Slashdot Mirror


Splitscreen Gaming Is a Culture, Not a Mode

SlappingOysters writes: Grab It discusses the loss of splitscreen gaming to the Halo series in this article that asks developer 343 Industries to re-evaluate its position on cutting the feature. The developer has cited "increased visual and gameplay fidelity" as the reasons for cutting the series' hallmark mode. In better news for couch co-op fans, the site does confirm that Gears of War 4 will have splitscreen gameplay when it releases in 2016.

147 comments

  1. Split screen fights by basecastula+ · · Score: 1

    This accusation is always throw sometime in the match ,"How did you know I was on that side of the map? You must have been looking at my screen."

    1. Re:Split screen fights by Anonymous Coward · · Score: 1

      This was a constant argument among my friends, and so we agreed that screen looking is legal in split screen.
      It is a skill you develop while playing the game. Each person has equal ability to look at the other's screen.

      But if you have more than one TV, they have to be arranged so one TV doesn't have an advantage over the other.

    2. Re:Split screen fights by skids · · Score: 1

      Bah if you have to stealth to win a duel you're doing it wrong.

  2. Splitscreen is wonderful by Anonymous Coward · · Score: 0

    Split screen is wonderful. You're playing the same game together, side by side, rather than two rough interpretations of each other's single player games. You get to verify the other player is playing fair. Long live Resident Evil 5 and 6's split screen modes.

    1. Re:Splitscreen is wonderful by Anonymous Coward · · Score: 0

      Exactly, playing games like mortal kombat on a couch with some friends is way funner than playing online.

    2. Re:Splitscreen is wonderful by TWX · · Score: 2, Informative

      you know what's even better? When the players each have their own station in the same room. Even better than that? when there can be more than two or more than four of them.

      Except for the whole smell thing. That does start to become an issue after awhile.

      --
      Do not look into laser with remaining eye.
    3. Re:Splitscreen is wonderful by tepples · · Score: 1

      you know what's even better? When the players each have their own station in the same room.

      Provided your family is rich enough to buy stations for all gamers in the household plus whomever they have over.

    4. Re:Splitscreen is wonderful by drinkypoo · · Score: 1

      Except for the whole smell thing. That does start to become an issue after awhile.

      What I've learned about LAN parties is that the most important criteria after power are climate control and ventilation. The system has to allow for both at once. If it doesn't, you're gonna have a bad time. Or at least, as you suggest, a smelly one.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Splitscreen is wonderful by TWX · · Score: 1

      Each player is obligated to bring their own computer, power strip, extension cord, ethernet station cable, and chair. Players are expected to coordinate tables.

      I used to host my friends for LAN parties twice a month when I was a teenager. My parents are saints.

      --
      Do not look into laser with remaining eye.
    6. Re:Splitscreen is wonderful by drinkypoo · · Score: 1

      Players are expected to coordinate tables.

      That used to be a big deal, back when monitors weighed 80 pounds. Well, mine did. Luckily I had a fastback.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:Splitscreen is wonderful by Anonymous Coward · · Score: 0

      Provided your family is rich enough to buy stations for all gamers in the household plus whomever they have over.

      And to do the local multiplayer on a single station you need to have enough controllers for all gamers in the household plus whomever they have over and this may need to be quite a lot of controllers and indeed quite a lot of stations anyway depending on how many people per-station. If you don't have that setup then everybody has to plan ahead if they want to be able to spontaneously play games that dont offer local multiplayer but do offer other multiplayer types.

  3. a recent AVGN video talked about this. by Anonymous Coward · · Score: 3, Insightful

    Mike and James had a play vid of the new Godzilla game on ps4, James is pretty much about old school games only and really has no clue about modern games. They wanted to play split screen 1 on 1 vs mode and....couldn't. To boot, they had to have a ps4 live account just to access the vs mode which was online only.

    In some ways games really have taken a step backward, instead of kinects and moves to bring social gaming back...maybe they should bring simple things like 2/4 split screen back.

    1. Re:a recent AVGN video talked about this. by TWX · · Score: 3, Informative

      I bascailly stopped gaming when so many titles became online-only. I enjoyed hunting down computer-controlled enemies to go through the level until I got to the exit door, and while I enjoyed multiplayer deathmatch, playing alone for awhile to learn the particulars of the game before coming up against experienced players made it a lot more fun to eventually play against them, as it's not fun to just be fragged and fragged and fragged.

      --
      Do not look into laser with remaining eye.
    2. Re:a recent AVGN video talked about this. by _merlin · · Score: 1

      In my house, gaming is a family thing. My wife and I fire up the Nintendo and have a few games with the kids (or wait until they're asleep and play a game without them). Games that require one console per player just aren't an option. It's nice that Mario Kart 8 even allows two people to play online with one console.

    3. Re:a recent AVGN video talked about this. by CronoCloud · · Score: 1

      They wanted to play split screen 1 on 1 vs mode and....couldn't. To boot, they had to have a ps4 live account just to access the vs mode which was online only.

      It's not really online only, it's just that with PS3 and PS4 games each player needs either a PSN account (which allows MP profiles/stats to be tracked/saved) or be signed in as a guest. (Depends on game)

      You also need to have that PS4 activated as the Primary PS4 for the owners PSN account.

    4. Re:a recent AVGN video talked about this. by Anonymous Coward · · Score: 0

      I loved the invasion/survival modes in Halo, but only 2 player splitscreen meant that at least half of the partygoers needed to bring their own consoles and TVs for everyone to get involved. I'll admit that it wasn't often that we'd want to get more than 8 people in a game at once. Still, new games are making it much harder to hang out with friends in person. I personally prefer a closed-lobby game with my close friends to that of an open online lobby where any 8-year old can join and ruin a game with whining, screaming, cheap tactics, and poor sportsmanship. Is it too much to ask for game developers to reintroduce LAN-based options?

    5. Re:a recent AVGN video talked about this. by Anonymous Coward · · Score: 0

      Online was the gaming industry solution to crappy AI. Eventually they'll sell you a box that "inspires you to think of the game you'd like to play", but there'll be nothing in the box. ...should save a fortune on development costs.

    6. Re:a recent AVGN video talked about this. by SirGeek · · Score: 1

      In my house, gaming is a family thing. My wife and I fire up the Nintendo and have a few games with the kids (or wait until they're asleep and play a game without them). Games that require one console per player just aren't an option. It's nice that Mario Kart 8 even allows two people to play online with one console.

      Exactly I too am happy to have a gamer wife.

      We would LOVE it if Skyrim or DAI allowed for 2 player...

      Instead one plays and the other is playing lookout.

    7. Re:a recent AVGN video talked about this. by Anonymous Coward · · Score: 0

      Online was the gaming industry solution to crappy AI. Eventually they'll sell you a box that "inspires you to think of the game you'd like to play", but there'll be nothing in the box. ...should save a fortune on development costs.

      *cough*minecraft*cough*

      You nailed it.

  4. Splitscreen's decline can be explained by RogueyWon · · Score: 3, Informative

    There are a few things behind the decline in split-screen gaming on consoles.

    Demographics have changed a lot. Until the latter part of the PS2/Xbox cycle, console gaming (with a small handful of exceptions) meant getting a bunch of people into the same room at the same time. That was ok as far as it went; a huge chunk of the gaming demographic back then was the teenager and young-adult market, with ready availability of siblings or housemates to provide the players. Those players are still the most important purchasing demographic, but they're older now. Split-screen gaming for them is a "special occasions" thing now, while online gaming is there for them whenever they feel like it.

    Gamers are also a lot more intolerant of poor framerates than was the case in the past. Split-screen gaming usually involves a big hit to framerate and many classic split-screen games (including the early Halo titles) made enormous compromises in this area. Ever since the Call of Duty series started making a big selling point out of its 60fps gaming, there's been a lot more focus on framerates. For those about to cry "graphical snobbery!" - the difference in responsiveness and feel between a console shooter running at a steady 60fps and one running at either a steady 30fps or, worse still, a variable framerate is huge. PC gamers might not appreciate this, since they're used to having a lot more control in this area. But one of the big reasons why the Call of Duty series made it so big on consoles (despite seeming tame and unambitious to PC gamers) is that it just feels so much more responsive than the competition. With split-screen shooters often having provided a sub-20fps experience, the market for them now is likely much diminished.

    There's also the point that more multiplayer games these days make a big point out of persistent stats systems. Look at a modern online shooter and you will often find a bewildering array of level-up systems, perks, bounties and other meta-game components. Those are geared towards online players putting in dozens of hours, not to quick-blast couch-parties.

    So basically, while there is a small but vocal community that desperately wants split-screen gaming, there are understandable business reasons that have led to it being sidelined and gradually eliminated.

