Fallout 4 Announced
An anonymous reader writes: After teasing gamers with a countdown timer yesterday, Bethesda has now announced Fallout 4 for PCs, the Xbox One, and the PS4. They've also released an official trailer (YouTube video). The game will be set in post-apocalyptic Boston, and the player character will apparently be accompanied on his adventures by a dog. The Guardian has a post cataloging the features they're hoping will be improved from previous games in the series: "The combat system in the last two Fallout games was not universally adored. It often felt you were shooting wildly and blindly, biding time before you could use the the Vault-Tec Assisted Targeting (VAT) system, which allows players to focus in on specific parts of enemies with a percentage chance of hitting them. ... Well-written, hand-crafted quests are going to be vitally important. The Radiant Quest system used in Skyrim sounds brilliant on paper: infinite quests, randomly generated and a little different each time. But the reality was a lot of fetch quests in similar looking caves. Bethesda may be tempted to bring that system across to Fallout 4, but there's an argument for abandoning dynamic quests altogether and opting for a smaller range of authored challenges."
And I can lob a half-dozen mini-nukes into Fenway Park and watch the crater burn.
To absolutely fucking no ones surprise a sequel was announced to a popular and profitable franchise.
"There are lies, there are damn lies, and there are statistics"
Seriously? I've barely given a monkeys about computer games since the late 1990s, and even *I've* heard of the Fallout series (albeit that I can't remember much more about it than the name).
"Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
http://xkcd.com/1053
If you've never played 1-3, you're missing out, pal.
I'm not your pal, buddy.
How did it get to version 4 before I heard of it?
How have you not heard of it before now?
Anyway, looks very cool... too cool, I worry - I just hope they didn't sacrifice the amazing gameplay of its predecessors in favor of eye-candy.
Not so sure about the dog, though - All the FO games have allowed you to have dogs as party members, but having one required? That better not make the whole game one giant escort mission...
I'm not your buddy, friend.
Isn't Fallout that game that the announcer in Super Monkey Ball name-drops all the time?
He's not your buddy, friend.
You're a moron.
Well there was a game called Fallout on the apple ][. I have that.
I should use this sig to advertise my book ISBN-13 : 978-1501515132.
Aren't party members invincible?
y u no want doge?
So...you were into computer games at the time when the original Fallout was released? Wow, it's shocking that even you have heard of it!
I love the fallout series.
They featured that dog heavily in the trailer... I hope the damn dog isn't so death prone in the new game. I love and hate those dogs.
They're my special friends while they're alive and then they die and I feel sad. :(
Forces me to cheat and bring the dog back to life or make him invulnerable or something. Unkillable puppy. :D
I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
I'm not your friend, guy
I saw the article linked with things some folks want, and hated most of it. Vehicles? Really?
Here's what I'd like;
- Companion characters & character development done by the Bioware teams (I'm gonna ignore the low-average quality from the Dragon Age Inquisition game). Bethesda Softworks does an admirable job with environment and atmosphere, but their NPC's are generally flat, with a few exceptions. Companions most of all. Multiple companions might be nice, Companion quests, idle-time squawking/interparty squawking, scenarios providing different options with different companions.
- Combat that always feels like a challenge, and not just in a ninja-monkey way where their stats scale to your level. Perhaps limit the character growth and equipment attributes in a D&D 5'th ed sort of way. Adjustable, though (see 'customization' below)
- They rock at allowing mods, but having a truly made-for-third-parties-without-a-debugger-running sort of script evaluation (profiling), execution, merging and management system would be swell. Knowing a module was going to crash - or even just which mod caused the crash - is a big help.
- Enough customization to allow different play styles, not just different difficulty levels. For example, the New Vegas optional 'hardcore' mode requiring food, drink and sleep, but perhaps with a checklist of 'collectables' and an easy combat or excessive loot for folks who are more interested in achievements than someone who wants to soak up the atmosphere. This includes any time a dev said "But that won't work on console" - make it an option. None of this dumbing things down just because it has to run on a console.
- That mod thing up there? I'm putting it here again because I like mods.
- Oh, and an easy way to add songs to a playlist rotation, not requiring a mod with a new radio station, necessarily.
