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Rendering a Frame of Deus Ex: Human Revolution

An anonymous reader writes "Video games are among the most computationally intensive applications. The amount of calculation achieved in a few milliseconds can sometimes be mind-blowing. This post about the breakdown of a frame rendering in Deus Ex: Human Revolution takes us through the different steps of the process. It explains in detail the rendering passes involved, the techniques as well as the algorithms processed by a computer — 60 times per second."

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  1. Bad form.... by x0ra · · Score: 0, Offtopic

    The page is particularly annoying, especially the frame autoplay which gives strictly no control to the viewer to shorten the delay between the rendering stage... Too bad a website fails to pass its message due to a piss poor implementation...