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Grand Theft Auto V Keeps Raking In Money

jones_supa writes: At end of 2013, Grand Theft Auto V made $800 million during initial 24 hours of sales. The title keeps churning profit as the publisher Take-Two closes the book on fiscal year 2015, which ended March 31. The company reported better-than-expected profits of $54.3 million atop revenue of $427.7 million in its fourth quarter, a significant improvement over the $21.5 million profit it reaped from $233.2 million in revenue during the same period last year. This time around Take-Two once again credited GTA V as its premier revenue driver for the final quarter of the year. With PS4/XBOne/PC versions out as well, the game has been an excellent investment. Strong runner-ups were 2K titles NBA 2K15 and Evolve.

95 comments

  1. The real question by Anonymous Coward · · Score: 0

    What does Richard Stallman think about GTA 5?

    1. Re:The real question by Penguinisto · · Score: 2

      What does Richard Stallman think about GTA 5?

      As soon as he finishes the mod that turns all the prostitutes and cops with effigies of Bill Gates, we'll find out. ;)

      --
      Quo usque tandem abutere, Nimbus, patientia nostra?
    2. Re:The real question by Anonymous Coward · · Score: 0

      More like after he's finished chowing down on some toejam.

    3. Re:The real question by g0bshiTe · · Score: 1

      Seriously that title came out in 1991 for Sega Genesis no less.

      http://en.wikipedia.org/wiki/ToeJam_%26_Earl

      --
      I am Bennett Haselton! I am Bennett Haselton!
  2. PC version by decipher_saint · · Score: 4, Interesting

    I bought it on launch on the 360 and it was okay but something wasn't right and I kind of let it rot for a while, now with the PC version having HD textures and a relatively steady 60 fps the game is a lot more fun (for me at least)

    For some reason the online play on PC is a lot more fun as well, I really can't say why that is, it just is

    My only gripe are the hoops for multiplayer modding, because let's face it if you're playing GTA on a PC you might as well be Batman fighting Horses with shotguns with 0 friction and low gravity

    --
    crazy dynamite monkey
    1. Re:PC version by Anonymous Coward · · Score: 1, Informative

      Jesus. They were banning players either by accident or on purpose for using a mod on GTA V Online that allowed a player to specify a Field of View value.

      You want to do WHAT?

      Actually, they never banned anyone for the FoV mod, and even stated that it's okay to use.

      It's, however, not okay to mod the multiplayer portion of the game in any form.

    2. Re:PC version by Anonymous Coward · · Score: 0

      you might as well be Batman fighting Horses with shotguns with 0 friction and low gravity

      And if that mod doesn't already exist, I'm sure someone will read the parent post and get to work on it immediately.

    3. Re:PC version by Travis+Mansbridge · · Score: 1

      On purpose, surely. Having a wider FOV is an (albeit minor) advantage, which is the exact reason for prohibiting mods in multiplayer.

    4. Re:PC version by decipher_saint · · Score: 4, Insightful

      Exactly, this is why GTA IV was so heavily pirated I would guess, likely GTA V will be in the same boat (if it isn't already)

      If 2K just learned to accept modders they might understand why crap like Garry's Mod ( http://imgur.com/FsKngOB , http://store.steampowered.com/...) and Minecraft are still still leading sales years after they came out.

      Then again, when you buy a big franchise game like this you kind of know what dumb lock-in you're going to get so...

      --
      crazy dynamite monkey
    5. Re: PC version by Anonymous Coward · · Score: 0

      I'm just getting stuck on how to get the horses to hold the shotguns.

    6. Re:PC version by Travis+Mansbridge · · Score: 2

      They accept modders. Modding in singleplayer is perfectly within policy. What's (understandably) not acceptable is modding things like models in multiplayer. While in a perfect world, nobody would take advantage of it, the reality is that the most popular multiplayer mods would be ones that let you see your opponents through walls, fire through walls etc. You might think that drawing a line between fun and exploitative mods wouldn't be too terribly difficult, but how much of a model change is fair? If I mod player heads to be bigger because it looks funny, that might also make it significantly easier to headshot these models with my client.

      A dedicated multiplayer environment where people can load in common mods, and only play with others with the same mods is really the only fair option, and that's just not the way GTA Online is set up (it's more like an MMO instead of individualized servers as Minecraft and Garry's Mod have).

