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The Physics of Space Battles

An anonymous reader writes PBS' It's OK to be Smart made this interesting video showing us what is and isn't physically realistic or possible in the space battles we've watched on TV and the movies. From the article: "You're probably aware that most sci-fi space battles aren't realistic. The original Star Wars' Death Star scene was based on a World War II movie, for example. But have you wondered what it would really be like to duke it out in the void? PBS is more than happy to explain in its latest It's Okay To Be Smart video. As you'll see below, Newtonian physics would dictate battles that are more like Asteroids than the latest summer blockbuster. You'd need to thrust every time you wanted to change direction, and projectiles would trump lasers (which can't focus at long distances); you wouldn't hear any sound, either."

470 comments

  1. In space by NotInHere · · Score: 4, Insightful

    no one can hear you explode.

    1. Re:In space by Anonymous Coward · · Score: 1

      I'd still hear the hiss of my damaged pressure suit. And before I black out I may even hear the screams of my comrades on the com system.

    2. Re:In space by pushing-robot · · Score: 1

      Unless they use laser mics or some equivalent technology.

      Which would probably be a good idea for situational awareness.

      --
      How can I believe you when you tell me what I don't want to hear?
    3. Re:In space by Jack9 · · Score: 1

      > no one can hear you explode.

      Of course they can...if someone is sufficiently close and the shockwave hits a reverberating surface containing an atmosphere that can transmit the resulting sound waves to your auditory sensor. The TIE Fighter sounds were ion streams (from their engines) hitting the hull. That's how close they got to the Falcon!

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
    4. Re:In space by Anonymous Coward · · Score: 2, Informative

      Shock wave? Sorry - that requires an atmosphere. If you are in one (inside a ship), you could hear debris hitting your ship. You could hear sounds of power transmission (perhaps loss effects from transformers like the hum you hear under certain power lines on earth today). But once in a vacuum there isn't going to be a shock wave. They actually covered that in the video.

    5. Re:In space by sumdumass · · Score: 3, Insightful

      But there would be an atmosphere of sorts or are we forgetting that an explosion is basically a chemical reaction that releases energy and gases rapidly?

      That mass has to go somewhere and some of it will be condensed enough to be an atmosphere before it dissipates.

    6. Re:In space by ubrgeek · · Score: 1

      > The TIE Fighter sounds were ion streams (from their engines) hitting the hull.

      I always felt bad for the TIE pilots. I mean, there they were, minding their own business, and the Falcon comes by and shoots them first. At least, that's how I remember it.

      --
      Bark less. Wag more.
    7. Re:In space by Anonymous Coward · · Score: 0

      It would dissipate immediately - and noiselessly. This is what happens when fantasy (Star Wars) is mistaken for Science Fiction - poor comprehension of science.

    8. Re:In space by Scarletdown · · Score: 1

      > no one can hear you explode.

      Of course they can...if someone is sufficiently close and the shockwave hits a reverberating surface containing an atmosphere that can transmit the resulting sound waves to your auditory sensor. The TIE Fighter sounds were ion streams (from their engines) hitting the hull. That's how close they got to the Falcon!

      I believe a simpler and more sensible explanation for the roar of the TIE fighters flying through space is that nobody on screen heard them. They were simply added for effect, for the benefit of the viewers in the audience. Those scenes would have lost luster if those sound effects had not been added, same with the sounds of the laser blasts and explosions.

      Likewise, it is highly unlikely that any of the characters on screen would have heard the Main Title, the Imperial March, or any other number from the soundtracks (other than the likes of the Cantina songs, Max Rebo's music, the Ewok Celebration, or the too painful to remember Life Day song that Princess Leia sang).

      --
      This space unintentionally left blank.
    9. Re:In space by Jack9 · · Score: 1

      > I believe a simpler and more sensible explanation for the roar of the TIE fighters flying through space is that nobody on screen heard them

      A long lost recording on PBS, of Lucas speaking at UCLA, is where the theory of the TIE exhaust came up. I watched it as a child. I don't remember if it was Lucas or a student that brought it up...nor can I find a copy of the original recording. Whatever that's worth.

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
    10. Re:In space by Anonymous Coward · · Score: 0

      You cannot have a shock wave in a vacuum - you cannot propogate a high pressure wave through a nothing. An explossion would be dissapated immediately.

    11. Re:In space by Calinous · · Score: 1

      There probably is going to be an electromagnetic pulse wave - which contains electromagnetic energy which can be received by the metal parts of the ship/craft. In this case, those metal parts might dissipate some of that energy as noise.
            So no, sounds from another ship won't be heard in space. But outside effects might generate sounds inside your ship.

    12. Re:In space by dbIII · · Score: 1

      Shock wave? Sorry - that requires an atmosphere

      Or briefly the gas produced or released by the explosion, although you could use different terms for that.

    13. Re:In space by dbIII · · Score: 1

      Likewise, it is highly unlikely that any of the characters on screen would have heard the Main Title, the Imperial March,

      Sammy the squirrel knows that he's perfectly safe during the flute solo, but pricks his ears up in alarm as the double bass kicks in.

    14. Re:In space by tibit · · Score: 1

      A shock wave can form in a fluid medium of a very tenuous pressure. You have shock waves forming in the solar wind at the fringes of our Solar system for crying out loud, and that's vacuum that's much better than any we can make on Earth! You have spectacular shock waves forming in relativistic jets, and that stuff too is fancy looking but very good vacuum nevertheless.

      --
      A successful API design takes a mixture of software design and pedagogy.
    15. Re:In space by tibit · · Score: 1

      You can, because vacuum is not vacuum, at least not in any practical sense.

      --
      A successful API design takes a mixture of software design and pedagogy.
    16. Re:In space by Dr_Barnowl · · Score: 1

      Virtual audio is how I reconcile it.

      As atmospheric creatures, audio is an important and highly optimized sensory modality for us. It makes sense for ultra-modern space avionics to simulate audio in order to utilise this sense.

    17. Re:In space by Anonymous Coward · · Score: 0

      no one can hear you explode.

      ... nor fart.

    18. Re:In space by sumdumass · · Score: 1

      It would make noise anywhere the expanding gasses reached before disapating. Immediately is a reletive term.

      This is what happens when people think they are smarter than others but fail to pay attention- poor reading comprehension.

    19. Re:In space by Anonymous Coward · · Score: 0

      Yes fanboy.Experts state over and over that you could not hear an explosion in space, but Star Wars fanboys know better. Do you have any idea how quickly gasses disapate in a vacuum? Precisely what is holding those gasses together? You really are no better than creationists.

    20. Re:In space by Anonymous Coward · · Score: 0

      no one can hear you explode.

      or yawn. or fart.

    21. Re:In space by Anonymous Coward · · Score: 0

      Not really. What we are talking about is a pressure vae moving through a stationary media, like waves on the sea, The water isn't moving, but the wave propogates through it. The solar wind is particles moving.

    22. Re:In space by DougF · · Score: 1

      The Gulf Stream called...something about circulation and the seas being constantly in motion...

      --
      Impetuous! Homeric!
    23. Re:In space by geekoid · · Score: 1

      Lame.
      I prefer an internal system using sounds as identifier in 3d space.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    24. Re:In space by Anonymous Coward · · Score: 0

      We're talking about a WAVE. The fluid conducting the wave does not move with the wave. That does not mean that fluids do not move.

    25. Re:In space by Anonymous Coward · · Score: 0

      The only people who could hear anything are the ones who are dying in the explosion.

    26. Re:In space by sumdumass · · Score: 1

      Yes, anyone within the range of the gases as they expand would hear it. Any microphone within this range and any sensor capable of picking up sounds would hear it too.

    27. Re:In space by Anonymous Coward · · Score: 0

      And they used dynamite in Star Wars? How retro. I don't recall any of those movies using chemical explosives in space combat.

    28. Re:In space by sumdumass · · Score: 1

      Who fucking cares about star wars? Are you butt hurt or something because they used it as a prop to show what is all wrong with movies or something? I mean seriously, you have failed to disprove anything I have said and keep insisting something about star wars. Is your life really that pathetic that you have to cry when you are not correct or your favorite thing is put in a bad light?

    29. Re:In space by kaladorn · · Score: 1

      Any amount of matter that is in a compressed warhead that then expands in a spherical matter will have its density decay by the cube (possibly square) of distance. You'd be surprised how fast that means your density drops off. Any 'atmosphere' would be measured in terms of a limited number of meters I suspect.

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    30. Re:In space by kaladorn · · Score: 1

      I always thought those were the soundtracks the pilots played on ship audio... you know, like the Top Gun thing.... ;0)

      The rebooted Battlestar Galactica tried for some newtonian physics and no-sound-in-space-battles. It was interesting... you heard sounds that you might here on the ships as damage was sustained and in the fighters, you heard the pilots breathing. The sounds were minimal compared to a Star Wars dogfight, but I found the eeriness of the silent space fights to be intense.

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    31. Re:In space by kaladorn · · Score: 1

      Um.... come on now....

      I realize open space isn't a vacuum. There is a particulate density to open space. It is not zero. And an explosion that involves a chemical reaction or ejection of mass could add some density locally to that.

      And I suppose in theory you can setup a shockwave in fluid mediums.

      On the other hand, I am entirely skeptical that you could, in average open space in the solar system, generate enough of a shockwave to actually convey any sound that would be heard over onboard machine and human sounds during a battle.

      To convince me that the shockwave you can generate in open space is sufficiently strong to convey sounds meaningfully at any distance over at most a handful of meters (and in a lot of cases it looks like 'swoosh' sounds from space opera ships would occur at distances in the 100s of meters to tens of kms) would require you to haul out some references and math.

      I'm not saying you can't get a shockwave in open space, but I'm going to call you on its magnitude at any significant distance from its point of origins. And by significant, I don't mean 'detectable by advanced sensors', I mean 'loud enough to be heard over ambient machine and other noises', which I would say implies a significant number of decibels and a fairly significant amount of transmitted energy which I just don't buy.

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    32. Re:In space by rioki · · Score: 1

      This is the best idea I heard in a while; I have never thought of it that way. The sounds the pilot hears are aural queues from the radar / tactical computer. Genius!

    33. Re:In space by cwsumner · · Score: 1

      Objects hitting the hull would make noise. The gas molecules from the explosion are objects. The amount of noise depends on both mass and speed, so if they are fast enough it would be audible, even if at some distance.

      Also, electromagnetic effects can cause sound in the hull, and many explosions have electromagnetic effects. Particularly nuclear explosions.

      This applies also to the engines of passing ships. But it would be a bit eary, with no sound until it had passed. Like a supersonic jet sounds in atmosphere. It all depends on the technology used.

      "In theory, theory is the same as practice. In practice, it's not."

    34. Re:In space by sumdumass · · Score: 1

      That is very much likely but it still serves a worth while purpose. Suppose something outside your space station explodes. You would hear it if it is close enough, it would likely transfer noise through the hull of the craft, microphones and sensors could also pick up the noise.

      It wont be anything like in the movies but there can be sound and it can be benificial in making you aware of dangers near your ship.

    35. Re:In space by Anonymous Coward · · Score: 0

      I understand that you are frustrated - it's a hard wolrd, and and even harder for a fool. You are the one who posited that an explosion was a chemical reaction (not true in this context), and wouid create an "atmosphere", and therefore you can hear it in space. I do not know why you feel compelled to opine on things you know nothing about, but be prepared to spend a life of being corrected. As for your tantrum, something must be going on in your 14 year old life. Are you being "butt hurt" by someone? You should go to a teacher and report it, no one should touch you in your "special place".

    36. Re:In space by Anonymous Coward · · Score: 0

      I always thought those were the soundtracks the pilots played on ship audio... you know, like the Top Gun thing

      Iron Eagle.

    37. Re:In space by Anonymous Coward · · Score: 0

      The reason explosions make a sound on Earth is the nearly instantaneous displacement of the air by the explosive gas. This dispacement propogates pressure waves through the air, which are perceived as sound. Without the air, the expanding gasses would merely dissipate. There would a very localized pulse of pressure from the expanding gas, but this would not be a "noise" - sound is the perception of pressure waves.

    38. Re:In space by Anonymous Coward · · Score: 0

      The amount of gasses produced in a chemical explosion is not that much. It is the velocity that matters.

    39. Re:In space by sumdumass · · Score: 1

      You are the one who posited that an explosion was a chemical reaction (not true in this context), and wouid create an "atmosphere", and therefore you can hear it in space.

      Lol.. Star wars is only one movie with explosions in space. Wikipedia defined explosion not me. So both your points are seemingly useless in this context.

      I do not know why you feel compelled to opine on things you know nothing about, but be prepared to spend a life of being corrected.

      You mean trolled right? Because so far, all I have gotten was you who is too afraid to log in and have your silly ideas associated with an online persona spend more time trying to attack the messenger instead of the message. Corrected doesn't mean what you think it means.

      As for your tantrum, something must be going on in your 14 year old life. Are you being "butt hurt" by someone? You should go to a teacher and report it, no one should touch you in your "special place".

      lol.. How original- I see what you did there, you took what I said and added a few words to pretend you were smart. Or did someone say that to you earlier and you were repeating it because you think they are smart?

    40. Re:In space by Anonymous Coward · · Score: 0

      First, not all explosions are chemical: there are fission, fussion, electrical (such as lightning), and mechanical explosions. As for chemical explosions, the expansion of gases is faster than the speed of sound, and the noise you hear on earth is the sonic boom produced in the surrounding air. Within the expanding gas, no boom because it is traveling faster than sound (that is why supersonic pilots are not deaf). The amount of gas in such an explosion is not that much - it is the velocity of gas which produces the destructive effect. So your thought experiment was wrong, mainly because you lack the requisite equipment for thought, and the decency to recognize when you are wrong.
      You brought up the subject of "butt hurt" remember? I'm sure you do. Dropping it into conversations appropos of nothing indicates an unnatural fixation on the subject. Is your daddy or mommy abusing you? Definitely tell a responsible adult, it is damaging your ability to relate to other people. Now go away, take some physics, put some salve on your butt, and get your daddy to stop abusing you.

    41. Re:In space by Anonymous Coward · · Score: 0

      And milliseconds of duration, traveling faster than the speed of sound, the gas would have no sound. Lacking an atmosphere, it would not be able to impart a sonic boom (which is how we hear explosions).

  2. i-war by Anonymous Coward · · Score: 2, Insightful

    Go check out the GoG site for the two i-War games which feature "correct" space based combat.

    Good old games, that were overlooked at the time.

    1. Re:i-war by Justpin · · Score: 1

      I-war-2 was a bit more limiting as you couldn't really turn off the 2D space assist function. I-war-1 had bad enemy scripts. If you went into free flight mode with inertia and no computer correction to limit you to 2d space very few things could hit you. You could abuse it even more with LDS when a missile or anything was going to hit you hit LDS and instant 1000m/s

    2. Re:i-war by Anonymous Coward · · Score: 0

      Go check out the GoG site for the two i-War games which feature "correct" space based combat.

      Good old games, that were overlooked at the time.

      Try "Babylon 5 I've found her" space simulator. Space battles as Newton dictated.

    3. Re:i-war by Immerman · · Score: 1

      As I recall Elite used newtonian physics as well, augmented with a time-dilation module to fast-forward through those long boring lulls in interplanetary space.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    4. Re:i-war by TFAFalcon · · Score: 1

      Ah yes, the joy of jumping into a system, turning on your engine for a week then curising for the next month before turning around and repeating the exercise (binary systems with the secondary having inhabited planets were a bitch).

    5. Re:i-war by Anonymous Coward · · Score: 0

      Elite used classic space-opera physics. You're thinking of Frontier, the successor, which used real Newtonian physics for manoeuvring everywhere except in hyperspace.

    6. Re:i-war by Immerman · · Score: 1

      Am I? Could be - I just remember seeing someone coming at me that I wanted to engage and having to turn tale and decelerate enough to avoid sailing past them and back out of range. And then leaving myself enough time to get turned back around again before they opened fire on my ass. It's too bad they didn't let you use your drive exhaust as a weapon - that would make a big difference for newtonian-physics space combat. That and rear-facing turrets.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    7. Re:i-war by Dr_Terminus · · Score: 1

      I'm pretty sure you could turn off the 2D assist in I-War2... I remember there was a mission that required stealth, and to reduce your thermal signature, you had to disable the assist to prevent extra thruster usage.

    8. Re:i-war by dywolf · · Score: 1

      i was hoping someone would mention Independence War.
      I never did finish it, but whoa was it fun.

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
    9. Re:i-war by Justpin · · Score: 1

      IIRC you could but it was a hold down this button rather than a toggle as in 1. Also the stealth mission required the cold gas thrusters upgrade which were limited.

    10. Re:i-war by mmell · · Score: 1

      Elite for the C-64 had a switch "intertia on/off" - with inertia on, it got pretty close to Newtonian physics (no gravity effects, sadly). That's how I preferred to play it, as it made it easy to fly by a bot (which kept using Battle of Britain physics) and pound it while only sustaining one or two stray hits on your shields.

  3. Babylon 5 Starfury by Anonymous Coward · · Score: 2, Informative

    I seem to recall that the Starfury of Babylon 5 got the physics (more or less) right.

    1. Re:Babylon 5 Starfury by Intrepid+imaginaut · · Score: 1

      Kind of OT but I believe that Andromeda managed to depict laser small arms reasonably accurately also. Space battles needn't just be between space ships!

    2. Re: Babylon 5 Starfury by Anonymous Coward · · Score: 1

      Yes, and it was certainly one of the first shows to try. The starfuries had 4 rotating thrust engines.

      B5 the station used centripetal force for gravity, although ops was at much higher grav than it should've been, being close to the axis. But this was used when there was no gravity when someone jumped out of a vehicle traveling on the axis.

      2001 got a lot of the other things correct, such as the silent (and really creepy) deaths in space.

    3. Re:Babylon 5 Starfury by aevan · · Score: 2

      Don't know if they kept it up consistently...but one of Andromeda's early eps had a battle on the viewscreen, and they wanted to rush in to help. Rommie interrupted with something close to "I'm sorry, but the battle is 5 light-minutes away. By the time we got this, it was already too late".

      Another series that got it 'right' I think was Mugan no Ryvius. Ships in orbit had 'passes' where they could take shots at each other when their orbits 'lined up', but otherwise had an hour between volleys and such.

    4. Re:Babylon 5 Starfury by wickedsteve · · Score: 1

      All the ships in B5 acted on newtonian physics. You can see Starfuries, WhiteStars, and other ships strafing appropriately.

    5. Re:Babylon 5 Starfury by 93+Escort+Wagon · · Score: 2

      I can't say I paid too much attention to whether they got the science right on Andromeda... I was too busy being completely smitten with Lexa Doig.

      --
      #DeleteChrome
    6. Re:Babylon 5 Starfury by geekoid · · Score: 1

      B5 had the worst space physics. Completely impractical, too slow, and it would smoosh a humans brains.

      And the way to generate gravity? Completely wrong. A giant spinning ring does not create gravity.

      I like the character and stories, so it was a win overall.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    7. Re:Babylon 5 Starfury by ihtoit · · Score: 1

      so was every other teenage boy on the planet, how did Michael Shanks get in there first??

      --
      Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
    8. Re:Babylon 5 Starfury by kaladorn · · Score: 1

      Not sure the flight dynamics of White Stars and Shadows was properly newtonian. They looked like they used an inertia-less drive. Yes, the White Stars rotated and strafed, but the way they and the Shadows generally manouvered seemed inertia-reduced at the very least.

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
  4. Umm no by Anonymous Coward · · Score: 2, Insightful

    Short bursts of thrust to get around? Wrong! Space is big... very big. Getting around a solar system would take days.

    No fireballs in space? Wrong! Spaceship occupants need atmosphere.

    Close in naval battles are a no-no? The is the distances lasers might be effective.

    OK so we have long range battles... They say sci-fi lasers aren't possible but rockets are? It would probably be much easier to evade a rocket in space (a rocket that will probably fly past you at a crazy speed as it's course corrections have to fight inertia).

    1. Re: Umm no by JorDan+Clock · · Score: 1

      A missile can handle high G turn and acceleration that would kill a human, so yes, missiles would be way more effective than bullets or lasers.

      Which is also the reason close range battles would be extremely rare since missiles would dictate battle range

    2. Re: Umm no by Justpin · · Score: 4, Interesting

      I'm not so sure missiles would dictate battle range. On Earth we have dedicated weapon platforms to shoot down anti ship missiles. USN has the AEGIS cruisers, the Russians the Kirov battle cruisers. The horizon means the really really fast ones give about 10-20 seconds notice before you have a massive hole in the side of your ship. Weapons firms claim they can shoot down missiles (I'm not so sure about the claims). To extent the interception time they use airborne radar. However if space battles are fought at 10,000,0000km then you have quite a lot of notice of the missile coming as there is no horizon to hide behind and no sea to skim. If the missiles manoeuvre, you can see it and it is telegraphing its attack and movement direction with hours if not days and weeks.

    3. Re: Umm no by Anonymous Coward · · Score: 0

      A missile can handle high G turn... missiles would be way more effective than bullets or lasers.

      Er, only in an atmosphere. Missiles trade speed for change in direction via L/D (lift to drag ratio). No atmosphere = no maneuvers except via thrust/fuel consumption.

    4. Re: Umm no by Anonymous Coward · · Score: 0

      Except that lasers are effective at short range. Missiles have to actually get close to be effective.

    5. Re:Umm no by Jamu · · Score: 1

      No fireballs in space? Wrong! Spaceship occupants need atmosphere.

      You'll only get fireballs inside the atmosphere. In space, you'll get jets.

      --
      Who ordered that?
    6. Re: Umm no by atfrase · · Score: 5, Insightful

      Well, but consider: space is big. Detecting things in it is hard, unless they've giving off light or radiation that you can detect more easily. For example, today, it is very common that we don't notice near-earth asteroids until they're less than a day away, and asteroids are a lot bigger than missiles.

      Atmospheric missiles must maintain constant thrust to keep flying, in order to counteract gravity, air resistance, and to maintain course skimming the ocean, as you mentioned. That makes them easy to spot as soon as they cross the horizon, giving you that 10-20s warning.

      But in space, constant thrust is not necessary. The missile can be fired initially just like a dumb projectile, and only engage its thrust once it's very close to the target and needs to adjust course to hit it. Until that time, it just looks like a very small rock hurtling through the void, giving off very little energy, making it very hard to spot.

      Even if you had radar or some other kind of active sensors to detect incoming missiles before they engage their thrusters and give away their position, the attacker could simply fire their missiles inside a cloud of other flak to camouflage them. So you can see a cloud of thousands of tiny objects coming in, but you can't tell which of them are missiles with warheads until the whole cloud is close enough that those missiles activate and start homing in on your position.

    7. Re: Umm no by Anonymous Coward · · Score: 0

      Anti-ship missiles are easy to shoot down. AEGIS systems, for example, fire a wall of bullets. Kinda hard to miss. And the near proximity helps.

      You're thinking of intercepter missiles.

    8. Re: Umm no by khallow · · Score: 1

      Even if you had radar or some other kind of active sensors to detect incoming missiles before they engage their thrusters and give away their position, the attacker could simply fire their missiles inside a cloud of other flak to camouflage them.

      And if it's coming in fast enough, even the flak can kill you.

    9. Re: Umm no by Immerman · · Score: 5, Informative

      Not necessarily - if you paint them black and launch them discretely (by rail gun?) a missile could coast unnoticed across the void to your apprxoimate location and only engage its engines for the final approach.

      Radar is viable on Earth because the horizon is only a few dozen miles away and the area of interest is typically only a mile or two high - practicaly 2-dimensional. In 3D space you'd be talking about many orders of magnitude more power to run an broad-focus radar system with the sort of range you'd need to be useful. Especially considering projectile speeds are potentially several orders of magnitude faster than is possible to sustain within an atmosphere.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    10. Re: Umm no by mSparks43 · · Score: 1

      Railguns

    11. Re: Umm no by Immerman · · Score: 2

      So? Put more fuel in your missile - it just has to be more maneuverable than its target, which is operating under the same constraints. Moreover on Earth missiles need to burn fuel just to stay in the air and maintain speed - in space they only need to burn fuel when maneuvering.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    12. Re:Umm no by Fnord666 · · Score: 1

      You'll only get fireballs inside the atmosphere. In space, you'll get jets.

      And bodies. As atmosphere is vented it will take the crew in that compartment with it.

      --
      'The tyrant will always find pretext for his tyranny.' - Aesop's Fables
    13. Re: Umm no by TFAFalcon · · Score: 1

      I guess that could be avoided the same way they avoided torpedoes during WW2 - constant course changes. It would eat the fuel of your ships, but it's better than eating a missile.

    14. Re: Umm no by Opportunist · · Score: 1

      The problem with this is that it is rather pointless to shoot a missile down in space. Not only because there is no down (which is, incidentally, the reason why it's useless, though...).

      What happens when you shoot down a missile heading for you on earth? Well, it either explodes or you just destroy its body, either way, it will stop moving towards you and instead move towards the earth.

      Now ponder what happens with the missile (or its debris) if there is no earth. I kinda wonder if it wouldn't have been better for you to NOT shoot that missile...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    15. Re: Umm no by Anonymous Coward · · Score: 0

      > But in space, constant thrust is not necessary.

      Interestingly, it *is* necessary in the game Asteroids!

    16. Re: Umm no by Opportunist · · Score: 1

      Great on Earth. But in space, all that changes is that instead of one missile a cloud of debris is now coming at you.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    17. Re: Umm no by vux984 · · Score: 1

      Detecting things in it is hard, unless they've giving off light or radiation that you can detect more easily

      If they aren't thrusting towards you they aren't much threat.No way they'll ever hit you as long as you are continually changing course.

      Once they turn on thrusters to home in they'll be easy to spot and could quite conceivably be taken down with lasers at that point (no atmosphere to cope with either). I'm doubtful they'd get anywhere near 10 to 20 seconds of you without thrust. You'd probably still have minutes or hours to shoot them down.

    18. Re: Umm no by chuckugly · · Score: 1

      Early detonation or disabling of the payload would probably still be useful .....

    19. Re: Umm no by pepty · · Score: 1
      If the target is far away, it could easily avoid the cloud of flak. The missile would have to fire for quite some time to gain useful delta-V, during which it is easy to track and getting hot so that it will continue to be easy to track even after it turns off thrust. It could ditch the first (hot) stage and coast, but the target could plan on not being anywhere near that path. So the missile would probably be ...

      Really, the way to win a space battle is ignore the ships and destroy whatever big dumb object it is they are trying to protect. City, giant space station, whatever. It can't get out of the way, and if you accelerate your ammo to better than 0.1 c it won't see your ammo coming either.

    20. Re: Umm no by Hognoxious · · Score: 1

      So you'd rather be hit by an artillery shell (which then explodes inside your ship) than a few fragments of shrapnel from one that exploded a mile away?

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    21. Re: Umm no by K.+S.+Kyosuke · · Score: 1

      If the shrapnel is traveling at 10 km/s relative to you, it's not going to matter which one hits you.

      --
      Ezekiel 23:20
    22. Re: Umm no by K.+S.+Kyosuke · · Score: 1

      I'm not really sure this stuff easily translates into that. Some propulsion systems don't scale down all that easily. That's not a problem for small atmospheric rockets because their solid fuel engines don't actually need to be controlled.

      --
      Ezekiel 23:20
    23. Re: Umm no by NicBenjamin · · Score: 1

      Depends on how tough my ship is. The 35 lb of debris left over after a 35 lb missile blows up is probably not a problem for my shielding, but 35 lb is really fucking light for a missile. It's the kind of missile that you can shoot from your shoulder. Air-to-air missile typically weigh more like 350 lb, and 350 lb of shrapnel is gonna scratch the hell out of my paint.

      Assuming that lift off-planet is cheap enough for space war to be a real possibility, the missiles involved will probably be a lot heavier then that. A half-ton or so of shrapnel would take out any space facility we can conceive of with current technology.

    24. Re: Umm no by pipedwho · · Score: 1

      That assumes the target doesn't change speed or direction in a non-predictable way. Otherwise, the missile will be significantly off-course and potentially millions of miles away unless it fires up its correction thrusters early enough.

      I'd be more worried about all the super fast micro-particle engine ejecta that are whizzing through space. Chasing another ship with a reactionary drive would be quite dangerous as you'd want pretty powerful force fields to stop your ship or missile getting perforated as the target ship manoeuvred to protect itself, intentionally keeping the attacking missile and/or ship in the hard to detect ultra fast moving micro-particle ejecta field.

    25. Re: Umm no by Anonymous Coward · · Score: 0

      Is because anti-ship missiles are slow. Put some supersonic or hypersonic velocities into the equation and things go bad quickly for the target.

      Besides, no one ever fires just ONE anti-ship missile. At best you'll see a dozen or more coming in from all angles.

    26. Re: Umm no by Anonymous Coward · · Score: 0

      Space also gives something the size of a missile what amounts to perfect camo as well.

      All you need is a flat piece of copper slightly larger than your cross section, tilted 45* to your target, with its target-facing side kept to 2.7K and coated in lampblack.

      The copper safely deflects any probing radar pulses, the cold keeps you invisible against the 2.7K background on microwave to mid IR surveys, and the lampblack makes you invisible against the sky in the optical/UV. Unless you sit there while they deploy a 20-meter mirror and take images of the whole sky with enough angular resolution to actually see a mysterious dark square against a background nebula, you'll have to be practically on top of them before they see anything.

      The only downfall is that, inevitably, YOU have to peek out from time to time in order to make sure you're still going the right way and to know when to kick the shield away and fire the rockets for the final run-up to attack, unless you've either got spectacular inertial guidance and initial conditions, or a remote sending you directions somehow.

    27. Re: Umm no by Anonymous Coward · · Score: 0

      Even if you catch all the shrapnel, shrapnel is individually much lighter than the single piece it came from (and thus less likely to penetrate armor and cause deep damage). It also won't bring an explosive charge with it...

    28. Re: Umm no by Immerman · · Score: 1

      I imagine a solid-state vectored thrust rocket wouldn't be that difficult to make - worst case you put gimbals between the rocket and warhead so that you can move the center of mass off-axis. No doubt a much uglier solution than control fins in an atmosphere, but with money and power on the line I'm sure it could be improved upon. Alternately you could put control fins within the exhaust stream, essentially supplying the atmosphere yourself - provided of course the fins can survive the heat...

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    29. Re: Umm no by Immerman · · Score: 1

      True, but changing course significantly costs a lot of energy, and there are a limited number of even reasonably efficient paths through space from A to B.

      I'm not sure there'd be much of an issue with micro-particles unless you were intentionally dumping chaff, especially if you're using ion drives, but I could be wrong. Seems like colliding with individual plasma molecules would be less of a perforation issue than a thermal one, though that could be a major issue in its own right - the main drive will probably the most powerful weapon on most ships, and every ship will have one. Should make raiders think twice at least - their prey will be firing at them heavily even when they're just trying to run away.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    30. Re: Umm no by tibit · · Score: 1

      The 10-20s warning you get doesn't depend on the presence of thrust, but on a radar echo. The ionized exhaust plume is, I'd think, a net radar absorber and actually hampers detection. Using radars for space combat threat detection requires big antennas if you wish to detect far-away threats.

      --
      A successful API design takes a mixture of software design and pedagogy.
    31. Re: Umm no by tibit · · Score: 1

      There's no point to artillery shells in space. The kinetic energy alone is all you need as it will dwarf the chemical energy you can pack within the projectile. What's the point of a kiloton of TNT when it can have a megaton of kinetic energy :)

      --
      A successful API design takes a mixture of software design and pedagogy.
    32. Re: Umm no by Anonymous Coward · · Score: 0

      But in space, constant thrust is not necessary. The missile can be fired initially just like a dumb projectile, and only engage its thrust once it's very close to the target and needs to adjust course to hit it.

      That only works if your target doesn't accelerate after you launch your missile. Make a small course change every few hours (say), and the missile isn't going to come anywhere near you, unless it changes course to follow you.

      That applies doubly to your later suggestion, of launching missiles conspicuously in a cloud of flak. Just change course to avoid the cloud of flak, and anything that changes course to follow you is a missile.

      The solution to point defense, I think, is for missiles to explode and fragment before they enter its effective range. Point defences can't effectively stop a cloud of inert projectiles - and the target (hopefully) can't dodge fast enough to avoid it at such short range. At typical orbital velocities of ~10km/s, you don't need anything more than inert projectiles to achieve a kill, too.

      The counter to *that* is longer-range point-defense projectiles that can seek out and destroy missiles further away from their target. And the counter to *that* is submunitions on the missiles that are launched at the point-defense missiles. And the whole thing devolves into an exchange of sophisticated missiles with multiple tiers of submunitions, trying to overwhelm the enemy's wave of similar missiles and submunitions in order to get past to the target.

