Slashdot Mirror


Pixar Releases Free Version of RenderMan

jones_supa writes: A year ago, animation studio Pixar promised its RenderMan animation and rendering suite would eventually become free for non-commercial use. This was originally scheduled to happen in the SIGGRAPH 2014 computer graphics conference, but things got delayed. Nevertheless, today Pixar is releasing the free version into the wild. Free, non-commercial RenderMan can be used for research, education, evaluation, plug-in development, and any personal projects that do not generate commercial profits. This version is fully featured, without a watermark or any kind of artificial limits. Featuring Pixar's new RIS technology, RenderMan delivers extremely fast global illumination and interactive shading and lighting for artists. The software is available for Mac, Linux, and Windows. In conjunction with the release, Pixar has also launched a new RenderMan Community site where users can exchange knowledge and resources, showcase their own work, share assets such as shaders and scripts, and learn about RenderMan from tutorials.

198 comments

  1. Free as in by Anonymous Coward · · Score: 0

    Beer?

    1. Re:Free as in by gnupun · · Score: 4, Interesting

      Sure, as long as you don't re-sell the beer or use it somehow to make money (eg: in-house software for corp).

    2. Re:Free as in by davester666 · · Score: 1

      So, you can drink all you want, but you need to hold it in.

      You have to pay for it whenever you 'go'.

      --
      Sleep your way to a whiter smile...date a dentist!
    3. Re:Free as in by __aabppq7737 · · Score: 3, Informative

      The free version is limited in that it cannot be connected to other renderman nodes - no networked rendering

    4. Re:Free as in by Anonymous Coward · · Score: 0

      And all you can eat doesn't mean you get to pile up your plate and take it home.
      What's the problem?

    5. Re:Free as in by Ol+Olsoc · · Score: 1

      So, you can drink all you want, but you need to hold it in.

      You have to pay for it whenever you 'go'.

      Jesus Christ in a Tesla S, then don't use the software. There are other programs out there. You might not like the price.

      --
      The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
    6. Re:Free as in by cayenne8 · · Score: 1

      There are other programs out there. You might not like the price.

      I believe Blender is still free.

      And, if you don't mind renting your software and do the Adobe CC thing, After Effects includes Cinema 4D Lite which is pretty powerful and included in the price.

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    7. Re:Free as in by Ol+Olsoc · · Score: 1

      There are other programs out there. You might not like the price.

      I believe Blender is still free.

      And, if you don't mind renting your software and do the Adobe CC thing, After Effects includes Cinema 4D Lite which is pretty powerful and included in the price.

      If you are going to learn 3-D animation and try to make money from it, you should use the software your employer uses. If you are independent, you use whatever trips your trigger.

      Where I was at, we used Lightwave. Using Blender would have prepared me to do what?

      I'm trying out Maya now, I'll dl RenderMan when I get the chance. I'm independent how, and can try out what I like. Don't like free shit? Don't use it, You should be complaining about that goddamn Blender program while you are at it. Y'all are just proving that in the new Slashdot, you can't give something away without most of ya bitching about it.

      --
      The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
    8. Re:Free as in by cayenne8 · · Score: 1

      Don't like free shit? Don't use it, You should be complaining about that goddamn Blender program while you are at it. Y'all are just proving that in the new Slashdot, you can't give something away without most of ya bitching about it.

      I don't think it is a matter of anyone complaining about anything being FREE so much as people complaining about the rules and restraints associated with it.

      Blender being open source and free to use for most anything, even commercial, vs the Pixar product that is "free", but only if you don't try to make any money with any creations YOU make from it.

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    9. Re:Free as in by Ol+Olsoc · · Score: 1

      FREE so much as people complaining about the rules and restraints associated with it.

      To be certain, there is a vested interest here on their part. People will learn how to use their software, and may be employment opportunities later on. So we really need to send the entire company to gitmo, maybe attach batteries to their nuts then dump them in Northern Iraq with "Allah sucks" written on their T-Shirts so that ISUL lops thei rnoggins off? Would that be a proper punisment for their perfidy?

      So if is so very important that you have no restrictions, then by all means use Blender.

      But lets remove the cancer of humanity Pixar from the equation.

      Let's say I run a 3-D animation house using Lightwave - which isn't all that far off, because I used Lightwave pretty often at work.

      Now I need some extra animators. Two people come in. One works in Lightwave, one works in Blender. Both appear about the same in all other aspects.

      Who do I hire?

      As I noted before, I've worked in 3-D animations since the early 90's. The paramount issue is the software. The learning curve is so steep that there has to be a really good reason to switch software, like they don't make it any more, or it's too hard to find models over a long period of time. Which is why after I left Imagine, I went with Lightwave and hung out there for a long, long time.

      Which brings me to the answer. I'd hire the Lightwage person.

      Even if the Blender person was somewhat better , I'd hire the Lightwave person. If the Blender person was a Savant, I might hire them as an intern, of even but them a copy of my particular program, but 3-D work does not tend to suffer any deadline slippage, so you have to have the work done on time. Learnig curve?

      This perfidy of RenderMan gives me even more impetus to learn Maya, as it is one of the programs that is compatable with RenderMan.

      And if I for some reason take on a commercial job, I have other rendering options.

      I'm off to download it now, so whine away, this is about as Win- Win a situation as I can think of.....

      Well maybe free beer is better, as long as it is an acceptable brew, served at the right temperature, in a proper glass, and delivered and served by a cute Dirndl Girl. (or Guy in Lederhosen for the folks who prefer that)

      Otherwise screw that shit, goddamnd criminal beer makers....

      --
      The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
    10. Re:Free as in by exomondo · · Score: 1

      Blender being open source and free to use for most anything, even commercial, vs the Pixar product that is "free", but only if you don't try to make any money with any creations YOU make from it.

      Why are you comparing Blender and Renderman? It's apples and oranges, they aren't even the same kind of tool!

      Renderman is now free of charge for non-commercial use, i.e. for evaluating it, creating your showreel or learning it so that when you move into the commercial space you are familiar with the industry tools. If these terms and limitations confuse you or upset you then just ignore this announcement and continue using something like POVRay or BMRT.

  2. Youtube? by Anonymous Coward · · Score: 1

    So, say you make a video and post it to Youtube. Youtube generates advertising revenue by serving up ads to viewers of your video, so, it's for commercial profit now and violates the agreement?

    1. Re:Youtube? by Skidborg · · Score: 5, Interesting

      The FAA claims that's commercial use. Don't know if anyone else would hold that up in court.

      --
      Supporter of the +1 Over Dramatic mod option. In memory of apk.
    2. Re:Youtube? by Anonymous Coward · · Score: 0

      So, say you make a video and post it to Youtube. Youtube generates advertising revenue by serving up ads to viewers of your video, so, it's for commercial profit now and violates the agreement?

      leave it to slashtards to complicate something so simple

    3. Re:Youtube? by gnupun · · Score: 4, Informative

      Yes, they are so strict about commercial use they don't even allow non-profit orgs to make money off it.
      According to the ncr faq:

      12. Can Non-Commercial RenderMan be used to create content by cultural, religious, or other 501c(3) non-profit organizations that generate revenue through entrance or member fees, service charges, subscriptions etc?

      If a fee is charged to access content that is created by Non-Commercial RenderMan, then that usage falls into the category of commercial use. We appreciate there are borderline situations so please contact us at rendermansales@pixar.com if you require additional clarification.

    4. Re:Youtube? by 93+Escort+Wagon · · Score: 1

      The FAA?

      --
      #DeleteChrome
    5. Re:Youtube? by Anonymous Coward · · Score: 2, Interesting

      Simple how? Because it's clearly allowed, or because it's clearly not allowed? It sure sounds like a grey area to me, especially if you don't "monetize" the video and simply post it to share your efforts and successes with others.

      It's not like this is some obscure corner case or thought experiment. In fact, I suspect it would be one of _the most_ common uses. Making videos and sharing them on Youtube is exactly what many hobbyists routinely do, and want to do. As such, whether or not that's an acceptable use of this newly "free" tool makes a huge difference for those folks because if it's not, it makes the software FAR less attractive to them.

    6. Re:Youtube? by Anonymous Coward · · Score: 0

      Yes, the FAA:
      Don't post drone videos on Youtube
      Any more questions?

    7. Re:Youtube? by elfprince13 · · Score: 1

      w.r.t. drone videos.

    8. Re:Youtube? by Half-pint+HAL · · Score: 2

      This has been a live issue since the turn of the century. People keep saying "I don't make money from it, so it's non-commercial" and "it's my video, not YouTube's", but that's not been tested in court. You can argue both ways. It's not a simple issue by any stretch of the imagination.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    9. Re:Youtube? by DrXym · · Score: 1

      I guess you'd just have to hope that Pixar don't have the time to minutely analyse every single crappy CGI video on YouTube to see if any are produced with their free version and are in violation their licence. Chances are that anybody capable of producing a vid worth watching of commercial value wouldn't be using the free tool in the first place.

    10. Re:Youtube? by Dr_Barnowl · · Score: 5, Informative

      The FAQ posted by Pixar explictly allows this.

      They only prohibit direct revenue.

      Indirect revenue (e.g. YouTube ad fees) are permitted, but you must credit RenderMan.

    11. Re:Youtube? by Anonymous Coward · · Score: 0

      Despite beginning with "yes", your post does not answer his question.

    12. Re:Youtube? by Anonymous Coward · · Score: 0

      Well, I've seen numerous 'non-profits' and 'charities' established over the years, that weren't.

      Some people (or more particularly lawyers ... who I suppose aren't technically 'people') will try to scam everyone at every opportunity.

      Sad fact of life ... but true.

