Why Lizard Squad Took Down PSN and Xbox Live On Christmas Day
DroidJason1 writes Early Christmas morning, hacker group Lizard Squad took credit for taking down PlayStation Network and Xbox Live for hours. This affected those who had received new Xbox One or PS4 consoles, preventing them from playing online. So why did they do it? According to an exclusive interview with Lizard Squad, it had to do with convincing companies to improve their security — the hard way. "Taking down Microsoft and Sony networks shows the companies' inability to protect their consumers and instead shows their true vulnerability. Lizard Squad claims that their actions are simple, take down gaming networks for a short while, and forcing companies to upgrade their security as a result."
Why did they do it? They're assholes.
If you want to prove these companies' inability to protect their customers, you hack into their systems and publish some anonymized but verifiable data. This is just petty vandalism; DDOSing game companies does not endanger customers or their privacy, it just denies them a service they paid for. It's like parking your truck across the entrance to the parking lot, in order to "prove that the mall has poor security".
If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
Given such lofty and noble intentions I'm sure they will be making their names known any day now so that the public can thank them for thei civil service...
This actually shows how worthless consoles are now days without an Internet connection wich has been accepted by the masses. Most of the PC games are now unplayable without a connection too (in some cases even for single player mode!!!) which I find completely unacceptable.
These companies were not hacked, there was no data breach or loss of customer or employee information. These were simple DoS attacks. It doesn't take much knowledge or skill. As far as I can tell, their security functioned as intended.
So they wouldn't mind if someone broke into their houses? Since, you know, it was just to force them to upgrade their security.
Denying people access to these services repeatedly is about being griefers not caring about the users' security.
So they ruin the day both for thousands of kids with new consoles and the tech support/security teams for the companies who now have to come in to work on Christmas. I have another theory why they do this on Christmas -- this group of hackers (at a psychological level) are just sad and lonely people who are angry with the world and want to ruin the joy/fun for others.
Would copyright infringement be a valid form of protest if the incumbent music publishers start suing indie songwriters on trumped-up charges of creating a derivative work by accident? (For example, Bright Tunes Music v. Harrisongs Music)
All a DoS does is prove one thing: That you can field more bandwidth than your target. Unless of course it's one where you exploit the weakness of a target system (e.g. by shutting down a service deliberately using an exploit). Else, a DoS proves little.
If a DoS exposes any kind of security issue, then a global one: That there are techniques that allow you to use little bandwidth on your end to cause the other end to drown in traffic. There are a few documented ways how you could pull this off, the most trivial one would be to spoof the IP address of your target system with some server that sends back a ton of info for a tiny request. E.g, DNS. Such an attack doesn't prove that the target system is vulnerable, it proves that the DNS protocol itself is beyond repair (and yes, it is, and there are secure replacements but ... you know, it's the internet... it works, changing stuff costs money, so...).
So what does the attack prove? Well, I wish I could say it proves without a doubt that MS and Sony have a security that matches the opaqueness of an erotic dancer's dress and should up their security (well, they do, and they should, but this attack doesn't prove that). It proves that we use technology that makes such an attack not only possible but actually trivial. And that EVERY company on the net is susceptible to something like that because unlimited bandwidth does not exist.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
"We're trying to get shopkeepers to install stronger windows", said the kid throwing bricks.
These kids get picked on in school and they are ill equipped to figure out how to handle it. So, they dump their teenage angst by being bullies themselves. As others have already stated, this was no "hack". It was a DDoS and it will likely never compel the affected companies to modify their "security". And their actions gain no sympathy amongst the end users. Few people are likely to take their new consoles back to the store and trade them in for (insert non-electronic somethingsomething here). And the attacked companies are not going to violate the 80/20 rule to increase capacity.
I don't own a console and currently am not playing any games that would have been affected if there are PC versions in the target list. But, this kind of attack irritates me anyway and I think I would enjoy seeing a few of these worthless turds being skull fucked by a horde of hedgehogs, or forcing them to watch something on the Lifetime channel.
Charter Member of The Committee Group For The Elimination And Eradication Of Repetitive Redundancy
Yeah, that would be like yanking a movie out of a movie theater just based on some threats from terrorists. Nobody would do that.
If you are not allowed to question your government then the government has answered your question.
The greatest part of this is the error message I got when trying to do the update for PS Home in my PS3.
The possible errors where: My ISP, my internet connection, my router.
