Apple Faces Class Action Lawsuit For Shrinking Storage Space In iOS 8
An anonymous reader notes that Apple is being sued over claims that iOS 8 uses too much storage space on the company's devices.
"Ever wonder why there never is enough space on your iPhone or iPad? A lawsuit filed this week against Apple Inc. alleges that upgrades to the iOS 8 operating system are to blame, and that the company has misled customers about it. In the legal complaint filed in California, Miami residents Paul Orshan and Christopher Endara accuse Apple of "storage capacity misrepresentations and omissions" relating to Apple's 8 GB and 16GB iPhones, iPads and iPods. Orshan has two iPhone 5 and two iPads while Endara had purchased an iPhone 6. They contend the upgrades to the operating system end up taking up as much as 23 percent of the storage space on their devices."
If they had an SD card slot why would anyone pay an extra $200 for the large capacity phone?
The quality of removable storage media, especially SD cards (and derivative formats) varies drastically. Apple likes to ensure a consistent ecosystem so that all users have as consistent an experience as possible.
Apple wants to avoid cases where users blame Apple for sluggish application performance, skipping music/video, bugs, etc... that are a result of something that Apple can't control or exert influence over.
And how do you figure they are wasting space? Ever examined the content of their apps?
It's all about distribution issues. One-size-fits-all ends up requiring App developers to ship with 1x, 2x and now 3x bitmaps for the artwork. This does inflate apps, just as having multiple interface files specialization for multiple device sizes (~iphone & ~ipad xib files, or the bloating AutoLayout + Size Classes super storyboards). It's inevitable.
But Apple is also taking steps towards reduced bitmap footprints.
As of iOS 7, there has been FAR fewer bitmaps in the core OS in favour of lighter (visually and storage-wise) user interfaces.
With the introduction of PDF-based image assets that auto-compiles all the required resolutions, developers are now in a position to gradually rid themselves of the burden of maintaining multiple bitmaps (those where getting quite a hassle in large projects where every image was a trio of increasing sized bitmaps).
In OS X, PDF images are rendered natively and bypass the asset compiler. In iOS 8, the path is paved for abandoning bitmaps altogether.
So, no, Apple is not making their OS fatter on purpose. It's the cost of added features and backward compatibility that does that.
Especially when you can get the same $200 worth storage for $10.