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Crowdfunded Android Console Ouya Reportedly Seeking Buyout

An anonymous reader writes: Ouya, the Android-based games console, enjoyed one of the most successful crowdfunding campaigns to date, raising $8.6 million after asking for only $960,000. But now that the console has been on the market for a while, the company is struggling. After borrowing roughly $25 million from investors to keep it going, they're now trying to restructure the debt, and reportedly seeking a buyout. "Interest in Ouya's microconsole has dropped considerably since its launch back in 2013, where it had to offer store credit to dissatisfied Kickstarter backers for failing to deliver devices on time. Following disappointing sales figures for early games, the company has tried several times to turn its fortunes around."

123 comments

  1. Sad to hear... by SternisheFan · · Score: 4, Insightful

    I had high hopes for the Ouya. Look forward to buying a discounted unsold unit in the future...

    1. Re:Sad to hear... by Anonymous Coward · · Score: 0

      You had hopes that you were spoonfed by the various silicon valley / gaming blogs.

    2. Re:Sad to hear... by kamapuaa · · Score: 1

      It's already just $100. I don't know your financial situation, but if something came out in 2013 and, two years later, you're still eagerly awaiting it getting discounted, you probably should have just bought it in the first place.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    3. Re:Sad to hear... by oodaloop · · Score: 1

      It's not the price, it's the knowledge that it's on sale.

      --
      Tic-Tac-Toe, Global Thermonuclear War, and relationships all have the same winning move.
    4. Re:Sad to hear... by drinkypoo · · Score: 1

      It's already just $100.

      It isn't worth $100. The controller is crap, the unit overheats, and you can get more powerful android sticks for less.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Sad to hear... by Lumpy · · Score: 1

      Check target. my local one has them $80 on the clearance table in the electronics section.

      --
      Do not look at laser with remaining good eye.
    6. Re:Sad to hear... by tepples · · Score: 1

      So instead of the OUYA package, which combination of Android stick and controller do you recommend for around $100?

    7. Re:Sad to hear... by spire3661 · · Score: 1

      Dont, its not worth an HDMI slot on my TV. Currently rotting in my closet.

      --
      Good-bye
    8. Re:Sad to hear... by bucket_brigade · · Score: 1, Insightful

      You had hopes for an underpowered Android console no one was obviously going to release good games for...?

    9. Re:Sad to hear... by Anonymous Coward · · Score: 0

      You could probably get an Odroid C1 and a Logitech F310 for ~$70 an F710 if you absolutely can't live without wireless for ~$90-100ish. Course at this point if push came to shove, most people could probably just plug their computers directly into their televisions for free.

    10. Re:Sad to hear... by CronoCloud · · Score: 1

      Not only that, but you can buy a Playstation TV for what is it, $75 now? With that you get access to a bunch of PROVEN PSone, PSP and Vita games better than most of the F2P monetized crap on Android, access to Playstation Now AND you can stream from a PS4.

    11. Re:Sad to hear... by jeffmflanagan · · Score: 1

      That does seem to be the problem. You could get a Fire Stick or an Apple or Playstation TV for less.

    12. Re:Sad to hear... by Anonymous Coward · · Score: 0

      This is what happens when you e-beg for money and don't have an actual business plan.

      Ouya was never going to be a success. It wasn't powerful, so no competition with the real consoles. It wasn't open, so developers and freetards didn't want it. It was also way too expensive and had a stupid name.

      Oculus VR is basically doing the same sort of thing, but they were lucky enough to get a $2 billion buyout from Facebook which will keep them afloat as a sort of zombie company that will never produce anything successful.

    13. Re:Sad to hear... by HappyDrgn · · Score: 1

      More realistically, the cost of the PS TV is $89 for the controller bundle. But your main point stands, of course...

      I have an Ouya. It's an okay emulator I guess. Nothing about it is spectacular and the controller is downright awful. It's pretty much mandatory to replace the stock Ouya controller with a DS3 anyway... So the real cost for the Ouya is more like $140, making something that's $90 a lot more attractive for sure. Aside from the terrible selection and overall bugginess of the games the controller is my biggest gripe. I get that this was a small team who put this together, with a limited budget ( comparatively ), and tight deadlines... but it's supposed to be a console for christ sake, at least make a decent controller! A PSTV is probably a better choice, even though I'm not really a huge fan of most of the PSP/PS1 games, I'm sure I'd have found more quality selection over the quirky and limited Ouya store.

      In the end it was a neat gadget. I probably got my $100 value out of it. My overall ambivalence towards the Ouya will probably sway me away from similar gadgets in the future, including the PS TV, for better or worse... I'll just stick to proper consoles for a while.

    14. Re:Sad to hear... by Anonymous Coward · · Score: 0

      U$ 70? Pffff... Let's see:

                      1 x ODROID-C1 Case Blue
                      1 x 5V/2A Power Supply
                      1 x 8GB MicroSD UHS-1 C1 Linux (eMMC would be better but we are in a budget)
                      1 x C1 Heat Sink (you'll really need it!)
                      1 x ODROID-C1

      Just that is already over US$ 70... no controller included.

      Come on, the C1 is really cheap but let's keep it real.

    15. Re:Sad to hear... by Anonymous Coward · · Score: 0

      LOL @ "just $100". In case you hadn't noticed, that is a fucking rip-off for something with such crap hardware. When Ouya was first released, it was obsolete, because they opted to go with the Tegra 3 instead of the then-current Tegra 4.

      Right now I can buy a Micro Center WinBook TW802 tablet (Intel "Baytrail-T" Atom Z3735F @ 1.33GHz quad core, 2GB RAM, 32GB Flash Storage, microSD slot, micro USB, full size USB, micro HDMI, 2MP front camera, 2MP rear camera and Windows 8.1), which is a real PC that can run real PC software, for $100. I could plug that into any TV, connect a $15 Logitech gamepad and play real PC games or plug in a keyboard do work on it.

    16. Re:Sad to hear... by hairyfeet · · Score: 1

      You can get a gamestick with controller for $65 or you can buy pretty much any dual core (or better) Android tablet and use a wireless controller, Tigerdirect has so many they were selling a "buy one get one free" dual core tablet deal just the other day.