      Thus, I have no problem with the Pixar restrictions and definitions.

      That said, I'm a talentless Philistinic bozo with nary an artistic bone in my wreck of a body ... so I won't be downloading and installing Renderman.

    13. Re:Youtube? by Anonymous Coward · · Score: 0

      > If a fee is charged to access content that is created by Non-Commercial RenderMan
      Simple because the person uploading it to youtube is not charging for access.
      Thus clearly allowed.

    14. Re:Youtube? by Ol+Olsoc · · Score: 0

      So, say you make a video and post it to Youtube. Youtube generates advertising revenue by serving up ads to viewers of your video, so, it's for commercial profit now and violates the agreement?

      Two posts - that escalated quickly

      --
      The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
    15. Re:Youtube? by Ol+Olsoc · · Score: 1

      Simple how? Because it's clearly allowed, or because it's clearly not allowed?

      Isn't there some birth control website you can go to and spread your happiness over when life begins?

      --
      The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
    16. Re:Youtube? by Teancum · · Score: 1

      It might be as simple as embedding a code into the data stream that flags the animation as something made by Pixar, and something that Google could easily be persuaded to watch for and flag for Disney. They won't even need to scan the video content itself.

    17. Re: Youtube? by Anonymous Coward · · Score: 0

      âoeIf a fee is charged to access contentâ is the key phrase. A non-profit could use the free RenderMan to create a commercial encouraging donations, as long as there is no fee required to view the commercial.

    18. Re:Youtube? by dkman · · Score: 1

      If a fee is charged to access content...

      Your post clearly states that if money is required to view the video then it's commercial use.

      So if you are required to be a member of the non-profit group (ergo you paid) then it's commercial use, but if the non-profit makes a video and slaps it up on its site or youtube for everyone to view then they're OK.

      --
      I refuse to sign
    19. Re:Youtube? by DrXym · · Score: 1
      The only way they could do it would be to watermark the image or video stream in some fashion so that even if it were muxed with audio or edited that the watermark might survive in the content. Then they could potentially scan videos in some random fashion and flag up any that contain the free licence for review.

      It's still incredibly time consuming and potentially people might notice the watermark and generate a lot of bad publicity. I suspect Pixar would just hope that users would pay for the commercial licence if they were making enough money to be able to afford one. $500 isn't a huge amount.

    20. Re:Youtube? by Teancum · · Score: 1

      It doesn't even need a watermark. Simply a tag in the data stream. Yes, I know a clueful user could strip this out, but most people don't know enough about data streams to properly remove such tags, especially if there is a checksum or some other feature that needs to be recalculated. Such tags are commonly passed on when used in most editors, so it isn't even a new feature.

      This isn't time consuming at all. YouTube and other similar channels commonly scan for tags as well for other kinds of meta data, so adding a simple if clause that flags the video as lacking proper licensing is enough to kick it out. YouTube in particular does processing of all videos uploaded into its own proprietary data format for internal storage and does other kinds of processing like scanning for copyrighted content. This is literally trivial in comparison.

  3. Re:When did Slashdot become a press agent? by Skidborg · · Score: 1, Redundant

    ...where have you been the last six years?

    --
    Supporter of the +1 Over Dramatic mod option. In memory of apk.
  4. We already got Blender? by Anonymous Coward · · Score: 2, Insightful

    to make great stuff so why did we need Pixar's stuff to get charged/sued afterwards?

    1. Re:We already got Blender? by ron_ivi · · Score: 1
      And back in the 1990's we had BMRT (a free renderman clone); until they came and paid/threatened the guy to stop making the free clone available.

      I'm sticking to really free stuff now.

    2. Re:We already got Blender? by 91degrees · · Score: 3, Insightful

      You don't. But you now have the choice. Having an option that you happen to not like doesn't mean you can't use Blender.

    3. Re:We already got Blender? by hyperfine+transition · · Score: 5, Informative

      And back in the 1990's we had BMRT (a free renderman clone); until they came and paid/threatened the guy to stop making the free clone available.

      Sorta. Larry Gritz, the author of BMRT, went to work for Pixar and then left to start his own company, Exluna, whose main product was a Renderman competitor called Entropy. Unfortunately Pixar's lawyers jumped on Exluna and Exluna was vaporised. BMRT and Entropy were no longer available after this. Larry Gritz went to work for Nvidia after that on a GPU-accelerated renderer, I think.

    4. Re:We already got Blender? by Pseudonym · · Score: 3, Interesting

      Cycles (Blender's built-in renderer) is slower and less-featured than PRMan. That doesn't prevent you from making great stuff with it, of course, but when scale becomes an issue, you'll want something a bit more industrial-strength.

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
    5. Re:We already got Blender? by Anonymous Coward · · Score: 2, Informative

      Blender is a DCC tool. RenderMan is a rendering tool. Why do I need a microphone when I have a reverb unit? Exactly.

    6. Re:We already got Blender? by Khyber · · Score: 1

      Up to eight cores only?

      That's fucking useless with my 192 threads and 37,000+ GPU cores.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    7. Re:We already got Blender? by Anonymous Coward · · Score: 0

      This story is still valid? They found pieces of code with Pixar copyright in BMRT...

    8. Re:We already got Blender? by K.+S.+Kyosuke · · Score: 2

      Surely you can afford the commerical licenses, then. ;-)

      --
      Ezekiel 23:20
    9. Re:We already got Blender? by Anonymous Coward · · Score: 0

      The commercial licenses can't even handle the hardware I have.

      So looks like EVERYONE is fucking useless.

    10. Re:We already got Blender? by Rakarra · · Score: 1

      Sounds like you have a tool that's too difficult to use effectively.

    11. Re:We already got Blender? by MatsT · · Score: 1

      Larry Gritz works for Sony Pictures Imageworks nowadays.

      --
      If you like to cultivate insomnia. Bed down with a pretty girl. Amor vincit omnia.
  5. Re:When did Slashdot become a press agent? by gnupun · · Score: 1, Redundant

    Yes, but it's also an opportunity for many nerds to learn 3D rendering using a professional tool, for free.

  6. "Free" with restrictions is not Free! by EzInKy · · Score: 1, Informative

    Non-commercial use? How the fuck is that "free"?

    --
    Time is what keeps everything from happening all at once.
    1. Re:"Free" with restrictions is not Free! by fustakrakich · · Score: 1

      Eh, it's free enough...

      --
      “He’s not deformed, he’s just drunk!”
    2. Re:"Free" with restrictions is not Free! by Strider- · · Score: 5, Informative

      Non-commercial use? How the fuck is that "free"?

      Because it doesn't cost money. It's an accident of the English language that Free as in no-cost, and free as in freedom, share the same word. In pretty much any other language, they are separate words. In French, this is the difference between "Gratuite" and "Libre"

      --
      ...si hoc legere nimium eruditionis habes...
    3. Re:"Free" with restrictions is not Free! by EzInKy · · Score: 1

      No, it is not free enough to be useful.

      --
      Time is what keeps everything from happening all at once.
    4. Re:"Free" with restrictions is not Free! by Anonymous Coward · · Score: 0

      You work for npr?

    5. Re:"Free" with restrictions is not Free! by fustakrakich · · Score: 1

      For who? I mean, fuck, find a bootleg copy if it's so important.

      --
      “He’s not deformed, he’s just drunk!”
    6. Re:"Free" with restrictions is not Free! by blackest_k · · Score: 1

      The headline was bad, as it doesn't include the qualification.

      It is a limited qualified version of free.
      Free to learn on, is about it.
      If you get good at it and show some talent you might be suitable for hiring by pixar.
      I don't think there is anything of interest for programmers there either.

      It is kinda cool that they have released this cross platform, but you can see how its a little self serving for pixar. Clearly they seem to want a cut of any profits that might be made from a small independent film maker using this software.

      This release basically targets potential recruits that should need less training if pixar finds them talented.
      maybe i'm too cynical

    7. Re:"Free" with restrictions is not Free! by sonamchauhan · · Score: 1

      Yup, this is a 'free for training purposes' kind of 'free'.

      Good for training young raw talent in Pixar's pipeline. Not so good for most other people.

    8. Re:"Free" with restrictions is not Free! by Half-pint+HAL · · Score: 1

      Depends. Is it easier/quicker/more powerful than Blender? If so, then it is useful to hobbyists. Is it easier/quidker/more powerful than commercial rivals? If so, then it is useful to professionals.

      If you personally have no use for it, you are not obliged to download it.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    9. Re:"Free" with restrictions is not Free! by 91degrees · · Score: 1

      It doesn't cost money.

      Look in a dictionary. It will have "costing nothing" as a definition.

    10. Re:"Free" with restrictions is not Free! by penix1 · · Score: 2

      Oh it gets worse...

      In order to download this you are required to sign up for their spam newsletter AND their forum as well as register it. So in exchange for your personal email and other personal info they are giving you this "free" tool...

      --
      This is a sig. This is only a sig. Had this been an actual sig you would have been informed where to tune for more sigs.
    11. Re:"Free" with restrictions is not Free! by thegarbz · · Score: 2

      Useful how? I find a hell of a lot of use for free for non commercial use. Heck it's even better than free for educational use which is not suitable for personal use.

    12. Re:"Free" with restrictions is not Free! by Anonymous Coward · · Score: 1

      If I get a new car for my personal, non-commercial use for free it's free. Even with a clause that forbids me from selling it.

    13. Re:"Free" with restrictions is not Free! by Anonymous Coward · · Score: 0

      And here comes the entitlement generation...

      Tons of software have been available for free, non-commercial use, since the dawn of the PC era. It's never stopped anyone from using it, learning it, etc.

