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Sharp Announces 4K Smartphone Display

An anonymous reader writes: Japanese electronics giant Sharp has announced production of 5.5" displays with 4K (3840 x 2160) resolution. They'll hit the market next year. The display will have a pixel density of 806 PPI. It's not known yet which smartphone makers will build devices with these screens. The displays cost significantly more than a more typical 1080p or 1440p display, so they'll probably only make it into high-end phones. On the other hand, this will help to drive down prices for lower-resolution displays, so it could indirectly benefit everybody.

152 comments

  1. Oculus Gaping Wide Gash by Anonymous Coward · · Score: 0

    Coming soon.

    1. Re:Oculus Gaping Wide Gash by skaag · · Score: 4, Insightful

      That was my first thought too. The Oculus and similar devices will be the big winners with this technology.

      --

      All those moments will be lost in time, like tears in rain... time... to... die...

    2. Re:Oculus Gaping Wide Gash by Anonymous Coward · · Score: 0

      Virtual reality is the new economy. It is like Jesus feeding thousands with only five fish. Except you only need one, and it is computer-generated.

    3. Re:Oculus Gaping Wide Gash by BarbaraHudson · · Score: 5, Funny

      Virtual reality is the new economy. It is like Jesus feeding thousands with only five fish. Except you only need one, and it is computer-generated.

      Virtual pizzas
      Won't fill your tummy
      Or virtual water
      When the real stuff is scummy
      Virtual housing
      Won't clean up the slums
      And a virtual car
      Won't take you to mum's.
      Meet the new economy
      Same as the old economy
      Burma Shave

      --
      "Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
    4. Re:Oculus Gaping Wide Gash by Anonymous Coward · · Score: 0

      The virtual economy will give you taste, but you'll fill your tummy with Soylent instead of food. Just beware the long, smelly farts. http://www.helloerik.com/my-5-...

    5. Re:Oculus Gaping Wide Gash by wasteoid · · Score: 1

      Is that a Rule 34 thing?

    6. Re:Oculus Gaping Wide Gash by backslashdot · · Score: 0

      Actually the Oculus requires nothing less than a 10K display (5K per eye according to my calculation) .. so they need to get to around 2000 ppi ... Honestly I am not sure if that is even possible within 20 years.

    7. Re:Oculus Gaping Wide Gash by Anonymous Coward · · Score: 0

      Your calculation is shit. 4K is more than adequate for the job.

    8. Re:Oculus Gaping Wide Gash by smittyoneeach · · Score: 1

      Nicely done!

      --
      Get thee glass eyes, and, like a scurvy politician, seem to see things thou dost not.--King Lear
  2. What in the actual fuck! by thegarbz · · Score: 1

    I'm dumbfounded.

    1. Re:What in the actual fuck! by Anonymous Coward · · Score: 0

      For HMDs?

    2. Re:What in the actual fuck! by Anonymous Coward · · Score: 0

      4K Hype!

      Next up: "Time machine creator chooses a single 4K display as the one thing he will bring back to year 2000" Because, you know, a 4K display requires so very little processing power.

    3. Re:What in the actual fuck! by Anonymous Coward · · Score: 0

      Maybe 4K for a 5.5" smartphone isn't really all that useful. It will cost you a lot of processing power to do something with all those pixels at only a marginal extra benefit. But it's not like this increased resolution technology is entirely lost, because there is always an application for those kind of improvement. If you want to do Near Eye Light Field displays the proper way for example, this still is barely sufficient.

    4. Re:What in the actual fuck! by Zocalo · · Score: 1

      I'm not. FINALLY we have a phone suitable for tapping into the vast amounts of money that audiophiles appear willing to spend in the endless hunt for the delusion of a little more on-paper improvement in quality. This has nothing to do with practicalities, the vendors know full well that there are plenty of people out there who will spend whatever it takes to have the best, regardless of whether they actually get any benefit from it or not. If they can create the products with enough margin to turn a profit, of course they are going to do just that.

      I'm just wondering how long it's going to be before we get a similarly ludicrously over specced range of accessories, because one the market is established you just know it's coming...

      --
      UNIX? They're not even circumcised! Savages!
    5. Re:What in the actual fuck! by fuzzyfuzzyfungus · · Score: 4, Interesting

      The curious quirk, in this case, is that you probably won't even be able to get a 'theoretically better; but not perceptably so and definitely not worth the price' product; you'll almost inevitably get a worse one.

      Any phone/tablet SoC with claims to being remotely high end is already some mixture of thermally constrained and deliberately crippled to save the device's battery life. If you demand their full performance, they'll throttle within minutes; and if they somehow had the thermal headroom to avoid that, they'd flatten the battery in a some egregiously short time.

      Assuming reasonably equal tech(ie. not a 1920x1080 phone from two years ago against a phone from next year with this screen) the higher resolution device will have worse battery life(or a visibly larger battery) and be at a greater risk of annoying frame rate/responsiveness issues in any applications that try to do complex GPU work at native resolution. Some amount of this is accepted, since visible giant eyeball-slashing pixels suck; but the returns on graphical prettiness diminish, while the power and thermal costs just keep on scaling...

      At least audiophile nonsense is generally good at what it does, if you ignore the price tag and the nonsense; this will be actively worse than a similar device based on a slightly less ambitious screen.

    6. Re:What in the actual fuck! by Ed+Avis · · Score: 5, Informative

      The IBM T220 was launched in 2001 and has a resolution of 3840x2400, slightly more than 4k. Even back then, processing power wasn't really an issue, but getting enough display bandwidth was (four separate DVI cables were needed to get the full refresh rate of 41Hz).

      --
      -- Ed Avis ed@membled.com
    7. Re:What in the actual fuck! by Anonymous Coward · · Score: 0

      Why is the parent being modded down? I found one on eBay a few months ago for $800. The refresh rate is poor (around 14Hz by default), but everything else is pure awesome.

    8. Re:What in the actual fuck! by thegarbz · · Score: 1

      Processing power isn't an issue when you have a computer by your side. It is a very real issue for devices hoping to squeeze the next drop of battery out of those little cells.

    9. Re:What in the actual fuck! by otuz · · Score: 2

      I have one of these (rebadged T221; ViewSonic VP2290b), got it second-hand in 2008 or 2009. It's not just the display connection bandwidth, the 41Hz and later-model 48Hz limit is from the display internals. They use huge custom FPGA logic chips to drive the signals, which are apparently not fast enough for more than that, although some of them can be overclocked to drive almost 60Hz. Without these internal display limitations, four DVI cables have enough bandwidth to run one at 60Hz (4x1920x1200@60Hz).

