Why Lizard Squad Took Down PSN and Xbox Live On Christmas Day
DroidJason1 writes Early Christmas morning, hacker group Lizard Squad took credit for taking down PlayStation Network and Xbox Live for hours. This affected those who had received new Xbox One or PS4 consoles, preventing them from playing online. So why did they do it? According to an exclusive interview with Lizard Squad, it had to do with convincing companies to improve their security — the hard way. "Taking down Microsoft and Sony networks shows the companies' inability to protect their consumers and instead shows their true vulnerability. Lizard Squad claims that their actions are simple, take down gaming networks for a short while, and forcing companies to upgrade their security as a result."
Why did they do it? They're assholes.
If you want to prove these companies' inability to protect their customers, you hack into their systems and publish some anonymized but verifiable data. This is just petty vandalism; DDOSing game companies does not endanger customers or their privacy, it just denies them a service they paid for. It's like parking your truck across the entrance to the parking lot, in order to "prove that the mall has poor security".
If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
Given such lofty and noble intentions I'm sure they will be making their names known any day now so that the public can thank them for thei civil service...
This actually shows how worthless consoles are now days without an Internet connection wich has been accepted by the masses. Most of the PC games are now unplayable without a connection too (in some cases even for single player mode!!!) which I find completely unacceptable.
These companies were not hacked, there was no data breach or loss of customer or employee information. These were simple DoS attacks. It doesn't take much knowledge or skill. As far as I can tell, their security functioned as intended.
So they wouldn't mind if someone broke into their houses? Since, you know, it was just to force them to upgrade their security.
Denying people access to these services repeatedly is about being griefers not caring about the users' security.
So they ruin the day both for thousands of kids with new consoles and the tech support/security teams for the companies who now have to come in to work on Christmas. I have another theory why they do this on Christmas -- this group of hackers (at a psychological level) are just sad and lonely people who are angry with the world and want to ruin the joy/fun for others.
Would copyright infringement be a valid form of protest if the incumbent music publishers start suing indie songwriters on trumped-up charges of creating a derivative work by accident? (For example, Bright Tunes Music v. Harrisongs Music)
All a DoS does is prove one thing: That you can field more bandwidth than your target. Unless of course it's one where you exploit the weakness of a target system (e.g. by shutting down a service deliberately using an exploit). Else, a DoS proves little.
If a DoS exposes any kind of security issue, then a global one: That there are techniques that allow you to use little bandwidth on your end to cause the other end to drown in traffic. There are a few documented ways how you could pull this off, the most trivial one would be to spoof the IP address of your target system with some server that sends back a ton of info for a tiny request. E.g, DNS. Such an attack doesn't prove that the target system is vulnerable, it proves that the DNS protocol itself is beyond repair (and yes, it is, and there are secure replacements but ... you know, it's the internet... it works, changing stuff costs money, so...).
So what does the attack prove? Well, I wish I could say it proves without a doubt that MS and Sony have a security that matches the opaqueness of an erotic dancer's dress and should up their security (well, they do, and they should, but this attack doesn't prove that). It proves that we use technology that makes such an attack not only possible but actually trivial. And that EVERY company on the net is susceptible to something like that because unlimited bandwidth does not exist.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Let's give them the benefit of doubt and say they chose networks that are of no strategic significance. What do you think would have gone down if they targeted, say, VISA or MC during the holidays?
At least that's what I'd do. I sure as hell don't want every three letter agency on my ass just for proving a point. And it's doubtful that they will send the marines after you for kicking off some gaming platforms. Might be different if you shut down a key payment system during the most busy time of the year.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
It's like someone letting down the tires of your car to prove how easy it is to break into.
this raises the issue again of the always-on-line model for current gen gaming.
Now that would have been an excellent point to make, and a DDoS attack would be a good way to demonstrate the point.
If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
And that's the reason I don't engage in such activities. It usually backfires. People's reaction is not to blame the companies for shot security, they start crying for stricter laws (as if that accomplished dick). People are stupid, and I will not fix that. I had to accept that a long time ago.
Plus, companies being insecure is good for my business, so I really have no reason at all anymore to get worked up over it.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
"We're trying to get shopkeepers to install stronger windows", said the kid throwing bricks.
Agreed.
These kids get picked on in school and they are ill equipped to figure out how to handle it. So, they dump their teenage angst by being bullies themselves. As others have already stated, this was no "hack". It was a DDoS and it will likely never compel the affected companies to modify their "security". And their actions gain no sympathy amongst the end users. Few people are likely to take their new consoles back to the store and trade them in for (insert non-electronic somethingsomething here). And the attacked companies are not going to violate the 80/20 rule to increase capacity.
I don't own a console and currently am not playing any games that would have been affected if there are PC versions in the target list. But, this kind of attack irritates me anyway and I think I would enjoy seeing a few of these worthless turds being skull fucked by a horde of hedgehogs, or forcing them to watch something on the Lifetime channel.
Charter Member of The Committee Group For The Elimination And Eradication Of Repetitive Redundancy
Yeah, that would be like yanking a movie out of a movie theater just based on some threats from terrorists. Nobody would do that.