      Like the poster above wrote, "it's free enough." If you want to monetize it, perhaps you should put your money where your mouth is and buy a proper license for a 3D rendering tool.

      In case you're one of those hippie FOSS lovers, mommy's basement dwellers, welcome to the real world. No one uses that shit. TANSTAAFL.

      Now, get off my lawn.

    14. Re:"Free" with restrictions is not Free! by Bert64 · · Score: 1

      That's where sites like spamdecoy.net come in, use that email address and make up any other information they ask for...

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    15. Re:"Free" with restrictions is not Free! by PhilHibbs · · Score: 2

      Why would getting a bootleg copy help with the licence agreement? The free version produces non-watermarked files so no-one can prove that any given video was produced with a free version or a bootleg version. If you're going to commit theft or copyright violation or whatever your legal system calls it, it doesn't really matter which route you take.

    16. Re:"Free" with restrictions is not Free! by Eunuchswear · · Score: 2

      It's free as in the sense of a "free lunch".

      I.E. it's not free.

      --
      Watch this Heartland Institute video
    17. Re:"Free" with restrictions is not Free! by Anonymous Coward · · Score: 0

      It's spelled livre in French you damn grammer communist!

    18. Re:"Free" with restrictions is not Free! by jeffmeden · · Score: 1

      Non-commercial use? How the fuck is that "free"?

      Per the "projects that do not generate commercial profits" description, major motion pictures can now use it free of charge thanks to the favorable slant of Hollywood Accounting! What's not free about that?

    19. Re:"Free" with restrictions is not Free! by Anonymous Coward · · Score: 1

      No, it is not free enough to be useful.

      It's a really fair deal.

      You make free stuff, and you get full free software to do it.

      Or, you make money with your productions, and you reward the software makers by making you successful.

    20. Re:"Free" with restrictions is not Free! by Anonymous Coward · · Score: 1

      So the alternative situation would be no free RenderMan.

    21. Re:"Free" with restrictions is not Free! by l0n3s0m3phr34k · · Score: 1

      there could be some out-of-band info saved in the rendered files that we don't know about. MP3's have tags, this might use some video metadata, even spreading some "made by" marker through multiple tags. Someone who actually cares more than me might want to look into this.

    22. Re:"Free" with restrictions is not Free! by Anonymous Coward · · Score: 0

      Are you fucking serious? This usage of the word is widely accepted and has been used in such a form for much longer than RMS has been eating his toe-jam. Stop drinking the flavor-aid, you hippie fuck.

    23. Re:"Free" with restrictions is not Free! by dave420 · · Score: 4, Insightful

      You don't pay money for it. Outside the FOSS world, when talking about products, "free" has a particular meaning which this satisfies perfectly.

      The only thing you should be angry with is your understanding of the world.

    24. Re:"Free" with restrictions is not Free! by gstoddart · · Score: 1

      How so?

      Say you're tinkering about, and come up with something totally awesome which goes viral.

      Now, you either need to rebuilt it all from scratch, or you're not allowed to make money off your work.

      If they're putting the restriction on the outputs that you're not allowed to make money from it ... you're better off starting with something which doesn't constrain you. Otherwise, you're mostly just wasting your time.

      This just sounds like it's hobbling you for no good reason, and makes it impossible to break into the industry.

      Sounds like a waste of time except for as a toy.

      --
      Lost at C:>. Found at C.
    25. Re:"Free" with restrictions is not Free! by K.+S.+Kyosuke · · Score: 1

      Heh, highly unlikely. It's not like you wouldn't notice artifacts in the results. Especially considering that the PRMan architects went to great lengths to ensure that PRMan produces artifact-free imagery. And "video metadata"? It simply spits out uncompressed bitmap frames.

      --
      Ezekiel 23:20
    26. Re:"Free" with restrictions is not Free! by gstoddart · · Score: 1

      Knowing this, Pixar should have released it free as in free, not free as a slave to Pixar.

      You understand that Pixar is now Di$ney, right?

      The rest of it then makes sense. These are the people who bought a copyright extension of practically forever.

      Whatever Pixar (and Marvel) used to be, they're now part of the evil empire.

      --
      Lost at C:>. Found at C.
    27. Re:"Free" with restrictions is not Free! by Anonymous Coward · · Score: 0

      I checked. You're right. Dave420 can't afford a PC of his own or real software so he goes open sores.

    28. Re:"Free" with restrictions is not Free! by Anonymous Coward · · Score: 0

      How so?

      Say you're tinkering about, and come up with something totally awesome which goes viral.

      Now, you either need to rebuilt it all from scratch, or you're not allowed to make money off your work.

      If they're putting the restriction on the outputs that you're not allowed to make money from it ... you're better off starting with something which doesn't constrain you. Otherwise, you're mostly just wasting your time.

      This just sounds like it's hobbling you for no good reason, and makes it impossible to break into the industry.

      Sounds like a waste of time except for as a toy.

      You are totally right. It's such a shame they held a gun to your head and forced you to use their free product with full disclosure of the limitations.

      You want to "break into the industry"? What better way than to make something really good that goes viral. Now you've got a really good resume item to get a job in the industry. Or you've got a good example you can use to go on kickstarter and raise funding for your next project.

      Or you can just choose a different product if you are so worried about it. Meanwhile, some people obviously feel this software is worth using for them. If you don't, just move on.

    29. Re:"Free" with restrictions is not Free! by Anonymous Coward · · Score: 0

      It's free as in the sense of a "free lunch".

      I.E. it's not free.

      Um, no. You are wrong. It is free. They are using "free" in a manner consistent with a valid definition of the word "free". If you are the one interested in a specific meaning of the word "free", then perhaps you should be the one using a different word to tell us what it is not.

    30. Re:"Free" with restrictions is not Free! by Anonymous Coward · · Score: 0

      Thank you.
      I can't believe the amount of people shitting on this because pixar allows you to try out their software before you buy it.
      The entitlement of some people is just amazing.

    31. Re:"Free" with restrictions is not Free! by Anonymous Coward · · Score: 0

      For someone on /., I'm surprised you're too thick or lazy to create a one-off email address with yahoo or gmail for the purpose.

    32. Re:"Free" with restrictions is not Free! by Ol+Olsoc · · Score: 1

      Non-commercial use? How the fuck is that "free"?

      Drinking free beer, then you have to piss? That's not free, that's only renting.

      --
      The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
    33. Re:"Free" with restrictions is not Free! by Ol+Olsoc · · Score: 3, Insightful

      No, it is not free enough to be useful.

      Define useful. Is it useful to a young person who might like to experiment to see if 3-D work is for them?

      hint (yes)

      Is it useful to a student who is in a college class oriented to 3-D.

      hint (yes)

      Is it useful to someone who might be wanting to work for Pixar?

      hint (yes)

      Is it useful to someone who just wants to dabble?

      hint (yes)

      Is it useful for a commercial enterprise that wants to produce 3-D work?

      hint (not so much)

      Then again, a commercial enterprise that wants to produce 3-D work will almost certainly have a software suite already in mind, because that's what they were planning on using. 3-D work is not like hiring an accountant out of college and having them use excel, just like every other accountant everywhere else.

      Your points, while at some level correct, are completely meaningless.

      --
      The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
    34. Re:"Free" with restrictions is not Free! by Ol+Olsoc · · Score: 1

      How so?

      Say you're tinkering about, and come up with something totally awesome which goes viral.

      Now, you either need to rebuilt it all from scratch, or you're not allowed to make money off your work.

      First world problem. And one of those awesome special cases some slashdotters just love.

      For crissake, just buy a full version of the software if you are so gadamned having to make profit off something like that, and laugh all the way to the bank.

      --
      The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
    35. Re:"Free" with restrictions is not Free! by Ol+Olsoc · · Score: 2

      Knowing this, Pixar should have released it free as in free, not free as a slave to Pixar.

      You realize you lost this argument about 3 posts back, and now are just mired in asshattery?

      --
      The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
    36. Re:"Free" with restrictions is not Free! by 91degrees · · Score: 1

      Then you pay for a full version and exploit your creation for all the money you like.

      It's basically working on the honour system as it is. Once you have the licence to make money you're in the clear.

    37. Re:"Free" with restrictions is not Free! by Anonymous Coward · · Score: 1

      Then don't use it, you fucking sourpuss.

    38. Re:"Free" with restrictions is not Free! by Anonymous Coward · · Score: 0

      Dave420's mommy bans him from weekend posts n' he's too poor to buy a PC n' internet connection. No joke. Verify it for yourselves by reading his trolling post history.

    39. Re:"Free" with restrictions is not Free! by Anonymous Coward · · Score: 0

      Dave420 thanks himself by ac posts? Not surprising.

    40. Re:"Free" with restrictions is not Free! by Anonymous Coward · · Score: 0

      I checked that. There's a definite pattern. You have a valid point.

    41. Re:"Free" with restrictions is not Free! by Anonymous Coward · · Score: 0

      Dave420's mommy bans his weekend posting n' he's too poor to buy a PC n' internet connection. All verifiable in his trolling post history.

    42. Re:"Free" with restrictions is not Free! by Eunuchswear · · Score: 1

      Come on, this is Slashdot, I mention TANSTAFL and everyone is supposed to bow down the old man.

      What are you, some kind of heretic?

      --
      Watch this Heartland Institute video
    43. Re:"Free" with restrictions is not Free! by Anonymous Coward · · Score: 0

      Now, you either need to rebuilt it all from scratch, or you're not allowed to make money off your work.

      You mean collect the rent? Fuck that. If somebody likes your work, they'll pay you to produce more. That's the way things are supposed to be. Like the rest of us, artists should get paid for their performance, not reproductions printed out by a publisher. And take comfort that no one else can legally make money from your RenderMan pix.

