On Managing Developers
An anonymous reader writes: A columnist at TechCrunch takes a crack at advice on how to manage developers. He has some decent starting points. For example, "Basically a manager's job is to make other people more productive. What's one really good way to do that? Do the work that is getting in their way. Which means: find out what kind of important work your developers dislike the most, and do it for them." Also: "[D]on't bull$%^& anyone, ever. ... Speak the truth as you see it. Speak it diplomatically, don't get me wrong; but be trustworthy. Only then will you be able to trust others." But some of his statements are open enough to be nearly devoid of meaning: "Any particular process artifact is probably irrelevant. The finest tech team I ever worked on began every day with a daily standup; so did one of the worst, most dysfunctional teams I ever encountered. ... [T]he systems and processes you choose for any given project should be fluid, and flexible, and depend in large part on the team and the context." If you are or have been a developer, what qualities have made your managers good or poor? If you've been in position to do the managing, does you experience jive with this guy's?
Everyone would be great at it. Anyone that thinks you can find the secrets to being a good anything in a couple of paragraphs, just doesn't know very much about the topic.
Here is my approach to managing engineers.
1. Get the right people.
2. Get the right work.
3. Get obstacles out of the people's way.
4. Get myself our of the people's way.
I would disagree with "Which means: find out what kind of important work your developers dislike the most, and do it for them." I would say:
"Find out what non-essential stuff is interfering with real work and protect them from it."
There often is work that is important that must be done but is not exactly fun, such as documenting code, helping tech writers prepare user manuals, listening to users and getting feedback on the UI, etc. Developers may dislike that work but they are the ones that need to be involved with it or do it. Sometimes it's the manager's job to point out stuff that needs to be done and find a way to get it done; even if it isn't what they want to do.
I'm a consultant - I convert gibberish into cash-flow.
told me that his job was only partially to tell me what to do (because I should know most of it) and mostly to shield me from the bureaucrap so that I could concentrate on doing it. I try to emulate that.
Two other nuggets I aim for:
- a good manager tells his people what *his* objectives are, and explains to them how that translates into the objectives he's giving them.
- there are different kinds of management for different people, and a good manager must adapt. A newbie or an incompetent *needs* micromanaging (but beware of giving the impression of thinking either one is incompetent). As they get older/wiser/more experienced the manager can go more and more hands-off, until with a senior engineer/whatever the manager should be able to just discuss strategy and budget and priorities and such.
superior compensation. period.
Learning how to manage software developers is exactly the same as learning to be a good manager in general. I manage software developers. I'm not perfect, I wouldn't even rate myself very high, but many of my employees have told me fairly often they appreciate what I do for them. They things they seem to appreciate are: being as transparent as possible, being interested in their personal interests and development, going to bat for them when they need something (new PC, training, etc), giving them honest and quick feedback both good and bad, and not being willing to place blame but instead just looking for solutions. None of those behaviors are specific to managing software developers, but instead are some things good managers do in general.
I was a software developer before this so while I'm not up to date on the tech they are currently using, I understand the types of struggles they face. That helps, although I'm fairly sure if I went tomorrow to manage a team of mechanical engineers that I could become effective fairly quickly in that role, too.
Don't get me wrong, I'm don't think I'm a great manager, but I have had one or two great managers and I'm trying to borrow the things I thought they did well and my employees seem to respond to that.
Two of the SDEs I manage told me in their last review I was the best boss they've ever had. Here is my advice:
1) Do not judge anyone on anything except on whether they get their job done. If someone quickly does a good job, I don't give a shit whether they take the rest of the day off.
2) Lead by example. Do the things you want your guys to do. That means the hard things.
3) Imagine your team as a machine. You're the oil. Be where there is the most friction and smooth it out.
4) Sacrifice yourself for your team. If you can't get a reward from the company for someone who deserves it, buy it yourself.
5) Understand the perspective of your boss's boss, and explain it often to the team.
6) Say you don't know when you don't know.
7) Fight for raises and bonuses.
8) Don't talk as a boss most of the time, but when you do, have a good reason to.
These guys worked on the project that won us a nomination by a government agency for Small Business of the Year. The morale earned from being a good boss repays itself in improved productivity and reduced turnover. Plus you make friends for life. It pays to be a good boss.
Until last month, I managed the 12 devs I had hired (I have 30+ years of dev experience). On my way out the door, 3 of them gave me a 'best manager I've ever had'. No one gave me a thumbs down, at least to my knowledge. My 'secret'? Honesty, kindness, and this one very important thing: I never imposed a decision unless they couldn't come to one themselves, or were going off the rails. Despite my sizable ego, I've found 'letting go' of control, and focusing on guiding the team, rather than telling them what to do, produces one very happy, productive team. And they' introduced ideas and solutions that never would have crossed my mind!
I left after a painful year of my naive boss and certain of his colleagues on the leadership team knocking us off course with their sophomoric meddling. Note to senior leaders: When you have a competent person running your dev team, let him/her do it. Just because you can spell Agile doesn't mean you know what it looks like.
- The Kessel run is for nerf herders. I can circumnavigate the entire Central Finite Curve in a lot less than 12 parse
Reminds me of the time years ago, I wound up in a bank. We got this company-wide email from someone in senior management, I don't remember who. Maybe the CEO or CTO. I read something like: "We've had a management consultancy in this week, and and their advice was that productivity could improve if staff were recognized and shown gratitude for their contributions. So thankyou!". . . . And that was the end of that.
If it acquires resources on instantiation like a duck, then its a shared_ptr<Duck>
Or whatever your people are doing. You need to be able to understand what your people are doing so you can know if they're doing a good job or not.
The whole TPS report thing from office space was a consequence of someone that doesn't know how to code or understand the product trying to keep tabs on people that were creating that product or service.
So they create artificial benchmarks and paper work and then judge the employees by how well they comply with the paperwork.
The problem is that the paperwork is not actually anything the customer cares about. It has nothing to do with the product or service. It is an arbitrary management mechanism. And it is FINE if the manager doesn't need it. If the manager can judge your work without it, than the paperwork might make his job easier.
However, if he can't judge your work without that paperwork than he literally can't do his job at all. He can at best APPEAR to be able to do his job. And the only people that would make that mistake would other people that also don't know how any of this shit works.
How is a non-doctor going to judge the quality of a doctors work? You can't.
Same thing. Managers have to have experience in CS if we're talking about developers... ideally they should be programmers themselves.
Again, if you don't have enough programmers with management experience, then it is easier to give programmers management training than it is to give managers programming training. So do that.
I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.