AMD Offers a Performance Boost, Over 20 New Features With Catalyst Omega Drivers
MojoKid writes: AMD just dropped its new Catalyst Omega driver package that is the culmination of six months of development work. AMD Catalyst Omega reportedly brings over 20 new features and a wealth of bug fixes to the table, along with performance increases both on AMD Radeon GPUs and integrated AMD APUs. Some of the new functionality includes Virtual Super Resolution, or VSR. VSR is "game- and engine-agnostic" and renders content at up to 4K resolution, then displays it at a resolution that your monitor actually supports. AMD says VSR allows for increased image quality, similar in concept to Super Sampling Anti-Aliasing (SSAA). Another added perk of VSR is the ability to see more content on the screen at once. To take advantage of VSR, you'll need a Radeon R9 295X2, R9 290X, R9 290, or R9 285 discrete graphics card. Both single- and multi-GPU configurations are currently supported. VSR is essentially AMD's answer to NVIDIA's DSR, or Dynamic Super Resolution. In addition, AMD is claiming performance enhancements in a number of top titles with these these new drivers. Reportedly, as little as 6 percent improvement in performance in FIFA Online to as much as a 29 percent increase in Batman: Arkham Origins can be gained when using an AMD 7000-Series APU, for example. On discrete GPUs, an AMD Radeon R9 290X's performance increases ranged from 8 percent in Grid 2 to roughly 16 percent in Bioshock Infinity.
You forgot i see that Mantle is still proprietary closed source software. So they couldn't use it if they wanted to. AMD claims they will make it open but when that will happen is at best a guess since any time AMD sets a time table they miss it by least 3-4 months.
Why are they comparing it to 13.12, which is a year-old driver package? Is is because it isn't actually that much quicker than 14.9 or 14.11?
Another added perk of VSR is the ability to see more content on the screen at once.
What is that supposed to mean?
http://hothardware.com/gallery...
^ Wow, that blurry, dark, downscaled JPEG really shows off the difference, doesn't it?
systemd is Roko's Basilisk.
I don't think I've ever seen that.
And it's definitely not the regular scenario of Mantle vs DirectX.
Heck. With a good processor (evil minds would say not an AMD one) I've seen Mantle benchmark LOWER.
Lame to post as AC.
More relevant though is that similar development are being done in DirectX 12 and new version(s?) of OpenGL.
So it's in the future for both. But Mantle isn't necessarily the future for either.
I don't need any of those new fancy features.
What I need is their OpenGL driver complying with the OpenGL specification. Whenever I do anything advanced, it reliably works on my Nvidia system and reliably needs annoying and performance-degrading workarounds on my AMD/ATI system. We're talking about stuff like simple branching in shader code causing the optimizer to emit returns, or unnecessarily having to feed in vertex data when the geometry could be deduced from gl_VertexID alone, or the Uniform Buffer Object layout specified in the shader not being preserved when using the binary shader format (means I have to recompile it every time), or atan in shaders yielding results that are half a degree off under some circumstances, or the builtin attributes not working if you use your own attributes with names that would alphanumerically be sorted before gl_*.
Through the ATI support forum back then I once got in touch with a technician who looked up these things in the driver sources and confirmed a few bugs with me, but later on I only got automated responses stating that he is leaving the company, and then the forum was trashed and a new AMD forum put in its place.
Yes. This is driving me nuts. On Nvidia, it all just works as it should.
Legged in just to bitch about how depressing it is for AMD when "newer (but still not the most recent) kernel support" is the highlight of their much-touted special edition OMEGA driver. I'd like to know if performance for Linux users of older cards is better, though I think performance improvements are being the focus only for the SI cards and above. If that's indeed the case, I think the open Radeon driver will surpass Fglrx very soon, at least for the 5000-6000 series.
No, they do mean Super Resolution, because that's the basically meaningless but cool-sounding name they've decided to give it. What you mean is super resolution.
systemd is Roko's Basilisk.
Strange that AMD offered Nvidia to be a part of development and Nvidia said no. How does that work in terms of "they couldn't use it if they wanted to." Right it doesn't, they had their chance and their choice currently was to tell them to piss off because they threw their lot in with DX12. Interestingly enough, I have a feeling that as more devs grab mantle, nvidia is going to buckle on it especially with the performance gains vs DX. Unlike physx which has ened up being for naught.