If you are not allowed to question your government then the government has answered your question.
In this case, it's not even about people being stupid.
This group overloaded servers - there was no security breach.
If I was a consumer, would I blame
A) The group of people that on purpose overloaded the servers
B) The company for not having invested in more servers that are only used because assholes are deliberately trying to overload their servers and ruin my day (and who would cover the cost of the additional - usually unneeded - servers)
The greatest part of this is the error message I got when trying to do the update for PS Home in my PS3.
The possible errors where: My ISP, my internet connection, my router.
Funny how they never admit the problem could come from their side, it reminds me exactly the process I have to go trough about every time I need to go to my lab's IT office to get something fixed... now, it obviously can't be their system's fault. The system put in place by the IT department is obviously perfect, it's us - the lousy users - that are obviously doing something wrong.
This was a ddos attack. There's essentially no way to protect yourself from a ddos attack. It doesn't demonstrate a security issue with Xbox live or PSN. It just demonstrates that any cluster of servers anywhere can eventually be overloaded.
The real reason they attacked is quite simple. They're antisocial, immature pricks. If they ever get caught you just know these losers will play the asperger's card in their defence.
Per my subject vs. many kinds of DoS/DDoS - Defensive measures that work:
Microsoft Windows NT-based OS settings vs. DDoS/DoS:
Protect Against SYN Attacks
FROM -> http://msdn.microsoft.com/en-u...
A SYN attack exploits a vulnerability in the TCP/IP connection establishment mechanism. To mount a SYN flood attack, an attacker uses a program to send a flood of TCP SYN requests to fill the pending connection queue on the server. This prevents other users from establishing network connections.
To protect the network against SYN attacks, follow these generalized steps, explained later in this document:
Enable SYN attack protection
Set SYN protection thresholds
Set additional protections
Enable SYN Attack Protection
---
The named value to enable SYN attack protection is located beneath the registry key:
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\TcpIp\Parameters.
Value name: SynAttackProtect
Recommended value: 2
Valid values: 0, 1, 2
Description: Causes TCP to adjust retransmission of SYN-ACKS. When you configure this value the connection responses timeout more quickly in the event of a SYN attack. A SYN attack is triggered when the values of TcpMaxHalfOpen or TcpMaxHalfOpenRetried are exceeded.
---
Set SYN Protection Thresholds
The following values determine the thresholds for which SYN protection is triggered. All of the keys and values in this section are under the registry key
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\TcpIp\Parameters
These keys and values are:
Value name: TcpMaxPortsExhausted
Recommended value: 5
Valid values: 0?65535
Description: Specifies the threshold of TCP connection requests that must be exceeded before SYN flood protection is triggered.
Value name: TcpMaxHalfOpen
Recommended value data: 500
Valid values: 100?65535
Description: When SynAttackProtect is enabled, this value specifies the threshold of TCP connections in the SYN_RCVD state. When SynAttackProtect is exceeded, SYN flood protection is triggered.
Value name: TcpMaxHalfOpenRetried
Recommended value data: 400
Valid values: 80?65535
Description: When SynAttackProtect is enabled, this value specifies the threshold of TCP connections in the SYN_RCVD state for which at least one retransmission has been sent. When SynAttackProtect is exceeded, SYN flood protection is triggered.
---
Set Additional Protections
All the keys and values in this section are located under the registry key
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\TcpIp\Parameters. These keys and values are:
Value name: TcpMaxConnectResponseRetransmissions
Recommended value data: 2
Valid values: 0?255
Description: Controls how many times a SYN-ACK is retransmitted before canceling the attempt when responding to a SYN request.
Value name: TcpMaxDataRetransmissions
Recommended value data: 2
Valid values: 0?65535
Description: Specifies the number of times that TCP retransmits an individual data segment (not connection request segments) before aborting the connection.
Value name: EnablePMTUDiscovery
Recommended value data: 0
Valid values: 0, 1
Description: Setting this value to 1 (the default) forces TCP to discover the maximum transmission unit or largest packet size over the path to a remote host. An attacker can force packet fragmentation, which overworks the stack.
Specifying 0 forces the MTU of 576 bytes for connections from hosts not on the local subnet.
Value name: KeepAliveTime
Recommended value data: 300000
Valid values: 80?4294967295
Description: Specifies how often TCP attempts to verify that an idle connectio
How did they show with ddos that the security is lacking? they didn't hack the servers... They are just a couple of morons who only want attention, nothing more nothing less..
And propably it wasn't even that hard, because everybody could have predicted that the servers would already be at full load on christmas day, so simple ddos would topple it..
But the only thing they did, was getting people to hate them even more..
But how did they get an interview if noone knows who they are? Get the bastards and cripple them (physically)..
They simply need to cover their gaming networks the same as they do their own INTERNAL ones all noted here via varying methods vs. VARYING types of DDoS/DoS http://games.slashdot.org/comm... ... simple - especially using the measures I noted.
