Slashdot Mirror


DreamWorks Reveals Glimpse of "Super Cinema" Format For VR Films

An anonymous reader writes Warren Mayoss, Head of Technology Product Development at DreamWorks Animation, spoke at the 2014 Samsung Developer Conference last week about the company's forays into the young medium of virtual reality. In addition to real-time experiences, DreamWorks is exploring ways to enabled their bread and butter in VR: high-fidelity pre-rendered CGI. One method the company is exploring is a "Super Cinema" format: pre-rendered 360 degree 3D frames to be projected around the user in virtual reality. On stage, Mayoss showed a video glimpse of the format using assets from the company's "How to Train Your Dragon" franchise.

39 comments

  1. Pre-rendered panoramic 3D? by Anonymous Coward · · Score: 0

    Technically this should be impossible to do correctly.

    1. Re: Pre-rendered panoramic 3D? by frikken+lazerz · · Score: 1

      And they used to think heavier than air flight was impossible too. People (some of us, at least) are highly creative and might be able to find a way to succeed even against all odds.

    2. Re:Pre-rendered panoramic 3D? by fustakrakich · · Score: 2

      And it's silly, kinda inside out. The next big thing should be life like 3D holograms playing on the coffee table or the deck out back like it's on a stage.

      --
      “He’s not deformed, he’s just drunk!”
    3. Re:Pre-rendered panoramic 3D? by Anonymous Coward · · Score: 0

      Technically yes, but in practice there are some tricks to make it sort-of work. It's impossible with real cameras, but if you're rendering a 3D scene the offset between cameras can be handled per pixel instead of per camera, and the resulting effect turns out to be rather forgiving.

    4. Re:Pre-rendered panoramic 3D? by QuasiSteve · · Score: 1

      You leave yourself an out with the "to do correctly" part, as any solution proposed could be deemed to not be 'done correctly'.

      If they pre-render/capture a scene at, say, 2 inch intervals in a 3D grid along where the user is allowed to go (if the user is only allowed to turn/move their head, rather than walk around, this shouldn't be a whole lot of points to render/capture from), and use interpolation between those points to construct a new view (which could entirely be done in the 2D projection space in real time), the effect should be very convincing both as a regular display and in stereoscopic (may require additional correlation so both eyes get the same interpolation).

      But because it's interpolate, you may have vantage points that don't match up with what you would see if you actually rendered/captured from that vantage point, so, not 'done correctly'. Still, it's about as good as it gets, given the constraints.

    5. Re:Pre-rendered panoramic 3D? by peragrin · · Score: 1

      You just want to see slave leia saying you are her only hope, as the "play" descends into a porno.

      --
      i thought once I was found, but it was only a dream.
    6. Re:Pre-rendered panoramic 3D? by fustakrakich · · Score: 1

      I not only want 3D. I want to be able to touch (grope)!

      --
      “He’s not deformed, he’s just drunk!”
    7. Re:Pre-rendered panoramic 3D? by Anonymous Coward · · Score: 0

      View synthesis is still a very hairy problem and all approaches I have seen so far have big issues with small details and transparency.

    8. Re: Pre-rendered panoramic 3D? by Hognoxious · · Score: 1

      Can you program two bilaterial coordinates at the same time?

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    9. Re: Pre-rendered panoramic 3D? by uninformedLuddite · · Score: 1

      No, but I can drink a beer underwater.

      --
      The new right fascists are bilingual. They speak English and Bullshit.
    10. Re: Pre-rendered panoramic 3D? by Anonymous Coward · · Score: 0

      Back when anyone thought "heavier than air flight" was impossible, they also knew you couldn't make 1 + 1 equal 3, and that hasn't changed and never will. There are different kinds of "impossible", and no amount of creativity will help with the latter.

    11. Re:Pre-rendered panoramic 3D? by airamericaman · · Score: 1

      Yes,Yes! How did you know?

  2. Interesting but comes with a cost by Anonymous Coward · · Score: 0

    Ignoring the higher rendering costs of 360 vision, this also means that they will have to setup a scene not only where the camera is facing, but everywhere else within vision of the rotation of the camera. This would seem to dramatically increase the work involved (including something as simple as having to animate an entire crowd even when the focus is on a single character.

  3. Get your gravity and inertia models right first... by Anonymous Coward · · Score: 2, Insightful

    ... or do we have to spend the rest of time watching films with CGI that looks completely realistic when static, but as soon as something moves, the (strangely) incorrect gravity and inertia models give the game away?