      I haven't bothered to drive mine with four cables, because with just two (1920x2400) DVI signals I get it up to 34Hz, but I've scaled it down to 30Hz, because it's evenly divisible by 60Hz. In normal desktop use, it's fast enough. For gaming and movies, there are other displays.

      Eventually there'll be a point in resolutions when it's bandwidth-wise better to have the GPU on the display side and just run some future thunderbolt-esque long cable than running even higher bandwidths to the display. An 8k display with a resolution of 7680x4320 would require 50Gbps of bandwidth to be driven at 60Hz at 8bpp or 60GHz at 10bpp. The actual required data rate between the CPU, RAM and GPU is much lower nowadays, especially because most of the heavy lifting like rendering and video decoding is done by the GPU.

    10. Re:What in the actual fuck! by otuz · · Score: 4, Informative

      About 17Hz or a bit more with most single DVI outputs, although 14Hz is the minimum required for DVI by actual spec. Twice that with two DVI signals. The display itself does the thing by partitioning the display; either 3840x2400@14+Hz or 2x1920x2400@28+Hz side-by-side or 4x1920x1200@60Hz in a 2x2 grid, capped by the display at 41Hz or 48Hz depending on the model.

    11. Re:What in the actual fuck! by Ed+Avis · · Score: 1

      That's true but I don't think the required CPU power scales linearly with the display size.

      --
      -- Ed Avis ed@membled.com
    12. Re:What in the actual fuck! by CastrTroy · · Score: 1

      This was a big issue when I was looking at tablets a year or so back. There were a few models with 2560x1440 resolution, but most of the reviews were not great, as games and other graphic intensive activities didn't run smoothly. Meanwhile, the tablets that stuck to 1080p were much smoother when used with the same processor. I imagine a 4K phone would suffer from the same problem. Trying to display so many pixels is going to be taxing on the processor, and draining the battery. On a 5.5 inch screen, nobody is going to notice the difference. Also, as far as I'm aware, Android lacks the functionality to be able to run at a non-native resolution. On a Windows or Linux computer, you could always tell it to run in 1080p (as 4k is exactly 2 times the resolution of 4k), and only render in 4k when it really matters. Android seems to want to render at native resolution all the time.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    13. Re:What in the actual fuck! by ranton · · Score: 2

      Stop wasting our time with this crap and give us a goddamn 4k 17" laptop! Or anything better than standard HD. Just 1 extra vertical pixel would at least show progress.

      --
      -- All that is necessary for the triumph of evil is that good men do nothing. -- Edmund Burke
    14. Re:What in the actual fuck! by Anonymous Coward · · Score: 0

      Yep, I'm very confused too... All this will do is draw more power, both for the screen and the GPU. It'll provide no benefit at all for the user.

    15. Re:What in the actual fuck! by jeffmflanagan · · Score: 1

      These will look much better than current displays when in a head mounted display. Even a Samsung S6 has very visible pixels when used for VR. A 4K display would look a lot better. Phone-based VR is surprisingly good, even without Gear VR. With Gear VR it's even better.

    16. Re:What in the actual fuck! by Anonymous Coward · · Score: 0

      So THATS why John Titor needed an IBM 5100.

    17. Re:What in the actual fuck! by Anonymous Coward · · Score: 0

      Or it might but we have better media specific processing now. In 2000 we basically had generic purpose processors, now mobile chips can do 1080p.

    18. Re:What in the actual fuck! by backslashdot · · Score: 1

      That's just false. The screen power drain is mostly due to the backlight which is no more brighter than any other screen so that won't draw more power. As for the GPU it doesn't have to render the image fully in situations where 1080p suffices .. it can just render at 1080p and then upscale the image to 4k.

    19. Re:What in the actual fuck! by SmaryJerry · · Score: 1

      The main draw of power is the lighting of the display itself which will remain constant regardless of the resolution. The additional processing shouldn't affect overall power consumption that much, depending on other software and hardware factors.

    20. Re:What in the actual fuck! by viperidaenz · · Score: 1

      Wrong.
      Generally, the more pixels, the more back light is required because the display is less transparent, due to more pixels, more transistors, and more conductive traces on the glass.
      You need to shine more light at the back of it to get the same amount out the front.

    21. Re:What in the actual fuck! by viperidaenz · · Score: 1

      The backlight will need to be brighter, because the higher density screen will be less transparent.

    22. Re:What in the actual fuck! by thegarbz · · Score: 1

      More so for OLED where smaller pixels become inherently less efficient.

  3. Will probably be used for VR applications. by Anonymous Coward · · Score: 5, Insightful

    Small high res screens like this are in high demand for the occulus rift and its competitors. Provided it has a low latency and reasonable refresh rate we should see it in a HMD device soon.

    1. Re:Will probably be used for VR applications. by should_be_linear · · Score: 4, Insightful

      nobody in display industry cares about Oculus Rift. For each Oculus Rift there is million phones sold. World is not Slashdot dot org.

      --
      839*929
    2. Re:Will probably be used for VR applications. by Anubis+IV · · Score: 1

      I get that, but why put it in a phone? Gorilla makes great glass, but you don't see them making phones just to show it off, ya know? Are they hoping Google will market this thing next to Cardboard?

      I just don't get it.

    3. Re:Will probably be used for VR applications. by Anonymous Coward · · Score: 0

      It's not Oculus Rift.. it's Google Cardboard that'll be driving technology on "phones".

      Have you tried it??
      It's only an extra $5 to the cost of your phone...

    4. Re:Will probably be used for VR applications. by Anonymous Coward · · Score: 2

      The problem is that phones don't need it. You can sell them for a while anyway though.

    5. Re:Will probably be used for VR applications. by Anonymous Coward · · Score: 0

      Nobody is intending to sell them for a profit in the here and now, BUT:

      - They are on everyone's radar.
      - Regardless of whether the display industry is catering to them, they will find their way into VR units.

    6. Re:Will probably be used for VR applications. by fuzzyfuzzyfungus · · Score: 1

      This is true; but if you've bothered to produce a small, very high resolution, display anyway; you'd have to really not care in order to be unwilling to sell some of the product you already make to somebody willing to buy it.

      That likely excludes 'quantity: 1' orders from random hobbyists; but if you can hit the minimum order quantity, your money is a lot more important than your intended application.

    7. Re:Will probably be used for VR applications. by rtb61 · · Score: 1

      Physiology will limit oculus rift and all others. Sure they'll get a grab early on but main stream response to the impact of using one over any extended period will hugely limit acceptance, especially as yet another device. With phones, lighter weight, longer life batteries, durability and more voice features are going to be the new goals. Marketing at exclusivity will inevitably fail, as common sense always eventually prevails over fads.

