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Oculus Rift CEO Says Classrooms of the Future Will Be In VR Goggles

jyosim writes "Oculus Rift isn't just for gaming. Brendan Iribe, CEO of the VR company, says the immersive tech will be "one of the most transformative platforms for education of all time." In an interview with Chronicle of Higher Education, he imagined laser-scanning every object in the Smithsonian for students to explore, and collaborating in shared virtual spaces rather than campuses. "The next step past that is when you have shared space, and not only do you believe that this object is right there in front of me, but I look around and I see other people just like we see each other now, and I really, truly believe that you’re right in front of me. We can look at each others’ eyes. If you look down at something, I can look down at the same time. And it’s every bit as good as this. And if we can make virtual reality every bit as good as real reality in terms of communications and the sense of shared presence with others, you can now educate people in virtual classrooms, you can now educate people with virtual objects, and we can all be in a classroom together [virtually], we can all be present, we can have relationships and communication that are just as good as the real classroom," he says.

123 of 182 comments (clear)

  1. why? by Karmashock · · Score: 4, Interesting

    Why does the classroom of the future need to be VR? I would think the typical computer monitor would be sufficient.

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    1. Re:why? by Teresita · · Score: 1, Funny

      Actually the biggest issue these days is when people go "Where's the phone on my phone?" People look at their cell phone and wail, "Where the hell is the phone on my phone?"

    2. Re:why? by Quantum+Apostrophe · · Score: 1
      VR is soooo '90s. I thought this would be about a The Outer Limits episode.

      Besides, I thought 3D printing was going to be the most transformative thing ever?

    3. Re:why? by sunderland56 · · Score: 5, Funny

      Why does the classroom of the future need to be VR?

      So that your teacher can be a smokin' hot babe? In every single class?

    4. Re:why? by Karmashock · · Score: 1

      They said the same thing about the auto-mobile... but that was just a fad along with those aero-planes. Horses for life.

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    5. Re:why? by Karmashock · · Score: 1

      The phone won't exist for much longer. Its already mostly a computer at this point and has no need for a conventional phone network to communicate between handsets.

      But I don't see what that has to do with VR in the class room and why we should go to the effort?

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    6. Re:why? by Karmashock · · Score: 2

      because we don't have enough porn...

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    7. Re:why? by gweihir · · Score: 3, Insightful

      Actually, that would be a pretty bad idea: https://edutechdebate.org/ict-...

      Learning is really not about technology, as soon as pen, paper and books are available.

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    8. Re:why? by davester666 · · Score: 5, Insightful

      This should finish off the job of not educating a good portion of the population. Between not being able to 'VR' into the class because the internet bill couldn't be paid, to the VR helmet being broken/used for video games instead, to even less 'classroom discipline' [kids actually paying attention to the teacher], to the biggest one, chiefly even less social interaction between kids.

      Sure, some kids can successfully learn this way, but not a lot.

      And rich kids parents know it's all about connections while growing up, so they will still bundle them off actual schools.

      But I can totally see that 'inner city' schools will be forced to spend billions on this technology, and it will be sold to the public as 'giving the poorest children the biggest hand up". And teachers of those schools will generally be for it because it means far less stress in class trying to get children/teenagers to pay attention without being able to discipline them [they will just cut of any student that bothers them] and it makes it that much harder for the students to knife the teacher.

      So, this is really a 'win' for America. Spend billions of dollars to help the poor, by giving that money to several large corporations, then shove it out into the poorest schools and forget about it.

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    9. Re: why? by Anonymous Coward · · Score: 1

      Apple CEO says classrooms of the future will be on iPads. Random computer manufacturer CEO says classrooms of the future will be on desktop computers. Facebook CEO says classrooms of the future will be on Facebook.

      Etc.

    10. Re:why? by Jack+Griffin · · Score: 1

      It doesn't. This is why it's called marketing and not science.

    11. Re:why? by pitchpipe · · Score: 5, Funny

      Having a smoking hot babe as a teacher has been show to increase focus and attention span, at least in a study I did of myself. Although I don't remember if I learned anything.

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    12. Re:why? by Karmashock · · Score: 1

      They'll only exist as long as people use them. We're already seeing the copper lines get phased out. We're already seeing VoIP gain ascendancy over traditional phone infrastructure.

      What does VoIP mean when the phone system doesn't exist anymore or is no longer relevant? Its just peer to peer voice conferencing.

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    13. Re:why? by Karmashock · · Score: 1

      Sounds like a great way to not learn anything while having a mediocre time.

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    14. Re:why? by TheRaven64 · · Score: 1

      Add to that, about 10-20% of the population get motion sick using the kind of VR in Oculus Rift (myself included - I can use it for 2-5 minutes, depending on the mode). It's ludicrous to imagine building a school that would exclude 20% of the potential pupils on some random criterion. You might as well make schools that didn't let in gingers...

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    15. Re:why? by Alejux · · Score: 1

      No, a computer monitor is not enough. It's one thing to watch something on a screen, it's another to be in another world or environment. Also, you can't socialize much using a monitor. The most you can do is use text messages and awkward videos. With VR, you can interact with other, as if you were in the real world, while walking in some street in ancient Rome, or cruising on a ship traveling through the human body, or the solar system.

    16. Re: why? by GrantRobertson · · Score: 1

      Sounds more like an observant realist to me.

    17. Re:why? by guacamole · · Score: 1

      Even a monitor is useless.

    18. Re:why? by nukenerd · · Score: 1

      I can totally see that 'inner city' schools will be forced to spend billions on this technology, and it will be sold to the public as 'giving the poorest children the biggest hand up".

      They said the same thing about computers (ie we would not need teachers) and then the same about the Internet. Hasn't happened. I believe a similar thing was said about tape recorders when they first came out too.

      Anyway, why does some CEO get so much news coverage? As CEO of a VR company, he would say that wouldn't he?

    19. Re:why? by Quantum+Apostrophe · · Score: 1
      Except the auto-mobile had immediate and evident benefits, and with early 20th century technology!

      VR is nothing but a zombie technology that's been dying for 20+ years and occasionally comes back when a psycopath, errr job creator decides it's time to fleece the rich again.

    20. Re:why? by BarbaraHudson · · Score: 1

      This won't eliminate the need for kids to physically attend school. It's not like parents will suddenly be able to leave their kids home alone with vr glasses and a net connection. One thing teachers DO do is assure that there's an adult present when the kid's learning.