      The problem with this idea is...well most mobile games really aren't designed to be played like a console, they are designed for touch tablets and for very short gameplay. This is pretty much the opposite of what those playing a console expect and so they are disappointed by the short gameplay, most of which is the FTP "pay to win" style which is further disappointing gameplay wise. I've tried a bunch of these mobile games and....yeah I can see why these things haven't taken off, most folks don't like playing games in 2-5 minute "bursts" and being constantly bugged for more money. Even when I've bought some of them through Steam, with all the extras included? The gameplay is still insanely short, with most seeming to follow a 3-5 minute "play on the shitter" model.

      So if somebody asked me what kind of cheap console to get? You can get an X360 or PS3 used for less than $100 most places and you'll have better games and more fun than you will with these sticks and mini-consoles.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    17. Re:Sad to hear... by geminidomino · · Score: 1

      Where have you seen it for $100? Might be worth it to pick one up, but it's coming up $160 on Amazon.

    18. Re:Sad to hear... by geminidomino · · Score: 1

      It wasn't powerful, so no competition with the real consoles. It wasn't open, so developers and freetards didn't want it. It was also way too expensive and had a stupid name.

      It was like OpenPandora all over again.

    19. Re:Sad to hear... by Anonymous Coward · · Score: 0

      but it works today and you can upgrade it tomorrow. maybe he only ment the stick was ~70 idk, but what is byable on the shelf beats whats stacked up in a warehouse even at a large % higher price.

    20. Re:Sad to hear... by Anonymous Coward · · Score: 0

      Lets see without even shopping around.

      1 x ODROID-C1 Case Blue - 4.95
      1 x 5V/2A Power Supply - 6.95
      1 x 8GB MicroSD UHS-1 C1 Linux (eMMC would be better but we are in a budget) -10.95
      1 x C1 Heat Sink (you'll really need it!) - 3.95
      1 x ODROID-C1 - 37.95
      Subtotal - 64.75 (Not over $70)

      1 x Logitech F310 - 15.99

      Total - 80.74
      Tho for full disclosure and because I am sure that people will nitpick, that does not include any applicable taxes or shipping. Which is par for the course when they quote the OUYAs price point.

      So a whole $10 off an approximate estimate for arguably much better hardware, the horror. However I'm not sure why anyone would bother with a 8GB card since decent 32GB cards frequently go on sale for ~$10-15. I'm sure this will be countered with "Oh but then you need a card reader and those are an additional cost!" To which I will pre-retort, in this day and age you should really have a card reader handy anyways.

    21. Re:Sad to hear... by Anonymous Coward · · Score: 0

      I am not poor. I can spend $100 on something I casually want. Certainly, if I've casually wanted something for two years, it makes sense for me to afford it.

      Anyway, while $80 tables are indeed pretty cool, you also need controllers, and you can't play much besides emulators on it.

    22. Re:Sad to hear... by Anonymous Coward · · Score: 0

      unless he wants to use it for something other than games where the value of $100 would exceed its perceived value to him.

    23. Re:Sad to hear... by Anonymous Coward · · Score: 0

      I backed the kickstarter, but found the actual device to be so underperforming, I took it to a second-hand shop literally within a month.

      I'm with you - the main consoles have nothing to fear from what ended up being just a way to run quasi-legal emulators. MAME is better for that anyhow.

    24. Re:Sad to hear... by drinkypoo · · Score: 1

      $130 on eBay, which is still not $100, but better than Amazon. You've got to check both those two. Arguably, no others any more. It's been a while since Newegg was cheapest on anything they weren't clearing, for example.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    25. Re:Sad to hear... by luther349 · · Score: 1

      well it was the first of its kind but now the market is full on android tv boxes that do the same thing if not better.

    26. Re:Sad to hear... by Anonymous Coward · · Score: 0

      Except they did deliver and the only reason for the price increase was that Craig refused to file suit against the circuit company for destroying all those boards.

      Anyways, I have one and it would have been amazing if I had received mine when I was still commuting by bus every day. By the time I received mine my needs had changed and I was stuck either upgrading it or getting nothing. It's still a nice device, but it's clearly not meant for the wider community. There's only so many people that want an open source computer with keyboard in that form factor.

      In this case, they didn't even try to follow through on their promises.

    27. Re:Sad to hear... by Anonymous Coward · · Score: 0

      Micro Center.

    28. Re:Sad to hear... by Anonymous Coward · · Score: 0

      I am not poor. I can spend $100 on something I casually want.

      Yeah, well I'm not poor and I'm not stupid. Why would I waste any amount of money on something that is substandard?

      Anyway, while $80 tables are indeed pretty cool, you also need controllers

      I'm not talking about an $80 tablet, it's $100. A good gamepad costs no more than $15 and most people already have one or more laying around.

      you can't play much besides emulators on it

      You have got to be out of your fucking mind. It's an x86 PC. It will play every single PC game out there. Modern games will need to have details dialed back, but anything up to about 2008 will play at maximum.

    29. Re:Sad to hear... by Anonymous Coward · · Score: 0
    30. Re:Sad to hear... by SternisheFan · · Score: 1

      The "promised" version of the Ouya seemed good, just that it could be used for game emulation would've been enough to warrant buying it. After some time we learned the controller was poor, the tegra chip underpowered and not upgradable, and it wasn't as 'hackable' as it was first thought to be. Done right, it could've opened up lots of uses, but since most game emulation can be done by any decent smartphone/ tablet with any well made bluetooth controller made Ouya un-unique. So it would be a fun gadget to screw around with, I can only see buying it for real cheap, since it will just end up in the bottom of my extra electronics drawer with all the other dead-tech devices after a while.

    31. Re:Sad to hear... by geminidomino · · Score: 1

      Except they did deliver and the only reason for the price increase was that Craig refused to file suit against the circuit company for destroying all those boards.

      Fair enough, but in the long run, you still ended up with a weak business plan (and unwillingness to engage in the unpleasant sides of business) resulting in underpowered hardware at an extremely uncompetitive price.

    32. Re:Sad to hear... by geminidomino · · Score: 1

      Damn it. In-store only and they don't have a store within 600 miles.

    33. Re:Sad to hear... by Anonymous Coward · · Score: 0

      Yeah. I live in the LA area and just happened to be down in Irvine one day, so I popped by the Micro Center in Tustin and picked one up. Seems solid so far.

      Since it's $100 in store right now, I bet it will probably get dropped to $100 or less on places like Amazon soon.

    34. Re:Sad to hear... by Anonymous Coward · · Score: 0

      Mine was too, until I found out about installing XBMC (Kodi) in it, plus Genesis and it's paid for itself many times over.

  2. Kickstarter by rodrigoandrade · · Score: 1, Funny

    Maybe they should sell their business on Kickstarter.