    33. Re: Umm no by Anonymous Coward · · Score: 0

      First any ship will have some kind of radiation going out. In the emptiness of space, this is like a flashlight in a dark night viewable from millions of Km, even for todays technology. Knowing that all ships will be on some kind of orbit, they know exactly where you are, and where you will be by the time the missile hits.
      The missile will also be detected by the objective, they could try to change their orbit enough to make it miss. This will take some energy to do (A lot, usually). Now, either:
      a) Ships have an infinity source of energy. The game is an eternal stale mate.
      b) Have a limited ammount of energy. The first to deplet it, get hit.

      In the last case, "Missiles" will more like be Cannon Balls, as there are no "explosions" in space so is pointless to set up any explosive. Also, cannot be very massive, (At least much less than the warship that throws them). So this "hit" will not be very destructive, at max, will pop a hole somewhere. A well designed warship, will be able to stand quite a lot of hits.

      So, is a useless battle, that will end up in two warships without energy, or two ships eternally throwing cannon balls each other always missing.

    34. Re: Umm no by Anonymous Coward · · Score: 0

      You don't need a full-field-of-view radar system. Once you've located the enemy, you keep your radar focused on them. If they launch a projectile, you notice a secondary reflection with a strong Doppler shift, indicating that it's moving towards you. Then you just track that object.

    35. Re: Umm no by towermac · · Score: 1

      "Unless you sit there while they deploy a 20-meter mirror and take images of the whole sky with enough angular resolution to actually see a mysterious dark square against a background nebula, you'll have to be practically on top of them before they see anything."

      Seems obvious when you say it like that, and now I feel a little dumb, but yeah; that's how you would build a planetary defense system. And it would have to watch the whole solar system (at least out to Saturn) to provide any useful warning to an inner planet like Earth. So, a bigger mirror for that, and a bunch of them.

    36. Re: Umm no by sociocapitalist · · Score: 1

      However if space battles are fought at 10,000,0000km then you have quite a lot of notice of the missile coming as there is no horizon to hide behind and no sea to skim. If the missiles manoeuvre, you can see it and it is telegraphing its attack and movement direction with hours if not days and weeks.

      Depends on the speed of your missiles relative to the speed of light (and assuming nothing is faster than light).

      The time between possible notification time (speed of light through space + recognition time) and when they arrive is reduced proportionately.

      If (for ease of calculation) your missiles were traveling at the speed of light then there would be no advance notice possible at all.

      --
      blindly antisocialist = antisocial
    37. Re:Umm no by Muad'Dave · · Score: 1

      No fireballs in space? Wrong! Spaceship occupants need atmosphere.

      You don't need oxygen to have a fireball. Hypergolic propellants will happily go boom in a vacuum if they intermingle.

      Ignition! is a great book about rocket fuel research. There are a couple of links around.

      --
      Tiller's Rule: Never use a word in written form that you've only heard and never read. You will end up looking foolish.
    38. Re: Umm no by K.+S.+Kyosuke · · Score: 1

      Oh no, controlling the trajectory by altering the thrust direction most certainly works, and you don't need thrust vectoring for that, RCS is enough. The problem is that with solid fuel chemical engines, once you start them, you're committed. Basically it means that you can only engage them within a fairly small envelope around the target during the final approach: you can't use them to correct the trajectory of the long coasting phase which for long-range engagements would probably form the vast majority of the weapon's range. If the target engages a high-energy drive during the coasting phase, there's a chance (I'd have to figure out some rough estimates of sensitivity for that) that you'd miss for being unable to follow suit. It's an interesting problem, though - definitely deserves some further study.

      --
      Ezekiel 23:20
    39. Re: Umm no by Immerman · · Score: 1

      That's great - but if that's your plan, and the enemy *knows* it's your plan (and with you broadcasting it across the system in a high-power radar beam it's a fair chance they do) then the logical thing to do is for my buddies to then sneak attack from any of your many, many blind spots.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    40. Re: Umm no by Immerman · · Score: 1

      Umm... RCS? Realtime Control Systems is the only thing that seems remotely relevant, which without vectored thrust would suggest that you have multiple off-axis engines and can modulate their output, just not shut them off. Is that correct? Or I suppose a single combustion point whose constant output is modulated between multiple off-axis exhaust ports - that sounds a little more consistent with my understanding of solid fuel.

      Either way the solution seems simple enough - add one or more additional stages to the rocket. Ideally you would just insert multiple baffles into your solid fuel rod that would interrupt combustion but burn away from behind when the next segment was ignited. You're still limited to burning a fixed amount of fuel at a time, but a handful of 1% baffles at the beginning of the fuel rod would give you multiple small correcting bursts before the primary burn begins - and if you don't need them all then you just fire them off in rapid succession as you begin the final approach.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    41. Re: Umm no by K.+S.+Kyosuke · · Score: 1

      http://en.wikipedia.org/wiki/R... Given a fixed solid-fuel engine thrust, simply perform guidance by attitude change. You don't need thrust vectoring for that purpose. It might not even be accurate enough - when vectoring the solid-fuel engine, the moment you'd get for attitude control would be a function of not just the nozzle angle but also of the oscillating thrust. Dealing with oscillating acceleration would be tricky enough with precise attitude control.

      --
      Ezekiel 23:20
    42. Re: Umm no by geekoid · · Score: 1

      you seem to have forgotten the mass side of that equation.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    43. Re: Umm no by Immerman · · Score: 1

      But if you have an attitude control system for steering then you already have all the hardware in place to deal with a liquid fuel - you could then just add more fuel and use it directly for minor course corrections en route as well. You're also back to the original problem of needing a scaled-down liquid-fuel rocket.

      Meanwhile I'm not certain how big a problem the oscillations would be for a vectored thrust system, I suppose it would depend on the amplitude and frequency of the thrust oscillations. Consider that any guidance system already has to factor in the oscillations in thrust when attempting to intercept it's target, and the situation is already changing moment by moment as the target attempts to evade and chaotic environmental effects interfere. If you were updating your control surfaces thousands or millions of times per second based on instantaneous situational data and gyroscope/accelerometer thrust data I suspect the flight path might be slightly more chaotic due to continuous over/under correction, but still quite serviceable. Depending on the relative frequency of oscillations you might even be able to make a pretty good estimate as to what the thrust will be over the next update interval and vector it accordingly. It would obviously be a bit more complicated than knowing the impulse of your attitude control while writing the software, but could also be more accurate as well - I'm sure attitude control jets suffer from their own thrust variations.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    44. Re: Umm no by leonardluen · · Score: 1

      i would imagine the "missile" would contain gyroscopes so it can change orientation without using thrusters. For bonus points you could even make it look like a natural meteoroid, then when it gets close to its target it, it uses the gyroscopes to aim towards the target and can fire off a bunch of smaller projectiles designed to pierce the target's hull.

      the radiation from thrusters is what is most likely to give you away, so this eliminates them entirely.

    45. Re: Umm no by K.+S.+Kyosuke · · Score: 1

      But if you have an attitude control system for steering then you already have all the hardware in place to deal with a liquid fuel - you could then just add more fuel and use it directly for minor course corrections en route as well. You're also back to the original problem of needing a scaled-down liquid-fuel rocket.

      That would improve the situation somewhat, but it still won't help you much if the target has an high-Isp, high-thrust propulsion system. Those are difficult to scale down. A nuclear reactor, for example, can't be manufactured below a certain size, so your missile would have to be ship-sized (and very expensive). That gets you back to trying to cover most of the distance with a high-speed coasting projectile with terminal guidance. This would also have the benefit of the projectile being mostly inert, therefore difficult to detect at longer distances, but you still have the "what if the target starts accelerating shortly after I fire" problem. Perhaps shooting multiple projectiles to account for the possible target's state space evolution would be an answer - after all, a single precise hit could be all it takes.

      --
      Ezekiel 23:20
    46. Re: Umm no by Immerman · · Score: 1

      Sure, but that's always going to be an issue with long-range weaponry - the farther away you're firing from the greater the chance your target will move before your weapon reaches them. In space it's even worse because the distances can easily be large enough that you can't even see where your target is, only where it used to be (distance/lightspeed) time increments ago - they may have already departed before you fire.

      The solution will be the same as today: either spam the whole area or pray very hard. Or both. In space it will probably lean towards praying simply because the potential action space is so much larger that spamming would quickly become cost prohibitive. Well, praying after carefully monitoring your target's behavior to maximize the chance that they stay put long enough for your weapon to reach them.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    47. Re: Umm no by ihtoit · · Score: 1

      gyros to change orientation, sure, but to fire projectiles at a moving target you have to fire ahead of it so the projectiles and the target meet. Also bear in mind that according to classical physics models, the amount of thrust used to fire the projectiles that way will push your gun and whatever it's mounted to, backward with the exact same force.

      --
      Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
    48. Re: Umm no by kaladorn · · Score: 1

      With modern optics, it is possible to make out any sizable object at rather long ranges visually. With thermal, even moreso. It's hard to hide against cosmic background temperature if you have any sort of engine, electronics, etc.

      So, let's posit a best case missile:
      a) launched from a railgun (no initial thermal heating, kept near 0K before launch, dark outer skin, decent launch velocity)
      b) no manouvering until final attack phase (requires a stupidly non-manouvering target for a long time so your missile can close without having to use thrusters)

      b) is pretty unlikely. The minute you know an enemy ship is out there (see my first observation - provided to me by a NASA instrument scientist of my acquaintance who worked on the NEAR mission), you'd start some form of manouvers just to eliminate the blind ballistic launch.

      a) This may make the missile harder to spot. The chaff cloud would make it very easy to spot the cloud and the chaff cloud can't manouver like the missile (and the missile might hit the cloud to its detriment) so evade the cloud with your ship and you force the missile to manouver and thus reveal it and remove its cover.

      The amount you'd have to manouver (how hard) is inversely proportional to engagement range. At longer ranges, a relatively mild set of course altering thrusts would rapidly ensure that no chaff cloud would come anywhere close and any missile would have to start manouvering to be in any position to hit you.

      So your long range attack scenario is pretty unlikely unless your opponent for some reason has their sensors (passive) off.

      Modern telescopes (not even future arrays) married to a decent computer can do fast sweeps of the sky and spot optical and thermal differences. Marry this to computers 20 years in the future and it'll be realtime (if today's take a few minutes). And once you've made the initial spot of an enemy ship at a distance, then you can focus your array and processing time drops further as you don't need a full sky sweep, so missile spotting becomes very likely even if they are trying to be within a few degrees of absolute zero (background thermal level) and not manouvering. If they manouver, you have them sighted.

      If a missile has to manouver a lot to keep up with ships, it has to carry lots of reaction mass and burn it. Hotter signature, ejected hot trail, and more weapon mass devoted to propellant.

      Covering areas of space with any sort of projectile saturation (or even a chaff cloud) is impossible at any range. The dispersion rate of the cloud and the manouvering rate of an enemy target at any range to speak of will be enough to render the amount of projectiles you'd have to lob as 'vast'. For ballistic projectiles, you'd have to predict the enemy location at time of intersect and set your scatter to attain your chosen volume at that particular point. Any enemy manouver to speak of ruins that option.

      So, this sort of long ranged attack might work versus planets or stationary targets, but never against a military vessel that was aware of an enemy presence and most of the time they would be. Stealth in space is a fiction that's hard to justify given modern sensor tech and computer power and that available in the near future.

      Instead, just simply closing under manouver and using carefully aimed energy weapons and perhaps close enough in some secondary batteries using railguns with high speed projectiles might work. Missiles could be used in swarms at short range.

      For obfuscation, you can jam active sensors with EMPs or emissions, put modern passive thermal and opticals will largely render much of that EW useless. Passive targeting will be enough to hit cruisers and destroyers and so on.

      It's funny - real space warfare with near future tech is horrible to game out. It is boring. Much of the action is closing and the nature of fights dictated by relative closure rates (a joust with one pass? an orbital gunfight at short range?). Stealth doesn't work. Planets and stations aren't defensible

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    49. Re: Umm no by kaladorn · · Score: 1

      Detection isn't that hard. Thermal can get you simply because it is hard to appear, over any lengthy period of hours or days, as if you have the same signature as the cosmic background (some fractions of a Kelvin above absolute zero). An modern optical detection is pretty good on its own right, but it pales compared to the detection of your heat versus the background. It's almost impossible to mask over any length of time required to close from interplanetary distances at non-relativistic speeds.

      Mind you, weapons ranges are practically no more than a few thousand kms.

      So for two fleets to meet, they have to want to and work at it by bending their vectors to intersect. If they are coming from opposing directions with any speed that gets them there sooner than days or weeks, the conflict will likely be a single pass, then a rethink on whether to revector to meet again. Momentum from decent amounts of interplanetary speeds is a huge issue.

      If you want to be able to enter weapons range fast enough to prevent an enemy getting too many shots, then your closure has to be fast. That means the engagement is short. If you want a longer shootout, then you can go a bit slower and have more manouver options. In either case, you can manouver a few hundred meters or a few kms either way in a random erratic way around your main vector of motion and make fine weapons targeting a bit more challenging as well as rotating ship to bring different faces to bear versus enemy beams or weaponfire.

      Defenders have an interesting conundrum from static locales:

      a) They are an easy target
      b) They can likely mount larger weapons arrays than mobile vessels and will have a fair bit of time to engage any incoming ships or missiles

      In the long run, installations can be attacked by stand off or ballistic means. But any fleet closing in is going to get a rough ride.

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    50. Re: Umm no by kaladorn · · Score: 1

      First, that 20m array and full sky can would likely be fairly possible in short order with today's tech. I know scientists who worked with Hubble and on NEAR doing instruments for scanning space, so i'm pretty positive I trust their judgement. Certainly such things will be militarily feasible with some investment within 10-20 years if that long. So realtime full sky imagining to high accuracy will soon be within our grasp.

      Second, any defense system that relied solely on a single array is .... ridiculous. You'd have various arrays scattered on satellites and mobile platforms and on other system bodies. Yes, they couldn't share data in realtime if they were on other system bodies or very far away, but even a momentary look at your 'cold stealth missile' from a non-frontal angle would clearly give it away and they would report its location and vector at detection within a few seconds (near space) or few minutes (near planetary bodies) to the target installation which would *really* reduce the amount of space they have to check. Then that system would put up some interceptors and array-extenders into the general cone the incoming missiles would be coming from and widen out their array in real-time and thus give them targeting for lightspeed or near lightspeed point defenses.

      If your attack was construed to threaten from multiple directions, its detection odds go up dramatically. If it had countermeasures for their array-extender satellites or interceptors, then you again are revealed.

      Plus, the 'keep at 2.7K' task is a lot harder than you think over the longer term especially if married to a thrust motor, batteries, electronics, etc. that generally don't love 2.7 K temperatures and that tend to emit heat.

      So the attack isn't nearly as viable as you think and will be much less viable within 20 years.

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    51. Re: Umm no by kaladorn · · Score: 1

      The exhaust plume is a dead giveaway for thermal detection though.

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    52. Re: Umm no by kaladorn · · Score: 1

      Of course, you might make a smarter system....

      If the missile is ballistic, you simply use point defenses to destroy the missile. There might be shrapnel or not depending on how you defend exactly.

      One option would be interceptors that close with an enemy missile and then use a laser to shoot a hole in one side of its rocket exhaust. Guess what? Your missile can sail off into space.

      One option would be to have your own large anti-ship missile masses on the stationary target. Once you've destroyed a missile, project one of these into the path of the debris. You ought to deflect most of the debris. Or have your anti-anti-ship missile defence launch missiles that have weighted nets or the like that they deploy when approaching your missile's debris field.

      There are a number of ways to deal with the missiles that either redirect them away from you without shredding them, that intersect them with a massive enough object (obviously if your missile can be coming in with much delta-V, then if they can slug it with another missile of similar mass with as much delta-V, they can likely deflect or stop it dead before it becomes a debris could), or that can vaporize them (sufficiently energetic explosion such as a nuke with very proximate detonation).

      I'm not saying defending the static target is simple. I think the deterrent will be less about tactical defense than strategic - those with such installations will not want to fight because both sides' installations can be blown to hell. The danger might be more from fringe players (non-governmental enemies with some sufficient backing).

      But there will be some partially effective defensive measures. Even if it means flying defense drones into every incoming anti-ship missile, that's still an economically viable defense. They probably cost less than the anti-ship missile.

      There is rarely any form of weapon that is, for any length of time, without counters. Sometimes, like modern nuclear weapons, the counters have to be more of same on the other side or a context of battle that precludes their use. But those are counters and they work.

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    53. Re: Umm no by rioki · · Score: 1

      1. Disable electronics of missile through EMP/ionizing radiation.
      2. Head one side of the missile with a laser so it forms a plasma.
      3. Wait
      4. See a hunk of metal fly pasts your ship.

    54. Re: Umm no by leonardluen · · Score: 1

      what is your point? if you have gyros to control orientation and aim you probably have computers and some sensors to aim. the gun platform is now much closer to the target than the original ship from where you had launched it, so it should also be much easier to hit the target now. the target will also have less time to react to the projectile and move out of the way now.

      but to fire projectiles at a moving target you have to fire ahead of it so the projectiles and the target meet.

      this is already a solved problem. we already do it on earth with patriot missile system. and some of the targets they take down are moving faster than they do.

      the amount of thrust used to fire the projectiles that way will push your gun and whatever it's mounted to, backward with the exact same force.

      umm...so you mean just like you see in the movies where the guy shooting the gun gets thrown across the room, just like the guy he shot at?

      the gun platform will already have velocity towards the target. all it is doing is getting in closer to the intended target, correcting the aim, and then shooting a projectile smaller than itself. (bonus points if the platform itself also hits the target, but this isn't needed). yes there will be some kickback when you fire, but it doesn't necessarily matter since you don't care if the platform itself hits. you already have velocity towards the target any more you can add to the projectile is a bonus. in addition you could either add extra mass to the platform to help counteract this kick, or add rockets to it that fire off just before you fire the projectile so that you can impart the most velocity possible into the projectile towards the target.

      and actually it might be good to calculate the charge so that once the projectile is fired, it takes all forward momentum away from the gun platform relative to the target and parks it right in front of the enemy, just being a nuisance in their way. though you would probably want to fry the electronics so they can't easily reload it and send it back.

    55. Re: Umm no by cwsumner · · Score: 1

      Like most of the ideas here, it was already thought of back in World War 2.

      When I was a kid, I could not convince anyone around me that people would someday carry small radios that could talk all over the world. Consider what you think is the least likely out of the ideas here, and it will probably be what comes true.

      Near-lightspeed ships running on zero-point energy, with star-jump capability? That's probably not wild enough to come true! 8-)

    56. Re: Umm no by ihtoit · · Score: 1

      it's not a trivial amount of force. Ever fire a .50 Cal Barratt? You need to be *anchored* or the thing will snap you in half. They kill patrol boats with those things. Hell, you could kill a Bradley with little trouble with one. To bump the scale, the GAU-8 chain gun mounted in an A10 Warthog is 20 feet long and will stop the aircraft dead in a power dive.

      --
      Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
    57. Re: Umm no by NicBenjamin · · Score: 1

      None of those is really fool-proof. The laser to rocket engine one is cool, and would probably work, if you could actually get it to hit the missile while the engine's engaged. The missile would scoot off, totally out of control, and miss. The mobile defense pod is also workable. The problem with the former is I don't think any combat lasers actually work that well. You have to be really close to get a beam concentrated enough to do any damage, and the whole point of space is it's huge.

      A problem with both is that it's really hard to detect a missile that's painted back, in space, after the rocket engine cuts off. So if I'm trying to attack you, and I simply calculate the vector required to get my missiles from my base to you, I can simply program my missiles rocket engines to get on that vector and cut off. If you see the initial launch you can make a fairly good guess as to the vector I'm using, but you have to see the initial launch. If I get clever and create a missile with two stages, launch with one stage from any distance, let the missile coast, and then program the second stage to maneuver independently when it's within a few clicks of your base I can probably get around your barriers. Moreover missiles don't have to be aerodynamic in space. A missile with an engine 1 m wide, and a nose cone 10 m wide will work fine, and be virtually impossible for you to see even at the initial launch if I get the geometry right.

      And, of course, even if it works as long as your defenses don't keep my missiles from entering their final attack vector you've got the shrapnel to deal with. Even if your lasers vaporize a missile on it's final attack vector, the vapor has the same mass the missile did, and the same velocity. It probably has less penetrating power, and no explosive charge, but 400 lb of air at Mach 15 or 20 is still a very big problem. If your defensive pod gets in the vapor's way it probably gets moved straight back into your base.

    58. Re: Umm no by leonardluen · · Score: 1

      the GAU-8 fires a 0.69 kg round at a muzzle velocity of 990 m/s, the gun itself weighs 280kg we will use that as a starting point. according to a random website a "medium sized satellite" would be around 1000kg so lets use that for an estimate to the size of our entire thing to include electronics and such. so if my math is right each round fired would add about 0.683m/s of backwards velocity to the platform. say the platform was traveling towards the target at around 1000 m/s in the begining then you could fire off around 1500 rounds before the platform comes to a dead stop relative to the target. and the first rounds you fired would be traveling nearly 2k m/s towards the target.

      Clearly the only way to resolve this argument would be for the USAF to let us borrow an A10 and fire the gun! not entirely sure what it would prove, but it would be fun.

      .

    59. Re: Umm no by leonardluen · · Score: 1

      oops, i guess i missed this part "but the complete weapon, with feed system and drum, weighs 4,029 pounds (1,828 kg)"

      so the platform would might have to be up to 5k to 6k kg, which is around the size of a geostationary communication satellite.
      but would then allow us to fire off 7k to 9k rounds before we stop the platform. the GAU-8 fires at 3900rpm, so this is only a 2 to 3 second burst.

    60. Re: Umm no by ihtoit · · Score: 1

      alternatively, you could just hang around a bombing range and watch as the A10s rip dead tanks to shreds. Off the coast of Lincolnshire there's just such an air range (it's actually on a tidal marsh) where A10s go into vertical dives, all you hear is a "BRAP!" and that was fifty rounds each the size of a milk bottle - and the aircraft, if you spot it before it goes for a pullout, is literally just hanging there with its arse pointing toward space. From a 400mph dive, it's sitting still with smoke pouring out of the cannon. I used to spend many an idle hour just watching these things, it was poetry in destruction. Eventually got to the point where I could spot them on pass approaches long before they started their attack dives.

      And yes, they are full throttle when they fire those cannons.

      A satellite would have similar problem particularly if it's firing prograde or retrograde. Firing prograde would slow it down and it would fall out of orbit, firing retrograde it would speed up and possibly achieve escape, so the ideal is to have a heavy satellite (as heavy as you can get away with and still be able to gimbal the entire vehicle) and light ammunition (OK, this is a satellite in orbit, which will making replenishment awkward if not very difficult, so you want your ammunition to be as light as possible but still be confident in its effectiveness - and for a spray and pray, in space, all you really need is something carrying enough kinetic energy to puncture a pressurised tank/hull, and for that and considering there's no air to slow it down during flight, you can get away with firing a cloud of ball bearings and Kessler the fucker to death. Just don't be there on the next orbital rendezvous with your new Death Cloud).

      --
      Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
    61. Re: Umm no by ihtoit · · Score: 1

      oh, consider (and I'll vastly simplify the math here):

      A bullet weighs 1kg
      The gun weighs 1000kg (not counting mass of ammo)
      The gun is moving in a prograde direction (in the direction the barrel is facing) at 1,000m/s

      The gun fires 1000 bullets each at 1000m/s muzzle velocity

      Each bullet pushes back on the gun with an equal force to that which ejected it (1000m/s of delta v divided by 1) in the opposite direction (1000m/s divided by 1000).
      Those thousand bullets push back on the gun with a combined total of 1,000,000m/s of delta v, divided by the mass of the gun (1,000kg) which gives 1,000m/s.

      The gun *stops*.

      The A10 Warthog is moving at 165m/s in a typical attack dive. That's about 370mph. When it fires its slugs from its .69kg cartridges (it doesn't send the brass, it polices that and dumps it back into the magazine rack so what it's firing is necessarily lighter and moving a LOT faster than it would if it were firing the entire cartridge), it's firing them out with sufficient force in fifty rounds to stop 23 tonnes (fully loaded) of airframe in midair. The thing ain't subtle.

      --
      Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
    62. Re: Umm no by leonardluen · · Score: 1

      apparently the bigger threat to the A10 was flame-out of the engines due to the exhaust from the gun depriving them of oxygen. This had happened while in testing and so they had to add internal igniters to the engine that fire when the gun is fired to keep the engines burning.

      so the idea is you send the platform towards the target from long distance to keep yourself safe. it is primarily un-powered and just coasting so the enemy can't detect additional heat or radiation from your thrusters to give away that the platform is coming. when it gets close it swivels with the gyros to correct any aim towards the target, which may have moved since you sent the platform, but hopefully now you are much closer to the target, and they have much less time to react. It then fires its gun. if the target is directly in front of you, then using your math you get a good about 1k shots off before you stop relative to the target. however even after that the velocity of your rounds are still sufficient to cause damage, and maybe you can fire an additional 500 rounds that are still lethal. the last of which would be traveling around 500m/s towards the target, of course this is all ignoring the loss of weight due to the ammo being fired

      even if the target is directly to your side relative to your direction of movement you can probably get a good 500 shots off towards it at potentially lethal velocity. if on the other hand you have passed the target before you fire, then it is too late and there is possibly no point in firing as your rounds would not reach the target. so you just need to make sure you fire before this.

    63. Re: Umm no by tibit · · Score: 1

      Optics that work well with far infrared targets are much bulkier than radar optics. It's much, much easier to deal with centimeter waves than micrometer waves :)

      --
      A successful API design takes a mixture of software design and pedagogy.
  5. After working missile defense for years... by gatkinso · · Score: 3, Informative

    ...I can tell you another thing about space battles: you don't see anything aside from a few tracks on a computer screen. If you have a telescope pointed in the right direction at the exact right time you see a very unimpressive and quick flash.

    The ranges, timing, and velocities involved are far too great for human perception.

    --
    I am very small, utmostly microscopic.
    1. Re:After working missile defense for years... by atfrase · · Score: 3, Insightful

      That sounds a little like submarine combat, as opposed to the surface naval or air combat that currently inspires our space battle sci-fi.

    2. Re:After working missile defense for years... by gatkinso · · Score: 4, Interesting

      Well, it is hard to say about that. Ship to ship combat in space would probably be carried out by drones. The fragile meat bags inside would never survive the acceleration.

      I sat in a radar site in Hawaii at PMRF staring at a screen during the tests I supported. A target missile was launched from a pad a few miles away (you sure as hell could hear and feel THAT!) and the intercepting ship (as in a US Navy guided missile cruiser, not a space ship) was a couple of hundred miles away. The launches I witnessed... in under a second the target was through the clouds and five seconds later was gone leaving just a trail. The interceptor makes the target look like an old lady trying to out sprint Usain Bolt (I am told it would be supersonic before it leaves the launch tube on the ship... but I never saw a ship launch but every sailor I talked to who did said it was very impressive for the brief moment they got to experience it - from inside the ship.)

      Other than that there was nothing to see. The intercept itself was over the horizon, so it had to be "viewed" from an aircraft.

      --
      I am very small, utmostly microscopic.
    3. Re:After working missile defense for years... by NitWit005 · · Score: 1

      Yes, but remember that you can detect the missile you're trying to intercept because it's relatively close, and because it's giving off light/heat/smoke/etc due to its method of acceleration. In space the closeness goes away, and you're going to be extremely difficult to find. Giving a hint to your location by burning a bunch of fuel is going to be undesirable. Stealthy tactics, including a lot of boring drifting, will probably dominate.

    4. Re:After working missile defense for years... by Anonymous Coward · · Score: 0

      If the ships cannot accelerate, then we're looking at a space version of a Ship-of-the-line. Slowly pull up next to each other, fire broadside guns, then try to board the other ship. Maybe it sounds a bit too romantic, but it seems likely given the current state of our space technology.

    5. Re:After working missile defense for years... by kaladorn · · Score: 2

      Modern instrument science disagrees. Even now, we can detect fractions of a degree off the cosmic background and it is very hard to sink heat (and impossible to stop generating it with power systems, electronics, batteries, life support, etc. aboard) and impossible to hide particle ejecta that are heated if thrusting.

      Even an inert ship will be detected as it heats up. I can think of ways to *temporarily sink heat* but not that last long enough for closure of even interplanetary distances.

      Stuff will get seen. The fight will be about overwhelming the other side's defenses likely. And with lightspeed point defense, that'll be one heck of a challenge. Or else just exchange coherent light at high energy densitites.

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
  6. Boring by Dan+East · · Score: 4, Insightful

    Actual space battles would be extremely boring to watch. It would all take place at such distances that nothing could really be observed very well or viewed as a whole. Assuming energy / laser type weapons, it's purely a matter of how sensitive and accurate the telescopes are that identify the enemy ships and direct the weapons where to fire. Stealth and cloaking would be where the real arms race would be.

    --
    Better known as 318230.
    1. Re:Boring by Anonymous Coward · · Score: 0

      Energy/laser weapons have another limit. You need to be able to cool them. If the diffusion is too large you will damage the weapon more than you damage the target.
      Perhaps it is possible to make some sort of disposable energy weapon where you eject the molten lenses after each shot but that doesn't seem very convenient.

    2. Re:Boring by Anonymous Coward · · Score: 0

      The outcome of any space battle would be entirely dependent on an aliens ability to incorporate chinese drywall into the distribution channel.

    3. Re:Boring by Anonymous Coward · · Score: 0

      You just freeze a medium while it is excited, when it cools down it will release all that energy.
      Have you never watched the documentary named real genius?

    4. Re:Boring by Anonymous Coward · · Score: 0

      I don't know, I always pictured Gemini capsules with a couple belt fed .50's and a nice thruster package to compensate for recoil. The Russians had a space station with a 23mm cannon that was tested successfully. I would think most short range fights would happen in orbit with longer range ones happening with nukes at a distance. Missiles could still be useful.

      I think space combat in the short term would be more over competition for resources in our own solar system. The best, simplest, most power efficient tech we have for destroying things tend to be nukes and slug throwers. Maybe chemical-fueled lasers on bigger craft.

    5. Re: Boring by jsh1972 · · Score: 1

      FREEZE a medium when it's excited, WHEN IT COOLS DOWN it will release the energy. lolwut

  7. Scott Manley did a nice vid on this. by CdXiminez · · Score: 4, Informative

    Demonstrating the physics of space fighters with Kerbals in them:
    https://www.youtube.com/watch?...

    1. Re:Scott Manley did a nice vid on this. by Anonymous Coward · · Score: 0

      Reminds me of another documentary, where they demonstrated the need for both missiles and lasers in space battles.

  8. War in 2080 by Anonymous Coward · · Score: 0

    Book's almost 40 years old and is still spot on...
    http://www.amazon.com/War-2080...

  9. Some realistic space battles in literature by chthon · · Score: 4, Informative

    Poul Anderson, The Star Fox

    Larry Niven, Protector

    C.J. Cherryh, Downbelow Station

    1. Re: Some realistic space battles in literature by Anonymous Coward · · Score: 0

      I recommend the shaitan wars trilogy. Not for the writting, but specific for the writers understanding of physics.

    2. Re:Some realistic space battles in literature by Anonymous Coward · · Score: 0

      I'd say The Gripping Hand (Larry Niven/Jerry Pournelle, sequel to The Mote in God's Eye) could be added to that list. I always thought the space battles inside the Motie system were pretty well thought out.

    3. Re:Some realistic space battles in literature by sconeu · · Score: 1

      The BSG remake had some fairly accurate ship physics as well.

      --
      General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
    4. Re:Some realistic space battles in literature by swillden · · Score: 2

      David Weber's approach for the Honor Harrington series is pretty good.

      In order to make somewhat realistic space battles interesting (or even possible), he postulates "inertial sump" technology as well as gravitic drives which combined make possible ship accelerations measured in 100s of gravities, and missile accelerations measured in tens of thousands of gravities. Even with those incredible accelerations, he makes the point that the tactical opportunities provided by being able to navigate in three dimensions make it very hard to make an enemy fight if decides to run. So a great deal of strategy goes into manipulating an enemy into a position where he can't run (e.g. because he has to defend a fixed objective) or getting him to build a vector that brings him inevitably into range of your force because his maximum acceleration on any vector isn't enough to clear your missile range. Oh, and at the incredible speeds obtained (up to ~0.5c; inadequate "particle shielding" generally prevents higher velocities), passing engagements are over incredibly quickly, so you really need to match vectors fairly closely to have any sort of a slugging match.

      The result is reasonably realistic, and also makes for interesting, dramatic battles. Only "reasonably" realistic, though, because Weber never explores the full implications of the gravitic technology. If you think too hard about the implications of those, you quickly realize that the fictional society is utterly ignoring 99% of the potential of either their gravitics or their power plants, or both. In that it's something like the transporters and food replicators of Star Trek, though not quite as severe. But ignoring that, Weber's physics are believable and set the stage for entertaining drama.

