  27. 2.1 by Charliemopps · · Score: 1

    Anything over 2.1 makes music sound Terrible. So I don't bother. Go 2.1, and spend the money making sure those 2 speakers and the sub are of quality, screw the surround.

    1. Re:2.1 by Anonymous Coward · · Score: 0

      It all depends on how it was mixed. The Blue Man Group surround sound mixes are fantastic.

    2. Re:2.1 by wonkey_monkey · · Score: 1

      Anything over 2.1 makes music sound Terrible.

      Unless it's been mixed for 5.1. War of the Worlds sounds awesome on SACD.

      --
      systemd is Roko's Basilisk.
    3. Re:2.1 by serviscope_minor · · Score: 1

      War of the Worlds sounds awesome on SACD.

      My good man I've only ever listened to it on vinyl (and tape, but kindly forget I said that).

      Before you think I'm snobbish, that was the copy I listened to when I was a kid that my parents bought way before CDs were a thing. I was going to buy it on CD, but never quite got around to it because I was always disappointed at the sad, shrunk size of the artwork.

      That I think it the main advantage of vinyl: War of the Worlds looks way WAY better.

      --
      SJW n. One who posts facts.
    4. Re:2.1 by wonkey_monkey · · Score: 1

      My good man... Before you think I'm snobbish

      Snobbish? For a post starting with "my good man" which offers no agreement or argument against its parent and seems to exist merely to shoe-horn in the fact that you listen to vinyl? Of course not.

      --
      systemd is Roko's Basilisk.
    5. Re:2.1 by serviscope_minor · · Score: 1

      Snobbish? For a post starting with "my good man"

      That was kind of the joke. Well done.

      I listened to it on record because well, it was released in 1978. The options then were:

      a) Records
      b) Tapes
      c) Some eye wateringly obscure formats that no one actually had.

      My parents chose (a) for reasons that are lost to history but probably because they had a record player. Oh and I don't even know if it was available on tae since the artwork has clearly been designed for one of those record sleeve books. CDs didn't even exist when they bought it. To anyone growing up in the 80s, records were neither unusual or snobbish because CD players didn't become widespread until the 90s.

      which offers no agreement or argument against its parent

      Oh get over yourself. It's a forum not a debating society. Not every single post has to be an argument or a petty bickering over logical fallacies.

      Basically, the point of the post which you missed was: the artwork on War of the Worlds is really nice and the artwork is much better on the record cover than the CD one because it's 2.54 times the size.

      --
      SJW n. One who posts facts.
    6. Re:2.1 by KozmoStevnNaut · · Score: 1

      Only one subwoofer? I guess that's OK, if you want to live with the peaks and nulls created by room nodes and standing waves.

      Two identical subwoofers set up and placed correctly to even out the peaks and nulls will make an enormous change to the sound quality of low bass content, as well as expand the 'sweet spot' greatly. It's still only 2.1, since the subs are fed a mono signal (stereo is meaningless below 100Hz or so).

      Running two subs also buys you 3dB more headroom by effectively halving the needed amplifier power in each sub for the same volume level. It's not much, but every little bit helps when you're dealing with bass.

      --
      Eat the rich.
  28. Can't hear height? Incorrect! by Anonymous Coward · · Score: 0

    From the fine article - "The fact is that our ears are not properly placed to locate higher sounds very well."

    That may be true for you - but most of us animals have evolved to track the birds (or snakes) above us, and the snap of twigs and rustle of leaves below us. It might not be fully understood how this all works, but it does.

    Here you go - put on some headphones and have a virtual haircut...
    http://www.youtube.com/watch?v=IUDTlvagjJA

  29. Cinavia by citizenr · · Score: 3, Interesting

    Cinavia killed any future sound innovation.

    Whats the point of dolby n-teen when you can HEAR the fucking DRM squeaking and reverbing in the background?

    --
    Who logs in to gdm? Not I, said the duck.
    1. Re:Cinavia by Anonymous Coward · · Score: 0

      > Whats the point of dolby n-teen when you can HEAR the fucking DRM squeaking and reverbing in the background?

      Lol. You don't know how cinavia works and are just running your mouth.

      Cinavia does not add squeaks and reverb, it just messes with them. For example, it will move a single reverb backwards or forwad in time by a couple of milliseconds because it works by encoding data in the amount of time between reverbs. So no new added reverb just a minute change in when the reverb happens. There is absolutely no way any human can detect that without a synchronized A/B test with the cinvavia track in one ear and the original in the other ear. Even then you can't tell which is the original.

    2. Re:Cinavia by citizenr · · Score: 1

      "There is absolutely no way any human can detect" dolby "without a synchronized A/B test with" dolby "track in one ear and the original in the other ear. Even then you can't tell which is the original."

      See the problem?
      Your average popcorn eating movie lowing consumer cant tell the difference _as it is now_, so obviously he is not the target market. Audio nuts are the market, and they will argue hearing bad capacitors in the power supply, why should they buy new setups when sound it produces will be polluted by DRM in the first place?