I just hope Bethesda takes as much care with the music in Fallout 4.
https://youtu.be/itc8yl9uLD8
You are welcome on my lawn.
Well I'm done with FarCry 4. So maybe that's next.
I should use this sig to advertise my book ISBN-13 : 978-1501515132.
I'm not your guy, amigo.
I've been into computer games since the late 70s. Something was bound to slip through the cracks.
I should use this sig to advertise my book ISBN-13 : 978-1501515132.
None of the modern fallouts recreate and capture the spirit of the two first ones.
So...you were into computer games at the time when the original Fallout was released?
Not really; I don't recall having heard about it at that time because I didn't have a PC then (*). IIRC, it's one of those games whose name popped up often enough over the years that I recognise its name as a famous computer game- if little else- and am surprised that the OP isn't.
(*) Owned and gamed on an Amiga until circa 1996, by which point that machine was no longer mainstream and I was out of touch. (Hadn't played Doom then, have still never played Quake). Bought a Playstation in late 1997 and sold it a year later after realising it wasn't fun (for me); though I had a few PS mags, I don't recall hearing about Fallout there, probably because it was never a PS game. Bought a PC in early 1998, but while I owned a few games for it over the next few years (all very cheap), I hardly played them and didn't follow the gaming scene at all.
"Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
No soy su amigo, ese
I am not your ese, dude
Can't wait for the new DRM
"What will really shock you is that you'll NOT need Mods to even so much as use the menus... and you'll have to pay for them!"
this is an expected business model so the shock would be otherwise
Which is why this is a story.
And they picked Bawwston.
I know out was on the block, but I still didn't want it. Post apocalyptic big dig could have been cool. If it had been built before the bombs fell in the FO timeline.
Personally, I wanted Chicago.
I'm not your dude, chief
I believe it's actually the fourth one in the Four series series, following Saints Row IV, GTA 4, and FarCry 4, so if you liked the other fours you should love Fallout 4.
You are not alone. This is not normal. None of this is normal.
Sure. Such as a series of the most legendary games in history.
I'm not your chief, mate.
I'm still trying to get into Base Cochise in Wasteland. Does anyone know where the sewer entrance is in the Church of the Mushroom cloud?
Aren't party members invincible?
Not commonly so in any of the Fallout games I have played. Keeping party members alive has always been a challenge.
Even those who arrange and design shrubberies are under considerable economic stress at this period in history.
Congrats, so you have heard of Fallout.
(Yes the original is that old).
I hated Sonic 4!
So in this game, I take it the T looks about the same as it does IRL...
New Vegas is an improvement over 3, I didn't realize how much until I played them back to back.
Cheap storage VM.
Congrats, so you have heard of Fallout.
(Yes the original is that old).
Oh. OK. I assumed it was a different Fallout.
I should use this sig to advertise my book ISBN-13 : 978-1501515132.
In 3 and New Vegas, they go unconscious but don't die. They might die if you shoot them, but I think that's Skyrim. Some can die after certain storylines are complete. You can also wander too far away when their unconscious or leave them somewhere you don't remember.
Cheap storage VM.
I believe it's actually the fourth one in the Four series series, following Saints Row IV, GTA 4, and FarCry 4, so if you liked the other fours you should love Fallout 4.
I haven't done Saint's Row IV yet. I see toil ahead.
I should use this sig to advertise my book ISBN-13 : 978-1501515132.
Yeah, I never got why people ran down New Vegas. I really liked it.
SJW's don't eliminate discrimination. They just expropriate it for themselves.
They are different for sure, but that doesn't make them bad. I enjoyed Fallout 3 and I loved New Vegas. Are they the same kind of game as 1 and 2? No, not at all, but they are enjoyable all the same. Not everything needs to be the same all the time, you can have different things in the same universe and it can be fun.
By the same "things can never change" logic, Fallout 1 and 2 were no good because they were different from Wasteland, which was their predecessor (the universe was made because Interplay couldn't get the rights to Wasteland from EA).
Evaluate a game on its own merits. Don't demand that it be just like its predecessors.
I'm not your mate, chum
Sure. Such as a series of the most legendary games in history.
I put the original Choplifter at the top.