    7. Re:PC version by Anonymous Coward · · Score: 0

      No dedicated servers isn't an excuse its just another way for them to try and lock down the game to squeeze money out of people. MTA for the previous games was great. Theres also no reason why they couldn't have allowed dedicated servers next to GTA online except again it would cut into their revenue. Can't use fake currency as a pre-order bonus if people can just make their own server.

    8. Re:PC version by g0bshiTe · · Score: 1

      Keep in mind that fps still uses hitboxes, while modding the head may not mean 100% headshots, youd have to change the hitbox size.

      --
      I am Bennett Haselton! I am Bennett Haselton!
    9. Re:PC version by ChoGGi · · Score: 1

      I use Flawless Widescreen in singleplayer to remove the blacked out screens "feature" they added for eyefinity, I also happened to forget it was running a few times and went into multiplayer
      FW also happens to have to option to change the FOV

      I've never been banned so.....(I also know of two other people using FW that haven't been banned)

      "Jesus. They were banning players either by accident or on purpose for using a mod on GTA V Online that allowed a player to specify a Field of View value."

      bullshit :)

    10. Re:PC version by drinkypoo · · Score: 2

      I bought it on launch for the 360 as well and their horrible failure of execution ruined it for me much of the time. I'll wait until the PC version hits the bargain bin before I screw with them again.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    11. Re: PC version by sixsixtysix · · Score: 2

      they would obviously be twin, shoulder-mounted, slug cannons with the triggers rigged into a mouth piece. fucking noobs.

      --
      ...
    12. Re:PC version by rtb61 · · Score: 1

      To psychopath bean counters modding is evil incarnate because it competes with bullshit DLC, you know the two thirds of the game they left out on purpose because they want to sell it to you latter. This along with mind boggling boring cut scenes you can not skip because, yeah that is the whole idea, mind boggling boring to stop you playing the original game over and over again, to try to force you to buy more DLC.

      --
      Chaos - everything, everywhere, everywhen
    13. Re:PC version by ToasterMonkey · · Score: 1

      Keep in mind that fps still uses hitboxes, while modding the head may not mean 100% headshots, youd have to change the hitbox size.

      True, but big heads have other purposes.

      Some people used to give Quake Team Fortress player models a long spike on their head and a Pinocchio nose to see them coming from a lower level and through walls in 2fort. Mark up textures with glow-in-the-dark "fullbright" pixels, increase the volume on grenade priming, footsteps, etc...

      So... you still really don't want to allow client side mods in multiplayer, because there is a whole more than physics to mess with.

    14. Re:PC version by Anonymous Coward · · Score: 0

      GTA is better on the PC. The original GTA: San Andreas would have shown you that.

    15. Re:PC version by war4peace · · Score: 1

      Skip cutscenes by pressing Spacebar.

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    16. Re: PC version by Anonymous Coward · · Score: 0

      I'm just getting stuck on how to get the horses to hold the shotguns.

      I can't even get them to sit in the front seat.

    17. Re:PC version by Anonymous Coward · · Score: 0

      Do you still have to install 3 different gaming networks & 2 forms of DRM to play it?

      Thats why i never played gta 4

    18. Re:PC version by Anonymous Coward · · Score: 0

      Only noobs did that shit. The people who knew what they were doing had wallhax.

    19. Re:PC version by Anonymous Coward · · Score: 0

      That's why I only got GTA IV years after it released because someone gave me a PS3 and I got the game + all DLC for $10. I avoided the PC version because of that Rockstar Club crap. It's no better than other artificially required, resource hogging, superfluous launcher DRM/spyware like Origin or Steam or GOG Galaxy.

    20. Re: PC version by Lodlaiden · · Score: 1

      I'm going to need a 3d rendering of that.

      --
      Suborbital [spaceflight] is the special olympics of spaceflight. - Rei
    21. Re:PC version by Anonymous Coward · · Score: 0

      lol, by the end it was radar and aim hack, wall hack? Noob.

    22. Re: PC version by Anonymous Coward · · Score: 0

      Since when is GoG galaxy required for anything?

    23. Re:PC version by g0bshiTe · · Score: 1

      Ah good ole cham skins!

      --
      I am Bennett Haselton! I am Bennett Haselton!
    24. Re:PC version by g0bshiTe · · Score: 1

      Remember when servers advertised hacks were allowed. I used to love those servers cause you could test your hacks against hacks others had made to see whose were better.