    1. Re:Splitscreen's decline can be explained by Anonymous Coward · · Score: 0

      Internet connectivity still sucks in general, so I have friends just outside a city (not a town or village) that can't get more than 256 kbps. His only online game is effectively WoW or GW2. Can't stream video worth a damn and it takes so long to update games that he picks and chooses only a handful to bother with.

      When he visits, I usually play split screen or shared screen games like Guacamelee, Hyrule Warriors, Smash Bros., etc. on the WiiU or others on the PS1/2 in the past. An online only Power Stone 2 game would have royally sucked.

      I don't think that demographics have changed that much in regards to this subject matter. I think that the functionality was canned by developers to save on effort or cost forcing the change.

      I also think that the move to push in social media aspects into gaming is their way of trying to monetize the mindset behind wanting split screen, since people miss it even if they don't want to admit it. An LP is effectively watching someone else play a game, that would have previously been done by going to someone's home and watching them and chatting with them. Social gaming is a surrogate friend system with money involved generally. I'm bitter about this, as it shows.

    2. Re:Splitscreen's decline can be explained by flitty · · Score: 1

      All of my Halo friends now have kids, and used the Halo series to play video games with their kids. It was one of the few cross-generational games that both groups truly enjoyed (you can only play so many Lego games before they're all the same). Now, they're all skipping Halo 5 because that tradition of split-screen coop has been killed. Visual fidelity and lighting effects don't mean squat if you can't play games with your kids anymore.

      Halo's trying after the COD fanbase (see multiplayer changes that focus on tournament style play), but forgetting about the things that made Halo so friendly to "filthy FPS casuals".

      --
      Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
    3. Re:Splitscreen's decline can be explained by RogueyWon · · Score: 1

      You can always find edge-cases, but your friend's situation is pretty unusual these days.

      Plus my experience of "Let's Play" videos is that their real purpose is to allow children to vicariously experience age-restricted games that they can't buy in the stores. In the past, if a child's own parent wouldn't buy them an age-restricted game, they'd go to a friend's house and play it there. Stores are getting much better at informing parents and enforcing age ratings these days - so the new get-around is youtube.

    4. Re:Splitscreen's decline can be explained by mackil · · Score: 1

      That is spot on. My kids and I play Lego games specifically because of the split screen local co-op. That's one of the biggest reasons why it's so much fun. Couch co-op is not dead.

    5. Re:Splitscreen's decline can be explained by Anonymous Coward · · Score: 0

      I would add that the gaming demographic now includes a lot more people who did not come from the same background as those with attachment to split screen.

      While the richer kids in NA and Japan played with their buddies in the living room or basement, the poorer kids in less rich countries played in arcades. Their houses were too small to hang out.

      These poorer kids weren't the primary demographic for consoles/PCs, but they were and are certainly gamers, and they sure are now part of the demographic as they have the money to spend.

    6. Re:Splitscreen's decline can be explained by Anonymous Coward · · Score: 0

      I think a bigger reason is that almost nobody will decide to not buy a game they're looking forward to because it doesn't support local multiplayer. It's a great feature that people appreciate, but not one they'll withhold purchase over.

    7. Re:Splitscreen's decline can be explained by Anonymous Coward · · Score: 1

      It should also be noted that FPS also had an effect on a player's speed in Call of Duty. It shouldn't, and it's truly mind boggling that it does, but higher FPS meant you could reach the real 'max speed'. Which meant you could jump further(and get to some weird places), you could throw grenades further(your velocity affects the grenades velocity), etc.

      I have no clue if this issue still afflicts CoD, but I know it was a known issue as recent as MW3.

    8. Re:Splitscreen's decline can be explained by Anonymous Coward · · Score: 0

      Console gamers have no concept of frame rates, as their baseline (24-30fps) is what I consider to be unplayable on a pc.

    9. Re: Splitscreen's decline can be explained by SlappingOysters · · Score: 1

      No it's not. It's most of Australia for starters. I live in Sydney - the biggest city - and can't play anything online between 5pm and 11pm because the network just collapses. And I am with the best ISP we have.

    10. Re:Splitscreen's decline can be explained by Anonymous Coward · · Score: 0

      As someone that has kids, I have not found that to be the case at all.

      I don't restrict games, and my kids don't have any friends with parents that restrict games, but my kids and their friends watch lots of Let's Play videos.

  5. Sounds like developers are... by Anonymous Coward · · Score: 0

    splitting hairs.

  6. Consoles and couches by DingerX · · Score: 2, Interesting

    Let's get the obligatory stuff out of the way: the author there seems to think that Halo is some sort of masterpiece. It ain't.
    Even in terms of mechanics, consoles are lousy for FPSs: controller vs. K+M; the mouse always wins. From a PC-superiority perspective, the best way to do an FPS is therefore Keyboard and Mouse, which means one player sitting in front of a screen. Consoles can't beat PCs on technical specs.
    The result, someone who wants a "serious FPS" is going to do it alone in a darkened room in front of the same device that delivers pornography.

    Consoles, on the other hand, are hooked up to huge screens and are played on couches. There are often other people around, which is what can drive sales. So, yeah, split screen makes more than sense, it makes sales.

    Of course, the way all consoles are selling now, their target demographic is fast becoming married men who only get to play for an hour or two late at night after the spouse and kids have gone to bed.

    1. Re:Consoles and couches by drinkypoo · · Score: 2

      Let's get the obligatory stuff out of the way: the author there seems to think that Halo is some sort of masterpiece. It ain't.

      I am a well-known Microsoft-hater, but the Halo series and even the first game with its repetitive later levels in particular is one of the all-time great video games. It will go down in video game history not just as a great FPS, but as a ground breaker.

      Go back and try to play it now and if you've been keeping up with games since there's little point, but it really was sort of t groundbreaking that you could meaningfully play it with a controller (even if you'd get your ass handed to you by a competitor with a mouse.) It also had an amazingly high level of polish.

      Of course, the way all consoles are selling now, their target demographic is fast becoming married men who only get to play for an hour or two late at night after the spouse and kids have gone to bed.

      Didn't I just read that game consoles are going to be eclipsed by tablets in the next couple of years, in terms of horsepower? Aren't those people just playing games on their PC or on a tablet?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Consoles and couches by gstoddart · · Score: 0

      Even in terms of mechanics, consoles are lousy for FPSs: controller vs. K+M; the mouse always wins.

      You know, you damned hardcore PC gamers are mostly oblivious to the fact that the rest of the world can't dedicate their lives to a video game, and doesn't place a high value on being super awesome at a FPS in a darkened room.

      Of course, the way all consoles are selling now, their target demographic is fast becoming married men who only get to play for an hour or two late at night after the spouse and kids have gone to bed.

      Who have more far money than teenagers, and are therefore not a market to just pretend doesn't exist. And those people with kids also want to have games for them, and don't necessarily want them online.

      Yes, the hardcore gamer snob is absolutely driving the high end of video games, even if everyone else thinks they're kind of annoying wankers about the whole "if it isn't a K+M it's not a real FPS".

      But the married/middle aged gamer who plays now and then or wants a console for the kids to play on is a market segment which would be ignored at the peril of video game companies.

      Because a lot of the people who started playing video games in the 80s fall into that category now. They still want to game, aren't going to splash out several grand on a gaming rig, and can only devote so much of their time to gaming.

      --
      Lost at C:>. Found at C.
    3. Re:Consoles and couches by mrops · · Score: 1

      What halo provides is a level playing field where average Jor can turn on and start playing, no fiddling with PC configuration, no over clocking, just simply powering up of an appliance.

      PCs with K+M provide better gaming experience much in the same way as a personal helicopter commute would be so much better compared to public transit or cars.

    4. Re:Consoles and couches by unapersson · · Score: 1

      Of course point and click shooting always wins, it eliminates the pesky aiming and replaces it with positioning a cursor.

    5. Re:Consoles and couches by Anonymous Coward · · Score: 1

      If your idea of game mechanics is controller reaction times and technical specs, you've got no business commenting on game design.

    6. Re:Consoles and couches by CronoCloud · · Score: 1

      Even in terms of mechanics, consoles are lousy for FPSs: controller vs. K+M; the mouse always wins.

      Even in terms of mechanics, PC's are ALSO lousy for FPS's, for intuitive movement, analog stick always wins. And need I remind you that the players of the first FPS games without mouse aiming, considering FPS games with mouse aiming to be easy-mode games for casuals.

      What would work best is analog stick for movement, but mouse for aiming. This is sometimes called hybrid-mode by some PC and console gamers who prefer it. It works VERY well.

      Besides, there are games other than FPS's. Unless, of course, you're one of those guys playing de_dust in CS to exclusion of everything else, over and over and over.