I have a grandchild that plays it on my 35 year old Apple 2. Awesome game.
I should use this sig to advertise my book ISBN-13 : 978-1501515132.
The Radiant Quest system used in Skyrim sounds brilliant on paper: infinite quests, randomly generated and a little different each time. But the reality was a lot of fetch quests in similar looking caves. Bethesda may be tempted to bring that system across to Fallout 4, but there's an argument for abandoning dynamic quests altogether and opting for a smaller range of authored challenges.
The Radiant system still shows a lot of promise, they just need to keep what they've got and add even more randomness. If you've played enough Skyrim it should be clear that they copy-pasted a lot of the cave models, and much of the dungeons could be tiled and randomized; not just the loot. The assassin quest line is tons of fun but then the Radiant quests afterwards are all some guy standing around defenseless - it reeks from lack of effort. The war questline has some great battles that could return as skirmishes or rebellions afterwards, or with different objectives ("babysit this VIP" or "kill the enemy commander" for example).
TL;DR: It's not a bad idea, they just need to run with it. We've already got plenty of games designed for the first 20 hours of gameplay.
I spent hundreds of hours in 3, bought NV in a steam sale for 4 dollars, installed it, played the opening sequence of events (killing geckos near a water supply) realized that this is an exact replica of the last game with BROWN theme instead of a GREEN theme. Uninstalled, never looked back.
The bugs. Oh the bugs!
I had to look up a bug walkthrough guide (bugthrough) on the internet just so I could deal with the bugs throughout the game.
If it wasn't for the console that allows you to inject commands live during the game, I would have had major trouble. We're talking bugs like trying to hand in a quest and the npc was nowhere to be found (maybe he was stuck behind a wall or below the visible terain). You had to invoke him using the console to bring him in place
The MBTA will run on schedule, all the time
Your loss really.
Sure technologically and stylistically the games are very close but the story is new and quite well developed.
I can't imagine someone having (happily I presume) spent so many hours on F3 and being disappointed by NV.
Unless of course you had so much of it that you had enough for life but that's a different story. The game itself certainly delivered
I'm not your chum, homey
launches December 31st. I think you have time to finish a couple of other games first.
I BETTER BE ABLE TO KILL THAT MANGY MUTT THE MOMENT IT COMES ON SCREEN. FUCK DOGS(CATS TOO) not so many caps to offset the stupid filter that tells me not to use too many caps. fucking dogs
Are you thinking of Wasteland?
Fallout (a "spiritual" successor to Wasteland) was released in 1997 for PC (DOS and Windows 95)
launches December 31st. I think you have time to finish a couple of other games first.
My habit is to wait a few months for the weekend special at 50%.
There are plenty of other games to choose from. Fallout 3 springs to mind.
I should use this sig to advertise my book ISBN-13 : 978-1501515132.
It's only an improvement over F3 to two groups of players:
1. FPS Dudebro shooter gamers who were disappointed by F3 when they went into it thinking it was going to be an FPS and tried playing like one, but didn't like it because it was an RPG and wanted a more shooter-like game. VATS was nerfed to cater to these guys.
2. Old school Fallout Fanboys who think Black Isle could do no wrong and would have preferred another isometric Fallout, but settled for New Vegas. The large difficulty spike (until the game finally got properly balanced in patches), weapons nerfs, hardcore mode and other features were to cater to these guys.
While NV is a good game, it's not as "enjoyable" as F3, the frustration/annoyance/tedium factor is higher even though it has some good ideas like the faction system.
New Vegas definitely had a different feel from Fallout 3, although if you only played NV briefly, then yes, it would have been harder to differentiate. They did look similar.
No. Fallout.
Little pixelated man with crap falling from the sky in 8 bit glory.
I'll dig it out when I get home from work. I strongly suspect that they (apple 2 Fallout and PC Fallout) are not connected. I think I got it from a BASUG distribution in the 1981-1982 timeframe. It wasn't a big name title like Wasteland.
I do have Wasteland, but is isn't called Fallout, so I didn't mention it.
I should use this sig to advertise my book ISBN-13 : 978-1501515132.
Not sure about later versions of Fallout 3, but originally party members would perma-die. There were console commands that you had to do to make them go unconscious instead.