      --
      I am Bennett Haselton! I am Bennett Haselton!
    25. Re:PC version by Anonymous Coward · · Score: 0

      IIRC w/ GTA 4 you had to install their social club thing... AND steam.. AND MS gaming whatever whatever.

      Plus securerom wanted you to remove all your virutal drives.

    26. Re:PC version by sound+vision · · Score: 1

      That'll probably be when the next version hits PC in 2020 or 2021. These AAA titles don't dip below $50 for a long time.

    27. Re:PC version by drinkypoo · · Score: 1

      That'll probably be when the next version hits PC in 2020 or 2021. These AAA titles don't dip below $50 for a long time.

      Fine with me, I already played through the 360 version. I imagine there's been some new content since, but I don't figure I'm missing that much.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  3. Is anyone else bothered? by Anonymous Coward · · Score: 0, Interesting

    Is anyone else bothered that some people get so much pleasure in pretending to be psychopaths?

    1. Re:Is anyone else bothered? by Anonymous Coward · · Score: 0

      On the outside, your thinking may be common - but you're on the psychopath's turf right now, friend. We relish the opportunity to senselessly slaughter, maim, and kill. All from the comfort of our home offices.
      I kid - but having a good time with some of those ragdoll physics is a hoot.

    2. Re:Is anyone else bothered? by alen · · Score: 3, Funny

      nope, my kids love it

    3. Re:Is anyone else bothered? by Anonymous Coward · · Score: 1

      I agree. The world needs more real psychopaths.

    4. Re:Is anyone else bothered? by Anonymous Coward · · Score: 1

      nope, my kids love it

      This country is so screwed up. We have no problems with kids watching or partaking in violence - fake violence is still violence - but if they see bare woman's breast, all hell breaks loose and we hear the "think of the children" BS. We're a really sick culture.

    5. Re:Is anyone else bothered? by UnknownSoldier · · Score: 0

      Well, if it works for CEOs then why would people have any problems "justifying" it with games?

      It is depressing that you were incorrectly modded troll simply because you asked a really important question about what it means to be human and compassionate.

      At the risk of being downmodded, what can you expect from a society that gets barbaric entertainment from watching 2 men beat each other up senseless. Most people would rather waste their lives watching someone else's Unreality crap else such as the Kartrashians and go ape shit over nudity (Oh Noes! We were all born naked! Who knew!) then actually learn something constructive for free.

      Yeah, some of us are bothered by the excessive violence. Fortunately we have a choice. Turn it off. Don't play it.

      It is the same reason professional athletesget paid millions and teachers get crap pay. Society just doesn't value education. They want (and will pay for) dumb entertainment.

    6. Re:Is anyone else bothered? by Anonymous Coward · · Score: 1

      Better that they pretend than actually become psychopaths.

      And seriously, if you can't isolate fiction from reality, then your parents did a shit job on you.

    7. Re:Is anyone else bothered? by Anonymous Coward · · Score: 0

      Deep down inside, everyone is a lizard.

      I really wanted to leave the post at that, but think some people might not understand it. The human brain stem is the evolutionary remnant of our reptilian ancestors. Part of its functioning includes our own inclinations to breed (in a pure form....not breed as in get married and be nice, but breed as in mate by any means, including and most commonly by force), and to fight. It does not include any sense of compassion, nor any pack-behaviors at all; it is purely selfish and happily violent.

      Games like these give our inner lizard a harmless means of acting out its instincts.

    8. Re:Is anyone else bothered? by Anonymous Coward · · Score: 0

      Pixels are not people.

    9. Re:Is anyone else bothered? by Anonymous Coward · · Score: 0

      Ultimately though you're right about psychopathic tendencies I think that facing that part of one's self is not inherently destructive. I have very mixed feelings about the whole thing to be honest, as a lifelong primal-adrenaline-video-game-junkie. I wouldn't trade my experiences for anything but I wouldn't necessarily recommend them to everyone I meet, either. Perhaps people just have different tastes and in this instance, as is widely argued for the sake of objectivity, there is nothing wrong with enjoying something that someone else might find distasteful when that something is nothing more than a catharsis through drama/imagination/etc

    10. Re:Is anyone else bothered? by g0bshiTe · · Score: 4, Interesting

      You would think yet even with our taste some might even say our lust for violence if you watch anything from Hollywood or pop tv, yet what we see are troops returning from Iraq and Afghanistan with PTSD due to being in combat.