      You simply CANT offer 'super duper sound quality' and SHIT in the speakers at the same time, all you archive is hi quality shit.

      --
      Who logs in to gdm? Not I, said the duck.
  30. Audio is different by Nemyst · · Score: 1

    I'd say that we won't know the answer for a while more, provided Dolby don't ditch the tech before that. Firstly, humans are generally much more visual than auditive: a brand new TV set with vivid colors, large contrast and a sharp image will be a much easier and more obvious sell/upgrade than a new sound set. Not only are we better wired to notice the difference, it's also much more easily demonstrated in a shop, whereas a sound system normally needs a closed room with not too horrible sound properties to work well. On top of that, you can buy speakers individually, or in a pack with the receiver. Finally, lest we forget, most people will have one "home theater"-style room, be it the living room or a dedicated room just for movie watching. While they might buy a new TV for another room in the house, just about nobody will buy a second sound system.

    The end result is that people upgrade their sound system at a much slower pace than the rest of their home theater setups. For instance, we've had the same speaker setup for something like 15 years. The speakers themselves don't really age (they'll eventually degrade, but that's about it - there isn't as pronounced a difference in tech as with TVs where you could get 2x better sound for the same price within a few years), so there's no point in changing them, and therefore we don't really think about changing the receiver itself. It's old enough that it doesn't have HDMI. It doesn't support Dolby True HD or DTS HD. Atmos is pretty much the equivalent of OLED TVs to us - it sounds neat, but not enough to be worth the investment.

  31. Can't imagine adding more speakers by Anonymous Coward · · Score: 0

    I have 5.1 and never upgraded to 7.1 or 7.2 ( even dumber), and adding more speakers is simply not worth the bother. No thank, not for me.

  32. Won't work in most rooms by Animats · · Score: 1

    I've heard Dolby's positional audio, being driven from a game, in the Dolby Labs screening room in San Francisco. It sounds great. You can hear people sneaking up behind you in the game. You can hear someone walking around you. There's a real sense of presence.

    That's in a room built, at a cost of millions, as a demo for Dolby's audio technology. The room is on a separate foundation from the rest of the building, with an inner set of vibration isolated walls. The room acoustics are very good; you don't need a microphone when giving a talk there. The walls and ceiling conceal speakers everywhere, and the room with the amps and processors looks like a small server farm.

    You're not going to get that in Joe Sixpack's living room. You might get close to it in some high end home theater installations, the ones that look like small movie theaters and are used for no other purpose. It's a niche market.

    1. Re:Won't work in most rooms by Tapewolf · · Score: 1

      I've heard Dolby's positional audio, being driven from a game, in the Dolby Labs screening room in San Francisco. It sounds great. You can hear people sneaking up behind you in the game. You can hear someone walking around you. There's a real sense of presence.

      Before Creative destroyed them and threw away the technology behind it, Aureal had this capability 15 years ago, even when downmixed to stereo headphones. Playing System Shock 2 and suddenly having a voice behind you suddenly scream "THE MANY ARE STRONG!!" will make you jump out of your chair.

    2. Re:Won't work in most rooms by StandardCell · · Score: 1

      ...and if Aureal had this 15 years ago, where's the money and why bother? Or is it like 3D that keeps coming back every few years as a fad only to go away again?

      You're 100% right - all this has happened before, and all this will happen again.

    3. Re:Won't work in most rooms by SuiteSisterMary · · Score: 1

      Fuck yes. I still have my a3d2 card.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  33. Ill buy it when its in a $300 receiver. by Anonymous Coward · · Score: 0

    As with every other new Dolby system, it always started in the $800+ range, wait a few years and its now in the most basic of receivers. It sounds nice if someone wanted to go to that extent, but hey if its there already I wont complain :)

  34. 3DTV by Anonymous Coward · · Score: 0

    I love my 3DTV...

  35. surround by Anonymous Coward · · Score: 0

    let's be realistic - nobody uses 7.2, heck, or even 5.1. It's just an annoying gimmick and doesn't really help the atmosphere at all.
    My next living room speaker system will consist of just 2 Bowers and Wilkins 683 floorstanders. I don't think I will need a sub at all.

  36. Meh! by folderol · · Score: 1

    Seems people are more interested in the tech than the actual content. If I'm listeing to speech my attention is on what the speaker is saying, not where in the room they appear to be. If it's music, I'm more interested in hearing all the instruments and the dynamics than any positioning that I wouldn't know about anyway.

    If you have visual cues then this positioning information will be more effective than playing with sound phase relationships etc. If you don't have such cues then does it matter at all?

  37. Enough with the FAD crap by shaitand · · Score: 1

    Most TV's out there are 3D now and most new content is 3D. 3D showings at the theater are generally packed.