    It's almost as if they are training the public to think that all CGI has to look blatantly fake... so they can use the correct gravity and inertia models for their false flag productions, like 9/11... (September Clues)

  4. half rendered ? by itzly · · Score: 1

    Instead of rendering a relatively small 1920×1080 frame, as you’d find on a Blu-ray for instance, a 360 degree frame would have to be many times that resolution in order to preserve quality after stretching all the way around the viewer.

    Maybe the movie could be pre-rendered into a 3D model, with information about polygons, textures, and lighting, and then perform the 3D->2D conversion in the viewer's headset for the section that the viewer is looking at.

    1. Re:half rendered ? by Anonymous Coward · · Score: 0

      But then how could they justify re-releasing arbitrary incremental improvements over the original forever and ever and ever?

  5. Cinema is Dying by Anonymous Coward · · Score: 0

    After over a decade of superhero and action films that follow all the same formula of Save the Cat!

    I think Avatar did so well because it was the first film that felt different in a long time. Not talking about the derivative writing (forget Dances with Wolves, that's just classic Myth of the Noble Savage from 19th Century Romantists), but an actual alien world that felt somewhat alien and not in a superficial trees-grow-sideways and Aliens age backwards way. And how many years was that now?

    Japan is going to get 4k and 8k. So will we, and while not supported by the shitty infrastruture here, I have no doubt some next gen bluray will bolster it.

    Cinemas offer nothing special anymore in terms of viewing experience, if you have a family ticket costs are such that it's cheaper to get a good multimedia system and redbox/netflix it and the new cinemas popping up around me always serve food or something beyond popcorn. In other words, they are a restaurant or microbrewery first and a theater second, some type of communal experience the classic theater lacks.

    Looking at amazon, can get a Sony 60-Inch 1080p 120Hz under a grand. And a 80-inch Aquos HD 1080p 120Hz for under $2,300. No longer heavy pieces of shit either like in the tube or even old LCD days. Shit are prices dropping. What will that be in 5, 10, 15 years?

    And really, who thought a building that had a dozen or 2 huge rooms, plus all the hallways that needed connecting, heating, and airconditioning, not too mention the expensive bulbs to replace in the projectors.... who thought they would die? It's not like they have to pay 90%+ to the studio making the film in the first weeks the film is out... oh wait. And in an era when blockbusters no longer run for years (Gone with the Wind, 4+ years, to Star Wars, over a year) but for weeks, 2 months if they're really huge but even that has shrunk in the meantime.

    IOW, I fully expect this industry to implode within 15 years, being generous. It's like the horse whip industry, yet it keeps going and I can't figure out why.

    Oh that's right, studios propping up that which they siphoned every nickel from because that's one more profitable stop in the entertainment chain for their slop. Except profit and revenues now are down across the board, people don't need to see the exact same shitty movies twice, and nevermind pay for it.

    1. Re:Cinema is Dying by fustakrakich · · Score: 1

      Cinemas offer nothing special anymore in terms of viewing experience,

      Not true. A congregation of people enjoying the same thing at the same time is very much part of the viewing experience. That's why people still do it, and they always will. Only the scale will change.

      --
      “He’s not deformed, he’s just drunk!”
    2. Re:Cinema is Dying by Anonymous Coward · · Score: 0

      A congregation of people

      I don't watch my movies at the church, thank you very much.

    3. Re:Cinema is Dying by HornWumpus · · Score: 1

      Unless cell phone jammers are legalized the movie theater is over. 'Enjoying' is the key word.

      They are feeling the pressure and mostly fixed the seats. Now if they only had a way of shutting idiots up. Triangulating microphones and tasers built into the seats? First it lights a shut up LED on the seat in front, then it buzzes, then it hits the talkers crotch with 1 million volts.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    4. Re:Cinema is Dying by fustakrakich · · Score: 1

      Jammers? No.. Wrap the building in tin foil. And if the usher sees a light from any device, they can toss the offender out. Unfortunately, you won't find many ushers who are paid enough to give a damn. Regardless, the box office agrees with me... People like to gather together, even now.

      --
      “He’s not deformed, he’s just drunk!”
    5. Re:Cinema is Dying by HornWumpus · · Score: 1

      'Gone with the Wind' is still the highest grossing movie. They have been fading for decades and will continue to decline.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    6. Re:Cinema is Dying by fustakrakich · · Score: 1

      Well, I was talking about ticket sales. I can't tell if you are including all the ancillary stuff like broadcast/video royalties, etc.

      --
      “He’s not deformed, he’s just drunk!”
    7. Re:Cinema is Dying by Minwee · · Score: 1

      Unfortunately, you won't find many ushers who are paid enough to give a damn.