      Of 1 million troops returning, 46% went in for treatment of the 46%, 48% was diagnosed with PTSD nearly half of those that sought treatment had PTSD. So on some level "fake violence" is not interpreted by the brain as violence. http://www.ptsd.va.gov/public/...

      http://www.veteransandptsd.com...

      It indicates on some level the mind is conscious that a video game is just that and is able to not have lasting effects.

      The GTA series in general has always given people an outlet. Ever wanted to hit a car that cut you off? Well in GTA it's perfectly ok for you to do it till your hearts content and it's out of your system. Just because I take great joy in forcing other drivers in GTA off the road doesn't mean I'll plow into the car next to me on the freeway.

      --
      I am Bennett Haselton! I am Bennett Haselton!
    11. Re:Is anyone else bothered? by Dutch+Gun · · Score: 2

      I've never enjoyed playing a bad guy in games. For whatever reason, I always want to play the hero. In Bioware games, I'll often go into a game thinking that this time I'll choose the "dark side" option as a real Darth Maul character, and I typically end up feeling bad enough that I only end up about as rogue-ish as Han Solo. It's sort of funny that I feel so guilty about treating some pixels and algorithms badly, but what can I do?

      So, it's sort of a shame, because I absolutely love these sorts of huge, open world games, but I've just never really felt compelled to try out the GTA series. Red Dead Revolver, on the other hand, was awesome.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    12. Re:Is anyone else bothered? by g0bshiTe · · Score: 1

      Of course the reason could also be the lack of real skin in the game. You have zero chance of getting hurt unless you choke on something from laughing or fall from your chair, eyestrain maybe or carpal tunnel.

      --
      I am Bennett Haselton! I am Bennett Haselton!
    13. Re:Is anyone else bothered? by g0bshiTe · · Score: 1

      To some degree though there is education, early FPS games and even games today, hell look at Minecraft and Garys Mod, both inspired from modding games they grew up playing. Todays modders are learning useful skills, photoshop, programming, design. Just to name a few. So while a majority may end up getting dumb entertainment out of it there are those that it will spark interest in.

      I wouldn't be interested in computers today if it weren't for Doom and Quake and my using crap programs written for those games and thinking I could write something better. Or my simply playing them at a time when you actually had to set IRQ's manually.

      --
      I am Bennett Haselton! I am Bennett Haselton!
    14. Re:Is anyone else bothered? by Lord+Apathy · · Score: 5, Funny

      Is anyone else bothered that some people get so much pleasure in pretending to be psychopaths?

      Nope, not at all.

      --

      Supporting World Peace Through Nuclear Pacification

    15. Re:Is anyone else bothered? by Zephyn · · Score: 3, Insightful

      fake violence is still violence

      No, it isn't. Not for any standard definition of the word 'fake'. Failing to make this distinction suggests a failure to distinguish between fantasy and reality, which is a highly disturbing thing to see in supposedly 'mature' adults.

      The person behind the controller is no more a murderer for playing GTA than they are an NFL Hall of Famer for playing Madden.

    16. Re:Is anyone else bothered? by Anonymous+Psychopath · · Score: 2

      Sure, this guy.

      But the overwhelming majority of us can readily differentiate between reality and fantasy.

      --

      Eagles may soar, but weasels don't get sucked into jet engines.

    17. Re:Is anyone else bothered? by Cito · · Score: 0

      To let off rage at sjw, political correct retards. My play style is that of serial killer.

      I target fat women chase them into alleys, kick them down then use vintage knife to chop them up.

      Leave scene before bystanders call 911.

      I'm at 264 kills

    18. Re:Is anyone else bothered? by tompaulco · · Score: 1

      Is anyone else bothered that some people get so much pleasure in pretending to be psychopaths?

      You don't HAVE to pretend to be a psychopath. I generally try to play the GTA series with as little mayhem as the story will possibly allow, and I definitely go out of my way to not run over people or crash into cars. That said, I do like to finish the storyline, so you do end up having to kill a lot of people including innocents and police. I don't enjoy that part of it, but I enjoy the rest of the game, so I let it slide.

      --
      If you are not allowed to question your government then the government has answered your question.
    19. Re:Is anyone else bothered? by cheater512 · · Score: 1

      *cough* Some people get pleasure from being trolls on the internet so yeah whats so wrong with a game in comparison?

    20. Re:Is anyone else bothered? by Anonymous Coward · · Score: 0

      The GTA series in general has always given people an outlet. Ever wanted to hit a car that cut you off? Well in GTA it's perfectly ok for you to do it till your hearts content and it's out of your system. Just because I take great joy in forcing other drivers in GTA off the road doesn't mean I'll plow into the car next to me on the freeway.