      --
      Chaos - everything, everywhere, everywhen
    8. Re:Will probably be used for VR applications. by Anonymous Coward · · Score: 1

      Yes, I've tried it and it is garbage. It is good for maybe 5 minutes of "fun", and then you just throw it away.

    9. Re:Will probably be used for VR applications. by GuB-42 · · Score: 3, Insightful

      Physiology will limit oculus rift and all others. Sure they'll get a grab early on but main stream response to the impact of using one over any extended period will hugely limit acceptance, especially as yet another device. With phones, lighter weight, longer life batteries, durability and more voice features are going to be the new goals. Marketing at exclusivity will inevitably fail, as common sense always eventually prevails over fads.

      Common sense prevails over fads, really ?
      With phones, we pretty much passed the "common sense" barrier. The smartphone is now becoming more and more of a fashion accessory, driven mostly by aesthetics. Just look at the new Galaxy S6 : less durable, worse battery life, but better looking than the previous model.
      At least, with VR, there is potential for more than just slight incremental improvements.

    10. Re:Will probably be used for VR applications. by monkeyxpress · · Score: 1

      nobody in display industry cares about Oculus Rift. For each Oculus Rift there is million phones sold. World is not Slashdot dot org.

      Exactly. But that is why this is such a brilliant development. Developing a new display line is expensive, and most companies can probably not justify the investment in the 'hope' that VR becomes a viable market. However, it is reasonably likely that the marketing goons can drum up a mega-pixel war on high end smart phone screens and move the tech along that way. The net result will be cheap high dpi screens that can be used in VR, and that is a great outcome for the world of Slashdot dot org.

      So yes you're right nobody cares about the Occulus, but the real tangible application of this pointless increase in resolution will indeed be for the Occulus. And in the end, there are good reasons to believe VR will end up being something a lot of people will care about at some point in the future. Sure it's a novelty, but that basically sums up the entire tech/entertainment industry and that seems to be doing pretty well.

    11. Re:Will probably be used for VR applications. by Anonymous Coward · · Score: 1

      This display has 2x the pixels of a retina display. There's literally no application for this display except HMDs. Although since it's an LCD display, it's already obsolete for HMDs too.

    12. Re:Will probably be used for VR applications. by dave420 · · Score: 1

      You are not everyone.

    13. Re:Will probably be used for VR applications. by Anonymous Coward · · Score: 0

      Exactly! Now excuse me while I cleanup from all the fapping at the mere thought!

    14. Re:Will probably be used for VR applications. by Malc · · Score: 0

      Yes, utterly pointless. Can't even Chromecast it to a 4K TV. I think the only application for it is to drain the battery and consume 4G bandwidth.

    15. Re:Will probably be used for VR applications. by Anonymous Coward · · Score: 1

      nobody in display industry cares about Oculus Rift. For each Oculus Rift there is million phones sold. World is not Slashdot dot org.

      But that is exactly why this announcement and phone-driven progress in display technology is a good thing, and I don't get the massively negative "we won't ever need more than 640k" Slashdot reaction.

      These types of panels becoming available will greatly benefit Oculus Rift and similar devices. It will benefit use cases where you strap your phone in a head set for VR/AR. It will probably find other use cases as well. So some top end phones might have a few more pixels than "needed", but cost and drawback from this will come down drastically, while other use cases prosper.

    16. Re:Will probably be used for VR applications. by CastrTroy · · Score: 1

      I really wonder how long people will continue this trend. Currently, I see a lot of people with not a lot of money buying high end phones like the iPhone and Samsung Galaxy S# phones. These phones are quite expensive, and the cheaper ones are getting to the point where they are actually quite good. Why spend $700 for a phone when a $200 phone will do everything you need. You could get a new one more than 3 times as often at that price. So if you usually get a new phone every 2 years, then you could get a new phone every 8 months if you went with the cheaper model.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    17. Re:Will probably be used for VR applications. by ArcadeMan · · Score: 1

      Two decades ago, nobody thought the "portable phones" market would ever overtake the laptops market.

    18. Re:Will probably be used for VR applications. by jeffmflanagan · · Score: 1

      One nice phone is a lot more useful to one person than 3 crappy ones. The experience of using an S6 is much better than a $200 phone. The cheap phone will be annoyingly slow. Maybe you're OK with a crappy phone, but many of us want something less frustrating.

    19. Re:Will probably be used for VR applications. by Jax+Omen · · Score: 2

      Not NEARLY as true as it used to be.

      Moto G is smooth-feeling and about $200. For the lower price, you lose screen resolution and camera quality and storage, acceptable tradeoffs for saving FIVE HUNDRED DOLLARS.

      Hell, the OnePlusOne is $350 (fuck the 16gb version) and comparable to the Galaxy S5/Note 3 in performance. My sister-in-law has one and loves it, and she's directly comparing it to my Note 3.

    20. Re:Will probably be used for VR applications. by Anonymous Coward · · Score: 0

      I have yet to meet someone who has tried it IRL and thought otherwise.

    21. Re:Will probably be used for VR applications. by jeffb+(2.718) · · Score: 2

      Marketing at exclusivity will inevitably fail, as common sense always eventually prevails over fads.

      DeBeers would like a word.

    22. Re:Will probably be used for VR applications. by Anonymous Coward · · Score: 0

      Phones aren't designed to be used as VR headsets. They may have high res screen, but not the low latency head tracking needed, and the low latency needs to carry through the whole display stack so it appears to react instantly to your head movements. The Occulus rift is designed with this in mind, smartphones aren't.

    23. Re:Will probably be used for VR applications. by CastrTroy · · Score: 1

      The Moto G is exactly the one I had in mind. These phones offer great value for your money. Especially when you consider that a lot of the high end phones like the Samsung Galaxy S6 and iPhone don't even have an SD Card slot. Your $700 phone now just became even more expensive if you want more than the base amount of storage. With the slow or non-existent roll-out of updates on Android phones, buying a new phone ever year is probably a much better plan if you want to stay up to date on the operating system. I agree that the high end phones are somewhat better, but not so much better that they justify such a large price tag.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    24. Re:Will probably be used for VR applications. by narcc · · Score: 1

      No one thinks that now. It's like saying "The corn market has overtaken the office furniture market!" They don't compete in the same space.

    25. Re:Will probably be used for VR applications. by Dogtanian · · Score: 1

      Two decades ago, nobody thought the "portable phones" market would ever overtake the laptops market.