    7. Re:Consoles and couches by CronoCloud · · Score: 1

      even if everyone else thinks they're kind of annoying wankers about the whole "if it isn't a K+M it's not a real FPS".

      Not "kind of annoying wankers", the ARE wankers, because anyone with some experience knows that for movement analog sticks are better than keyboards.

      Because a lot of the people who started playing video games in the 80s fall into that category now. They still want to game, aren't going to splash out several grand on a gaming rig, and can only devote so much of their time to gaming.

      Indeed. (I'm 48.)

    8. Re:Consoles and couches by Anonymous Coward · · Score: 0

      One wonders if The Steam controller may change that.

      The major issue with FPS on consoles is that aiming with a stick is not 1:1. to do rough movements you slam the stick out to the edge of its envelope, and then try to move it back in to slow down in the heat of battle. But on the mouse, movement speed of the hand is correlated directly with the movement speed on screen. Thing is that the Steam controller uses touch pads rather than sticks. Thus thumb movement across the pad can be correlated to the movement on screen, much as with the mouse.

    9. Re:Consoles and couches by Anonymous Coward · · Score: 0

      What halo provides is a level playing field where average Jor can turn on and start playing, no fiddling with PC configuration, no over clocking, just simply powering up of an appliance.

      No need to overclock, I haven't done that in forever. I have plenty of clock cycles to spare.
      Configuration is pretty simple to. The auto configure works just fine most of the times.

      PCs with K+M provide better gaming experience much in the same way as a personal helicopter commute would be so much better compared to public transit or cars.

      Well that is an exaggeration. You might say that PC gaming is to console gaming as a sports car is to a family sedan. Claiming that it is a helicopter to public transport is well ridiculous.

    10. Re:Consoles and couches by Agent0013 · · Score: 2

      Not "kind of annoying wankers", the ARE wankers, because anyone with some experience knows that for movement analog sticks are better than keyboards.

      How can anyone seriously think this. To walk right up to a cliff without falling off you need to tap the forward key very quickly, or even crouch then tap forward to move slower. On a stick, each movement takes a move forward then a move back to center to stop walking off the cliff. It takes twice as many finger movements to get the same action. I understand that the sticks are technically analog and you should be able to slowly creep forward, but their response is so bad and the range of motion is little that it is quite difficult to move just enough to creep forward, it is much easier to slam it all the way up then quickly bring it back to center. That will never be as quick as a tap on a key. That is also why headshots are impossible with stick and the games have to help out with aim-cheats. The mouse moves when you move it and stops as soon as you stop it. It also moves faster when you move it faster. The stick moves when you move it over, and keeps moving even though the stick is still, you need to move it back to center to stop the movement. Plus the whole while you are moving back to center the movement is continuing at a slowing rate. You end up cycling from left side of headshot to right side and never get centered on the head itself. Twice as many movements needed. The stick also has a maximum speed that is way slower than mouse movement. With a quick jerk of the hand you can do a 180 spin. On a stick it is move over, wait, wait, wait until you have moved a full 180, then move back to center. Way too slow.

      --

      -- ssoorrrryy,, dduupplleexx sswwiittcchh oonn.. -Quote found on actual fortune cookie.
    11. Re:Consoles and couches by Agent0013 · · Score: 1

      What would work best is analog stick for movement, but mouse for aiming. This is sometimes called hybrid-mode by some PC and console gamers who prefer it. It works VERY well.

      I could see this working well. I am looking forward to the Steam Controller just for this reason. I joined the early order for that and in a couple of months I will be able to tell if it works as well as I hope. The fact that you can configure the touch pads to be either joystick or mouse style movement looks good to me. Left will be joystick movement for walking or if the game does not support that it will be 4 way direction keys with the right pad being mouse style movement where you don't need to recenter to stop movement. I can't wait!

      --

      -- ssoorrrryy,, dduupplleexx sswwiittcchh oonn.. -Quote found on actual fortune cookie.
    12. Re:Consoles and couches by goose-incarnated · · Score: 1

      What halo provides is a level playing field where average Jor can turn on and start playing, no fiddling with PC configuration, no over clocking, just simply powering up of an appliance.

      I don't do any of that. I game on a PC. My PC cost less than the PS4. Games cost less too.

      --
      I'm a minority race. Save your vitriol for white people.
    13. Re:Consoles and couches by Anonymous Coward · · Score: 0

      You don't need to spend so much on a gaming computer to play most FPS games. My 4 yo computer cost $700 and plays just about everything. Also, there is no reason you have to spend any more time on the computer game than with the console. It is not necessary to be the best at the game.
      Just because Halo is a polished game accessible and appealing to casual console FPS gamers, does not mean that it is a masterpiece or that it epitomizes the genre of FPS. K+M simply is better for precision and speed of controls. Some people prefer that, and after being used to that it is hard to go back to the sloppy aim assisted controls of the console.

    14. Re:Consoles and couches by CronoCloud · · Score: 1

      On a stick, each movement takes a move forward then a move back to center to stop walking off the cliff. It takes twice as many finger movements to get the same action.

      You must live in a world without auto-centering sticks. There's no need to "move back", not even taking into account the ability to move slowly in the first place. And how is it twice as many movements when you say " tap the forward key very quickly."

      Besides, the thumb is your most cabable finger.

      I understand that the sticks are technically analog

      Not technically analog, they ARE analog

      and you should be able to slowly creep forward, but their response is so bad and the range of motion is little that it is quite difficult to move just enough to creep forward,

      Your thumb is quite cable of making tiny movements. Now admittedly as a PC gamer you haven't got the skills/practice to do it well, but it's quite easy actually. Just because the stereotypical "ham fisted PC gamer who hasn't touched a joystick since 1981" can't do it, doesn't mean that it's a problem for anyone else.

      That is also why headshots are impossible with stick and the games have to help out with aim-cheats.

      Stop right there. I wasn't talking about FPS aiming now was I. I was talking solely about movement. The mouse is a fine pointing device, but it is essentially "easy mode", which is why you like it. In the transition to mouse aiming, mouse aiming was considered "easy mode for casual dudebros" compared to the games that came before it.

      Headshots shouldn't be easy if we have any pretense towards realism in games, they should be HARD and rare.

      The stick moves when you move it over, and keeps moving even though the stick is still, you need to move it back to center to stop the movement.

      You're doing it wrong. "You" don't move it back to center. it moves itself back to center.

      The stick also has a maximum speed that is way slower than mouse movement.

      It depends on the game settings. What, you didn't know you could change the speed of the right stick?

      With a quick jerk of the hand you can do a 180 spin. On a stick it is move over, wait, wait, wait until you have moved a full 180, then move back to center. Way too slow.

      Again, you're doing it wrong. You don't move it back, it moves itself back.

    15. Re:Consoles and couches by CronoCloud · · Score: 1

      I could see this working well.

      It does work well, people have been using this method for years. It's my preferred method of playing an FPS on a console and it annoys me to no end that the Orange Box on the PS3 doesn't support it when Half-Life on the PS2 did.

      I am looking forward to the Steam Controller just for this reason. I joined the early order for that and in a couple of months I will be able to tell if it works as well as I hope.

      No need to wait for a steam controller, because you can do it now. Basically all you need is a game pad and mouse. Use the mouse like you normally do but configure the gamepad for movement and any other functions you want. You can also use Playstation Move Navigation controller to replace the DualShock in one hand. It looks something like this:

      https://www.youtube.com/watch?...

      I've done it on the:

      PSone: Quake II, Alien Resurrection
      PS2: Deus Ex, Half-Life, Dirge of Cerberus
      PS3: Dust514

      The method is also supported in War Thunder on both PC and PS4, some PC players prefer that method for tanks. War Thunder is also unique in that it supports EVERY control method on EVERY platform. So yes there are some PS4 players using keyboards to fly planes and some PC players using gamepads to fly and some players on both PC and PS4 using HOTAS. You can even use the PS4 camera for TrackIR style view control.

    16. Re:Consoles and couches by Agent0013 · · Score: 2

      On a stick, each movement takes a move forward then a move back to center to stop walking off the cliff. It takes twice as many finger movements to get the same action.

      You must live in a world without auto-centering sticks. There's no need to "move back", not even taking into account the ability to move slowly in the first place. And how is it twice as many movements when you say " tap the forward key very quickly."

      Besides, the thumb is your most cabable finger.

      It still takes more movement to get the stick back to the center than it takes to release a key.