    I appreciate it, you fall into one of the three groups who don't like 3D. People with glasses, People who are super sensitive and get headaches even with the new great refresh rates, or People who formed an opinion without having seen modern 3D. For the rest of us, we are oddballs who fall into the "life is in 3D therefore a quality 3D picture is more realistic."

    They did seriously overrate 3D in the pitch to sell it. Close one eye, open it back up, is there a difference in depth perception? Yes. But that difference is all 3D is and all it should be. Ideally they don't do anything different because they are filming 3D. No gimmicks or throwing things at you. You should forget you are watching 3D and just walk away feeling like the movie was especially exciting and immersive.

    1. Re:Enough with the FAD crap by Anonymous Coward · · Score: 0

      You certainly missed another category of people: people without very good (or no!) depth perception even in real life. Imagine being a techy and blind in one eye :(

  38. I don't get the hype at all by DrXym · · Score: 1
    I was in a cinema recently with Atmos sound and to be honest I didn't think there was a huge deal of difference to other systems which offer spatial sound. It was nice boomy sound but I wasn't thinking this is nothing like I've ever heard before. It was more or less the same.

    I find it unsurprising that Atmos will fall on its ass in home cinema. Who is going to plaster their walls and ceilings with speakers?

  39. ASMR? by theedgeofoblivious · · Score: 1

    As someone who watches ASMR videos, the ability to control the direction where the viewer experiences sounds coming from is a really great thing, and if it's used properly it could be really beneficial to the entertainment experience.

  40. Pssssh by Anonymous Coward · · Score: 0

    DOA for sure but will wind up in some US Standard thus requiring Broadcasters/Cable to deliver it and who will use it in anything but 2.0 mode? The same percentage of TV viewers listening to 5.1 while watching a prime time Network TV show on any given night. Which is how many? Anyone like to venture a guess? 1, 5, 10, 30%?

    I'll be nice and say 5% AtMos(T)!!!!

  41. mod up! Re:What Atmos could do by tapi0 · · Score: 1

    Already commented so not able to mod - someone else with mod points out there? You've hit the nail on the head - atmos (or equivalent systems) with positional info distinct from the speaker channels should definitely get the best out of whatever installation
    of course, there'll be the guys on here that point out that nothing will ever sound as good as their perfectly set up reference system, but they'll also be the ones complaining about 'the masses' having really badly set up rooms.
    maybe that's it? a little bit of a frightner that time and effort may soon be nearly caught up with digital trickery?

  42. But you only have so many dollars... by StandardCell · · Score: 1

    ...so who is going to pay for this extra feature vs. what we've got today? Are people even going to care if they hear in three dimensions versus on a single plane? Most people aren't because most people don't care about surround sound in the home, and most people can't tell the difference between even 5.1 and 7.1.

  43. What isn't an audio fad? Bass in Movies! by Anonymous Coward · · Score: 0

    There's a growing movement to measure the bass content in movies via bass waterfall graphs and bass content peak versus average graphs. These graphs are done by analyzing the waveforms of movie content with a radio astronomy tool known as Spectrum Lab. Pretty cool project:

    http://data-bass.ipbhost.com/index.php?/topic/12-the-low-frequency-content-thread-films-games-music-etc/

  44. The Doctor by cdrmret · · Score: 1

    I think ATMOS was revealed to be a Sontaran plot to turn earth into a cloning center. No wonder it will never become popular.

  45. 3DTV by PortHaven · · Score: 1

    I love 3DTV....

    The problem is content....often you can find a blu-ray of a movie on sale for $12.99, but then they want $35 for the 3D version. 3D should be priced at $5 more than the regular versions. And get the same sales. That would do wonders.

    Passive 3D is great....lightweight....tons of fun.

  46. Atmos is a Theater Draw by Anonymous Coward · · Score: 0

    I think 64 discrete channels that Atmos provide will never pan into the Home Theater. It's a fantastic sound format as long as the space can reproduce the presented audio. In that way, it will always be a reason for me to go see a film in the Theater knowing that I cannot replicate at my house.

  47. I'd have to hear it. by Anonymous Coward · · Score: 0

    Ultimately, it depends on how it -sounds-, and how easy/spendy it'll be to make it work in my house.
          I have a nice audio system now. I'm quite happy with it. I could see a modest investment in new gear of some sort, but only if it sounds substantially better. I'm a musician, used to sitting with other musicians, so maybe I'd like it if my listening room could sound like I'm/we're sitting among the band.
          I think. It works when I'm playing, but sittin' back and listening? Remains to be heard. I'd have to hear it before I had enough facts to have a real opinion. As long as it's not very spendy, maybe. If it sounds enough mo' betta, maybe. I'll wait, keep it in mind, watch the tech evolve, and if "takes off" and evolves to 2.0. I wouldn't be an early adopter.
          Overall, sure, it just might be a neat thing, but how much better could it really sound? My system, my room, my ears are happy as things are now, so time'll tell, eh?