      That's misleading. Two decades ago a phone was just a phone, and people back then would assume that's what was meant.

      Today's smartphones are effectively portable computers and communications devices that happen to include a phone as part of their functionality- the "smartphone" name is more a legacy of the direction they evolved from (i.e. the phone market) than a reflection of what they are now. If the concept had been invented out of the blue in a world of traditional "dumb" phones (mobile or otherwise), they almost certainly wouldn't be referred to as such.

      Arguably they're more akin to a continuation of the concept of a PDA. The fact that they aren't- again- has more to do with where they evolved from and the fact that the market for PDAs (as they were then) had declined quite seriously in the years immediately preceding the iPhone.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    26. Re:Will probably be used for VR applications. by Anonymous Coward · · Score: 0

      >> Moto G is smooth-feeling and about $200. For the lower price, you lose screen resolution and camera quality and storage, acceptable tradeoffs for saving FIVE HUNDRED DOLLARS.

      You could make the same argument about anything though. A Hyundai is just fine for $20,000. Sure you lose some leather this and that and performance this and that over a BMW but you also save THIRTY THOUSAND DOLLARS.

      Fact is people want the nice stuff even if the value proposition is not linear. Maybe fewer people will buy the high end devices over time though. So far there is no evidence for this though considering Apple's performance.

    27. Re:Will probably be used for VR applications. by ArcadeMan · · Score: 1

      But the same thing could happen to VR one day. We've got a limited view of what VR is and what it can do right now. What happens within a decade or two might be so different that you'll be writing a similar comment about VR.

    28. Re:Will probably be used for VR applications. by Dogtanian · · Score: 1

      But the same thing could happen to VR one day. We've got a limited view of what VR is and what it can do right now. What happens within a decade or two might be so different that you'll be writing a similar comment about VR.

      You're missing the point I was making. It's not that people 20 years ago would have had a limited idea of what the "phone" could do.

      It's that a lot of what we now associate with the smart-"phone" was never really a consequence of the phone- or the phone functionality- itself. Rather, it's a result of the fact that they were driven by *computers* that allowed the introduction of useful but secondary functionality (like calculators, snake, et al) of ever-increasing sophistication. It's the evolution of that to the point that it is more important than the "phone" itself- yet the device retains its vestigial name.

      Of course, expensive proto-smartphones had been around since the late 90s (e.g. Nokia 9000 Communicator), but even those were never designed solely as "phones".

      Smartphones are as much the successors of portable computers and PDAs as they are of phones, and would be seen as such by someone from the 80s. If you'd asked someone then where (e.g.) the early Psion Organisers might lead us in 30 years time, you would probably have got more insight than asking them questions about "phones".

      The only thing such people could be "blamed" for would be not foreseeing that we'd get there via the mobile phone rather than via the PDA/pocket-computer route.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    29. Re:Will probably be used for VR applications. by ArcadeMan · · Score: 1

      But smartphone or advanced PDA, the question remains the same. When most people think about "VR" they think about displays in front of their eyes, blocking their outside view. Closed-view is fine to give us a stereoscopic view of what we think of as "videogames" right now but future VR isn't going to look like today's 3D-rendered-on-a-2D-display systems.

      I think Microsoft is on the right path for VR, with their augmented reality demo.

    30. Re:Will probably be used for VR applications. by viperidaenz · · Score: 1

      The Moto G is a bit slow. It may be a 1.3GHz quad core CPU, but those at Cortex A7 cores, not more powerful A15, 17 or Krait. etc, that do more than twice the instructions per cycle.
      Having four cores is also a bit overkill. Your app will pause because it's written poorly and performing long running tasks in the UI thread, consuming only a single core. You'll still be able to swipe down from the top of the screen though, and that will be nice and responsive.

      I'm lucky I have the dual sim version though, since sim slot one keeps popping the sim card out now after around a year of having it.

    31. Re:Will probably be used for VR applications. by viperidaenz · · Score: 1

      Two decades ago, if you said there was a product available, with more processing power than your current laptop that has a 24/7 internet connection, can fit in your pocket, has a 1080p display and the battery lasts all day, they'd tell you you were smoking crack, that their Intel Pentium is amazing, especially compared to their own 486, and an 800x600 14" screen is perfect, why would you need anything more on a portable device? TV only comes at 480 or 576 lines of resolution anyway.

    32. Re:Will probably be used for VR applications. by ArcadeMan · · Score: 1

      And that's why I think VR's future is hard to imagine in 2015. The current technology is only beginning to achieve decent capabilities.

    33. Re:Will probably be used for VR applications. by drkim · · Score: 1

      nobody in display industry cares about Oculus Rift. For each Oculus Rift there is million phones sold. World is not Slashdot dot org.

      I'm sure you're right.
      "I think there is a world market for maybe five computers."
      Thomas Watson, president of IBM, 1943

    34. Re:Will probably be used for VR applications. by david_thornley · · Score: 1

      I'm only going to be carrying one phone. I'm going to use it a lot. This means that making it nicer to use is worth something to me, and $1/day is very reasonable for making my day that much easier. It's cheaper than getting a fancy coffee every day, another thing that people seem to like to spend a disproportionate amount of money on.

      Why would I want to get a new phone every eight months (with corresponding expense and slight hassle)? What would that do for me? My current phone is a lot older than that, and it's nicer than anything available at the low end. Frequently, you're better off buying higher quality less often, and I'd suggest that smartphones are a good example of that.

      Who in the US pays $700 for a phone? Most people are on those screwy contracts where they get a substantial subsidy, whether they use it or not. In that case, you're arguing that somebody might pay $300 every two years or $200 every eight months, and that makes no sense at all.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
    35. Re:Will probably be used for VR applications. by david_thornley · · Score: 1

      Twenty years ago, a phone was a phone, and you used it to make phone calls. A laptop was a computer, and did computery things. Nowadays, you can use a phone to read your email, surf the web, and play some fairly sophisticated games, all of which would have required something like a laptop in 1995. They didn't compete in the same space. They do now.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
    36. Re:Will probably be used for VR applications. by Dogtanian · · Score: 1

      Perhaps they will, but that wasn't what was under dispute, it was the comparison with the unforeseen development of the "phone" twenty years ago that I found misleading.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    37. Re:Will probably be used for VR applications. by narcc · · Score: 1

      No one buys a mobile phone to replace a laptop. They're fundamentally different.

    38. Re:Will probably be used for VR applications. by Anonymous Coward · · Score: 0

      they really do. the phone is the computer today for many people.

