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Rendering a Frame of Deus Ex: Human Revolution

An anonymous reader writes "Video games are among the most computationally intensive applications. The amount of calculation achieved in a few milliseconds can sometimes be mind-blowing. This post about the breakdown of a frame rendering in Deus Ex: Human Revolution takes us through the different steps of the process. It explains in detail the rendering passes involved, the techniques as well as the algorithms processed by a computer — 60 times per second."

3 of 81 comments (clear)

  1. Re: forget the gameplay! by Anonymous Coward · · Score: 3, Insightful

    Omg I've landed on you tubes comments pages - and to think I thought I was being linked to a tech site

  2. Re:forget the gameplay! by dunkelfalke · · Score: 4, Insightful

    This is Deus Ex we are talking about so the gameplay is good by definition. Even the shitty Invisible War was better than most of other similar games of the period.

    --
    "It's such a fine line between stupid and clever" -- David St. Hubbins, Spinal Tap
  3. What? by Lunix+Nutcase · · Score: 3, Insightful

    Video games are among the most computationally intensive applications

    This is a joke right? Simulating fluid dynamics, simulating weather patterns, finding large primes, factoring primes, etc. are all far more computationally intensive. And that isn't even close to an exhaustive list. Rendering a video game is kiddy stuff in comparison.