It was an RPG game, it really slipped through the cracks for a lot of people who thought gaming was about first person shooters. It was also on PC only at the start, so kids sitting in front of the TV to play games would never have heard of it either. It's a fair comment, I've probably never heard of even a tenth of all the JRPG titles out there.
I wouldn't let the intro to NV put you off:
.308 AP) and political and military struggle between new powers that aren't just scrabbling for canned goods in the smoking rubble and are actually starting to jockey for power in a post apocalyptic rebuilding.
Like the intro to Fallout 3, it's intended to show somebody who knows nothing at all about the game enough that they can at least get themselves killed competently, rather than because they can't find the stimpack in their inventory and don't know what VATS is. If memory serves, it's also a fair bit shorter than the Fallout 3 intro(which was well done, and so fine the first time; but having to spend ten minutes being a baby and another 15 dealing with adolescent vault-bullying every time you want to try a new character build gets kind of dull). The character creation stuff in Doc Mitchell's house is obligatory; but you can skip Sunny Smiles' quest entirely(though it's a generous early-game source of caps and 5.56 rounds, so you might not want to).
Once you get past the intro, the game mechanics are largely the same(SPECIAL and VATS); but there is some additional polish to the skills and perks; the gameworld is really markedly different from the Capitol Wasteland; the local factions and characters are mostly well done and don't overlap at all with FO3(the Brotherhood of Steel is technically present in both games; but in very different capacities).
NV isn't a wildly radical re-imagining of what Fallout should look like in 3D or anything; but it's modestly more technically competent and polished than FO3 is(hence the existence of the Tale of Two Wastelands project; and it is very much it's own RPG. FO3 is a much more 'apocalyptic' take, since Washington was an obvious candidate for getting nuked to hell, and there's a lot more crumbling-cityscape and deaths by radiation and supermutant attack; along with the fact that the East Coast Enclave are still a reasonably viable force. NV is very much post apocalyptic; but there's a lot less tightly packed death zone and a lot more wilderness(some of it largely benign, some brutally lethal; seriously, don't fuck with Cazarores, or try to stop a deathclaw with anything less than
You obviously don't have to trust my advice or anything; but especially if you already own the game(or find it when it goes on sale, which it frequently does), you are really missing out by not giving it a few more minutes to make its case. Let the doc patch you up, don't even talk to Sunny if you don't feel like it. If you really hate the intended early game, you can even go 'in reverse' by heading directly from Goodsprings to Camp McCarran: it takes a touch of practice; but there's a fairly safe path from Yangtze Memorial(veer to your right a bit if you see radscorpions on your left, early game weapons don't do much against their armor) and between Sloan and Black Mountain more or less straight to Repconn HQ. There are deathclaws on your left and supermutants on your right; but even feeble sneak skill should allow you to avoid the attention of the deathclaws without getting too close to the supermutants(always err on the side of too close to the supermutants: a deathclaw can run faster than you can, and is functionally unstoppable at low levels. A supermutant is something you probably can't defeat at low level; but it will usually stand and shoot at you and not pursue particularly aggressively. Unless you get particularly unlucky, or your character build has nearly no HP, you can survive being fired on, for a short time and at a distance, by a supermutant, which gives you time to get away).
Once you make it to Repcon HQ, you can either swing right and head to freeside, or head to Camp McCarran(if you go this way, try to stick reasonably close to the wall, where NCR troopers will provide a mixture of fire support and meat shield against any fiends. You can usually score some energy weapons from the fiends and and some 5.56, a
This is not your vault, dweller.
Aren't party members invincible?
Depends: in NV, 'normal' mode made party members vulnerable to damage; but on 'death' they'd just fall unconscious for a short time(typically until the fight was over, so you couldn't just cynically meat-shield your way through a tough fight, because the enemy would turn and finish you before they woke up again); but they could not be permanently slain. In 'Hardcore', they would die, permanently, if their HP was depleted.