      I understand that the sticks are technically analog

      Not technically analog, they ARE analog

      and you should be able to slowly creep forward, but their response is so bad and the range of motion is little that it is quite difficult to move just enough to creep forward,

      Your thumb is quite cable of making tiny movements. Now admittedly as a PC gamer you haven't got the skills/practice to do it well, but it's quite easy actually. Just because the stereotypical "ham fisted PC gamer who hasn't touched a joystick since 1981" can't do it, doesn't mean that it's a problem for anyone else.

      Yeah, they are analog. But they are too small. You have to move it less than an inch to get full speed. Trying to get a slow speed is impossible because there is slop at the center. You start pushing forward, nothing happens yet, push further, still nothing, then while you are trying to creep forward the barrel comes crashing down on your head and your are dead. You are better off just going full speed.

      That is also why headshots are impossible with stick and the games have to help out with aim-cheats.

      Stop right there. I wasn't talking about FPS aiming now was I. I was talking solely about movement. The mouse is a fine pointing device, but it is essentially "easy mode", which is why you like it. In the transition to mouse aiming, mouse aiming was considered "easy mode for casual dudebros" compared to the games that came before it.

      Headshots shouldn't be easy if we have any pretense towards realism in games, they should be HARD and rare.

      You don't seem to realize that all console games have to have aim helpers when people play with the joysticks. Your target is greatly magnified so even if you are off to the side of the person it still counts as a hit. Or the crosshairs are moved onto the target when you get close enough. When a mouse player competes against a joystick player on a game that supports both methods of play, the mouse players completely dominate the game. That is the main reason that the XBox and Playstation does not let PC players play on their network with the console gamers.

      The stick moves when you move it over, and keeps moving even though the stick is still, you need to move it back to center to stop the movement.

      You're doing it wrong. "You" don't move it back to center. it moves itself back to center.

      Sure, just release your thumb. You still have to move it back to center to put it back on the stick again. That will always take more time than not moving anything will take.

      The stick also has a maximum speed that is way slower than mouse movement.

      It depends on the game settings. What, you didn't know you could change the speed of the right stick?

      So it's a trade off of being too fast or being too slow. With the mouse you have both at once.

      With a quick jerk of the hand you can do a 180 spin. On a stick it is move over, wait, wait, wait until you have moved a full 180, then move back to center. Way too slow.

      Again, you're doing it wrong. You don't move it back, it moves itself back.

      You will not be able to move the stick again until you move your thumb back to the center. I don't see how your thumb can be in two places at once or can teleport from one location to another without movement between them.

      --

      -- ssoorrrryy,, dduupplleexx sswwiittcchh oonn.. -Quote found on actual fortune cookie.
    17. Re:Consoles and couches by Anonymous Coward · · Score: 0

      Even in terms of mechanics, consoles are lousy for FPSs: controller vs. K+M; the mouse always wins.

      Even in terms of mechanics, PC's are ALSO lousy for FPS's, for intuitive movement, analog stick always wins. And need I remind you that the players of the first FPS games without mouse aiming, considering FPS games with mouse aiming to be easy-mode games for casuals.

      Your opinion is of dubious value because you're ignorant about FPS history. It is common knowledge that id software created the FPS. Their second FPS (Catacombs 3D) featured m&kb input 6 months before mainstream pc gamers first heard of the genre with the release of Wolfenstein 3D.

      Original builds of classic pre-mouselook id FPS still play very well today if you disable mouse movement on the vertical axis. That would have been done in the mouse driver back in the day. This became sufficiently popular that 1995's Dark Forces added the option to disable it in the game's configuration utility.

      Playing DOS DOOM with just a keyboard is almost as bad as playing it with a gamepad. But people went on playing like that for years in blissful ignorance. They might have stuck with it forever, but then online multiplayer took off and the truth was revealed. After much sorrow, joysticks and keyboards were forgotten.

  7. Why Bother? by Anonymous Coward · · Score: 1

    I'll admit, I grew up on split screen gaming with friends, or two player single screen local multiplayer. Gaming has never been as fun as it was back then. But today? I can't do it, I've tried on a few of the ps3 titles that offered it, and I simply could not concentrate on my side, or half, of the screen.

    Why is no one really hammering on this 1 screen sharing via 3d? Sony has a solution out there but I don't think many games actually use it. This is the future of split screen gaming, and I fully expect once all tvs can support the refresh rates, we'd see games being shipped with polarized glasses specifically to enable this faux split screen gaming.

    Some games today still seem like splitscreen would be fantastic, others not so much.

    The days of split screen shooters ala Goldeneye are over, it's more trouble than it's worth

    1. Re:Why Bother? by Anonymous Coward · · Score: 1

      LG 3D tvs do it to.

      Set game to split screen horizontally, tv mode then stretches them to full height but left eye channel for one, right for other.
      Supplied are two sets of glasses with 2 left or 2 right polarized lenses.

  8. A frustrating loss by danielbeaver · · Score: 2

    Some of the most fun I've had playing video games was sitting on the couch with three other friends and playing Goldeneye, Mario Kart 64, Super Smash Bros, Halo, Timespliters, Fusion Frenzy... etc. Never mind the complaints about screen peeking, or the super-low-def TVs of the era, these were deep, rich gaming experiences that combined all the best parts of teamwork and cutthroat competition. I'm especially fond of the Halo 2 system link LAN parties we had, where we had two teams of eight in two different rooms in the house, battling for hours on end trying to capture that last flag. Having your buddies in close physical proximity meant you could quickly and efficiently communicate and coordinate, and the crazy, ambitious plans we hatched on the fly (and occasionally actually pulled off) stand out to me as some of the most rewarding gaming experiences I've ever had.

    But of course, something happened when headsets and online play became popular among console users. The value proposition was obvious: play multiplayer all the time, without having to actually get them over to your house (a non-trivial problem if you're too young to drive, or live in a rural area, or just don't have many friends). You can even use a headset to talk to your teammates and opponents - just as though they were sitting on the couch with you! Except... it's nothing like that. There is a coldness to talking to a disembodied voice over a headset, something the social animal can't connect with. Me and my friends chattered over our headsets, but it rarely became as raucous as our interactions on the couch. Those rare times when we finally planned around our busy adult schedules to find time the couch to play Halo: Reach or Super Smash Brawl proved the point - we hadn't simply outgrown it, it was still way fun.

    Halo 4 was the last game we spent a lot of time playing split screen on, but we were eventually forced to quit as the framerate was unplayable on newer map packs. Clearly, the era of split screen was dead - only Nintendo caries the torch on. It's a frustrating loss.

    The last few years have seen me become a lot more involved in board games, tabletop RPGs, and miniature wargames. The primary driving factor for that was my craving for physical human interaction when gaming. I was suprised by how lonely I felt even when I had a regular group on VOIP to play League of Legends, or a community of friends in Planetside 2. I won't undersell how much fun I had with those people, but they were disembodied voices to me, and I couldn't connect the way I could with people on the couch.

    1. Re:A frustrating loss by reve_etrange · · Score: 1

      The value proposition was obvious

      I think the obvious value proposition is for the developer/manufacturer: if you want to play with a friend, they need to buy another console and another game copy. In-person co-op (even vs.) just represents lost sales to them.

      Some of the most fun I've had playing video games was sitting on the couch with three other friends and playing Goldeneye, Mario Kart 64, Super Smash Bros, Halo, Timespliters, Fusion Frenzy... etc.

      Me too...if you had a Gameshark you could even play co-op in Goldeneye, which was great.

      --
      .: Semper Absurda :.
  9. How about developers supporting 3d? by Lumpy · · Score: 2

    3d LEFT to the player 1 and 3d Right to player 2 is the killer feature of the 3d tv sets. Why the hell dont these developers support it?

    Although asking them to enable 3D in games is falling on deaf ears, so I'm guessing it will never happen.

    --
    Do not look at laser with remaining good eye.
    1. Re:How about developers supporting 3d? by wonkey_monkey · · Score: 1

      Because TV manufacturers would have to support it first, or at the very least someone would have to make left/right switchable glasses. And 3d's bad enough, flickering between eyes, but at least it doesn't block your whole view of the screen at any one moment.

      --
      systemd is Roko's Basilisk.
    2. Re:How about developers supporting 3d? by Anonymous Coward · · Score: 0

      Anon, b/c modding. That is a amazing idea. Each player having a full screen, while in the same room. Making a set of lefty or righty glass would be intersting and would spark the "I had the wrong glasses on debate.

    3. Re:How about developers supporting 3d? by Anonymous Coward · · Score: 0

      The games could come bundled with free eyepatches. One player wears the patch on their left eye, and the other wears it on their right, plus whatever 3D googles the TV needs, then each player will only their "screen". No need for explicit support from the TV manufacturer.