      Besides, most people don't want 3d. Look at the HDTV market. Given the choice between 3d HD and 4k TV in 2d, people are salivating over 4k. 3D? I don't know anyone with a 3d tv who has actually USED the 3d feature.

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    21. Re:why? by Karmashock · · Score: 1

      VR isn't a matrix spinal tap. Its a monitor pasted onto your face with head tracking technology to sync the image to your head position. Lets not get carried away.

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    22. Re:why? by Karmashock · · Score: 1

      I said as much in my first post. that said, I don't think the tech has no application at all and especially resent the notion that 3d printing is a fad. It isn't a fad anymore then the automobile was a fad.

      VR has a place. Its just not in the class room.

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    23. Re:why? by chispito · · Score: 1

      to even less 'classroom discipline' [kids actually paying attention to the teacher], to the biggest one, chiefly even less social interaction between kids.

      Sure, some kids can successfully learn this way, but not a lot.

      Isn't most "classroom discipline" quashing all attempts at social interaction? You raise some odd concerns.

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    24. Re:why? by nospam007 · · Score: 1

      "Learning is really not about technology, as soon as pen, paper and books are available."

      You mean using a 2D-plotter (hand) to write symbolic data on 'paper' and store it in 'books' isn't technology?

    25. Re:why? by Alejux · · Score: 1

      Unless you want students to have sex with each other, visual and audio stimulation, with limited hand haptics, good hand and facial tracking and binaural audio is all you need for what's been proposed. All this will be easily obtainable within 5 years or less.

    26. Re:why? by CanHasDIY · · Score: 1

      I said as much in my first post. that said, I don't think the tech has no application at all and especially resent the notion that 3d printing is a fad. It isn't a fad anymore then the automobile was a fad.

      VR has a place. Its just not in the class room.

      A lot of my generation are still jaded about the "VR" crap they tried to sell us in the 90's; Nintendo's Virtual Boy springs immediately to mind.

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    27. Re:why? by gweihir · · Score: 1

      Thanks for giving an example of functional illiteracy. It is one of the problems people relying too much on computers have.

      If you try really, really hard and read my statement again several times, you might notice that I actually said that pen, paper and books are technology, but that they are enough technology for learning.

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    28. Re:why? by dkman · · Score: 1

      I was wondering if you could tell your virtual eyes to look like you're looking at her eyes while you're really looking lower than that. Something you can only get away with when wearing sunglasses in real life, and then the frames can get in the way.
      I'm putting too much effort into this.

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  2. An Unbiased Opinion, Eh? by NotSanguine · · Score: 5, Insightful

    In other news, a spokesman for gun maker Smith & Wesson said today that "gun ranges are the classrooms of the future." Film at eleven.

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    1. Re:An Unbiased Opinion, Eh? by fractoid · · Score: 2

      Leader of a large corporation says that corporation's product is essential to the future of the human race.

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    2. Re:An Unbiased Opinion, Eh? by Tablizer · · Score: 1
    3. Re:An Unbiased Opinion, Eh? by Jack+Griffin · · Score: 1

      Slashdot needs to close comments as soon as things like this are identified. No further comment needed.

  3. Transformative Platforms! by Anonymous Coward · · Score: 3, Funny

    List of transformative, disruptive, game-changing, paradigm-shifting technologies that have changed education forever:

    1) Radio
    2) Televison
    3) Language Labs
    4) Personal Computers
    5) Laptops
    6) Tablets
    7) Second Life/Virtual Worlds
    8) Gamification
    9) Eight-Track Tape Recorders

    Thanks to these transformative platforms, the classroom of today is nothing like the ancient classroom of Rome or Greece, or even the quaint antiquity of the early twentieth century. Education is completely different now! No more reading, writing, and arithmetic: thanks to transformative platforms and gadgets, kids have no need for such lessons! And it's all thanks to visionaries and other CEO's who haven't seen the inside of a classroom since their childhood.

    1. Re:Transformative Platforms! by sunderland56 · · Score: 1

      List of transformative, disruptive, game-changing, paradigm-shifting technologies that have changed education forever:

      9) Eight-Track Tape Recorders

      I hesitate to ask what sort of an education you got that involved eight track tapes..... did it also involve the back seat of a 1970 Camaro?

    2. Re:Transformative Platforms! by Anonymous Coward · · Score: 4, Informative

      I taught for a while in the early 2000's. We had to do inventory every year, and our department had a number of giant boxes that incorporated speakers, amps, and eight-track players. No one knew how to work them or if they even worked, and no one remembered ever having any eight-track tapes to play in them, but we had the machines in pristine condition. They'd been moved from the old school building to the new one in the late 90's and kept in the teachers' workroom, and we doubted anyone had touched them in twenty years. After much wrangling, some of us convinced the department chair to let us asset-transfer them back to the school system's central warehouse; we gained an invaluable amount of storage space from the deal.

      One aged teacher had 16mm filmstrips. His chair wouldn't let him transfer the filmstrips from his inventory, even though he had no projector for them -- it had broken back during some Presidential administration I probably didn't remember. He said the students had never learned anything from the filmstrips anyway.

      Every year the system would buy more clutter that wasn't actually useful for teaching, just for looking good for having new technology. Once the technology isn't new anymore, it finally becomes licit to tell the truth: that the filmstrips and record players never really helped the kids learn to read or add and subtract. The cheapest things -- pencil and paper, chalk, books -- were the most effective tools, because they gave practice. The rest was just inventory, or rather it became inventory once the next fad came along and the hype surrounding the previous fad had faded enough that we were allowed to think that it wasn't the silver bullet that would magically teach the students in place of practice and human interaction.

    3. Re:Transformative Platforms! by gweihir · · Score: 1

      Nice one! Although Language Labs are beneficial in some stages of learning a new language.

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    4. Re:Transformative Platforms! by Sarten-X · · Score: 2

      To be fair, those things did transform education.