    44. Re:"Free" with restrictions is not Free! by Anonymous Coward · · Score: 1

      Why should you be allowed to make money off your work?
      Obviously Pixar isn't allowed to, according to you.

    45. Re:"Free" with restrictions is not Free! by Anonymous Coward · · Score: 0

      Put the burden on the those freedom advocates! Make them use clunkier words to make it harder to talk about things you personally oppose, like ... freedom?

      Anyway you're too late, "free software" has been used for decades now to convey being free from restrictions, free as in freedom. It doesn't matter if you or any large groups of proprietary software advocates aren't on board with that and want to alter existing language that doesn't fit your agenda. If you want to say some software is "zero cost but still restricted" then you can say it, that's not what free software is though so you'll have to use a longer shittier phrase.

    46. Re:"Free" with restrictions is not Free! by Anonymous Coward · · Score: 0

      No, it is not free enough to be useful.

      So you want everyone to respect the GPL but you don't want to respect other licenses? Really? If you are using it for commercial purposes then you can afford to pony up the cash.

    47. Re:"Free" with restrictions is not Free! by Anonymous Coward · · Score: 0

      Or you are just confusing "free" and "freedom" because they start with the same letters.

    48. Re:"Free" with restrictions is not Free! by exomondo · · Score: 1

      Knowing this, Pixar should have released it free as in free

      Nobody except FSF devotees considers something offered "free" to mean anything other than free of charge. If you interpret something offered "free" to mean free of restriction with an onus on the provider to also provide you the instructions and material associated to re-create a modified version of it then you're an idiot.

    49. Re:"Free" with restrictions is not Free! by Rakarra · · Score: 1

      So you want everyone to respect the GPL but you don't want to respect other licenses? Really? If you are using it for commercial purposes then you can afford to pony up the cash.

      He didn't say that he was pirating it, just that the restrictions on the free version greatly limited its usefulness. I'm not sure how you jump from that to him not respecting the license.

    50. Re:"Free" with restrictions is not Free! by Rakarra · · Score: 1

      Good for training young raw talent in Pixar's pipeline. Not so good for most other people.

      Well, good for training young raw talent in the effects industry in general, really. Photorealistic Renderman was THE standard in big-budget movie effects, and it's only very recently that other renderers have make real in-roads.

    51. Re:"Free" with restrictions is not Free! by Rakarra · · Score: 1

      The amount of stalking you do is truly creepy. Do you copy all of apk's schticks?

    52. Re:"Free" with restrictions is not Free! by dbIII · · Score: 1

      Now, you either need to rebuilt it all from scratch, or you're not allowed to make money off your work.

      Or buy a licence.

    53. Re:"Free" with restrictions is not Free! by Plumpaquatsch · · Score: 1

      Non-commercial use? How the fuck is that "free"?

      Exactly - the GPL isn't a free license.

      --
      Of course news about a fake are Fake News.
  7. Re:When did Slashdot become a press agent? by pspahn · · Score: 0

    As if there weren't a bunch of free tools already?

    I think anyone serious about making money is going to be either invested in a proper professional package, or has devoted to Blender et al. If Pixar wants some space here, it's simply because they want young talent to use their stuff.

    I guess the end result is, if you are young and want to maybe work for Pixar someday, learn this software, that way they won't have to train you and you're in.

    --
    Someone flopped a steamer in the gene pool.
  8. How to get into 3D? by Anonymous Coward · · Score: 4, Interesting

    I'd like to learn a 3D tool just for own self learning, I'd like to be able to add 3D animations to my videos, I'd like to be able to make 3D models using 3D printers etc.

    I learned Photoshop, Sony Vegas, Xara and other graphic tools and am pretty proficient, but these are all 2D world. I don't know where to start with 3D. I once installed Blender but its all unfriendly as f*** with every action done its own way. I think that is for the Blender faithful only, I feared I'd be tainted by its quirkiness if I ever got into it, and I'd forget how a mouse is supposed to work.

    So I see Maya 3D has a free download, and Renderman has a free download, and Renderman doesn't need Maya, (does Maya need renderman to render decent images?), and I see that these days decent 3D can be done even in the web browser (e.g. http://kottke.org/15/03/the-algorithmic-sea ), and I need a decent understanding of 3D to make 3D models that don't suck and that 3D printers are actually getting quite good.

    What apps do I get?
    What course do I take?
    Which formats do I need for 3D printers?
    Do the same packages cover both 3D for printer and 3D for animation? If not why is the main one in each field.
    Best printer in the sub $5k range for those tools?
    Base level PC CUDA cores needed etc.?
    Physics how? including in the package? How to animate it.
    What else?

    1. Re:How to get into 3D? by NoZart · · Score: 3, Informative

      There was a spinoff of 3dstudio called "GMax". It was a free version of 3dstudio without a renderer. The thing came with a really good tutorial on how to model (and how to do it effectively), texture map, animate and use inverse kinematics to animate complex models. If you can find it anywhere, that would be an excellent starting point.
      This is where you learn to navigate 3D and how to use different methods layered upon each other to parametrically form a complex body out of a simple one.

      Then get 3dstudio and play around with complex materials and rendering itself. Also, first contact with complex physics and particle systems.

      i prefer 3DStudio over maya for learning because 3Dstudio historically came out of the "work with primitives" corner, while maya was about splines and curves to model stuff. Working with primitives (cubes, spheres and stuff) is more wysiwyg than a bunch of curves.

    2. Re:How to get into 3D? by Anonymous Coward · · Score: 0

      Free time and disposable income an artist does not make.

    3. Re:How to get into 3D? by Sirfrummel · · Score: 2

      Don't pay money for a course -- Youtube has TONS of tutorials and learning videos people do. During a stint of unemployment, I self-taught Maya this way. I am a programmer by paycheck, but I have a large interest in the 3D rendering world. It's a lot to learn (new concepts / terminology),but it's very enjoyable IMO.

      At least when I used it, Maya did not use any CUDA cores, and the GPU didn't really matter as long as it had openGL. (At one point I was doing 3D modeling on my netbook). I am not familiar with 3D printing, so I can't answer those questions.

    4. Re:How to get into 3D? by spauldo · · Score: 1

      Blender's not just for the Blender faithful, but yeah, the UI is quite a bit different than the other major 3D suites out there. The same skills apply, but there's an adjustment period if you want to switch from one to another.

      (Note that ZBrush - considered the ultimate in sculpting programs - also has a completely weird interface)

      Anyway:
      Apps: Blender's nice because it does everything, although some things it doesn't do too terribly well (for instance, you can edit images in it, but you're better off using Photoshop or Gimp for anything complex). If you don't like Blender, Maya or 3DS Max are considered pretty standard. They're both owned by Autodesk, and Autodesk knows that the people who pirate their software today are the people who buy their software tomorrow. That's why there are free downloads these days.

      Course: like another poster said, Youtube is your friend here. If you need motivation, most colleges offer 3D classes. Forums are a good source of information and motivation, especially competitions that push you to do something you normally wouldn't think of trying.

      Formats: No idea, I don't do the 3D printing thing. It most likely depends on what hardware you're using.

      Packages: For 3D printing, you want modelling and maybe sculpting tools. For 3D animation, you want animation tools (as well as texturing, sculpting, modelling, compositing, etc.). 3DS Max or Blender are good for modelling. Both can create models useful for 3D printing (with add-ons, possibly - Blender addons are generally free). I've heard a lot of complaints about Maya's modelling system, but I don't have direct experience with it - YMMV. For Animation, Blender and Maya are good. I've heard good things about Daz Studio as well, but it has no modelling capability - it's animation only. I'm not sure what kind of post-processing Daz or Maya offer, but Blender has many features in that area as well - video sequence editor, compositing system, etc. and can (more or less) replace software such as Adobe Aftereffects and your video editor - the featureset isn't as complete, but it may be enough for your needs.

      Printer: No idea here.

      PC/CUDA/etc.: Unless you're doing a lot of rendering using a CUDA-aware renderer, you don't need anything fancy here. As long as you have a decentish video card and relatively fast system, your best bet is to maximize your system RAM. Cycles on Blender uses CUDA, and whlie it's much faster than CPU rendering, it's not feature complete on the GPU (yet). Luxrender is the way to go if you're a Blenderhead and have an AMD card. If you do want to do a lot of GPU rendering, video RAM is probably the most important factor after making sure your rendering software can support the technology used by the card. For a home user, just setting up another machine that you can offload the rendering to is usually good enough - let it render while you sleep.

      Physics: This will depend on what you're trying to do. If you're talking gaming, forget the Blender game engine - it's cool, but useless for commercial work. Choose what software (Unity, Unreal, etc.) you're going to use and get the hardware supported by it. If you're talking physics for animation, Blender and I'm sure Maya has you covered. How to do it depends on the software. Youtube is your friend here.

      What else: If you really want to learn, you have to do it, and keep doing it. Just like most things, really. Read all you want - it helps - and watch videos and tutorials - but in the end it's all about getting in there and screwing things up. The software used isn't important, and the hardware isn't important - until it is, but by that point you'll know what you need to know and can make more informed decisions for yourself. Someone who spends an hour a day making useless crap in Blender is going to be a much better artist than someone who watches every Maya video out there. Get something and do something with it, and keep doing something until you're good.

      --
      Those who can't do, teach. Those who can't teach either, do tech support.
    5. Re:How to get into 3D? by Anonymous Coward · · Score: 0

      http://www.scratchapixel.com/

    6. Re:How to get into 3D? by dbIII · · Score: 1

      I once installed Blender but its all unfriendly as f***

      It makes AutoCAD look nice. Squeezing 3D onto a 2D screen with a million options on what to do with it is messy no matter which way you shake it. Commercial packages sometimes hide what they think you don't want to use at the moment which makes them look simple to start with but frustrating later when you have a choice of twisty menu options or a truckload of icons.