      In a normal or mildly stressful situation, you sure will make the proper difference in most cases. But in a very stressful situation, you might well go either way: either you shut out your 'game' experience, or your 'real life' experience, and go by reflex. In an emergency situation, your mind will focus on what might seem the closest to the situation at hand, and you might not have enough attention or time left to reflect on the decision. You might do something more rash, than if you knew less about these situations in a context of a game in which you generally are quite 'violent'.

      I'm not saying the balance may not be 'positive' in the end, but I don't think you can say there is no negative. Particularly if you don't spend enough time reflecting on the problematic and negative experiences in the game, so your mind can hopefully see the negative associations more easily later, even in an emergency.

      If you get used to the idea it's "perfectly ok for me to react very violently to any attack, conflict, or even minor irritation, even if it's actually my own fault, because it is a video game", then, when the time comes, your mind may make the wrong association without your consciousness being able to react in time.

      You can consciously know the difference, but it does not mean it will have no effect in an emergency.

      And if you don't reflect about it enough, it might slowly affect your consciousness too, in thinking "maybe it's not that bad, particularly when it's their own damn fault and responsibility, so they might well deserve it, they're asking for it". There are many psychological complexes around this. You might identify a bit to violent criminals in 'real life'. You might fear being rejected because you have in some aspects, similar feelings in game, to violent criminals in 'real life'. If you "exteriorize too much", you might actually lower your tolerence for "taking shit" in today society, getting more and more irritated that you cannot exteriorize immediately like you generally can in video games. You might get irritated at 'real life' cops, thinking about how annoying they can sometimes get in a video game, when you're "trying to do whatever you want to do". You might find yourself respecting the 'skills' and 'strengths' of some 'real life' criminals. You might fantasize more and more about how you could do better, in the game, and in 'real life' too. And if there is one day an opportunity, at least for "something small", you might feel more temptation to just do it, and get excited about it, just as you got used to get excited about it in the game. And you might just do it.

      Video games can help to exteriorize, but it should only be to better reflect on the situation, know that you can more easily put things into perspective.

    21. Re:Is anyone else bothered? by Xest · · Score: 1

      "Ever wanted to hit a car that cut you off? Well in GTA it's perfectly ok for you to do it till your hearts content and it's out of your system. Just because I take great joy in forcing other drivers in GTA off the road doesn't mean I'll plow into the car next to me on the freeway."

      Man you're tame. Normally if I get cut up in GTA, I ram them off the road as hard as possible, stab them in the back with a broken bottle as they run, shoot them in the head on the floor and then pour petrol on them and ignite it, often following up with a firefight with the police, ambulance and fire engine that rocks up.

      I can also safely say though that I've never even remotely attempted this in real life.

    22. Re:Is anyone else bothered? by allcoolnameswheretak · · Score: 1

      That sounds familiar. I'm also weird in the sense that even though I'm a deeply kind-hearted person by nature, I enjoy playing dark characters in games, such as an undead knight, an assassin or a brutish ork. I find these characters more interesting than "generic good hero guy".
      But this leads to some interesting conflicts, as I mostly choose the "good" actions in games opposed to the evil or selfish actions, I just can't help it. So in the end I'm actually unable to play these dark personalities in character.

      Once I decided to try and play a really "evil" character in The Elder Scrolls: Oblivion, doing the Dark Brotherhood and Daedric (Demon) quests. One quest requires you kill a unicorn for its horn, which I did, but I really had to push myself to do so and felt bad for days afterwards.

    23. Re:Is anyone else bothered? by g0bshiTe · · Score: 1

      That makes complete sense.

      In my younger days I had anger management issues this was pre-mega-violent FPS most games were still on Nintendo or Sega Genesis.

      It seems I'm less likely to explode these days, though I am not correlating that as being a benefit of violent games, I'm sure age and having a kid have way more to do with that. Still I do enjoy the outlet.

      --
      I am Bennett Haselton! I am Bennett Haselton!
    24. Re:Is anyone else bothered? by g0bshiTe · · Score: 1

      I do the same pretty much, I'll walk down the streets and anyone that talks gets it.

      My wife smacked me the first time she saw me play GTA V, I was "WTF?" she said "I saw you stomp that poor cat".