      1. Radio enabled students to study the ever-changing reality of modern global events, rather than merely studying literal "textbook cases", supporting a paradigm of learning by observing, rather than learning by prescribed theory.
      2. Television, in addition to carrying on the benefit of radio, shows students the world rather than simply referring to points on a map. Different cultures and environments can be described in full color with fluid video, rather than hoping the student understands a short text description that too often seems absurd due to its foreign context.
      3. Language labs are still in use today, if the school can afford the high cost to keep them running. The transformative techniques they pioneered are actually seeing more use in specialized environments where a pre-built curriculum is sufficient to teach a skill, such as for technical training.
      4. Personal computers were a major factor in changing the educational process into a full-time occupation. Where students used to have only a bit of homework to do each night, now everything children are exposed to is pushed as an "educational opportunity". This, in conjunction with the increased rate of information transfer that a computer supports, exposes students to far more educational information than previous techniques support. Considering the exponential increase in the about of information considered to be part of a basic education, this is a good thing.
      5. Laptops, especially as they're penetrated the corporate environment, have become a vital tool in university courses. Now, the educational focus is less about absorbing every detail presented in the class, because references are always available. It's the overall concepts that are important, with the details deferred until later.
      6. Tablets have taken the successes of laptops further in places where a full portable computer isn't really necessary. One notable example is a teaching hospital, where the tablet provides a convenient addition to the ubiquitous patient charts, providing quick access to a senior's opinion and reference material. They've also shown significant benefit in early-childhood development, as a ruggedized tablet can provide more interaction (and therefore hold attention better) than a TV show or adult's presentation, while still introducing the basic elements of language are mathematics that the rest of the child's educational career will build on.
      7. Virtual worlds have not seen much use directly as formal educational tools, but they have become a more convenient form of extracurricular study groups. Where previously such groupd would meet in a library, bar, or colleague's house, it's now more convenient to meet in a virtual space. Depending on the subject, the degree of interaction required varies.
      8. The gamification of education has a long history, actually dating back to the "ancient classroom of Rome or Greece" that you mentioned. Plato and Socrates used verbal and logic games, encouraging students to discover answers rather than simply accept what was given to them. In the Middle Ages, chess was used to teach military strategy, highlighting the strengths and weaknesses of various forms of attack.
      9. Finally, tape recorders opened the doors to whole arsenal of educational techniques, ranging from pre-recorded lectures to verbatim note-taking. The use of pre-recorded materials avoids teachers fumbling through an exercise, while also breaking up the lesson into manageable sessions that the brain can process more easily.

      Perhaps the most important educational transformation brought about by technology has been the effect of all of these combined. Indeed, today's classrooms and classes look nothing like ancient Rome or Greece. Those ancient students had to carefully choose their teachers, lest they be taught principles that the government had banned. If a student didn't understand the teacher's presentation, they had no alternative resource. Even as late as th

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    5. Re:Transformative Platforms! by Jack+Griffin · · Score: 1

      Segway?
      Flying Car?

    6. Re:Transformative Platforms! by martas · · Score: 1

      Television, in addition to carrying on the benefit of radio, shows students the world rather than simply referring to points on a map. Different cultures and environments can be described in full color with fluid video, rather than hoping the student understands a short text description that too often seems absurd due to its foreign context.

      Really?

    7. Re:Transformative Platforms! by NotSanguine · · Score: 1

      Television, in addition to carrying on the benefit of radio, shows students the world rather than simply referring to points on a map. Different cultures and environments can be described in full color with fluid video, rather than hoping the student understands a short text description that too often seems absurd due to its foreign context.

      Really?

      Yes, really. There's much more, but you can find that for yourself. No, it doesn't replace classroom learning, but it can be an excellent adjunct to it.

      --
      No, no, you're not thinking; you're just being logical. --Niels Bohr
    8. Re:Transformative Platforms! by Daniel+Hoffmann · · Score: 1

      You have a point, but most of these did enhance education somewhat, although none really revolutionized education.

      More tools is good, VR has a lot of potential. But I don't think that VR should be inside the class room, it should be inside a VR lab, like schools have computer labs.

    9. Re:Transformative Platforms! by LoRdTAW · · Score: 2

      If you really look at how schools piss money away on tech gadgets only to let them collect dust you will find incredible waste. For as long as I can remember, the AV equipment at the various schools I attended sat unused for 99.99% of the time. For an hour session there simply wasn't time to get the cart, set it up, show a video and break it down for the next class. Most schools don't have a dedicated AV department unless they specialize in AV production. So the teachers are left to retrieve and set up the systems and most of them can't even change a lightbulb.

      In a high school shop class we has a pretty fancy and expensive AV cart with a pro level Sony Trinitron Monitor and VCR. It just sat in the tool cage year round collecting dust. One day another shop teacher wanted to use the cart to show a video to his class. Turns out some knucklehead destroyed the cart by cutting wires and jamming a metal rod into the VCR destroying the tape load mechanism. There was a huge shit storm and our class was blamed. And rightfully so because we had a surplus of knuckleheads. The quoted cost of that AV cart? $5000. And I believe it seeing how the equipment was top of the line Sony stuff. And this wasn't the only AV cart in the school, we had about a dozen of them. They did nothing year round until some teacher worked a video into a lesson. In fact the only time I ever watched a video in my four years of high school was in health class and English where we watched a film of The Tragedy of Macbeth.

      And I not even going to get into the $250,000 robotics system that sat unused for years until my electrical installation shop teacher convinced the school to give us the system instead of the snobby ET department who didn't care if it was sold for scrap. I headed up that project and it was a wonderful experience working with that system.

    10. Re:Transformative Platforms! by Keyboard+Rage · · Score: 1
      1. Tables
      2. Chairs
      3. Classrooms
      4. Blackboards (the non-electronic kind)
      5. Pedagogy
      6. Pens that don't stain all over the place
      7. Chalk
      8. Rulers
      9. Electric light
      10. Standardised methods that actually were tested in practice
      11. Calculators

      Amazingly, despite this old tech, my education turned out alright.

  4. The worst use of VR ever by rebelwarlock · · Score: 4

    Yes, let's strap on VR goggles all day for classes which aren't enhanced in even the smallest way by VR. Hell, why stop there? Keep them on constantly. It'll be great when grocery shopping.

    1. Re:The worst use of VR ever by phantomfive · · Score: 1

      Sounds like the Magic Schoolbus.

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    2. Re:The worst use of VR ever by strikethree · · Score: 1

      I dunno... Geography and Chemistry seem like they could be enhanced with VR. Sure, 90% of the time, even in those ideal classes, you would not be using VR... but 20 minutes of VR could likely replace 30 days of failed learning about electron "orbits" and sharing.