  9. Why? by Anonymous Coward · · Score: 0

    Why is it released for "non commercial use", why does it matter to Pixar if it gets used in "perrsonal projects that do not generate commercial profits"? Does it stop RenderMan working for Pixar if a human or a commercial entity makes money from using it?

    No.

    It's just the accountant mindset: "If someone else is making money off our work, then they're STEALING FROM US!!!!".

    It keeps working for you if someone makes money off it, guys. It still solves your necessary problem. If RenderMan didn't exist, you wouldn't have a job, and Pixar would not exist. So even if everyone else is "leeching" form your work, you still get to have Pixar do what it does and make money.

    Moreover, since what you produce is protected by copyright, even if Dreamworks got a free rendering studio off your work and therefore could produce animated pictures with fewer costs than you, your work that you sell in competition with them (the movies) cannot be copied, and that's the only place you're making money. What the hell does it matter that Dreamworks are saving the salaries of 10 programmers writing their rendering software when they still have to pay the salaries of 100's of others to make their movie, just like you? Given that what you want done changes, you'd still be ahead if they didn't have programmers modifying your software given to them. If you open sourced via BSD even, so they could have programmers making RenderMan suit their movie needs and not share back the changes to you, they're still behind and now having to pay most of the programmer time they cut out by using your work as a shortcut.

    And if it were open source and GPLv3, they wouldn't be able to add new things to RenderMan and share their results with sibling companies without sharing the code itself. It would need to be v3 so that competition can't patent the code actions and ban you from using your software.GPLing would be of limited use here, however, because the code isn't being sold to anyone therefore they could update it and keep it secret as long as they only used it with themselves, not any other legal entity.

    So why is the code released with a non-commercial license? Given that so much now is made "commercial" when it isn't in any shape way or form a commercial venture, just so that criminal claims and DMCA notices can be made against Youtubers, filesharers and blog owners that don't pay the danegeld, the commercial use could be easily stretched by the compliant courts to include "advertising you can use renderman, leading to work, therefore profit!".

    Just let people use it.

    It's no skin (or only a few pimpled skin cells) off your nose if some company makes a shitton of money off "your work", RenderMan enables you to do your actual work, and others doing the same doesn't stop that happening.

    1. Re:Why? by Anonymous Coward · · Score: 0

      Well obviously, they want you to get into using Renderman so that if you go onto making 3D as a job you'll have Renderman as your main tool because that is what you're familiar with.

      Its a commercial decision not a charity thing.

      I think if you're making cartoons to compete with Dreamworks, you probably don't mind paying a few thousand $$ for it.

    2. Re:Why? by jones_supa · · Score: 2

      Why is it released for "non commercial use", why does it matter to Pixar if it gets used in "perrsonal projects that do not generate commercial profits"? Does it stop RenderMan working for Pixar if a human or a commercial entity makes money from using it?

      It requires a big team of senior engineers in mathematics and computer science to create and support something like RenderMan, so it's not unreasonable that they ask money for it.

      The idea is probably that hobbyists (many of whom wouldn't have enough spare money to buy it anyway) can get familiar with the software, and then Pixar can sell the software to commercial use where the actual bucks are made. For a fully commercial tool I see this being a pretty nice deal.

      Even then the real license costs just $495 per seat, which is cheap. You can easily recoup that investment.

    3. Re:Why? by PingPongBoy · · Score: 1

      It requires a big team of senior engineers in mathematics and computer science to create and support something like RenderMan

      RenderMan is pretty nice, but check out Slender Man.

      --
      Know your pads. One time pad: good for cryptography. Two timing pad: where to take your mistress.
    4. Re:Why? by Half-pint+HAL · · Score: 2

      Why is it released for "non commercial use", why does it matter to Pixar if it gets used in "perrsonal projects that do not generate commercial profits"?

      Erm... maybe because Pixar make good money by selling RenderMan to the makers of films like Titanic, Star Wars I-III and the Lord of the Rings. RenderMan is the single most important rendering package in Hollywood at the moment, it would be a loss of millions.

      It keeps working for you if someone makes money off it, guys. It still solves your necessary problem. If RenderMan didn't exist, you wouldn't have a job, and Pixar would not exist. So even if everyone else is "leeching" form your work, you still get to have Pixar do what it does and make money.

      If RenderMan existed only to produce the kind of visuals you see in Pixar productions, it would be a much smaller and simpler package. Pixar doesn't do photo-realistic giant space-monsters stomping on green-screen live actors... but RenderMan does.

      Pixar is not just a "cartoon studio" -- Pixar has been pioneering software rendering techniques for decades, and has always employed many of the very top people in the 3D field. Its original aim was always special effects -- feature film production was something that came along later.

      If the law was changed to force them to choose between producing their own films or acting as a special effects supplier to other studios, they'd drop the in-house animation in a second. Notice how Disney are doing more and more 3D work under the Disney banner rather than Pixar (Tangled, Wreck it Ralph, Frozen). Now I don't know for sure, but I suspect the software they used was... RenderMan.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    5. Re:Why? by Anonymous Coward · · Score: 0

      If you want to make money using renderman you can buy it for $495, just like how you can buy photoshop, Vivado, Modelsim, or any other piece of commercial software used in industry.

    6. Re:Why? by Anonymous Coward · · Score: 0

      Adobe and so forth are software companies that sell software.

      Pixar isn't a software company, they sell movies.

    7. Re:Why? by Anonymous Coward · · Score: 0

      So what?

    8. Re:Why? by Pseudonym · · Score: 1

      Erm... maybe because Pixar make good money by selling RenderMan to the makers of films like Titanic, Star Wars I-III and the Lord of the Rings.

      IIRC, Industrial Light & Magic has a perpetual licence to use PRMan for free. Pixar, you may recall, used to be part of Lucasfilm. Of course, now Disney owns both.

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
    9. Re:Why? by K.+S.+Kyosuke · · Score: 1

      Even then the real license costs just $495 per seat, which is cheap. You can easily recoup that investment.

      It used to cost a lot more than that, but if you consider the time you need to invest into learning working with it to get serious results, the money seems almost like a minor issue.

      --
      Ezekiel 23:20
    10. Re:Why? by Half-pint+HAL · · Score: 1

      I didn't know about the perpetual license -- thanks.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    11. Re:Why? by rochrist · · Score: 1

      It's also not true.

    12. Re:Why? by Anonymous Coward · · Score: 0

      What? Pixar aren't supposed to be making movies??!?!?

      They're not a software company like Adobe is. They're a "software company" like nVidia are: they have to write software to make their product that they DO sell: Video cards/Movies.

      What is "a lie" there???

    13. Re:Why? by Rakarra · · Score: 1

      Well, Pixar started as an independent spin-off from ILM. And Pixar and ILM now have the same parent company.

    14. Re:Why? by Rakarra · · Score: 1

      They're not a software company like Adobe is. They're a "software company" like nVidia are: they have to write software to make their product that they DO sell: Video cards/Movies.

      Pixar started as a hardware company. They hired animators originally to create content to show off what the Pixar Image Computer could do. And of course, they created lots of software to drive the machines. The company was founded by software/hardware guys: Ed Catmull, Steve Jobs, Alvy Ray Smith, and their early contributions are legendary in the field of computer graphics. They set up a software division separate from the rest of the company for the development and sale of RenderMan, which was the industry standard for CG in movies for many years. I can't remember what time period this way, but there was a 10-year stretch when 27 of the 30 thirty films nominated for Best Visual Effects in the Oscars used Pixar's Renderman.

      They did commericals (I remember the old Listerine and Livesavers spots) to pay the bills while they worked on the software before their first movie.

  10. Talk about looking a gift horse in the mouth... by Anonymous Coward · · Score: 4, Interesting

    I want it ALL and I want it FREE and I want it NOW and I deserve the SOURCE (and yet, if they hadn't released it for anyone who wants to play with it, at no charge as long as they don't use it to make money, we wouldn't even be having this discussion).

    In contrast to companies like Adobe that charge ridiculously exorbitant fees even for students and home hobbyists to use their tools to learn on, I'd say this sort of thing is a big step in the right direction even if it's not the miraculous free-everything-utopia.

    1. Re:Talk about looking a gift horse in the mouth... by Anonymous Coward · · Score: 0

      Well, it can make the difference in deciding if you want to invest time in learning it. If you cannot use it it makes little sense.

      Still, it is nice they released it of course.

    2. Re:Talk about looking a gift horse in the mouth... by dwywit · · Score: 2

      Eh? Adobe Creative Suite 5.5 (when I bought it) was priced around AUD$2500 retail - lets not talk about the stupid markup we have to pay, here in Oz. My daughter bought it for me on educational pricing for about AUD$450.

      For that I got Premiere Pro, Photoshop, After Effects, Audition, Illustrator, OnLocation, Encore, etc, plus add-on tools like Media Encoder, and a bunch of user content such as templates. Also access to Adobe user forums (worth it at twice the price).

      I also got a 32-bit version of PPro 4 - "to assist with transition to a 64-bit workflow", and because I bought it in the grace period after they'd announced CS6, I got a free upgrade to CS6. Each version had its own serial number - so I'm licenced for PPro on 3 machines, which is very helpful when I can have a laptop on set to ingest and test footage.

      If you're clever, you never have to pay full retail price for licenced software. The Adobe suite has more than paid for itself.

      Oh, you're trolling. Carry on.

