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How Mission Creep Killed a Gaming Studio

Nerval's Lobster writes: Over at Kotaku, there's an interesting story about the reported demise of Darkside Game Studios, a game-development firm that thought it finally had a shot at the big time only to collapse once its project requirements spun out of control. Darkside got a chance to show off its own stuff with a proposed remake of Phantom Dust, an action-strategy game that became something of a cult favorite. Microsoft, which offered Darkside the budget to make the game, had a very specific list of requirements for the actual gameplay. The problem, as Kotaku describes, is those requirements shifted after the project was well underway. Darkside needed more developers, artists, and other skilled tech pros to finish the game with its expanded requirements, but (anonymous sources claimed) Microsoft refused to offer up more money to actually hire the necessary people. As a result, the game's development imploded, reportedly followed by the studio. What's the lesson in all this? It's one of the oldest in the book: Escalating and unanticipated requirements, especially without added budget to meet those requirements, can have devastating effects on both a project and the larger software company.

131 comments

  1. Kotaku by Anonymous Coward · · Score: 0

    >kotaku

    1. Re:Kotaku by epyT-R · · Score: 0

      Why do I need kotaku when I have dailykos? If i want game related reporting I'll avoid gawker media sites..

    2. Re:Kotaku by Anonymous Coward · · Score: 0

      It's not game reporting, it's business reporting. I refuse to give them my click to find out but I would be they're even worse at this than at business reporting.

    3. Re:Kotaku by Karmashock · · Score: 1

      yep. fuck those guys.

      --
      I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
  2. This happens about... by Ashenkase · · Score: 2

    a thousand times a day across all industries.

    1. Re:This happens about... by Locke2005 · · Score: 5, Insightful

      Agreed. I've been writing software for 32 years, and "We've completely changed your requirements, but that shouldn't affect your schedule or your budget any!" happens all the time. The point is, you have to push back. Tell them exactly what every change is going to cost (padded heavily). Unless they agree to add time and money to the project, then just deliver the originally agreed to project. Don't let people make unilateral changes in the contract after it is signed, unless you actually like working on money-losing projects!

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    2. Re:This happens about... by Ralph+Wiggam · · Score: 4, Insightful

      The point is, you have to push back.

      We love to make fun of the useless "suits". But that's a situation where you need good executive management and good lawyers. They need to negotiate good contracts up front, and then make sure the contracts are abided by.

    3. Re:This happens about... by Anonymous Coward · · Score: 1

      Routine in the games industry especially. I know people that used to work at a studio here, they had Microsoft just up and pull funding from a project that was 90% done, then release the same game with all the same code and assets 6 months later. Publishers are dicks, there's no two ways about it. Devs want to make great games, but unfortunately the publishers will always ask for something stupid halfway through that will blow out all the budgets. When they're pulling the purse strings and your project relies on their money, you can't push back

    4. Re:This happens about... by tnk1 · · Score: 2

      This is actually what I heard about the Federal Obamacare exchanges. Effectively the contracts person at CGI was rolling over as the government kept shifting the requirements and adding extra. And it wasn't so much that more money wasn't provided, but it was the fact that you had a deadline to work against and even if they had added extra resources, the amount of time to get those resources up to speed would have crossed the deadline.

      You need people that stand there and say, "You didn't get this in the contract, it's not reasonable to add this now, and even if you give us more money, you can't get it in by the deadline." That is the job of your legal, contracts, and ultimately your executives. It can be a fine line, because you don't want to piss off your big customer too much, but you still have to lay down the terms. If not, you'll get walked all over and the project will fail.

    5. Re:This happens about... by mrbester · · Score: 1

      Then you're accused of not being Agile and fired. The assholes who screwed the project get to keep their jobs, of course.

      --
      "Wait. Something's happening. It's opening up! My God, it's full of apricots!"
    6. Re:This happens about... by loonycyborg · · Score: 1

      It's obvious that the reason for those changing requirements is that they lack understanding of how development process works, so they just need technical background to understand what requirements make sense and what don't. Just being good at "management" is not enough.

    7. Re:This happens about... by Anonymous Coward · · Score: 0

      Exactly. Looks at Windows 8.

    8. Re:This happens about... by gstoddart · · Score: 4, Interesting

      And it's also a situation in which you can get completely and utterly fucked by the people in suits who work in sales.

      Many of us have seen what happens when that oily salesguy you'd like to to kick sells something which is complete fiction, and that it is now someone else's problem. His check clears, he gets a new car and a vacation, and everyone else is stuck building a fucking unicorn.

      Sometimes, in small companies or with overly greedy salespeople they can sell the farm for a couple of magic beans.

      And then no amount of effort is going to make it possible to keep up with an unrealistic client with a gold-plated sales contract which doesn't impose penalties for them failing to stick with a coherent design.

      Sometimes, it is the suits who get you into this kind of trouble, and then they double down until there's nothing left.

      --
      Lost at C:>. Found at C.
    9. Re:This happens about... by Anonymous Coward · · Score: 0

      It's not Management, it's Sales. Always say "Yes!" and ignore all results. That's someone else's problem.

    10. Re:This happens about... by sd4f · · Score: 4, Insightful

      I work as a mechanical engineer, in the building industry (HVAC) and while this is also quite normal, the word that gets thrown around is variation, obviously to the contract.

      Reading the article, particularly between the lines, it appears that the problem wasn't really with the studio; they were trying to get more money out of MS, but MS just decided to kill the project rather than have a cost blowout. While mission creep did kill the game, the studio didn't plan any contingency or mitigation for a cancellation (or more likely it was just sack everyone).

    11. Re:This happens about... by jythie · · Score: 2

      Which is why there is value in highlighting and dissecting cases of it happening. Maybe it would not happen so much if people were willing to learn from the mistakes of others.

    12. Re:This happens about... by Anonymous Coward · · Score: 0

      I had this happen more than once and found a solution in requiring that the original project be cancelled and a new proposal for the new requirements follow the standard approval steps under a new project agreement. This would often cause them to reconsider the new requirements and continue the original project unchanged.

    13. Re:This happens about... by Antique+Geekmeister · · Score: 3, Interesting

      Or, that the specs meant something very different to the developers than it did to the client. And the client then had to adjust the specification to get the developers to do the work _they actually agreed to do in the first place_. I've been encountering this especially with outsourced projects lately, where "QA the system" means "QA the whole system" to most systems or management personnel, but to the 3rd party QA team it means "test just the new feature". Then when the new feature reaks or hinders another longstanding features, _which should have been reported by QA_, the developers are faced at the last minute with a mad resdesign task that affects _both_ systems and is not stable, to boot. But it passes the very limited test specified to pass that specific bug report, so it is accepted and goes into production.