    4. Re:How about developers supporting 3d? by Anonymous Coward · · Score: 0

      For TVs that use cheap polarizer glasses, you can buy 2D glasses already that show only one of the images of the stereo pair to both your eyes. There's no need for support from TV manufacturers. For active shutter glasses, the modification is somewhat more elaborate, but http://saf.bio.caltech.edu/crystaleyes/

    5. Re:How about developers supporting 3d? by KermodeBear · · Score: 1

      It is already supported. You can even buy glasses at a rather low price for this exact feature.

      --
      Love sees no species.
    6. Re:How about developers supporting 3d? by Anonymous Coward · · Score: 0

      I would hate to walk into the room and see the screen during that match...

      Seizure!!!!

    7. Re:How about developers supporting 3d? by PPalmgren · · Score: 1

      Along with what other posters have mentioned, I think rendering may be an issue. Most of these games play around 30FPS at full resolution, split screen didn't crush performance too much because it didn't increase the rendering space/detail level, where using 3d to 'duplicate' the screen would actually double the rendering space. If I'm thinking about this correctly, "Split Screen" 3D would either require halving the framerate for each player or cutting the detail level dramatically to maintain high enough FPS. So, either 15FPS at 720p or 30FPS at 480p.

  10. ...against a common enemy by tepples · · Score: 1

    Incidentally, peeking makes split-screen better for co-op than the alternative of buying two consoles and two copies of the game.

    1. Re:...against a common enemy by CronoCloud · · Score: 0

      Better? For competitive split screen certainly not. For cooperative games it's tolerable, but not optimal depending on the game.

      Take action RPG's for example. In Secret of Mana for SNES, if any player has the menu open, gameplay basically pauses and the other players can't do anything.

      The same applies to games like Diablo on the PSone and the many Diablo clones on the PS2.

    2. Re:...against a common enemy by Theaetetus · · Score: 2

      Incidentally, peeking makes split-screen better for co-op than the alternative of buying two consoles and two copies of the game.

      Better? For competitive split screen certainly not. For cooperative games it's tolerable...

      Incidentally, reading the comment you're replying to makes Slashdot better for discussions.

    3. Re:...against a common enemy by skids · · Score: 1

      Take action RPG's for example. In Secret of Mana for SNES, if any player has the menu open, gameplay basically pauses and the other players can't do anything.

      Similar problems in so many games. Even UT engine based things like Borderlands where the onscreen menus don't pause the game but they do not adapt to the screen aspect ratio and can be very finicky to use, or even see.

      This would not happen if devs treated split screen as a full feature and not just an afterthought.

      (Actually bothering to allow people to set aspect ratios in the first place would also make poor-man's-SimulView possible.)

    4. Re:...against a common enemy by IgnitusBoyone · · Score: 1

      We have large enough displays these days that I don't understand why you would want to distort the Aspect Ratio. I sense the gneral consus was it sucked, but I really liked how RE4 made two screens with the same aspect ratio on the display and a small null space instead of super wide or super tall split screen. The viewports were slightly offset so it was easier to not cross screens as well and they could have easily used the null space for a status or map view, but the general concept is to have the exsact same rendering function in both single and co-op play.

      --
      Momento Mori
    5. Re:...against a common enemy by Anonymous Coward · · Score: 0

      Fuck that. I don't want to play anything on a postage stamp sized, low resolution, cropped aspect section of a screen.

      Back when Doom came out, we used to play deathmatch and coop on the company LAN after hours. We would either just yell across the building to each other or set up a conference call between all of our extensions. By the time Duke Nukem 3D had come out I had five PCs at home, so whenever friends would come over, we could each have one to ourselves for multiplayer gaming. Nowadays my friends and I live all across the world, but everyone has internet access so we can still play games together.

      Split-screen was always the poor man's multiplayer.

    6. Re:...against a common enemy by reve_etrange · · Score: 1

      buying two consoles and two copies of the game.

      That's the real reason co-op was removed.

      --
      .: Semper Absurda :.
  11. Not all split-screen games slow down by tepples · · Score: 2

    Split-screen gaming usually involves a big hit to framerate and many classic split-screen games (including the early Halo titles) made enormous compromises in this area.

    True, Sonic the Hedgehog 2 for Sega Genesis would slow down a lot more in its split-screen mode that put Sonic on top and Tails on bottom. But Super Mario Kart never slowed down. Take that, "Blast Processing". So if Halo 5 can't keep up with rendering two views, this only means Halo 5 is broken.

    Plus shared doesn't always mean split. Because Bomberman, Smash TV, and Smash Bros. take place in one room at a time, they don't need to split the screen to fit all players on.

    1. Re:Not all split-screen games slow down by _merlin · · Score: 1

      Mario Kart 8 drops to 30fps for 3- or 4-player (from 60fps in 1- or 2-player). The gameplay doesn't slow down though. "Blast processing" was just Sega bullshit for only checking collisions every few frames. That made it really easy to glitch the Sonic games and get stuck in places that were supposed to be inaccessible.

    2. Re:Not all split-screen games slow down by JazzLad · · Score: 1

      Also games like Drawful use a shared screen while each player uses their own device/screen. I see potential for more games like this, fun at family gatherings.

      --
      "If you have nothing to hide, you have nothing to fear." - Every fascist, ever
    3. Re:Not all split-screen games slow down by Anonymous Coward · · Score: 0

      No, "Blast processing" referred to the superior CPU in the Mega Drive. The SFC/SNES only had a 3MHz 8/16-bit CPU while the Mega Drive had a 7MHz 16/32-bit CPU.

  12. Rural broadband by tepples · · Score: 1

    The value proposition was obvious: play multiplayer all the time, without having to actually get them over to your house (a non-trivial problem if you're too young to drive, or live in a rural area, or just don't have many friends).

    I don't see how online helps in a rural area, as rural areas are generally slower to get wired broadband, and latency over cell or sat is too high for real-time games.

    Clearly, the era of split screen was dead - only Nintendo caries the torch on. It's a frustrating loss.

    If indie game developers were willing to make PC games designed from the ground up for sharing a screen, would you be willing to buy/build a gaming PC for the living room?

    1. Re:Rural broadband by CronoCloud · · Score: 1

      I don't see how online helps in a rural area, as rural areas are generally slower to get wired broadband

      Depends on how you #define rural. If you mean people out on country roads in farmland that's one thing, but if you mean small towns that's another.

      If indie game developers were willing to make PC games designed from the ground up for sharing a screen, would you be willing to buy/build a gaming PC for the living room?

      Why do you ask a question you already know the answer to? As a demographic, PC gamers have VERY LITTLE interest in the type of same-screen multiplayer games you want to design even if they have a PC in the living room.

      The type of gamers who DO have that interest are console gamers, and even amongst those, same-screen multi is a niche market. Sure you can make a game with same-screen multi, but it needs to have online multiplayer as well.

    2. Re:Rural broadband by tepples · · Score: 1

      Why do you ask a question you already know the answer to?

      Because I don't know the answer. Plenty of Slashdot users have expressed interest in living room PCs.

    3. Re:Rural broadband by CronoCloud · · Score: 1

      You are conflating HTPC interest with YOUR interests

      Just because someone is interested in HTPCs, doesn't mean they want to play some SNES/NES style same-screen multiplayer game on it.

    4. Re:Rural broadband by Anonymous Coward · · Score: 0

      If indie game developers were willing to make PC games designed from the ground up for sharing a screen, would you be willing to buy/build a gaming PC for the living room?

      I would, yeah. I run a cord to my TV from my computer, so it acts as a pseudo-HTPC, and we've played Worms 2 on it before. But these kinds of PC games are fairly rare.

  13. 3D has less texture cache thrashing by tepples · · Score: 1

    In 3D, the two cameras are 60 to 65 mm apart (one IPD). This means the two views can share a lot of the visible set calculation and texture caching. Two cameras with half the map between them can't benefit quite as much from that.

  14. Lets be honest by DarkOx · · Score: 1

    There are always a small minority that like things a certain way. So some people out there are sure to be fans of split screen. The truth is though for the most part. Split screen SUCKS!

    The performance of the game usually goes way down.

    If its an FPS or any kind of fast action type game the other players 'screen' plays hell with your peripheral vision and is a huge distraction.

    If its not a co-op situation the temptation to cheat is really strong.

    The amount of screen real estate gets to be terrible, it was IMHO nearly unplayable for most games at standard definition and while its better with high def its still not great.

    The physical screen size is reduced destroying the immersive experience element of the game.

    As far as I am concerned. Good riddance to a horrible mode of play that nobody ( that isn't crazy ) really liked. Much better way to go is multiple consoles or for social gatherings games where all the players can be on the 'same' screen.