      For fans of sail-age nautical warfare, Weber also manages to construct a scenario where many of the dynamics of wet-navy combat carry over, including, at the beginning at least, the use of the "line of battle", except that in 3D it becomes a "wall of battle". So rather than "ships of the line", you have "ships of the wall". Anyway, it all comes together pretty well.

      Oh, and he tells a good story, too.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    5. Re:Some realistic space battles in literature by angel'o'sphere · · Score: 1

      The only thing nearly every modern author who is using naval battles as template is: they get the reason why "crossing the T" was a valid tactic (and the time during which it was) completely wrong. However David Weber invented a reason, why it makes sense in "his world"

      After world war II and before - lets say 1900 - "crossing the T" made no sense at all.

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    6. Re:Some realistic space battles in literature by Cardoor · · Score: 1

      as a total BSG nut, i am very happy to hear this :) if you could elaborate any more, that'd be great too :)

    7. Re:Some realistic space battles in literature by sconeu · · Score: 1

      Just in general, the whole inertia thing. They were careful to make sure that the Vipers obeyed Newton.

      Then there was the time when they attacked the resurrection ship, where they launched, then rotated, and then just drifted by it before shooting.

      --
      General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
    8. Re:Some realistic space battles in literature by Cardoor · · Score: 1

      cool -thanks

    9. Re:Some realistic space battles in literature by swillden · · Score: 1

      Weber borrows a lot more than T-crossing from wet-navy tactics. He does borrow that, though by later books in the series the value of T-crossing diminishes dramatically -- and will clearly eventually disappear entirely as bow and stern walls become better and more widely deployed.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    10. Re:Some realistic space battles in literature by angel'o'sphere · · Score: 1

      Yes, I know, I have all the books :)
      However he likes to write sometimes with Eric Flint, who writes with many other SF authirs like the 'newcommer' David Drake. And again in a 'historic' SF (time travel to late roman times) they beleive that 'crossing the T' is a usefull/valid tactics if you have catapults or othe ranged weapons on board (especially as the enemies _dont't_ have ranged weapons except archers!)
      Google for "Bellisarius", by Eric Flint and David Drake, besides thise minor 'hick ups' it is a nice long set of stories (7 or 8 books)

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    11. Re:Some realistic space battles in literature by swillden · · Score: 1

      Yeah, I've read the Belisarius series :)

      In general, there's not much of Baen's top line that I haven't read, though I've slowed down since they changed the webscription model.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    12. Re:Some realistic space battles in literature by david_thornley · · Score: 1

      Actually, crossing the T was a very useful tactic from the time when sailing warships with broadside cannon became common (sometime in the 1700s or so) until gun battles ceased to be important.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
    13. Re:Some realistic space battles in literature by angel'o'sphere · · Score: 1

      And because it was, it never got used?

      You mix it up with: "breaking the line"!

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    14. Re:Some realistic space battles in literature by q4Fry · · Score: 1

      I had heard (IIRC it was on /. itself) that the (a?) problem with the battles in the BSG remake is this: if there is FTL travel, one can jump in a few light-minutes from a target*, see exactly where they are**, and jump in right on top of them to launch nukes before they have a chance to "see" the radiation emanating from your first exit from FTL because it has to travel the minutes or hours to reach them.

      * Substitute light-hours if your FTL charge-time requires it
      ** Or (more precisely) where they were very recently

    15. Re:Some realistic space battles in literature by q4Fry · · Score: 1

      I was likewise glad to see Niven's Bussard ramjet space battles mentioned.

  10. Fighters by Intrepid+imaginaut · · Score: 1

    I can see room for fighters if individual weapons capable of damaging capital ships are made small enough to be carried on them. Or if the cumulative effect of several fighters hitting the same target is equivalent. This makes the reasonable assumption that capital ships cost many, many times more than fighters, of course, who cares if you lose ten fighters at a milliion credits each if they take down a capital ship worth a hundred billion.

    Also they'd offer advantages in terms of maneuverability and just plain old being hard to hit due to being smaller. Will they be human piloted? Doubtful, unless humans have managed to engineer themselves to be able to withstand stresses similar to what a machine can deal with, and that's possible. Unmanned drone fighters would have to be mostly autonomous as well, which leads to a whole new vista of electronic warfare.

    So why have capital ships at all? Long range transport, also perhaps accelerating to speeds which make fighters useful before they launch, planetary bombardment, that sort of thing.

    1. Re:Fighters by Intrepid+imaginaut · · Score: 1

      Another thing I don't see much of in sci fi is the potential for truly massive fleets. If you're capable of strip mining giant asteroids and powering deep space automated factories with the sun, you could, given a little time, field countless millions of ships of all sizes.

    2. Re:Fighters by phantomfive · · Score: 1

      Another thing I don't see much of in sci fi is the potential for truly massive fleets. If you're capable of strip mining giant asteroids and powering deep space automated factories with the sun, you could, given a little time, field countless millions of ships of all sizes.

      I knew all my Starcraft 'training' would come in handy eventually!

      --
      "First they came for the slanderers and i said nothing."
    3. Re:Fighters by phantomfive · · Score: 1

      powering deep space automated factories with the sun,

      btw the sun is so dim in deep space that even if you managed to get 100% efficiency conversion, you would still have trouble powering factories. Some form of nuclear is more likely.

      --
      "First they came for the slanderers and i said nothing."
    4. Re:Fighters by Anonymous Coward · · Score: 0

      If you have that kind of tech capability, why not just use nanobots? There's no NEED for giant fleets if you have massive, tiny, coordinated ones.

    5. Re:Fighters by Intrepid+imaginaut · · Score: 1

      Wouldn't they be vulnerable to blanket radiation attacks though, as well as the question of how they'd propel themselves?

    6. Re:Fighters by Anonymous Coward · · Score: 0

      Starcraft pfffffffffft amateur. Homeworld training is for the pros. :)

    7. Re:Fighters by swb · · Score: 2

      Why not skip the ships and just have massive barrages of guided missles? They could approach from all angles, split MIRV style and fly random patterns closer to impact. If they could coordinate their behavior it'd be like trying to stop a swarm of bees.

    8. Re:Fighters by Anonymous Coward · · Score: 0

      So why have capital ships at all? Long range transport, also perhaps accelerating to speeds which make fighters useful before they launch, planetary bombardment, that sort of thing.

      Planetary bombardment would probably mean accelerating a bunch of large enough asteroids towards the planet and let gravity do its job.
      The acceleration work can be done well out of conventional range from the target. It doesn't matter if it takes a few days for the projectile to hit, it's not like they are going to move the planet out of the way.

    9. Re:Fighters by Anonymous Coward · · Score: 0

      powering deep space automated factories with the sun,

      btw the sun is so dim in deep space that even if you managed to get 100% efficiency conversion, you would still have trouble powering factories. Some form of nuclear is more likely.

      Not a problem, just build a Dyson sphere around it and take it along wherever you decide to conquer new worlds.

    10. Re:Fighters by Fnord666 · · Score: 1

      who cares if you lose ten fighters at a milliion credits each if they take down a capital ship worth a hundred billion.

      The pilots of the fighters? No pilots? Then it's just a missile.

      --
      'The tyrant will always find pretext for his tyranny.' - Aesop's Fables
    11. Re:Fighters by Intrepid+imaginaut · · Score: 1

      Yeah but you might not want to nuke the planet, taking out military centres or something could be a preferred option.

    12. Re:Fighters by Intrepid+imaginaut · · Score: 1

      Well by deep space I meant "not in orbit around a planet". You could put the factories well inside the orbit of Venus.

    13. Re:Fighters by TFAFalcon · · Score: 1

      And if you send in an equivalent 'battleship' then you are likely risking hundreds of people. And as can be seen from wars on Earth, pilots are/were quite willing to risk their lives.

    14. Re:Fighters by phantomfive · · Score: 1

      True

      --
      "First they came for the slanderers and i said nothing."
    15. Re:Fighters by Intrepid+imaginaut · · Score: 1

      Ideally to stop them from being picked off at a distance you'd want to be able to deliver them at close to the target as possible, even a very fast rocket is going to look pretty slow in the vastness of space, and their visibility increases if they have to maneuver to match courses with a jinking target. The question is whether or not an autonomous drone AI can do the job any better than a human, taking into account things like information warfare and EMP pulses.

    16. Re:Fighters by Hognoxious · · Score: 1

      It's a missile if the fighter hits the target itself, but I don't see why you assume that's the case.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    17. Re:Fighters by K.+S.+Kyosuke · · Score: 1

      The smaller they are, the easier it is to just use solar propulsion.

      --
      Ezekiel 23:20
    18. Re:Fighters by SuiteSisterMary · · Score: 1

      Then it's a MIRV (though renamed to MIAV or something) with a reusable booster.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    19. Re:Fighters by david_thornley · · Score: 1

      In the old Star Trek RPG Combat Simulator, I played with the idea of a fighter. It turned out that weapons dominated the cost of the ships, so for not much more cost than putting a phaser on a shuttle, I could put a real ship around it and make the phaser more survivable.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
  11. Battlestar... by Spritzer · · Score: 1

    came pretty close to getting it right. Among more mainstream SciFi space content, they got it as close to right as I've seen. Constant thruster usage, projectiles, no such thing as "up", silence outside of the vehicles.

    1. Re:Battlestar... by Anonymous Coward · · Score: 0

      I assume you're not talking about the original series. The Lorne Greene era vipers worked just like fighter planes.

    2. Re:Battlestar... by Dredd13 · · Score: 1

      I think with the "reboot" having about 5X as many episodes as the original, it's safe to say that unless someone says "Original Battlestar" they're referring to the reboot.:)

    3. Re:Battlestar... by Anonymous Coward · · Score: 0

      Babylon 5 came even closer, sans the sound-in-space liberty. Most ships fired projectiles, were ugly as sin, had to worry about getting close enough to fire laser-like weapons unless they were advanced species, and there were even concerns for atmospheric flight, newtonian-style physics, explosions were generally short flares of burning oxygen and debris, etc. They even worried about centrifugal force for artificial gravity and used asteroids to destroy worlds.

    4. Re:Battlestar... by whereiswaldo · · Score: 1

      Perhaps future laser weapons won't be like today's lasers and act more like a projectile but at the speed of light, given the recent progress in making light behave like a liquid or a crystal.

  12. Asimov by diuliano · · Score: 1

    My favorite notion of space battles came from reading Asimov's "Lucky Starr" series at the library when I was a kid. I just remember one scene where it describes the hero firing a ball bearing with compressed air at another craft, then waiting...

    1. Re:Asimov by hey! · · Score: 1

      Or... he could just toss that ball bearing out the airlock.

      When an aircraft intercepts another aircraft, it's closing velocity is limited to between the difference of the aircraft's top airspeed (if one is overtaking another) to the sum of their top airspeeds (if they are closing head on). That's because both aircraft "want", in the absence of energy expended, to match velocities to the air they're moving through.

      There's no limit (other than relativity) on the closing velocities of spacecraft, so when one craft intercepts another in the minimum time.possible, it's closing speed can be, in fact likely would be on the order of tens of km/s, an order of magnitude faster the autocannon rounds fired by modern fighter jets. If an intercepting spacecraft wants to have a classic sci-fi space dogfight, it has to expend considerable time and energy not only matching position with the target spacecraft, but matching velocity as well.

      I use this this conflict between matching position in the minimum time and matching velocities in my own stories, although from what I can see that's not a common practice.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
  13. Lasers diffuse in AIR by Anonymous Coward · · Score: 0

    The main problem with lasers is the AIR diffusing them. Obviously, in space they would work incredibly well! Focus isn't a big problem. Sure, if you go far enough then the laser's focus is a problem but if you made a better laser, it would go further. Also you'd want to ideally focus them at the target for maximum damage.

    That said, they don't fly like projectiles-- but star trek handled space pretty realistically; especially considering the time period. They purposely called lasers, phasers to avoid such problems. Being tv they had to do sound... but much of the trek sounds are from inside the ship... I'm sure they were fully aware-- after all, they even designed the ship with some thought-- the deflector dish on the ship was to literally deflect atoms away since they were moving so fast it would be a problem. It didn't bother with aerodynamics unlike just about EVERYBODY else.

    1. Re: Lasers diffuse in AIR by Anonymous Coward · · Score: 0

      Wrong. Lasers will diverge in a vacuum. The video got it right here.

    2. Re:Lasers diffuse in AIR by Anonymous Coward · · Score: 0

      "Focus isn't a big problem"

      WRONG.

      Laser focus is a MASSIVE problem over long distances. You need to understand Gaussian optics [2nd year physics at uni] and diffraction spreading to get this right, as simple ray tracing is not sufficient to describe how the beam actually behaves.

      To focus the beam down to a meaningful, and useful, size you need a very large lens. How large? Well it depends on how far the beam is going, but let's consider "to the moon" as a useful yard stick.

      XKCD mentioned this briefly in one of the "What If" episodes.

      But for a more rigorous treatment here are some physics notes giving an example. The example given there is quite nice: a 2.5m telescope/lens/aperture/device on the surface of the earth will project a laser "spot" on the moon that is 254m in diameter at 633nm laser wavelength. You can do the calculation yourself to find the aperture needed to focus a laser to something "useful" that could cut or drill through metal on the surface of the moon from the earth and you find those relationships reversing: the lens needs to be hundreds of meters in diameter!!!

    3. Re:Lasers diffuse in AIR by Anonymous Coward · · Score: 0

      Uh, computers got better and we have 3D printers now Mr Luddite. We'll have pocket-sized nuclear lasers to fight space wars when the Mars colonies secede from corrupt Earth's influence!

    4. Re:Lasers diffuse in AIR by tibit · · Score: 1

      With powerful lasers, the main problem in the atmosphere is most definitely not any "diffusion", but self focusing - a nonlinear optical effect. When you've got air, or really any sufficiently dense gas, even a desktop-size laser beam can exhibit self-focusing. If you're not trying to destroy things, it's actually a problem, since a self-focusing beam has this nagging tendency to destroy the optics places in its path :(

      --
      A successful API design takes a mixture of software design and pedagogy.
    5. Re:Lasers diffuse in AIR by tibit · · Score: 1

      I don't think it's a problem, just the physical reality. Vacuum laser-based warfare is short distance unless you've got a big ship that can support big mirrors. Duh.

      --
      A successful API design takes a mixture of software design and pedagogy.
  14. BSG by Anonymous Coward · · Score: 0

    the beginning gives the impression the newer series of BSG had the space battles closer to reality than anything else. I think they just gave a better warp drive / FTL effect and JJ Abrams stole it for the new Star Trek. (though I do like the twilight Zone effect before the flash!)

  15. Lasers? by phantomfive · · Score: 1

    Of all the technology problems inherent in doing battle with ships in space, I think the easiest might be "learning to focus lasers a little better." Given the inherent advantage of using a laser over a traditional projectile (mainly, speed in acquisition of target), the military that develops that technology first will win.

    --
    "First they came for the slanderers and i said nothing."
    1. Re:Lasers? by angel'o'sphere · · Score: 1

      How far away is a geo stational satellite?
      To aquire such a target and fire a laser you have over 0.2 seconds lag already.
      Reduce the distance to 3000km and you still have 0.02 seconds lag.
      Now consider how big the acceleration of your victim might be ... sensorimg your radar, he has 0.01 seconds time to,out,aneauver your laser shot (assuming you need zero time in aiming and reacting and firering your laser when you get the radar signal). The formular is dist = 1/2 a * t ^ 2, for evading a laser shot, with acceleration a and time t, granted, 0.01 to the square is only 0.0001. So evading a laser with ten times earth gravity acceleration is hard on a distance of 3000km, but the distance transforms into 0.1 seconds time to accelerate away and that translates into several meters with the formular above (considering you in fact need zero time to tracl. aim fire the laser).

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    2. Re:Lasers? by Anonymous Coward · · Score: 0

      In general, you don't focus lasers unless you want to weld or cut something at close distances. At space distances, laser beam has most of the energy it started with spread out over the width of the beam. If you start with enough energy in the beam, then you can do damage to objects at space distances. The problem is starting with enough energy

    3. Re:Lasers? by Immerman · · Score: 1

      Maybe, though as I recall there's a hard physical limit on how columular a beam of light you can send, even through vacuum. I believe it translates in oversimplied form to, a light beam can be spreading or "tightening", but it can't travel in a column: to get a focal point at distance X you need a lens of minimum diameter Y - and when X is thousands or millions of km Y can start getting unwieldy.

      Lasers also have a problem in that they can only fire in a straight line, and thanks to lightspeed delays you're already limited to only knowing where your target was at some point in the past. If your "projectile" can't make last-minute course corrections it will be essentially impossible to hit a target that knows someone is shooting at it. The moon for example is practically right next door at only a smidgeon under one light-second away - so if I'm trying to hit someone running around on the surface with my laser cannon I need to know that I'm looking one second into their past, and it will take another second for my laser to reach them. So essentially I have to aim at where it looks like they'll be two seconds from now - that's a hell of a lead time. Granted it's better than with dumbfire projectiles, since at least they can't possible see the incoming laser pulse to dodge, but a "smart" projectile that can home in on it's target will likely be far superior, and closely resembles a missile.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    4. Re:Lasers? by petes_PoV · · Score: 1

      I think the easiest might be "learning to focus lasers a little better."

      Let's take a step back.

      What would provoke a battle in space? The simplest answer (at present) would be a dispute between two earthly powers vying for dominance. In that case I doubt that anyone in the general public would be aware of what was going on and the distances involved ( a few hundred km, up and down) means that ground based energy weapons and small projectiles that intercepted the opposition's orbits would be all that's needed.

      But once you get into interplanetary conflict, it's a different matter, In that case (say for example: the Earth - Mars independence war - or Revolutionary War depending which side you're on), then for a Martian attack on an Earth-orbital facility, you'd need 2 things. First is an unmanned vehicle - simple because nothing else is sensible and the second thing would be a large mass. Orbital stations would be sitting ducks as they are in very predictable paths and while stations like the ISS *can* change altitude to avoid incoming threats, it's a slow process and again: fairly predictable.

      So with an unmanned attacker, the vehicle IS the weapon - there's no point waiting for it to circle back round for a second shot. Just make it large enough and heavy enough that it could take any incoming "fire" from directed energy weapons and then have it disperse into many (thousands: millions) of small pieces as it nears the target. That would provide too many pieces to successfully destroy them all - you'd only need 1 to get through and whatever doesn't hit the orbital target would deny orbits to other "enemy" facilites due to the amount of debris the Earth's gravity would capture.

      And if you want to get really nasty, there's always Footfall

      --
      politicians are like babies' nappies: they should both be changed regularly and for the same reasons
    5. Re:Lasers? by phantomfive · · Score: 1

      Yeah, now imagine the same problem, but instead of .2 seconds of lag, you're using a traditional projectile. How much lag would that be?

      --
      "First they came for the slanderers and i said nothing."
    6. Re:Lasers? by Justpin · · Score: 1

      Well it seems playing quake in the 1990s on a 36K modem and learning to lag shoot was useful after all!

  16. Not Humanly Possible != Impracticle by l0ungeb0y · · Score: 2

    I remember seeing something a few years back that made the case that Ship to Ship space battles would be fought by AI Drones. Due to the extreme 3D maneuverability of small craft with thrusters , humans wouldn't stand a chance against machines capable of making advanced tactical calculations in milliseconds. Whether or not projectiles would trump high powered energy weapons would depend on the sorts of shielding and materials in use to create spacecraft with. However, a rapid fire rail gun does seem like it would be ideal for close quarters combat and require less energy to penetrate shielding and armor. But perhaps more exotic ammo than slugs would be more useful, imagine a round that on impact would release rapidly replicating nano-bots that eat through the ship's hull until there was no ship or deliver an EMP to disable the systems.

    1. Re:Not Humanly Possible != Impracticle by Anonymous Coward · · Score: 0

      So far, it doesn't look like computers are any better at maneuvering than people, on earth or elsewhere. It's pretty hard to beat a supercomputer that runs on chemical energy, consumes 40W and weighs a few pounds. So, I wouldn't bet on the AI drones.

    2. Re:Not Humanly Possible != Impracticle by Intrepid+imaginaut · · Score: 1

      Does it really matter how fast your tactical computer is when the bottleneck in performance is material limitations? A ship can only go so fast, change direction so quickly, and so on. The real problem with human pilots will be their inability to withstand enormous g-forces that a machine would shrug off, this gives automated drones a major advantage tactically speaking.

    3. Re:Not Humanly Possible != Impracticle by Anonymous Coward · · Score: 0

      Buck Rogers, is that you?

    4. Re:Not Humanly Possible != Impracticle by Anonymous Coward · · Score: 0

      Change "drones" to "missiles". Then you won't care as much about material limitations.

      Drones, implies you care about long term, and have production shortages/bottlenecks. But if it's in space, then you must already have a serious industrial base, so missiles would make more sense.

      Besides, space is vast, in case of failure, losing a drone could be costly to recover, a missile, you just detonate or simply forget about it.

    5. Re:Not Humanly Possible != Impracticle by Immerman · · Score: 1

      Easy enough to beat it when it can only survive a few G's while the drones it's trying to outmaneuver can handle hundreds.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    6. Re:Not Humanly Possible != Impracticle by AchilleTalon · · Score: 2

      Another problem would be the inability of human pilots to manage all the data required to operate such a ship. The human chemical supercomputer is a learning machine, not an operative machine. It is most valued were you need some kind of judgment or learn about something. In a space fighter it is useless.

      --
      Achille Talon
      Hop!
    7. Re:Not Humanly Possible != Impracticle by Intrepid+imaginaut · · Score: 1

      Unexpected situations like an enemy starship might throw at you, you mean? :D Also I've a deep respect for the value of instinct and experience.

    8. Re:Not Humanly Possible != Impracticle by bidule · · Score: 1

      Albedo Anthropomorphics...

      --
      ID: the nose did not occur naturally, how would we wear glasses otherwise? (apologies to Voltaire)
    9. Re:Not Humanly Possible != Impracticle by LordLucless · · Score: 1

      It depends what you mean by "drones". Missiles would basically be one-use drones, with the firing ship serving as their control centre. In space battles, distances would likely be large enough for relativistic time lags in comms between ship and missile to be a thing, so they'd have to be capably of autonomy after they'd moved beyond comms range of their ship.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    10. Re:Not Humanly Possible != Impracticle by Anonymous Coward · · Score: 0

      If you don't think computers are any better at maneuvering than people, try having a person fly a modern fighter jet *without* the computer to assist. With most of them, it's just *harder*, with a few of them, it's *impossible*.

    11. Re:Not Humanly Possible != Impracticle by Anonymous Coward · · Score: 0

      So think hybrid: An unmanned drone that transmits a live feed to a remote human operator, who can give it input on specific tactical issues according to his best judgment.

  17. My first encounter with Realistic space battles... by flogger · · Score: 3, Interesting

    My first encounter with realistic space battle physics was with Antares Dawn: a great book by Michael McCollum... Great stuff.

    --
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    "First things first -- but not necessarily in that order"
    -- The Doctor, "Doctor
  18. Similar to the game Asteroids. by Anonymous Coward · · Score: 0

    Play the totally retro, and super fun, Asteroids arcade game and glimpse into the crystal ball...

  19. Worst part about these discussions by Anonymous Coward · · Score: 0

    People love watching these exciting battles in sci-fi movies with colorful explosions, fast moving space ships and witty remarks. Then they come home and talk about it and about how the ships were all moving as if they were in the atmosphere instead of in space. They think, what if those movies had more realistic physics? Wouldn't it be neat to think about what movies would have been like with greater realism? Yeah! Then some buzz-kill points out that if it were real people would be dying, children would loose their fathers, the pilots of damaged ships would have horrible deaths, and we should all be ashamed of ourselves for even thinking about it.

  20. THX! by Anonymous Coward · · Score: 0

    Said Robert Duvall with his dying breath.

  21. Periscopes by OzPeter · · Score: 1

    Why has hollywood butchered the reality periscopes in submarines? Answer that and you will have the answer to space battles depiction.

    --
    I am Slashdot. Are you Slashdot as well?
    1. Re:Periscopes by BTWR · · Score: 1

      Why has hollywood butchered the reality periscopes in submarines? Answer that and you will have the answer to space battles depiction.

      Interesting comment. Please explain to this non-Navy/submarine-ignoramus here...

  22. Awesome idea by Anonymous Coward · · Score: 0

    The idea behind the video is awesome, but the execution stays too shallow for anyone actually interested in science.

  23. Weber's Honorverse by danaris · · Score: 1

    I'm no physicist myself, but from what I can tell, David Weber's Honor Harrington series of novels does a pretty good job of getting the physics right. Most battles are missile duels, energy weapons are powerful, but short-range, and when they develop a means of giving missiles multi-stage drives, it changes the game significantly, as they no longer have a single burst of maneuvering speed and then come in ballistic; they can accelerate at their target, burn out the first stage, coast in ballistic for many thousands of kilometers, and then activate the second stage for final maneuvering.

    The writing is, in my opinion, readable, but not stellar, and he has much too much of a fascination with the French Revolution (to the point that one of the characters is named Rob S. Pierre) and that era in general, but I'm mildly enjoying reading through the ebook versions of the series (after having gotten them out of the library once, then purchased the most recent one, which had a CD with the ebooks of the rest on it, a year or so ago). I do find that I'm skimming large amounts of mostly irrelevant blather this time around, though ;-)

    Dan Aris

    --
    Fun. Free. Online. RPG. BattleMaster.
    1. Re:Weber's Honorverse by Lorens · · Score: 1

      he has much too much of a fascination with the French Revolution

      I can't say you're wrong, but at least he does it on purpose. The series was supposed to recreate the life of Horatio Nelson (think "Hornblower in space"), and most of the physics "could be"s are chosen so that the battles and diplomacy resemble life at sea in the early 19th century. Of course, the heroine was supposed to die like Nelson did, but I think the story and fans won that battle. It probably explains why she's less present in the later books!

    2. Re:Weber's Honorverse by danaris · · Score: 1

      he has much too much of a fascination with the French Revolution

      I can't say you're wrong, but at least he does it on purpose. The series was supposed to recreate the life of Horatio Nelson (think "Hornblower in space"), and most of the physics "could be"s are chosen so that the battles and diplomacy resemble life at sea in the early 19th century. Of course, the heroine was supposed to die like Nelson did, but I think the story and fans won that battle. It probably explains why she's less present in the later books!

      Oh, yes, I'm fully aware! I was never much of a student of that period in history, though (nor did I ever read any of the actual Horatio Hornblower books), so I'm afraid only the most hit-you-over-the-head-with-a-brick bits really get through to me. (Mainly the French Revolution expies, since I do know a bit more about that.)

      My understanding as to what caused him to not kill off Honor in the Battle of Manticore was that it was ultimately the partnership with (I think) Eric Flint on the Crown of Slaves spinoff sub-series, which then also led to the new Mesan Alignment plot in the main series.

      Dan Aris

      --
      Fun. Free. Online. RPG. BattleMaster.
    3. Re:Weber's Honorverse by Theaetetus · · Score: 1

      I'm no physicist myself, but from what I can tell, David Weber's Honor Harrington series of novels does a pretty good job of getting the physics right. Most battles are missile duels, energy weapons are powerful, but short-range, and when they develop a means of giving missiles multi-stage drives, it changes the game significantly, as they no longer have a single burst of maneuvering speed and then come in ballistic; they can accelerate at their target, burn out the first stage, coast in ballistic for many thousands of kilometers, and then activate the second stage for final maneuvering.

      It's a good concept on the surface, but Weber destroys the physics with his own lust for large numbers: ships are not fighting at "short-range" of a kilometer or two... they're at "short-range" of a hundred thousand kilometers. "Long" range stretches out to tens of millions of kilometers. Of course, he has to, when he has ships that can accelerate at hundreds of Gs, and missiles that can accelerate at 96 thousand G's.

      I love the series, but Weber's constant need to go from "a ship firing 10 missiles at a broadside... no wait, 10 thousand missiles at a broadside! And they zoom off at a kilometer per secon- no, wait, a million kilometers per second!" is more than little silly, and certainly not a "pretty good job" of getting the physics right.

    4. Re:Weber's Honorverse by danaris · · Score: 1

      Heh, and this is where, as I say, I'm not a physicist, and can't easily check his work to see just how realistic it really is.

      As far as that stuff's concerned, I'm content to just read it, and say, "Ooh, pretty explosions!" And not worry about just how much of it is actually realistic.

      Dan Aris

      --
      Fun. Free. Online. RPG. BattleMaster.
    5. Re:Weber's Honorverse by NicBenjamin · · Score: 1

      It makes sense in-story and in-universe. In-story, she starts out commanding fairly small ships, so their armament sucks. 10 missiles really are a big deal to the Fearless.

      In-universe you have several decades of rapid development of military technology, both in terms of production (ie: the Manticoran fleet in the first book has under 100 of ships of the wall, in latter books it loses 146 Superdreadnoughts in a single battle, which it wins), and in terms of actual technical advances. And in military technology things change really fast. In 1935 almost every air force in the world used cloth-skinned biplanes which struggled to hit 200 MPH. By 1947 those had been replaced by cloth-skinned monoplanes (350 MPH), which had been replaced by metal-skinned monoplanes (450 MPH), which were being replaced by early jets (1000 MPH), and Yeager had broken the sound barrier those jets weren't going to be cutting edge for very long.

      So yeah, Weber's really worked at getting the physics right. He's clearly chosen the physics so that it tells the story he wants (ie: start out with late 18th century naval combat IN SPACE, advance to WW2-style fleet actions IN SPACE); but that doesn't mean that they don't work.

  24. Exactly why the Honor Harrington series is great by jcrb · · Score: 1

    It is both modeled on Napoleonic Navel Fiction while at the same time being physically accurate withing the constraints of its sci-fi universe. Accelerate at full speed for an hour in one direction, well then it will take you an hour to come to a stop. Long trips at high fractions of the speed of light have shorted subjective shipboard times. The light speed time lag in sensors and communication plays significant tactical and strategic roles in almost all the battles.

    If you love space opera or Aubrey/Hornblower and you like accurate physics then you definitely want to read the Harrington series by David Weber http://en.wikipedia.org/wiki/H...

    --
    -jon
  25. Content Free Video by Lexicon · · Score: 1

    I was very disappointed in this video. As a stimulant to begin a conversation, it's not entirely worthless, but I expected a few actual examples of plausible scenarios.

    From PBS I expected a well researched topic and a linear progression through the history and facts of the topic. It ended up being some random ADD gibberish from a forum of random thoughts on the topic. There were no coherent thoughts on what such battles would actually be like.

  26. More like Star Trek 2 by Anonymous Coward · · Score: 0

    Forget all the fancy futuristic weaponry and just figure out their prefix code to lower their shields.

  27. There Ain't No Stealth In Space by khasim · · Score: 1

    http://www.projectrho.com/public_html/rocket/spacewardetect.php#id--There_Ain't_No_Stealth_In_Space
    Project Rho explains that in detail.

    If you cannot move faster-than-light then your engines will give you away every time.

    1. Re:There Ain't No Stealth In Space by Intrepid+imaginaut · · Score: 5, Informative

      I read a rebuttal to that which was fairly compelling: http://scienceblogs.com/builto...

      The equation given isn’t derived. We have no idea where they’re getting that 13.4 proportionality constant. Dimensionally it’s correct, and it’s pretty easy to derive the equation up to that constant which will depend on the sensitivity of the detector. That equation modulo some uncertainty with respect to that constant is accurate as far as it goes given a spacecraft of hull temperature T and cross-sectional area A.

      I would take you through the steps of the derivation, but it would be pointless because the assumption that the hull temperature has anything to do with the interior temperature is simply flat wrong. We can prove this with a potato.

      Switch your oven to the “Bake” setting at a temperature of 350 F. After preheating, put in the potato. The interior of the oven, and eventually the potato, are maintained at a constant temperature of 350 degrees. How hot is the exterior surface of the oven? Depends on how well insulated your oven is, but I can guarantee it’s a lot less than 350 degrees.

      The key is the understanding the relationship between heat and energy. Put hot coffee in a thermos – the hot coffee is hot because it contains thermal energy. If the energy can’t leave, the coffee will stay hot because the energy stays inside the thermos. The outside of the thermos stays at the temperature of the surroundings. Now neither the thermos nor the oven is a perfect insulator. Some energy leaks out of the oven’s interior, cooling it down. The oven thus has to pump energy into the heating elements to make up for this loss. Equilibrium is reached when the rate of energy being put into the oven equals the rate of loss through the insulation.

      For a spacecraft in a vacuum, the pretty much the only way to lose energy from the interior is by radiant heat. The higher the temperature of the outside, the higher the rate of energy loss via radiation. But the temperature itself is irrelevant, since just like the oven and the thermos it’s not necessarily related to the actual temperature inside the cabin at all. It is always and everywhere a function of the total power passing through the hull. If the temperature inside the cabin is constant, the power leaving the hull by radiation is exactly equal to the power being generated inside the hull.