APK
P.S.=> Another "simple fix" would be to check the user-agent querying their gaming networks - Now, *IF* the malware tool doing the requests uses one that ISN'T the "std. one"? There's an answer also, that allows them to detect for + turn aside THIS type of DDoS attack (that, or issuing a patch to gaming consoles that changes it to one that attackers NOT using) - yes, this *IS* a "temporary work-around" only (since the attackers, odds are, *WILL* change the user-agent to match the new one, yet again, doing the same) - still:
The fixes I noted above CAN & DO work vs. DDoS of *MANY* kinds, listed here http://games.slashdot.org/comm...
(Thus - DDoS/DoS IS 1st DETECTABLE, & then thus, stoppable: Despite the common online myth/misinformation about it being "unstoppable", when it's clearly not)... apk
if so, then thank you. These kinds of actions are needed to force companies to change.
At the same time, we should be suing retailers, along with the CIO and CEOs, that have lost CCs.
I prefer the "u" in honour as it seems to be missing these days.
I just wish these guys would try and learn how to hack into some panties, then maybe this crap wouldent effect the gaming community.
There's a difference between security and being able to handle a DDOS. Unless you expect every computer connected to the internet to be using your service all at the same time, there's no need to budget for that. All Lizard Squad did was make Microsoft and Sony spend resources on combating DDOS's, and not resources on looking for security holes that leak customers data.
for supporting systems that need to be activated in order to use what you paid for. I wanted to get a Roku media player, well after reading some insane thing about having to phone in to activate your hardware if you didn't want to give out your credit card to activate, it I said fuck it. Its insane that I have to activate hardware before I use it. I have no desire for the company to know my name or other personal. Its none of their business unless I want to deal with warranty issues.
by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
I tried to get on XBOX Live yesterday, and was having trouble connecting. I figured it was because it was the afternoon and their servers got overloaded with all the people who opened their new systems and tried to get online, and it overloaded the servers. That wouldn't be the first time the xbox servers got overloaded on Christmas. I did a test and it gave me a message right away that it was not my network or isp, it said it was an issue on microsofts side. I tried again like 10 minutes later and it was fine.
These DDOS attacks wouldn't be possible without a horde of infected slave computers. If black hat hackers can control these botnets, what prevents the white hats from controlling them too and disabling them?
This had nothing to do with security. They DDOSed it. A monkey could do that. That's traffic control, not security. Maybe they should have found everyone using hacks and cheats in console games and make their Xboxes melt. Then that would be something. Other than that, it's like saying you broke into a bank when in fact you sprayed fire hoses at it so nobody could get in and then still didn't get in or access anything inside.
DDOS attack doesn't prove shit about security. Fucking little script kiddies. This was a case of the bullied bullying someone else for a change. Grow some dicks and go stick it in something, losers.
Chewbacon
The Bible is like Wikipedia: written by a bunch of people and verifiable by questionable sources.
because most of the games that came with the consoles were digital copies. This was done because digital copies are cheaper (no disc pressing, and yes, at these volumes it's an expense worth talking about) and there's not second hand market depressing the price of the physical copies in store. Having a pack in game basically tanks the value of the game at retail because of how the used market works.
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So distract everyone and yell "ASSHOLES!!" and pretend you haven't been shown how buttfucked you are, and how willingly you bent for it.
Self-righteous cunt, what's it to you if other people are willingly bending over, did you ever consider they were enjoying it and just wanted to be left alone?
And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
Well since you are clearly a network security expert, please tell us how to secure a network against being taken out be a DDoS attack. Then post your IP, we'll see how you fair. Remember, you are the asshole and deserve Legal Penalties with Scary Caps if you can't stop it.
Here's a hint: There is no security against a DDoS attack. That's why assholes like Lizard Squad use them.
Wow ... that ranting combined with atrocious formatting just screams mental illness ...
Which is a shame because there seems to be a valid point hidden in there.
Unlike you, people have lives. You need to check back into your special facility, get back on your medication and just stop being such a crackpot moron. If you didn't sound like a babbling hobo people might actually listen to your advice.
If their reasoning was to show how DRM has a central failing point that would cause legitimate purchased games to fail to install and play due to absence of the central DRM authority. I spent an hour trying to get my sons XBox One online until I realized the network was flooded ( I assumed due to Christmas). Later to find some dickish hacker eff-tards had done a lame DDoS attack.
Take them down to prove always online DRM sucks and peer to peer gaming should be allowed. Although I think MS and Sony removed the "Always On" DRM before release.
One of the biggest issues with net-play between friends was NAT and getting ports open to allow people in.Yes, this can be alleviated by uPNP enabled routers etc, but that same feature can also be a security risk. As IPv4 shrinks though, it's likely we'll also see residential v4 addresses shrink to carrier-level NAT. This may be alleviated by IPv6, but it's been "coming" for a loooong time now, and the security configuration for that is still going to be hell for a lot of home users.
So a group of coders got together and imposed a restriction on a group of companies that will in essence require the companies to hire more coders to prevent the malicious attacks. Lucky the makers of bullet-proof vests don't have a similar mentality.