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Rendering a Frame of Deus Ex: Human Revolution

An anonymous reader writes "Video games are among the most computationally intensive applications. The amount of calculation achieved in a few milliseconds can sometimes be mind-blowing. This post about the breakdown of a frame rendering in Deus Ex: Human Revolution takes us through the different steps of the process. It explains in detail the rendering passes involved, the techniques as well as the algorithms processed by a computer — 60 times per second."

2 of 81 comments (clear)

  1. Re:Wow by fleeped · · Score: 4, Informative

    No, 500 draw calls per frame is not *that* much. The majority of the calls are for different materials: For your toy project, that won't be a lot. For an AAA title, it's more like hundreds of material combos.

  2. Re:Frames by fleeped · · Score: 4, Informative

    So you can't tell the difference between movie and home video? Source for you, in a any case:
    http://www.100fps.com/how_many...
    Whatever floats your boat: I can personally see difference of 60fps to less, and I quite like 60fps.