    It worked for their crappy DIY Android box.

    1. Re:Kickstarter by Dunbal · · Score: 1, Insightful

      It's not a business it's a collection of bad debt. They'd need to be a bank in order to con people into buying that.

      --
      Seven puppies were harmed during the making of this post.
    2. Re:Kickstarter by Snufu · · Score: 1

      Recently it seems more Kickstarters end in fiasco/resentment than success.

    3. Re:Kickstarter by Anonymous Coward · · Score: 0

      Shocking isn't it? Who would guess that the people trying to make a quick buck end in failure.

    4. Re:Kickstarter by Kohath · · Score: 4, Informative

      That's normal for business in general. Most businesses end in disappointment after a short time.

    5. Re:Kickstarter by citizenr · · Score: 1

      fiasco? people running this campaign made money, where do you think this debt comes from?

      --
      Who logs in to gdm? Not I, said the duck.
    6. Re:Kickstarter by ArhcAngel · · Score: 1

      Recently it seems more Kickstarters end in fiasco/resentment than success.

      That's because most people with great ideas are bad at business. Creative types tend to shun business models for catwalk models. They can't be burdened with the task of actually running a business. There are notable exceptions but for most if they don't partner with an MBA/CPA the business is doomed.

      --
      "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
    7. Re:Kickstarter by Anonymous Coward · · Score: 0

      this was just a stupid idea. between the home consoles, IOS and android there wasn't a need for a special android home console to be free or whatever

      some neckbeards probably spooged all over themselves over this, but normal people had never heard of it and had no need of it

    8. Re:Kickstarter by farble1670 · · Score: 1

      That's because most people with great ideas are bad at business.

      okay, but that's not what happened here. Ouya was a mediocre Android device with a controller and very few games that took advantage of the controller. it's claims of openness, even if true, excited hackers but not consumers or game developers.

    9. Re:Kickstarter by Anonymous Coward · · Score: 0

      Not at all. It's just that media doesn't care about successes, they just mention it when some project fails. Personally I've backed about 20 projects, already received the 'product' (be it a video game, a device or a physical object) at least on half of them. Only one product wasn't delivered I think, and the rest are on good track. But I bet if the media saw my list they would just publish a story on the one that failed.

  3. One has to wonder... by Anonymous Coward · · Score: 0

    How many parties on private jets, cruise ships, and supercars those $33.6 million bought?

  4. "Had to" by SuperKendall · · Score: 1

    There are some kick starters that deliver nothing to anyone and no refunds...

    If you need money to survive, you do not "have to" send money back to backers, especially not if the only problem is that you were late (I expect at least a year delay on Kickstarter hardware by default).

    I doubt that was really what sent them over the edge though.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:"Had to" by Solandri · · Score: 4, Insightful

      There are some kick starters that deliver nothing to anyone and no refunds...

      If you need money to survive, you do not "have to" send money back to backers, especially not if the only problem is that you were late (I expect at least a year delay on Kickstarter hardware by default).

      The problem is that that Kickstarter is really nothing more than distributed venture capital. Except that normal venture capital gives you a share of the company or future profits. That two-way exchange makes it clear what you are getting for your money - part ownership of the company. As a part-owner/investor, you're fully aware of the risk that comes with it - you know you could lose all your money and have nothing to show for it if the company should fail.

      You don't get that with Kickstarter. All you get is a promise for a future product. Consequently, the "investors" see themselves (accurately) as customers. And with that perception comes certain expectations, like wanting to get your money back if the product is not delivered or not delivered on time.

      Kickstarter opened up the crowd-funding market but I think this is what's going to trip them up - discontent among users about failed projects. The eventual winner in the crowd-funding market is going to be a company which recognizes that this is nothing more than distributed venture capital, and treats it as such by letting "investors" buy "shares" of the companies seeking funding thus making it obvious that they are also buying all the risk that comes with that. And if the company promises to deliver sample products to shareholders, that's all it is - a promise. Not a contractual obligation.

    2. Re:"Had to" by Talderas · · Score: 1

      The people making the product see investors as customers as well. They're likely getting a very skewed idea of the demand for their product.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    3. Re:"Had to" by Anonymous Coward · · Score: 1

      The eventual winner in the crowd-funding market is going to be a company which recognizes that this is nothing more than distributed venture capital, and treats it as such by letting "investors" buy "shares"

      If by "winner" you mean "subject of a massive SEC investigation due to their illegal business model" then yes, that company will be the winner.

    4. Re:"Had to" by x0ra · · Score: 1

      Why do you expect a refund ? Just the kickstarter and amazon payment fees amount of 10% of the total, then the taxes kicks in...

    5. Re:"Had to" by XxtraLarGe · · Score: 1

      You don't get that with Kickstarter. All you get is a promise for a future product. Consequently, the "investors" see themselves (accurately) as customers. And with that perception comes certain expectations, like wanting to get your money back if the product is not delivered or not delivered on time.

      I've only contributed to one Kickstarter. It was called "Code Hero", and I contributed $13.37 ("1337 contributor") for which they promised early access to the beta. After I played the beta, I knew the project was going to tank, but I always saw this more as a charitable donation than anything else.

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    6. Re:"Had to" by astro · · Score: 1

      The eventual winner in the crowd-funding market is going to be a company which recognizes that this is nothing more than distributed venture capital, and treats it as such by letting "investors" buy "shares" of the companies seeking funding thus making it obvious that they are also buying all the risk that comes with that. And if the company promises to deliver sample products to shareholders, that's all it is - a promise. Not a contractual obligation.

      That's on its face illegal in the USA, though. You'd have to go through the hard mile with the SEC and the IRS before that type of scheme could happen.

    7. Re:"Had to" by Anonymous Coward · · Score: 1

      The problem is that that Kickstarter is really nothing more than distributed venture capital.

      Not sure why you started with this premise, as you then immediately explain both why that's not the problem, and that it's not correct.

    8. Re:"Had to" by 0123456 · · Score: 1

      That's on its face illegal in the USA, though. You'd have to go through the hard mile with the SEC and the IRS before that type of scheme could happen.

      Yes.

      Thanks to the US government 'protecting' you from companies that take your money, promise a share of the business and then never deliver, you're only allowed to give your money to companies that take your money, don't promise a share of the business, and may or may not do anything. Which is clearly much, much better.