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  5. Learning Creativity is a Group Activity by BoRegardless · · Score: 1

    I don't buy isolated VR as a learning tool for wide use.

  6. Anytime someone says this or that *will* be... by iMadeGhostzilla · · Score: 1

    I stop paying attention to what they say and start paying attention to the person and think what their motivation may be.

  7. I truly hope not by Camael · · Score: 3, Insightful

    I am fairly uncomfortable with the thought of "one of the most transformative platforms for education of all time" being under the direct control of private corporate interests. Whose interest lies in maximizing shareholder profits at the expense of everyone else.

    Aside from imposing a royalty/licence fee on every user, having platform control indirectly enables thought control in the form of restricting easy access to the mass population. The publication of material dealing with sensitive but important topics such as religion, abortion, gay rights, racism, terrorism, prostitution, child pornography etc can be curbed simply by denying them access to the platform. We are already seeing this happen to a lesser extent with Facebook (deleted posts, banned accounts etc) and Apple store (all forms of porn).

    As an analogous situation, imagine if the creation of (text)books was originally patented. The patent holder would then be able to ensure that any textbooks whose contents disagreed with him do not get published simply by denying a licence to the publisher for that book.

    1. Re:I truly hope not by CanHasDIY · · Score: 1

      As an analogous situation, imagine if the creation of (text)books was originally patented. The patent holder would then be able to ensure that any textbooks whose contents disagreed with him do not get published simply by denying a licence to the publisher for that book.

      So, kind of like Common Core (brought to you by the Pearson's Corporation, All Rights Reserved).

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    2. Re:I truly hope not by Harlequin80 · · Score: 3, Informative

      That would surely depend on whether the platform was closed to content. I could be very wrong here but I thought the Occulus was merely a way of viewing content not in anyway controlling what the content is.

      In the same way that an iPod can be filled with MP3s directly or via the itunes store means Apple doesn't control the content. It can control whats on iTunes but that is a different thing to controlling what is on your iPod.

      I guess I see it as someone having the patent on LCD screens (which I'm sure there is). They don't control what you see on the LCD.

    3. Re:I truly hope not by viperidaenz · · Score: 1

      Aside from.... blah blah blah Facebook Apple

      You forgot the Great Firewall of China.

      As an analogous situation, imagine if the creation of (text)books was originally patented. The patent holder would then be able to ensure that any textbooks whose contents disagreed with him do not get published simply by denying a licence to the publisher for that book.

      Fundamental concepts, like books, that have been around since the dawn of civilisation are generally not patentable. Prior art or something.

    4. Re:I truly hope not by fractoid · · Score: 1

      Fundamental concepts, like books, that have been around since the dawn of civilisation are generally not patentable. Prior art or something.

      So things like rounded corners, for example?

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    5. Re:I truly hope not by gweihir · · Score: 1

      Don't worry. Just as all the "educational game-changers", this will not work. It may just leach some really needed money away from hiring good teachers, so its overall effect may be detrimental.

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    6. Re:I truly hope not by chispito · · Score: 1

      As an analogous situation, imagine if the creation of (text)books was originally patented. The patent holder would then be able to ensure that any textbooks whose contents disagreed with him do not get published simply by denying a licence to the publisher for that book.

      I really don't see how textbooks could be much more expensive or difficult to obtain than they already are.

      --
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  8. Genghis Kahn by buckfeta2014 · · Score: 1

    Obligatory Simpsons... https://www.youtube.com/watch?...

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  9. Right... by DivineKnight · · Score: 4, Insightful

    "Oculus Rift CEO Says Classrooms of the Future Will Be In VR Goggles"...and people will live out their lives in self-contained tubes.

    I swear, when some of these CEOs talk about new technologies for education, you can hear the line from The Hudsucker Proxy in the background ("You know...for kids!").

    "we can have relationships and communication that are just as good as the real classroom" -> *facepalms* Drop the Web 2.0 'Social Media' bullshit. "It's a social thing, where you communicate with other people, doing other social things, kind of like a party or something, but using our technology!" -> Someone please kill me, it's the same story every single time. Why not just promote the damn VR stuff for what it can do that RL (real life) can't do? Displaying stuff that can't fit into a classroom, like a tesseract. You have this great technology which can be used to push the boundary of what students are exposed to these days, and these jokers want to use it for a glorified chatroom. Gah!

  10. Not likely. by olsmeister · · Score: 2

    I know a CEO has to say crap like that, but it's just so ... over the top. I know classrooms are the holy grail for corporations, because it's all about the kids after all and money should be no object to a quality education, but damn. I'm surprised he didn't launch into how VR technology could drastically reduce the spread of the severe respiratory disease that is currently sweeping through schools in some parts of the country. Why is this on /.? He needs to stick to where they will probably really hit the jackpot, porn.

    1. Re:Not likely. by viperidaenz · · Score: 1

      Porn won't be the jackpot, for the same reason it wasn't for video calling.

      You'd actually have to hire attractive people for your phone sex lines.

    2. Re:Not likely. by future+assassin · · Score: 1

      Haven't you seen the Lysol commercial promoting cleanliness in schools? http://www.lysol.com/our-missi... and http://www.lysol.ca/en/mission... Two days ago there was another one can't remember what it was about kids learning about some commercial product in class room.

      Seems to be the new cool corporate thing to attach a corporate name into kids heads early from the start.

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    3. Re:Not likely. by Somebody+Is+Using+My · · Score: 1

      Even if VR really was the awesome teaching tool that the CEO claims it to be, it still doesn't solve the real issue: teaching teachers to use them. And I'm not talking about the basic "dur, how I turn on?" technical issues but helping teachers understand how to use these new tools in their curriculum. What tasks is VR appropriate for (and for which tasks it isn't). When and how do you use VR to help students learn? Seeing as how films and TV are still of dubious use in the classroom, I suspect that by the time teachers would actually learn how to appropriately use VR in the classroom, it will be a long-forgotten fad everywhere else.

