Rendering a Frame of Deus Ex: Human Revolution
An anonymous reader writes "Video games are among the most computationally intensive applications. The amount of calculation achieved in a few milliseconds can sometimes be mind-blowing. This post about the breakdown of a frame rendering in Deus Ex: Human Revolution takes us through the different steps of the process. It explains in detail the rendering passes involved, the techniques as well as the algorithms processed by a computer — 60 times per second."
No, 500 draw calls per frame is not *that* much. The majority of the calls are for different materials: For your toy project, that won't be a lot. For an AAA title, it's more like hundreds of material combos.
So you can't tell the difference between movie and home video? Source for you, in a any case:
http://www.100fps.com/how_many...
Whatever floats your boat: I can personally see difference of 60fps to less, and I quite like 60fps.