      --
      They sentenced me to twenty years of boredom
    3. Re:Talk about looking a gift horse in the mouth... by l0n3s0m3phr34k · · Score: 1

      I just look around on my corps "self help IT portal" until I find some almost-forgotten system with CS6 on it. I accidentally have two MSDN subs too (two different corp emails), and I have no idea how much M$ is charging them. I don't really care, but yeah...now if I can only track down a networked plotter, I have some movie posters to print!

    4. Re:Talk about looking a gift horse in the mouth... by Anonymous Coward · · Score: 0

      Your point? It sounds like you're saying that because other people pay more, AUD$450 is somehow reasonable for a set of tools to just play with at home or school for learning purposes. I still call that a bit exorbitant, especially in comparison to tools offered FREE for non-commercial use (or in some cases, free for any use). Someone who is reasonably well-off can easily afford that, but it's a big roadblock to those with lesser means. Further, you are almost certainly violating the license agreement by at least one or more of: having your daughter buy it for you when you apparently don't qualify, upgrading as an educational user when you apparently don't qualify, running multiple versions concurrently, using it for other than educational purposes, and so forth. I'm sure they wouldn't bother trying to come after you for it, but at that point, why not just pirate it if you're breaking the rules anyway? If you want a fully legitimate and properly licensed version to use for non-educational purposes you pay a fortune, and even the educational price is nothing to sneeze at, especially for younger students like middle school to high school, as well as for "poor" college students living on a tight budget.

      I'm still at the stage where I had to purchase CC for my daughter instead of the other way around. She'll never use it for anything that brings in any income at all because she's not even in high school yet, but I paid a LOT of money for her to have to tools to learn on and do personal projects and develop her skills and talents. I was willing to pay that because it's still basically the only legitimate alternative and they're very good tools, but I'd be absolutely overjoyed if they were free for students like Renderman is (even with the non-commercial limitation), or some token amount like $50 for CS or $5/mo for CC. Adobe (and it shareholders) know there's money to be made there though, so they won't do that. The only other reason to do it would be to increase market share and get more people learning/using their tools, but at this point they're so far ahead of anyone and anything else that there's no need for that, they can charge high prices and still achieve the same goal but with a lot more revenue.

  11. Hardware requirements? by m.alessandrini · · Score: 2

    Just curious, what are the minimum hardware specs to use those programs decently? I suspect for professional video 90% of cost is the hardware, not the software.

    1. Re:Hardware requirements? by PhunkySchtuff · · Score: 1

      You want as many cores as you can get and as much RAM as you can fit in the system. That, and a very fast graphics card.
      Whilst this makes for a very expensive machine, it can pale in comparison to the licensing costs of some commercial software!

    2. Re:Hardware requirements? by m.alessandrini · · Score: 1

      Do professionals in that field use something more than "traditional" PCs? Like clusters, or the like? Or today's PCs have filled the gap, like they replaced the workstations of the past?

    3. Re:Hardware requirements? by PhunkySchtuff · · Score: 4, Informative

      Pros use fast workstations for modelling and rough/low-res rendering. Even those machines have lots of cores and RAM and fast storage.

      All the heavy-lifting however then gets handed off to a render farm - which is generally a stack of computers, also with lots of cores and ram and fast storage, and they do all the number crunching.

      They can be connected in a more traditional cluster style configuration, or they can be largely independent nodes all rendering individual frames.

      Rendering like this is embarrassingly parallel - you get close to a linear increase in speed with more cores thrown at the problem - i.e. 256 cores will render a job roughly twice as fast as 128 cores, all other things being equal.

    4. Re:Hardware requirements? by Richard_at_work · · Score: 1

      There are various stories around about how Pixar do their dailies, such as switching over every workstation each night to being part of the render cluster etc, and I wouldn't see how the need to do that has been done away recently with performance increases in workstation hardware. They also have dedicated rendering clusters.

    5. Re:Hardware requirements? by Anonymous Coward · · Score: 0

      Proof of that?

    6. Re:Hardware requirements? by Anonymous Coward · · Score: 1

      Or you can buy Tractor! http://renderman.pixar.com/view/pixars-tractor

    7. Re:Hardware requirements? by Anonymous Coward · · Score: 2, Informative

      I'm a professional animator. I use Maya, Modo, NukeX, PFTrack, VRay, Vue XStream, Harmony and the whole Adobe Suite. In software alone I have about $15K invested. My workstation, servers, etc come to an investment of around $8k so my software investment far exceeds my hardware. For batch rendering I use rendering services.

      I just downloaded the free Renderman, and for someone like me, who actually makes a living doing this, this is a very good deal. Rendering software is quite non-trival and being saddled with a 2 week or even 2 month trial to determine if it is of use or even how to use it is not enough time. With the free version I can work with it and use it to generate new business. If/When I get a paying customer, I will spring for a commercial license. I pay for what I use but if it's making me money it's not an issue. The new price at $495/license is quite reasonable when compared to Arnold, VRay and other render engines that are available to the professional.

    8. Re:Hardware requirements? by K.+S.+Kyosuke · · Score: 1

      That, and a very fast graphics card.

      PRMan started to use the graphics card? When? They'd have to completely rearchitecture the whole thing to run on a GPU. Not to mention that REYES wasn't historically the best fit for GPUs.

      --
      Ezekiel 23:20
    9. Re:Hardware requirements? by PhunkySchtuff · · Score: 1

      No, whilst rendering engines may not use GPUs, everything else that goes along with 3D modelling and rendering does - if you're designing a 3D workstation, you want a serious graphics card or three.
      If you're designing a render node however, then CPU and RAM are your main requirements.

  12. This is the rendering engine, not a GUI by PhunkySchtuff · · Score: 4, Interesting

    For anyone hoping to jump straight in with the same tools that the pros use, note that this RenderMan is just the rendering engine, not a GUI for modelling.
    You'll still need something like Maya or Katana to do the modelling in and then you use RenderMan for the final renders of your scene.

    1. Re:This is the rendering engine, not a GUI by Trogre · · Score: 4, Interesting

      Good point. How long, though, before RenderMan becomes another option in the renderer selection drop-down box in Blender?

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    2. Re:This is the rendering engine, not a GUI by Anonymous Coward · · Score: 1

      I believe there are already several RIB exporters for Blender. RIB files are the files that tell Renderman what to render.

    3. Re:This is the rendering engine, not a GUI by Anonymous Coward · · Score: 0

      They're working on a plugin for Blender...

    4. Re:This is the rendering engine, not a GUI by Half-pint+HAL · · Score: 1

      For anyone hoping to jump straight in with the same tools that the pros use, note that this RenderMan is just the rendering engine, not a GUI for modelling. You'll still need something like Maya or Katana to do the modelling in and then you use RenderMan for the final renders of your scene.

      I suspect Pixar's hope is that the open-source crowd will do a lot of the work making wrappers to connect it to various other 3D GUIs (Blender will be first, no doubt).

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    5. Re:This is the rendering engine, not a GUI by Anonymous Coward · · Score: 0

      You can render from the command line (e.g. the examples shipping with it):

      https://www.janwalter.org/jekyll/rendering/renderman/2015/03/24/non-commercial-renderman.html

    6. Re:This is the rendering engine, not a GUI by Pseudonym · · Score: 2

      That's true (Blender has supported Aqsis for some years now), however PRMan has quite a lot of features not in the RI spec.

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
    7. Re:This is the rendering engine, not a GUI by Anonymous Coward · · Score: 0

      Can someone give me a fast solution to use renderman with blender (man)?

    8. Re:This is the rendering engine, not a GUI by K.+S.+Kyosuke · · Score: 1

      The problem could be that PRMan historically didn't like polygons very much, and Blender is polygon-heavy. PRMan likes to work with parametric smooth surfaces and curves (which it can handle with tremendous efficiency), for which Blender had quite atrocious tools the last time I saw them. So as you're getting into more complex scenes, you'll be pushing onto PRMan tons of "meshed" geometry that it would really like to see in some different way. It's like not using the highest gear on the expensive fast car you've just bought.

      --
      Ezekiel 23:20
    9. Re:This is the rendering engine, not a GUI by Anonymous Coward · · Score: 0

      Sorry to burst your bubble but Katana does not do modeling. Katana is for lighting. Maya does modeling. The Renderman release is for Maya only. Perhaps down the road they will include other software packages. Unless Pixar releases it for Blender, I doubt very seriously that the Maya release can be "adapted" to Blender. Render engines do not work that way. Some enterprising individual would have to write some kind of cross transformation block of code that would make a Blender render file look like the output of a Maya render file that incorporated Renderman. Not going to say that is impossible but lordy I could think of a thousand other more productive uses of someone's time than that.

    10. Re:This is the rendering engine, not a GUI by levork · · Score: 2

      PRMan handles polygons *much* better these days, to the point that in the current architecture it sometimes converts high level geometry to polygons immediately. VFX studios keep blowing stuff up, explosions sims tend to output polygons, it had to adapt.

      Disclaimer: I work on PRMan.

    11. Re:This is the rendering engine, not a GUI by K.+S.+Kyosuke · · Score: 1

      Heh, it all boils down to Michael Bay, then. Good for them! And for you, I guess...

      --
      Ezekiel 23:20
  13. Re:When did Slashdot become a press agent? by Gadget_Guy · · Score: 4, Funny

    This is nothing more than a press release for some software. It's literally an ad for something made by Pixar published on Pixar's website.

    Then what would you like to talk about that doesn't involve mentioning any products at all? If you go to a website that talks about "News for nerds, stuff that matters" then you are going to find that the stuff that matters to nerds will often be products that people sell (or in this case, give away). We can't all be MacGyver building our own supercomputers from coconut shells and earwax.