      Mind, this is no complaint about the teachers or their abilities, who are usually hard-working, well-intentioned and struggling under often contradictory rules and goals. Rather, I take issue with the idea that you can just toss technology at the problem without first understanding how it can help in education (and do a better job than existing tools) and then magically expect educators to understand this new miracle tech. One of the great problems facing US education is that our teachers are not continually be taught and re-taught themselves. For most educators, once they graduate, that's it; they aren't required to update their skill sets throughout the rest of their careers (unlike, say, doctors or lawyers who have to attend continuing-education courses). If we expect our technology to assist the teachers in doing their jobs, we need to make sure the teachers themselves know how to best make use of it.

  11. "googles" by QuietLagoon · · Score: 1

    What an impediment to learning googles are.

  12. Bad for developing brains by kheldan · · Score: 3, Informative

    Wasn't there a news story some time ago that said research was done that shows that children a certain age or younger should not play 3D games because it screws up the development of their brain? Also mod Oculus Rift CEO down for being as biased as they come.

    --
    Are YOU using the TOOL, or is the TOOL using YOU? Think about it!
    1. Re:Bad for developing brains by Jack+Griffin · · Score: 1

      That news story was by the leading CEO of 2D games. Now you know how the world works...

    2. Re:Bad for developing brains by mentil · · Score: 1

      Nintendo took the legally safe option by recommending children under 7 not use the 3DS' 3d mode, although research wasn't conclusive that it could cause Lazy Eye. Palmer Luckey (CEO of Oculus) actually directly responded to a query about this. I seem to recall him saying that it could eventually be made safe for children. The 3DS uses an adjustable virtual inter-pupillary distance (IPD) which is most likely set different from your real IPD. In contrast, the Oculus Rift is calibrated to use your real IPD, and your eyes focus at infinity while using it. Given that, the Rift should be far less likely to cause Strabismus.

      --
      Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
  13. Hello, Student! I'm Genghis Khan. by Anonymous Coward · · Score: 1

    You'll go where I go, defile what I defile, eat who I eat.

  14. Re: No they won't. by Niet3sche · · Score: 1

    Sorry guys, the form ate my CRLFs. :(

  15. Classrooms Are A Bug, Not a Feature by Bob9113 · · Score: 1

    Education? ... Yes! Why it's great for education! In fact, it's the future of the classroom! And don't forget, Oculus Rift is both a floor wax and a dessert topping!

    But seriously:

    And if we can make virtual reality every bit as good as real reality in terms of communications and the sense of shared presence with others, you can now educate people in virtual classrooms, you can now educate people with virtual objects, and we can all be in a classroom together [virtually], we can all be present, we can have relationships and communication that are just as good as the real classroom

    Classroom teaching is a bug, not a feature. It is a side effect of the fact that our earholes and eyeballs are connected to our skulls, and until recently we had to put them in the same meatspace where the teacher was talking and showing pictures. Once you step into the no-physical-presence-required realm of using a VR headset, you can release the restrictions imposed by the simultaneous physical presence requirement.

    One simple example: Lecture halls, with their tiered seating -- those are designed that way because we can't see through each other, not because it is better to be sixty feet away and at a thirty degree angle from the teacher.

    And how about discussions? Hierarchical, collaboratively moderated, store-and-forward discussion threads are much better than "realtime whoever gets the teacher's attention before the bell rings." We've been using the latter because that's the best we had for thousands of years.

  16. Re: No they won't. by buckfeta2014 · · Score: 1

    HTML code br fixes that. ;)

    --
    Buck Feta. You know what to do.
  17. Simpsons did it by Joe_Dragon · · Score: 1

    you failed to use right the Subject

  18. VR is still pointless. by Seumas · · Score: 5, Interesting

    All the goggles are accomplishing is wrapping an image around your face. Until touch, movement, smell, and sound are also adequately reproduced, it's not virtual reality anymore than the Hard Drivin' arcade machine from the 90s was. And replication of those elements are not coming in our life time; likely won't come until we've figured out a way to trick the brain into doing the work for us.

    Also -- holy shit, the pink eye this is going to cause. Gross.

    1. Re:VR is still pointless. by mentil · · Score: 1

      There's been little point in developing those technologies thus far, though. Until VR software exists where the programmers intend to adopt technologies which maximize the immersion of the player, and players are in a mindset where they want their immersion to be maximized, it won't happen. Haptics and motion tech are reasonably far along, sound is nearly there, taste is pretty much there, but smell is going to be trouble with current tech though. According to many people who have used the Rift, it subjectively 'feels' like you're in there, even if some senses contradict the world presented.

      --
      Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
  19. Ready Player One by Tanktalus · · Score: 1

    That's just the intro to this book. As fiction, it was entertaining. As a possible actual reality? Not so much, thanks.

  20. Oh look, more monetized education schemes by Anonymous Coward · · Score: 1

    As an educator I am tired of venture capitalists and high-tech industries constantly seeking for ways to reinvent the classroom to create profit, when the traditional model works perfectly as long as it is well funded.

    And where does new technology end up? In the garbage. We didn't use our laserdisc players, we didn't use our videoconferencing hardware, we didn't use our CD and DVD and BD writers, we didn't use our touch-screens, we didn't find any valid applications for our tablets. On top of that we have literally no budget to maintain and support all this technology which needs constant, endless support in a school environment.

    Believe it or not, education works when we pay teachers, buy supplies, fund breakfast and lunch programs, keep the libraries open, and keep vocational and art, music, dance, theater courses going. That's all it takes.

    But in the end we just get another new football field and a bunch of tablets that get broken within months, and no money for anything that truly matters. Administrators line their pockets with money earmarked for the classroom, and the students go without. This has gone on for years and years.

    1. Re:Oh look, more monetized education schemes by El+Puerco+Loco · · Score: 1

      Unfortunately as an educator, nobody gives a shit about your opinions. Especially your opinions on education. Now just stfu and parrot what the school board wants you to parrot.

  21. Naps ... by PPH · · Score: 1

    ... will be easier if one can cover their eyes in class without arousing suspicion.

    Still gotta work on that drool from the corner of the mouth.

    --
    Have gnu, will travel.
  22. Distance Education by Harlequin80 · · Score: 3, Insightful

    This could be excellent for distance education. A virtual classroom for those people who simply cannot get there.

    Or in the situation where the teacher has the best view and you and everyone to see that. Imagine being able to watch, from the exact perspective, in stereoscopic a master surgeon at work.