      So how far away can we detect a given amount of emitted power? According to Wikipedia, a telescope of 24 aperture can detect stars of magnitude 22 after a half-hour exposure. I think this is a pretty good realistic limit for detection with reasonable equipment in a reasonable time frame. Now we need to compare this magnitude to something of known power output. How about the Sun? The sun has magnitude -26.73 as seen from the Earth’s surface (smaller magnitude is brighter), for a difference in magnitude of 48.73. The exponent used for magnitude is 2.512, so the difference in power per unit area of telescope is 2.512^48.73 = 3.1 x 1019. Since the Sun radiates about 1000 watts per square meter at the distance of the earth, the smallest radiant power we can reasonably detect in our telescope is about 3.123.1 x 10-17 watts per square meter.

      Our hypothetical spacecraft is radiating that power into space, evenly distributed over the surface of a sphere of radius r, where r is the distance to the detector. When that power-per-area is the same as the limit of our telescopic capability, that gives us the maximum detection range. Mathematically,

      Where rho is the sensitivity of our detector. Solve for r:

      So what’s the power? Well, each human on board is going to produce about 100 W just from basic bodily metabolism. Computers, life support, sanitation, and all the rest will contribute more. We might assume 10,000 watts total for a futuri

    2. Re:There Ain't No Stealth In Space by khallow · · Score: 1

      Unless you aren't firing your engines. Or the enemy can't detect the output of your engines (eg, certain light based, railgun-style propulsion, and "propellantless" drives) or maneuver tricks that don't involve thrust (such as slings and gravity assists).

      And the linked article you refer to doesn't understand the idea of directed power. If an enemy starship that is trying to sneak up on you has their terawatt engines firing in your direction, it's because they're trying to cut your ship in half. When engines aren't pointed at you, they have a much lower energy signature and aren't detectable all the way out to Alpha Centauri (though obviously a torchship is going to be pretty easy to detect just the same). Similarly, the two Voyager spacecraft have easily detectable signals because those signals are directed by a high gain parabolic antenna at Earth, because the signal has a narrow bandwidth, and because there's a huge dish at Earth to pick up the signal.

      On that last point, there's the matter of detecting signals. The problem here is that you need a lot of surface area and scanning to get the sort of sensitivity discussed in the article. You want to hear a 20 watt narrow bandwidth signal at 120 AU? You need a 70 meter dish and extremely low noise sensor or equivalent in alien technology. This stuff has mass and doesn't handle acceleration well. So now, your system is split into at least two parts, a delicate sensor side and the blow-them-up side.

    3. Re:There Ain't No Stealth In Space by khasim · · Score: 1

      And of course the engines can only be noticed if they're pointed vaguely in the direction of observers, otherwise the whole exterior hull would be the same temperature as the exhaust. It could be shielded reasonably well, even if you're stuck with elderly chemical engines.

      The first problem with that is that it means you have to increase your engines to support the mass of the additional shielding.

      Which means more engine heat that needs to be shielded.

      Which means more heat shields.

      Repeat.

      The second problem with that is that the beam of heat "behind" you will still radiate in all directions if it comes in contact with any object behind you. And the beam will lose focus over distance. Which means that it will have more area in which to hit objects. While the energy will be weaker it should still allow your ship to be seen in profile.

      And the most common object for the heat beam to hit would be your engine's reaction mass. That is, the stuff that your ship shoots out the back in order for it to go forward.

    4. Re:There Ain't No Stealth In Space by khallow · · Score: 1

      For example, the author asserts that "stealth efficiency" of rockets (in an equation he uses) are "0.0". But you can do better than that (I'd say near 1.0 to be honest) merely by not pointing your rocket directly at a detector.

    5. Re:There Ain't No Stealth In Space by Anonymous Coward · · Score: 0

      Oh, god. It's a painfully mis-organized page of RANTING QUOTES!!!, mishandling and misattiruting varoius claims. I'll just pick one stupid one.

      > The Space Shuttle's much weaker main engines could be detected past the orbit of Pluto. The Space Shuttle's manoeuvering thrusters could be seen as far as the asteroid belt. And even a puny ship using ion drive to thrust at a measly 1/1000 of a g could be spotted at one astronomical unit.

      The sensor would have to already be aimed at the Space Shuttle, in which case you don't care, because it's white. If it's not white, you have to get rid of solar heat somehow, or face infrared detection. But to actually detect any of the engines from that distance takes an *enormous* investment in camera and telescope power to even detect it against the ridiculous electromagnetic noise of the Earth itself. The same problem exists in orbit for *every other radar or optical technology*. If it's coming from an electromagnetically busy area. Moving targets that you don't already have plotted are a *mother* to detect.

    6. Re:There Ain't No Stealth In Space by khasim · · Score: 1

      And the linked article you refer to doesn't understand the idea of directed power.

      That would be the part where they discussed whether shielding your engines would be possible. So, yeah, they do.

      When engines aren't pointed at you, they have a much lower energy signature and aren't detectable all the way out to Alpha Centauri (though obviously a torchship is going to be pretty easy to detect just the same).

      I think that you are incorrectly conflating those two statements. The engines give off reaction mass to move the ship forward. That reaction mass is probably very hot. Which means that it will radiate heat which will be seen.

      Unless you are proposing some kind of reactionless drive. Which would probably violate Newton's Third Law of Motion.

      And if you are going to use the Voyager craft as examples, please remember that it took 12 years to reach Neptune and will take THREE HUNDRED YEARS to reach the Oort cloud.

    7. Re:There Ain't No Stealth In Space by Intrepid+imaginaut · · Score: 1

      The first problem with that is that it means you have to increase your engines to support the mass of the additional shielding.

      That latter bit wasn't part of the article, it was just my own addition. Even without shielding you can't see the exhaust through the rest of the ship. Adding an umbrella like insulator at the back of the ship would simply reduce the possibility of detection if you weren't coming at a target head-on, or if your maneuvering depended on your main thrust being adjustable in direction. And remember this is space, aerodynamics aren't a consideration. The umbrella could be many kilometers across and of a lightweight material.

      Which means more engine heat that needs to be shielded.

      Which means more heat shields.

      Repeat.

      You're really not understanding what's being said. What's not being said is that you can disguise an exhaust pointed at a sensor.

      The second problem with that is that the beam of heat "behind" you will still radiate in all directions if it comes in contact with any object behind you. And the beam will lose focus over distance. Which means that it will have more area in which to hit objects.

      Space is notoriously empty of those, hence the name. Not to say it couldn't happen but I'd imagine it would be rare.

      While the energy will be weaker it should still allow your ship to be seen in profile.

      And the most common object for the heat beam to hit would be your engine's reaction mass. That is, the stuff that your ship shoots out the back in order for it to go forward.

      What heat beam, you've lost me. I'm talking about the ship's exhaust. The article is talking about the ship itself.

    8. Re:There Ain't No Stealth In Space by khasim · · Score: 1

      That latter bit wasn't part of the article, it was just my own addition.

      I'm replying to your post.

      Even without shielding you can't see the exhaust through the rest of the ship.

      And that is the problem. You take that and assume that:
      a. the exhaust will always be hidden by the ship
      b. shields can be put on the ship to hide the exhaust

      The umbrella could be many kilometers across and of a lightweight material.

      Lightweight is not the same as no-weight. Which gets back to the increase engines to support shields requiring more engines requiring more shields repeat.

      Space is notoriously empty of those, hence the name.

      While space is mostly empty space your reaction mass is not. Otherwise it would not be reaction mass. And you'd have postulated a reactionless drive. Which is a completely different error.

      What heat beam, you've lost me. I'm talking about the ship's exhaust.

      Ships have heat. Life support and engines if nothing else. This is NOT the same as reaction mass. You have to get rid of that heat AND the exhaust AND the heat of the exhaust.

      With your proposal you'd show up as a glow of your own expanding exhaust cloud with a large dark shield in the center that eclipsed the stars/galaxies/nebula behind you.

    9. Re:There Ain't No Stealth In Space by Illserve · · Score: 1

      This leads me to wonder if a good space based weapon wouldn't be to just dump heat into an enemy ship and cook the people inside without worrying about punching through the armor. If you can exceed their ability to radiate heat, wouldn't that cook them fairly quickly?

    10. Re:There Ain't No Stealth In Space by Intrepid+imaginaut · · Score: 0

      I'm replying to your post.

      No, you're deliberately and obviously ignoring the article.

      And that is the problem. You take that and assume that:
      a. the exhaust will always be hidden by the ship
      b. shields can be put on the ship to hide the exhaust

      Actually the problem is you putting words in my mouth and then arguing with those words. The vast majority of the exhaust will be hidden by the ship only as long as it approaches a lone target dead on. The umbrella just gives a few degrees more leeway which decreases the closer you get to your target.

      Lightweight is not the same as no-weight. Which gets back to the increase engines to support shields requiring more engines requiring more shields repeat.

      You are aware that insulators and light blockers don't need to increase in mass proportional to the source being blocked right? I mean otherwise you'd need more than four walls and a roof to block sunlight. The linear progression you envisage is grasping - a lot. Not to mention that it doesn't need to be perfect, just good enough to beat the enemy's likewise imperfect sensors long enough to get close enough to strike. Dull radiation is as good as no radiation if the enemy can't tell the difference, and don't forget about the distances under discussion here.

      While space is mostly empty space your reaction mass is not. Otherwise it would not be reaction mass. And you'd have postulated a reactionless drive. Which is a completely different error.

      And off we wander down the garden path again.

      Ships have heat. Life support and engines if nothing else.

      Okay, so you didn't read the article. Maybe you should get on that.

      It's alright to be wrong, you know. Just don't end up like a creationist or a feminist clinging fiercely to disproven articles of faith.

    11. Re:There Ain't No Stealth In Space by khasim · · Score: 1

      No, you're deliberately and obviously ignoring the article.

      That was a direct quote from your post. You posted it.

      Actually the problem is you putting words in my mouth and then arguing with those words.

      Are you going to stick to the facts as they are understood today? In order for a ship to move it needs reaction mass.

      The vast majority of the exhaust will be hidden by the ship only as long as it approaches a lone target dead on. The umbrella just gives a few degrees more leeway which decreases the closer you get to your target.

      And "vast majority" does not equal "stealth". You'd still show up as a glowing cloud of exhaust. That's the point.

      You are aware that insulators and light blockers don't need to increase in mass proportional to the source being blocked right?

      You were arguing about making them bigger. They DO increase in mass proportional to their size being increased. Make it twice as big and it weighs at least twice as much.

      Not to mention that it doesn't need to be perfect, just good enough to beat the enemy's likewise imperfect sensors long enough to get close enough to strike.

      Again, you'd show up as a glowing cloud of your own exhaust with a dark spot in the middle. To the defender it would look like a bullseye.

      Dull radiation is as good as no radiation if the enemy can't tell the difference, and don't forget about the distances under discussion here.

      That's a pretty huge caveat there. Why would the hypothetical defenders be LESS capable than we are today? Our equipment has (possibly) detected background radiation from The Big Bang.

      So a new source would have to be less visible than that.

      And off we wander down the garden path again.

      Reaction mass goes out the back of the ship so that the ship can move forward. That's a fairly fundamental concept. And it is what you are arguing for hiding. Unless you are postulating a reactionless drive. Which is, again, its own error.

      Just don't end up like a creationist or a feminist clinging fiercely to disproven articles of faith.

      It is physics.

      Reaction mass comes out the back of the ship.
      You claim that it can be hidden across interstellar distances using a shield.
      Along with all the other heat produced by the ship.

      I say that you are wrong and that, in your example, the ship would be appear as a shielded dark spot in a glowing cloud of its own exhaust and that it would eclipse other objects behind it. Making it very easy to track.

    12. Re:There Ain't No Stealth In Space by Electricity+Likes+Me · · Score: 1

      Pretty much. Take some of those space-based masers you're using to beam electrical power down, and point them up.

    13. Re:There Ain't No Stealth In Space by Intrepid+imaginaut · · Score: 1

      That was a direct quote from your post. You posted it.

      There were two sentences out of dozens in that post that I actually wrote. You're ignoring all the others quite deliberately, because they show you're wrong.

      Are you going to stick to the facts as they are understood today? In order for a ship to move it needs reaction mass.

      It's like the terracotta army, except straw men.

      And "vast majority" does not equal "stealth". You'd still show up as a glowing cloud of exhaust. That's the point.

      So what you're saying is that from a million plus kilometers away, a ship with a forward profile of maybe a few score meters heading directly towards someone that isn't fixated on that miniscule segment of the sky, with a several kilometer wide umbrella to disguise the exhaust bits that weren't sufficiently collimated before they cool off and become indistinguishable from the background noise, especially at those distances, this ship will stand out like a sore thumb?

      And that's before we even start talking about the way you don't need to burn thrusters until you're knocking on your target's door. No drag in space, remember?

      You were arguing about making them bigger. They DO increase in mass proportional to their size being increased. Make it twice as big and it weighs at least twice as much.

      Wow.

      Our equipment has (possibly) detected background radiation from The Big Bang.

      Our equipment can't even pick up large asteroids before they're a few days away. And they're light coloured infrared emitters moving on predictable tracks at a fairly staid pace compared to the clip our spaceships must be making in order to be useful.

      Reaction mass goes out the back of the ship so that the ship can move forward. That's a fairly fundamental concept.

      That's right, it doesn't go out the front where the ship is heading. And the reason everyone in the ship isn't cooked to a crisp is because it's going out the back of the ship, away from our putative target. It doesn't magically shine through the ship like a lighthouse. You do understand this, right? Now put that together with the rest of the very simple concepts under discussion and the sun may yet rise.

      It is physics.

      No, as another poster memorably put it, "it's a painfully mis-organized page of RANTING QUOTES!!! mishandling and misattributing varoius claims." The article I linked to that you steadfastly refuse to address, that's physics.

      You claim that it can be hidden across interstellar distances using a shield.

      Nope. I'm claiming it can be hidden across much shorter distances under circumstances which are broad enough to be tactically useful.

      Along with all the other heat produced by the ship.

      Yes, that heat the article that you steadfastly refuse to address, addresses.

      I say that you are wrong and that, in your example, the ship would be appear as a shielded dark spot in a glowing cloud of its own exhaust and that it would eclipse other objects behind it. Making it very easy to track.

      You're not a humanities guy by any chance? I mean do you have any clue how small of a profile we're talking about here at these kinds of distances?

    14. Re:There Ain't No Stealth In Space by K.+S.+Kyosuke · · Score: 1

      I personally find it suspicious that Isp a is part of that funny equation. How do you detect a beam of light going sideways? That has very high Isp. What about mass drivers? Why should mass driver's detectability depend on the speed of the pellet?

      --
      Ezekiel 23:20
    15. Re:There Ain't No Stealth In Space by gatkinso · · Score: 1

      Project Rho is a crap shoot for what it gets right and what it gets wrong.

      --
      I am very small, utmostly microscopic.
    16. Re:There Ain't No Stealth In Space by Anonymous Coward · · Score: 0

      If you are that worried about exhaust heat, then use something cold to thrust instead. Electromagnetic acceleration is a thing after all, and if you don't care about high ISP you can chuck high speed cold blocks of metal. It's not like you need to thrust much in space to get to your destination after you've done as an example an inertial course burn after all. So you can cold run through a Solr System with the much lower power output calculated above.

      Even aside that, lower power plasma drives don't have figures all that excessively different from the calculated number, and they'd have a tendency to disperse over large areas, which should mean the heat release is over a very large surface area, which again would place it under the detection limits calculated.

      And just to be complete in case you missed it, the detection range was already shown for two given outputs in one of the earlier posts.

      -----

      Further issues with detection would also occur because most calculations for detection assume a clear background, while in reality there is a fair number of things out there which make detection some what more tricky. This can also be seen in us still finding objects that are well with in are detection sensitivity, but some how aren't catalogued yet despite that. And of course our continuing problems to have the location of all catalogued items properly predicted for all future locations. Predicted orbits all to often have considerable margins for error.

      Thus, even if you detected something in space, are you sure it was anything of significance? How would you be absolutely sure? Even if you got all the static objects, what about the dynamic ones? Comets can and do change course. Miners throwing stuff around? Freighters not on their official course? Illegal dumping?

      -----

      Basically as such, one can hide in space to a certain limit of power output, as long as one assumes the searcher doesn't have unlimited funds (which they certainly haven't had in say air radar either) And the amount of false positives in space could be a good deal more then you are allowing for.

      ---------------

      Lastly, if you really wanted to go full stealth, well there is a way.

      What one does is to use a laser photon drive for any course corrections. (hopefully none, so maybe you'll just skip having it all together) (Also Horrifically slow, yes, but it has little divergence and doesn't throw off any heat at all. Thus only detectable with in the cone area itself, and you can focus away from the detection sats, which obviously aren't stealthed and thus can be found)

      And one dumps all internal heat generation in to a massive internal heat storage. Once you start thinking in terms of hundreds to thousands of ton of heat storage, one realizes that it becomes possible to dump days, of weeks of heat in it, while it still not being to excessive a mass yet. Which is more then enough time to coast through large portions of a system and back out again.

      One can further perfect this by dragging any heat in the skin in to the heat storage, thus chilling the skin temperature down to background radiation levels.

      Basically there is no need to have to maintain stealth forever, just long enough for ones purposes.

    17. Re:There Ain't No Stealth In Space by khallow · · Score: 1

      That would be the part where they discussed whether shielding your engines would be possible. So, yeah, they do.

      You can "shield" your engines just by not pointing the exhaust directly at the target you're trying to sneak up on.

      The engines give off reaction mass to move the ship forward. That reaction mass is probably very hot. Which means that it will radiate heat which will be seen.

      "Probably very hot" is considerable fail right there. For example, the exhaust temperature of chemical rockets drops considerably as it passes through the "throttle", a constriction and subsequent expansion which converts most of the thermal energy of the exhaust into kinetic motion. So the exhaust as viewed from the side is vastly cooler than if you're looking directly down the throttle to the burn chamber.

      Further, the "shielding" that everyone talks about just isn't that heavy. The bell of a chemical rocket already acts as a simple shield and one can put a lightweight (as in lighter than the bell's mass which is already pretty negligible) shroud outside that to mask the heat radiated from the bell.

      And of course, there's the mass driver approach which allows one to decelerate in line with a target and produce no notable heat signature while spewing projectiles in a militarily useful direction.

      And if you are going to use the Voyager craft as examples, please remember that it took 12 years to reach Neptune and will take THREE HUNDRED YEARS to reach the Oort cloud.

      If you're going to bring that up, please remember that the above observation is completely irrelevant since spacecraft can move a lot faster than the Voyager spacecraft, are trying to hide, and aren't deliberately broadcasting signals at the enemy to pick up.

    18. Re:There Ain't No Stealth In Space by khasim · · Score: 1

      There were two sentences out of dozens in that post that I actually wrote.

      They are a direct quote from you. If you disagree with them then you should not have posted them.

      It's like the terracotta army, except straw men.

      You are disagreeing that a ship needs reaction mass? So you are postulating a reactionless drive.

      So what you're saying is that from a million plus kilometers away, a ship with a forward profile of maybe a few score meters ...

      The distance from the Earth to Mars is about 200 million kilometers.

      Your example ship would be closer than Mars is. A lot closer.

      ... with a several kilometer wide umbrella to disguise the exhaust bits that weren't sufficiently collimated before they cool off and become indistinguishable from the background noise, especially at those distances, this ship will stand out like a sore thumb?

      There is a reflector on the Moon. People aim lasers at that reflector. Those lasers diffuse over distance. "At the Moon's surface, the beam is about 6.5 kilometers (four miles) wide ..."
      https://en.wikipedia.org/wiki/Lunar_Laser_Ranging_experiment
      That's from the Earth to the Moon. So even if you could focus the reaction mass a tightly as a laser it would spread out over a lot more than "a several kilometer wide umbrella" would cover even if you were only as far away as Mars.

      Your example ship would be a dark shielded spot in a glowing cloud of its own exhaust.

      It would look like a bullseye.

      Our equipment can't even pick up large asteroids before they're a few days away.

      Yes it can. It does that all the time. You are confusing spotting them with projecting their course over time.

      No, as another poster memorably put it ...

      Quoting someone else who is not disproving it is not the same as disproving it.

      It is physics. Unless you want to argue that the laws of physics do not apply ...

      It doesn't magically shine through the ship like a lighthouse.

      No one said it did. I've been saying that it forms a cloud behind the ship. And that cloud glows.

      Nope. I'm claiming it can be hidden across much shorter distances under circumstances which are broad enough to be tactically useful.

      Unless you're talking about being closer than Mars ... how did it get closer to Mars without being detected?

      Yes, that heat the article that you steadfastly refuse to address, addresses.

      Saying that the answer is somewhere else is not addressing my point. Quote it. Like I quoted the Wikipedia article on how much the lasers diffuse between the Earth and the Moon.

      You're not a humanities guy by any chance?

      Just someone with a background in physics.

      I mean do you have any clue how small of a profile we're talking about here at these kinds of distances?

      You are now talking about a distance less than the distance between the Earth and Mars. So something blocking out part of Mars would be very noticeable. Not to mention the Sun would be reflecting off of it. And that's not even addressing the interplanetary material that you had previously discounted.

      Interplanetary != interstellar.

      kilometers 350,000 is about Earth to the Moon
      kilometers 200,000,000 is about Earth to Mars
      kilometers 39,900,000,000,000 is about Earth to Alpha Centauri

      There is no stealth in space.

    19. Re:There Ain't No Stealth In Space by Intrepid+imaginaut · · Score: 1

      There were two sentences out of dozens in that post that I actually wrote.

      They are a direct quote from you. If you disagree with them then you should not have posted them.

      Who said I disagreed with them?

      The distance from the Earth to Mars is about 200 million kilometers.

      Your example ship would be closer than Mars is. A lot closer.

      Not that readers need it pointed out, but Mars has mysteriously entered the discussion.

      There is a reflector on the Moon. People aim lasers at that reflector. Those lasers diffuse over distance. "At the Moon's surface, the beam is about 6.5 kilometers (four miles) wide ..."
      https://en.wikipedia.org/wiki/Lunar_Laser_Ranging_experiment
      That's from the Earth to the Moon. So even if you could focus the reaction mass a tightly as a laser it would spread out over a lot more than "a several kilometer wide umbrella" would cover even if you were only as far away as Mars.

      Argh. You're comparing an exhaust, which rapidly cools off in space and generally acts very differently to a laser, to a laser. I don't even know where to start with that one.

      Yes it can. It does that all the time. You are confusing spotting them with projecting their course over time.

      Right, yeah: http://www.businessinsider.com...

      It is physics. Unless you want to argue that the laws of physics do not apply ...

      You keep using that word. It does not mean what you think it means.

      Unless you're talking about being closer than Mars ... how did it get closer to Mars without being detected?

      jackiechanwtf.jpg

      Saying that the answer is somewhere else is not addressing my point. Quote it. Like I quoted the Wikipedia article on how much the lasers diffuse between the Earth and the Moon.

      I did. It's up there, in italics, marked 5, Informative, with a link to the full article, my first response to your post.

      You are now talking about a distance less than the distance between the Earth and Mars. So something blocking out part of Mars would be very noticeable. Not to mention the Sun would be reflecting off of it. And that's not even addressing the interplanetary material that you had previously discounted.

      Interplanetary != interstellar.

      kilometers 350,000 is about Earth to the Moon
      kilometers 200,000,000 is about Earth to Mars
      kilometers 39,900,000,000,000 is about Earth to Alpha Centauri

      I seriously have no idea where you're getting this stuff. At 1 million kilometers a ship with a 6km wide umbrella around its midriff would occupy about one eighth of the sky that Venus does when it's at its furthest from earth. That's the size of the dot you're saying is occluding everything behind it. That's the size of the dot with negligible differences from the background you're trying to differentiate.

      There is no stealth in space.

      Oh yes, there is.

    20. Re:There Ain't No Stealth In Space by khasim · · Score: 1

      If you're going to bring that up, please remember that the above observation is completely irrelevant ...

      You were the one who brought up the Voyager craft as an example.

      If you want to make the ships that difficult to detect then you are going to be travelling that slow. 300 years to reach the Oort cloud. It's the laws of physics.

      "Probably very hot" is considerable fail right there.

      In your opinion. The point being that it is hot enough to be detected. Now you can argue whether it is or is not but I'd once again refer you to physics.

      Further, the "shielding" that everyone talks about just isn't that heavy.

      So far I haven't seen anyone posting what that "shielding" is made of.

      But it does not matter except that more shielding requires bigger engines.

      The reason it does not matter is that the exhaust will, eventually, travel further to the side than the shielding can shield. Then it will be seen as a glowing cloud behind the shielded ship.

      The whole concept of shielding for stealth revolves around the exhaust NOT being able to travel X distance to the side before cooling to background temps BEFORE the ship travels Y distance forward.

      Given that X is usually measured in, at most, 10's of kilometers while Y is measured in THOUSANDS OF MILLIONS of kilometers I think that the math should be self explanatory.

      But, just in case, it means that the exhaust would have to travel laterally at a rate that is less than 1/100,000,000,000 the speed of the ship.

    21. Re:There Ain't No Stealth In Space by khasim · · Score: 1

      Who said I disagreed with them?

      You are the one who keeps complaining about me addressing them. If you disagree with them then you should not have posted them.

      Not that readers need it pointed out, but Mars has mysteriously entered the discussion.

      There is no "mysteriously" about it. The distance you started quoting is less than the distance from the Earth to Mars.

      In other words, interplanetary.

      Interplanetary != Interstellar

      Argh. You're comparing an exhaust, which rapidly cools off in space and generally acts very differently to a laser, to a laser.

      No. I'm comparing the dispersal. You are arguing that the exhaust would not disperse.

      In other words, you are arguing that the exhaust is focused BETTER than a laser.

      And the heat has to go somewhere. It's one of the laws of physics.

      You keep using that word. It does not mean what you think it means.

      Yes it does. The heat of the exhaust does not vanish. Reaction mass does not vanish. Ships need a force to move them.

      Physics.

      I seriously have no idea where you're getting this stuff.

      That you do not understand the distances involved.

      In order for the ship to be hidden, it cannot be silhouetted against its own exhaust. Which means that the exhaust cannot cross the edge of the shield before it has cooled to background radiation. But the ship has to travel (at best) 100's of millions of kilometers (Earth to Mars) while the exhaust only has to travel 10 kilometers (at most) laterally before cooling.

      In other words, your example ship would be a dark, shielded spot in the middle of a glowing cloud of its own exhaust. It would look like a bullseye.

      It's the laws of physics.

    22. Re:There Ain't No Stealth In Space by Anonymous Coward · · Score: 0

      Would you guys please stop talking about "the distance from the Earth to Mars" as if it's some kind of unchanging distance? You do understand that it varies between 55 gigameters and 400 gigameters, yes?

    23. Re:There Ain't No Stealth In Space by flargleblarg · · Score: 1

      And if you are going to use the Voyager craft as examples, please remember that it took 12 years to reach Neptune and will take THREE HUNDRED YEARS to reach the Oort cloud.

      At which point it will be V'Ger. :)

    24. Re:There Ain't No Stealth In Space by angel'o'sphere · · Score: 1

      Larry Nieven did that in one of his "Kzin" stories.

      The Kzin used microwaves to heat up an "unarmed" human ship. And the humans tried to "communicate" with their "first contact". The Kzin telepaths where extremely convinced that the humans had no weapons.

      However when the humans finally tried to "escape" and their engine was aligned with the Kzin ship, the commander of the Kzin ship final thought: 'an unarmed ship with the biggest laser I have ever seen as its engine ...'

      The idea of a "laser drive" is that you use a laser to heat up the reaction mass.

      Without reaction mass such a laser is a superb close range cooking device.

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    25. Re:There Ain't No Stealth In Space by khallow · · Score: 1

      So far I haven't seen anyone posting what that "shielding" is made of.

      Aluminum foil, shiny side in. A few kilograms at most.

      The reason it does not matter is that the exhaust will, eventually, travel further to the side than the shielding can shield. Then it will be seen as a glowing cloud behind the shielded ship.

      Except it won't be glowing. Unlike the spacecraft itself, rocket exhaust (chemical or otherwise) will cool rapidly to the microwave background temperature (rapid expansion of the propellant in a vacuum in addition to the above mentioned thermal radiation).

      Sure, all of this can be detected by a large enough and sophisticated enough detector. That's why that large, vulnerable target gets blown up first.

      To claim that physics prevents stealth is to ignore the actual physics as well as tactical considerations like the size and mass of a viable detector.

      Finally, I see no mention of mass drivers.

    26. Re:There Ain't No Stealth In Space by Intrepid+imaginaut · · Score: 1

      You are the one who keeps complaining about me addressing them. If you disagree with them then you should not have posted them.

      There was no "them", only one point.

      There is no "mysteriously" about it. The distance you started quoting is less than the distance from the Earth to Mars.

      In other words, interplanetary.

      Interplanetary != Interstellar

      This is remarkable. You were the one who started banging on about interstellar distances (and then interplanetary for some mysterious reason), not me.

      No. I'm comparing the dispersal. You are arguing that the exhaust would not disperse.

      In other words, you are arguing that the exhaust is focused BETTER than a laser.

      And the heat has to go somewhere. It's one of the laws of physics.

      Not in the least, I'm arguing that the heat from the exhaust would have reached negligible levels by the time whatever miniscule amount of it got around the shield, mostly due to the vast majority of it being blocked by the ship and being blasted directly backwards. And as another poster pointed out to you, the exhaust isn't nearly as hot as some might imagine. In fact I was being wildly generous with a 3 kilometer radius shield, in all probability a few hundred meters would do just fine. And even at 6km across, at 1 million kilometers distance it wouldn't be visible to the naked eye if it was a speck of dust on the fingertip. Do you understand this?

      Yes it does. The heat of the exhaust does not vanish. Reaction mass does not vanish. Ships need a force to move them.

      Physics.

      Whatever background in physics you might have had, it's a pretty small angle of the sky by now, I would say.

      That you do not understand the distances involved.

      In order for the ship to be hidden, it cannot be silhouetted against its own exhaust. Which means that the exhaust cannot cross the edge of the shield before it has cooled to background radiation. But the ship has to travel (at best) 100's of millions of kilometers (Earth to Mars) while the exhaust only has to travel 10 kilometers (at most) laterally before cooling.

      In other words, your example ship would be a dark, shielded spot in the middle of a glowing cloud of its own exhaust. It would look like a bullseye.

      It's the laws of physics.

      And yet again nobody is talking about going from Earth to Mars except yourself. Not that that would be especially difficult mind you.

      The reason I asked if you were a humanities guy is because this comes across as straight from the "how to bullshit convincingly " critical theory handbook, wherein one simply keeps throwing random barely related objections at a fact in the hopes that it goes away, also much favoured by creationists. You continually refuse to address the proper physics in the article that blew project rho out of the water (and having looked over that site there's a whole lot more rubbish in there, even the few bits that have been updated since 2004), and appear to be having some sort of meltdown.

      So, good luck with that.

    27. Re:There Ain't No Stealth In Space by delt0r · · Score: 1

      If this analisis was correct. We could never detect any asteroids. But we do. And quite easily. They are pumping far less energy per m2 than your ship and we detect them at far lager distance than claimed here.

      --
      If information wants to be free, why does my internet connection cost so much?
    28. Re:There Ain't No Stealth In Space by khasim · · Score: 1

      There was no "them", only one point.

      And you keep complaining that I addressed them. It was your post. If you did not like it then you should not have posted it.

      This is remarkable. You were the one who started banging on about interstellar distances (and then interplanetary for some mysterious reason), not me.

      Because distance is the point.

      You do not understand that. But I will explain it again.

      kilometers 350,000 is about Earth to the Moon
      kilometers 200,000,000 is about Earth to Mars
      kilometers 39,900,000,000,000 is about Earth to Alpha Centauri

      Light travels about 1,000,000 kilometers an hour.

      So the exhaust from your example ship will, eventually, disperse beyond your example shield. When that happens, the radiation given off by it will travel at about 1,000,000 kilometers an hour. That means that the math for determining when the enemy will see your ship's silhouette is very simple.

      Not in the least, I'm arguing that the heat from the exhaust would have reached negligible levels by the time whatever miniscule amount of it got around the shield, mostly due to the vast majority of it being blocked by the ship and being blasted directly backwards.

      I've already given you an example of a laser from Earth to the Moon. Here it is again.
      "At the Moon's surface, the beam is about 6.5 kilometers (four miles) wide ..."
      https://en.wikipedia.org/wiki/...
      So you are claiming that the exhaust from your example ship is MORE tightly focused than a laser is.

      The laws of physics disagree with that.

      And as another poster pointed out to you, the exhaust isn't nearly as hot as some might imagine.

      You don't know how hot I "imagine" it to be. All it has to be is hot enough to be detected. And since the instruments today can (probably) detect leftover radiation from The Big Bang it looks like the laws of physics contradict you again.

      And yet again nobody is talking about going from Earth to Mars except yourself.