    --
    Repeal the 17th Amendment TODAY! Also Please Read http://www.gnu.org/philosophy/right-to-read.html
    1. Re:Lets be honest by Thruen · · Score: 1

      "Some people out there like something I don't. The truth is, that thing they like sucks!"

      You're an idiot. Just because you don't see the appeal to split-screen doesn't mean it "sucks." I know a lot of people on here are primarily PC gamers as opposed to console, I see the console hate in enough posts, but how dense do you need to be to not understand that playing in the same room with your friends is a different experience than talking to them on a headset? My friends and I for a long time got together atleast one night a week for a late night of gaming. We still get together frequently, but now gaming isn't always appealing because we don't want to all lug our televisions and consoles to eachothers' houses (picture wife/gf reactions to living rooms with four TVs set up) nor do we want to just take turns all night. Sure, we play together online still, but it's not even a remotely similar experience.

      I'm not going to say there aren't drawbacks, none of us could understand why by the time Halo 4 came out they still had kill and death messages taking up such a huge portion of the split-screen, even blocking the crosshairs at times, but it was still a hell of a lot more fun playing together than sitting in rooms in different towns and talking on a headset. As for performance hits, Halo 4 was the first time in a long time I'd seen a noticeable performance drop in split-screen, and while it was a huge disappointment, I still enjoyed the game most playing with my friends in split-screen.

      The death of split-screen is just another symptom of our ever-decreasing interest in human interaction. I mean, not only do you not see the appeal of actually being around other people you're doing things with, you don't even understand why anyone else would want to be around people they're doing things with. How does that not seem screwed up to you? I'm not saying everyone should enjoy split-screen, but you're basing an argument against a preferred method of social interaction on the affect it has on graphics and performance, that's just silly to me. Also, your suggestion that for social gatherings we should just play games where all players are on the same screen, are you even listening to yourself? "You should be forced to play a type of game you have no interest in instead of the type of game you've been enjoying for decades." How can you even take yourself seriously suggesting that?

    2. Re:Lets be honest by Anonymous Coward · · Score: 0

      Yeah! I am definitely going to buy a second console to play with my kids! And my friends prefer virtual pizza, and beer, over the real thing. It's less filling.

    3. Re:Lets be honest by CronoCloud · · Score: 1

      As far as I am concerned. Good riddance to a horrible mode of play that nobody ( that isn't crazy ) really liked.

      I picked up the PSone version of Diablo in early 98. It's a decent port, but of course the PSone didn't have online connectivity. (Other than the Lightspan modem).

      So in PSone Diablo you can't spread out, and if one player has the menu open it basically pauses the game and only ONE player can access their inventory at once which slows down gameplay. I actually did play that game same-screen with another player, but knew about Battle.net and thought "I hope with the next generation of game consoles we can play games like this online."

      Which did happen in the next generation. Playing Champions of Norrath online is hella better than CoN splitscreen even with CoN's "split-menu in splitscreen" feature.

    4. Re:Lets be honest by gstoddart · · Score: 1

      Honestly, some of my fondest memories of slit screen gaming was with my nephews when they were quite young.

      Not everybody gives a damn about FPS games, framerate, or any of that crap.

      You thinking that only crazy people wanted split screen means you've got a very limited worldview, and are basically clueless about anybody who isn't you.

      Not everybody wants to have a LAN party.

      Honestly, the sheer number of basement dwellers who can't fathom the rest of the world around them still astounds me.

      Nobody is forcing you to use the mode. But saying there's nobody who might want it is just being a really smug fool.

      --
      Lost at C:>. Found at C.
    5. Re:Lets be honest by reve_etrange · · Score: 1

      I know a lot of people on here are primarily PC gamers as opposed to console, I see the console hate in enough posts, but how dense do you need to be to not understand that playing in the same room with your friends is a different experience than talking to them on a headset?

      I'm basically a PC-only gamer at this point, but playing with friends in-person is still way more fun. We squeeze multiple PCs onto one desk to play Starcraft team games and various FPS games, plus stuff like Rocket League (which actually has split-screen multiplayer). Not to mention all the emulated console games you can play on PC with a couple of Xbox 360 controllers...

      --
      .: Semper Absurda :.
    6. Re:Lets be honest by reve_etrange · · Score: 1

      I forgot to also mention that in-person coordination is a huge advantage in a lot of competitive games, e.g. Starcraft, LoL, team FPS, CFS, etc.

      --
      .: Semper Absurda :.
    7. Re:Lets be honest by Anonymous Coward · · Score: 0

      >but now gaming isn't always appealing because we don't want to all lug our televisions and consoles to eachothers' houses (picture wife/gf reactions to living rooms with four TVs set up)

      My house doesn't even have ROOM to set four tvs up. My husband and I have out computers in the same room, but that's all that's going to fit. And when we play a game together on those, we have to use our sound-canceling headsets and talk to each other through those so that we can hear the sound of our screen, and only our screen so we don't get confused.

      We have a friend-couple who we planned to start getting together with and doing a game night but after trying to work out the logistics (somewhere for everyone to sit, kids not interrupting us, etc.) we just had to get tabletop simulator and talk on teamspeak.

      It definitely takes something away (vs the split-screen gaming we use to do back before we each had a decent gaming pc) and I'll miss split-screen gaming.

      But all that said, I don't think it's a decreasing interest in human interaction. It's a CHANGE in human interaction, and us older people just can't relate to the younger during this change. It's something that has happened many times in the past, I'm sure. When phones first became common there were surely people saying "How can you want to talk to someone on that thing instead of going over and looking them in the face? How is that not screwed up to you?"

      But people today have more human interaction than ever before. There's OTHER PEOPLE at the other end of that slashdot message, teamspeak chat, instagram post, etc. etc.

  15. So were arcades, and look what happened by Anonymous Coward · · Score: 0

    LAN parties are the last bastion of in-person cooperative gaming.

  16. Flat sheet of glass by tepples · · Score: 1

    Didn't I just read that game consoles are going to be eclipsed by tablets in the next couple of years, in terms of horsepower? Aren't those people just playing games on their PC or on a tablet?

    A tablet's input device is a flat sheet of glass. It's fine for games that would have otherwise used a mouse, such as a space shooter like AirAttack HD. It's also good for what are essentially racing games that use only one button, like Rayman Jungle Run. But for games originally designed for a gamepad, there's no way to tell where your thumbs are relative to the on-screen controls at the side while you are looking at the action in the center. It's even worse than the widely panned Turbo Touch 360, which at least has a recessed touchpad with ridges and physical A and B trigger buttons. When I tried the free subset of Pixeline and the Jungle Treasure on my Nexus 7, I kept "whiffing", or pressing outside the active areas of the on-screen gamepad, and missing jumps. This continued until I paired a Bluetooth keyboard, after which the game worked fine.

    Or are people actually buying external gamepads like MOGA for use with their tablets and phones? The last time I checked, I couldn't find any sales numbers for these external gamepads, which disappoints me because there's no other way to assure game developers that there's a market for games supporting them.

    As for PC, some people choose consoles because they're easier so long as one is happy with vanilla versions of games from major labels.

    1. Re:Flat sheet of glass by drinkypoo · · Score: 1

      Or are people actually buying external gamepads like MOGA for use with their tablets and phones?

      I don't know if they are but I do know that they can. They can also use various PS3 controllers (DS3, Sixaxis) if they don't need to use any other bluetooth devices at the same time... on some devices. Yeah, not a perfect solution, but the point is if it works you can do it for very little money and the app to find out if it will work is free. I'm looking forward to picking up the keyboard/dock for my TF201, which is supposedly waiting at the post office right now. It's got a USB port, and I'll be able to see if I can pair my Dual Shock 3 with my TF201 running Lollipop. Tegra 3 is not too shabby if you are not picky, and a Micro-HDMI to HDMI cable is coming to me from China on a very slow boat even as we speak. In theory you can use an external Bluetooth 2.1+EDR dongle just for the controller... "we'll see"

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Flat sheet of glass by CronoCloud · · Score: 1

      Or are people actually buying external gamepads like MOGA for use with their tablets and phones?

      Do you see people using them on public transportation, or when waiting? Then no.

      But you knew that already. If you want to design a game that's played best with physical controls, any phone/tablet version is not going to be the primary platform.

      And as a game player, if I'm going to buy a game that would be played best with physical controls, I'm not going to buy it for a phone/tablet, that's what the Vita is for.

  17. Destroys spontaneity by tepples · · Score: 1

    Each player is obligated to bring their own computer

    This means people have to plan LAN parties in advance. They can't gather for a reason other to play video games and then just spontaneously decide to break out the video games. (See beelsebob's comment.)

    And it doesn't help if someone else in the household needs to use the family PC the same night.

    power strip, extension cord, ethernet station cable, and chair.