    9. Re:"Had to" by flink · · Score: 1

      The problem is that that Kickstarter is really nothing more than distributed venture capital. Except that normal venture capital gives you a share of the company or future profits. That two-way exchange makes it clear what you are getting for your money - part ownership of the company. As a part-owner/investor, you're fully aware of the risk that comes with it - you know you could lose all your money and have nothing to show for it if the company should fail.

      Kickstarter is explicitly not a VC platform. A kickstarter pledge isn't an investment, it's a gift. The "thank you rewards" are the equivalent of the tote bag you get for pledging to PBS. Kickstarter was started as an alternative to fund projects that couldn't get funding through traditional avenues of grants, patronage, or VC. This was a way to get the $50k for your student film without maxing your parents' credit cards.

  5. Tablets and technology march on by Big_Breaker · · Score: 4, Interesting

    Ouya has loads of competition now from ARM "sticks" and media adapters like the Fire, Roku or Cu Box. And each year brings more capable hardware while Ouja stays the same. The new raspberry pi 2 or Amazon Fire are arguably superior in all ways. Certainly both those alternatives make excellent XBMC/Kodi boxes.

    And competition has also come from tablets in terms of casual gaming. Tablets benefit from huge economies of scale and large online market ecosystems. Ouja was always going to be a niche market appealing to techies and gamers.

    1. Re:Tablets and technology march on by aardvarkjoe · · Score: 1

      Ouja was always going to be a niche market appealing to techies and gamers.

      Niche market, yes, but it seems like one of Ouya's (the company's) biggest problems was that they thought that they could appeal to "gamers."

      If you consider yourself a gamer, then you probably already own one of the big-name consoles. Recent consoles have a fair amount of support for the kind of indie games that Ouya was hoping would form the backbone of their library, and so there's not much of a strong incentive to get an Ouya as well. And it was obvious that the big game studios were never going to develop major games for Ouya, so getting one instead of a normal console wouldn't have been a good choice.

      I got one soon after release, and it's great for someone who likes to play the occasional game, but not enough to bother investing hundreds of dollars in a standard console. But anyone who thought that it was going to compete in the same space as the XBox or Playstation was fooling themselves.

      --

      How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
    2. Re:Tablets and technology march on by Anonymous Coward · · Score: 0

      I was hoping - and Ouya teased - the rollout of new upgraded hardware each year. It's kind of the reason why I was willing to forgive the weak hardware, despite other players insisting that new hardware upgrades would ruin the platform.

      Here's hoping that Fire TV and Android TV pick up where Ouya failed.

    3. Re:Tablets and technology march on by Lunix+Nutcase · · Score: 0

      The Ouya didn't even appeal to most gamers. It was junk hardware with like 99% junk games.

    4. Re:Tablets and technology march on by dj245 · · Score: 1

      Ouya has loads of competition now from ARM "sticks" and media adapters like the Fire, Roku or Cu Box. And each year brings more capable hardware while Ouja stays the same. The new raspberry pi 2 or Amazon Fire are arguably superior in all ways. Certainly both those alternatives make excellent XBMC/Kodi boxes.

      And competition has also come from tablets in terms of casual gaming. Tablets benefit from huge economies of scale and large online market ecosystems. Ouja was always going to be a niche market appealing to techies and gamers.

      I have a Fire TV (the fat one, not the stick) with Kodi on it, and it is not that "excellent". If you don't exit Kodi properly (by just pushing the "home" button on the remote, for example), then Amazon videos won't play. Various other minor, but irritating bugs make me wonder if I should have just gotten a cheap Chinese android stick or android box instead. I got a Maige TV HD3 recently, which is OUTSTANDING albeit not perfectly legal, so I will probably be dumping Kodi and all my home server content in the near future anyway. Curating my own content just takes up too much of my time, at a time when the amount of free time I have is shrinking.

      --
      Even those who arrange and design shrubberies are under considerable economic stress at this period in history.
    5. Re:Tablets and technology march on by drinkypoo · · Score: 1

      Niche market, yes, but it seems like one of Ouya's (the company's) biggest problems was that they thought that they could appeal to "gamers."

      To me the biggest problem was that it didn't work worth a shit. They promised us stable XBMC at launch for example, and the truth was very very far away from that. The 3rd party controller support was actually crap, just flaky for days. Their controller was also crap through a couple of revisions. They identified keyboards as controllers and the keyboard would become controller #1, etc etc. Did they ever fix any of this stuff? I don't know, I took mine back. Oh yeah, here's what reeeeeally pissed me off: they pinned resolution to 720p or 1080p. Anything else caused VGA fallback. But there is a hardware scaler in the chip they used, which means they could have had scaling to any supported resolution (up to way beyond HD) basically "for free". Sadly, the only 1080p display in my house is in the living room, and I share that with another human so sometimes I need to use another display. My primary display is 1920x1200, but it Ouya refuses to output 1080p to it and so it was VGA fallback all day. This presumably is something else they could have fixed... anyone know if they did?

      Ouya was anti-customer, they just ignored us and spent their time and effort dicking around with breaking the store and the dashboard. They went through something like three revisions of the dashboard which all sucked while ignoring serious bugs like I've mentioned above. They could totally have competed as a game console, Nintendo proved that you don't need horsepower. It just wasn't worth developing for.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:Tablets and technology march on by pr0fessor · · Score: 1

      I have never seen advertising for OUYA and it is not available at any local retailers although they list target all you can purchase is the game card. I would say if you want to sell a low end gaming console in the US it needs to be in every best buy, walmart, target, etc... Roku on the other hand is everywhere although it's sold as a media device not a game console it does have a few ok retro games.

    7. Re:Tablets and technology march on by CastrTroy · · Score: 1

      I knew it wouldn't work just based on price. The price of the Ouya was too low for what they were promising. At the time it came up, it was the same price as many other Android sticks. But it also included the gamepad. Designing a good gamepad is difficult, and making a high quality one costs a lot of money. There's a reason everybody continues to buy 1st party controllers for $50+ when there are cheaper alternatives from 3rd parties. It's because the third party ones don't work as well, and don't last as long. The new NVidia shield console is probably closer to what the Ouya should have been. But it costs $200. Which is probably a more reasonable price if you want to be able to ensure a good experience.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    8. Re:Tablets and technology march on by drinkypoo · · Score: 1

      What do you think about Razer Forge? It's $150 with a controller, which is smack in the middle pricewise. It only came out a month late, which is practically a record these days

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:Tablets and technology march on by CastrTroy · · Score: 1

      Never heard of it before now. But looking at the specs, it looks promising. I hope that we start to see more game consoles built around standard Android where games are available on Google Play or some other place where the games can work between systems. This will make the console market much more competitive, and we'll be more likely to see hardware upgrades more than once every 4-5 years like we do with Playstation, XBox and Wii. Basically bringing together the best of console and PC gaming. For $150-$200, it wouldn't be too bad to buy new hardware every 12-24 months like people do with their phones, provided the games you bought previously continue to work on the new system.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    10. Re:Tablets and technology march on by geminidomino · · Score: 1

      Given my experience with the Razer Onza (PC/XB360 controller), I'd be dubious. The build quality was godawful.