      That is the distance that you quoted. Whether you understood what that meant in actual terms when you quoted it I'm sure that it sounded good to you when you posted it.

      What you posted was:

      So what you're saying is that from a million plus kilometers away, a ship with a forward profile of maybe a few score meters ...

      Now "a million plus kilometers" might sound impressive to someone who does not understand the actual distances in space. But that is just 3x the distance from the Earth to the Moon.

      And 1/200th of the distance from the Earth to Mars.

      So, yes, detecting an object at that range is easy.

      And yet again nobody is talking about going from Earth to Mars except yourself.

      I'm pointing out that you do not know what the distances you are quoting mean in the real world.

      It the laws of physics.

    29. Re:There Ain't No Stealth In Space by khasim · · Score: 1

      Except it won't be glowing.

      Tell me more about how it is going to cool off to background radiation levels.

      Unlike the spacecraft itself, rocket exhaust (chemical or otherwise) will cool rapidly to the microwave background temperature (rapid expansion of the propellant in a vacuum in addition to the above mentioned thermal radiation).

      You are claiming that. But you have not explained how it would happen.

      Sure, all of this can be detected by a large enough and sophisticated enough detector.

      And you've just contradicted yourself.

      If the exhaust has cooled to background radiation levels then it would blend in with the background radiation. It would not be detectable. No matter how "large enough and sophisticated enough detector" there was.

      To claim that physics prevents stealth is to ignore the actual physics as well as tactical considerations like the size and mass of a viable detector.

      And you've just contradicted yourself in that single sentence.

      Tactics do not beat physics. So there is no "as well as". You've claimed that the exhaust would be as cold as the background of space while still driving a ship fast enough to cover distance X in time Y.

      Not unless X is approaching 0 or Y is approaching infinity.

      Like your previous example of Voyager. Which you did not like once I pointed out that it would take 300 years just to reach the Oort cloud.

    30. Re:There Ain't No Stealth In Space by Intrepid+imaginaut · · Score: 1
    31. Re:There Ain't No Stealth In Space by khallow · · Score: 1

      You are claiming that. But you have not explained how it would happen.

      You just quoted my explanation "rapid expansion of the propellant in a vacuum in addition to the above mentioned thermal radiation". My point was not that rocket exhaust is instantly invisible, but rather it cools off very quickly and is not as visible as claimed by you or the link that's been passed around. "Glow" in particular implies ionization. That goes away particularly fast in space.

      Like your previous example of Voyager. Which you did not like once I pointed out that it would take 300 years just to reach the Oort cloud.

      I didn't bring up Voyager, that was brought up by the article on the impossibility of stealth in space. Here's what that article stated:

      As of 2013, the Voyager 1 space probe is about 18 billion kilometers away from Terra and its radio signal is a pathetic 20 watts (or about as dim as the light bulb in your refrigerator). But as faint as it is, the Green Bank telescope can pick it out from the background noise in one second flat.

      Note that there's no mention of the facts that the signal in question is highly directional and narrow bandwidth, while the Green Bank antenna is massive. The observation is irrelevant to any attempt at stealth.

      Tactics do not beat physics.

      You first have to show that.

    32. Re:There Ain't No Stealth In Space by khallow · · Score: 1

      And what about mass drivers?

    33. Re:There Ain't No Stealth In Space by PortHaven · · Score: 1

      =)

    34. Re:There Ain't No Stealth In Space by angel'o'sphere · · Score: 1

      It is one of his 'short stories' around the Kzin Wars, unfortunately I have not all of them.
      If you are interested I can dig it out :) a visitor who stayed a few weeks at my home did me the 'favour' to sort all my books, rofl.

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    35. Re:There Ain't No Stealth In Space by khasim · · Score: 1

      You just quoted my explanation "rapid expansion of the propellant in a vacuum in addition to the above mentioned thermal radiation".

      I quoted you to point out that your explanation was not an explanation. Explain how the exhaust will cool to background radiation levels.

      I didn't bring up Voyager, that was brought up by the article on the impossibility of stealth in space.

      I'll quote you, again:

      Similarly, the two Voyager spacecraft have easily detectable signals because those signals are directed by a high gain parabolic antenna at Earth, because the signal has a narrow bandwidth, and because there's a huge dish at Earth to pick up the signal.

      That is what you posted. And they will take 300 years to reach the Oort cloud.

      You first have to show that.

      Easy. I'll use the analogy of Harry Potter and the Cloak of Claimed Invisibility.

      You claim that a cloak of invisibility is possible.

      I say that physics says it is not.

      You say that it is possible ... as long as you use tactics to take out anyone who isn't blind.

      I say that if it was an invisibility cloak you wouldn't need tactics to take out anyone who isn't blind. The cloak would make you invisible. They would not see you. Tactics do not beat physics.

      But you keep insisting that the cloak makes you invisible ... as long as there isn't anyone who can see you.

    36. Re:There Ain't No Stealth In Space by Intrepid+imaginaut · · Score: 1

      It the laws of physics.

      Eh at this point it's become painfully apparent that a) you wouldn't know the laws of physics if they bit you on the ass and b) there's something clearly wrong with you.

      So, good luck with that.

    37. Re:There Ain't No Stealth In Space by geekoid · · Score: 1

      You're post is correct, except for:
      "There is no stealth in space."

      Actually there can be. Mostly by using weapon that look like asteroids, or loiter.
      If you engines aren't running and you are just maintaining velocity, then you an be stealthy.
      Stealth just means people do't know who you are or that you are a threat. You don't have to be invisible.

      Also, the post you are replying to is either a troll, or some who doesn't understand physics at even an 8th grade level.
      Anyone who bring feminism into a discussion about physics should just be dismissed, and preferable banned from posting under that story.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    38. Re:There Ain't No Stealth In Space by geekoid · · Score: 1

      The fact that you can't grok that he brought Mars up in order to give an example of the types distance speaks volumes on why the rest of you post is deflection and nonsense.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    39. Re:There Ain't No Stealth In Space by geekoid · · Score: 1

      It would look a t little like this:
      http://goo.gl/CNd2mT

      a black dot with energy around it.
      Picture as an example of the point.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    40. Re:There Ain't No Stealth In Space by khasim · · Score: 1

      Do you need me to post the distances that you did not understand?

      kilometers 350,000 is about Earth to the Moon
      kilometers 200,000,000 is about Earth to Mars
      kilometers 39,900,000,000,000 is about Earth to Alpha Centauri

      Light travels about 1,000,000 kilometers an hour.

      So what you're saying is that from a million plus kilometers away, a ship with a forward profile of maybe a few score meters ...

      That is just 3x the distance from the Earth to the Moon.

      And only 1/200th of the distance from the Earth to Mars.

      And that isn't even counting the kilometers of shielding that you kept insisting upon.

      area of a circle = pi r r
      So a circle with a radius of 2 kilometers (you've proposed larger shielding) would give an area of 12,566,400 square meters. Which should be very easy to spot at 1,000,000 kilometers.

      It's the laws of physics. And the math isn't that difficult, either.

    41. Re:There Ain't No Stealth In Space by david_thornley · · Score: 1

      How are you putting the heat into the enemy ship? If you're using a beam-type weapon, you're using up a lot of power to generate it, and that creates heat on your own ship. If you have problems keeping on target at the range you're at, you're probably heating your ship more than heating the enemy's.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
    42. Re:There Ain't No Stealth In Space by khallow · · Score: 1

      Explain how the exhaust will cool to background radiation levels.

      The assumption here is that the exhaust is in the form of a gas. Once it passes through the constriction of the rocket nozzle, it expands (the effect is to turn thermal random motion of the particles of the exhaust into directed velocity). Expansion of a gas causes cooling. After leaving the bell, there are no more restrictions to expansion of the gas aside from the small amount of matter in space.

      In addition, the much increased surface area of the exhaust plume allows for greater radiation of heat to space.

      That is what you posted. And they will take 300 years to reach the Oort cloud.

      And again, so what? I already explained why I posted that. No one is going to use the behavior of Voyager spacecraft, particularly beaming a highly directed signal at the target you're trying to sneak up on, as a strategy for stealth. It was an inappropriate example for the article to use. That's the only reason I mentioned it.

      You claim that a cloak of invisibility is possible.

      I say that physics says it is not.

      Then use physics to make that argument not assertions that I brought up Voyager. And please characterize my arguments correctly. I'm not saying that invisibility is possible, but rather that stealth is.

      I say that if it was an invisibility cloak you wouldn't need tactics to take out anyone who isn't blind. The cloak would make you invisible. They would not see you. Tactics do not beat physics.

      I think you're starting to see my point. Stealth isn't perfect. It would be relatively hard against large, sensitive detectors. But you can't haul those on a high acceleration warship (unless you're doing some sort of swarm-based sensing). Disable the detectors and you're left with far weaker systems. The methods we've been discussing would be much more effective in that case.

      It's also worth noting that even rudimentary stealth efforts might be effective against self-guiding weapons or enemies who don't happen to have access to good sensory equipment. It can provide an edge or improve survivability.

    43. Re:There Ain't No Stealth In Space by toddestan · · Score: 1

      Actually, my guess is that most asteroids are pumping out far more energy in terms of reflected sunlight, which is of course how we detect them. A ship next to Earth is going to be bombarded with about 1.5kW of energy from the sun per square meter, which for any non-tiny ship would be a lot more than the 10,000 W or the ship might generate on its own. This presents a problem for the ship, as that energy has to go somewhere. Reflecting the light like a rock would stick out like a sore thumb, and the ship can't absorb the sunlight for very long either, as the energy has to go somewhere and the only option is to radiate it out into space (in the short term, the ship could absorb the energy and store it by doing something like heating water with it, but the ship could only play that game for so long). Probably the best solution would be to have a mirror that reflects the sunlight in a direction away from where you might think your enemy has any detectors.

    44. Re:There Ain't No Stealth In Space by Anonymous Coward · · Score: 0

      Ahahaha got your mangina bloomers in a twist gain Geekoid? Everyone knows you have a long standing grudge against that poster.

    45. Re:There Ain't No Stealth In Space by kaladorn · · Score: 1

      1) Exhaust particles will strike each other and radiate off in what I imagine will be a conical dispersion. They are very hot and will take a fair length of time to cool (not much cool mass to transfer their heat to and wave radiation will take time). I don't know for certain but I'll bet that even a kilometer wide bell will not stop particles rapidly going beyond your ship's silhouette.

      2) If you ever have to change course, you'll have hot particles still that are no longer shielded, further intensifying the problem.

      3) A kilometer wide shield may in fact visually occlude things that will allow optical spotting.

      4) We already use synthetic arrays. Why does the article limit the array to 24m? I'd say 100m+ is feasible and that sizably increases detection distance. If we assume tech progresses, we can have dispersed arrays (and should have given the possibility of attacks) using various satellites deployed in varying orbits around the system (including perhaps ever 60 degrees from your satellite in question plus some further out in the system). In fact, a coordinating system may be able to process data from every friendly sensor in the system. So both the assumptions about detection threshold/range and the assumptions about how many different perspectives at different angles might be available vastly changes the chance of your ship from sneaking in with a hot exhaust.

      5) Real engineering means perfectly spherical ships that are thermally identical in all facings are pretty much just not going to happen.

      Where you have a distributed detection network, as you will around any system of note (and around any fleet of note because they will tend to distribute satellites to extend their synthetic array and increase its sensitivity), you will find it very hard to sneak up with the ship the article mentions.

      That article makes less likely assumptions about heat, about detection capability, and about the nature of any array trying to detect the ship. You can fully expect distributed arrays (even with one moderately large ship and a number of satellites it launches, let alone a fleet or any ground installations or a larger system data synthesis system). You can definitely expect synthetic arrays bigger than 24m. I mean, why can you drag a km wide heat shield and the other side not drag a km wide lightweight array? Change the math on the array to 1 km instead of 24m and tell me what the detection distance is!

      My best guide on this is an instrument scientist I know who worked for NASA and who worked on thermal detection. His opinion, with his knowledge of current state of the art and what's likely in the near future, is that thermal stealth is going to be nearly impossible in short order. His opinion was real time processing was within grasp for full-sky in close to real-time within the next decade or two if we wanted to invest in it.

      By the time we're out colonizing space, it'll be commonplace. The stealth can't keep up.

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    46. Re:There Ain't No Stealth In Space by delt0r · · Score: 1

      You do know most asteroids we detected are much further away from the sun than earth. Some are a very long way out. plainly put, Parents assumptions and math are wrong.

      --
      If information wants to be free, why does my internet connection cost so much?
    47. Re:There Ain't No Stealth In Space by kaladorn · · Score: 1

      Sometime, do all the math for this.

      Your laser photon drive has a very, very weak thrust. It might be suitable for accelerating small satellites or drones, but its thrust for a ship weighing *tens of thousands of tons* is negligible. That's a big ship being pushed by a snail.

      So, you are going to either take forever to accelerate to a decent speed (months? years? and what about life support and consumables while you do this?) or you need another drive system.

      If you try sinking that much heat into an internal heat sink (say for instance into a reservoir of fluid that is insulated), your efficiency won't be 100% and the fact it will take you a long time to get to a decent speed or else a long time to cross the significant tactical distance you might care about in a system means there will be a lot of heat that needs radiated.

      This sink won't 'float in mid air' - The heat needs to be transferred from all of your systems throughout the ship with pretty much 100% efficiency for your plan to work. The heat sink will have physical connections to the ship and will (even if mostly surrounded by a near perfect vacuum or insulator) be not 100% efficient. Plus most machinery won't shed its heat 100% efficiently into the heat sink.

      So all of that thermal inefficiency will go into the air inside the ship and to the hull (the hull does not just float there without any thermal connection to the inner cabin). Over the length of time a slow laser drive will take to either get you to a decent speed or that will take to move you at a lower speed through a system of interest, enough heat will be emitted via inefficiency to your hull to ensure that you show above cosmic background.

      And the idea of a ship weighing tens of thousands of tons tons (if your heat sink is thousands of tons, not counting the equipment to move heat to it and the drives and all other parts of the ship including your own sensors assuming you don't plan to run entirely blind) being not noticed on visual occlusion checks is ridiculous.

      The technology exists today to do full sky scans that can detect as little as a 0.6 Kelvin variation from cosmic background. The movement of the background and the system you are traversing makes it unlikely you will be able to align with a single background source for camouflage for your entire transit and any monitoring system will eventually figure out you are an anomaly worth looking at, even in your magical spaceship.

      The last time I spoke with my friend who works on NEAR as an instrument scientist about detection and stealth in space, he was fairly confident full sky surveillance was within near term grasp and that as processing power, synthetic arrays and detector sensitivities kept improving and so did our stellar catalogues/models, stealth was going to be less and less likely to the point of not being at all practical over meaningful intra-system distances.

      I will agree you might be able to sneak a low power, round, blind, nearly inert satellite through a system. It would need to generate little internal heat (hence nearly inert), not have a big array of sensors of its own (which would be detectable) (hence blind), and low power in order to avoid heat, and small to avoid occlusion and to further limit heat issues (hence no crew). That you might be able to do but it would for the most part be a worthless effort.

      If you started doing stuff with an array from such a satellite, you get detected. If you start running systems and thrusting, likely to be detected eventually. If you make it much bigger, your odds of detection go up and your time until being detected goes down.

      My friends in the space sensing community could be wrong. Nobody knows 100% (except some trolls) how these theoretical exercises will unfold when they meet real engineering challenges. It's just interesting to me that most of the detection tech is available today (faster processing, bigger synthetic arrays and a bit more sensitive detectors will help, but aren't absolutely necessary) but mo

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    48. Re:There Ain't No Stealth In Space by kaladorn · · Score: 1

      So your cunning rebuttal to the fact we have and do detect small asteroids is to say that because NASA has an understaffed and poorly organized and managed asteroid detection operation that this somehow has much to do with what the technology is capable of or what the science allows?

      Really?

      Don't bring business articles to a science discussion.... ....and you were accusing some other guy of being a humanities student.... ironic.

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    49. Re:There Ain't No Stealth In Space by Intrepid+imaginaut · · Score: 1

      They are very hot and will take a fair length of time to cool (not much cool mass to transfer their heat to and wave radiation will take time).

      They are also very, very small. A boulder heated white hot will take a great deal of time to cool off, a spark spat from a fireplace, not so much. And let's not forget this is being pushed extremely hard away from the observer.

      I don't know for certain but I'll bet that even a kilometer wide bell will not stop particles rapidly going beyond your ship's silhouette.

      Actually I was postulating three kilometers in radius but honestly on reflection a few hundred meters would probably do it.

      2) If you ever have to change course, you'll have hot particles still that are no longer shielded, further intensifying the problem.

      Indeed, no arguments there. However this being space a savvy captain would simply burn for a while then let it cool off while he coasts, before changing the attitude of the ship to the new heading and burning again. Also keep in mind that the further away they are the more leeway they can allow in active course changes - ie the more particles they can let slip past the shroud.

      3) A kilometer wide shield may in fact visually occlude things that will allow optical spotting.

      At one million kilometers a six kilometer wide shiled will occlude about one eighth of the space that Venus does at its farthest from earth. That's the size of possibly actively cooled forward profile you're trying to detect, and if you're trying to detect it on a ship you're moving very fast while doing so. One million kilometers isn't all that far in space, depending on relative velocities ships could get to within fighting range in hours or days, perhaps even less. A mass driver could pump out a cold missile at extreme velocities to coast right next to a target before igniting from a million kilometers.

      4) We already use synthetic arrays. Why does the article limit the array to 24m? I'd say 100m+ is feasible and that sizably increases detection distance.

      As another poster mentioned, such equipment doesn't tend to respond well to g-force if mounted on a ship. But okay let's run with it.

      If we assume tech progresses, we can have dispersed arrays (and should have given the possibility of attacks) using various satellites deployed in varying orbits around the system (including perhaps ever 60 degrees from your satellite in question plus some further out in the system). In fact, a coordinating system may be able to process data from every friendly sensor in the system. So both the assumptions about detection threshold/range and the assumptions about how many different perspectives at different angles might be available vastly changes the chance of your ship from sneaking in with a hot exhaust.

      Ah now you're making assumptions about the environment, that the future consists of a tranquil hegemony of polities throughout the system, or that any putative conflict would even take place within such a system. Or that your fragile monitoring arrays won't themselves become targets in a co-ordinated attack, by their nature they need to remain relatively fixed.

      Allow me to postulate a different but equally likely scenario.

      Many different polities, on earth and in space, with varying relationships to one another, some cordial, some not so much. There may be corporate states involved, whatever. The interior of the system is well covered by surveillance networks but the exterior not so much, for political and physical reasons. Our space pirate heads off for the outer colonies, all well and good so far, then keeps coasting to a patchily covered location. They extend stealth shrouds, flip, and burn hard for the nearest cargo route, shutting off their engines in time to cool to background levels before they return to coverage.

      The shrouds might also act to to deter a

    50. Re:There Ain't No Stealth In Space by Intrepid+imaginaut · · Score: 1

      And you have some religious objections to businesses or what? If you can find anything factually wrong in that article by all means point it out to me and we'll all have a good laugh about it.

    51. Re:There Ain't No Stealth In Space by kaladorn · · Score: 1

      Rocket exhaust is free expansion of a gas if I understand correctly. It does not qualify for the effect of cooling in an external environment like the atmosphere because there is no environment to work against in a vacuum and thus work cannot be done and thus the energy that is kinetic cannot be dissipated into the environment. Nor does it qualify for the Joule-Thomson effect because it is not passing through the equivalent of a porous insulated plug (read the wiki on Joule-Thomson).

      It is instead a free expansion of gas and that leads to NO cooling.
      http://en.wikipedia.org/wiki/Free_expansion

      There is the possibility that divergences from being an ideal gas allow some slight cooling to occur but it happens at nothing like the rate that cooling from expansion happens in atmosphere because positive work is being done there against the atmosphere and that takes kinetic energy out of the gas. In a vaccuum, there isn't that to work against.

      So any cooling from a gas expansion behind a reaction drive will be far slower than rocket exhaust cooling in atmosphere.

      Additionally, the scatter graph for particles in an in-atmosphere rocket is going to be constrained both by the effects of gravity (will tend to pull the particles downward which is often back along the rocket's trajectory) and by the effects of the surrounding atmosphere (which the gas collides with to cool but this also limits the spread of the molecules significantly).

      This is not true of expansion in a vaccuum which is almost entirely unconstrained and thus will be wider and faster than the expansion behind a rocket in atmo. There will also be no significant gravity (for the most part) involved so the scatter will tend to be either spherical or conical and wider than the in atmo rocket generates.

      Given the heats required to produce enough thrust to move significant ship masses, you can expect either a lot of ejected reaction mass (more collisions within the ejecta, more scatter as a result around the direction of the ejecta as particles move off energetically in orthogonal directions) or a lot of heat in a lower amount of reaction mass (more energetic ejecta, also likely to be driven out further and faster) as compared to terrestrial lift rockets which move limited masses.

      This means the combination of slowly cooling ejecta in a vacuum and rapidly expanding ejecta clouds (as compared to the terrestrial equivalents) and the greater energy needed for larger space vessels to accelerate combines to mean that the shielding option will have a very short period of effect and it seems pretty much guaranteed that ejecta will still be hot when it passes beyond the shield (even if it is a few kms wide).

      Effectively, within 10 km likely and definitely within 50 km of ejection point, the gas will have expanded beyond the shield and be hot enough to be at least quite a few degrees above cosmic background which is very near absolute zero. Hence, easily detectable. And the continued expansion of the cloud will make for an ever expanding and hence larger silhouette which any even moderate sized array will pick up.

      Unless you somehow invent a drive using no propellant that can produce very high thrust efficiency that is scalable to large scale drives (not yet done by our science), you are stuck either with low power (and hence mass limited) vessels like small satellites or drones that don't need decent acceleration or with ejecting hot mass that will rapidly scatter.

      Everyone seems to treat reaction mass ejection as if this somehow produces an infinitely tight laser beam out the back. That's not anything like how a rocket exhaust behaves in a vacuum. No drive we have envisioned has that kind of character that is also not a very low power drive.

      Some of the drives we are trialing as satellite positioning tools may have low signature, but they are not capable of the kind of push a warship of any worthwhile size would require (even a small one).

      But hey, if you want to cling to the notion of stealth in space, go ahead. Nobody can disabuse you of your notion if you aren't willing to take the time to understand little details like gas expansion or the other properties of gases in vacuum that are relevant to your arguments.

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    52. Re:There Ain't No Stealth In Space by kaladorn · · Score: 1

      True enough but every critique I've seen that leans the other way seems at least as flawed and assumption loaded.

      Speculation is always cherry picking. But the 'no stealth' crowd at least has a lot of data on modern sensing and near future developments on their side whereas the 'stealth' side seems to rely on forcing restrictions on the detection platforms that are unreasonable and unlikely as well as developing heat sinking technology that is 100% efficient and as yet not even in vague development.

      When one side is based partly in today and partly in the near future and the other is based in things that might be possible someday, I know who I tend to side with.

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    53. Re:There Ain't No Stealth In Space by khasim · · Score: 1

      The assumption here is that the exhaust is in the form of a gas.

      Okay.

      Once it passes through the constriction of the rocket nozzle, it expands (the effect is to turn thermal random motion of the particles of the exhaust into directed velocity).

      Explain how "it expands" does not equate to expanding beyond the boundary of the shielding.

      After leaving the bell, there are no more restrictions to expansion of the gas aside from the small amount of matter in space.

      Again, explain how "it expands" does not equate to expanding beyond the boundary of the shielding.

      And how it cools to background radiation levels BEFORE "it expands" hits the shield boundary.

      Because THAT is the issue you've been skipping.

      And again, so what?

      Because "stealth" probably does not include "dying of old age 200 years before getting out of your own back yard".

      Then use physics to make that argument not assertions that I brought up Voyager.

      I already have. But you keep skipping over it. I just did it again at the beginning of this post.

      Here it is again:
      PHYSICS says that the exhaust will expand. Eventually the exhaust cloud will be larger than the area covered by the "shield". At which time the exhaust will be visible.

      You claim that the exhaust will cool to the same level as the background radiation before that. Yet you do not explain HOW it will cool that much.

      You keep confusing "cool" with "background radiation". Going from 3,000 K to 2,000 K is "cooling". But 2,000 K is not the same as "background radiation".

      Stealth isn't perfect. It would be relatively hard against large, sensitive detectors.

      Then it is not "stealth".

      You are not "invisible" if you depend upon the enemy being blind.

    54. Re:There Ain't No Stealth In Space by khallow · · Score: 1

      It is instead a free expansion of gas and that leads to NO cooling.

      That is incorrect. What happens is that as the exhaust plume expands, the motion becomes correlated. Everything has random motion, but only particles moving in the same direction will stay near one another. Thus, the random motion of heat translates naturally into translation motion. That's how the temperature will drop from expansion.

    55. Re:There Ain't No Stealth In Space by khallow · · Score: 1

      Going from 3,000 K to 2,000 K is "cooling".

      Going from 3,000 K to 3K is also cooling. This is what I'm speaking of. Do you have a point to your argument? Perhaps you ought to look at actual video of rocket plumes in space. They really do cool very rapidly to below ionization temperatures.

      PHYSICS says that the exhaust will expand. Eventually the exhaust cloud will be larger than the area covered by the "shield". At which time the exhaust will be visible.

      How visible? You're chasing a straw man here. I'm not interested in perfect invisibility, I'm interested in "stealth", making a vehicle hard enough to detect that it can sneak up on a target and get within range of making a useful attack.

    56. Re:There Ain't No Stealth In Space by khasim · · Score: 1

      Going from 3,000 K to 3K is also cooling.

      And you still have not explained how that is going to happen before the exhaust passes beyond the shielding.

      You just keep repeating that it will.

      How visible? You're chasing a straw man here.

      First off, you don't know what a "straw man" is.

      Secondly, visible in that it is radiating at a higher temperature than the background radiation. As I've said many times.

      I'm not interested in perfect invisibility, I'm interested in "stealth", making a vehicle hard enough to detect that it can sneak up on a target and get within range of making a useful attack.

      Which is impossible in space because there is no horizon to hide behind.

      It's the First law of thermodynamics. You keep ignoring it.

      Physics.

    57. Re:There Ain't No Stealth In Space by khallow · · Score: 1

      First off, you don't know what a "straw man" is.

      Such as portraying stealth as perfect invisibility? Yes, that's a straw man.

    58. Re:There Ain't No Stealth In Space by khasim · · Score: 1

      Such as portraying stealth as perfect invisibility? Yes, that's a straw man.

      Learn what a straw man is.

      The whole point of this is that there is no horizon to hide behind in space so stealth does not exist because there is no way to be undetectable.

      You are claiming that the exhaust will cool to background radiation levels. That is, the temperature of the rest of the universe that has been cooling for billions and billions of years. You cannot explain how it will cool that fast.

      So then you say that it doesn't have to be perfect, as long as everyone is blind. That's not stealth. That's blindness. You aren't invisible because a blind person cannot see you.

      It's physics.

      The Laws of Thermodynamics.

    59. Re:There Ain't No Stealth In Space by khallow · · Score: 1

      The whole point of this is that there is no horizon to hide behind in space so stealth does not exist because there is no way to be undetectable.

      Here's another example of the straw man. First, a straw man argument is an exaggeration of another's argument in order to defeat that position. The exaggeration here is that stealth is undetectability which is an impossible condition to achieve under any non-fictional context (aside from not existing in the first place, eg, a "snipe hunt").

      Sure, you can't make a detectable object perfectly undetectable by definition. But that never has been what stealth is about as I've repeatedly said. It's about being much harder to detect so that various militarily-useful activities can be conducted such as sneaking up on some target and shooting it.

      You are claiming that the exhaust will cool to background radiation levels. That is, the temperature of the rest of the universe that has been cooling for billions and billions of years. You cannot explain how it will cool that fast.

      So then you say that it doesn't have to be perfect, as long as everyone is blind. That's not stealth. That's blindness. You aren't invisible because a blind person cannot see you.

      This is probably the best example of the ridiculousness of your argument. There is no such thing as a perfect detector - among other things it would need infinite area both to observe perfectly and to store the infinite amount of information it received. Thus, everyone has something they can't detect and hence, by your perversion of the meaning of "blind" above (and I'm not going to accept a definition shift of "blind", that's a lazy fallacy), everyone is blind. So as long as everyone is "blind", which is always the case, there is a way to be "invisible", making your argument pointless.

      And I already explained how rocket exhaust can cool that fast. For someone who claims to have physics on their side, you aren't keeping up.

    60. Re:There Ain't No Stealth In Space by khasim · · Score: 1

      Here's another example of the straw man.

      You're claiming that the Laws of Thermodynamics are straw men.

      Physics shows that you are wrong.

      Sure, you can't make a detectable object perfectly undetectable by definition.

      You can when there is a planet between you. That is why stealth works on Earth.

      That is why stealth fails in space.

      It's about being much harder to detect so that various militarily-useful activities can be conducted such as sneaking up on some target and shooting it.

      Light travels at over a million kilometers an hour. Which means that anyone you are sneaking up on will have hours of advance warning.

      There is no such thing as a perfect detector - among other things it would need infinite area both to observe perfectly and to store the infinite amount of information it received.

      Who said it had to be perfect? I'm pointing out that your exhaust will be radiating heat in all directions. Over billions of kilometers. Maybe trillions of kilometers.

      And that light will be travelling at a million kilometers an hour.

      And I already explained how rocket exhaust can cool that fast.

      No you have not. You just keep repeating that it will.

      The universe has been cooling for billions and billions of years.

      Why would the exhaust cool to that same temperature in a day?

      The Laws of Thermodynamics say you are wrong.

      It's physics.

    61. Re:There Ain't No Stealth In Space by khallow · · Score: 1

      You're claiming that the Laws of Thermodynamics are straw men.

      Physics shows that you are wrong.

      No law of thermodynamics defines "stealth" as "perfect undetectability". You do. I don't (nor does the rest of the world). Please come up with a real argument rather than this fallacy.

      You can when there is a planet between you. That is why stealth works on Earth.

      A planet doesn't make you undetectable. After all, I can just send a sensor around to get line of sight and now, you're detected.

      Who said it had to be perfect? I'm pointing out that your exhaust will be radiating heat in all directions. Over billions of kilometers. Maybe trillions of kilometers.

      You do on numerous occasions. I can quote them, if you'd like your nose rubbed in it.

      Also, your heat radiation above stops being radiated only when something intercepts it. That means there's no real limit in any direction that is black sky. Even I get that. Interception of radiation by intervening bodies is not how I propose to get stealth in space.

      No you have not. You just keep repeating that it will.

      That's because I already explained it. Gas expands and the motion of the molecules in the gas become highly correlated (basically the random motion of the relatively dense initial plume transforms into outwardly translation motion of the shell of a sphere or cylinder of the expanding plume at later time). That cools the gas off quickly right there. Meanwhile the increased surface area of the exhaust plume radiates heat out more efficiently.

      Also, and this is a really obvious point I shouldn't have to make, the thermodynamics of an exhaust plume are vastly different than for the universe. It's a near point source which is dumping heat to a 3K heat sink while there's no outer edge to the universe to dump heat. Nor does the exhaust plume have gravitational collapse and the resulting stars and quasars to heat up the universe. And the exhaust plume expands rapidly in seconds while it took almost 14 billion years for the universe to expand to its current extent.

    62. Re:There Ain't No Stealth In Space by khasim · · Score: 1

      You do. I don't (nor does the rest of the world). Please come up with a real argument rather than this fallacy.

      Funny how you put in "the rest of the world" there. Because, as I pointed out, stealth only works the way you claim when there is an horizon to hide behind.

      Once you take away the horizon, you lose stealth because your exhaust cannot be hidden.

      It's the Laws of Thermodynamics.

      Physics.

      A planet doesn't make you undetectable.

      Yes it does.

      After all, I can just send a sensor around to get line of sight and now, you're detected.

      And in space, everything is line of sight.

      As I have pointed out again and again.

      Also, your heat radiation above stops being radiated only when something intercepts it.

      Which is your proposal for a shield. And I've explained why that would not work.

      But a planet would. But you've just said that a planet would not.

      That means there's no real limit in any direction that is black sky. Even I get that.

      Then I have gotten one fact through to you.

      Interception of radiation by intervening bodies is not how I propose to get stealth in space.

      Yes you have. That is the shield you kept claiming would work.

      That cools the gas off quickly right there. Meanwhile the increased surface area of the exhaust plume radiates heat out more efficiently.

      So you are claiming that rocket exhaust will cool to background radiation levels in less than a day.

      When it took the rest of the universe billions and billions of years to cool that much.

      It's a near point source which is dumping heat to a 3K heat sink while there's no outer edge to the universe to dump heat.

      No it is NOT!

      A heat sink works by convection/conduction cooling. There is nothing in space to transfer the heat to. All the heat must be radiated away.

