Valve and HTC Reveal "Vive" SteamVR Headset
An anonymous reader writes Today Valve and HTC revealed the "Vive" SteamVR headset which is designed to compete with Oculus and others, which aim for a high-end VR experience on PC. The Vive headset uses dual 1200x1080 displays at 90Hz and a "laser position sensor" to provide positional tracking (head movement through 3D space), and also includes a pair of motion input controllers. The companies say that the Vive headset will be available to developers in Spring and receive a proper consumer launch holiday 2015, though no price has been announced.
Please take my money now Steam!!! I Want!!!
Hopefully, they won't crap it up with all kinds of fancy 3D or stereoscopic viewpoints, or at least have an option to turn it off. Some of us who are blind in one eye really have a hard time dealing with some of this technology.
Can I watch Porn in VR ? or can I vPorn ?
But remembering interviews with Occulus developers there is more to VR than a good resolution and tracking. Things like ridiculous low latency needed to prevent motion sickness and screen artifacts caused by rapid panning. Has Valve solved these things in record time in secret or will this be a better specs on paper but worse in practice product ? Or maybe I'm just falling for Oculus marketing: http://arstechnica.com/gaming/...
Whats up with that full hype marketing video? It is a announcement of a developer edition, it doesn't even have built in audio yet. Give me technical details, how does that headtracking work? Does it need a external camera like oculus? It is "really light" and allows you to "walk around in the room" so will it be (eventually) wireless? How are they managing wireless, latency and batterylife? Or is it not wireless at all?
Of course THIS version will be lacking, but we are getting there. I wouldn't be surprised if in 10 years that most people have dedicated VR rooms.
So a company desperate to grab a toehold in an up-and-coming industry rushes a barely developed product to market, people buy it, become massively disappointed so when the other companies try and release a better and more polished device everyone brings up 'we've seen this before' and kills the market dead..
I hope it's not another valve vaporware
This is dead in the water unless they quickly find a way to add the glove-free hands tracking that Oculus is presently adding to the Rift. Oculus just bought a company that was about to make an add-on for the Rift that sits on the front of the Rift and tracks your hand/finger movements (very precisely) and mirrors them in the VR world so that you can interact with VR without any controllers or gloves.
This is a "Game Changer" that HTC/Valve are dead in the water without.
This is just getting out of hand. Not to get into the "War on Christmas" Fox News bit.. but really guys? What "holiday" are you really talking about? =/
Seems like the new freesync/gsync tech would be a boon here. I never see it mentioned though so maybe it doesn't help.
This is like a week after they agreed to significantly help Occulus after Facebook, their #1 gaming platform competitor, bought them. I don't think they understand the concept of crush your competitors' products that compete with yours. I didn't see MS making the Zune work with itunes.
For whatever reason, the games industry has decided that these things are amazin' and everyone has to do it. Of course nobody is doing it, I mean Occulus has a prototype out that has some pretty major issues and no release date for final hardware but that's it. Everyone else doesn't even have any hardware at all.
So of course what companies lack in deliverables they make up in hype. Talk about how damn cool their shit will be, how the world will be changed, etc, etc. Particularly since it doesn't seem any of them have a solution to any of the issues. Most of the things aren't solved by magic, but by better technology which is being developed by other companies. Things like latency/refresh are largely going to be a combination of higher speed displays and faster GPUs to drive them. Well, those will get developed I'm sure, but by Samsung or LG, not by Occulus or Valve.
Valve has also been having some problems in this area as of late. They seem to wish to become more than just "the guys who run Steam" which makes sense, because Steam is super profitable but also unstable, people could migrate to a different store en masse for various reasons. However their "no bosses" organization means that a lot of playing happens and not as much delivering. So you see hype and noise, but not necessarily final products.
The Steam box is a good example. Heard lots about that for a long time, some hype videos about their controller, and yet nothing is on the market, and there is no date when anything might happen.
Why do people keep trying to force the stupid "Let's you walk around your room" nonsense?
Do you honestly know anyone that has a large room with loads of empty space to actually be able to make use of that?
Is it free from things, people and pets that you could trip on and cause yourself a potentially serious injury?
What about those wires? Are those still going to be there? Long ass wires and a room?
Gee, great idea. I remember those times of consoles being ripped off tables. Now it will be your head off your shoulders.
What an utterly pointless waste of money for a feature that you'd be lucky was used by 1000 people on the entire planet in its entire lifetime.
And that is me being generous.
This is dead in the water unless they quickly find a way to add the glove-free hands tracking that Oculus is presently adding to the Rift. Oculus just bought a company that was about to make an add-on for the Rift that sits on the front of the Rift and tracks your hand/finger movements (very precisely) and mirrors them in the VR world so that you can interact with VR without any controllers or gloves.
This is a "Game Changer" that HTC/Valve are dead in the water without.
This was my post, I didn't have my password at work. The company Oculus bought was Nimble VR. Here are links including a video of the tech in action, it just works and has a larger FOV than the Rift:
Original Kickstarter (With VIDEO): https://www.kickstarter.com/pr...
CNET Article about the Aquisition: http://www.cnet.com/news/oculu...
Oculus Blog announcement : https://www.oculus.com/blog/ni...
This is dead in the water unless they quickly find a way to add the glove-free hands tracking that Oculus is presently adding to the Rift. Oculus just bought a company that was about to make an add-on for the Rift that sits on the front of the Rift and tracks your hand/finger movements (very precisely) and mirrors them in the VR world so that you can interact with VR without any controllers or gloves.
This is a "Game Changer" that HTC/Valve are dead in the water without.
This was my post, I didn't have my password at work. The company Oculus bought was Nimble VR. Here are links including a video of the tech in action, it just works and has a larger FOV than the Rift:
Original Kickstarter (With VIDEO): https://www.kickstarter.com/pr...
CNET Article about the Aquisition: http://www.cnet.com/news/oculu...
Oculus Blog announcement : https://www.oculus.com/blog/ni...
I wonder how well this could work for tracking "other" protrusions for use in VR Sex?
To me that headline just says "Valve announces that they're still not working on Half-Life 3".
So when is this amazing new innovation which is absolutely definitely not just me-too-ism coming? I'd appreciate if somebody would clarify the anticipated release order for SteamVR/SteamController/SteamMachine/SteamOS/SteamTrain/HL3/armageddon.
There's also that little Illegal business practices matter. Not to mention the abysmal quality of their "technical support".
So I guess my real question is "why should I care?"
Fuck Valve. I'd rather burn my money.
I hope they replace the front cover with a smooth IR-transparent material, i.e.: no conical holes for the IR LEDs. That's one ugly looking VR headset.