    39. Re:Will probably be used for VR applications. by Anonymous Coward · · Score: 0

      sword art online

    40. Re:Will probably be used for VR applications. by david_thornley · · Score: 1

      Some people buy a mobile phone instead of a laptop, or get a phone and stop using the laptop. It depends on what their specific needs are, among other things. There's lots of things people used to do on desktops and laptops that work OK on phones, and lots of people didn't and don't do anything more.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
  4. As heard before ... by Golden_Rider · · Score: 5, Funny

    "Fuck Everything, We're Doing Five Blades!"

    1. Re:As heard before ... by Anonymous Coward · · Score: 0

      "Our razor cartridge has 5 precision-angled blades to spread pressure evenly across your face for maximum ease and comfort"

      https://www.harrys.com/products/the-truman-set?utm_source=YBN&utm_medium=Branded_Search&utm_term=&utm_content=Harry's%20Exact&utm_campaign=Harry's%20Branded

    2. Re:As heard before ... by Anonymous Coward · · Score: 0

      Well, five blades are nice! Not as nice as a straight blade, but I gotta get mine sent out to be serviced, so a five blade disposable isn't bad.

    3. Re:As heard before ... by necro81 · · Score: 1

      That was my reaction, too.

      [reference]

  5. The Onion mandatory analogy by faragon · · Score: 1, Funny

    "Fuck Everything, We're Doing 4K"... (reference)

    1. Re:The Onion mandatory analogy by hcs_$reboot · · Score: 1

      Reminds me of the DSLR cameras megapixels race. The 5 D mark III has a resolution of 50 MP. Not only that makes huge file sizes, it takes ages to move or process a bunch of them, but the focus shift and (most) lenses intrinsic resolution cannot cope with such high definition (in other terms, a lot of 2-adjacent pixels are identical).

      --
      Slashdot, fix the reply notifications... You won't get away with it...
    2. Re:The Onion mandatory analogy by Anonymous Coward · · Score: 0

      The Canon 5D Mk 3 has a 22.3 MP sensor.
      http://www.wexphotographic.com/buy-canon-eos-5d-mark-iii-digital-slr-camera-body/p1530010

      you must mean the 5DS and its sister, the 5DS-R

      however you are right about the resolving quality of some lenses.
      My nikon D800 can't use the 70-200/F2.8 VR Mk 1 lens. The quality of the images is produces is crap compared to the VR mk 2 version.
      If you shoot in Raw + Jpeg (fine) then you use 60-70Mb per shot on the CF or SD card.

    3. Re:The Onion mandatory analogy by ColdWetDog · · Score: 1

      You need to get that lens (or, more accurately, the lens-camera combo) looked at. I have both the VR1 and VR2 - they are very, very close optically and, in fact at the long end the VR1 is tad better. You get vignetting and the old VR (Vibration Reduction) but it is an excellent lens on a D800.

      --
      Faster! Faster! Faster would be better!
    4. Re:The Onion mandatory analogy by Dogtanian · · Score: 1

      "Fuck Everything, We're Doing 4K"

      Or simply... "4K Everything".

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  6. There's more than one type of cost by Bogtha · · Score: 1

    The displays cost significantly more than a more typical 1080p or 1440p display, so they'll probably only make it into high-end phones.

    It's not just the monetary cost that you have to consider. How much power does it take to drive these displays? High end phones might have more room in the profit margin to account for the higher monetary cost, but they are still subject to the same power constraints as cheaper phones.

    --
    Bogtha Bogtha Bogtha
    1. Re:There's more than one type of cost by fuzzyfuzzyfungus · · Score: 1

      Well, if you have a taste for brutal irony, newer revisions of the eDP spec include the option to use lossy compression(but it's, um, 'visually lossless', we swear!) to reduce the amount of data you need to send to the screen, and the power costs of the link... Where better than the suckers overpaying for resolution to introduce such a feature?

    2. Re:There's more than one type of cost by Anonymous Coward · · Score: 0

      Higher resolution jpgs at higher compression ratios often look better than the same jpg at lower resolution and less compression.

  7. What?! by Anonymous Coward · · Score: 5, Funny

    Not 8K?

    Well, if that's all they can do, I'll make do.

    I expect my smartwatch to have 16K by 2020 though. And my monitor to have 640k. That's all. 640k ought to be enough for anybody.

    1. Re:What?! by The+Grim+Reefer · · Score: 1

      640k ought to be enough for anybody.

      Congratulations, I think you found an instance where that is true.

    2. Re:What?! by Anonymous Coward · · Score: 0

      HA HA! You win the Internet today. :)

  8. High-end by Anonymous Coward · · Score: 0

    Apple is opening the door to more expensive gadgets with $1000 iPhones and $17,000 iWatches. Maybe that will incentivize advances like 4K smartphones and 4K watches..

    1. Re:High-end by fuzzyfuzzyfungus · · Score: 1

      Those won't really be 'advances' until we have micro-fusion cells and sintered unobtanium nanotube heatsinks.

  9. Nice, so where's the processor to match? by Anonymous Coward · · Score: 1

    As a gamedev, that's quite dumb. The GPU isn't up to that level yet, and I doubt that your eyes can tell much of a difference between it and 1080p. Even on a top-end mobile processors the speed difference between 720p and 1080p is staggering. The sad thing is, even if you render at a lower res and scale it up you still have to fill all those damn pixels. Fill rate is a bitch.

    Now, for things other than games? Meh, maybe. Don't get me wrong, I'm not saying more pixels is bad, just that pixel fill rate needs to account for GPU and CPU power too. The display is ahead of the power of current phones even if you're rendering simple 3D displays (like most "2D" GUIs these days).

    1. Re:Nice, so where's the processor to match? by rioki · · Score: 1

      I think the comment for VR headsets is spot on. Granted there are more smartphones than VR headsets, but on smartphones few will be ready to take the price hike the display will cause. I think they are targeting high end smart phones and VR headsets. Basically for people with too much disposable income...

    2. Re:Nice, so where's the processor to match? by Zeroko · · Score: 1

      One use would be as a glasses-free 3D display (if they used something like a lenticular layer, although it would need to be active to adjust for viewing distance). Of course, the GPU would need to catch up, as you say. In fact, it might make sense to have a 4K panel configured as an HD 3D display that allows screen rotation (& just double up the pixels in the currently-vertical direction)...that way, you only need twice the GPU power of an HD display rather than 4X. If the lenticular layer can be switched off entirely, it could even switch to full 4K (at a lower frame rate if necessary) for things like viewing text & relatively-static images.