      Again, it is physics.

      https://en.wikipedia.org/wiki/Vacuum_flask

    63. Re:There Ain't No Stealth In Space by khallow · · Score: 1

      Funny how you put in "the rest of the world" there. Because, as I pointed out, stealth only works the way you claim when there is an horizon to hide behind.

      We aren't getting anywhere due to this bizarre, irrelevant, and incorrect insistence on your part. The Earth-side counterpart doesn't depend on horizons to employ stealth technologies. Instead, they're doing things like camouflage, smaller radar signatures, and masking the heat output from jet engines.

      Once again, your insistence on perfect undetectability is the huge straw man that you keep using in this thread.

      Then I have gotten one fact through to you.

      A fact you didn't get.

      So you are claiming that rocket exhaust will cool to background radiation levels in less than a day.

      When it took the rest of the universe billions and billions of years to cool that much.

      I guess a few seconds is a bit less than a day. Let's fix your grotesque ignorance of physics. For example, water vapor (a common exhaust component) at 3000K has a mean velocity of its molecules around several kilometers per second. Let's say that our stealth ship has an continuous exhaust plume of water vapor that starts at 3000 K and 10 meters radius.

      We'll crudely treat this as an expanding cone. That means only about 70% of the thermal motion is going to be in the direction of expansion (there will be some motion along the axis of the cylinder, but this can be estimated by dividing by the square root of 2 (giving the 70%). But at least, we'll have our plume expanding outward at least 1 km/s. One second later, the plume has a radius of 1km. At this point, the motion of the particles are highly correlated. I believe the correlation in velocity is linear to distance traveled, so at this point, our temperature has dropped from 3000K to 30K not including at all radiation to space. The surface area which radiates to space has also increased by a factor of 100. Steam being a molecule would have internal energy which is also radiating to space, but at increasing efficiency as the plume expands.

      By this mechanism, it is possible to actually achieve, temporarily, lower temperatures than cosmic background, assuming you started with a dense enough monoatomic exhaust stream to resist the pressure of the Solar wind. That would also be about 10 seconds for the calculation I'm running which yes, is less than a day.

      Notice that while lower temperature exhaust takes longer to expand to that point, it's still a pretty fast drop to 3K, unless you were already close to 3K to begin with.

      There are various ways to improve this further. One is to accelerate in pulses. Instead of a cone-shaped plume, you would have a more spherical shaped plume which more efficiently radiates heat to space (higher surface area per unit mass of propellant). Second, you can reduce the heat left in the plume by allowing it to expand more before it leaves the bell of your rocket nozzle. And of course, exhaust products that have less internal degrees of freedom drop in temperature faster (eg, monoatomic rather than complex molecules in the exhaust).

      A heat sink works by convection/conduction cooling. There is nothing in space to transfer the heat to. All the heat must be radiated away.

      Radiation being the usual third way here that heat can be transferred to a heat sink. I also see that you have no answer for the slow rate of expansion of the universe. If it took 14 billion years for my exhaust plume to expand in one spatial direction 1000 times, then you might have a point. Instead, it takes seconds.

    64. Re:There Ain't No Stealth In Space by khasim · · Score: 1

      We aren't getting anywhere due to this bizarre, irrelevant, and incorrect insistence on your part. The Earth-side counterpart doesn't depend on horizons to employ stealth technologies.

      You might want to do some research on how the STEALTH BOMBER works. Because that is exactly how it works.

      Physics.

      Once again, your insistence on perfect undetectability is the huge straw man that you keep using in this thread.

      Again, learn what a straw man is.

      In space, you have line of sight to everything. Therefore, the radiation given off by your ship is detectable.

      That's the First Law of Thermodynamics.

      I guess a few seconds is a bit less than a day.

      You are now claiming that the exhaust will radiate all of its heat (down to 3 K) in a few seconds? In space?

      I believe the correlation in velocity is linear to distance traveled, so at this point, our temperature has dropped from 3000K to 30K not including at all radiation to space.

      Okay, the problem is that you are confusing DISTANCE with HEAT.

      Because the exhaust is taking up 2x the volume does not mean that the exhaust is 2x cooler.

      Take two rocks at 1,000 K each at a distance of 1 meter. Move them 2 meters apart. They do not become 500 K.

      Again, its the First Law of Thermodynamics.

      By this mechanism, it is possible to actually achieve, temporarily, lower temperatures than cosmic background, assuming you started with a dense enough monoatomic exhaust stream to resist the pressure of the Solar wind.

      You don't know what the background radiation is, do you? No. See the above point with 1,000 K rocks.

      Radiation being the usual third way here that heat can be transferred to a heat sink.

      And you are still wrong about the heat sink. Radiation radiates away from the hot object.

      The heat sink has no way to draw radiation from the object FASTER.

      Physics. Specifically, the Laws of Thermodynamics.

    65. Re:There Ain't No Stealth In Space by khallow · · Score: 1

      In space, you have line of sight to everything. Therefore, the radiation given off by your ship is detectable.

      And there's the straw man again. This makes a third time since you said that you weren't doing straw man arguments that you conflate stealth with undetectability in a straw man argument. It is not.

      Okay, the problem is that you are confusing DISTANCE with HEAT.

      Because the exhaust is taking up 2x the volume does not mean that the exhaust is 2x cooler.

      I guess you need to learn some physics before we continue this discussion. It's 4x the volume BTW. The temperature is not decreasing because of a change in volume, but because molecules moving in different directions in an exhaust plume rapidly end up far apart. This expansion results in a transition of random thermal movement into translation movement as only particles moving in the same direction stay near one another. And that's how you can actually have a monoatomic exhaust plume cooler than the cosmic microwave background.

    66. Re:There Ain't No Stealth In Space by khasim · · Score: 1

      And there's the straw man again.

      Again, learn what a straw man is. Explaining that the Laws of Thermodynamics contradict you is not a straw man.

      I guess you need to learn some physics before we continue this discussion. It's 4x the volume BTW.

      Two rocks that are 1,000 K at 1 meter apart do not cool to 500 K because they move 2 meters apart.

      Learn what a straw man is and learn what the Laws of Thermodynamics are.

    67. Re:There Ain't No Stealth In Space by khallow · · Score: 1

      Again, learn what a straw man is. Explaining that the Laws of Thermodynamics contradict you is not a straw man.

      Again learn what a strawman is. It's when you exaggerate an opponent's position in order to win an argument. Here, the exaggeration is two-fold, first claiming that stealth means undetectability and then second, insisting that it's a law of thermodynamics that backs your opinion on what stealth means.

      Two rocks that are 1,000 K at 1 meter apart do not cool to 500 K because they move 2 meters apart.

      A shitty analogy since the surface area of the rocks doesn't change measurably by moving two meters apart. But if a cylinder shaped plume of monoatomic gas 10 meters in radius and at the above temperature were to spread out another meter in radius, that would both increase the surface area by 10% and drop the temperature from 1000K to 910K roughly. A gas plume has vastly different thermodynamic properties than a pair of rocks.

      But since we're speaking of rocks, there's the mass driver which neatly gets around the problem of having a high temperature exhaust plume in the first place. It also doubles as a weapon.

    68. Re:There Ain't No Stealth In Space by khasim · · Score: 1

      Again learn what a strawman is. It's when you exaggerate an opponent's position in order to win an argument.

      That's right. And pointing out that the Laws of Thermodynamics contradict you is not the same as exaggerating your position.

      It's physics.

      A shitty analogy since the surface area of the rocks doesn't change measurably by moving two meters apart.

      What analogy? That is what you are claiming.

      A gas plume has vastly different thermodynamic properties than a pair of rocks.

      And what do you think a "gas plume" is composed of?

      Two atoms that are 1,000 K at 1 meter apart do not cool to 500 K because they move 2 meters apart.

      Two rocks that are 1,000 K at 1 meter apart do not cool to 500 K because they move 2 meters apart.

      That's basic physics. The Laws of Thermodynamics.

    69. Re:There Ain't No Stealth In Space by khallow · · Score: 1

      And pointing out that the Laws of Thermodynamics contradict you is not the same as exaggerating your position.

      Only if you are correct in doing so. Appeals to physics don't work when you are wrong as is the case here.

      Two atoms that are 1,000 K at 1 meter apart do not cool to 500 K because they move 2 meters apart.

      You don't understand what temperature is. The principle components at the above temperatures are random motion between molecules/free atoms and the vibration energy of molecules. And atoms and molecules quickly radiate heat. The usual problem is that they're normally part of a larger whole and quickly regain energy either by intercepting photons or direct EM interactions (like collisions) with neighboring atoms.

      Neither heat retention mechanism is as much of an issue in space. The atoms that are two meters or more apart will not collided with each other and thermally generated photons are more likely to escape to space.

      Further, it's painfully clear that you don't understand how expansion of a plume of gas cools it in space. I don't believe there is much point to continuing this discussion until you try to understand my argument and the actual physics described here.

      But I'll summarize my arguments in this thread:

      1) Stealth is not perfect invisibility or undetectability.

      2) Everything is detectable with sufficient resources thrown at the problem. Even the presence of a "horizon" doesn't change that.

      3) It is not actually that easy to detect things before they get close enough to cause you problems in a military sense. I think it's telling here that the "no such thing as stealth" crowd hasn't bothered to do the math on what sort of detectors would be needed to see potential objects in space and how a high gee spacecraft would interact with these detectors in order to target stealthed spacecraft.

      4) Examples given of the supposed ease of detecting stealthed objects are terrible and there's a lot of ignorance of physics and routine tactics of stealth.

      5) If you're going to appeal to physics as the basis of your argument, you need to get the physics right.

    70. Re:There Ain't No Stealth In Space by khasim · · Score: 1

      Appeals to physics don't work when you are wrong as is the case here.

      There is no "appeal" here. I'm showing you how the Laws of Thermodynamics show that you are wrong.

      The energy has to go somewhere.

      You cannot explain where the energy goes. So you just keep repeating that it goes away.

      Two rocks that are 1,000 K at 1 meter apart do not cool to 500 K because they move 2 meters apart.

      That is physics.

      You don't understand what temperature is.

      Not only do I understand what temperature is, I also understand how it is different than heat. And how each is measured.

      Which is why I keep pointing out to you that two rocks that are 1,000 K at 1 meter apart do not cool to 500 K because they move 2 meters apart.

      And that is what you are claiming.

      1) Stealth is not perfect invisibility or undetectability.

      Only on Earth. In space it is because in space there is line of sight to everything.

      2) Everything is detectable with sufficient resources thrown at the problem. Even the presence of a "horizon" doesn't change that.

      You are wrong. The presence of the horizon means that non-perfect stealth works on Earth. But not in space.

      3) It is not actually that easy to detect things before they get close enough to cause you problems in a military sense.

      The instruments available today can detect the background radiation of the universe. That is around 3 K. And it can do that at billions and billion of kilometers. Unless you are claiming FTL or reactionless drives then you are wrong.

      4) Examples given of the supposed ease of detecting stealthed objects are terrible and there's a lot of ignorance of physics and routine tactics of stealth.

      So your definition of "stealth" is "invisible to people who are blind". That is not stealth. That is blindness.

      5) If you're going to appeal to physics as the basis of your argument, you need to get the physics right.

      The Laws of Thermodynamics show that you are wrong. The energy has to go somewhere. Two rocks that are 1,000 K at 1 meter apart do not cool to 500 K because they move 2 meters apart.

      You can claim that the exhaust will cool down to below the background radiation level of the universe within seconds but you cannot explain how that would happen.

      The Laws of Thermodynamics say that the energy has to go somewhere.

      Physics.

    71. Re:There Ain't No Stealth In Space by khallow · · Score: 1

      The Laws of Thermodynamics show that you are wrong. The energy has to go somewhere. Two rocks that are 1,000 K at 1 meter apart do not cool to 500 K because they move 2 meters apart.

      You can claim that the exhaust will cool down to below the background radiation level of the universe within seconds but you cannot explain how that would happen.

      There is no energy lost from expansion of a relatively dense, higher temperature plume of gas into a vacuum. Thermal energy or heat transforms into translational energy.

      Else you have to account for the energy of both the high temperature of the gas and the motion of the expanding gas cloud in space - energy is being created, if the cloud isn't cooling.

    72. Re:There Ain't No Stealth In Space by khallow · · Score: 1

      So your definition of "stealth" is "invisible to people who are blind". That is not stealth. That is blindness.

      And there's the straw man again (five or six times since I pointed it out to you), along with a novel definition of the word, "blind". Everyone is blind to some degree in your sense of the word, hence, allowing for stealth. There's no point to pushing this argument.

    73. Re:There Ain't No Stealth In Space by khasim · · Score: 1

      There is no energy lost from expansion of a relatively dense, higher temperature plume of gas into a vacuum.

      There is energy lost if the molecules drop below the background radiation level in a few seconds. That is what you are claiming.

      Where did that energy go?

      The Laws of Thermodynamics say that the energy has to go somewhere.

      Physics.

    74. Re:There Ain't No Stealth In Space by khallow · · Score: 1

      Look, I explained it more than once including how energy is conserved. I can't do more than I have. You have to figure out for yourself.

    75. Re:There Ain't No Stealth In Space by khasim · · Score: 1

      Look, I explained it more than once including how energy is conserved. I can't do more than I have. You have to figure out for yourself.

      No. You've claimed that it will happen. That's all you've done.

      The Laws of Thermodynamics say that the energy has to go somewhere.

      Moving the molecules further apart in space does not reduce the energy of the molecules. Without convection/conduction the molecules can only radiate that energy to lose it.

      That's physics.

  28. LOST IN SPACE... with Joey from Friends by Anonymous Coward · · Score: 0

    There was a crappy remake of Lost in Space with the actor who was Joey in the "Friends" TV show. I remember that their space battles tried to be a bit more physically realistic. Of course, they had human pilots where we'd probably have computerized drones, since drama demands actors on the screen. But, the craft was a sphere and only had reaction thrusters to swivel around its center of mass and fire its main thrusters and/or weapons. It had a front/back mainly because the pilot faced out along one axis and got spun around like a ball turret gunner.

  29. You will hear some explosions by Anonymous Coward · · Score: 0

    You hear everything that makes your cabin(with the air inside) vibrate.
    So you probably can hear the shockwave of a nearby explosion, as micro fragments hit your hull.

    1. Re:You will hear some explosions by Anonymous Coward · · Score: 0

      Regardless of whether or not the people fighting the battle would hear the "pewpewpew" of the lasers, you know what else they don't hear? All that fracking background music! Yet no one ever feels the need to point out "y'know, that background music wouldn't actually be present in a real space battle".

  30. Re:My first encounter with Realistic space battles by Anonymous Coward · · Score: 0

    My first encounter with realistic space battle physics was with Antares Dawn: a great book by Michael McCollum... Great stuff.

    All three books in the series (Antares Dawn, Antares Passage and Antares Victory) are excellent with Newtonian-style in-system travel and battles. There are the usual sci-fi tropes of shields though.

    As an aside, Michael McCollum was an engineer by trade and worked on the Space Shuttle Main Engines.

    I recommend all his books but the Antares Series and the Gibraltar Series are my personal favourites.

  31. Space war by BringsApples · · Score: 0

    In war-thinking, the general idea is to "destroy" the enemy. In space all you'd have to do is stop their ability to thrust in any given direction, and they're just an object flying through space, waiting for another mass to alter it's course. Essentially destroyed. So EMPs seem to be the weapon of choice here, no?

    --
    Politics; n. : A religion whereby man is god.
  32. That depends upon the writer. by khasim · · Score: 2

    Missiles travel very, Very, VERY slow (in space). Even if they are under constant acceleration.

    Lasers travel very, Very, VERY fast. But they lose energy/focus over space-type distances.

    So it comes down to how well the writer understands economics and what technological advances they are postulating.

    Not to mention WHY there is a war in the first place if both sides have that kind of technology available to them.

    1. Re: That depends upon the writer. by Anonymous Coward · · Score: 0

      All you need then are some missiles with frick'n laser beams attached to them!

    2. Re:That depends upon the writer. by Antique+Geekmeister · · Score: 1

      > Not to mention WHY there is a war in the first place

      Why _wouldn't_ there be one? Given the ties between religious wars, ethnic strife, historical conflicts, economic classes, and control of land, water, food, and engergy, conflict is inevitable for any large group. The scale and nature of the conflict is what will be in question. Why would there _not_ be some level of warfare at anty time?

    3. Re:That depends upon the writer. by Anonymous Coward · · Score: 0

      You assume every species is stupid enough to be bogged down with issues like classes & religion.

    4. Re: That depends upon the writer. by Intrepid+imaginaut · · Score: 1

      Not in fact a bad idea. Given that there's no shock wave in space and physically directly hitting a moving target like a ship would be all but impossible, one-shot lasers on missiles might just be the way to go.

    5. Re:That depends upon the writer. by pepty · · Score: 1

      Add another variable to the Fermi Paradox: every species must be bogged down with religious/class/ethnic/football hooligan drama, otherwise one of them would have shown up at our doorstep by now.

    6. Re:That depends upon the writer. by Anonymous Coward · · Score: 0

      How? They have the same materials and energy sources we have. The periodic table of elements is the same across the universe. They won't get here and we won't go there. It's that simple, there is no paradox. Except the paradox of why you still hang on to the sci-fi fantasies.

    7. Re:That depends upon the writer. by Electricity+Likes+Me · · Score: 1

      Actually its just that orbit is the ultimate high ground. You absolutely can't negotiate with someone who can resolve their problems by sniping you with X-Ray lasers from 150km up.

    8. Re:That depends upon the writer. by oobayly · · Score: 1

      The wars of the future will not be fought on the battlefield or at sea.
      They will be fought in space, or possibly on top of a very tall
      mountain. In either case, most of the actual fighting will be done by
      small robots. And as you go forth today remember always your duty is
      clear: To build and maintain those robots. Thank you.

      -- Military school Commandant's graduation address

    9. Re:That depends upon the writer. by sillybilly · · Score: 0

      Why is there ever war? Unfortunately, there is, it's a fact of life. Usually somebody else wants what you have, they want the resources for themselves, and it's easier for them to go to war with you over your stockpiles and territories than collect and stockpile similar resources themselves, or find similar territories.

    10. Re: That depends upon the writer. by t0rkm3 · · Score: 2

      Honor Harrington.

    11. Re: That depends upon the writer. by jgtg32a · · Score: 1

      Bomb pumped lasers.

    12. Re: That depends upon the writer. by Anonymous Coward · · Score: 0

      The Honor Harrington series does this. Missiles which 'detonate' with an X-ray laser pulse powered by a small nuclear charge.

    13. Re:That depends upon the writer. by Anonymous Coward · · Score: 0

      You assume that of every sapient species, humans are the only ones stupid enough to be bogged down with issues like classes & religion.

    14. Re:That depends upon the writer. by geekoid · · Score: 1

      "Missiles travel very, Very, VERY slow (in space)." Complety depends on th tech they are using for space flight. chemical engines? sure. FTL missles?

      War wouldn't be about resources, it would be about religious zeal.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    15. Re:That depends upon the writer. by geekoid · · Score: 1

      A) there is less war now then ever.
      B) If we have space battle cruisers, then we have opened up space, and resource are no longer an issue.

      Resources on Earth= Finite.
      Resources in space= Infinite.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    16. Re:That depends upon the writer. by geekoid · · Score: 1

      Fermi (Hart) Paradox isn't.

      Space is big.
      There is no reason a specie will continuously expand.
      The universe is to young to expand everywhere with even the most hypothetical technology.
      And if you only expand as needed, and you are expanding in the sphere, then the more you expand the slower you need to expand... as an average.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    17. Re:That depends upon the writer. by geekoid · · Score: 1

      You can if your x-ray lasers are at 250 km!
      Or if you can use aground based laser to destroy satellite; which you would have.

      Also, it doesn't actually protect much, and has higher cost then ground launch systems.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    18. Re:That depends upon the writer. by Anonymous Coward · · Score: 0

      ah, but you can when they are only 150km up but you are 200km up!

    19. Re: That depends upon the writer. by kaladorn · · Score: 1

      Prove such a thing is possible and that the bomb won't consume the laser. This particular idea is trotted out and used, but I don't think we are anywhere near seeing one even if this idea is possible (which I still debate).

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    20. Re:That depends upon the writer. by kaladorn · · Score: 1

      Many of the fights on earth are about a) not being able to live the way you think is right or b) not having the resources do live the way you'd like.

      If we can get to space on any large scale, it is possible that there is enough space for a) for a long time. You don't need to live anywhere near the people you dislike or have anyone up in your grill. b) will possibly go away too by the time we can meaningfully colonize other planetary bodies even in our own system. Energy could be harvested from the sun and resources from various places around the system. If we go interplanetary, having one more Earth-ish planet would allow us to vastly reduce populations rubbing elbow to elbow on Earth.

      Of course, that's all in theory. All of Israel could move to Nebraska and have better neighbours, but that land is sacred to many of them. So of course, it'll be fought over. That same logic will make Earth a battleground for as long as I can imagine.

      Similarly, I happen to believe getting out of this system is hard to envision ever and that our biospheres capable of supporting human life on a large scale are limited to exactly ONE. We can create other populations, but they will end up like the space stations in the TV series 'the 100' - too small to be truly viable independent of Earth.

      So I do expect the wars you talk about. But it is at least possible that they might not be necessary.

      It's also possible Earth becomes a massive sinkhole for the ignorant, violent, overpopulated underclass and the intelligentsia and the rich (two very different groups) end up living off-earth and harvesting enough resources from elsewhere while keeping the bulk of humanity in quarantine on Earth. Earth can then have nasty little wars, but the only space conflicts will be some small scale scuffles because the rich and wealthy and the scientists will want to keep their limited ecosystem intact.

      Lots of different possible scenarios.

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    21. Re:That depends upon the writer. by kaladorn · · Score: 1

      Assuming the atmosphere doesn't preclude that.

      The US has spy sats now, drones in the air, etc. and yet insurgencies continue to present problems. Most areas where you might engage have civilians and sorting out civilians and enemy combatants is at best a tough prospect and at worst a horrible disaster when you get it wrong.

      This is why over the horizon missiles aren't much use in most smaller scale conflicts on Earth. ROE requires you to have eyes-on and know who you are shooting. If you don't, then you shoot down unassociated airliners for instance.

      Whoever holds the high ground, likely mostly the US, China and maybe a few other nations for the forseeable future, will have an advantage in any conventional conflict. That merely means less capable enemies will not engage in conventional conflict.

      If forces in orbit decide they have an issue to resolve at laser-point, then that gets into actual space combat.

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
  33. Rule of Cool by Meneth · · Score: 1

    The answer to "why ain't it realistic?" is: Rule of Cool.

  34. Inverse-square law by khasim · · Score: 2

    https://en.wikipedia.org/wiki/Inverse-square_law
    Energy weapons in space all have the same problem. The distances involved mean that they get real weak real fast.

    At best they'd be useful in a fixed-site-defense scenario. Such as putting them on moons to defend against incoming ships.

    But then you have the problem where your defeneses are not manoeuvrable. So asteroid bombardment becomes an option.

    1. Re:Inverse-square law by BringsApples · · Score: 0

      I see, thanks. So it'd take a hell of an EMP. This puts into perspective the intensity of the sun's explosions that can still cause major outages by the time they reach Earth. And damn, poor Mercury!

      --
      Politics; n. : A religion whereby man is god.
  35. Space battles aren't dogfights. by Ihlosi · · Score: 2

    I would guess they will turn out more like battles between submarines. Whoever gets detected first loses. And one hit and you're dead.

  36. Conservation of Momentum by shoor · · Score: 3, Insightful

    If you're going to have reaction drive style thrusters for maneuvering, you're going to run out of fuel very quickly, dissipating mass, unless your thrusters are thrusting out little bits of mass at VERY high speed, in which case they could be used as weapons themselves. (Sci Fi writer Larry Niven came up with the idea of a reaction drive as a weapon, google the 'Kzinti Lesson' for more info.)

    I think it would be interesting to have space battles where several fighters were somehow connected to each other via some sort of tractor beam, so they maneuvered by transferring momentum between each other instead of dissipating mass into the vastness of space; they might look a bit like bolas circling each other but with quick changes snapping in and out as they went in to battle, or maybe they would be tethered to a mother ship, somewhat like World War II aircraft carrier that sends out figher planes to do the fighting. The mother ship would have enough mass to let the fighters seem to be free to zap around easily.

    ---
    ("Cough Cough") I wrote an unpublished Sci Fi Novel (I did send it to a bunch of publishers at the time, over 10 years ago), where interstellar travel used 'draggers'. There was no faster than light travel so it took years and years to go between even nearby stars, (The travelers themselves would be in an accelerated frame of reference so it wouldn't be so long for them.) In the novel it took a long time to set up a system between two solar systems, similar to the way it takes a long time to set up a railway between two cities, but then you could use it very efficiently. A vessel would attach itself to a dragger, and be quickly accelerated (that's the hard part, dealing with the sudden accleration that would flatten everything against the back wall like you were in a super cream separator), the dragger, much more massive than the vessel, would be slowed down some, but then, at the other end, as the dragger wheeled around a star, the vessel would transfer it's momentum back to the dragger and slow down to become part of the other solar system.

    The thing about conservation of momentum is that it means the center of mass of a closed system doesn't change. If two solar systems and the draggers going between them were a closed system, then the center of mass would shift as the vessel moved between one and the other, but, if the vessel returned to the original system again, then the original center of mass would be restored, and the energy used to move between them could be recycled, plus there wouldn't be reaction mass being spewed out all over the place.

    --
    In theory, theory and practice are the same; in practice they're different. (Yogi Berra & A. Einstein)
  37. The hardset part: finding the enemy by petes_PoV · · Score: 3, Interesting
    Given what we can do with stealth technology today, imagine the problem of even discovering the presence (let alone position, velocity and acceleration) of something that doesn't want to be found.

    The only two "giveaways" would be the heat signature from its power source (not just propulsion, but life-support) and whatever it accidentally occults as it moves across the background of stars. The heat can be drastically reduced by towing the power source a long way behind the main craft and having it very, very dispersed so the Watts per square metre of I.R. are very small. The occultation problem can be reduced by choosing a path that stays away from the galactic plane.

    So most battles would be ones of sneak attacks and defensive fire. It might be possible to devise some sort of A.I. mines, or even simply fire a cloud of sand in the general direction (assuming the relative velocites of target + sand are high enough, that could be all that's needed).

    However, I have a feeling that most "wars" in the future, whether in space on on Earth, will be economic in nature and "fought" over decades rather than wham-bam shooting battles.

    --
    politicians are like babies' nappies: they should both be changed regularly and for the same reasons
    1. Re:The hardset part: finding the enemy by HeckRuler · · Score: 1

      something that doesn't want to be found.

      Right, and if we ever militarize space, I imagine that the military craft/bases will be very well hidden and all but immune to actual violence.

      But the mars rovers aren't particularly concerned with being found. Nor, I imagine, would civilian operations in space be particularly mindful of stealth concerns while they're desperately trying to make their business profitable. And if you're sitting on a big nugget of... say... radioactive material and you're prepping to make a dollar selling nuclear batteries, but then all of a sudden some shmuck out on Ganymede starts pumping out batteries that will last well past your lifetime and all your potential clients are blowing away in the ether winds... And you just happen to be sitting on a lot of potential BOMB, and they're RIGHT THERE, well... there's your "economic warfare".

      Now, sure sure, eventually all space-faring participants might be mindful of their need for stealth as a casual safety aspect the same way we lock our front door, because you never know when one of those desperadoes will lob a bomb your way and hope to pick up the pieces. But initially there are going to be a whole lot of soft target and a lot of people that aren't particularly outfitted for war.

      I imagine the first space-battle will be more along the lines of someone with a wrench swinging it about angrily.

  38. It seems to me... by fyngyrz · · Score: 5, Interesting

    If you're going to swallow the idea of FTL drives, tractor beams and shields -- among other things -- then it's not really that much of a stretch to swallow the idea of inertial control, too. Which would make such battles not resemble a game of asteroids at all.

    As for sound, presuming your vehicle maintains atmospheric integrity, you'd hear anything that causes the the craft's atmosphere to be jolted into motion. Debris hitting your vehicle, the stress caused by a sealed compartment being ruptured, people screaming when they get fried, crushed or otherwise insulted as a consequence of direct or indirect battle damage or loss of, for instance, inertial damping, equipment failures and power supplies having problems. You would also hear something if a force field of any kind was imposed upon your vehicle in such a way as to deliver any kind of uncompensated-for energy in mechanically coupled framework(s) producing direct or indirect vibrations in the audio range. And furthermore , presuming a ship has sensors to detect things like the energy outputs of other vehicles as they maneuver, seems to me that converting that to audio as a handy sound cue/warning would be hardly any trick at all. Just as one example.

    Likewise, perhaps *we* can't focus a laser today, but that's not an inherent limitation of lasers even by today's known physics, that's a limitation of our technology, so that objection is kind of dead on the doorstep, so to speak. Not that a visible future beam weapon is necessarily carrying its punch in the form of light anyway. Could be just a side effect, or an aiming aid. This is the future, we're talking an imaginary scenario resulting from science and technology we don't presently have and so may speculate upon (using current knowledge... pretty boring... we can barely get off the planet's surface, much less engage in space battles... that's why most SF has at least a few pure fantasy elements in it.)

    And along the lines of what we accept and what we don't, if you are blase' about the idea of a magic camera floating around your space battle and instantly changing perspective from A to B to C, perhaps it's just a little bit silly to complain about, for instance, a whoosh, or what "lasers" can do. That's entirely outside of what might be realistic in terms of what the movies subjects are up to.

    So yeah, it's ok to think, but don't let someone else do your thinking for you. If there are space battles as depicted in most SF(fantasy) movies, the rules as we know them right now have long since been trashed, so there doesn't really seem to be any reason to worry about it.

    All of the above is why I can really enjoy Star Wars, Firefly, Trek, etc, btw. Even though I'm fairly well grounded in how we think things work at present.

    I have more trouble with obvious errors that don't take into account technologies we already have. For instance, in Red Mars, some of the characters "hide" from satellite surveillance by moving over long distances in a large hollow rock (or perhaps a thing that looks like I rock, I forget), something we would spot in an instant *today* by the simple expedient of image subtraction; Take two shots under the same or similar conditions but separated by time, align them, and subtract them. Everything that's in the same place turns to black; anything that has moved will be bright. This is *trivial* surveillance technology, and has been in use since *at least* the 1970's. And the kicker is this would work even better on Mars than it does here -- thinner atmosphere. Caused me a few snickers, that one did.

    --
    I've fallen off your lawn, and I can't get up.
    1. Re:It seems to me... by Anonymous Coward · · Score: 0

      I like the idea of using missiles that use fission pumped X-ray lasers at close range? Literally an atomic death ray on the end of the rocket.

    2. Re:It seems to me... by pepty · · Score: 5, Insightful

      What gets me is when the author is painstaking in attention to detail in describing realistic ship movements in a 0 G vacuum, including relativistic effects, but then describes maneuverability as somehow being tied to a ship's "speed". It's another carryover from ships that maneuver via control surfaces that interact with the environment, and thus feels natural. But in a 0 G vacuum it doesn't matter at all whether it is ship A that just finished accelerating and ship B is "sitting still" or vice versa. Both situations are completely equivalent unless there is something else nearby, like a planet, that adds gravity or an obstacle to the situation.

    3. Re:It seems to me... by Electricity+Likes+Me · · Score: 1

      Acceleration conversely does matter and would dictate maneuverability. Fighter ships with low mass and high thrust would be able to run circles around larger ships, but conversely would have almost no range compared to say, something with ion engines.

      There's a fair amount of scope for interesting limitations on ship combat based on realistic physics.

    4. Re: It seems to me... by jsh1972 · · Score: 1

      Curious, if using subtractive satellite imaging could show that the people were at one spot, then weren't anymore (as they had ducked into the hollowed out lava tubes) what good would that do, unless they picked them up again when they came out? Remember, the transnats knew of the existence of the first hundredth not their location. Could a photo showing where they had disappeared from be worth that much if by the time they could get teams there they were long gone? The book doesn't say but you would assume they would go into the tubes at a point where there were multiple tubes so as to not lead them directly to the exit point.

    5. Re:It seems to me... by Anonymous Coward · · Score: 0

      If you have FTL then you have time travel and all bets are off. Time travel is not possible in our universe, so when a story says "They have FTL" it's basically saying "Space Wizards, blah blah, I don't care what's real".

    6. Re:It seems to me... by Anonymous Coward · · Score: 1

      If inertia weren't a factor a space battle would be reduced to a bunch of shoebox-sized drones flying formation zipping around like a blender until the enemy were destroyed just from crashing into them. Think of the way UFOs (regardless of the validity of the footage) zip off from a dead stop (or rather, a 1G upward accelleration) - now imagine a horde of several tens of thousands or millions of those flying formation as fast as they can zipping from one point to the next - it would be an absolute minimal potential loss of life on your side and maximum damage for the least cost (when you win there would no doubt be plenty left over to reuse for latter battles). Realistically it seems unlikely such a thing could effectively be countered so you'd end up with very few in-space battles (planetary bombardment on the other hand..)