      It's been a difficult few weeks trying to clean up after several messes like that. It pays the bills to do this work, but it's very frustrating to have to clean up _after_ you waned developers and QA of the risks they were taking with the "test only the new feature" approach.

    14. Re:This happens about... by NormalVisual · · Score: 4, Funny

      Many of us have seen what happens when that oily salesguy you'd like to to kick sells something which is complete fiction, and that it is now someone else's problem. His check clears, he gets a new car and a vacation, and everyone else is stuck building a fucking unicorn.

      Scott Adams summed it up nicely.

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
    15. Re:This happens about... by Anonymous Coward · · Score: 0

      The point is, you have to push back.

      We love to make fun of the useless "suits". But that's a situation where you need good executive management and good lawyers. They need to negotiate good contracts up front, and then make sure the contracts are abided by.

      Contract problem was my first thought when I read the summary. Wasn't necessarily a developer or scope problem, but a problem with the contract not being written to deal with these issues and management being clueless to this fact. That's the take-away from this failure.

    16. Re:This happens about... by turbidostato · · Score: 1

      "We love to make fun of the useless "suits". But that's a situation where you need good executive management"

      Me too.

      Well, since just a "me too" seems a bit lame, I was going to say that I don't see this as a scope creeping problem but a bad management one. "But, but... poor me, Microsoft added new features with no more money, buhu, buhu!"

      Even with the extra money, proper management would have said "no: we will deliver with our current feature list and done with it; come back for version two, if you want it"

    17. Re:This happens about... by turbidostato · · Score: 2

      "Just being good at "management" is not enough."

      In this case clearly yes. It doesn't take any technical knowledge to know that in order to deliver anything you need to stop feature creeping somewhere. The only thing that needed to be in plain English was "I have a new requirement..."; everything from that point on could perfectly be in Klingon from all management would care.

      Management, specifically product management in this case, is all about setting in stone what the minimally viable product will be and then make it happen and it specifically is not bending to a partner's gut feeling about adding another bolt to it.

    18. Re:This happens about... by turbidostato · · Score: 2

      "Contract problem was my first thought when I read the summary."

      No, I don't think so. It may look like a contract problem but it usually isn't.

      At first it looks like "hey, let's see if I can squeeze out a bit more from my dollars" (which is why it looks like a contract problem) but in the end it results on a broken provider and a customer without a product and quite less notes in their wallet.

      You may end with "contract problems" if both parties have conflicting interests, but you don't have "contract problems" on situations were both parties need necessarily to agree in the general output: the problem must be somewhere else.

    19. Re:This happens about... by John_Sauter · · Score: 2

      Agreed. I've been writing software for 32 years, and "We've completely changed your requirements, but that shouldn't affect your schedule or your budget any!" happens all the time. The point is, you have to push back. Tell them exactly what every change is going to cost (padded heavily). Unless they agree to add time and money to the project, then just deliver the originally agreed to project. Don't let people make unilateral changes in the contract after it is signed, unless you actually like working on money-losing projects!

      When I was a commercial software developer I did this religiously. Once my supervisor told me “I cannot believe that adding a one-day item to the project causes the delivery date to slip by a day.”

    20. Re:This happens about... by Anonymous Coward · · Score: 0

      The problem is, most suits I know just transfer pressure "down" to engineering. It's far much easier than saying no, which is a "negative" word (duh!). This also has the immediate benefit of making them look nice to fellow suits on the client side, and sincerely, who cares about what engineering thinks? They are just a bunch of freaks that cannot tell a pinot noir from a sirah.

      Edit: captcha "conflict" (Whatson, is it you?).

    21. Re:This happens about... by Anonymous Coward · · Score: 0

      They got paid didn't they? Sounds like the person negotiating didn't leave any money on the table when dealing with a customer dumb enough to pay a premium to fuck the pooch. Would you say "no" if the victim was waving a billion dollars under your nose and literally BEGGING for it GOOD AND HARD? UH UH UH AH AH YEAH! GIVE IT TO ME! UHH!

    22. Re:This happens about... by monkeyxpress · · Score: 1

      The irony is that dilbert is right. If you're smart enough to see how this works you should just move into marketing. Being able to talk technobabble in a more plausible way (to everyone) should allow you to dominate.

      This is the sad reality of the economy. The other sad reality is how engineers continue to moan about the broken system while simultaneously remaining the hamsters that allow it to perpetuate.

    23. Re:This happens about... by Hognoxious · · Score: 4, Insightful

      Dilbert cartoons are spot-on about a third of the time.

      The rest are understatements.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    24. Re:This happens about... by The+Grim+Reefer · · Score: 1

      Exactly. Windows 8.

      More like Longhorn/Vista.

    25. Re:This happens about... by BreakBad · · Score: 1

      Agreed. I've been writing software for 32 years, and "We've completely changed your requirements, but that shouldn't affect your schedule or your budget any!" happens all the time. The point is, you have to push back. Tell them exactly what every change is going to cost (padded heavily). Unless they agree to add time and money to the project, then just deliver the originally agreed to project. Don't let people make unilateral changes in the contract after it is signed, unless you actually like working on money-losing projects!

      Has the frenzy to be a "Game Developer" as created a bunch of "yes" men & women?

    26. Re:This happens about... by tburkhol · · Score: 1

      Devs want to make great games, but unfortunately the publishers will always ask for something stupid halfway through that will blow out all the budgets. When they're pulling the purse strings and your project relies on their money, you can't push back

      You can push back: you can refuse to implement the stupid request or you can pack up and go home. If they're asking you to implement some new feature with no additional time or revenue, they are essentially asking for you to pay for that development out of your own pocket. Maybe your passion to develop great games is strong enough that you're willing to pay for the privilege to work on such a game. The publisher is probably counting on you to have invested so much of yourself in the project that you will. Once you've signed your project over to a publisher, you have to be willing to walk away.

    27. Re:This happens about... by Anonymous Coward · · Score: 0

      If you're afraid of getting fired, then you should quit and find a job where you don't fear losing it.

      Fear eats you, ruins your life and no salary is big enough to compensate that for long.

    28. Re:This happens about... by Anonymous Coward · · Score: 0

      It is the reason Duke Nukem Forever took forever to make.

    29. Re:This happens about... by Anonymous Coward · · Score: 1

      If you're afraid of getting fired, then you should quit and find a job where you don't fear losing it.

      If I thought I could get away with quitting I wouldn't fear getting fired.