      --
      I am Bennett Haselton! I am Bennett Haselton!
    25. Re:Is anyone else bothered? by g0bshiTe · · Score: 1

      There you have it, it still allows you the option to play in the style you choose.

      --
      I am Bennett Haselton! I am Bennett Haselton!
    26. Re:Is anyone else bothered? by Anonymous Coward · · Score: 0

      Is anyone else bothered that some people get so much pleasure in pretending to be psychopaths?

      No. We are a predator species with a million years of bloody savagery on our hands. We like hunting and killing prey as well as violently suppressing our rivals. For a carnivorous species that practices tournament-style selection, it isn't a mental defect to enjoy these things. You are simply too sheltered.

    27. Re:Is anyone else bothered? by UnknownSoldier · · Score: 1

      You've missed the entire point and it begs the question:

      Why do you feel the need to blow up pixels or beat up virtual hookers in the first place though?

    28. Re:Is anyone else bothered? by Pubstar · · Score: 1

      Because it looks cool when shit blows up, and I don't just beat up the hookers. Anyone who is out there really. I have to level up my strength stat somehow.

      On a more serious note, its just a way to have dumb fun. Sometimes that's what someone wants. I go to school for 12 credits a semester while working a 40+ hour/week job working Hell Desk. Most of the people I play GTAV with are also full time students with jobs. We just want to unwind and enjoy something less mature than we have to be all day long. I know that we don't represent everyone, but I just wanted to provide a contrast to this.

  4. Re:Banned for modding by hyperar · · Score: 1

    Bullshit, stop spreading lies, nobody got banned for modding SP, they do get banned for ruining everybody's fun on MP. SP modders beware of Mods including malware.

  5. Piracy - Yea right. by Anonymous Coward · · Score: 0

    But remember they would have made trillions more if people did not pirate games, we really should buy them instead of pirating....

    With earning like these how can any case be made that piracy is affecting sales.

    1. Re:Piracy - Yea right. by hyperar · · Score: 1

      Piracy on both LG and NG consoles is minimum compared to PC, most income came from them, not PC. Plus, why is it acceptable that since they made fortunes is OK to pirate a game?, Would you be OK if we all consider you make enough money and steal part of it?

    2. Re:Piracy - Yea right. by Anonymous Coward · · Score: 0

      Piracy isn't theft for starters there is no loss of material or resources, we don't really have a word yet for theft without loss.

      Piracy on consoles is a lot more common than you think it's almost as easy as cracking a pc game, for years now companies have been advocating that piracy is killing their ability to produce anything, some even blaming piracy for killing the company yet 1000% percent profit isn't enough.

      I pirate, I also then buy the game if I like it. I have bought far too many games in the past that have been bad or unplayable and as we all know getting a refund is impossible, its digital goods with no monetary value.

      You want people to stop pirating treat digital goods the same as physical goods including all the consumer guarantee acts.

      Till then I sail under a black flag.

    3. Re:Piracy - Yea right. by g0bshiTe · · Score: 1

      PC doesn't matter, I was pirating Playstation 2 games for my Playstation 2.

      --
      I am Bennett Haselton! I am Bennett Haselton!
    4. Re:Piracy - Yea right. by g0bshiTe · · Score: 1

      I do the same. I recently purchased and gave away 3 extra copies of a game. I bought it on Steam, I liked it and liked it so much I decided to support those that made it by giving it to friends I know were too cheap to buy it. Even if they never play it I don't care the money went to a dev house that I was more than willing to support at $40 a pop.

      --
      I am Bennett Haselton! I am Bennett Haselton!
    5. Re:Piracy - Yea right. by Anonymous Coward · · Score: 0

      "Would you be OK if we all consider you make enough money and steal part of it?"

      That already happens. The government refers to it as "taxes".

    6. Re:Piracy - Yea right. by jones_supa · · Score: 1

      You can't pirate PS4 and XBOne games though. The copy protection has not been cracked.

    7. Re:Piracy - Yea right. by hyperar · · Score: 1

      You can't pirate PS4 and XBOne games though. The copy protection has not been cracked.

      Exactly, current gen consoles are far from being hacked, and last gen took a few years to got cracked

    8. Re:Piracy - Yea right. by g0bshiTe · · Score: 1
      --
      I am Bennett Haselton! I am Bennett Haselton!
  6. Not bad by Anonymous Coward · · Score: 0

    They're selling a two year old game for full price.