    7. Re: It seems to me... by fyngyrz · · Score: 1

      The objection is that they would have been picked up while moving under also-moving cover.

      Subtractive imaging shows both objects that are gone, and objects that are new. You just use the absolute value of the result.

      Essentially, for a thresholded image, it's:

      abs(1-0) = 1 // object has moved away between images
      abs(0-1) = 1 // object has arrived between images
      abs(1-1) = 0 // nothing has changed
      abs(0-0) = 0 // nothing has changed

      Image polarity, greyscale, color, bilevel and so on make it a little more complex, but only a little.

      In English, if you absolute subtract two aligned images of the same region, everything that is the same goes to zero. Anything else shows up as a brighter spot. The bottom line is, you can't hide something moving unless a satellite imaging system can't see it at all. Not the case with large rocks, I'm afraid.

      --
      I've fallen off your lawn, and I can't get up.
    8. Re:It seems to me... by fyngyrz · · Score: 1

      Why would it hurt a spaceship to hit an inertialess object? lol

      Try harder.

      --
      I've fallen off your lawn, and I can't get up.
    9. Re:It seems to me... by fyngyrz · · Score: 2

      Yes and no. Yes, right now, as far as we know. Hints otherwise, however, do exist. Further, apparently, space -- being nothing -- can expand and contract much faster than the speed of light (see most cosmological theories), and since the distance from here to there in astronomical terms is essentially created by space... it may be that the speed of light is constant, but the space it travels though, isn't.

      Also, we may discover something else. I'm perfectly ok with not being certain; I think assigning absolute certainty to things is a losing game, frankly. In the interim, I enjoy a good story. What I think is a good story is, of course, colored by my opinions, just as everyone's is.

      --
      I've fallen off your lawn, and I can't get up.
    10. Re:It seems to me... by fyngyrz · · Score: 1

      I will read a good comic.

      However, I wouldn't touch Cheetos with your mouth. I consider NY style pizza to be the optimum way to consume cheese, and should there be a need to do so, you may rest assured that is exactly how I will handle the matter.

      --
      I've fallen off your lawn, and I can't get up.
    11. Re: It seems to me... by jsh1972 · · Score: 1

      I understand how subtractive imaging works, but the cover they were under was most definitely not moving, it was the hollow crust left from lava flows. I suppose they could see where they had disappeared from, and where they reappeared at if they are careless enough to come out in the open, but the tubes they traveled in did not move, they were giant hollow tubes many kilometres long.

    12. Re: It seems to me... by jsh1972 · · Score: 1

      Further reflection reminds me that yes, they did have camouflaged rovers, my apologies, I was remembering the hollow lava tubes... Been at least a dozen years since I last read it.

    13. Re:It seems to me... by Anonymous Coward · · Score: 0

      Lack of inertia would imply you are canceling inertia in a localized region. Relative to the rest of the universe it would have inertia that couldn't come into play unless they actually intersected.

      lol

      Try harder.

    14. Re:It seems to me... by sillybilly · · Score: 0

      Near a star, like our Sun, solar energy is cheaper to come by than matter, that you'd wastefully shoot around. And you could argue that distant starlight harvested might be cheaper to come by than matter even far from a star, so energy might be cheaper than matter. The problem with lasers is that they simply don't work on mirror surface - even the internals of a laser have mirrors. So all you have to do is make all your objects with a fine mirror finish on the surface, and you're immune to laser attacks. But x-rays or gamma rays that penetrate mirrors might be a different matter. True a lot might pass through the ship and its crew and be wasted, but the immune suppression and genetic damage a high dose can cause is an excellent weapon. And you can't even feel x-rays, all you know is that you're just weird sick, like a bad cold or AIDS or anything immune suppressant, unless there are detectors for it.

    15. Re:It seems to me... by Anonymous Coward · · Score: 0

      And furthermore , presuming a ship has sensors to detect things like the energy outputs of other vehicles as they maneuver, seems to me that converting that to audio as a handy sound cue/warning would be hardly any trick at all. Just as one example.

      I remember one sci-fi novel mentioning sounds that the pilot was hearing and how they were in actuality audio cues being synthesized by the ships computer to grab his attention during an incoming attack or when he was driving his reactionless drive too hard.

    16. Re:It seems to me... by Anonymous Coward · · Score: 0

      I'm pretty sure they DID acknowledge that satellite surveillance might note that the rovers-as-rocks had disappeared from a previous scan, but this wasn't a problem because the geology was basically in a constant state of movement by that point; rockfalls were happening all the time. One more rock out of place was nothing.

    17. Re:It seems to me... by Anonymous Coward · · Score: 0

      Slashdot, you forgot all about Newton's very first law: an object in motion tends to remain so. If ship A has a relative speed to ship B of 20 km/s, it takes a huge amount of acceleration to change direction and approach. The faster an object goes, the harder it is to change direction, because a change in direction requires acceleration proportional to the speed (squared?). The lack of maneuverability at high speed has nothing to do with control surfaces. Consider flying in a circle. The centripetal acceleration needed to maintain radius R at velocity V is V^2/R.

    18. Re: It seems to me... by fyngyrz · · Score: 1

      No problem. *I* didn't remember the lava tubes, so we're even. :)

      --
      I've fallen off your lawn, and I can't get up.
    19. Re:It seems to me... by fyngyrz · · Score: 1

      mmmm.... no. :)

      --
      I've fallen off your lawn, and I can't get up.
    20. Re:It seems to me... by fyngyrz · · Score: 1

      ...are you assuming sequential scans are orbits apart? That's not a reasonable limit. Heck, we don't even have that limit today on an *orbiting* sat, much less a geostationary one. ...rocks don't move continuously down the center of valleys, and this would have been quite visible.

      --
      I've fallen off your lawn, and I can't get up.
    21. Re:It seems to me... by paulatz · · Score: 5, Informative

      Likewise, perhaps *we* can't focus a laser today, but that's not an inherent limitation of lasers even by today's known physics, that's a limitation of our technology

      I'm pretty sure the video author is not aware of it, but that's actually a limitation of physics, not of laser technology. The fact that you cannot focus a laser at long distances is related caused by momentum-position duality in quantum physics: Laser is basically a bunch of photons going all in the same direction, with the same color and coherent phases; technically with the same wavevector. However quantum physics dictates that there is going to be a certain spread, uncertainty, in the wavevector of each photon. This uncertainty is inversely proportional to the size of the chamber where the laser was initially pumped, namely the size of the laser gun.

      It is really quite similar to projectile weapons: The longer the barrel, the more accurate the shot.

      --
      this post contain no useful information, no need to mod it down
    22. Re: It seems to me... by loufoque · · Score: 1

      Sorry, but mirrors don't actually work against lasers in real life.

    23. Re:It seems to me... by Anonymous Coward · · Score: 0

      mmmmm...yes :)

      p.s. stop talking like a self-absorbed liberal piece of crap, it's showing.

    24. Re:It seems to me... by dbIII · · Score: 1

      something we would spot in an instant *today* by the simple expedient of image subtraction

      Today? That's how Pluto was discovered in 1930 :)

    25. Re:It seems to me... by tibit · · Score: 3, Interesting

      While lasers don't self-focus in vacuum, in gases, though, laser beam self-focusing actually a problem! Yeah, when you have a beam of sufficient intensity in air, it'll self focus and stay that way until its intensity decays below the self-focusing threshold. Non-linear effects FTW :)

      --
      A successful API design takes a mixture of software design and pedagogy.
    26. Re:It seems to me... by tibit · · Score: 2

      Umm, just no. Remember that maneuverability implies a change in momentum. Good luck changing that orbital plane - you have to change the orbital momentum. For example, setting up an orbit perpendicular to the one you currently have requires you to shed all of your existing orbital momentum first.

      --
      A successful API design takes a mixture of software design and pedagogy.
    27. Re: It seems to me... by tibit · · Score: 2

      They do - perhaps not in the way you'd tend to think - but man, they most certainly do. All of the laser energy for various laser fusion experiments is channeled through fiber optics and mirrors. You have either internal reflections in the fiber optics, or surface reflections on mirrors. And they route what, gigawatts these days? All going through multiple reflections.

      --
      A successful API design takes a mixture of software design and pedagogy.
    28. Re:It seems to me... by Anonymous Coward · · Score: 0

      Likewise, perhaps *we* can't focus a laser today, but that's not an inherent limitation of lasers even by today's known physics, that's a limitation of our technology

      Wrong. The diffraction limit is a fundamental physical limit. The minimum angular spread of a beam, in radians, is the wavelength of the light divided by the size of the focusing aperture. It's the same principle that limits the resolving power of telescopes.

    29. Re: It seems to me... by loufoque · · Score: 1

      A weapons-grade laser will still burn the mirrors of even the best telescopes.

    30. Re:It seems to me... by delt0r · · Score: 4, Informative

      Likewise, perhaps *we* can't focus a laser today, but that's not an inherent limitation of lasers even by today's known physics,

      In fact we can focus lasers to within the limits imposed by physics. That is diffraction limited optics and Gaussian beam optics. Real lasers and optics get very close to these limits.

      Long story short its all about the size of your laser, or rather aperture. Lets assume a 500nm laser with a 1 meter wide aperture and we assume we want a spot size 1 meter or less. From the math that means we can focus that good out to a range of just over 3140km. In the middle the beam size is about 70cm. At a range of 4700km the spot size is about 2meters. These ranges scale with the square of aperture size with the caveat that we only focus to the aperture size. So a 2 meter one has 4 times the range where the spot size is 2 meters or less. It is also proportional to wavelength.

      --
      If information wants to be free, why does my internet connection cost so much?
    31. Re:It seems to me... by gbjbaanb · · Score: 2

      It'd be easy to counter the shoebox-drone missile group - set off a nuke. The blast would vaporise most of them and destroy the electronics or control surfaces of the rest.

      That's the thing that no-one cares for in space battles, distance. No-one in their right mind woudl fight close-up, it'd be done at incredible distances where the probability of where your opponent is is the most important factor - simply because by the time you've seen where the enemy battleship is, it's moved and you're seeing the historical light from it a few seconds ago.

    32. Re:It seems to me... by oh_my_080980980 · · Score: 1

      Wow somebody failed a physics class. Nothing you've said is correct but go ahead and think you know more than a physicist *eye roll*

    33. Re: It seems to me... by mrchaotica · · Score: 1

      Clearly, to defend against a weapons-grade laser you need a weapons-grade mirror!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    34. Re:It seems to me... by Anonymous Coward · · Score: 0

      a nuke in space wouldn't do a heck of a lot. it does so much damage in an atmosphere because you have the atmosphere to carry the pressure wave from the explosion.

      in space a nuke is mostly just giving off a huge emp, with a large amount of radiation that can potentially melt or vaporize nearby materials, but the radius of the blast is going to fade away a lot faster than it does in an atmosphere because there isn't any to carry it. also the entire blast can spread out equally in all directions as there is no ground to focus the blast.

      nukes probably could still do some damage to nearby targets but they won't have the range nor be anywhere near as spectacular as they are on a planet.

    35. Re:It seems to me... by PPalmgren · · Score: 1

      Power and manufacturing limits of today are usually self-imposed on future tech. In the cases of current sci-fi, there's usually a main 'battery' similar to old school battleships. Whose to say they couldn't have an array of 100 lasers of different sizes for different ranges, or have adaptable optics able to change the aperture size? Only the future will tell.

    36. Re:It seems to me... by Anonymous Coward · · Score: 0

      Well, Boeing has a vehicle that can do just this. (change orbital plane). And they're working on a manned version.

      The use-case for such a vehicle is pretty obvious; first, to maneuver closer to enemy satelites to observe (or neutralize).

      Lasers (Ground-based) have also been used to blind surveilance satelites. So beam-divergence is not an issue at that range (less than a few hundred kilometers).

      Missile interception of satellites, and ballistic missiles have also been tested and demonstrated.

      So; space-battles are already happening. It's just that manned spaceflight has not yet been a part of that, and it will probably be a very long time before it does.

      It's going to be robots taking out robots for a while. And if humans are involved, it will likely be as "soft targets".

    37. Re:It seems to me... by Anonymous Coward · · Score: 0

      It is really quite similar to projectile weapons: The longer the barrel, the more accurate the shot.

      No - it's completely orthogonal to that. The uncertainty that we're talking about is in the direction orthogonal to motion of the photons, so it's the size of the "barrel" in that direction that determines how precise it is. It's the diameter of the laser - more specifically, of the focusing aperture - that determines its precision. It's the same reason that big-diameter telescopes have greater resolution - it applies equally whether the photons are going in or coming out.

      In other words: for a laser, it's the calibre that determins the precision, and the length of the barrel that determines the amount of lasing medium, and hence the power of the shot. For projectile weapons, it's the other way around.

    38. Re:It seems to me... by Anonymous Coward · · Score: 0

      Suggested Reading: The Lensman books, by E. E. "Doc" Smith.

      The inertialess drives begat all sorts of amusingly horrific practices, such as sending useless planets with opposite angular momentum through wormholes while inertialess, and when they emerged on either side of a target planet, turning inertia back on. Boom.

    39. Re:It seems to me... by RockDoctor · · Score: 1

      Likewise, perhaps *we* can't focus a laser today, but that's not an inherent limitation of lasers even by today's known physics,

      Errr, diffraction?

      That's pretty fundamental for lasers, as long as they continue to consist of electromagnetic waves.

      We could get away from it with particle beams - but that's substituting one wavelength for a shorter wavelength. And your particle beams have to be neutral, otherwise they'd disperse rapidly by electrostatic repulsion. And if the particles are not joined to each other then they're still going to disperse. So you're back to projectiles. It may or may not matter if they're solid or liquid if you can get your rail gun velocity high enough, but until then ... there are good reasons for making bullets out of depleted uranium, and those reason aren't going to go away in space.

      Could we get around diffraction limits in future? Well, slim possibilities of using the negative refractive indices of metamaterials. But I've got a sneaking suspicion that you'll need to get the beam focussed to a particular range ... which is not a perfect solution, but would probably be useful. And putting anything relatively delicate (metamaterials) in the path of energy intended to cause damage is a recipe for things breaking.

      You might find that the long term use of beamed energy weapons is restricted to pulsed and shaped beams of high-intensity microwaves intended to fuck up transmission and reception of communications, where the beam sources are controlled in phase to generate the damaging effects at a chosen range. Non-trivial weapons, but not a death ray.

      --
      Birds are not dinosaur descendants;birds are dinosaurs, for all useful meanings of "birds", "are" and "dinosaurs"
    40. Re:It seems to me... by david_thornley · · Score: 1

      In a battle with maneuverable spacecraft, you don't care about the orbit you're in. What's important is position, velocity, and acceleration relative to your opponents.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
    41. Re:It seems to me... by tibit · · Score: 1

      That's precisely the mental model mistake that everyone makes. If all you've got is reaction mass and relatively low Isp thrusters, the requisite orbital momentum changes make any sort of extended maneouvering impossible. If your opponent is in an orbit perpendicular to yours, good luck. It'll be trivial for them to avoid you forever until you rotate your orbital plane. With chemical engines without on-orbit refueling, you can pull that trick off once or twice and that's it. And if you have multiple opponents and they happen to understand that they should have launched in multiple orbital planes, they'll be pretty much invulnerable to any sort of conventional (chemical) propulsion pursuit by a single craft.

      --
      A successful API design takes a mixture of software design and pedagogy.
    42. Re:It seems to me... by tibit · · Score: 2

      Launch three identical, reasonably sized chemically propulsed spacecrafts into 300km orbits in KSP. Launch them into orbital planes spaced 120 degrees apart. Your goal: dock all three together. Use mechjeb and dpai if you wish. It'll dispel any such myths in one evening.

      --
      A successful API design takes a mixture of software design and pedagogy.
    43. Re:It seems to me... by ihtoit · · Score: 1

      close quarters combat wouldn't need a big fat engine on the back and tiny arsed little RCS thrusters, quite the opposite. You need big fat RCS and a teeny tiny little farty fucking main engine, otherwise you're a barely steerable missile.

      --
      Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
    44. Re:It seems to me... by ihtoit · · Score: 1

      mod up. Or I would if I hadn't commented. Making a 120 degree plane change in KSP requires a RIDICULOUS amount of delta v. Almost certainly more than it took took to get into orbit in the first place.

      --
      Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
    45. Re:It seems to me... by ihtoit · · Score: 1

      uh... no. Pluto was discovered through the use of a new development for the time, a blink comparator. This doesn't subtract one image from another, it switches between two aligned photographic plates with enough speed that the human eye can pick out differences between the two images. Subtractive processing is a newer development that takes (the same?) two aligned plates, subtracts one from the other and whatever's left is the thing that's moved. Blink comparison can't be done electronically, subtractive processing is the logical development with the advent of image processing software and in fact can be done on pretty much any feature-rich image processor (even Microsoft Paint 6.1 can do it)

      --
      Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
    46. Re:It seems to me... by cusco · · Score: 1

      If 70 to 90 percent of the universe is made up of stuff that we can't even detect yet except by its gross gravitational effects on galaxies then I think there is plenty of wiggle room to allow FTL travel, and the like. There may even be enough room for magic and miracles (some types of them, anyway) to fit.

      --
      "Think about how stupid the average person is. Now, realise that half of them are dumber than that." - George Carlin
    47. Re:It seems to me... by kaladorn · · Score: 1

      And reaction mass is a real b**ch. Fighters start to look impractical over any distance over tens or perhaps hundreds of kms if the opposition is making significant changes to their vector because the small craft still has to carry a lot of mass to make the manouver changes. And one presumes they don't want to be swept away by an afterthought shot from a shipboard weapons system, so they have to be either armoured enough (more mass) or agile enough (constant motion, constant burning of reaction mass) to not just be snuffed on the way in by an enemy ship of the line.

      It is true that you can have more and less agile ships and that will matter. However, unless our ability to project damage at 1000s of kms gets much better than it is now, the fights will happen at ranges where manouver might not be able to match up to the speed of light weapon systems and computers backing them. Fighters start to look less likely (as do missiles) in that setting, unless they come in large numbers and expect mass casualties.

      Plus drones will be capable of more Gs than a human and require a computer, not a meat bag with G-force limits and life support and not much redundancy. So if there are fighters, they might be smaller drones (or the same size as a manned fighter with more reaction mass and weaponry).

      This sort of reality of reaction mass in fights make a big difference as anyone who has ever played a space combat sim or game that tracks reaction mass will tell you.

      It is interesting though then that defensive missiles and craft launched from stations or planets may have more ability to use high accelerations and erratic manouvers than attacking craft coming in from far away (who have to bring their reaction mass with them). That adds a pretty big advantage to defenders (somewhat offset if they are a station or planet for being stationary as a target).

      I wonder if engagements of such stations and planets will just be long range kinetic or missile bombardment. It would make sense to only send weapons mass (rather than full ships) toward an enemy station with significant advantages for only needing short ranged defense missiles and small craft. Why risk your main fleet? Just pile in the missiles - the station can't move much.

      There are lots of ideas to explore and potential settings depending what assumptions you make about the tech we discover or don't.

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    48. Re:It seems to me... by kaladorn · · Score: 1

      Um, sort of.

      Let's assume I am moving in a particular direction with much kinetic energy built up. It is true, I cannot easily reverse direction because I must overcome that kinetic energy and must then build up kinetic energy in the opposite direction.

      However, it is also true that I can add kinetic energy at 90 degrees (which opens up a plane of thrust perpendicular to my existing vector) to the existing vector my ship carries. That constitutes a change of direction and does not technically have anything to do with the vector component that already existed because it is orthogonal to it.

      So, yes, flying in circles is expensive. Changing your course by 15 degrees either way (which at a long range is significant in combat terms) isn't all that hard. Flying an erratic course around your 20 km/s thrust vector might not take that much energy and might be somewhat effective at longer ranges. A lot depends on the delivery time of attacks, how long you have to hold a target in your sights (forex beam laser that has to be on target for 5 minutes to burn through) and how fast your sensors are at processing changes (allowing you to retarget). Range is a factor because far enough away, it takes a while for your course change to propagate to the opposition, their system to process it, and their systems to retarget and then have that effect propagate back. But then again, those ranges start to look unlikely with current reasonable expectations of technology so perhaps more of a theoretical issue than actual.

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    49. Re:It seems to me... by kaladorn · · Score: 1

      Except that those distances, given our sensing technology even today in visible and IR spectrum, is well beyond the range our weapons will achieve anytime soon - including guided weapons (too much reaction mass), ballistic projectiles (easily dodged at long range), hybrids (ballistic most of the way, manouvering at the end... better, but still too much reaction mass), and energy (can't focus lasers at those distances enough to do required damage quickly enough).

      Fights ARE likely to be close in, ARE likely to be within the range of lightspeed weapons like lasers, and will tend to be deadly, fast, and more about how long your vessel can survive and how much you can confuse the enemy's sensors or how you can overwhelm his point defenses than anything.

      Our weapons reach is likely to be a fraction of our sensor ability for the forseeable future.

      Also: Nukes in atmosphere get a huge blast effect that is a direct result of the interaction of the energetic release with the atmosphere. Without the atmosphere, that effect is not present. Any damage thus has to be strictly a radiation/energy effect. As energy density falls off with either the square or cube of distance (I think perhaps cube), your ability to concentrate energy falls off *very fast* so your nuke has to go off *very close* to any missile swarm.

      The objective would be to have your attacking munitions come in over a widely dispersed arc of sky towards the target, thus making his point defense make choices and negating the effect of any such nuclear counter strategy. EMP weapons (useful but also similarly limited for the same reason nukes are and making highly focused directional EMPs isn't simple) would also be good against some forms of incoming missiles, but only within the same limited area of effect because of the rapid fall-off of energy density with distance from the explosion.

      So, I respectfully submit that the fights will be close in, because of weapons limits (barring surprising developments that I don't see coming in the next 50 - 100 years). Anything beyond a 50-100 year window of prediction is masturbation because the whole nature of human existence could change depending on what we do to the planet in that 100 years.

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    50. Re: It seems to me... by kaladorn · · Score: 1

      1. Lasers have a focus issue that is profound at distances over a few hundred kms if we are trying to deliver very high energy very quickly. That's not going to be easily addressed. Even small bits of beam dispersion will rapidly gut the strength at the far end if the range is significant (as it is in space).

      2. Why would a weapons grade laser have great output power but the mirrors not similarly improve?

      I generally agree mirrors aren't the answer for several reasons. Mirrors are terrible for any kind of stealth (they make you a fairly obvious target). Mirrors less likely to work with non-visual light spectra. I'm assuming reflection in mirrors has some frequencies it works well at and others not so much. Lasers are generally one frequency and consequently if that frequency happens to be somewhere that a mirror won't perform as efficiently, I'm imagining the mirror will be less effective.

      If you deliver enough power, you might burn through. Ablative armour has been suggested (some suggesting using ice). Ships can also spin or otherwise manouver to ensure that unless the power delivered is of very high instantaneous density, the ship's motion will disperse the energy of the attacking laser around the ship's hull in such a way as to make burn through a much lengthier task and possibly requiring multiple hits or long exposures if using a continuous beam laser.

      The thing is you can't really argue paper, scissors, or rock because each of these is evolving. It may be that at any given moment, the energy density delivered by lasers at combat ranges IS enough to overcome mirroring of hulls (although there may still be some effect so it may still be an asset), or it may be that at that particular point in the evolution, the mirrors or ablative hulls are capable enough to make the laser a weapon of patience and multiple attacks to see notable effect. A lot depends on the exact 'freeze frame' moment in the respective developments.

      Anytime we humans have developed a weapon, counters have been envisioned.

      We made fancy state of the art tanks with layered ceramic army to defeat kinetic penetrators and with point defense systems capable of engaging incoming RPGs with 85-99% efficacy (Russians in Afghanistan). Those sorts of tanks with such heavy armour then get attacked by a culvert full of cheap military explosives or a collapsing building. There's always a counter measure, sometimes surprisingly low tech.

      It's always a matter of just when you take your snapshot....

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    51. Re:It seems to me... by kaladorn · · Score: 1

      I had read somewhere that we'd need some sort of imaginary tech like gravitic lensing to get us past a few thousand kms range. Plus I'm also assuming that a 1 - 2 m beam width at the target means that your energy density sucks in terms of burning off, in a few seconds at most, significant amounts of hull (possibly with mirrored or ablative coatings).

      I would have thought your target area would be more in the range of 1-5 cm in size. I assume with the limits you stated that the range is then much less than 3000 km.

      If my output energy density is X at the 'barrel' (emitter) with a beam width of a few micrometers or nanometers, if I have it arrive at my target as a 1 m beam width, I'm looking at a fraction of the energy density.

      A laser like you are talking about, unless I'm not fully grokking matters, would be useful for spotting or perhaps even for slow heating of a target, but not or punching through.

      I'm also assuming their are physical limits at the moment (and perhaps theoretically) to emitted energy density. People have postulated bomb pumped lasers, but as far as I know, nobody has demonstrated this as a feasible option yet.

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    52. Re:It seems to me... by dbIII · · Score: 1

      Well said.

    53. Re: It seems to me... by loufoque · · Score: 1

      2. Why would a weapons grade laser have great output power but the mirrors not similarly improve?

      You do realize weapons-grade laser at not science fiction, and actually exist and are in use in the military?

    54. Re:It seems to me... by gbjbaanb · · Score: 1

      Its possible they could be, but certainly they'll be carrier based - a big ship that sits very far away and sends smaller craft out, but even them I figure the smaller craft will be small command and control ships that help guide semi (or fully) autonomous munitions at targets. Weapons are very simple in space, a lump of metal can be devastating when given enough velocity, explosives not needed. The problem comes from targetting and hitting it, but if you can detect the enemy, you can get a distant ship to send off a missile with as much propulsion as you can manage and by the time the target notices they've been noticed, that missile coming in with huge velocity rips straight through them. Not so much "incoming, take cover" but "inco...."

      Even "close in" is a matter of relativity - close battles in space are still likely to be hundreds of km apart.

      Or consider the battle in Larry Niven's protector. 1 space craft chasing another, pursued craft drops bomb, 3 days later they detect a flash :-)

    55. Re:It seems to me... by delt0r · · Score: 1

      There is nothing gravitic (what ever the hell that means) about optics. We have diffraction limited optics that are many meters across. We can right now send well focused beams huge distances. Sure we don't use huge power because these are not weapons.

      In fact the hard part of lasers in space is not even getting powerful one. Its the fact that even a perfect laser is not all that efficient (from the physics). So you have a huge amount of heat to dump, or your space ships melts.

      --
      If information wants to be free, why does my internet connection cost so much?
    56. Re:It seems to me... by rioki · · Score: 1

      Gama ray lasers powered by nuclear bombs? I think it is somewhat possible with current technology, if you can live with fact that you also destroy the lensing apparatus and surrounding environment...

    57. Re:It seems to me... by david_thornley · · Score: 1

      You're not talking about very maneuverable spacecraft, or short battles. If the battle is fairly short, the orbit doesn't matter. (Given limited delta-V, it can be important in setting up the battle.)

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
    58. Re:It seems to me... by cwsumner · · Score: 1

      You don't have to be in the same orbit to attack, just passing close. Then just get in their way!

      Oh, you want to survive? Then your guns or missiles need reprogramming, but could still work. If you can just get close in distance.

      Actually, opponents would probably end up in the same orbit, anyway. If they are contesting the same thing, they need to stay in the same area to continue the fight. So all fights are by mutual agreement, and the orbital mechanics "disappear".

      Besides, we are postulating technology way ahead of ours. So, if you want to discuss possibilities then talk about natural laws, not engine mechanics that would be much different. A reactionless drive might make orbital mechanics "ignorable". See the Microwave resonator drive that NASA just tested, might be the beginning of something...

    59. Re:It seems to me... by tibit · · Score: 1

      There is no such thing as a reactionless drive. Without reaction you're not changing your trajectory. Like, um, duh. Sure, if you think it's efficient to convert energy into momentum and you've got oodles of energy, you can emit very energetic photons, but the mass is conserved: no matter what your energy source, you craft is losing exactly the same mass as the E/c^2 of the emitted photons. Even a car battery loses the E/c^2 of the energy you take out of it. It's just rather hard to measure :) Of course the photons you emit can carry lots of momentum, linearly proportional to their energy, and you lose the mass proportional to said momentum.

      --
      A successful API design takes a mixture of software design and pedagogy.
    60. Re:It seems to me... by Anonymous Coward · · Score: 0

      Sadly the Alcubierre metric is not anything even remotely like a serious proposal for FTL; rather it is a test metric chosen by Alcubierre to find degenerate conditions in various 3+1 formalisms (which are his specialty -- he literally wrote the book!) In particular, any numerical 3+1 spacetime formalism that admits an Alcubierre warp drive without violating the usual conditions of physical spacetimes in General Relativity is unsuitable for the numerical study of gravitational waves in general and in particular cannot be used to probe inside an event horizon except analytically.

      The Alcubierre metric in the ADM 3+1 formalism "only" violently violates the positive energy theorem for realistic observers in otherwise completely flat spacetime, which seems to be what encourages people to propose exotic matter to balance the Einstein Field Equations. Our real universe isn't completely flat to infinity (which matters in ADM, and a similar problem arises with stationary black hole spacetimes in ADM); in particular the accelerating metric expansion (and cosmic inflation, even more so) is substantial curvature.

      Essentially if your theory allows particular black hole solutions, it also allows the Alcubierre warp drive. The main problem with that statement is that without looking closely the Alcubierre does not seem to be as violently unphysical as it really is in numerical general relativity.

    61. Re:It seems to me... by cwsumner · · Score: 1

      Maybe...

      See this report, and the comments pro and con.
      http://science.slashdot.org/st...

    62. Re:It seems to me... by tibit · · Score: 1

      When pigs fly. That's my take on it.

      --
      A successful API design takes a mixture of software design and pedagogy.
    63. Re:It seems to me... by tibit · · Score: 1

      That's true, and that's why unfettered maneuverability in an orbit is a pipe dream at the moment. As you say, there'd not even be a "main" engine, the entire RCS would consist of big engine - little engine pairs.

      --
      A successful API design takes a mixture of software design and pedagogy.
    64. Re:It seems to me... by cwsumner · · Score: 1

      I used to have a screen saver with lots of pigs flying... Does that quality? 8-)

  39. Very BAD Video by Anonymous Coward · · Score: 0

    The post and the YouTube video are just click baits, no real content or information there. Same goes for other videos of the author.

  40. show by Anonymous Coward · · Score: 0

    I remember the sci-fi show Earth and Beyond having pretty good physics for space battles. It was all physical weapons too.

  41. Sir Issac Newton by Ostrich25 · · Score: 1

    .. is the deadliest son of a bitch in space! https://www.youtube.com/watch?...

  42. Boooooring! by penguinoid · · Score: 1

    The reason no one does realistic space battles in movies is that they would violate people's intuitions just to be incredibly boring, at least if you're trying to show the battle. On the other hand, it would be easy and require little/no cgi to actually make a realistic space battle video, but you'd definitely want to focus on the humans at their consoles rather than on the battlefield. It would be little different than a submarine combat video, I would think.

    --
    Don't waste your vote! Vote for whoever you want, unless you live in a swing state it won't matter anyways
    1. Re:Boooooring! by rtb61 · · Score: 1

      Before you can apply the physics of space battles you need to look at the tactics of space battles and how you would apply those physics.

      Regardless of movies and TV series, planetary systems are completely undefendable from toxic dust clouds in counter orbit, to triggered solar flares, to the obvious stealthed high yield warheads fired from beyond detectable range, the ways to attack a planet with the area in space to defend are just to great.

      So first up, evacuate those you need to fight the war to a space fleet and take that fleet to the nearest light years big dust cloud. This hides the fleet and provides the resources needed to supply the interstellar war, whilst you wipe out the oppositions planets, unless of course they do the exact same thing. This of course pointing to the futility of wars in space and highlighting the need to nip the problem in the bud.

      Any existing space faring race will of course eliminate or any species entering space if the species is deemed to be an 'uncontrollable' threat. Of course as region become substantively older this mitigation of threat will likely be passed off to less advanced societies as a measure of their development.

      So space battles are just for computer games because there is absolutely no way to defend or win anything. The most realistic interstellar wars are of 'influence' bound around, genetic and social engineering and we are just really starting to learn how advanced technology can really make it happen, at a 'mind boggling' (heh heh) level.

      --
      Chaos - everything, everywhere, everywhen
    2. Re:Boooooring! by Anonymous Coward · · Score: 0

      "gravity" was pretty realistic with the silence. (I don't count the lack of floating of her hair as a major goof)

    3. Re:Boooooring! by Anonymous Coward · · Score: 0

      The problem with Gravity is that orbital height is based on orbital speed. They encounter the debris every 90 minutes, and it appears to be traveling in the same orbital path as the Ms Bullock. As She orbits the Earth every 90 minutes, it seems the debris is geostationary, and should fall to Earth, out of the path of the astronaut.