    30. Re:This happens about... by Anonymous Coward · · Score: 0

      No they don't. A good manager knows how to delegate and aggregate information. Their job isn't to come up with the implication of requirements.Their job is to know who can come up with the implications and then push back as needed.

    31. Re:This happens about... by judoguy · · Score: 1
      I've also been writing software for 30+ years. Before that I was in construction. Many, many similarities between the two professions.

      Short story: I took a construction management class many years ago. Knew most of it, but the real take away for me was change control. The presenter made the case that EVERY change must be charged for. Even changes that reduced the scope of the project. Sure, calculate the savings based on the estimate, but don't just stop there. Every change requires at least some time and effort. You must charge for that. If not, even tiny changes will eat away the profit.

      --
      Peace is easy to achieve, just surrender. Liberty is much harder get/keep.
    32. Re:This happens about... by meta-monkey · · Score: 1

      "It's due on June 1st, you want to add an extra day of work, but don't want to miss the ship date? No problem, we'll just do that piece on May 32nd."

      --
      We don't have a state-run media we have a media-run state.
    33. Re:This happens about... by houghi · · Score: 1

      I once had to do my first quaterly meeting with some changes that would be forseen in budget for some new projects.

      I asked my boss how I should adress this and his answer was: This is very simple. What we propose is a menu and the menu has fixed prices for each item. They can then decide what they would like to eat.
      It is also up to them to have a desert ot not and have a starter or not.

      Basically it is putting the ball in back in their hands.

      No negotiation, because that would mean that you either gave a to high price or end up with a to low budget.

      That does not mean that you can not change anything. If they want a cheaper desert, you can take away the cherry.

      Also do win-win or no deal. (straight from 7 habits of highly effective people by Steven R. Covey)

      So, do your homework before, not after you sit together at the table.

      --
      Don't fight for your country, if your country does not fight for you.
    34. Re:This happens about... by houghi · · Score: 2

      Luckily IT people NEVER screw up anything. I have seen them promise on their kids that they would solve issue X by then. The sales people asked this several times. There was no "We think" or "We hope". It was "By 02:15 the lines will be up again."

      They were not and now the sales people who gave the promises had to do a lot of things to keep customers.

      Or when they said there was no change, so it could not be their problem, but they DID change something and it WAS due to that. Stoopid salespeople had to do a lot of extra work to keep the customers.

      So it happens on all sides. In all departments.

      --
      Don't fight for your country, if your country does not fight for you.
    35. Re:This happens about... by gstoddart · · Score: 2

      Well, if we have an article about how a company went under because IT failed to deliver, you can trot this out again.

      But, in the context of a company which failed because of ever-changing customer requirements which apparently do not allow for demanding more money ... I'm going to stick with assuming the people who signed the contract were idiots who sold the farm and signed a one-sided contract which sank the company.

      So, yes, bad thing happen all the time. But they're not all relevant to this particular scenario.

      Natural disasters also exist. They, too, have nothing to do with this.

      --
      Lost at C:>. Found at C.
    36. Re:This happens about... by tehcyder · · Score: 1

      It's obvious that the reason for those changing requirements is that they lack understanding of how development process works, so they just need technical background to understand what requirements make sense and what don't. Just being good at "management" is not enough.

      You don't need any special industry knowledge to know that if someone says "we need to do X, Y and Z in addition to what the original project plan says" then it's going to cost money.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    37. Re:This happens about... by tehcyder · · Score: 1

      Also do win-win or no deal. (straight from 7 habits of highly effective people by Steven R. Covey)

      Yes, because obviously the guys on the other side of the table won't have thought of this too.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    38. Re:This happens about... by tehcyder · · Score: 1

      If you're afraid of getting fired, then you should quit and find a job where you don't fear losing it.

      Fear eats you, ruins your life and no salary is big enough to compensate that for long.

      Not all fears are irrational. It is sensible to be afraid of being shot if you're a combat soldier, it makes you alert.

      It is also rational to worry about being fired, since there is no such thing as a secure job any more.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    39. Re:This happens about... by loonycyborg · · Score: 1

      Unless they assume they already pay more than needed. The main problem here isn't money. The point is changing requirements make project significantly later no matter how much money is spent on it. This economy cargo cult idea that money automatically make things happen is one of underlying reasons of all messes like that. Religious belief in power of money often makes people forget about doing actual work.

    40. Re:This happens about... by vilanye · · Score: 1

      That is why you have contracts for A,B, and C for $X with a stipulation that additional feature will cost more and will be negotiated separately.

      Business that make MS a financial dependency deserve whatever they get.

  3. Contracts by Anonymous Coward · · Score: 5, Insightful

    So the real story is that bad contracts killed a gaming studio?

    What idiots signed a contract allowing Microsoft to unilaterally change requirements mid-project with no increase in budget?

    1. Re:Contracts by sexconker · · Score: 0

      Yup.
      It's like the plot of Horrible Bosses 2 - they have an idea for a shitty project and score a deal with some AS SEEN ON TV / SKYMALL type company and are too excited to do the basic business legwork.
      (In the movie, the AS SEEN ON TV company said they wanted like 10,000 units, so the guys took out a loan on a new warehouse space, hired staff to crank out the order, etc. The company then pulled out of the order. The guys didn't get a non-refundable down payment for production costs, so they couldn't pay their lease or workers, and they lost their shit. The company then bought them and their stock of items for pennies on the dollar after they imploded.)

    2. Re:Contracts by flarb936 · · Score: 2

      There's just not a lot of funding sources for games--this is likely the only deal they could get of this size.

      Unfortunately, it's common for publishers to demand radical changes in game projecgts without any schedule or budget modification. This has sunk many studios--it's one of the reasons why there aren't many mid-sized game studios left. Large publishers always prioritize their internal projects--external developers get the shaft.

      --
      ralphbarbagallo.com
    3. Re:Contracts by Anonymous Coward · · Score: 3, Funny

      When they protested, the Microsoft representative was quoted as having said, " I am altering the deal. Pray I don't alter it any further. "

    4. Re:Contracts by Anonymous Coward · · Score: 0

      I'll bet money it was the filthy sales guys.

      I had worked at a company that was just starting its death spiral. The problem was the sales people had no real incentive to do something that was actually profitable for the company. They would sign horrible contracts that had no return in the name of gaining market share. No one actually managed to perform any research in those emerging markets to actually see what market share might actually produce. Hint: Gaining ground in a market doesn't matter if you are not around in five years to reap the benefits. While the company is burning down around these guys are making cash up front from the contract signed.

