Rendering a Frame of Deus Ex: Human Revolution
An anonymous reader writes "Video games are among the most computationally intensive applications. The amount of calculation achieved in a few milliseconds can sometimes be mind-blowing. This post about the breakdown of a frame rendering in Deus Ex: Human Revolution takes us through the different steps of the process. It explains in detail the rendering passes involved, the techniques as well as the algorithms processed by a computer — 60 times per second."
Didn't know it takes that much to render the inside of vents.
That game was played by finding vents and going through them.
The police station mission was cool but the rest, vents, and more vents.
This is a joke right? Simulating fluid dynamics, simulating weather patterns, finding large primes, factoring primes, etc. are all far more computationally intensive.
Errr... factoring primes is one of the least computationally intensive problems possible. The factors are always 1 and the number itself. I think you meant finding prime factors.
In any case you are being a bit pedantic. It is clear that the author was referring to computationally intensive retail software running on commonly available retail hardware. There is no mass-market for weather forecasting software or fluid dynamics simulators.