    11. Re:Tablets and technology march on by BootNinja · · Score: 1

      I've seen them at walmart, target, and best buy.

    12. Re:Tablets and technology march on by Big_Breaker · · Score: 1

      It gets good reviews on the Kodi forums. It's Kodi, Netlfix and Amazon video in one small box. The CPU is powerful so theoretically a decent gaming platform though I can't speak to that. I went rpi-2 for Kodi so no Netflix but fortunately my TV and/or tablets do.

    13. Re:Tablets and technology march on by drinkypoo · · Score: 1

      Given my experience with the Razer Onza (PC/XB360 controller), I'd be dubious. The build quality was godawful.

      That's useful information, and jibes with what I've heard in the past. In theory you're supposed to be able to use other controllers; I have a Dual Shock 3 already, if I can use that then I may have to get one. What would really rope me in would be if both that and the PS3 BD-Remote would work with it. I've flirted with using the DS3 with Android occasionally, which isn't very reliable.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    14. Re:Tablets and technology march on by luther349 · · Score: 1

      yep i even seen octa core boxes now. basically better hardware for the same price.

  6. They did not keep their word on many levels also.. by Anonymous Coward · · Score: 1

    I was an original backer, I did not mind the late shipping (however many people did) what bothered me more was that when I made a purchase on their store if the console lost the connection for even a second the content would not be available anymore! Which happened pretty often over Wi-Fi...

    Also the controller was not very good at what it was doing.

    Everything else had its merits, but I ended up selling the machine.

  7. It would have worked if they had the right team by kaiser423 · · Score: 1

    They had a good idea that generated a ton of interest. They got a ton of money to do it. But the team that they put together just didn't have the right skillset mix to pull off something so ambitious. Some of their team posting in their forums and their official updates showed a pretty serious lack of knowledge in some crucial areas. Their original UI and framework was a train wreck (haven't checked back in a year). A number of people bought it to serve as a kind of media aggregator -- run Plex, XBMC, some emulators and original Indie or other content. Then they panicked that lots of people were so interested in getting XBMC/Plex onto it that let out some updates that borked the ability to do that, and really burnt a lot of people

    I was ok with the media center parts of it being worthless. I understood that they had a vision for gaming and were focused on it (although executed it poorly), and so was begrudgingly ok with the fact that they were throwing up a walled garden focused on gaming, rather than nurturing a vibrant hacker community. They killed that community, which it turns out was a lot of their customers and things withered. They really could have been a Raspberry Pi with a controller. But their controller just absolutely sucked. Their kickstarted called it "a tribute to all classic controllers out there. This will be the best controller ever." or something to that effect, which was one of the key reasons I bought it. They made it sound like they had spent some very serious effort building an awesome controller. The controller was really, really bad. If you can't play games well with the system, then it's not going to succeed.

  8. Good riddance to bad junk. by Lunix+Nutcase · · Score: 0

    But this can't be!! All the fanbois were telling us back when this was first announced how it was scaring Sony and Microsoft and was going to destroy their console businesses.

  9. Some of OUYAs problems by Anonymous Coward · · Score: 0

    Ouya owner
    I have gotten a lot of mileage out of the system for the few games that are really fun to play in-person multiplayer. But I did want to observe a couple points that I think caused some of their problems.

    Not making game prices available outside of the system. I would occasionally see games that looked interesting announced/mentioned online. When I went to check it out on OUYA's site I got a video. cool. but what is the price? could be free - could be $15. since I didn't know I shrugged my shoulders and moved on. Never took the time to dig it up again on the console itself.

    They threw their game investment efforts behind too many experimental, niche, games or non-games. Don't recall what they were off the top of my head, but I remember thinking that it happened over and over. It seemed clear that they thought that was a way to differentiate themselves - but they really should have pushed simple, high quality, accessible titles. Trying to push niche games on a niche console isnt going to get you many sales.

  10. it was the price by slashmydots · · Score: 1

    The console price was absurd. Simple, cheap games on Android were designed to run on simple, cheap hardware and it's usually kids and the elderly joining that gaming market while I'm here playing Skyrim. You can't throw a console that expensive at that target market. For example, the Avatar Sirius gaming tablet that I got cost $65 and it's amazing. You can't compete with that.

  11. Re:A CON from start to finish by GTRacer · · Score: 1

    Is there a bot/script/site tool that spits this garbage out on demand? If I hadn't just eaten my lunch, I might be tempted to feed the troll for fun. But as it is, I'm late getting back...

    --
    Defending IP by destroying access to it? That makes sense, RIAA/MPAA. Go to the corner until you can play nice!
  12. Why is that a problem? by SuperKendall · · Score: 5, Insightful

    The problem is that that Kickstarter is really nothing more than distributed venture capital. Except that normal venture capital gives you a share of the company or future profits.

    Here's a thought - what if that is OK? What if someone is OK being a venture capitalist whose only return is to possibly get a cool product they would like to see exist?

    I think the real "problem" if there is one, is people who think of Kickstarter as a store instead of venture capital with product as a return.

    All you get is a promise for a future product.

    You don't get that; you get a promise they will *try to create* the product. The work Kickstarter has done in terms of validation and required disclosure is to try and make it as clear as possible, how likely that promise is to be kept.

    discontent among users about failed projects

    Those users can go take a flying leap as far as I'm concerned. I think there are enough people that understand what Kickstarter is, that it will continue to do well.

    treats it as such by letting "investors" buy "shares" of the companies seeking funding thus making it obvious that they are also buying all the risk that comes with that

    Sorry but I wouldn't touch that nebulous piece of crap with a ten foot pole. What Kickstarter is now is pretty clear I think, at this point everyone knows Kickstarters can fail, so they know there is risk. The disclosure items at the bottom give a good amount of information to fairly evaluate that risk.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Why is that a problem? by Locando · · Score: 1

      What if someone is OK being a venture capitalist whose only return is to possibly get a cool product they would like to see exist?