  10. 4K by sTERNKERN · · Score: 2

    Everytime they mention 4K and i see 3840 it makes me itch... some clever folks at the display producing companies are just like the ones in the HDD business making up the term gibibyte. (and yes, I know 3840 is 2x1920, but still..)

    1. Re:4K by PolygamousRanchKid+ · · Score: 1

      "640K should be enough for everybody."

      --
      Schroedinger's Brexit: The UK is both in and out of the EU at the same time!
    2. Re:4K by hcs_$reboot · · Score: 2

      Bill Gates never said that, btw.

      --
      Slashdot, fix the reply notifications... You won't get away with it...
    3. Re:4K by Dutch+Gun · · Score: 1

      Pfft, why ruin a perfectly good meme with facts?

      --
      Irony: Agile development has too much intertia to be abandoned now.
    4. Re:4K by Anonymous Coward · · Score: 0

      and yes, I know 3840 is 2x1920, but still..

      But remember that 1080x2 is 2k. But since it's twice as wide too it has to be 4k, right?

    5. Re:4K by Anonymous Coward · · Score: 0

      You sound like a miserable twat.

    6. Re:4K by oodaloop · · Score: 0

      Do you find it equally upsetting when someone hyphenates "anal retentive"?

      --
      Tic-Tac-Toe, Global Thermonuclear War, and relationships all have the same winning move.
    7. Re:4K by friesofdoom · · Score: 1

      Just because he says he never said it (which is about all i could get from that link) doesn't mean he actually never said it...

    8. Re:4K by Megol · · Score: 1

      It wasn't HDD manufacturers "making up" those prefixes, in fact they tend to like the older non-binary prefixes or (in some cases) mixing binary and decimal prefixes into a mess.

    9. Re:4K by Anonymous Coward · · Score: 0

      Well, he may have said it and forgotten he did, but there isn't any evidence of him saying it either. If he ever did say it, I have to imagine that it was being taken out of context when quoted and he didn't mean that as an absolute. Bill Gates is a smart man, so given the lack of evidence, I'll assume he didn't actually say it.

    10. Re:4K by hcs_$reboot · · Score: 1

      I'm certainly not the best Windows / MS supporter. However when it comes to the man, whatever we may think he did, he deserves at least the benefit of the doubt. Bill Gates may have said "640K is enough" at the time, but don't over underestimate him to insinuate he said "640K will always be enough".

      --
      Slashdot, fix the reply notifications... You won't get away with it...
    11. Re:4K by drkim · · Score: 1

      and yes, I know 3840 is 2x1920, but still..

      But remember that 1080x2 is 2k. But since it's twice as wide too it has to be 4k, right?

      Well, sorta.
      *Technically '2K' is 2048 × 1080 (native resolution) = 2,211,840 pixels (i.e. 2K)
      --or--
      '2K' is 1998 × 1080 (flat resolution) = 2,157,840 pixels (also 2K)

      1080 x 1920 isn't really 'officially' 2K, although it equals 2,073,600 pixels.

      *Per the "Digital Cinema Initiatives"
      http://en.wikipedia.org/wiki/D...

  11. Seriously by Trachman · · Score: 1

    While the picture and the quality are amazing, only a small fraction of televisions are sold are 4K,

    The 4K content online is only experimental.

    For televisions there are not too many 4k capable blue players.

    Yet 100 times smaller cellphone has a need for 4K....

    Let's fuckin hope that apple is nearly done testing their 8K, or was it 16K phones, just to show who is the boss here.

    1. Re:Seriously by itzly · · Score: 1

      Yet 100 times smaller cellphone has a need for 4K....

      5.5 inch phone is only 18 times smaller than a 100 inch TV, and watching your phone from 5 inch away is about equivalent to watching the big TV at 8 feet. So, 4K on a phone is in the same ballpark as 4K on a big screen TV.

    2. Re:Seriously by Trachman · · Score: 1

      That was a marketing style presentation. 100 times means square and not diagonal measurement.

    3. Re:Seriously by squiggleslash · · Score: 1

      How bad is your eyesight that you hold your phone 5 inches from your face?

      TV at 8' is more or less reasonable to do, that's often close to the best use of space you have depending on the dimensions of your living room, but a phone 5" from your eyeball? There's never any call for that.

      --
      You are not alone. This is not normal. None of this is normal.
  12. useless by Anonymous Coward · · Score: 0

    We're waiting for [cheap][usefull] monitors.
    Not for [$$$][useless] smartphone displays

  13. A 4K display on a phone... by havana9 · · Score: 5, Funny

    ... surely will look sharp.

    1. Re:A 4K display on a phone... by oodaloop · · Score: 1

      *Dons sunglasses*

      YEEEAAAAAHHHH!

      --
      Tic-Tac-Toe, Global Thermonuclear War, and relationships all have the same winning move.
    2. Re:A 4K display on a phone... by Anonymous Coward · · Score: 0

      Compare to LG G3 and Samsung Galaxy Note 4, both of which sport the "QuadHD" resolution and are shipping now.

    3. Re:A 4K display on a phone... by future+assassin · · Score: 1

      That's just the Apple fanbois pitching a sharp tent at the thought of having a reason to buy another new phone.

      --
      by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
  14. You probably could tell looking close up by Chrisq · · Score: 1
    You probably could tell the difference looking close up (A person with 20/20 vision at 4 inches - the closest a healthy adult can focus - can see up to 876 PPI) , but:

    If the average reading distance is 1 foot (12 inches = 305 mm), p @0.4 arc minute is 35.5 microns or about 720 ppi/dpi. p @1 arc minute is 89 microns or about 300 dpi/ppi. This is why magazines are printed at 300 dpi – it’s good enough for most people. Fine art printers aim for 720, and that’s the best it need be. Very few people stick their heads closer than 1 foot away from a painting or photograph.”

    1. Re:You probably could tell looking close up by bemymonkey · · Score: 1

      I was one of the biggest advocates for FullHD displays on smartphones. I could and can easily tell the difference between 720p and 1080p on a 4-5" smartphone screen, and the legibility of small text is greatly improvied on 1080p screens of that size. However, at 1080p, it's most definitely good enough, even for my picky eyes.

      There comes a point when text simply becomes too small to read, even if the pixel denisty is still high enough to read it.

      As for video/images... I'd happily stick with 720p on a phone for that.

    2. Re:You probably could tell looking close up by robi5 · · Score: 1

      What does it even mean, you were one of the biggest advocates? Was there some ranking of the global population and you were in the top 100, or something? Or maybe you have a website where you promoted this idea long before it was foreseen, or wrote regularly to mobile manufacturers, or were involved in R&D? Just curious.