    1. Re:Distance Education by future+assassin · · Score: 1

      Why not just sit in front of a 50" tv and get just as good experience with out somethings stuck on your head?

      --
      by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
    2. Re:Distance Education by Harlequin80 · · Score: 1

      Because, as I understand it, the Oculus is able to track your head movement which means your perspective can change. If all you are watching it a teacher on the screen then absolutely use a tv. But if you have a 3d mapped model the ability to naturally shift your head to change perspective would, I believe, be very useful.

  23. Re:No they won't. by dbIII · · Score: 1

    This is like saying that THIS year will be the year when VRML takes off and replaces text and images for e-commerce.

    Maybe it will with the right MineCraft mod :)

  24. Hey, don't pick on this guy.. by Anonymous Coward · · Score: 1

    Since it probably takes 100 hours of programming per hour of content what this guy is actually doing is providing job security of IT pros! Oh, wait, I meant job security for HB1 visa holders.

  25. high school physics class by Anonymous Coward · · Score: 1

    High school physics class would be great with VR.

  26. Bandwidth sucks with Distance Education by dbIII · · Score: 1

    Bandwidth sucks with Distance Education. Typically latency sucks as well. If that's taken into account and you can pre-download bits of a virtual Smithsonian, then that's useful, but for a lot of other things close to realtime voice and crappy, but timely video gives the kids the answers now and lets interaction happen pretty close to immediately.
    I'm not dismissing it out of hand. I was really pumped on the idea after looking at molecular interactions using 3D goggles at the Hitachi pavilion at Expo88 (in 1988), but up to now it's turned out to be not as good an illustration tool as ping pong balls and glue. I think for a lot of situations a 2D representation on a flat monitor looks enough like 3D to get the message across, especially if it can be manipulated or the point of view changed.

    1. Re:Bandwidth sucks with Distance Education by Harlequin80 · · Score: 1

      Agreed bandwidth will be a major problem for the school of the air type kids. But if we do see some of those smaller towns connected with better internet then maybe it becomes feasible for some of them.

      Actually though I was thinking more for tertiary education than primary and secondary. For example if you want to study a Masters in Petroleum Engineering the number of universities that offer that course is relatively small.

    2. Re:Bandwidth sucks with Distance Education by Harlequin80 · · Score: 1

      By referring to Expo88 I'm guessing dbill is another Aussie like me and Distance Education in Australia means kids sitting at home listening to a radio because they live on a farm 400km from the nearest neighbour.

      From their website "The Alice Springs School of the Air provides an educational service for about 120 children living on properties or settlements covering over 1 million square kilometers of Central Australia."

    3. Re:Bandwidth sucks with Distance Education by dbIII · · Score: 1

      That's using wires. If your signal is coming from a geostationary satellite 25 degrees over the horizon because that's what's cheap then a little bit of latency can be noticed and has to be worked around. Also max out the link and suddenly you have a lot more latency than you get from mere distance because your request packets are not getting out quickly.
      Skype apparently backs off and lowers audio/video quality when that happens. Other things would need to be told to do the same sort of thing.

    4. Re:Bandwidth sucks with Distance Education by dbIII · · Score: 1

      Guilty as charged - but not "ill", I picked the name from a database program.
      There's been a bit of distance education done using satellite for a couple of decades - it's either that or very low bandwidth radio in remote places.

    5. Re:Bandwidth sucks with Distance Education by dbIII · · Score: 1

      Actually though I was thinking more for tertiary education than primary and secondary.

      Good point - virtual models of things that you can manipulate could really help with understanding. I'm not so sure about watching from the POV of a surgeon.

  27. Awesome by jataktravel · · Score: 1

    i would like to see the new pattern of teaching soon

  28. infinite budget cuts by globaljustin · · Score: 2

    technology will always just be a tool for a human teacher

    the notion that these would be cost effective is absolutely ridiculous...maybe one day but not now

    every dollar spent on these is wasted...they are not intrisically value added...like seeing a moving w/ 3D glasses on vs the regular film

    sure there are probably a million "innovative" ideas for things like a virtual walk through of [insert historical thing you think is important]

    if Occulus wants to donate them, great...but if they have lobbyists going around selling school districts on actually **using tax dollars to buy these for schools**...that's ridiculous in this era of infinite "budget cuts"

    --
    Thank you Dave Raggett
  29. Futurism at it's finest by Arduenn6058 · · Score: 1

    Classrooms of the future will be with PCs

    ... with iPads

    ... with Oculi Rifts

    Funny. I see more and more parents sending their kids to anthroposophy-based schools, even though they don't care for Rudolph Steiners's theories. They want their kids to get in touch with the real world. Even parents in Silicon Valley demand that computers are shunned from the lower grades of elementary schools.

  30. Some classes would be AWESOME! by khasim · · Score: 4, Insightful

    Physics - awesome!
    Chemistry - awesome
    Biology - awesome

    But I think he's wrong on some many issues. From the summary:

    ... he imagined laser-scanning every object in the Smithsonian for students to explore ...

    Why? That's like looking at a single car from one country and claiming an "education". Think REALITY. The students could see HOW the objects were created. What tools were used. Who crafted the item. What the society was like that required it.

    ... and collaborating in shared virtual spaces rather than campuses.

    They're called "chat rooms". Wanna "cyber"? Porn is NOT the same as education.

    Looking at other students would be a distraction.

    The next step past that is when you have shared space, and not only do you believe that this object is right there in front of me, but I look around and I see other people just like we see each other now, and I really, truly believe that youâ(TM)re right in front of me.

    Why does it matter that you see avatars looking at the same point that you are looking at?

    And he keeps going on about that. For him it is all about "seeing" other "people" (really just avatars) so it can be the same "experience" as real life.

    That's stupid. They are not people. They are avatars. And knowing how people are, their avatars would be designed to be as distracting as possible.

    1. Re:Some classes would be AWESOME! by Puff_Of_Hot_Air · · Score: 1

      The point of this, the entire point, is that VR provides the potential to create an immersive experience that will finally allow true broadband human interaction. Having worked in corporate space for many years trying to get cross site teams to function well, I can assure you that chat rooms, phones, even webcams and the like, do not cut it for human interaction. So much is lost in the subtle body language, the eyes, the stance, the arms folded. VR could change all that. If I can finally see you properly, look you in the eye, share a virtual whiteboard, then it will truly no longer matter if we are in the same office. Or classroom.