While the latter is more realistic, my experience was that the companion AI and pathfinding weren't really good enough to make permadeath anything but brutally frustrating. Especially in tight spots(like, say, vaults full of feral ghouls) they tended to 'warp' around, making any sort of "now, we are watching each other's backs and focusing fire on targets closing to melee" collaboration nearly impossible; and they also weren't much good at self preservation behavior like 'running away' or 'using antivenom, even though I gave you ten goddamn doses and you know that cazador stings aren't good for you'). In FO1 and 2(and even Tactics) you had something much more along the lines of the top-down and turn based RPG experience, and keeping party members alive was a challenge; but it was at least a challenge you could actually do useful things about, because you were calling the shots. in 3 and NV, 'companions' responded to only a limited set of commands and were pretty loosely controlled.
I'd love to see a take on the 3/NV 'companion' smart enough that permadeath would actually add to the game, not just require a lot of loading-from-save or telling the companion to wait in a safe area while I do all the work; but that will likely require some fairly substantial advances.
Yes and no. There were things I liked better with FO:NV, and things I liked better with FO3. FO:NV had better characters, but it forced a lot of false moral dilemmas on you too much. FO3 felt more open, world wise, no big mountains or deathclaw hordes forcing you to go through Nipton. FO3 also had many more of the small details to bring some life to it, like the chess set at the top of the raider infested satellite dish. FO:NV had better crafting, a reasonable hardcore mode that wasn't onerous like many of the survivalist mods, etc. FO:NV though felt a bit too civilized at times, sort of the problem FO2 had.
Go play Quake 2, SiN, or pretty much any notable classic game. The problem isn't that it's too hard to make a satisfyingly meaty game by hand, the problem is that companies have gotten used to fucking people over by shipping barely functional boxes full of shit and bloom that have less meaningful content than expansion packs used to come with.
A bullet may have your name on it but splash damage is addressed "To whom it may concern."
Why do you think this game requires you to have a dog? It's in the video, but no hints at all that it was required. After all FO3 had a dog in its ending video sequence but you weren't required to keep it alive. The dog even ends up in the official lore (as having died at Mariposa even though I kept mine alive).
So if a ghoul was your companion in the teaser video would you think you were required to have a ghoul friend?
Yes, but you are clearly a moron so what the hell do you know?
Keeping the dog alive in some places was a challenge, but doable. Set yourself a goal to do it even if the game never penalizes you for it, and you just added some fun. I think a lot of newer game players don't understand this part about adding your own objectives or goals in many games being half of the fun.
No, he sounds like one of the optional crazy ghoul companions you can have in FO4.
I'd like to add, all the new or better features found in New Vegas were just copied from some of the most popular mods for Fallout 3. It is a great idea and more companies should do it.
New Vegas really was not at all impressive compared to Fallout 3 if you were into modding when New Vegas came out. It just looked like a less populated, brown version of what you were already playing. And don't get me started on all the invisible walls and nonsensical things in New Vegas (Caesar is a problem? I just killed him and everyone at his camp but nobody is scripted to notice.).
I think FO2 wasn't as good as FO1. But FO3 reinvigorated it.
I am neither of those and preferred NV to FO3, so kindly stop projecting your bullshit onto other people.
I'm not quite getting the logic of the troll rating.
I should use this sig to advertise my book ISBN-13 : 978-1501515132.
I'm not your chum, dear.
Logic? Ratings?
You Must Be New Here.
Not as new as you.
175943 460094
I should use this sig to advertise my book ISBN-13 : 978-1501515132.
Arse. It cut out my less_than sign
I should use this sig to advertise my book ISBN-13 : 978-1501515132.
I didn't have a PC when Fallout 1 and 2 were released, I just had a PS1. I know it's nice to be able to afford everything, but most of us couldn't, and made choices.
JRPGs are awesome, too.
Deus Ex: Invisible War comes to mind...
Scaled down levels and simplified ammo systems so the XBOX could run it.
"There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
This is not your dweller, feller.
PS1 was far too expensive for me :-)
Fallout was the intended successor to Wasteland, as they didn't have the rights to Wasteland at the time.
Of course, now there's an actual Wasteland 2, and Fallout 3 and Fallout 3:New Vegas were a large departure from the isometric gameplay of Fallout 1 and 2.
If there was FO3, with another area of content right next door, I'd have explored that area too even if it was the same green sky, same game play, same enemies, etc. Why not? I mean 100 hours in FO3 and you can't be bothered with 1 hour in FO:NV?