      After making some terribly destructive choices and the bulk of the staff were already out the door upper management put a stop to bad contracts. Actually requiring key VPs and directors to review and approve contracts might have proved a reasonable measure prior to losing millions.

      That doesn't actually stop the sales people from making crazy hand shake deals! Sure, we'll move your entire product from halfway across the country after we build it! FREE!

      It was HILARIOUS when someone found out they were making deals not stipulated in an actual contract.

    5. Re:Contracts by quantaman · · Score: 3, Interesting

      So the real story is that bad contracts killed a gaming studio?

      What idiots signed a contract allowing Microsoft to unilaterally change requirements mid-project with no increase in budget?

      Three theories:

      1) The execs were idiots for signing the contract.

      2) If the execs didn't sign the contract Microsoft would just go to another studio and they'd just have died a slower death.

      3) The contract didn't really matter, Microsoft always had the option to walk away and if that happened the studio would die.

      I'm guessing some combination of 2 and 3.

      --
      I stole this Sig
    6. Re:Contracts by dcollins · · Score: 3, Insightful

      Well, as an ex-game-developer (and my s/o worked for game company funded by MS), I'm going to take a stab at reading between the lines and guess that they had a series of tiered project milestones that MS got to approve/disapprove for pretty much any reason they liked. So the developer is under the gun to make them happy however they can, or else the money tap gets shut off at the next milestone. A lot of companies are sufficiently near the edge (it's a very boom-or-bust industry) that they take a "hail mary" shot, betting everything on the score with the big company. It's basically the dark side of Pascal's Wager.

      But the subtext does read to me like some pretty poor management on the part of the developer company. I've seen that a lot at game companies (weak or really inexperienced "management"). The good managers I've seen that made some money immediately parachuted out of the industry to something more predictable.

      --
      We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
    7. Re:Contracts by Barlo_Mung_42 · · Score: 2

      You can't follow the water fall method with games and gather all the requirements up front. This is because the number one requirement for a game is that it's fun to play and there's really no way to know how fun it will be early on. You need to get a large part of it working just to know what works well and what doesn't.
      If it's no fun to play 1/2 way in something (requirements) needs to change. Maybe LOTS of things. True, they should have asked MS to support changes up front but if it starts costing so much that it's never going to break even it's probably best for everyone involved to just pull the plug.

      Other option is to just ship a shitty game and hope to make some of the money back but that sucks too.

    8. Re:Contracts by Noughmad · · Score: 1

      I am extending the deal. Pray I don't extinguish it altogether.

      (which they did, of course)

      --
      PlusFive Slashdot reader for Android. Can post comments.
    9. Re:Contracts by Kkloe · · Score: 1

      in this case it was a remake, they could have followed the water fall method for that as they probably had how the game would work, story and probably a target audience already

      what the lacked seemed to be an project manger\customer manager who could set his foot down and had probably a very bad written contract

    10. Re:Contracts by monkeyxpress · · Score: 1

      Unilateral negotiations suck. I imagine they got into the same mess as GT Advanced did with Apple. The reality is that in these situations you have to be prepared to just walk. If you've really got something they want then this will allow you to start negotiating properly. If you don't then the reality is you are just a commodity and you would never have gotten a fair contract. If you do get a contract under these conditions then make no mistake - the MBAs at companies like MS aren't stupid and will ensure they find the greatest fool who they can milk for maximum benefit.

      The smartest guys in these situations will have a blind-siding strategy where they don't actually care about the core contract (so they can pretend to be the greatest fool), but get some sort of ancillary benefit - such as contacts at MS or marketing opportunities. They will carefully ring-fence the contract, get what they want and move on to their broader strategy when it flops over. Maybe even using the flop as part of their strategy. That is how the game is played.

      Oh what about making the actual product you say? Hahaha. You must be an engineer!

    11. Re:Contracts by SomeoneFromBelgium · · Score: 2

      To me this seems like a classic case of a big player playing a game of extorsion with a small supplier.
      It's as old as the street. Typical example: big retail player (think Wall Mart) says to small supplier: OK this is your big break. You can start delivering your product (say canned beans) to us. The initial order will be around 100 tons/month at 5c per kilo. The small supplier can't believe his luck and starts investing in its production facilities massively to be able to cope with the enourmous volumes.
      As they are nearing the delivering time big player says: wait. We need actually 500 tons but only at 3,5c per kilo.
      The supplier has 2 choices: comply but the price will never cover the extra investments for the even higher volumes. Or not comply and that means immediate bankrupcy.
      Of cource in this case the big player has made a mistake. The idea is to make demands that are feasable.

      So in my opinion it's Microsoft being ruthless and stupid all over again like in good old times...

    12. Re:Contracts by gtall · · Score: 1

      I agree. It sounds like the moral of the story is not to get in bed with Microsoft. It is well known mission creep kills budgets.

    13. Re:Contracts by sonamchauhan · · Score: 1
    14. Re:Contracts by Anonymous Coward · · Score: 0

      Anyone wanting to line their pockets with Microsoft moolah. I'd hardly call them idiots.

    15. Re:Contracts by TheRaven64 · · Score: 1

      While the company is burning down around these guys are making cash up front from the contract signed

      And that's the problem. Don't pay sales guys a bonus for signing a contract, pay them a big bonus related to the profit that the contract brings in once you ship it.

      --
      I am TheRaven on Soylent News
    16. Re:Contracts by TJ_Phazerhacki · · Score: 1

      The exact comparison I made in the comments of the Kotaku article, and the discussion I've had half a dozen times in the last week regarding the process in general. Inexperienced company signs stupid contract and dies when something goes wrong, news at 11...

      --
      Physics is nothing like religion. If it was, we'd have an easier time trying to raise money!
    17. Re:Contracts by Anonymous Coward · · Score: 0

      4) The execs signed the contract in full knowledge that it was loaded against them, but hoped it would buy them 6-12 months in which to find something better to keep them afloat. It didn't work out.

      In the end, "delaying the inevitable" is what life is all about. (Rincewind.)

    18. Re:Contracts by vilanye · · Score: 1

      Didn't MS kill Ensemble Studios in a similar manner?

      They were one of the few game companies working for MS that produced quality games.

  4. I blame sales by Anonymous Coward · · Score: 0, Flamebait

    In my years of Software Dev, the pressure has always been coming from sales. They push and push for new features, some go so far as to go around the Software Director and try and get the developers to sneak in features as a favor to them. In my last job, it was so ridiculous that I watched the Sales Director actually convince the CEO that she could do a better job than the Software Dev Dir. She literally stole the project from IT so Sales could have whatever they asked for. Of course, it didn't quite work out for her.