    2. Re:Some classes would be AWESOME! by ArcadeMan · · Score: 1

      The oculus will not read your body language, your eyes, your stance, your arms, etc.

      I agree with what Brendan is saying, however it's going to take something on the same level as the NerveGear from Sword Art Online.

    3. Re:Some classes would be AWESOME! by rockmuelle · · Score: 1

      VR simulations are only as good as our ability to model and simulate the things we're studying. Physics, maybe. Chemistry and Biology, no way. The latter two are messy and don't lend themselves to simulation expect in a few very specific situations. If it's simply for information retrieval and watching videos, a book or screen is sufficient.

      I've spent a lot of time with various 3D emersion technologies and scientific applications (old-school VR, Caves, polarized googles, etc) and the reality is that they don't add much. Don't get me wrong, they make GREAT demos. I love playing with the technology. But, spend any amount of time doing real work with them and their limitations quickly become apparent. It's not that the technology doesn't work, it's that most content doesn't really lend itself to the medium and for content that does, getting the user experience right is a difficult and expensive task.

      -Chris

    4. Re:Some classes would be AWESOME! by ArcadeMan · · Score: 1

      That still won't read your facial expression and that still won't solve the problem of moving around the virtual environment and interacting with the virtual objects. And all the technologies to patch these problems are only a stepping stone to a direct brain connection which will solve all those problems instantly.

    5. Re:Some classes would be AWESOME! by s.petry · · Score: 1

      I can assure you that chat rooms, phones, even webcams and the like, do not cut it for human interaction. So much is lost in the subtle body language, the eyes, the stance, the arms folded. VR could change all that. If I can finally see you properly, look you in the eye, share a virtual whiteboard, then it will truly no longer matter if we are in the same office. Or classroom.

      Prove it! Incredible claims require incredible evidence and all that. Further, you need to prove that it benefits general education in order to make a claim that it benefits general schools.

      I spent 15 years building VR including motion detection. Not just helmets, but also CAVE and Powerwall systems from 10x8' to 12x10'. This included motion platforms for vehicle simulation. While there are surely beneficial applications for this technology, absolutely none of those benefits translate to general education.

      To GPs point about High School Physics, what benefit is there to the average school? You have to learn the basics to learn something advanced, there is no exception to that rule. A good school that already has the basics can have some "cool" reinforcement viewing simulation, but everyone else would just be wasting time trying to simulate what they don't know. That aspect causes much more harm than good.

      Public Education is supposed to be for the majority, not the minority. Nothing stops an advanced school from doing more than public education requires so that can't be the argument.

      --

      -The wise argue that there are few absolutes, the fool argues that there are no probabilities.

    6. Re:Some classes would be AWESOME! by Puff_Of_Hot_Air · · Score: 1

      I'm not sure why I'm supposed to prove anything, I thought we were discussing ideas? Where I see the short term use case is in school of the air type environments. It's a long way off, but that doesn't mean it's not a good idea. But as I alluded to, I think the commercial environment is where you might see this hit earlier. Games will drive the tech, but economies of scale could see some new and interesting applications.

    7. Re:Some classes would be AWESOME! by s.petry · · Score: 1

      What you need to prove the claim I quoted and disapprove of. You claimed, and I'll add incorrectly, that VR corrects all of the other problems with media as an education platform. This would be easily proved if it was true, but the fact is that VR is going to add about as much as TV to education.

      No, you can't move the goal post to technology that is not here. The TFA is not a concept based on future technology, it's about current technology and false claims.

      --

      -The wise argue that there are few absolutes, the fool argues that there are no probabilities.

    8. Re:Some classes would be AWESOME! by Puff_Of_Hot_Air · · Score: 1

      What nonsense. I claimed that VR had the potential to correct for the limitations in current technology around "broadband" human interaction. Obviously more needs to be done in terms of capturing each persons 3d "image" to project into the VR space and so on. Why you find this offensive is beyond me. (And yes I didn't read the article, this is slashdot after all).

    9. Re:Some classes would be AWESOME! by s.petry · · Score: 1

      Fine, I'll take you as literally as you claim. Your claim, even as a potential is completely without basis. I have worked extensively with VR technology, including motion tracking so can back my perspective.

      Why you find this offensive is beyond me. (And yes I didn't read the article, this is slashdot after all).

      First, shame on you for not reading. Second, the education system in the US is a horrible mess. Every time some new technology arrives, someone attempts to claim that it benefits education without any proof (and I'll add tremendous evidence to the contrary) and "sells" a sham system to the US Government. These are then sold to the public under a "save the children" fallacy to ensure that some people make lots of cash while the system continues to deteriorate.

      These false claims started with radio, extended to television, then again with computers. Funding some new VR initiative will surely make some company money on the tax payers back, but won't correct issues with education.

      There is enough material out there where you don't need to take my word for it, and I sure hope that you will go investigate.

      --

      -The wise argue that there are few absolutes, the fool argues that there are no probabilities.

    10. Re: Some classes would be AWESOME! by RockDoctor · · Score: 1
      On the other hand, having recently moved into an environment with communications,"chat" and such like bullshit, I can assure you that having your work interrupted 100 times a day (I shit you not) by numpties asking questions that they should be able to READ the answer to from their real-time data displays, is incredibly annoying. If they really want to have "hands-off" management of the "corporate risk" of operatins, perhaps they shoud get off their fat arses and come out into the field to give us 30-year veterans the beneft of their 30 days of experience in the classroom.

      It's always possible that they can't cut the mustard when their errors could kill themselves, instead of other people.

      --
      Birds are not dinosaur descendants;birds are dinosaurs, for all useful meanings of "birds", "are" and "dinosaurs"
  31. Oculus Rift CEO says... by wonkey_monkey · · Score: 1

    Oculus Rift CEO Says Classrooms of the Future Will Be In VR Goggles

    Says, hopes, whatever.

    --
    systemd is Roko's Basilisk.
  32. This guy hasn't even shipped yet. by Animats · · Score: 1

    This guy hasn't even shipped a product.

    Considering the failure of 3D TV and 3D movies, 3D headsets have to be viewed as an iffy business proposition. The Oculus Rift may turn out to be the Segway of display devices.