Om, nomnomnom...
AMD just dropped its new Catalyst Omega driver package
Is this a new meaning of the word drop, that I was until now unaware of? To my ears it sounds like they're not releasing anything.
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Funny how this article immediately follows the "Nethack is still the best game ever" article.
it is understandable if Nvidia backs independent standards like OpenGL and Direct3D, rather than a vendor specific API that would always put them at a competitive disadvantage, because it is developed and controlled by a rival manufacturer.
I agree. From what I've seen, we're expecting Direct3D 12, and future OpenGL versions, to be such that they offer many of the benefits that Mantle and Metal offer now. Mantle seems to have been very effective in spurring innovation, but, as you say, there are legitimate reasons nVidia might not want to jump aboard.
If the tables were turned and nVidia were to make Physx available to AMD, AMD would always be playing catch-up: there's a conflict of interest if one party has total control. The frameworks from Khronos and Microsoft seem a better bet.
On top of all that, it's probably not great to have yet another graphics API, from either the driver-devs' perspective or the game-devs' perspective: devs already have to worry about Direct3D, OpenGL, OpenGL-ES, and console-specific APIs, without adding Metal and Mantle.
the difference rarely exceeds 10%, and is often just 5% or less. For developers that are not AMD "business partners", it might not be worth spending time on porting their engine to a 3D graphics API that makes only a minor improvement on the products of a single GPU vendor that has a market share of 29-30%.
Also good points. I don't know the numbers for the Metal API.
Driver updates are worth /. articles now? Really...? But they used a Greek letter...
http://www.dsogaming.com/news/...
http://www.overclock3d.net/art...
Om, nomnomnom...
So it's their last driver release ever?
Escher was the first MC and Giger invented the HR department.
I'm not sure they've released Bioshock Infinity yet.
Except that it doesn't. Ever heard of G-Sync? Physx? AC/U debacle? They are perfectly happy with proprietary stuff as long as is theirs. As for you are second point, you are even wronger that you think. Both the XBONE and the PS4 are using AMD hardware and can potentially benefit from MANTLE, so for developers it actually simplifies the process of porting of a title between platforms.
Yes. No new chip design since like 2 years ago.
NetHack is pretty great, in that it doesn't engender video card manufacturer fanboy wars!
No problem with Kaveri and Kabini at least. Just remember to properly remove the old drivers first. On my *buntu system i do this: sudo apt-get remove --purge fglrx*, reboot, sudo ./amd-driver-installer-14.501.1003-x86_64.run --buildpkg Ubuntu/trusty, sudo dpkg -i fglrx*.deb, sudo amdconfig --initial, reboot. That seems to work every time. Dunno if its necessary with all the reboots.
Sorry. AMD's main problem is not their hardware. Their hardware ROCKS.
The problem is, their driver packages are flaky, buggy, unstable pieces of shit. And, after being burned so many times by their crap, I won't trust them ever again.
Chas - The one, the only.
THANK GOD!!!
NOBODY should want Mantle until it becomes an open standard or something analogous to it appears in the likes of OpenGL. It's great that it offers performance improvements but proprietary APIs still stink. I expect most of the improvements it offers largely boil down to minimize the amount of memory being copied around between CPU and GPU rather than anything inherent to the chipset.
Thankfully this also included a new Linux driver. The current one was many months old. Hopefully there are some good improvements! http://support.amd.com/en-us/k...
Strange that AMD offered Nvidia to be a part of development and Nvidia said no.
Why support a vendor-specific API when you can improve the existing vendor-agnostic ones? DirectX 12 introduces many of the types of improvements that Mantle does and OpenGL 4.5 has also moved in that direction too. The typical performance improvement we are seeing with Mantle is in the 5-10% range and squeezing 5-10% extra out of OpenGL using the new direct state access to avoid binding overhead is pretty straightforward.
and cares about 16% better performance from Bioshock Infinite? I've got a GTX 660 in a 6 year old Athlon XP 6000 and it kicks that game in the fanny.
What I want is stable drivers. I bought an nVidia because I still don't trust AMD after my last experience (admittedly from 3 years ago).
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