    In a company focused on IT and software, I expect better from upper management to control their managers and directors from making these classic mistakes. In smaller companies where IT is a support, I can understand when CEOs and Execs who don't know IT make the mistake over and over again.

    1. Re:I blame sales by plopez · · Score: 1

      " In smaller companies where IT is a support, I can understand when CEOs and Execs who don't know IT make the mistake over and over again."

      No, it doesn't matter. Though I sometimes think smaller companies are better than large companies as you can button hook the owner/CEO in the hall and talk to them. While in a large company the CEO may neither be a technical person, perhaps even starting in Sales, or accessible. There is no special wisdom in large companies.

      --
      putting the 'B' in LGBTQ+
  5. What's the lesson in all this? by SeaFox · · Score: 4, Insightful

    Sounds like it truly is one of "the oldest ones in the book": Working with Microsoft is a bad idea.
    Haven't we heard of multiple companies being screwed in partnerships with them over the years (long before Nokia)?

    1. Re:What's the lesson in all this? by Anonymous Coward · · Score: 1

      Yeah, no one remembers those Bungie guys, or that Ensemble group, or Lionhead...

    2. Re:What's the lesson in all this? by GoodNewsJimDotCom · · Score: 1

      Turbine did pretty well with Microsoft too. They ran one of the biggest MMORPGS in the world(made tens of millions) before they released one of the worst MMOs the world had ever seen calling it the sequel to their well performing one.(Asheron's Call 1/2). What happened is "everyone" quit Asheron's Call 1 which they were enjoying, played Asheron's Call 2, hated it and quit without returning to Asheron's Call 1. Lesson here? Maybe never make a sequel to a MMORPG that is thriving because it makes the earlier version sound inferior.

      Now good old Turbine is still around, but for some strange reason, they quit trying to make original MMORPGs. Personally, I think the next big MMORPG might be an action oriented game where you need to think when you fight instead of faceroll. Will one of these new space combat and economy games be good?

    3. Re:What's the lesson in all this? by Dutch+Gun · · Score: 4, Insightful

      I was working for a videogame company that essentially went under because Microsoft canceled our next anticipated contract. This was one of two businesses to drop out from under me during my career. I've had a couple of cancelled projects as well, which are also somewhat disheartening. One was, oddly enough, also at Microsoft while working as a contractor. They put together an entire team before someone crunched the numbers and realized that the licensing for the game we were working on was so expensive, the project would likely not make any money. Seriously, no one did this before they actually hired an entire dev team? I spent about a week doing nothing while waiting for a computer to show up, and then worked for about a week. Then the project was cancelled. The project manager felt pretty bad about that, so kept me on for another few weeks as a makeshift "severance", as well as buying me and the other contract programmer an Xbox and a few games to go with it, which was pretty nice of him.

      This sort of thing happens all the time in this industry. I suppose you just sort of have to roll with the punches with that sort of thing. Fortunately, after you've got a few years under your belt, it's not too difficult to find another job, especially if you're willing to relocate. I'm fairly lucky that way, being in an area with plenty of great companies to choose from.

      I wish all the displaced devs at that company the best of luck. I've definitely been there, and know it's not a lot of fun to suddenly find yourself searching for a new job. Fortunately, studios are always anxious to grab experienced development talent, so hopefully they'll all land on their feet.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    4. Re:What's the Lesson in All This? by Anonymous Coward · · Score: 0

      That's what Walmart does. They invite in promising vendors to suckle at the Walmart tit, then surreptitiously replace it with a rubber glove filled with powdered milk, and eventually replace the condom with a different latex object filled with something else white and not very nourishing. Then they make sure there are no holes, so you suck and suck and keep sucking while they keep giggling.

    5. Re:What's the Lesson in All This? by Anonymous Coward · · Score: 0

      Or they'll just mimic what you did and do it in-house.

    6. Re:What's the lesson in all this? by Anonymous Coward · · Score: 0

      If you require an MMORPG to make you think when you fight, you are *never* going to be able to get anything like an LFG or LFR implemented in that MMORPG. No one else you ever group with will "think" when they fight up to your specifications. That kills MMORPGs pretty hard too. There's a reason the shit feels dumbed-down compared to solo games - you have to actually play with other people, and other people suck. It's a lot like driving through town.

    7. Re:What's the Lesson in All This? by Anonymous Coward · · Score: 0

      No, Wal-mart is pretty good at signing new excited small vendors very exited to get that first check, thinking it leads to growth. It leads to growth for *one year only*, at which point the loans you took out to get that first year growth start needing regular payment, and the standard Wal-mart "cost must drop by x%/year" cuts in and you get bled dry trying to meet their needs, and it sucks the money and energy out of the rest of tyour business.

      After 3 years, at most 5 years, all your product and ideas and enthusiasm sucked dry, they drop you and move on to the next sucker they can get to overbuild and leech the money out of them. Wal-mart vendors have a *horrible* survival rate: many large companies like Microsoft do similar things, but not as outrageiously.

    8. Re:What's the lesson in all this? by Anonymous Coward · · Score: 0

      Not a very good example there when bungie, ensemble and lionhead were all OWNED by microsoft. The OP said partnerships and there are plenty of partnerships with microsoft where the other company got screwed over, like IBM, Nvidia, Spyglass and the Opengl consortium, just to name a few.

      Ensemble got shut down by microsoft too. So it didn't end well for them either.

      Nor did it end well for FASA, another game studio that was aquired by microsoft. Even the founder came out and said so microsoft screwed them over.

      The same probably would have happened to bungie and lionhead if halo and fable weren't critical to the xbox having exclusive content to sell the console.

    9. Re:What's the Lesson in All This? by Anonymous Coward · · Score: 0

      Are you suggesting that some minor game company that basically just did outsourcing for other companies was a competitor to Microsoft?

    10. Re:What's the lesson in all this? by dbIII · · Score: 1

      Haven't we heard of multiple companies being screwed in partnerships with them over the years

      Such as Spyglass who were to get a decent percentage of every copy of IE sold instead of getting a decent up front price for their web browser.

    11. Re:What's the lesson in all this? by Anonymous Coward · · Score: 0

      turbine did a pretty good job with ddo - at least until they started dumbing it down. But the combat system was the best action-oriented combat system there was and teamplay was fantastic.

      Until they dumbed it down so every class can solo everything. But at least the action was still smoother than every other mmo I've played (by played, I mean fallen asleep in the first combat sequence)

  6. Requirements creep and mismanagement by Anonymous Coward · · Score: 0

    Requirements creep kills more projects than anything but mismanagement, and the two often go hand-in-hand...