      That's why theatre owners are so excited about the new ED-209 Robotic Usher project.

    8. Re:Cinema is Dying by Anonymous Coward · · Score: 0

      Well hell! In that case, just hire some brainwashed kid from Colorado... They'll do it for the thrill...

    9. Re:Cinema is Dying by uninformedLuddite · · Score: 1

      I have a TV with a near 2 metre display. It is one of those rear projected things that weight about 400KG. It was thrown out during hard rubbish collection and I scooped it up (with owner's permission). It's like having a cinema at home.

      --
      The new right fascists are bilingual. They speak English and Bullshit.
    10. Re:Cinema is Dying by uninformedLuddite · · Score: 1

      Cinemas offer nothing special anymore in terms of viewing experience,

      Not true. A congregation of people enjoying the same thing at the same time is very much part of the viewing experience. That's why people still do it, and they always will. Only the scale will change.

      With a fair percentage of them talking, texting, farting, and being generally obnoxious. That's just what I want to spend my money on.

      --
      The new right fascists are bilingual. They speak English and Bullshit.
  6. Re:Get your gravity and inertia models right first by itzly · · Score: 1

    so they can use the correct gravity and inertia models for their false flag productions, like 9/11... (September Clues)

    The 9/11 gravity and inertia models were so well done, it even fooled the people on the streets who saw it live.

  7. And the butchering of language continues by munch117 · · Score: 3, Informative

    When they created stereoscopic 2D technology, they marketed it as "3D", even though it was nothing of the sort.

    So now, when they're creating actual 3D technology, they have a marketing problem, they can't call it 3D movies even though that's what it is, because then people will associate it with the earlier, inferior technology. So now they want to call it VR??

    It's not VR. It's a movie format with a fixed viewpoint. Sure you can look in all directions from that viewpoint, but you can't move around in this "world", because there's no actual virtual world to interact with. It's just a movie, not VR, don't call it VR.

    1. Re:And the butchering of language continues by MightyYar · · Score: 1

      Disney called it the Circarama. I kind of like the retro sound of that.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    2. Re:And the butchering of language continues by joh · · Score: 1

      Many people also don't move around in or interact with RR (Real Reality) all that much, really.

    3. Re:And the butchering of language continues by Anonymous Coward · · Score: 0

      or in later years, Circlevision 360.

    4. Re:And the butchering of language continues by Kjella · · Score: 1

      Well, I'm not sure I agree. The wikipedia definition:

      Virtual Reality (VR), sometimes referred to as immersive multimedia, is a computer-simulated environment that can simulate physical presence in places in the real world or imagined worlds.

      I think some limited forms of "simulated physical presence" is possible here in situations where you're not free to move, but the world appears to move around you, for example you're on a roller coaster ride. Granted that is somewhat like what you could do with 3D IMAX, but the goggles means you get full 360 degree experience as if you were the only one there, you can't break the illusion by looking at the people next to you. Being on the back of a giant bird like they show in the demo as well. Here's the Navy in a parachute VR simulator, you could probably get the tandem jump experience. What you don't get is control, you can't ride the bird or direct the parachute because it's a movie. You're on a scripted experience that must be exactly the same each run, it could still be pretty cool though.

      P.S. Actual 3D movies with screen changes would probably be quite disturbing, it's one thing to flip from angle to angle and location to location on a 2D/3D screen, either you have to do it very differently or it's like getting randomly teleported around constantly.

      --
      Live today, because you never know what tomorrow brings
    5. Re:And the butchering of language continues by Hognoxious · · Score: 1

      Gillette are already working on 5D.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  8. Re:Get your gravity and inertia models right first by peragrin · · Score: 1

    It isn't gravity and interia that tells the CGI from reality. it is the background. Not sure if it is depth, or shadows, or some combination of them. I can always tell when a green screen and CGI is being used to draw the backgrounds. Now if it is the complete background it is always obvious and jarring. If they use lots of props and use the green screen to draw the sky, or distant backgrounds that depends on what is in those backgrounds.

    That being said my eyes don't work for 3D tech it gives me a headache. so may be they are trying to use fake 3D tech to give illusion that simply doesn't translate for my mind.

    --
    i thought once I was found, but it was only a dream.
  9. And Now the Plot Thickens... by Anonymous Coward · · Score: 0

    Even if the technology is available, it would conflict with the typical objectives of film, which is generally to convey single narrative to an audience, a one to many relationship if you will. Implementing VR technology in film would create a many to many relationship, with the potential for no two viewers seeing the same film. I wonder how the creators of films will feel about the loss of creative control, in terms of what the viewers see and what they don't see.