      Why should that be OK? That makes Kickstarter sound like an organization with a vested interest in getting people to act against their own interest. The whole point of spending money on a product is to get something tangible in return. With services, you have something measurable done to you. In the case of Kickstarter, there's a chance you'll get a product you want — but there's also a chance you'll just get the feeling that you participated in something that might have been when, in actuality, your money was pissed away and you never actually experienced anything outside your own goddamn skull. If all you desire is to feel good about something you're doing, why not just go masturbate? At least that's free and doesn't require any self-denial to enjoy.

      Kickstarter, on the other hand, is what you get when you cross venture capital with those damn claw machines that were once ubiquitous at grocery stores. In order to care about the little plush toy you get at the end, you have to tell yourself you really had fun wiggling the joystick to drop the claw just so. The question is not one of legality, but rather of doing something worthwhile and encouraging others to do the same. For a better world and whatnot. I fail to see how Kickstarter figures into anything but the most circumscribed vision of such.

  13. W/o OUYA, would the consoles have been as open? by tepples · · Score: 3, Insightful

    Recent consoles have a fair amount of support for the kind of indie games that Ouya was hoping would form the backbone of their library

    Would the console makers be as open to indies as they are today if OUYA had never shipped? Before OUYA gained momentum on Kickstarter, Nintendo still had ban on home offices in the developer requirements it posted on WarioWorld.com. This provision caused problems for Robert Pelloni's company when he wanted to bring Bob's Game to Nintendo DS because the company was operating out of an office in Pelloni's home. And before OUYA gained momentum on Kickstarter, Microsoft was going to require indie developers on Xbox One to work through an established publisher big enough to get retail discs into Walmart. OUYA showed that demand for smaller scale games on television monitors existed.

    1. Re:W/o OUYA, would the consoles have been as open? by CronoCloud · · Score: 1, Interesting

      Would the console makers be as open to indies as they are today if OUYA had never shipped?

      They were reasonably open to indies BEFORE Ouya shipped, though they are more so today.

      This provision caused problems for Robert Pelloni's company when he wanted to bring Bob's Game to Nintendo DS because the company was operating out of an office in Pelloni's home.

      Bob Pelloni's company was just HIM. Aint no way Nintendo was going to give him a license or dev kit when he was basically every stereotype of a "wanna be game developer with SERIOUS Aspergers" His disability was just that severe. Now you may feel a kinship with him because of that disability, but don't. Really...don't. He's no role model for you, and you should go out of your way to be NOTHING like him in any way.

      That 100 day lock-in of his? It's NOT the sort of thing done by an adult with a job who wants to be taken seriously. Bob Pellonishould be living in a supervised group home....that's how disabled he is.

  14. Failure before it started. by Lumpy · · Score: 1, Interesting

    They started to backpedal on promises before the end of the crowdfunding, it is overpriced for what it was, and they had severe quality issues. 4 controllers with very little use in 1 year... Xbox controllers abused to hell work fine 4 years later. Yeah, it's dead, nobody cares, they cant even sell them in the clearance bin at Target.

    --
    Do not look at laser with remaining good eye.
    1. Re:Failure before it started. by drinkypoo · · Score: 1

      Yeah, it's dead, nobody cares, they cant even sell them in the clearance bin at Target.

      I'd pay as much as $30 for them, on the basis that I could surely get $10 for the controller and the remainder is worth at least $20 to me. Probably at most, too. But I could have fun hacking one up. At the original $100 it wasn't worth it.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  15. Without buttons by tepples · · Score: 1

    For example, the Avatar Sirius gaming tablet that I got cost $65 and it's amazing.

    I looked at the product, and it doesn't appear to have any face buttons on it, unlike other Android tablets such as the Archos GamePad and various JXD gaming tablets. How do you do a reliable directional control and jump and fire controls for a game like Mega Man without buttons? I tried the on-screen controls of the free subset of Pixeline and the Jungle Treasure on my Nexus 7 (2012) tablet, and I kept missing jumps because my thumbs kept drifting from the area where the controls were. (The game worked once I paired an external Bluetooth keyboard.)

  16. Emulation by Tempest_2084 · · Score: 1

    I was vaguely interested in the Ouya when it was announced as an emulator for other systems. I thought that maybe I could put something like MAME on it and have a cheap and easy way to play arcade games on my TV. I might pick one up eventually when they clearance them out, but for right now $100 seems like a lot of money for an emulator box.

    1. Re:Emulation by Anonymous Coward · · Score: 0

      I was vaguely interested in the Ouya when it was announced as an emulator for other systems. I thought that maybe I could put something like MAME on it and have a cheap and easy way to play arcade games on my TV. I might pick one up eventually when they clearance them out, but for right now $100 seems like a lot of money for an emulator box.

      that would work with usb controllers. (and maybe it might now with changes) but their original controllers had lag and made playing any old games almost impossible.

    2. Re:Emulation by freeze128 · · Score: 1

      Buy a Raspberry Pi 2 for less than half that. Good gaming fun and more.

    3. Re:Emulation by Big_Breaker · · Score: 1

      This. RPI2 is a OUYA killer... huge installed base, same access to emulators, can use stock wireless console controllers like PS3 with a ~$5 bluetooth dongle.

    4. Re:Emulation by luther349 · · Score: 1

      any andorid tv box or a pi 2 all can do emulation.

  17. Thank heavens, by jpellino · · Score: 1

    I still have my Dreamcast to fall back on.

    --
    "Win treats sysadmins better than users. Mac treats users better than sysadmins. Linux treats everyone like sysadmins."
    1. Re:Thank heavens, by Cutting_Crew · · Score: 1

      really?? I still have my NES.

    2. Re:Thank heavens, by Anonymous Coward · · Score: 0

      Philistines. I have a Commodore 64.

    3. Re:Thank heavens, by Nyder · · Score: 1

      Philistines. I have a Commodore 64.

      Please, unless you have the SX64, you aren't taking it with you. My TRS-80 Model 4 Portable though, gives me gaming on the go.

      --
      Be seeing you...
  18. Stupid mistakes by Anonymous Coward · · Score: 0

    They did some stupid mistakes that made it fail.

    You couldn't start it without adding a credit card.
    The console was closed, but marketed as open.

    People got really irritated with this.I for myself, didn't even bother to add the credit card, I just put Ouya on the shelf, and there it still is, collecting dust.