  7. Mythical Man Month by plopez · · Score: 1

    This is why I hate the business. We never learn.

    --
    putting the 'B' in LGBTQ+
    1. Re:Mythical Man Month by Anonymous Coward · · Score: 0

      Mythical "oh yea, I read the contract" -- read the damn contract, have your lawyer read the damn contract if you can afford one, or bring someone to the negotiation who has done enough of them for what you're doing that they can tell you everything you need to know about what's in the contract without seeing it.

      When I bought my first car, I paid "cash", and they still gave me like ten pages of legalese... the car salesman (an otherwise great guy -- big dealership with an online quote, no negotiation required, but very competitive price compared to a more traditional place) was incredulous that I paused to read through what I was signing.

    2. Re:Mythical Man Month by turbidostato · · Score: 1

      "read the damn contract"

      Of course yes, but it is not as if it would make any difference in cases like this. You should understand that (business) contracts only mean something when both parties are of similar weight. When that's not the case, it is not the letter of the contract what will save you but your ability not to paint yourself in the corner before signing (not always possible) and your negotiating abilities before that.

      As someone else already cited, when making business with a big fish you are always exposed to the "I am altering the deal. Pray I don't alter it any further."

  8. Check your contracts by viperidaenz · · Score: 2

    Probably good to have something like "if you change requirements after XYZ and don't provide additional fund, we can take the money and not deliver anything"
    Or run on time + materials, so you get paid for time, not deliverables.

    1. Re:Check your contracts by Actually,+I+do+RTFA · · Score: 1

      Yup, that is a good thing.

      However, there aren't that many options. And sometimes the only one is pretty shitty.

      --
      Your ad here. Ask me how!
    2. Re:Check your contracts by Hognoxious · · Score: 1

      Nice in theory.

      In practice, try that with a company the size of Microsoft and they won't even bother telling you to go pound sand. They'll spin round, walk out and go to the outfit down the street - or on the other side of the world.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    3. Re:Check your contracts by Captain+Hook · · Score: 1

      They'll spin round, walk out and go to the outfit down the street - or on the other side of the world.

      ...and talk to your competition who are now exposed to exactly the same risk you feared you were taking on yourself. If anything, I'd say that was a good thing, because you are able to lose a competitor.

      --
      These comments are my personal opinions and do not necessarily reflect the opinions of the other voices in my head.
  9. Gaming is dead. by Anonymous Coward · · Score: 0

    Kotaku confirms it.

  10. Happens with every game... by Anonymous Coward · · Score: 0

    This happens with pretty much every game. "And then what if you could fly into space and then built your own spacestation and!" etc. etc. Thing is it usually happens on the devs side, as game devs are usually made up of people that got into the industry because they wanted to make games, not because they just want a paycheck. Unusual to have it on the publishing side to be honest. Publishers can have an onerous history of various shit shows, but feature creep is a rare one.

  11. Devastating effects by manu0601 · · Score: 3, Insightful

    Escalating and unanticipated requirements, especially without added budget to meet those requirements, can have devastating effects on both a project and the larger software company.

    Not to mention the company's workers, who are likely to be burnt in the process before getting lay off

  12. I wouldn't be surprised by Anonymous Coward · · Score: 1

    if those 'requirements' were oodles of day-1 DLC.

  13. getting middlemen out of the picture by Anonymous Coward · · Score: 0

    This is why we all need to support business models that get middlemen out of the equation.. Not everything will be good, but the best will rise to the top, and be in control of their own fate, not answering to idiot middle managers who have never written a line of code in their life (or for that matter never made a 3D model) and have no idea what it is that the artists and programmers do.

    1. Re:getting middlemen out of the picture by sd4f · · Score: 1

      Obsidian and inxile have largely achieved what the public expected, and have delivered fairly reasonably on time, double fine is still a worry. If you watched the documentary for the double fine adventure, you'd find that mission creep has plagued it as well, but that was completely self inflicted. Meanwhile the RPG games have been quite expansive games, and present seriously more value for money than the adventure game.

    2. Re:getting middlemen out of the picture by Anonymous Coward · · Score: 0

      I'm not sure an RPG gives more value for the money than an adventure game.

      On the one hand, yes, an RPG usually has a lot more content. But a lot of the content is really filler. Yet another dungeon full of orcs, etc. Strip away the fighting from most RPGs and you usually find the intellectual content to be surprisingly threadbare.

      Adventure game content may be smaller in scope, but it is usually much denser in terms of writing and attention to detail.

    3. Re:getting middlemen out of the picture by vilanye · · Score: 1

      That won't work for big games.

      WoW cost something like $80 million for the initial release.

      You aren't going to get kickstarter funded for anything but simple games.

  14. Management by American+AC+in+Paris · · Score: 2

    This is why having good management matters.

    Good management keeps this from happening.

    --

    Obliteracy: Words with explosions

    1. Re:Management by Anonymous Coward · · Score: 0

      Bingo. The key phrase is "It'll cost ya." If studio management doesn't know this phrase they're doomed.

  15. Too Bad by Anonymous Coward · · Score: 0

    Phantom dust was an excellent game. One I would gladly pay money for. Again.

  16. GOOD by DrunkenTerror · · Score: 1

    Fuck all reboots. Make something new.

  17. Think I'm in the midst of this right now by Anonymous Coward · · Score: 0

    at work, we're trying to land this huge client, and they keep adding new features they want added, and our IT manager keeps saying ok sure no problem! :-D - without changing the deadline. So now we have 4 weeks plus they want us to work nights and weekends. WTF. The last manager I had (elsewhere) who did this was promptly fired.

  18. What's the Lesson in All This? by Sir+Realist · · Score: 1

    Kill competitors early by hiring them yourself, then jerking them around until they die. When you're big and they're small, you're bound to have better lawyers.

  19. Just space out at your desk and hack the payroll by Joe_Dragon · · Score: 1

    Just space out at your desk and hack the payroll system in the 15 min of work that you do each day.

  20. Kickstarter by gimmeataco · · Score: 1

    Stretch rewards you say? Me wantee Tides of Numenera.

  21. Yeah. That sounds like MS Gaming. by Chas · · Score: 1, Insightful

    Basically, if it isn't XBox and a big name, Microsoft has NO idea how to handle it.
    So all the schmucks in their gaming divisions play ego games and try to fuck with the studios as much as they can.
    What a studio needs is strong enough leadership to tell these little pissant middlemen to fuck the hell off and go right over them whenever they attempt to interfere.