You bought the game. Sure it was only $4, but if $4 fell out of my pocket I'd still spend the effort to bend down and pick it back up.
I never liked the intro to FO:NV that much myself. It goes on too long. It's like there are two separate intros back to back really; one that shows the background world, and one that shows your confusing backstory. It could have used a bit of editing, or maybe put in a tiny bit of gameplay between the two.
Ya, I laughed at those who whined about how guns didn't fire exactly in the direction they were pointed. RPG is not about you leet the player is, but how good the skills of the character are. Thus the need to actually put points into stats and skills.
Yes, Bethesda should review what the popular mods are this time around. But I suspect that yet again, continuing the trend from Morrowind, that we'll need a UI overhaul mod just to make things friendly for the PC.
For the hardcore mode, I liked the FO:NV version of it much better than any mod I ever saw. The mod makers all ways to be really hardcore, but FO:NV made it so that you still had to eat and drink but forcing you to stop every hour to do so (or with some you'd die after fast travel because you "forgot" to eat during the long trip). I remember the more realistic survival mode for Skyrim that required shelter to protect against the cold and whatnot, but after a few hours I uninstalled it forever because it got too annoying.
Mods I tend to think of as must-have are the UI overhauls, disabling unnecessary clutter on the screen (stupid arrows pointing to quest objectives), and the unofficial bug fixes. The rest I think of as optional, though nice to have.
There was no 3, there was only 1, 2, and New Vegas.
Fallout 3 and Fallout New Vegas are the best Sci-Fi RPGs I have ever played (and I am still playing through the various pieces of DLC for Fallout New Vegas having recently finished Old World Blues and started on Lonesome Road)
There aren't too many things that will make me not buy this. If Fallout 4 on PC doesn't have the awesome mod support Fallout 3 and Fallout New Vegas have I wont be buying it. If they add any extra crap DRM on top of the Steam DRM I wont be buying it. If they make the system requirements too great that my fairly beefy system can't play it I wont be buying it. And if they do anything to intentionally make it harder to reverse engineer the games data formats and stuff I wont be buying it.
Oh and they should put some effort into making the engine more stable and less prone to crashing (Fallout 3 and New Vegas aren't exactly the most stable games I have ever played)
Not too sure I like the idea of randomly generated dungeons or quests either, I much prefer the hand-built dungeons/quests of Oblivion, Fallout 3 and Fallout New Vegas to the randomly generated areas of games like Diablo 2.
Sure. Such as a series of the most legendary games in history.
My wife is having kittens (metaphorically, getting in before you Mr AC) at the moment - having just watched the trailer.
We came to the series somewhat late, after buying Fallout 3 in a sale and then leaving it forgotten, unwrapped, for months. But since starting on it, it's been the biggest detriment to household productivity since Skyrim. We've been looking forward to New Vegas (also currently unwrapped), but this... this gives us something to aim for. MUST finish all the series before Fallout 4 comes out.
You got to have goals in life.
After you play it through (assuming you are playing on a PC), check out nexusmods. I went out and bought the PC version just for the mods. They add an incredible amount of story an detail to an already rich universe.
http://www.nexusmods.com/fallo...?
Yep, but the intro to Fallout NV is much improved over FO:3.
Its shorter, less annoying, easier to get through and large parts of it can be skipped entirely. Beyond that it feels more like part of the game and gives you a reward for going through it (about 55 5.56mm rounds). Bethesda definitely learned their lesson there.
But I have to back up everything you've said (although I've never tried heading straight to McCarran from Goodsprings myself). FO:NV is a much improved version of FO:3 with Bethesda seeming to fix most of the things I found wrong with FO:3. NV is a lot less foreboding than 3 though, a lot less survival horror as the Mojave is a relatively safe place compared to the Capital Wasteland. One of the biggest differences between FO:3 and NV in my mind is that the companions are actually functional rather than liabilities.
Calling someone a "hater" only means you can not rationally rebut their argument.
If there was FO3, with another area of content right next door, I'd have explored that area too even if it was the same green sky, same game play, same enemies, etc.