  19. Lied about Openness by Kunedog · · Score: 1

    It isn't worth $100. The controller is crap, the unit overheats, and you can get more powerful android sticks for less.

    And you shouldn't even buy one hoping to hack it either.

    Here's what the Kickstarter page said about openness and hackability:

    http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console

    Hackers welcome. Have at it: It's easy to root (and rooting won't void your warranty). Everything opens with standard screws. Hardware hackers can create their own peripherals, and connect via USB or Bluetooth. You want our hardware design? Let us know. We might just give it to you. Surprise us!

    But close to release, I decided to never buy one after I learned that the company didn't support a genuine end user recovery mode, and witnessed an Ouya employee (Al Sutton) berating and insulting the customers who insisted on one.

    His attitude about custom firmware was shocking as well.

    From a long-dead ouyaforum.com thread:

    I'm keeping a track of how many requests we get relating custom firmware, and from what I'm seeing the user base is not as interested in custom firmware as you might think, which is echoed by this thread (we've shipped 60,000+ units, and less than 10 people have commented in the last month in this thread about getting access to recovery mode).That doesn't mean that we're shooting the idea down, you need to keep in mind that in terms of priorities this is way down the list as you'd expect from any feature where it's being requested by less than one tenth of one percent of the user-base.

    After people began calling Al Sutton out over this and citing the Kickstarter page to him, he made things even worse by implying that root access was a priviledge and that Ouya was doing modders a special favor by having it, and that Ouya hadn't promised much of anything (instead attempting to compare the console's openness to that of consoles you can buy at Gamestop).

    As for "Open"; Well, a year or so ago the idea of going into a gaming centric store like GameStop or Game, buying a console, taking it home, writing a game on it, and publishing it without spending big money on development kits, licensing, and the like was pretty much non-existant. That's where OUYA is open; It's open to anyone to write games and apps without having to pay dev kit and licensing fees, it's open in that once you have your console you can code for it.
    The reason you can still simply get root access is that I've seen people want to tinker beyond what most users would do. OUYA could stick to what was originally put on the Kickstarter page and take away root from non-devkits, but I, for one, would be against that, because I've seen that people do use it constructively and responsibly, and not everyone bricks their device then raises a support ticket to try and get OUYA to fix it.

    It really floored me to read this a week before Ouya's launch, given the kickstarter page's promises of hackability.

    Anyone with a reflashable phone (or any pretty much any other Android device whatsoever capable of using custom ROMS) knows that a real recovery mode is absolutely essential, in case the OS/kernel gets borked. And a functioning non-OS-dependant recovery mode isn't just important for hackers. It could also be the difference between a faulty official update merely inconveniencing you, or outright bricking your console. Ouya's supposed "recovery mode" relies on an already-bootable OS, so it's useless.

    Even worse was the principle of the thing, and the evil behaviour of promising a feature from the beginning, then trying to handwave it away at crunchtime and citing a vague low demand (which wouldn't matter even if true). It reeks of Elite:Dangerous, which announced that they disabled the offline mode right before release.

    1. Re:Lied about Openness by drinkypoo · · Score: 1

      While I agree with everything you said, if they get really cheap then the community will probably go to the effort of figuring out how to provide recovery. There must be some sort of way to accomplish it. They couldn't release a console they couldn't service, not because of principles but because they wouldn't even manage to get it out the door.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Lied about Openness by farble1670 · · Score: 1

      all of that crap you quoted about custom firmware and open recovery mode has zero to bearing on their financial status and problems. the employee is right, almost no one, relatively speaking, is going to base their decision to purchase an Ouya on whether it supports custom firmware.

      the truth is that it was some amount of engineering and support to give customers the whole enchilada, and they were already struggling and didn't have the resources. don't start reading malice into the situation.

      sounds like you purchased on ouya, so welcome to the world of broken promises that is kickstarter.

    3. Re:Lied about Openness by drinkypoo · · Score: 1

      the employee is right, almost no one, relatively speaking, is going to base their decision to purchase an Ouya on whether it supports custom firmware.

      The employee is technically correct, but misses the point. You have to please the developers. Playstation beat Saturn like a pinata in part because developers hated the Saturn and loved the Playstation. Xbox got a foothold in part because developers hated the PS2 and loved the Xbox, ditto PS3 and 360, in spite of ridiculous failure rates. It was just easier to make good games for those platforms, so there were more good games. No rocket surgeon degree required for understanding.

      Ouya users mostly didn't give two craps about recovery and custom roms, just a few of us. But Ouya developers cared very much, I followed the dev lists etc because that's where the action is, who gives a shit about the user fora?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:Lied about Openness by Anonymous Coward · · Score: 0

      Primarily it shouldn't be up to a subset of the consumers to add promised functionality. Secondly, at this point nobody should be caring about these things since no-name chinese companies are doing the same thing cheaper and better.

    5. Re:Lied about Openness by farble1670 · · Score: 1

      You have to please the developers.

      why would i, as a developer, care if i could install a custom firmware? wouldn't i want to be testing my game on the firmware that's going to be run by 99.999% of users?

      really, i'm asking.

    6. Re:Lied about Openness by drinkypoo · · Score: 1

      why would i, as a developer, care if i could install a custom firmware? wouldn't i want to be testing my game on the firmware that's going to be run by 99.999% of users?

      Because it makes development easier in some way, or provides a feature expected in a later release.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:Lied about Openness by Anonymous Coward · · Score: 0

      All that stuff is a large part of why they have financial problems. They promised users that all the games would be free and the platform would be open. Granted, it was never realistic for them to be completely free, a demo would suffice, but the restrictions they had to put in to keep the developers happy were directly contradicted by their promise to have a completely open platform.

      I'm not surprised that they crashed and burned, I never bought one because I didn't trust them. They made promises that were clearly not possible and I'm not at all surprised that they couldn't live up to them.

    8. Re:Lied about Openness by Kunedog · · Score: 1

      all of that crap you quoted about custom firmware and open recovery mode has zero to bearing on their financial status and problems.

      That might (or might not) be true, but it should have some bearing (as it did for me) on whether people who expect hackability should buy one, even at a clearance price.

      the employee is right, almost no one, relatively speaking, is going to base their decision to purchase an Ouya on whether it supports custom firmware.

      I suspect the promise of such on their kickstarter page (positively) influenced their backers' donations, just like Ouya knew it would. Why promise it, unless they know it's something people want?

    9. Re:Lied about Openness by farble1670 · · Score: 1

      Because it makes development easier in some way

      what way?

      provides a feature expected in a later release.

      what feature?