    Like any other software project, you stick to the spec you're paid for. Changes require more money. PERIOD. No discussions.

    --


    Chas - The one, the only.
    THANK GOD!!!
  22. Imagine if that happened in Government by jsepeta · · Score: 1, Interesting

    Ex. The No Child Left Behind Act

    --
    Remember kids, if you're not paying for the service, YOU ARE THE PRODUCT THAT IS BEING SOLD.
  23. B.S.-marketing from Microsoft by ItsJustAPseudonym · · Score: 2

    I notice in the article that Microsoft repeatedly released information about the game that was completely divorced from reality. Complete bullshit. Repeatedly. That should have been a gi-frigging-gantic red flag, right there.

    What did the game studio think? That stuff would magically work itself out? It sounds like they waited too long to review the actual features versus the Marketing hype with Microsoft.

  24. It can be whim by dbIII · · Score: 1

    There are plenty of people that will demand changes to software on a whim even without considering whether the change is a good idea or not. Requirements can change and then change back if you have stakeholders with differing ideas.
    There are also people who feel they need to be involved so they suggest some wild idea just to prove that they have had input.
    Then, more often than you'd expect, there are others that come onboard for no reason other than to sabotage a rivals idea so your project can be in danger of being deliberately set up to fail. Such stupid fuckery can persist in places that are "too big to fail" such as MS, HP, IBM etc while much smaller places would have the perpetrators run out of town on a rail.
    If you can't tell people with major changes without extra resources to fuck off it's not entirely your project and you have to keep the damage to a minimum.

  25. Sometimes you can't by dbIII · · Score: 1

    the studio didn't plan any contingency or mitigation for a cancellation

    I've seen that in a different industry - a huge client that demands all the resources you have "just in case" and then fucks you over. About the only thing that can help is money in the bank.
    There's a certain type of person that decides they need to "own" you, and they can apply a lot of pressure if they are their only client at the time so they make sure that happens.

    1. Re:Sometimes you can't by bloodhawk · · Score: 1

      the studio didn't plan any contingency or mitigation for a cancellation

      I've seen that in a different industry - a huge client that demands all the resources you have "just in case" and then fucks you over. About the only thing that can help is money in the bank.
      There's a certain type of person that decides they need to "own" you, and they can apply a lot of pressure if they are their only client at the time so they make sure that happens.

      That really just means the company is take on a contract that is simply too big for them in the first place. From what I read no one fucked anyone over. MS wanted changes in scope in order for the game to continue being funded, company said sure but budget will be blown by 40-60%, MS said, no thanks and simply walked away. This is normal business contract negitations, if it killed the company then the company was taking on a job that was far to big for it as it left them with no contingency

    2. Re:Sometimes you can't by vilanye · · Score: 1

      They were working on a contract and MS violated it by walking away.

      They will get sued over this and lose.

      Moral of the story: Never work with MS ever.

      I know an owner of a small SaaS shop who outstanding with DB's.He wrote some extensions to SQL Server and MS licensed it for 1 specific version. They ended up putting it in all their versions and MS paid for it in court.

      The idea that the small guy can not successfully fight MS in court is wrong.

  26. How Do you Deal? by Anonymous Coward · · Score: 0

    When a big public announcement that has nothing to do with you makes promises you never could nor intended to keep in the first place? Would the 'gag order' nevertheless allow them to dissociate themselves from erroneous hype, for example?

  27. Words are cheap, reality expensive by dbIII · · Score: 1

    Then they need to resources and the guts to back that up with lawyers at ten paces.

  28. Not a problem with scope creep... by David_Hart · · Score: 1

    The company didn't fold due to scope creep, the company folded because the people in charge were not willing to say "No".

    You can argue that it's one and the same.

    The difference, at least in my mind, is that scope creep simply causes never ending projects. Requirements are allowed to expand because there is no good reason and, thus, no political will to deny the request.

    On the other hand, accepting new requirements when you don't have the budget for it, and where you are betting the farm, is a completely different animal. It sounds like management wasn't mature enough to say No at the point when Microsoft wouldn't change the Budget. They even had the loopy idea that if they completed a chunk of the game that Microsoft might relent. Pure wishful thinking....

    It's up to the company to manage both its own budget and its image. Falling down on not being involved in the marketing effort and not having a marketing veto again shows just how poor management was. The Execs didn't know what they were getting into and didn't know how to manage the contract.

  29. The new software management trend can solve it by Anonymous Coward · · Score: 0

    But... Agile! (TM) That will solve it! We'll just throw some Business Maj... I mean, "Scrum Masters" at it. That will solve everything. Then we can be justified in changing the requirements daily because it's the "Agile Way" (TM)

  30. The real lesson learned... by Anonymous Coward · · Score: 0

    Get you contracts setup right.

  31. This is how big companies work by EmagGeek · · Score: 2

    "Escalating and unanticipated requirements, especially without added budget to meet those requirements, can have devastating effects on both a project and the larger software company."

    No, this is not it at all. What this should say is:

    "The customer (Microsoft) will always demand more than is agreed to, while simultaneously refusing to pay for it, and expect the vendor (Dark Side) to foot all of the expenses to meet the additional demands."

    Big companies will dangle a huge carrot (or suitcase full of money) in front of a bunch of 20-somethings and their startup company to get them salivating, and almost every time those 20-somethings will chomp at it without questioning motives, analyzing risk, or even having a lawyer look at the proposed contract.

    It wasn't mission creep. Mission creep is when the mission changes unexpectedly. Microsoft knew damn well what they were doing, and intended to exploit Dark Side for free work product. Maybe MS didn't anticipate them imploding like they did, but it likely didn't matter to them since they no doubt retained ownership of all of the work product anyway, which they could hand off to another firm to finish, or implode trying.

    Honestly I don't see why anyone would do business with Microsoft, or any other huge, publicly-traded bureaucracy for that matter.

    1. Re:This is how big companies work by TsuruchiBrian · · Score: 1

      I understand the motivation for microsoft to try to get more game for less money (i.e. more profit), but this can't be good for them either. They've already invested a bunch of money, and nothing to show for it. I don't think this is a case of the big company exploiting the small company, but rather incompetent people causing everyone to lose out.

    2. Re:This is how big companies work by viperidaenz · · Score: 1

      They could have given them $3M ($8M in total) more, and still had nothing to show for it.
      Keep in mind they only spent $2M of the planned $5M by the time they cancelled the contract. Darkside agreed to the scope changes one week after signing the contract. As far as Microsoft was concerned, it was fine. Darkside showed they couldn't deliver what they agreed to in the budget agreed upon, why give them more money? They'll just fail to deliver again.