    1. Re:Not bad by _xeno_ · · Score: 1

      Why not? I mean, they're just getting into the "HD re-release" market that seems to be all the rage these days.

      I mean, if Square Enix can resell a nearly 15 year old Final Fantasy "HD remake" for about half the price of a new game, why not full price for a two year old game?

      --
      You are in a maze of twisty little relative jumps, all alike.
  7. Life of Crime (Major GTA V Spoiler Alert) by PopeRatzo · · Score: 5, Interesting

    I'm a big fan of the GTA franchise, but I gotta say there was something about GTA V (story mode) that bothers me a little bit. And maybe it's part of what the developers were trying to do.

    And that is, a life of crime can be pretty goddamn tedious. Now don't misunderstand me: parachuting off a building onto the back of a flatbed truck is great fun. Exploring the bottom of the ocean in a 1-man sub is hypnotizing. But the "drive over here, pick up that thing, now kill a bunch of guys and then drive over here" for what turns out to be slightly underwhelming rewards (and sometimes no rewards at all) is not all that much fun. Especially with the company. I like Franklin pretty well, and I found myself rooting for him (and making sure he invested his money wisely), but Michael is a self-pitying pain in the ass and Trevor's act starts to wear a bit thin (except for two particular moment that were kind of magical - more about that later).

    So a life of crime is a tedious, low-reward endeavor. Maybe that's a good message now that I think about it, but it wasn't as much fun as turning Nico Bellic from a fresh-off-the-boat immigrant into a kingpin. GTA IV had an operatic, Scarface-like quality to the story that appealed to me. GTA V is like having to go to a retirement party for someone you don't really like all that much and having to hang with co-workers that you already get to see more than you want. But at least in GTA V the scenery is spectacular, which is more than I can say about the people at the retirement party.

    I've just started the Online Mode and so far, it's a lot more fun, except I can see how having to do crimes with random people online who are mostly knuckleheads might also get tedious. I've had mostly good experiences with random online players so far. They seem to genuinely want to get the heist done instead of blowing themselves up. We'll see if I'm able to find some grownups to play online with. I'm betting it will make it a lot more entertaining.

    OK, now for the two magical Trevor moments: #1 is when he's driving his older girlfriend, Patricia, back home to her husband, mob boss Martin, and Chicago's "If You Leave Me Now" comes on the radio and Trevor gets tearful. It was a little moving and hysterically funny at the same time. #2 magical Trevor moment is his encounter with fitness fanatic Mary Ann. "We belong together!"

    --
    You are welcome on my lawn.
  8. FIX game? by Anonymous Coward · · Score: 0

    just needs some bug fixes then maybe it would be better online.... If your getting this money, put some back into making sure the game is great. As of now its very buggy and has no REAL end game objectives besides buying shit. Make it more interesting, like buying certain buildings would unlock more areas in the form of DLC packs? add more content (missions and what not, add more intricacy)

  9. Re:Banned for modding by g0bshiTe · · Score: 1

    Hiding malware in hacks, mods is old hats, those that have been around awhile know the tricks.

    Those that don't know learn quickly.

    --
    I am Bennett Haselton! I am Bennett Haselton!
  10. Re:Life of Crime (Major GTA V Spoiler Alert) by g0bshiTe · · Score: 1

    I've not started MP play yet, I'd play online with you.

    --
    I am Bennett Haselton! I am Bennett Haselton!
  11. I used to agree, and don't even like guns by CrashNBrn · · Score: 2

    I used to think somewhat along those lines as well. Then I played Saints Row (mostly the Third). I swear it started accidentally when I ran over a pedestrian in SR2 - due to the car controls being so bad (or me sucking) --- and then getting some "virtual award" for it. Destruction ---> Reward. Wacky Destruction --> even more Reward. Insane Destruction ---> you get the picture.

    For some reason the guns don't really bother me in this Instance. Perhaps because it's so insane.

    And Fun. I did say fun right?

    Can't say I have much interest in the similarly categorically grouped GTA franchise.

  12. nope by Anonymous Coward · · Score: 0

    It is a good break from everyone pretending not to be .

  13. ...which leads to... by CrashNBrn · · Score: 1

    The Dark Side beckons you to beat people to death with a giant purple dildo.

    Come on, you know you wanna.