      Also because I'd expect a big advocate to know about font size being a different thing to pixel size. Even casual and moderate advocates of hi res screens knew about it and informed the general population that it's okay to have high resolution, your fonts, etc. can be scalable!

      One thing a 4k mobile screen is good for: upscale the visual elements from designs intended for lower resolution screen. If the resolution is "just enough" for your eyes for optimised content to not see individual pixels, then upscaling a somewhat smaller view may result in visual artifacts; it is less likely if the physical resolution is "ridiculously high".

    3. Re:You probably could tell looking close up by bemymonkey · · Score: 1

      Oh sorry, I just meant that I spent a lot of time in forums and on Slashdot arguing with other neckbeards who, even back then, considered 1080p superfluous :D

      Of course font size is different from pixel size - what I'm saying is that when there are enough pixels to smoothly render a font at a size that's unreadable for someone with perfect vision, it's highly unlikely you'll gain anything by upping the pixel density even further.

      And why would you want to "upscale" visual elements from older designs intended for lower resolution screens? Unless they're vector graphics you'll need to interpolate and it'll look like shite. If you mean Retina-style rendering, well, meh... a lot of (GPU) work for very little gain.

    4. Re:You probably could tell looking close up by robi5 · · Score: 4, Insightful

      I like resolution independence. So the long term future is bright, however that long term future is bound to include screens that have print quality resolition (600-2400dpi) and beyond. But during transitional times, it's nice for compatibility if applications etc. that were designed for lower resolution screens look OK.

      For example, there's no way you can upscale a 640x480 screen to 1024x768 such a way that it looks as good as it would look with 640x480, and you don't want to leave black bars either. These are pretty low resolutions and the artifacts of rescaling are very obvious.

      However there's decent content made with things like 720p, FHD and slightly higher resolutions that may suffer from similar rescaling artifacts if shown on a higher pixel count screen which is "just retina enough".

      This is one reason I support resolutions beyond what's obviously discernable with the naked eye, e.g. into the print press resolution territory.

      Another reason is that while visual acuity starts to fail to discern pixels at "retina" resolutions (around 300dpi), it's more of an entry point. Art, business and scientific visualisations, electronic press publications do benefit from higher resolutions. Not to mention that a lot of us have better eyesight than 20/20 and not everybody keep their devices at the 12" distance all the time.

      Additional reasons:
      - mobile devices "prime" the economically viable display technology for VR and AR stuff - way higher resolution there is essential
      - larger screens tend to eventually follow DPI standards set by mobile, e.g. the iMac 5k is almost at the iPhone 4 level, in terms of DPI
      - very high resolutions force the developer community to finally steer away from obsolete units and concepts like the pixel (useful at low level HW etc. only)

      The increase to resolution is milking a known process in electronics, called scaling or miniaturisation.

      Having said all these, the new areas of improvement should be here:
      - viewing angle and independence of color from angle
      - color gamut
      - contrast, white level, black level
      - calibration
      - latency and blur
      - integration (scanner, fingerprint reader, camera, touch, physical objects)
      - plasticity and cost (eventually replace paper)
      - directional projection for individual eyes with no 3D glasses (2 streams, or ideally, shared viewing)

      So it's a long way before we can render a surface like the radiance of a butterfly wing...

    5. Re:You probably could tell looking close up by MrL0G1C · · Score: 1

      Aliasing of fonts on a 1080p screen makes text look grey, 4k allows larger fonts to be used with a smaller proportion of the pixels being grey. The result is nicer blacker fonts and more intricate fonts can be used.

      Many non-aliased fonts look dreadful - blocky and very badly proportioned, again they would look far better scaled on a higher resolution screen.

      Simply shrinking the text with the screen is not the right thing to do.

      --
      Waterfox - a Firefox fork with legacy extension support, security updates and better privacy by default.
    6. Re:You probably could tell looking close up by Anonymous Coward · · Score: 0

      I'm nearsighted, and I can't pick out the pixels at 1920x1080 on a 5 inch screen. Even the small print at the bottom of some websites is perfectly legible while fully zoomed out. There's no advantage whatsoever that a 4k phone screen could possibly confer, it would just drain the battery faster. May be be nice on 10+ inch tablets though.

    7. Re:You probably could tell looking close up by AmiMoJo · · Score: 1

      Exactly, that's why even on a 1920x1080 5.5" screen text looks shit if it isn't anti-aliased, preferably with sub-pixel rendering.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    8. Re:You probably could tell looking close up by Anonymous Coward · · Score: 0

      (Resisting temptation to delve deep into Nyquist and Shannon)

      When you say "aliased", you mean "antialiased". In layman's terms, aliased text looks black and white but "jaggy", "blocky" and "scintillating" (especially if moving at sub-pixel distances per frame).

      Whereas antialiased text may appear "grey".

    9. Re:You probably could tell looking close up by CODiNE · · Score: 1

      I'd love a laptop screen I can use outside in direct sunlight.

      --
      Cwm, fjord-bank glyphs vext quiz
    10. Re:You probably could tell looking close up by viperidaenz · · Score: 1

      It will reduce battery life.

      If a screen is built with a semi-reflective layer between the backlight and the layer of pixels, it can be illuminated from the front as well.
      The down-side is higher manufacturing costs and a brighter backlight is required - that draws more power.

  15. Latency? by Twinbee · · Score: 1

    Wow, so much effort put into the resolution, and almost none put into the latency of the device. How sad.

    --
    Why OpalCalc is the best Windows calc
  16. Why? by robi5 · · Score: 1, Troll

    I don't see the point.

    1. Re:Why? by Morpf · · Score: 4, Funny

      Because of the high resolution.

    2. Re:Why? by Anonymous Coward · · Score: 3, Funny

      I don't see the point.

      Look closer.

  17. FAR more relevant... by Anonymous Coward · · Score: 1

    ... would be use for VR headsets. 4k is NOT needed on a phone. on a headset? definitely far more useful.

  18. WTF is the point? by EmagGeek · · Score: 1

    Seriously, what is the point of having such high resolution on a small display?

    1. Re:WTF is the point? by Anonymous Coward · · Score: 0

      Hell, I dunno, whats the point of carrying an electronic tracking device with eavesdropping capabilities and so easily confiscated by prosecuters? And why Samsung?
      Probably because it's easier than teaching you dumbasses to read and write. - Buncha drones you are.

  19. Make a 4K projector! by Megane · · Score: 1

    The only good use I can see for it is to put a big bright light behind it, add some lenses, and project it on a wall.