  20. Not surprising. by kuzb · · Score: 1

    This is what happens when you take an operating system that is meant to be used with a touch screen, and try to shoehorn in traditional gaming support. You wind up with a mediocre product. Couple that with the fact that you wind up having to rebuy all the android games you have which would work with it and it's no surprise that people said "thanks, but no thanks". The nvidia shield was a better idea because it accommodates both spaces at the same time.

    --
    BeauHD. Worst editor since kdawson.
  21. I'm just gonna leave this here... by Dr_Barnowl · · Score: 1

    60 BUCKS?!?!?!

    Would probably be overvaluing the company...

    1. Re:I'm just gonna leave this here... by farble1670 · · Score: 1

      man what a terrible, awful ad.

      how does seeing a scuzbag loser in his underwear barf all over the floor to the point that he fills up his room, then pull his tongue out in the process pulling his spine out and ending up in a puddle of boneless flesh floating in the puke leave me with a good feeling about this product?

  22. It is better by SuperKendall · · Score: 1

    It is actually a lot better, because it's much better you may get nothing for your money.

    When there are "protections" in place not only do a lot of things not happen because they cannot offer an "appropriate" level of guarantee, but also many times that which is guaranteed is not delivered on for one obscure legal reason or another.

    I'd rather have the exception that something may fail than a fake promise I'll be re-embursed if it fails.

    If I really want a share of the business, nothing stops me from going to them directly and offering that.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:It is better by slew · · Score: 1

      If I really want a share of the business, nothing stops me from going to them directly and offering that.

      Although there is nothing that stops you from going to a company and offering them some money for a share of the company, there is probably something that prevents them from taking you up on that offer: the SEC.

      You can of course always give your money to the company (e.g., kickstarter), but your money is not legally protected the same an investor (e.g, share of the profit, no liquidity, etc). Basically the SEC rules say you can only invest in a non-public company if you are qualified investor (basically have enough money so that you can lose your shirt on this investment and/or you know the principals of the company well enough like friends/family, random people on the internet don't qualify).

      Even if you are a qualified investor, a company can only take on so many investors before it is required by the SEC to file financial reports. In practice this means companies can only really accept a few big investors unless they want to be a semi-public company subject to reporting requirements (and the financial costs and scrutiny they bring). Most companies when they reach the stage of a semi-public company, they just do an IPO to gain better access to capital markets.

      However, there is a loophole in the law so that small investors could put their money in an specialized "investment" company and that investment company can perform the investment in a startup as a single qualified investor on behalf of the small investors (because the investment company itself is subject to reporting requirements). The problem is that to date, no companies emerged as "investment" companies for crowd-source investors to invest in startup companies. I guess that is probably because of the risk and the overhead of being a middleman company is not compelling given the potential return of starting such a company.

  23. Strange business model by Schugy · · Score: 0

    I could never buy a redeem code. What kind of business model is that? Shortly after I backed the project on kickstarter I got screwed by PP. I closed my account there. I don't have a credit card too. Oyua never offered a safe payment method or a retail card. I always thought the must have more than enough other customers if they behave like that. Looks like they are clueless.

  24. Madcatz M.O.J.O. by wasteoid · · Score: 1

    The MOJO was supposed to be the better version of the Ouya, but it looks like it is headed in the same direction ("now discounted!").

    http://madcatz.com/mojo/

    1. Re:Madcatz M.O.J.O. by drinkypoo · · Score: 1

      The Ouya actually got more press than the Mojo, and the Mojo cost twice as much. That's not a good combination.

      I'd like to get one of those when they discontinue it, too, though. So I hope it fails completely, soon.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  25. Re: Ouja was always going to be a niche market app by Anonymous Coward · · Score: 0

    Nope, it will be over soon. No way they can recover with this product, and no way they make new one without significant investments. As sort of Linux funboy :) I hoped they will succeed.

    "Every pain is a lesson. Every lesson makes you better!" (C) Ariya Stark.

  26. the problem by luther349 · · Score: 1

    oyua failed to keep up its still a tegra 3. now even the china clones have better chips in them for the same price if not cheaper.

  27. It's almost as if nobody really wanted to play by Anonymous Coward · · Score: 0

    shitty, mind-numbing phone games on their television.

  28. No chance without the Google Play Store by rklrkl · · Score: 1

    I could never understand why an Android gaming device would not have access to the Google Play store, so I always thought the Ouya was doomed. Average hardware and a poor controller obviously didn't help either, but why waste time and money creating your own vastly inferior game store?

  29. Policy changed when a challenger approached by tepples · · Score: 1

    Before OUYA gained momentum on Kickstarter

    BEFORE Ouya shipped

    I was referring to the months between the Kickstarter campaign and the release. These were the months when the console makers were scrambling to react: "If we don't revise our contracts to attract smaller developers with promising prototypes, we'll lose business to OUYA as gamers grow tired of the AAA sameness trend."

    Now you may feel a kinship with him because of that disability, but don't. [His behavior is] NOT the sort of thing done by an adult with a job who wants to be taken seriously.

    Agreed. I understand that Mr. Pelloni is a counterexample in many ways, and I've tried to learn from his mistakes. But his was the highest profile rejection, the one that may have planted the seed for OUYA. Mostly I was seeking others' input on what should happen at the "We cut our day jobs back to part time so we could produce a working game, we have videos of our prototype on YouTube, and people are asking where to get it" stage of my business plan. OUYA's answer was "Port it to Android and release on our platform." The change in major consoles' policies around the start of the eighth generation makes this more practical there as well, but this change might not have happened had a challenger not approached.

  30. Input device and session length are orthogonal by tepples · · Score: 1

    The problem with this idea is...well most mobile games really aren't designed to be played like a console, they are designed for touch tablets and for very short gameplay.

    Which are orthogonal. It's possible to have a long-form touch-driven game or a short-form gamepad-driven game.

    So if somebody asked me what kind of cheap console to get? You can get an X360 or PS3 used for less than $100 most places

    The difference that before OUYA's Kickstarter campaign, it was even harder for a new developer to get a TV-oriented game published on one of those consoles. This was leading to a trend of risk-averse sameness among AAA games. The campaign's momentum gave Sony and Microsoft a kick in the pants to get their policies revised for the next generation.

    1. Re:Input device and session length are orthogonal by Anonymous Coward · · Score: 0

      Indie developers could easily publish stuff for both Xbox 360 and PS3 long before Ouya was even an idea.