Exactly! Of course, after playing FO:NV, it's hard to go back to FO3
After you play it through (assuming you are playing on a PC), check out nexusmods. I went out and bought the PC version just for the mods. They add an incredible amount of story an detail to an already rich universe.
http://www.nexusmods.com/fallo...?
Thank you Jackie. We've been playing on console, but plan is to build a rig to complete our gaming experience for the family. Funnily enough, I'm the least active gamer in the family (as in I play the least, again to you AC). When I go to spec the gaming box, if I happen to mention that it's for my wife I fully expect the "sure it is" retort I got when bought the original XBox.
Ha, my good lady has just started watching the trailer again. I can hear it playing in the background. The woman is obsessed - heard her shout "bobble head".
Anyway, again... thank you for the advice. It'll be something to look forward to when we do get to play it on PC.
No kidding, i played both, 3 was good, but NV by far was my favourite.
New Vegas definitely had a different feel from Fallout 3, although if you only played NV briefly, then yes, it would have been harder to differentiate. They did look similar.
Largely because while New Vegas used the same engine and many art assets from Fallout 3 the actual story and development was by Obsidian, which is made up of former Black Isle devs who made the first two Fallout games. New Vegas feels more like the original games and for the divided player base many see it as the true 3rd installment.
Not seeing Obsidian mentioned at all in this trailer does not bode well to me.
So...the second iteration of a shooter/RPG is only an improvement to players who like shooters and players who like RPGs?
The great thing about the Fallout games is that if some minor task annoys you, just leave it behind and go seek adventure elsewhere in the world. That gecko crap isn't mandatory.
Yes. I now have them via steam.
I should use this sig to advertise my book ISBN-13 : 978-1501515132.
The one weird(though largely harmless in practice) thing about having the intro be both skippable and 'in game', is that it doesn't appear to level in any way, since it was built as a lightweight introduction; and none of the characters involved will react as though it's unusual if you come back later and start it.
Stagger out of the doctor's house, looking like you could really use the help, and Sunny will show you some stuff about guns, wilderness medicine, and Ringo will be deeply pessimistic about your chances against Joe Cobb unless you rally more or less the entire town.
Walk back to Goodsprings, power armor gleaming, CZ-57 Avenger on your hip and enough mini nukes in your backpack to qualify for a seat on the security council, if there were such a thing; and Sunny is still happy to help the new guy plink bottles and kill a few geckos, and Ringo still doesn't think that you'll be able to handle Joe Cobb. This...ends poorly...for Joe.
House notices
"If you have nothing to hide, you have nothing to fear." - Every fascist, ever
Players who like a certain KIND of RPG's. For the Black Isle fanboys it was more about atmosphere and catering to their "tastes" that made NV a bit less fun to those who really liked F3.
For example in F3 I spent most of the game relying on 3 weapons: Lincoln's Repeater, Xuan Long, Terrible Shotgun. And one armor set: Reilly's Ranger And even if you don't have those Unique versions, the standard Hunting rifle, assault rifle, combat shotgun and combat armor will serve you well throughout the whole game. And they're relatively inexpensive and common.
But in NV they nerfed all of that to appeal to the hardcore Black Isle fanboys. It was nerfed so much I actually felf the game was "forcing" me to use a companion. In F3, I never used them. Now eventually the game was patched and became better balanced but that took quite a while.
And the BUGS. F3 had some issues but NV was worse. I personally got hit with that "reset faction" bug pre patch, which basically undid all my work and frustrated me enough to stop playing.
NV is a good game, yes, but as was said, it's a brown tinged, slightly annoying variant of F3.
But Final Fantasy and Pokemon are definitely going to be within that tenth.
I actually forgot that Pokemon was a game instead of a TV show.
Yeah, 3 took forever to give up power armor. NV gives it to you in a reasonable time frame. It also has a richer collection of weapons and much better crafting options. Add in the ability to mod weapons and even without the better story line, it's a winner.
Cheap storage VM.
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
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See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
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See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
if you like gaming we are the dudes for you lmao that sounded cheesy. But yeah go watch are videos and tell how much you like or dis like us www.youtube.com/channel/UC8J0U0gq74ZW_c3s5el-AUQ