    Good luck hauling that behind your bike. Or what am I missing?

    1. Re:Destroys spontaneity by CronoCloud · · Score: 1

      And it doesn't help if someone else in the household needs to use the family PC the same night.

      More and more households are multiple PC these days, not even taking into account that many people can do their facebooking and whatnot on phones and tablets.

      Good luck hauling that behind your bike.

      Are you 12? (Yes I know you're not 12.)

      Or what am I missing?

      You're missing the fact that adults and most teens of 16+ age, drive. The fact that you don't drive is one of the things that keeps your "mindset" at the "pre-teen after-school same-screen gaming on SDTV" level. You suffer from "arrested gaming development" in a way.

    2. Re:Destroys spontaneity by tepples · · Score: 1

      [Context: an assertion that split-screen is irrelevant because people can buy a PC and a car and go to a LAN party]

      You're missing the fact that adults and most teens of 16+ age, drive.

      You may have missed recent stories about proposals for "cycle highways" in Munich and London. Or are those designed for someone other than "adults and most teens of 16+ age"?

    3. Re:Destroys spontaneity by blazer1024 · · Score: 1

      Good luck hauling that behind your bike.

      Are you 12? (Yes I know you're not 12.)

      Or what am I missing?

      You're missing the fact that adults and most teens of 16+ age, drive.

      This point seems kind of irrelevant these days. With the fact that GPUs have greatly outpaced graphical development (and many games are just console ports anyway), a lot of laptops will run many decent LAN-party-friendly games. Throw a laptop in your backpack, along with a mouse and maybe a separate keyboard, and you're almost always ready for a LAN party and you can even bike there.

    4. Re:Destroys spontaneity by Anonymous Coward · · Score: 0

      You're missing the fact that adults and most teens of 16+ age, drive.

      You shouldn't have a comma there before "drive."

    5. Re:Destroys spontaneity by CronoCloud · · Score: 1

      No one likes a punctuation nazi. You may think you're doing the "correct thing", but focusing on "correction" just makes you come across as a pedantic jerk.

    6. Re:Destroys spontaneity by Anonymous Coward · · Score: 0

      It's fun to point out the errors of trolls, they always respond, usually like you just did. Thanks for not disappointing!

    7. Re:Destroys spontaneity by GNious · · Score: 1

      [Context: an assertion that split-screen is irrelevant because people can buy a PC and a car and go to a LAN party]

      You're missing the fact that adults and most teens of 16+ age, drive.

      You may have missed recent stories about proposals for "cycle highways" in Munich and London. Or are those designed for someone other than "adults and most teens of 16+ age"?

      You're both missing that in many, many countries, operating an automobile is not permitted by law at age 16.

    8. Re:Destroys spontaneity by TWX · · Score: 1

      This means people have to plan LAN parties in advance. They can't gather for a reason other to play video games and then just spontaneously decide to break out the video games.

      They also can't start their tabletop role playing games unless they bring their books and dice and character sheets. They can't go target shooting unless they bring their guns and ammunition.

      Most everyone I know has habits and tends to do things that fall into those habits. If people regularly game on weekends they bring the games. If they go put a few rounds through some aluminum cans they bring guns and ammo and targets. If they play computer games together they bring computers or have left a rig at the friend's house that they regularly play at.

      --
      Do not look into laser with remaining eye.
    9. Re:Destroys spontaneity by tepples · · Score: 1

      OK, you win, s/16/18/g. Or which countries require drivers to be 21 or older? I think CronoCloud's point is that by the time one has a bachelor's degree in any field related to professional video game development, one is old enough to drive and ought to be rich enough to pay for driving lessons, a car, and insurance.

      Do any other than Saudi Arabia require drivers to be male?

    10. Re:Destroys spontaneity by xenotransplant · · Score: 1

      I am here to let AC know that he has lost the game.

    11. Re:Destroys spontaneity by Anonymous Coward · · Score: 0

      Complaining about a punctuation Nazi makes you look deeply, deeply insecure, and even more a petty little cunt than the man you're complaining about.

    12. Re:Destroys spontaneity by exomondo · · Score: 1

      This means people have to plan LAN parties in advance. They can't gather for a reason other to play video games and then just spontaneously decide to break out the video games.

      Of course they can! Plenty of games offer local multiplayer like fighting games, most sports games, quite a lot of shooters...it's just that not all of them do and for those that don't yes you do need to plan ahead, which results in a better experience anyway. Once you have diluted the problem down to Saudi Arabian women having to plan LAN parties ahead of time if they want to co-operatively play Halo 5 then I think we have reached a fairly widely acceptable solution.

    13. Re:Destroys spontaneity by exomondo · · Score: 1

      [Context: an assertion that split-screen is irrelevant because people can buy a PC and a car and go to a LAN party]

      I don't think that was the assertion at all. It was that split-screen is more of a niche because most people have a PC or a laptop or a console and can transport this somewhere or have friends transport theirs.

      So what factors have driven the slight shrinking of the split-screen gaming segment? Well the growth in the PC market and the slowing of the hardware race means that most people have access to a computer that can reasonably play most games, the increased pervasiveness of low-latency internet connections means direct physical connections (even LAN) are less necessary now and the reduced cost of TVs mean many households have more than one already.

      Despite this, a huge amount of AAA titles still support local co-operative/competitive play. Pretty much all fighting and sports games do as do hugely popular AAA games like Call of Duty, Borderlands and Gears of War.

    14. Re:Destroys spontaneity by tepples · · Score: 1

      Once you have diluted the problem down to Saudi Arabian women

      I didn't intend to dilute it that far. A controller is still cheaper than driving lessons, a car, and insurance.

    15. Re:Destroys spontaneity by CronoCloud · · Score: 1

      I think CronoCloud's point is that by the time one has a bachelor's degree in any field related to professional video game development

      Which you do have.

      one is old enough to drive and ought to be rich enough to pay for driving lessons, a car, and insurance

      You didn't learn to drive in high school? Isn't it required in Indiana? Drivers Ed is a required course in Illinois.

    16. Re:Destroys spontaneity by tepples · · Score: 1

      Driver's ed is not a required course in Indiana. Furthermore, the Indiana BMV requires 50 hours of verifiable supervised driving on a learner's permit before it'll issue a license, which makes it a bit harder for an adult to learn if parents are unavailable to sit in the front passenger's seat. I'm told some states in Australia require even more (120 hours).

      I personally got my license years ago before the BMV extended the supervised driving log requirement to adult learners. However, I do not own a car and haven't driven in years.

    17. Re:Destroys spontaneity by exomondo · · Score: 1

      I didn't intend to dilute it that far. A controller is still cheaper than driving lessons, a car, and insurance.

      But not than a bus/train/tram fare or a lift from family or friends.

  18. Don't ham it up too much by wonkey_monkey · · Score: 1

    Splitscreen Gaming Is a Culture, Not a Mode

    Next you'll be telling us that splitscreen gamers are being repressed as a people.

    --
    systemd is Roko's Basilisk.
    1. Re:Don't ham it up too much by Anonymous Coward · · Score: 0

      Today's Gender: Splitscreen Gamer

  19. Viability of developing for a peripheral by tepples · · Score: 1

    Or are people actually buying external gamepads like MOGA for use with their tablets and phones?

    I don't know if they are but I do know that they can.

    Except in practice, "can" doesn't matter quite as much as "are". If only one person owns a particular peripheral, it's not economically viable for a for-profit game developer to add support for that peripheral even to an existing game, let alone develop games from the ground up for that device.

    They can also use various PS3 controllers (DS3, Sixaxis) if they don't need to use any other bluetooth devices at the same time... on some devices. Yeah, not a perfect solution, but the point is if it works you can do it for very little money and the app to find out if it will work is free.

    For someone who doesn't already own a PS3, where might he find a working DS3 or Sixaxis controller with which to try the Sixaxis Compatibility Checker app? I imagine video game stores' return policies don't cover incompatibility with non-PS3 game systems as a valid reason. Besides, the app's description states that root access is required, and at least on the device I own, rooting would require a factory reset.

    1. Re:Viability of developing for a peripheral by drinkypoo · · Score: 1

      For someone who doesn't already own a PS3, where might he find a working DS3 or Sixaxis controller with which to try the Sixaxis Compatibility Checker app?

      My suggestion would be go to into a Gamestop and ask them if they will open the bag and let you try it out, and if it works, you'll buy it. I have used this technique in a variety of retail establishments, and only very rarely been rebuffed.

      Besides, the app's description states that root access is required, and at least on the device I own, rooting would require a factory reset.