    3. Re:This is how big companies work by Anonymous Coward · · Score: 0

      Exactly. I worked for companies like IBM before, and basically, what you've gotta do is to nail down a specification with the customer as finely as possible and then stick to it, and every change requires re-negotiation of the original contract, resulting in additional finely laid-out specifications and contract add-on for them. Anything else is unworkable. Also, what's even more important, is, that EVERY developer on the team not only knows the specifications but also understands them IN FULL, so development doesn't go sideways.

    4. Re:This is how big companies work by TsuruchiBrian · · Score: 1

      They could have given them $3M ($8M in total) more, and still had nothing to show for it.

      That's true any time you contract anyone to do anything.

      Keep in mind they only spent $2M of the planned $5M by the time they cancelled the contract.

      The "bunch of money" I referred to microsoft losing was the $2M. It was 40% of their total budget.

      Darkside agreed to the scope changes one week after signing the contract. As far as Microsoft was concerned, it was fine. Darkside showed they couldn't deliver what they agreed to in the budget agreed upon, why give them more money? They'll just fail to deliver again.

      I don't recall claiming that Microsoft should give them the money they asked for.

      Sure, it makes sense for microsoft to pull the plug if they genuinely felt that continuing the deal was not going to be productive, but it also indicates that giving them the first $2M was a huge mistake.

      My point is that I don't think this is a case of Microsoft being evil. I think it's a case of Microsoft (and also possibly Darkside) being stupid. No one benefits from this outcome.

      Microsoft should have figured out what they wanted before contracting anyone to start on a game. Darkside should have done a better job of rejecting any proposals or additional requests that were not feasible within the budget. Microsoft should be doing a better job of making sure companies can actually do the work for what they say they can.

      I work in the defense industry and the government doesn't just take the lowest bids, it audits contractors to determine whether they are actually able to do the work for the bid price. It doesn't benefit anyone if a company underbids on a contract, wins that contract, and can't deliver.

    5. Re:This is how big companies work by viperidaenz · · Score: 1

      Microsoft asked Darkside if they could deliver the changes requested in the original budget. Darkside said yes.
      As soon as Microsoft found out that was no longer the case, they pulled out. Being stupid would have been giving Darkside more money.

      Also, Defense contracts would be slightly more than $5M, Auditing alone would cost more than that.
      Darkside had a good reputation before all this. They had reason to believe they could do what they said they could.

    6. Re:This is how big companies work by TsuruchiBrian · · Score: 1

      Microsoft asked Darkside if they could deliver the changes requested in the original budget. Darkside said yes.

      And what I am saying is that Microsoft being a big and experienced company might have been able to realize that it wasn't going to work out well.

      What did microsoft gain by getting Darkside to agree to a new product and price that they couldn't deliver? I'm sure they were hoping to gain a wider profit margin, but instead it's just a big loss.

      You keep saying that Darkside would have just wasted the whole $8M, but that's just speculation on your part. It seems like everything would have been fine if microsoft didn't change what they wanted (i.e. the original goal was within the capability of Darkside at the agreed budget).

      And yes, darkside was excited and promised more than they could deliver to microsoft, but that didn't help microsoft, it just lead to no product being produced.

      It's like a parent tricking a child into promising to clean the dog poop every day. It doesn't actually benefit the parent if the child is not responsible enough to actually do it. The parent just ends up doing it anyway.

      If you really think Darkside was never going to make a finished game even at $8M, then you have a lower opinion of Microsoft than I do (i.e. how incredibly stupid they were to lose $2M with a 0% chance of return).

    7. Re:This is how big companies work by tehcyder · · Score: 1

      And yes, darkside was excited and promised more than they could deliver to microsoft

      I know this is heretical on slashdot, but surely that is not Microsoft's fault?

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    8. Re:This is how big companies work by TsuruchiBrian · · Score: 1

      Not only am I *not* saying that it's Microsoft's fault, the point I am trying to make is that this situation should not even be looked at from the point of view of fault.

      The point of view "We figure out who's at fault, and that party should then compensate all parties that were damaged, and there will be an incentive to be responsible." breaks down as a viable strategy for this situation because Darkside can't cover the losses. Microsoft could try to demand that they be reimbursed for the $2M they invested. With their lawyers they could probably win (and spend $10M in the process).

      Rather than assigning fault, I think a better strategy in this sort of asymmetric relationship is for the larger company to take on more responsibility in making sure the goals are feasible and on track to being completed. Not because they are obligated to in some moral sense, but simply because it is in their best interest to receive the product they are purchasing.

      If it's a big company vs. big company, it starts to make *more* sense to solve disputes with fierce litigation and being cutthroat. Even if you can't recoup losses this way, harming your competitors can be beneficial. This is still bad for society, and we should probably set up the rules to incentivize the good kind of competition (the kind where effort is put into defeating your competitors through making superior products).

  32. in short by Torvac · · Score: 1

    dev studio pitches a game, gets funding but is to stupid to realize its funded to make 2 games for the price of one. failed basic math. and no agile wont fix that, agile eats time, money and people and if you forget risk managment with agile your doomed.

  33. This is a common business Tactic by Anonymous Coward · · Score: 0

    IBM almost killed Apple with Taligent. A larger company can wave a poisoned carrot in front of a smaller company. If the smaller company takes the carrot, the larger company will doom the smaller company with project creep and tie up all of the resources of the smaller company.

  34. Not Microsoft's fault by viperidaenz · · Score: 2

    I actually RTFA.
    Microsoft changed the requirements just a week after signing the deal. Not a nice thing to do, but Darkside hadn't spent all the money then, and could have simply said no. They agreed to the change with the hope they could convince Microsoft to give them more money later.

    Microsoft decided they didn't want to throw more money than what they wanted to at it and did the smart thing and cancelled the contract. They had already spent $2M, the studio wanted up to $3M more than they budgeted for to complete the project. Cancelling the project saved them $1M and all of the risk involved.

    1. Re:Not Microsoft's fault by tehcyder · · Score: 1

      "Not Microsoft's fault"

      "I actually RTFA."

      Kids these days...

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    2. Re:Not Microsoft's fault by vilanye · · Score: 1

      Microsoft is experienced enough to know that Darkside couldn't do it, but they allowed them to continue on.

      It is like morons trying to take all the blame off the banks for giving home loans to unqualified people.

  35. Re:Cuz I'm a creeeeeep by tehcyder · · Score: 1

    What in the hell are you doing here? You don't belong here.

    --
    To have a right to do a thing is not at all the same as to be right in doing it