    4. Re:Boooooring! by kaladorn · · Score: 1

      Mostly true, except stealth isn't nearly as possible as you believe if current existent technology or reasonably-expected technology is considered.

      The 'near c rock' is the big bugaboo in in space game setting. You might even see it coming but stopping it isn't trivial. And if you have a lot of targets (populations on different planetary bodies or in orbit over them), then this form of defense becomes fraught and unlikely to succeed.

      Even jump-drives of sci-fi often have issues - jumping a ship in an atmosphere might well liberate enough energy to significantly damage the ecosphere. Or create some sort of singularity that would consume the planetary mass.

      Space wars will either be:
      a) Genocidal conflicts involving planetary decimation
      b) Small political conflicts that adjust borders, resources, etc. but don't endanger the larger polities enough to make them switch to mode a)
      c) Conflicts between groups who can't do a) yet, so are fighting with more limited means (and likely not an interstellar civilization, just intrasystem).
      d) War on Terror style conflicts with NGOs (not usually fought with fleet battles)

      Defending large biospheres is ridiculously resource consumptive. Attacking them less so.

      This makes for the interesting point that mobile Dyson Sphere type population movers might be the way to go versus actual planetary populations if you get the wazzoo imagine-tech of the space opera universe. Take your populations with your warfleets and give the enemy nothing to attack except perhaps some remote resource gathering operations. Then there may actually still have to be a fleet battle - usually when one fleet wants a shot at the other fleet's 'worldships'. A decisive fleet victory for the attackers allows a genocide but at least they have to fight for it, unlike shooting fish in a barrel (rock bombing panets).

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    5. Re:Boooooring! by rioki · · Score: 1

      I am not so sure, small scale battles may be feasible. But yes, they probably will be over quite quick and deadly. First, no maned space fighters. Drones can outperform a human pilot easily. You may see larger done carrier ships that are maned, but if they know what is good for them they will try to hang back as far as possible. The ships may have point defenses, but probably no real offensive capabilities. A few high powered lasers to blast asteroids or debris out of the way; not destroy, just heat one side to form a plasma and push it out of the ship's path. That is a better idea than to waste fuel to maneuver around obstacles.

      As for weapons, there are multiple options. Interestingly for low yield weapons kinetic projectiles are the way to go. Either you use as the video discussed "cannonballs" but also missiles without explosive charges may do the trick. On the high yield side you can use nukes. Here the radiation is the primary factor, not the blast. The radiation will melt most materials at close range and irradiate anything at far range. Lasers may work at close range, but you will need to find a power source to bring up the energy and keep it cool. You could use gamma ray lasers if you are attacking human targets.

      But you are right, when you are going for the kill and are ready to wipe out an entire planet. all you need to do is strap some rockets to a larger asteroid, put it on a collision course and wait.

      Then again you may want to keep the few resources you want to control intact. Here way more nefarious techniques make be employed. Assassinate all leaders that oppose joining the empire. Deploy nano bots, like bacteria that kill all high ranking officers of the enemy's armed forces at a certain day in the future.

      Unless human nature changes radically, we will see conflict; but it won't be Star Wars.

    6. Re:Boooooring! by rtb61 · · Score: 1

      Futuristic weapon of course do not really work they way people would think. The whole idea is about releasing the minimum required amount of energy at the target location to achieve a desired result. So when it comes to stopping a space battleship, the required amount of energy to shut down it's computers. Obviously the energy required at the target location is minimal, getting it there is the trick. There are many particles that will readily travel through objects, project those particles and fluctuate the amount at the right frequency at the target location and you will alter the energy balance at that location and achieve a molecular resonance, where the molecules at the target location release the energy to achieve a desired affect.

      So it is all about hiding and attacking without being attacked or using really advanced technology to uncloak and shut down the opposing war machine. Using massive amounts of energy really is technologically speaking primitive.

      Same with planetary attack, you are not attacking a planet, you are attacking a society on that planet and eliminating that threat. So biological attack, a gene therapy attack to eliminate the social threatening traits. The sustained technological shut down of energy generation, to allow the collapse of a society and it's re-evolution in a more desired form. Even a political attack, achieving political reform to eliminate the threat.

      Looking at our own world we can see how we have revised war over the millennia, to be far more subtle, mainly in the last few years of course.

      --
      Chaos - everything, everywhere, everywhen
    7. Re:Boooooring! by rioki · · Score: 1

      I think you hit the nail on the head. Plausible futuristic space fights will probably be quite dull. But that misses all the nice and nasty intrigue that can play out in the attempts control a system.

  43. Spacewar 1962 by Tablizer · · Score: 1

    One of the earliest video games was also one of the most realistic in terms of gravity and movement: Spacewar.

    1. Re:Spacewar 1962 by Tablizer · · Score: 1

      Wikipedia: The ships fire missiles that are unaffected by gravity (due to a lack of processing time).

      I wonder how it would play if newer versions fixed this?

    2. Re:Spacewar 1962 by PortHaven · · Score: 1

      I thought there was an update to Space War where the missiles were affected by gravity. I recall firing a stream of missiles, than having to accelerate out of the way of my own missiles. And if you over-accelerated you'd fly through the stream of your own missiles.

  44. More like the Paleolithic than 18th Century by raque · · Score: 2

    Any colonization of Space would drop the population density. With out a dense population you cannot support a large military. So you have two scenarios, a very local one and a distant one. This is much closer to the Paleolithic then to any modern or near modern history.

    The local one would be like what we have today. If everything is one polity then you have police functions. It there is more then one polity then you have militaries. The Blue and Green colonies of Mars fighting over something. What they are doing is trying to change the nature of how power and resources are controlled by the polities. This is some sort of permanent reshuffling. You have to remember that the instability of the Middle East is driven by large, poor, young, male heavy populations.

    In a distant scenario you get hit and run tactics. Mars colony wants the ore that Europa colony has, so it launches a raid. Grab the ship and go. It doesn't try to change the nature of Europa's or it's own polity. This is what you see for most warfare in most of human history. This means a totally different kind of technology and tactics.

      I tend to think that Firefly got it most right. Space Wars are Civil Wars and the military exists to maintain the status quo. Fighting will take place within the Polity.

    1. Re:More like the Paleolithic than 18th Century by Anonymous Coward · · Score: 0

      Any colonization of Space would drop the population density.

      We will colonize space in time cubed, but our population increases in exponential time. Colonization of space will not drop the population density.

    2. Re:More like the Paleolithic than 18th Century by raque · · Score: 1

      Any colonization of Space would drop the population density.

      We will colonize space in time cubed, but our population increases in exponential time. Colonization of space will not drop the population density.

      No. You get separate populations separated by large distances. Think islands. The density of any local population, like Earth, won't change much, but the total density will plummet when you have to include all of the space between Earth and Mars if there are two populations. Hence high local population densities, which will have conflicts much like ours, and a low total density which will have hit and run tactics.

    3. Re:More like the Paleolithic than 18th Century by Anonymous Coward · · Score: 0

      our population increases in exponential time.

      I'm not sure what you think that means, but it almost certainly doesn't.

    4. Re:More like the Paleolithic than 18th Century by Anonymous Coward · · Score: 0

      "Any colonization of Space would drop the population density"

      No, it wouldn't. We are presently adding 200,000 new people every day to Space Ship Earth. Only 12 people in history have ever walked on the Moon, and all that was for a weekend-long camping expedition that cost a significant fraction of the GDP of the most advanced nation on the planet at that time.

      Considering only two people per mission even set foot on the Moon, it would take 100,000 Saturn V launches...
      EVERY
      DAY
      Just to neutralize our population growth, never mind reducing it.

      And all that so they come back two days later, because there's fucking nothing on the Moon!

      Your space delusions are so far away from being possible they might as well just be a religion.

    5. Re:More like the Paleolithic than 18th Century by raque · · Score: 1

      May I suggest you RTFA.

      If you had RTFA you would see that such details are assumed to have been dealt with - or there would be no one to have a space war. You need at least two populations in different parts of "space" for this to happen. Since you count all of the "space" around the and between the population centers in calculating the population density then it is very low per cubic what ever you want to count in.

      The first time I came across this math and logic was "Citizen of the Galaxy" by Heinlein. Always recommended. The last really good one was Friday. I never liked it when Lazarus Long would pop up in those last few books.

  45. I'll watch it later but.. by Anonymous Coward · · Score: 0

    I had been doing development of a true space action game for quite a while. One of the things that I wanted to do is make is realistic, but the fact that people are so taken in by Hollywood's version of reality that it became almost impossible to do. Every one that I allowed to play the game became annoyed at how things worked. They expected their ships to speed up, slow down, turn left or right, go up or down as if it were an aircraft; explosions in the void of space need to be heard, etc.

    And none of that accounts for the vast distances that are simply mind boggling. Light speed?? 'Warp 10?' Forget it unless you want to sit for a decades to centuries to travel from one location to another. Think more of Warp 10,000. Not much fun.

    After four months I decided to follow the status quo. Shortly after that we gave up as making a realistic game was our agenda and we had fooled ourselves into believing that reality is as good as fantasy.

    1. Re:I'll watch it later but.. by tibit · · Score: 1

      Orbital mechanics are easy if the UI is built to let you deal with that fact. Given the popularity of KSP and its various add-ons, I'd say that everything depends on how you present stuff. Orbital mechanics are only unintuitive because we are surface dwellers and have no first-hand experience. Your job as a game designer is to provide a bridge between our everyday experience and the game mechanics.

      --
      A successful API design takes a mixture of software design and pedagogy.
  46. Manual control by Livius · · Score: 1

    The most unrealistic thing in space operas is the notion that the human crew could do anything in terms of gunnery or navigation better than a computer.

    Even worse is having the computer count down when to take a shot, and then have a human insert a random second or two while they manually operate the control.

    1. Re:Manual control by Ford+Prefect · · Score: 1

      The most unrealistic thing in space operas is the notion that the human crew could do anything in terms of gunnery or navigation better than a computer.

      While definitely not using realistic physics in any way, I liked a space battle in one of Iain M. Banks' Culture novels. A horribly beweaponed Culture ship is describing to its human passenger precisely how it is outwitting and annihilating its alien foes, mentioning that there's a particularly good moment coming up - eventually admitting that it's merely running through a slow-motion replay, the real battle having been over in a matter of milliseconds.

      --
      Tedious Bloggy Stuff - hooray?
  47. spacebattles animations by whereiswaldo · · Score: 1

    Is there a good site for space battles animations? I used to go to spacebattles.com but they haven't added any content in many years.

  48. Laser Cats by Anonymous Coward · · Score: 0

    You guys are forgetting the inevitable deployment of the most powerful weapon in the Universe: Laser Cats!

  49. The Lost Fleet and B5 by wickedsteve · · Score: 2

    I recommend The Lost Fleet book series by Jack Campbell to anyone interested in realistic space battles, that take into account relativistic aspects and the speed of light. Also the 90's TV show Babylon 5 nailed newtonian physics, but the ships engaged in close battle for the sake of visual entertainment. You can see Starfuries and White Stars strafing like the Asteroids video game.

    1. Re:The Lost Fleet and B5 by DutchUncle · · Score: 1

      One of the earliest episodes involving Captain Sheridan involves Starfuries rotating around their axes while translating (moving) in a different direction, so Sheridan can look "backward" https://www.youtube.com/watch?.... White Stars similarly rotate into position to strafe a "cut" along the length of their target (again while translating in a direction at 90 degrees to the direction they are facing and aiming). Except they also swooped around in curves that only work with aerodynamics, and often did both swooping and realistic-physics moves in the same battle. ;-) Gotta allow for the expectations of the audience. :-) :-)

  50. It seems to me... by Anonymous Coward · · Score: 0

    You read comic books and eat Cheetos, don't you?

  51. Yes, The Jewish einstein conspiracy physics model by Anonymous Coward · · Score: 0

    Ask the Nazi scientists what happened when they threw away Einstein's model of physics in WW2 and came up with their own unique physics paradigm.

    Oh that's right, that information is suppressed and now Nazis run America through technical blackmail. See project paperclip.

    If we are to ever advance we need to stop pigeon holing ourself to Einsteins precious.

  52. Ocean big, space fuckng enormous by Anonymous Coward · · Score: 0

    The usual problem of warfare is getting the enemy to fight.

    Paradoxically, you may want to send up up flares saying "here I am come get me."

  53. Re:It seems to me... we learn nothing from history by Anonymous Coward · · Score: 0

    > image subtraction

    blink comparator
    Clyde Tombaugh used one to discover Pluto in 1930
    It wasn't new then.

  54. Sounds like dog fights by Anonymous Coward · · Score: 0

    After the first missile blows your airplane to pieces, just how many more were you expecting to be able to survive?

    Or were you actually referring to mammal battles?

  55. Where humans go, so does war by Dereck1701 · · Score: 1

    Unfortunately space combat is all but inevitable, humans are a long way (probably thousands or hundreds of thousands of years) from outgrowing our stupidity as the events of the last few decades make quite clear. It definitely won't be anything like Star Trek/Star Wars but some form of combat is likely, either that or we're going to become extinct on this planet. A few shows/Anime have tried to imagine what space combat would be like (Babylon 5, Starship Operators, Planetes, etc), but most forsake some level of reality for story telling (sound effects for example). As with most things it will probably vary with the technology & tactics of the time. At times it will probably be stand off battles with groups of large ships pecking away at each other from a distance with railguns/energy weapons. A few decades later it might be stealth battles with smaller individual ships sneaking around trying to locate the opposing ships or decimating the other sides resources. A few decades later it might be long range missiles. Each side will come up with a weapon and the other will counter it and vice versa.

  56. Some realistic space battles in literature by Dante · · Score: 1

    Poul Anderson, The Star Fox

    Larry Niven, Protector

    C.J. Cherryh, Downbelow Station

    Niven nailed it in my opinion, battles took years, often waiting days to see if anything happened.

    --
    "think of it as evolution in action"
  57. My take by Kevin+Fishburne · · Score: 2

    Where there are people, particularly in large groups separated by distance (and by proxy culture), there will be war. The harshness of the environment or emotional and physical costs to the soldiers, history has proven, is irrelevant.

    Combat ships will be largely unmanned, with several (for redundancy) manned "overseers" nearby to give the drones a sentient strategic advantage. Remote oversight wouldn't be able to respond quickly enough due to communications lag, although the overseers would be in two-way communication with more distant officers coordinating the combat groups general strategy.

    Assuming the technology to efficiently and compactly generate incredible amounts of power has progressed equally with all other fields relevant to space colonization, energy weapons would be favored over more conventional chemically-propelled/detonated ordinance like bullets, missiles and bombs. Conventional ordinance requires mechanical fidelity and precision to fire, is limited in quantity to due to the mass required to be effective, travels slowly over great distances, may be easily impeded by other ordinance or energy weapons, suffers from intertia and can result in friendly fire if it is disabled, misses its target, or is fragmented by defensive countermeasure. Energy weapons reach their target nearly instantaneously, may track their target for sustained, precision delivery, and use only enough energy to obtain the desired effect. Their vector can be controlled non-mechanically, allowing sensors to maintain a lock on a rapidly and unpredictably moving target. They may not be impeded by other energy weapons and travel too quickly to be countered by dynamically-deployed mass-based countermeasures.

    The precision and accuracy of combat drones' movement and energy weaponry combined with the tiered progression from automated drone to human overseer would, with the exception of any extreme tactical choices by central command, product a general lack of chaos that is atypical of conventional battles. The primary focus would be to edge out the opponent by obtaining slight defensive advantages through technological superiority, use of unique environmental factors (planets, moons, stars, gravitational or radiological fields, asteroids), the purposeful introduction of unpredictable or chaotic elements (literally gambling that the increase in chaos will be favorable), or psychological tactics such as deliberate attacks on civilians, propaganda and public (broadcast) executions and torture.

    The bottom line is that less people would die. Once the enemy drones have been decimated there's really no reason to go on slaughtering the general public. Once that happens the first few times, history will keep the losers of the future in line outside of the inevitable (but manageable through surveillance and information control) insurgencies.

    --
    Buy your next Linux PC at eightvirtues.com
    1. Re:My take by Anonymous Coward · · Score: 0

      I sort of doubt energy weapons will play an offensive role in space combat given our present understanding of physics. Laser range is limited by beam dispersion, and there's a big tradeoff between damage and surface area. Best case you need to keep the beam steadily on a single point for several seconds to burn through any significant amount of armor, and even then you're burning a hole a few inches wide into the hull of an unpressurized robot. That's assuming it doesn't rotate to distribute the damage. Then there are problems stemming from the vulnerability of laser optics, and the really big one: disposing of the waste heat. The buildup in waste heat produced by the laser is potentially a bigger problem for the attacker than the defender.

      It's much easier to just throw rocks at the each other at high velocity. If lasers are used, they'll probably be employed defensively to vaporize incoming projectiles.

    2. Re:My take by Kevin+Fishburne · · Score: 1

      Well we're using laser weaponry now for missile defense, and I think they've even burned up artillery with it but I could be imagining things. So in another 100 years, laser weaponry's probably going to be rather insane compared to what we have now. Energy weapons could conceivably be created to fire high frequency electromagnetic radiation like gamma rays, perhaps being able to simulate something like a focused solar flare. That would fry any electronics in the target. The waste heat issue would be a function of the weapon's efficiency, and presumably lesser than chemically-propelled bullets. Missiles would be best were heat dissipation a problem. On that subject, how do you dissipate heat in space? I can't figure that one out.

      --
      Buy your next Linux PC at eightvirtues.com
  58. What is the purpose of a space battle? by userw014 · · Score: 1

    Why have a battle in space anyway?

    You need to work backwards (and the forwards again) from that to get an answer that isn't some variation on an old-fashioned boy's pirate adventure on sailing ships.

    To do a little bit of middle-school logic ... since space is so big (spacy), the likelihood of individual ships (much less fleets of ships) meeting in space is impossibly unlikely, unless they arrange to meet. And even then, unless they arrange to meet at the same vector of motion (i.e.: speed and direction), any encounter will last only a fraction of a millisecond. Long distance missiles will find it hard too, and even short distance missiles will find it hard to collide.

    What's more, in order to determine what kind of defensive measures you can take, you first have to imagine practical offensive measures. In short, what is there in space worth building offensive measures against ... in particular, what is there in space that you can find to blast that makes building the blaster worth it?

    For the most part, the stuff in space that's going to be findable and worth building a blaster for is going to be closely associated with human habitats that are too big to be maneuverable. I.e.: planets and stuff in orbit around planets. Anything that can move will probably be too hard to find, unless it blazes with radiation (heat.)

    Another question to answer is that of the purpose of the blasting. Do you simply want to deny the thing? That'll be relatively easy to do with most structures in space. Kinetic kill with rocks (lots of rocks), or nearby nukes would do that. Planets will be harder. However, if you want to take possession of the thing being blasted, that'll be hard to do with structures in space (and easier with planets - provided you have bring along your own methods for getting on and off planet.

    I'm not so naive as to think warfare in space is impossible - just that it isn't going to look like a Rudyard Kipling novel. Without anything but speculation to go on, our story-tellers are letting the demands of the narrative to dominate.

    1. Re:What is the purpose of a space battle? by tibit · · Score: 1

      There isn't much fighting going on for no reason at all. Fights are usually over influence or resources. They'll be thus focused on a planet, a planetary system or some other resource - say an asteroid. Say there's a planet with resources you need. A defensive force can be assembled in orbit to make sure you're the only one who can mine it. Etc. It doesn't mean much that space is big - the battles won't be fought over the empty space, unless that empty space becomes a resource in itself. Say if there was some spacetime-bending stuff that needed vast "empty" space to operate.

      --
      A successful API design takes a mixture of software design and pedagogy.
  59. Obligatory mod? by Anonymous Coward · · Score: 0

    Someone needs to write an Eve Online client in the form of a KSP plug-in, sit back, and wait.

  60. In space you CAN have sound by dltaylor · · Score: 1

    You hear the EMP "ringing" YOUR hull.

    1. Re:In space you CAN have sound by Anonymous Coward · · Score: 0

      EMP doesn't make a sound

  61. Babylon 5 by Anonymous Coward · · Score: 0

    Didn't Babylon 5 had pretty realistic combat and ship movement.

    Even some NASA folks were interested in the Star Fury designs, as I recall.

  62. If you want to game this... by Anonymous Coward · · Score: 0

    Ad Astra Games makes a tabletop wargame called Attack Vector: Tactical that features 3d Newtonian movement and detailed interactions of lasers, projectile-firing coil guns, submunition-dispensing missiles, nukes, decoys, and point defences. Reaction mass, power generation, and heat radiation all get tracked too for added detail. I can't say it's the easiest game I've ever played but I like it and it's definitely mentally stimulating . Cool "realistic" ship designs too.

  63. The scientists DEFINITELY know. by taylorius · · Score: 0

    How do these scientists know what will be realistic?

    If you make the analogy with ocean going vessels, and naval warfare, humanity is at the stage of making a small raft with logs and rope, and gently pushing it out onto a lake, hoping it wont fall apart. If we can't make spaceships well enough to even vaguely contemplate a space battle, how can this lot possibly know what is realistic to expect in some far future space conflict?

    This isn't science, it's futurology.

    1. Re:The scientists DEFINITELY know. by oh_my_080980980 · · Score: 1

      It's called physics. Look it up sometime.

  64. Space Wars will be one-hit conflicts by RubberDogBone · · Score: 1

    Unlike most fictional versions of space war, the real thing will likely be a one-hit, one-fight battle, simply because spaceships are typically sensitive machines that don't tolerate damage too well. Even an armored space battleship would still have weaknesses, namely in whatever it uses for sensing and aiming.

    In a battle scenario where missiles or even lasers were used, these sensors and other equipment would likely take on significant damage and immediately be rendered inert. The attacked ships might be so deaf or blind they might be unable to fight back even if they wanted to. Repair facilities would be weeks or months or years away, and spare parts probably not an option given how long it takes the ISS crew to plan, train, practice, and actually execute even simple repairs.

    It would not take a formal battle to accomplish this either, merely a first salvo surprise attack of some time, perhaps a surprise only in that the target didn't see it coming until it was too late rather then a significant sneaking operation. The attacker would be able to do this at a huge distance and maintain their own safe condition at the same time, so it would present little risk to them to try it. Which means they would be that much more likely to give it a go.

    So in summary, it will be easy to damage enemy ships at the start of a fight, there will be little consequence to doing so, and there will be no way for the losing side to repair and resume the fight. Thinking as a military commander, it would be much better to keep forces on the planet where trading bullets or bombs results in significant tactical opportunity to change the battle. No commander would like a battle where one salvo ends it. There is no fun in that. There is no tactics in that.

    Who wins comes down not to planning or anything valued by traditional military colleges but instead because a factor only of who fires first and perhaps has the best results hitting a target.

    --
    Sig for hire.
  65. Actually, the most realistic space battle was... by Anonymous Coward · · Score: 0

    ...in "Lost in Space" 1998 at the beginning of the movie. Physics just like for a free form flight.

  66. Space Combat will be MAD by RobotBorg · · Score: 1

    Suppose Mars declares space war on Earth. What is the most expedient method of defeating the enemy? Well planets are huge, and slow, and predictable - and all his civilians live there. Launch a massive cloud of interplanetary nukes at his population centers and wait until he is dead or surrenders. Hopefully your point defense system is good enough to avoid the same happening to you.

    Suppose Ship A declares space battle on Ship B. What is the most expedient method of defeating the enemy? Launch a cloud of nukes in his general direction that run cold until near enough to detect a heat signature. Unfortunately, missiles are an engine and a warhead so your much more complicated ship can't outrun them (more mass), and is almost assuredly doomed. Fortunately, he's doomed as well - the time it takes his missiles to hit you is a matter of days. More than enough time for you to launch an equivalent salvo in retaliation before you die.

    The only time you'd see SPACE COMBAT like mentioned by the video is a major power bullying some nobody country who can't retaliate in kind. Like what happens today.

  67. Re:Yes, The Jewish einstein conspiracy physics mod by Anonymous Coward · · Score: 0

    what happened when they threw away Einstein's model of physics in WW2

    They missed the opportunity for inventing the nuclear bomb and turning the outcome of WW2 over.

  68. Re: Umm no -- F117 by Anonymous Coward · · Score: 0

    If you are going to send a projectile, shape it in to the "hopeless diamond" and cover it in Radar Absorbent Material. Think F117.
    Radar does not help, spot the black thing in space.

  69. Probably like JMS' "Babylon 5" by PortHaven · · Score: 1

    I remember the first time I saw the scene of an Earth Alliance "Starfury" fighter being pursued by an enemy. Rather than pull the typical "immelman" in atmosphere free space. It simply fired thrusters to rotate 180 degrees, and shot the enemy behind it as it continued to drift at speed.

    Because unlike most science fiction shows, B5 was aware of physics - that an object at rest remains at rest, but an object in motion remains in motion.

    =)

  70. Why bother with missiles? by michaelepley · · Score: 1

    Most timely intercept geodesics would result in extremely high relative impact velocities...you don't even need missiles embedded in your cloud of the flak. The impact from even fairly small objects would probably be catastrophic. Just make sure the the target passes through your cloud.

  71. Likewise by DarthVain · · Score: 1

    I am no laser scientist, however I think much of the issues with lasers is that of power consumption, in that in order to get something useful a lot of power would be required. If one is willing to presume more less easy space travel, and the monumental energy expenditures that would require, applying some of that to the coherency of a laser would probably be trivial by comparison.

  72. In the old days, the sound was a DC3 by oldestgeek · · Score: 1

    In the Gene Autry and Buck Rogers serials, the "Space Ship" sounded just like a DC-3, the major airliner back in the day.

  73. Lasers have sounds? by oldestgeek · · Score: 1

    Also the "laser" weapons sound like machine guns

  74. Radiologicals! by DarthVain · · Score: 1

    Always liked in BSG the detection of radioactive missiles inbound...

    Though I liken the effect you describe as detailed in Star Trek Voyager I think, which profiled "Skipper" Torpedoes. Of course in the TV show, it used cloaking technology, would pop into detection, adjust course, and re-cloak. Though I expect the same would be true that anything would only really be detectable during burn, but once coasting might be pretty much invisible until another burn sequence is required.

    1. Re:Radiologicals! by Justpin · · Score: 1

      Skipper torpedoes were from Wing Commander III (1994), IIRC it was mission 3 or 4 of the campaign you had do this escort mission (I hate escort missions) and you had to escort a transport which suddenly had a skipper torpedo fired at it, it uncloaked three times.

    2. Re:Radiologicals! by ihtoit · · Score: 1

      that was Wing Commander (the movie with Freddie Prinze Jr., and Saffron Burrows), not Voyager. Voyager had a smart missile (actually a sentient missile, can you say "RIPOFF!"? Actually it was very deliberately based on the John Carpenter book (and movie) "Dark Star") called the Series 5 Tactical Armour Unit ("Warhead", series 5 episode 25 ohyourgodiamageek)

      --
      Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
    3. Re:Radiologicals! by DarthVain · · Score: 1

      Ha ha ha! lol! Ya you are totally right. The skipper is from Wing Commander, but I sort of had the Star Wars sentient missile in my mind as a mashup.

      Actually more relevant to the whole warfare conversation would be Mr. Sneakypants (can never remember that guys name) in Wing Commander movie with the missile boat and the weird accent (French? Belgian? Austrian?), hiding and not powering up, or firing missiles to avoid detection until last minute.... As the likely outcome of space warfare, more like sub warfare, where there is a whole lot of nothing, then a big bang. Or a lot of cat and mouse feints and posturing.

      In fact not only in the detection, no detection difficulties, but like space, when you are underwater at depth, the environment is pretty hostile to human life also.

    4. Re:Radiologicals! by ihtoit · · Score: 1

      Jurgen Prochnow (and yes he was in Das Boot as well which is another submarine movie - no wait, it was the seminal submarine movie, I think he was reliving his role in that). I actually laughed at that entire sequence (decked runway and hangar, AG field, torpedoes??), because it was screamingly obvious to any war movie geek what they were actually trying to do - the sad thing it it was kind of working in a suspension-of-disbelief-because-by-that-point-you-were-mesmerised-by-the-ridiculousness-of-it-all kind of twisted way...

      --
      Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
  75. Weaponry by Anonymous Coward · · Score: 0

    without having watched it yet I call bullshit on projectiles trumping lasers. you would need anti projectile thrusting to avoid launching yourself off course. and if by the time this matters, if lasers cannot focus long distance then somewhere along the line our science severely fucked up lens technology.

  76. Best sci-fi version of zero-g combat by etrigan63 · · Score: 1

    Babylon 5

    --
    Got an Opteron or Athlon64? Check out http://www.planetamd64.com
  77. sc is doing this well by K10W · · Score: 1

    closest thing i've found to realistic is how Chris Roberts is implementing his space physics, fun first but without completely throwing realism out the window https://robertsspaceindustries...

  78. Star Trek by ihtoit · · Score: 1

    J J Abrams gave real physics a nod in the 2009 reboot - did any of you notice?

    SPOILER ALERT!

    During the initial battle scene with the Enterprise, one of the torpedo hits causes a section to depressurise. As a hapless crewmember is blown out into the void, the soundtrack goes silent to reflect the fact that sound doesn't propagate in a vacuum. Even the music stops. Just for an instant. Then dramatic license takes over again and we're back to Hollywood physics.

    --
    Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
  79. Space battles far more limited than TV and movies by kaladorn · · Score: 1

    I read something a while back about the degree of focus you'd need with a laser to be able to do significant damage to a target in a short window at ranges in the thousands or tens of thousands of kilometers and the thinking at the time is that you would require something like gravitic lensing (which implies control of gravitational fields) to get the kind of focus that would make that possible. I am unsure if modern science has advanced to make that perspective incorrect, but there was math to back it up at the time.

    It is unlikely we'll use any form of kinetic projectile at significant distances. The amount of reaction mass that would have to accommodate a manouvering projectile would largely kill that idea and a strictly ballistic launch still raises the issue of hauling around the projectle mass on your space platform at a cost in reaction mass. Of course, if you have magical reactionless thrusters, then you may of course freely ignore many inconvenient aspects of actual physics.

    The best interpretation of space battles in the short run likely involve orbital, near orbit, or orbit-to-ground (or the reverse) engagements near planetary bodies (or other 'points of interest'). There, ranges can be from the few kms out to about a couple of thousand kms at the furthest, more often being in the tens or low hundreds of kms. This limits the reaction mass required and makes targeting feasible with optical or other sensor systems available today if coupled to a decent computer. At shorter ranges, kinetics might be feasible (as missile warheads or small short-ranged craft armament). Lasers would be an option assuming we can solve the 'delivered power' issue with sufficient focus and energy density. Presumably there are some railgun options or possibilities for bomb-pumped lasers and for some particle weapons as well. EMP weapons may be possible, but the issue is that creating a good directional EMP with any sort of range is tough (power falls off rapidly) and contact hits in space at any distance are non-trivial for projectiles or effects like EMPs or exploding nuclear weapons.

    Stealth is not going to be much use shortly. What we can do with optics and infrared already pretty much rules it out. All you have to be is a few fragments of a Kelvin off of the stellar background and you can be picked up. And hiding a thermal signature by some techniques like sinking the heat internally or attempting to radiate it away in other directions is a) both very technically difficult and b) hard to do without detection while also c) making your stealth perhaps directional and d) definitely making it only work for a short time before your thermal countermeasures are unable to continue operating effectively. [I have several friends who work with NASA and other space programs, one of whom is a specialist in such sensor systems]

    Fights will tend to occur where you would naturally have congregations of assets (both military and 'of interest to protect or as targets') which means that planets and perhaps planetoids/asteroids might be sensible places. The fights there can be reasonably short ranged and the vehicles consequently of reasonable sizes/mass/expense. This also means ground-based installations or space-based satellites or stations may be participants.

    As space colonization seems likely to happen as a token multinational effort, you may see a fair few nations having a stake. On the other hand, the big players will get the biggest say and have the biggest military presence in space, so it will look a bit like the colonial era all over again perhaps.

    Conflicts will probably be fairly limited because an all-out conflict across our star system would be tremendously damaging for all concerned. Typically, like the late 20th century and the early 21st, it will be large players beating up on smaller players (a safer fight, more sure outcome, more likely to produce a useful 'win' with resource or other gains).

    It's a bit unclear how far off we are from having civilian populations not carefully selected

    --
    -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
  80. I hate to rain on the "realism" parade... by Anonymous Coward · · Score: 0

    But exactly how are ginormous starships realistic in purely newtonian physics?

    Time to let go of your version "realism" and grasp the fiction part of all of this, or possibilities that the fictional devices that alow them to do that may just not be at all fictional but "real".

    Newtonian models are fun once in a while by being able to vector in one direction cut thrust and flip 180, but really thats it, the rest of it is about as fun as watching grass grow, paint dry, etc.