    If a story doesn't interest you, or you think that it is just blatant consumerism, then feel free to go do something else like watch another inspirational episode of MacGyver from the MacGyver Complete Series box set, available at a cheap price and with free shipping at Amazon.

  14. Re:When did Slashdot become a press agent? by dwywit · · Score: 4, Insightful

    Not seeing the downside yet. You want to cultivate a pool of bright, dedicated people to work for you one day. You give them a tool - free of charge - for them to play with, develop their skills, maybe use the tool in ways no-one anticipated, let their creativity run free, maybe one of them will produce a product you'd be prepared to buy or license from them, and then offer them a job. Can you point me to a loser in this deal? It's not like a free software advocate, i.e. a Blender user, couldn't produce an impressive CV to show the hirers at Pixar, right? When you have to choose between 2 applicants of equal merit EXCEPT one them knows how to use your tools, and the other doesn't, who do you choose? Who do you choose when the Blender user is *slightly* better than the Renderman user? Of course, someone *really* dedicated will have skills in both packages.

    Apple do it. Microsoft do it - although their motivation is less to get you to work for them, than it is to advocate the purchase of their software, wherever you work. There is (or should be) no legal reason that schools can't install free alternatives (and some do just that). They make their decisions based on a lot of factors - the perceived market for their students' skills, the bias of selection committees, ease of use, and outright bribery in some cases - but free software needs to compete on more than its merits, unfortunately.

    Show me an easy installation package (LibreOffice ticks that box), a series of relevant templates that meets the teachers' needs (not sure, haven't seen any, yet), and interoperability, and I'll advocate free software. Sadly, it misses out badly on the third criteria. Fortunately, MSOffice since 2007 has been less usable than before, and the free alternatives have become more attractive. I've had customers select LibreOffice over MSOffice 2010/2013 when upgrading, because they just want the old interface (and they've "lost" the Office 2003 installation disc).

    All that said, I'm going to try Renderman.

    --
    They sentenced me to twenty years of boredom
  15. Nice but ... by nospam007 · · Score: 1

    I'll wait for RenderWoman.

    1. Re:Nice but ... by Anonymous Coward · · Score: 5, Funny

      I'll wait for RenderWoman.

      You might think you're getting a better deal because it costs 30% less than RenderMan, but you'll regret it eventually due to high maintenance costs and a tendency to stop working a few days every month.

      Just get RenderDog instead, it's RenderMan's best friend.

    2. Re:Nice but ... by Anonymous Coward · · Score: 0

      why is this not moderated higher?

    3. Re:Nice but ... by SuiteSisterMary · · Score: 4, Funny

      Just get RenderDog instead, it's RenderMan's best friend.

      Until the first time you start the program after not using it for too long, and you discover it's chewed up all your meshes, and shit all over your textures.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    4. Re:Nice but ... by Anonymous Coward · · Score: 0

      Oh, that's terrible. But I laughed anyway.

    5. Re:Nice but ... by Anonymous Coward · · Score: 0

      because it's misogynist shit, and irrespective of that, unfunny and inane?

  16. Pfft. Way to demonise one side by Anonymous Coward · · Score: 0

    And you're all "I WANT ALL YOUR MONEY!!! DON'T DO WORK UNLESS I PROFIT FROM IT!!!"

    What part of my post did you read inside your own head to make such a balls-up of understanding it?

    Pixar aren't a software company. The software they wrote makes them able to make movies. Anyone else using it doesn't stop them from making money from their own movies they created with their software.

    What part of that did you not bother reading so that you could rave against the idiocy of anal rententive profit fear? OMG! Someone made money! I MUST have been cheated!!!

    1. Re:Pfft. Way to demonise one side by Anonymous Coward · · Score: 0

      Wait, so any software that's written by companies that you decide aren't software companies should always be free and open source and must never be offered free of charge for non-commercial use without invoking your wrath because... actually I have no idea why you think that. Even if you had a legitimate point you'd be much better off complaining about all the other non-software-companies that don't allow _any_ free use of their tools instead of demonizing one that lets you play with their rendering system free of charge. I happen to like playing with stuff and learning about it without having to pay for the privilege (like you must with Adobe). FOSS can be even better because then I can see the nuts and bolts and potentially even fiddle with them, but I also have no problem with companies that choose to sell their internally developed tools, or choose to keep their own tools entirely private and consider them trade secrets. The entire world doesn't have to be either one or the other. Apparently Pixar thinks it's in their best interest to charge for commercial use. That's their own decision and I never read anything about them claiming to be cheated, they just want to let people use their tool to learn on while still being able to get a little extra revenue from commercial use. I assume if that revenue stream was tiny to non-existent they wouldn't bother even trying to sell it, so that provides some evidence that certain organizations must be buying it. Letting hobbyists and students get familiar with the tool could pretty much only increase interest in it and possibly drive up future sales.

  17. I'd be more interested in seeing the source by tomxor · · Score: 1

    But i guess that will only happen once it's obsolete and only of historical interest.

  18. How much revenue do they get? by Anonymous Coward · · Score: 0

    And how much does it cost to get it?

    That, really, is the problem here: just because you COULD make money, and just because someone else COULD make money from it doesn't mean you have to make money from it.

    Pixar selling this "creates jobs" in the same way as vandals and thieves create jobs undoing their activities. They probably lose more in free donuts and a video room than they gain in software sales. BECAUSE THEY'RE NOT A SOFTWARE COMPANY.

    I note that even the most reasonable "But..." doesn't actually rebut the reasons I gave why it isn't necessary to make it non-restrictive, even BSD. It's all defending why they made the choice, not questioning whether the choice was necessary. And the "Why?" I ask is why was the choice necessary.

    1. Re:How much revenue do they get? by Headw1nd · · Score: 1

      What? They are making and supporting a tool used to create and you're comparing them to vandals a thieves? Are you asking why they want to make money? Are you suggesting they change business models?

      I can't understand your mindset.

    2. Re:How much revenue do they get? by Half-pint+HAL · · Score: 1

      During the industrial revolution, manufacturers invented wonderful machines to make their factories more efficient, thus making it easier to produce goods at a competitive price-point. If they gave away the plans to their machines, they would still be able to keep doing what they were doing... but they would lose their price advantage, so they kept the designs to themselves. This was a loss to society, and thus was the "patent" born. By protecting the invention and allowing the inventor to charge for its use, it incentivised and rewarded the sharing of information.

      Now replace "machines" with "software", "factories" with "3D animation and special effects studios" and you have an analogous situation to here. If Pixar kept RenderMan in-house, they could use it as a commercial advantage in bidding for special effects work -- "we're better and quicker than anyone else". By selling the software, they make more money than they lose from the studio work side, and the software is available to those who need it. It's a win-win situation.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    3. Re:How much revenue do they get? by Anonymous Coward · · Score: 0

      just because you COULD make money, and just because someone else COULD make money from it doesn't mean you have to make money from it.

      How ironic you would say that in your quest to complain about how pixar won't let you make any money with their free software. Guess what...just because you COULD make money off the work you created using free renderman, doesn't mean you HAVE to.

  19. Pixar by johnsmith2708 · · Score: 1

    I would be better, that Pixar made TOY STORY 4 =)

    1. Re:Pixar by Anonymous Coward · · Score: 0

      They ARE making Toy Story 4

  20. Re: When did Slashdot become a press agent? by Anonymous Coward · · Score: 1

    Lighten up, Francis.

    News for nerds. Stuff that matters. This is news. It matters.

    Don't be such a tool. It's interesting software released free of charge on multiple platforms that enables a lot of creativity for interested nerds. If it wasn't mentioned you'd be posting complaining that it wasn't mentioned. Pull your head in or go back to editing your BeOS vim patch.

  21. Great news! by Isao · · Score: 3, Interesting

    I see a lot of whining, but I think this is great. For a GUI, use the free edition of Maya. I'm sure there will be a way to get scenes out of Blender. For the hobbyist or student, this is the best news out of Pixar since Typestry. Thanks, Pixar!

  22. Re:Youtube? Your Questions Answered by TheRealHocusLocus · · Score: 5, Insightful

    Yes, the FAA: Don't post drone videos on Youtube Any more questions?

    Also don't shoot video from upper balconies, GoPro headbands while skateboarding 'Ollies' in the air, while hanging from chandeliers, cliffs, standing on the transparent tourist platform atop the Eiffel Tower, from tethered balloons, while being shot from a cannon, while head-butting a ram, riding glass elevators, or suspended from suspenderences such as but not limited to rope or chain, or if you are tall, or if the subject is short.

    These distinct camera angles strongly suggest drone use to busy compliance officers, who have been judicially empowered to employ the same 'presumption of use', 'intent to distribute' arguments that have made the War On Drugs the successful endeavor it is today. If your content is flagged, you will be pressed to supply proof that a drone was not present, and unmarked drones may appear next to your your house and photographs taken. Drawing on the 'admissibility loophole' that has made the partnership between Intelligence agencies and Law Enforcement the successful endeavor it is today, where the fact of warrantless, illegal surveillance need not be disclosed, these photos may be presented to Judge and Jury without comment or disclosure of origin.

    To avoid unnecessary legal hassle, do not even post footage of model environments such as Mr. Rogers' Neighborhood. Even obvious depth-of-field artifacts may be targeted by zealous prosecutors if they allege the use of drones in pan-tilt photography. Due to the perceived nature of building giant models and the fact that bugs were in it, the movie "Bugs' Life" is exempt. There is also a blanket exemption for drone footage of cats, or drones that ARE cats.

    Fortunately for us... Google has announced they have developed an AI program that detects the use of drone footage with 99% accuracy.