  14. Re:Life of Crime (Major GTA V Spoiler Alert) by ChoGGi · · Score: 1

    I'm ChoGGi on RGSC if you're looking for a heist companion

  15. Re:Life of Crime (Major GTA V Spoiler Alert) by Anonymous+Psychopath · · Score: 2

    The cut scenes when you switch characters to Trevor were all pretty funny. The scene with Wade's cousin in pink pajamas in particular had me laughing out loud.

    Wade also has a bunch of humorous one-liners he says, after he's been permanently located within a certain establishment.

    --

    Eagles may soar, but weasels don't get sucked into jet engines.

  16. Re:Life of Crime (Major GTA V Spoiler Alert) by tompaulco · · Score: 2

    And that is, a life of crime can be pretty goddamn tedious.

    Well, you know, crime doesn't pay.

    --
    If you are not allowed to question your government then the government has answered your question.
  17. Re:Life of Crime (Major GTA V Spoiler Alert) by PopeRatzo · · Score: 1

    I'll look for you. What time, (GMT) do you normally play?

    --
    You are welcome on my lawn.
  18. Re:Life of Crime (Major GTA V Spoiler Alert) by PopeRatzo · · Score: 1

    I'll keep an eye out for you. Can you give me an idea of approximately what time (GMT) you play?

    --
    You are welcome on my lawn.
  19. Re:Life of Crime (Major GTA V Spoiler Alert) by ChoGGi · · Score: 1

    GMT -7 usually on in the evenings/weekends

  20. Re:Life of Crime (Major GTA V Spoiler Alert) by Anonymous Coward · · Score: 1

    Magic moment #3: When Michael explains to Trevor why he is the original hipster

  21. All that money and they still can't fix bugs by Anonymous Coward · · Score: 0

    Billions of dollars and the PC version still crashes on the blitz play mission.

  22. Re:Life of Crime (Major GTA V Spoiler Alert) by SuiteSisterMary · · Score: 1

    Son, it sounds to me like you're ready to play Saint's Row.

    --
    Vintage computer games and RPG books available. Email me if you're interested.
  23. Re:Life of Crime (Major GTA V Spoiler Alert) by g0bshiTe · · Score: 1

    -5 I'm Eastern.

    Email me @ pg (underscore) vlad(at)hotmail (dot) com and I'll send you my Steam name. Use subject Slashdot.

    --
    I am Bennett Haselton! I am Bennett Haselton!
  24. Re:Life of Crime (Major GTA V Spoiler Alert) by PopeRatzo · · Score: 1

    Son, it sounds to me like you're ready to play Saint's Row.

    Saint's Row IV is my jam. It's one of a handful of games I consider favorites. The story had a deep sense of humanity, forgiveness, ridiculousness and understanding. When older Shaundi learns to forgive her younger self (in the middle of a attack on a psycho DJ and his minions in which a dubstep gun is used), one of the deepest moral and human lessons in videogame history was on display: never hold a grudge against your younger self.

    Saint's Row IV was made with such care and moral understanding, from top to bottom and with such terrific humor that it's a little bit of perfection. Everything from 8-bit platforming to 3D platforming to 1stperson, 3rd person, racing, shooting, fighting and obscene gestures are in the game. It was a wonderful kitchen sink gaming experience, and I ended up with affection for each and every character (including the villain).

    During the final credits where they all do a Soul Train line dance, I actually teared up. 10/10.

    --
    You are welcome on my lawn.
  25. Re:Life of Crime (Major GTA V Spoiler Alert) by petermgreen · · Score: 1

    The thing that really got me about GTA V was that at least offline (I don't have an xbox live account, maybe I should have got one, I understand there was more money to be made in the online stock market than the offline one) there was no real way to make money in the endgame other that waiting for money from your buisnesses which arrives painfully slowly (and unlike in earlier GTA games saving repeatedly to advance time doesn't seem to help). If you played the main story normally you end up with enough money to make the rewards from side activities look pitiful (and doing each race etc once took nowhere near long enough for the money from the buisnesses to build up) but not enough to buy all the properties (and thus feel you have completed the game). Stock trading didn't seem to yeild much. Repeating missions did nothing for your ingame currency.

    This was made worse by the inability to move money between characters, buy a property jointly between multiple characters or sell a property owned by one character to another. Building up enough money to buy the golf course by endgame activities would take an insane ammount of time.

    Even more annoying was I found that you can be rich in the endgame by combining the assasination missions with stock trading but the assasination missions are limited in number so if you do them when they become available and/or don't fully exploit the stock trading benefits then you lose the ability to make money out of them later.

    --
    note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register