Funny how they never admit the problem could come from their side, it reminds me exactly the process I have to go trough about every time I need to go to my lab's IT office to get something fixed... now, it obviously can't be their system's fault. The system put in place by the IT department is obviously perfect, it's us - the lousy users - that are obviously doing something wrong.
This was a ddos attack. There's essentially no way to protect yourself from a ddos attack. It doesn't demonstrate a security issue with Xbox live or PSN. It just demonstrates that any cluster of servers anywhere can eventually be overloaded.
Per my subject vs. many kinds of DoS/DDoS - Defensive measures that work:
Microsoft Windows NT-based OS settings vs. DDoS/DoS:
Protect Against SYN Attacks
FROM -> http://msdn.microsoft.com/en-u...
A SYN attack exploits a vulnerability in the TCP/IP connection establishment mechanism. To mount a SYN flood attack, an attacker uses a program to send a flood of TCP SYN requests to fill the pending connection queue on the server. This prevents other users from establishing network connections.
To protect the network against SYN attacks, follow these generalized steps, explained later in this document:
Enable SYN attack protection
Set SYN protection thresholds
Set additional protections
Enable SYN Attack Protection
---
The named value to enable SYN attack protection is located beneath the registry key:
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\TcpIp\Parameters.
Value name: SynAttackProtect
Recommended value: 2
Valid values: 0, 1, 2
Description: Causes TCP to adjust retransmission of SYN-ACKS. When you configure this value the connection responses timeout more quickly in the event of a SYN attack. A SYN attack is triggered when the values of TcpMaxHalfOpen or TcpMaxHalfOpenRetried are exceeded.
---
Set SYN Protection Thresholds
The following values determine the thresholds for which SYN protection is triggered. All of the keys and values in this section are under the registry key
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\TcpIp\Parameters
These keys and values are:
Value name: TcpMaxPortsExhausted
Recommended value: 5
Valid values: 0?65535
Description: Specifies the threshold of TCP connection requests that must be exceeded before SYN flood protection is triggered.
Value name: TcpMaxHalfOpen
Recommended value data: 500
Valid values: 100?65535
Description: When SynAttackProtect is enabled, this value specifies the threshold of TCP connections in the SYN_RCVD state. When SynAttackProtect is exceeded, SYN flood protection is triggered.
Value name: TcpMaxHalfOpenRetried
Recommended value data: 400
Valid values: 80?65535
Description: When SynAttackProtect is enabled, this value specifies the threshold of TCP connections in the SYN_RCVD state for which at least one retransmission has been sent. When SynAttackProtect is exceeded, SYN flood protection is triggered.
---
Set Additional Protections
All the keys and values in this section are located under the registry key
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\TcpIp\Parameters. These keys and values are:
Value name: TcpMaxConnectResponseRetransmissions
Recommended value data: 2
Valid values: 0?255
Description: Controls how many times a SYN-ACK is retransmitted before canceling the attempt when responding to a SYN request.
Value name: TcpMaxDataRetransmissions
Recommended value data: 2
Valid values: 0?65535
Description: Specifies the number of times that TCP retransmits an individual data segment (not connection request segments) before aborting the connection.
Value name: EnablePMTUDiscovery
Recommended value data: 0
Valid values: 0, 1
Description: Setting this value to 1 (the default) forces TCP to discover the maximum transmission unit or largest packet size over the path to a remote host. An attacker can force packet fragmentation, which overworks the stack.
Specifying 0 forces the MTU of 576 bytes for connections from hosts not on the local subnet.
Value name: KeepAliveTime
Recommended value data: 300000
Valid values: 80?4294967295
Description: Specifies how often TCP attempts to verify that an idle connectio
I tried to get on XBOX Live yesterday, and was having trouble connecting. I figured it was because it was the afternoon and their servers got overloaded with all the people who opened their new systems and tried to get online, and it overloaded the servers. That wouldn't be the first time the xbox servers got overloaded on Christmas. I did a test and it gave me a message right away that it was not my network or isp, it said it was an issue on microsofts side. I tried again like 10 minutes later and it was fine.
Well since you are clearly a network security expert, please tell us how to secure a network against being taken out be a DDoS attack. Then post your IP, we'll see how you fair. Remember, you are the asshole and deserve Legal Penalties with Scary Caps if you can't stop it.
Here's a hint: There is no security against a DDoS attack. That's why assholes like Lizard Squad use them.