    --
    #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  20. How the video industry works by goodmanj · · Score: 2

    The video industry is the greatest planned obsolescence racket since the invention of the light bulb.

    First you sell them a TV.
    Then you sell them cable to watch on the TV.
    Then you sell them a videotape player.
    Then you sell them all their media on videotape.
    Then you sell them a DVD player.
    Then you sell them all their media on DVD.
    Then you sell them a HDTV with a resolution just slightly higher than the DVD.
    Then you sell them a Blu-Ray player so they can use that higher resolution.
    Then you sell them all their media on Blu-Ray.
    Then you sell them a 3d tv.
    Then you sell them a 3d blu-ray player.
    Then you sell them all their media on 3d blu-ray.
    Then you sell them a 4k TV.
    Then you sell them a 4k video player.
    Then you sell them all their media for 4k.

    And so on. The moment there's not a Next Big Thing You Have to Have, the whole industry goes belly up.

    1. Re:How the video industry works by Anonymous Coward · · Score: 0

      After 4k and maybe 8k, they figure out analog = infinite resolution. Then they sell us analog TVs again.

      Can't wait. *yawn*

    2. Re:How the video industry works by organgtool · · Score: 1

      And so on. The moment there's not a Next Big Thing You Have to Have, the whole industry goes belly up.

      Actually, at that point the only thing left that they can improve would be the quality of the actual content. So yeah, they may very well go belly up.

    3. Re:How the video industry works by goodmanj · · Score: 1

      Actually, at that point the only thing left that they can improve would be the quality of the actual content

      Yeah, I said that when blu-ray first came out, but they still managed to get millions of people to shell out for crappy 3d and impossible-to-see 4k.

    4. Re:How the video industry works by Anonymous Coward · · Score: 0

      After 4k and maybe 8k, they figure out analog = infinite resolution. Then they sell us analog TVs again.

      Can't wait. *yawn*

      Just like how vinyl is making a comeback...

    5. Re:How the video industry works by chispito · · Score: 1

      Eh. Buy tech (and content) from a couple years ago and you'll enjoy fantastic quality at a fraction of the cost*

      *also works for video games.

      --
      The Daddy casts sleep on the Baby. The Baby resists!
    6. Re:How the video industry works by Zeroko · · Score: 1

      Eventually the resolution becomes so high that you start getting interference between adjacent pixels' light...& then you get a holographic display.

    7. Re:How the video industry works by Anonymous Coward · · Score: 0

      I'm not sure if it can really be called "planned" if half the technologies failed. The movie studios originally fought video tape because it threatened their existing business model of selling airing rights to local TV stations (and today cable companies try include bandwidth caps because it threatens their business model).

      LaserDisc was an improvement over tape, but it didn't catch on the US. It was more popular in Japan or so I hear.

      Cable is popular in the US, but not quite so popular in other countries. This might be due to population densities (a TV transmitter in Tokyo can reach a quarter of the population; in other cases it might be because the countries are so small only local TV stations can produce local-language content, so cable would be useless). Cable internet became the default because it was already so widespread.

      DivX players never really caught on.

      VCDs caught on in other parts of the world, but not the US.

      The problem with 4K is that 1080p might be considered "good enough" for most consumers and they'll refuse to pay higher prices. This might be especially true with digital distribution, since there's no change of disc formats to indicate a need to buy anything new.

    8. Re:How the video industry works by drkim · · Score: 1

      ...The problem with 4K is that 1080p might be considered "good enough" for most consumers and they'll refuse to pay higher prices...

      I agree. I'm an empirical test case on this. I'm running a 1080 projector onto a 10' screen, straight from Blu-Ray.

      I can already see the film grain (on features shot on film.)

      I don't feel like spending more for a new: projector/player/disk library just so I can see the film grain sharper.

    9. Re:How the video industry works by david_thornley · · Score: 1

      Also, people frequently look worse in high resolution. When my wife got her laser surgery, there was a period where she couldn't focus at ordinary conversational distance, and she said people looked so good.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
  21. Funny definition of benefits by Anonymous Coward · · Score: 0

    Benefits everybody? How? All this will do is make phones more expensive, eat batteries faster, and fuel the useless cock measuring contest that samsung and htc are perpetually engaged it.

    The PPI of current phones is already far more than a human can make out.

  22. how about power coonsumption? by Anonymous Coward · · Score: 0

    i could care less about 4k, on a phone. worse is the race to the"top" with displays that shorten usable battery life. how about a low power high res eink, or oled display? something that doesn't make screen on time the killer metric for EVERY device?

  23. 4K display on a phone? Really? by Anonymous Coward · · Score: 0

    Anyone else things it doesn't make sense to go that high res on a small device like this?
    In the end, you'll only cut the things you need the most, battery life and performance.. More pixels = more gpu requirements.

  24. I am confused by Anonymous Coward · · Score: 0

    I understand marketing and all that, but 3.86!=4.

  25. Don't be, you're just bad at maths by Overzeetop · · Score: 1

    3.86 is very much equal to 4, just as 2+2=5 for sufficiently large values of 2.

    Significant figures FTW

    (I could point out that 4K is actually 4096 x 2160 pixels if you're talking DCI/Cinema sizes, but that's a whole different argument)
    .

    --
    Is it just my observation, or are there way too many stupid people in the world?
  26. The real solution is vector graphics by monkeyxpress · · Score: 1

    It depends though. If you mean moving from 640x480 to 1024x768 where the pixels cannot be resolved by the naked eye (aka retina), then you can scale it up smoothly provided the graphics are in vector format. The normal issue is that the graphics are not in vector format, and are usually optimised to make use of pixel boundaries to improve the resolution (i.e. a sharp edge looks infinitely sharp because it is placed at a pixel boundary). When interpolated the underlying lack of image quality becomes apparent unless you interpolate by an integer factor, which is what Apple did when it moved to retina.

    The real solution is to move all graphics operations towards vector based formats, then it won't matter what the pixel count is as long as the dpi is visually high enough. Since this is actually much easier to develop for (it is much nicer to just draw up your icons etc in illustrator than having to mess around getting pixel boundaries right at different dpis) it shouldn't be hard to convince developers to shift. The main issue right now is that many screens are still quite low dpi.

  27. Read TFS by StikyPad · · Score: 1

    Over 100 comments now, and not one person has mentioned how lifelike and delicious those downscaled chestnuts look. Honestly, it's like nobody bothers to click on TFA anymore.

    I'm always amused by cultural differences like this though... you would never see chestnuts used as screen porn in the US. Actual porn, maybe, but not chestnuts.