  33. Re:of course he says that by gnupun · · Score: 1

    Imagine the eye strain (and face strain) from wearing the goggles every day. There isn't much educational value in content being displayed in 3D. You get a few ooh-aahs initially but the wow factor will soon wear off.

  34. I have an idea by Quantum+Apostrophe · · Score: 1

    If you 3D print the VR goggles, THAT'll be transformative, game-changing paradigm-shifting !!!

  35. Re:No nerds left on Slashdot! by Alejux · · Score: 1

    I agree. It's sad to see this level of luddism and ignorance in slashdot comments. It seems common these days.

  36. Re:No nerds left on Slashdot! by Quantum+Apostrophe · · Score: 1
    The problem is that there are PLENTY of nerds on slashdot, you are referring to gullible, follow-every-trend hipster fools.

    How long did it take for the vacuum tube to give us electronics like the radio? If you look at how fast things changed in 10 years in the early 20th century, you'll understand why we think that talking about VR for 20 years is not very impressive.

    Maybe you'll be happier in an echo chamber with 3D printing and asteroid mining stories?

  37. Re:No nerds left on Slashdot! by Alejux · · Score: 1

    I think he was referring to people with complete lack of imagination, and who think they know everything about VR just because they tried some clunky low-resolution 3-pound helmet back in the 90's and haven't even had the decency to try the DK2 before condemning VR as an eternal fad.

  38. Re:Linden Labs. A warning of what's to come? by CronoCloud · · Score: 1

    Linden Labs said the exact same thing about second life.

    Zing!

    Did you know there's an Oculus enabled SL beta available?

    http://wiki.secondlife.com/wik...

    I'm pretty sure the only thing left keeping SL alive these days is the furries that have sex on the network.

    There never were actually that many furries in SL. What's keeping SL alive are the 25-55 year old women.

     

    If I'm not mistaken, even they don't like SL much anymore.

    I really don't know why people associate furries with SL, since they are HUGELY outnumbered by every other demographic. Personally I think the association exists because a bunch of slashdotter-nerds, entering SL to check it out, headed to the more nerdy spots in SL: scripter/builder hangouts/sandboxes...and thusly ran into SL's heavily furry scripter/builder/aspie crowd. They're not furry because of the sex, they're furry because they feel alienated from real-world social culture and the average SL social culture too. Their furry form is a "take that" to the "barbie's and kens"

  39. Re:No nerds left on Slashdot! by Quantum+Apostrophe · · Score: 1

    It's sad to see this level of mindless, uncritical fanboyism from adults. Talk about ignorance. You fools don't understand human nature.

  40. Re:No nerds left on Slashdot! by Alejux · · Score: 1

    Let me guess. You never tried a VR done right, and pretty much dismisses the entire concept as a failure. I would really like to see your reaction when actually experience the sense of "presence" in VR for the first time.

  41. Re:No nerds left on Slashdot! by Quantum+Apostrophe · · Score: 1
    But that's the whole point, isn't it? I mean the first cars, the first radios and the first TVs were clunky but they were so evidently better than what was before that people used them in droves anyways.

    In other words, the opposite of VR.

  42. Re:No nerds left on Slashdot! by Quantum+Apostrophe · · Score: 1

    That doesn't translate into it being useful for education. I mean I can get a rush from flying a F-15, does that mean classrooms need F-15s?

  43. Re:No nerds left on Slashdot! by Alejux · · Score: 1

    You contradict yourself. The clunkiness of cars, radios and TV only proves that a good concept is only waiting for the technology to catch up. VR is a great concept, which until now was not feasible. But it's starting to become feasible, and is likely to have massive adoption in 5-10 years, which will definitely include usage in education and surgence of virtual classrooms (as suggested by Oculus' CEO).

  44. Re:No nerds left on Slashdot! by Quantum+Apostrophe · · Score: 1
    Clearly, you are unable to grasp simple facts and sentences. This can go no further.

    "likely to have massive adoption in 5-10 years, which will definitely include usage in education "

    Yes yes yes, sure, of course. Whatever. See you in 5 years. Nothing will have changed. Except money hands.

  45. Ignorance is bliss... by s.petry · · Score: 1

    VR is not comparable in any way shape or form to the automobile. VR has very specific applications and benefits, none of which should have anything to do with education until very late into education. I have built VR CAVE and PowerWall systems and developed VR programs, and assure you that there is no benefit to standard education. If you have doubts, go out into the world and look at real word benefits. I do mean actual benefits, not just some "cool technology" factor. Hint: Human Factors Engineering surely can benefit from VR, as can very advanced kinematics. Neither of those two subjects are in standard classrooms, and both require advanced degrees and a tremendous amount of knowledge in specific software to build the models and simulations.

    Further, none of the subjects that could benefit from VR should be taught in standard education. Not because any education is bad mind you. The reasoning is A) cost B) Time (you would have to give up a lot of other general education) and C) Not enough people would or could benefit.

    If you wish to argue that it should be taught, ask yourself why other advanced degrees are not mandatory.

    --

    -The wise argue that there are few absolutes, the fool argues that there are no probabilities.

  46. Edison predicted phonograf revolutionize education by peter303 · · Score: 1

    Its pretty old hat to say every new media will revolutionize education: phograph, movies, radio, mail order, telvision, internet .... Good old human teacher contact is still major factor after 140 years.

  47. Reduces brain injuries! by neonfrog · · Score: 1

    No one will ever have to get a concussion in gym again! But the school nurse will need to be a chiropractor.

    --

    I'm thinking about it, therefore I might be.

  48. Re:No nerds left on Slashdot! by Alejux · · Score: 1

    PM me in 5 years, and if there aren't at least 100 million people owing VR HMD's, I'll eat my shorts.

  49. Re:No nerds left on Slashdot! by Alejux · · Score: 1

    Do 10 minutes of Titans of Space, and you'll see the potential for education. Imagine the same technology applied to history, biology, geography. Going with your class through a crowded street of ancient Rome. Visiting different cities in other countries, seeing the customs and cultures. Travelling through the human body and going inside cells and organs. All this, not just looking at an abstract representation of those (flat screen), but actually feeling you're there.

  50. Other news... by Bloke+down+the+pub · · Score: 1

    Coming up later, an interview with the barber who says short hair is the latest greatest thing.

    --
    It's true I tell you, feller at work's next door neighbour read it in the paper.