    --
    <blink>down the rabbit hole</blink>
  23. Re:Youtube? Your Questions Answered by Wootery · · Score: 1

    Google has announced they have developed an AI program that detects the use of drone footage with 99% accuracy.

    The pedant in me must know: you're referring to false-negatives, right?

  24. Re:When did Slashdot become a press agent? by K.+S.+Kyosuke · · Score: 0

    Who do you choose when the Blender user is *slightly* better than the Renderman user?

    Considering that handling Rendeman/PRMan is an extremely technical skill, an average Renderman user will most likely be much more useful for large companies' workflows than a skilled Blender user.

    --
    Ezekiel 23:20
  25. Gelato Pro - Free by Anonymous Coward · · Score: 0

    He went to Nvidia to develop Gelato, and by 2008 Nvidia decided to drop all support to the software

    The software - Gelato Pro - can be downloaded from http://web.archive.org/web/200...

  26. Re:When did Slashdot become a press agent? by Ol+Olsoc · · Score: 4, Insightful

    As if there weren't a bunch of free tools already?

    Dammit, get on the phone and tell them we already have enough!

    I think anyone serious about making money is going to be either invested in a proper professional package,

    Perhaps people who don't know if they are serious might find out if they are? Perhaps creativity can come from noobs. I'll note that the 3-D animation output these days is starting to look a little self similar.

    I've done 3-D work since the frame buffer days of Imagine and Video Toaster/Lightwave on the Amiga to Lightwave on OSX, and am now switched to Maya. All different interfaces. There is a real interest in knowing the software package you might use. My switch to Maya has been a bit painful, having to unlearn all those years of Lightwave. I'm still much faster in Lightwave. The learning curve is very steep with 3-D, and remains steep

    So why on earth would a company release a free version of their software? Given the differences between interfaces, you just aren't going to make that switch in 5 minutes.

    If you are a Blender user, you'd better be working for a Blender house, or be independent.

    So Pixar needs to be condemned for releasing a free version of their software, allowing people to learn and use it.? There is no doubt that they really want people to use Youtube, so they can sneak a peek at the results. Next thing you know, a person who does good work is offered a job. Then they settle in very quickly. Why? Because they already know the software.

    Only on Slashdot, will people turn that into some sort of bad thing.

    --
    The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
  27. 39 or 42? by Anonymous Coward · · Score: 0

    > Pixar's RenderMan animation and rendering suite

    How does that thing compare to MMD?

  28. Re:When did Slashdot become a press agent? by Ol+Olsoc · · Score: 1

    If a story doesn't interest you, or you think that it is just blatant consumerism, then feel free to go do something else like watch another inspirational episode of MacGyver

    And lest we forget, Slashdot has tools that will let you custom tailor what you see, so people who think that Slashdot should only be allowed to show topics that they think should be shown can modify what they see, and be forever happy

    Maybe gain enough extra time to watch MacGuyver and Three's Company.

    Hard to imagine that somehow a software package - for free to boot - would ever be considered by anyone here as not appropriate for Slashdot.

    We should direct those tools to Yahoo.

    --
    The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
  29. Guess that Meme: by Anonymous Coward · · Score: 0

    What if I told you...

    The Pixar movies have all just been elongated tech demo features of their Rendering Software's capabilities? The fact that they made some side money off the public was just done to show the type of ROI that Movie Houses could have with proper use of these tools developed by Pixar. The Sequels? That was to showcase that assets created with older tools are still compatible with the updated ones.

  30. It's about the samples, templates and tools by Anonymous Coward · · Score: 0

    Renderman release the " Kitten" demo circa 1993 which was one of the examples that moved SteveJobs to buy it in the first place. This is history, creation myth and people can get their hands on it.

  31. Re:When did Slashdot become a press agent? by Anonymous Coward · · Score: 0

    Except they don't. Microsoft and Apple, I mean. They have money involved, businesses buy microsoft or apple computers and they want training, therefore there's money to be made.

    Decades of entrenchment means that there is the appearance that this is Microsoft and Apple's software that makes it easy. It isn't. It's decades of adaption to how they do things that makes it look easy.

    For an example, see GIMP vs Photoshop. Experienced PS users generally don't like the way GIMP does things. People who've never used either find them equally easy to use, tending to be more GIMP preferred. GIMP expert users find PS sometimes hard to work out how to make it do things.

    If all you've learned are MS software, you/re more likely to renormalise your expectations to follow their methods and think this makes them "just plain easier to use". This is not the case.

  32. "No watermark" by Anonymous Coward · · Score: 0

    I think if you put together large enough sample of work done with particular rendered/engine, one might become able to spot something common for particular renderer*. With game engines this can be much more easy to notice as there's more than just rendering involved. I imagine with this type of high end product the difference to the competition could be much harder to notice and maybe impossible without that large sample of work to glance at once side by side.

  33. Several incorrect claims there. by Anonymous Coward · · Score: 0

    For a start, they don't have to support anyone who hasn't paid. So "supporting a tool" is wrong, it's not a reason. And I already explained that "making" is a nonsense excuse too: they made the software so they could do their REAL job: make movies. Shit, don't you guys listen to anything outside your own head?

    And lastly an analogy is absolutely fine. Just because you wanted to find a problem you don't get to make one up. The analogy was "selling software you need anyway for yourself is fake job creation, just like the broken window fallacy". But you don't step outside your own head for anything, do you? That's why you don't understand my mindset: you don't want to and therefore don't think.

  34. Re:When did Slashdot become a press agent? by Northern+Pike · · Score: 1

    Completely disagree. Well not completely because yes it is a press release for software. But it is free for me to play with and nobody is forcing me to try it out. So all good as far as I'm concerned and I will try it out because it sounds cool.

    Move along and ignore this type of item if you disagree but I appreciate hearing about it here.

  35. Re:When did Slashdot become a press agent? by exomondo · · Score: 1

    As if there weren't a bunch of free tools already?

    There are some but few of industry quality so the defacto in the industry for the most part is Renderman.

    I think anyone serious about making money is going to be either invested in a proper professional package, or has devoted to Blender et al.

    Blender? How is Blender in any way an alternative or competitor to Renderman?

    If Pixar wants some space here, it's simply because they want young talent to use their stuff.

    Of course it is, that's why it's for non-commercial use. It's so you can learn a professional tool without having to pay for it when you aren't going to use it to make any money.

    I guess the end result is, if you are young and want to maybe work for Pixar someday, learn this software, that way they won't have to train you and you're in.

    Yeah because nobody in the CG industry except Pixar uses Renderman right?

  36. Just doing payback to Dave420 by Anonymous Coward · · Score: 0

    As Dave420 does a "Run, Forrest: RUN" from this http://slashdot.org/comments.p... which always serves to shut that little "ne'er-do-well" worm's mouth every time.

    The post above it is only a single example of what I've ignored from that little do-nothing dope smoking douche's trolling & his trolling? Nearly every post he makes (check his post history it verifies my words).

    IF that doesn't do it? See "how well liked" douchebag Dave420 is here then (others do the talking for me) -> http://slashdot.org/comments.p... & douchebag Dave420 brings it on himself.

    By the way - which sockpuppet of Dave420's are you? Nobody in their right mind that's a decent person would stick up for a little fuckwad like him.

    APK

    P.S.=> Kheldan's absolutely RIGHT about that little dickweed, only thing he doesn't seem to understand is, Dave420's a little worm that still hasn't had his head beat in good is all - that's only a matter of time with flaccid worms like him though. Oh, & by the way? See what sexconker said about my FINALLY getting to serve Dave420 a little of what he dishes out here -> http://slashdot.org/comments.p... so kindly GO FUCK YOURSELF worm, ok? apk

  37. Why the distinction? by bitterblackale · · Score: 1

    I find it somewhat unethical for them to make the claim that they have any right to control any product entity made with their software. Either make it free or don't, but what I make is what I make and I'll do with it what I please. Guess I'll stick with Blender.

  38. Re:Youtube? Your Questions Answered by TheRealHocusLocus · · Score: 1

    The pedant in me must know: you're referring to false-negatives, right?

    The pendant in me says, just leave it dangling.

    --
    <blink>down the rabbit hole</blink>
  39. Emacs versus vi again? by dbIII · · Score: 1

    Surely a professional is going to be able to pick up how to use different software quickly enough that's it's going to make little difference in the long run which one they started with?

    1. Re:Emacs versus vi again? by Ol+Olsoc · · Score: 1

      Surely a professional is going to be able to pick up how to use different software quickly enough that's it's going to make little difference in the long run which one they started with?

      I suppose you could give it a try to see. My experience shifting from Imagine to Lightwave was not too terrible. But that was around 1992, when 3D wasn't as developed.

      But I grew with Lightwave, the incremental changes from version to version allowed incremental learning. Got pretty fair with it.

      Now into Maya, the interface is different, the different effects are handled completely differently. It's very good though. I'm not yet.

      All to say that if I had a commercial job come in now, I'd fall back to Lightwave.

      To work efficiently in 3-D, you pretty much have to have the commands committed to muscle memory, just like other programs, only amped up a lot. If 3-D is simple for you, you might have a career path in front of you. A lot of people who are a lot smarter than me lose their minds while watching me work. It ain't excel, it ain't even Photoshop.

      And stop calling me Shirley! ;^)

      --
      The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
    2. Re:Emacs versus vi again? by dbIII · · Score: 1

      Well I went from drawing board to AutoCAD, then on from there (pov, blender), and I still do a lot of time saving stuff with arcs as if I had a compass. The interface may change but the geometry doesn't and IMHO that's the really hard bit, especially in 3D.
      However I'm not a 3D art professional and ugly but reasonably accurate visualisations of objects have been enough for me. For that level of operation the hard bit is not a changing GUI.