      The world isn't perfect, so you can't just go buying Android devices willy-nilly any more than anything else and just expect them to work. If you don't plan to exert full control over your device, you may have a bad time. Nobody should ever buy any device they can't root, Android or otherwise. (root... or equivalent.) And I'd go farther and say nobody should buy any device where they can't rewrite the bootloader, BIOS, what have you.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Viability of developing for a peripheral by CronoCloud · · Score: 1

      For someone who doesn't already own a PS3,

      If you want to design console games, it would be best to be familiar with modern console gaming dont you think?

      where might he find a working DS3 or Sixaxis controller with which to try the Sixaxis Compatibility Checker app?

      For one, don't even think about a pre-DS3 Sixaxis, just get the DS3. As for where to get one, how about your local pawnshop or a store that carries used games/controllers?

      I imagine video game stores' return policies don't cover incompatibility with non-PS3 game systems as a valid reason.

      Probably not, but why return it, you can always use the DS3/DS4 with a PC.

    3. Re:Viability of developing for a peripheral by tepples · · Score: 1

      If you want to design console games, it would be best to be familiar with modern console gaming dont you think?

      "Modern" in general or Sony in particular?

      As for where to get one, how about your local pawnshop or a store that carries used games/controllers?

      That's where I got my Xbox 360 wired controller a couple years ago, and I use it with my PC. But the wireless version of that controller uses proprietary RF communications, not Bluetooth, and for some reason, I didn't seem to find a lot of DS3s when I hit nearby pawn shops this past spring.

    4. Re:Viability of developing for a peripheral by CronoCloud · · Score: 1

      "Modern" in general or Sony in particular?

      Modern in general, though I personally prefer Sony to Microsoft.

      and for some reason, I didn't seem to find a lot of DS3s when I hit nearby pawn shops this past spring.

      That's strange, they're common around here, DS4's too. You could always pick up a new one too. They're Bluetooth, work well in Linux too.

  20. obat keputihan by TeguhSan · · Score: 1

    cara mengatasi keputihan dengan ramuan tradisional http://24jamnet.blogspot.com/2...

  21. 2D glasses by tepples · · Score: 1

    Because TV manufacturers would have to support it first, or at the very least someone would have to make left/right switchable glasses.

    I would have thought that left-only and right-only modes would be more popular to support people who get headaches while watching 3D movies but want to enjoy a movie in 2D with someone else who does enjoy 3D movies. A quick Google search for 2D glasses turns up products compatible with certain 3D technologies.

  22. It's listed on the box by tepples · · Score: 1

    you can't just go buying Android devices willy-nilly any more than anything else and just expect them to work.

    Consoles are easier than tablets. With a console, you can buy the console, the controller, and the games, and be sure that compatibility is warranted just from what is printed on the box. With a tablet, you cannot, as the packaging does not list support for rooting or the Sixaxis Controller app. Therefore, people who remain rationally ignorant because they are busy with other things to do in the day are likely to continue to choose consoles.

    Or is there an up-to-date list of which phones and tablets are compatible with the Sixaxis Controller app, so that I'll know before I spend big bucks on a device, shipping, and tax, only to discover that it is incompatible? A quick Google search (sixaxis controller android device compatibility list) failed to find anything relevant.

    1. Re:It's listed on the box by drinkypoo · · Score: 1

      Oh, I don't actually propose that anyone buy a tablet because they have a PS3 (or whatever) controller. I propose that people who already have one try to use it, because they can find out for free if it'll work.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  23. MOGA vs. PlayStation Vita by tepples · · Score: 1

    [Context: drinkypoo's claim that split-screen is irrelevant because tablets have replaced consoles despite a touch screen's unsuitability for certain genres]

    Or are people actually buying external gamepads like MOGA for use with their tablets and phones?

    Do you see people using them on public transportation, or when waiting? Then no.
    [...]
    if I'm going to buy a game that would be played best with physical controls, [...] that's what the Vita is for.

    In the three years that the PlayStation Vita has been out, I haven't seen one of those on public transportation either.

  24. Re:Splitscreen is for split cows. by Anonymous Coward · · Score: 0

    What a wasted opportunity!
    MOO|MOO
    ---+---
    MOO|MOO

  25. Splitscreen is for Miis riding bulls by tepples · · Score: 1

    Not far off from "Charge!", one of the activites in Nintendo's Wii Play. Ride the bulls and plow into defenseless scarecrows.

  26. Tin Foil Hat Time by PPH · · Score: 1

    It's a plot instigated by the television/monitor manufacturers to sell more hardware.

    --
    Have gnu, will travel.
    1. Re:Tin Foil Hat Time by reve_etrange · · Score: 1

      It's a plot instigated by the television/monitor manufacturers to sell more hardware.

      I think there is a large grain of truth to this, though I think the conspirators are the console and game developers more than the TV manufacturers.

      --
      .: Semper Absurda :.
  27. I've never been a fan of split screen. by jeffmflanagan · · Score: 1

    It's much better now than it was in NTSC, but if you want to game with someone in the same room, for the best experience, you'll want a dual-view display so both of you can use the entire screen. It seems like this hasn't been supported on consoles since the Xbox 360 though. I'm happy Skyping with friends while playing online so we all have our own big screens. It's nice to still be able to hang out while living in different states.

  28. It can barely manage non-split screen by Sarusa · · Score: 1

    From the bits of preview footage we've seen the game is already having a hard time even doing single screen at a fixed rate.

    They're shooting (har) for 1080p, but they're using something called 'dynamic resolution' where various things are rendered at various resolutions depending on how important it thinks they are and what the frame rate is doing - you want it fixed at at least 30 fps, though 60 would be better. Basically a dynamic level of detail, which is a smart idea, but some things on the screen are noticably lo-res. For instance at some points your gun is in really high detail close up, but then halfway down the gun it periodically looks like it's rendered at 320x200 (seriously) before upscaling. This is noticeable even in motion, not just freeze frame.

    I'm sure they're still optimizing, and you might not even notice much in the heat of shooting Covenant in the face, but it does imply that they just don't have the oomph to render two entire scenes at once at a decent frame rate. Split screen is the same total pixels (fill rate), but almost twice the amount of geometry to render.

  29. Re:Splitscreen is for cows. by B33rNinj4 · · Score: 1

    I assume non-splitscreen is for goats or sheep then.

  30. Cost of tabletop RPG vs. computer gaming by tepples · · Score: 1

    They also can't start their tabletop role playing games unless they bring their books and dice and character sheets.

    Please correct me if I'm wrong, but as I understand it, those are cheap enough that the DM can afford a spare copy of the core books, the current campaign's sourcebooks, and set of dice. In addition, unlike the family PC, tabletop RPG materials have only a single purpose, which means someone else in the household is unlikely to need to use them for some other purpose that night.

    Provided your family is rich enough to buy stations for all gamers in the household plus whomever they have over.

    If they play computer games together they bring computers or have left a rig at the friend's house that they regularly play at.

    "[Having] left a rig at the friend's house" is a bit more expensive for computer games than for tabletop games. One is more likely to own four controllers than four gaming PCs.

    1. Re:Cost of tabletop RPG vs. computer gaming by Anonymous Coward · · Score: 0

      Why wouldn't you have a PC for each person in your household?

    2. Re:Cost of tabletop RPG vs. computer gaming by tepples · · Score: 1

      One is more likely to own four controllers than four gaming PCs.

      Why wouldn't you have a PC for each person in your household?

      For one thing, PC != gaming PC. An older laptop with Intel integrated graphics is fine for homework, Facebook, and games from the OpenGL 1 era (pre-2006), but unlikely to make a good gaming PC for recent games. For another, by "person in your household" did you include only residents or also visitors?

    3. Re:Cost of tabletop RPG vs. computer gaming by Anonymous Coward · · Score: 0

      For one thing, PC != gaming PC. An older laptop with Intel integrated graphics is fine for homework, Facebook, and games from the OpenGL 1 era

      Wasn't that exactly the point you were trying to make? Someone might need to computer to do something other than gaming? So you have a couple of mid-range gaming PCs and a bunch of $250 laptops.

      For another, by "person in your household" did you include only residents or also visitors?

      I'll put it this way, I have two high end gaming laptops, one older gaming laptop (C2D Geforce 9600GT), one high end desktop and two mid range desktops. That's plenty enough for anyone who comes over and while they are not being used for gaming, they are used for work. The beauty of a PC over a single-use console.

    4. Re:Cost of tabletop RPG vs. computer gaming by tepples · · Score: 1

      I guess I was assuming one gaming PC on which family members take turns and two or three laptops with integrated graphics for homework and Facebook. If two of the PCs are gaming PCs, I agree that it's more practical.

  31. WarioWare DIY and Super Mario Maker by tepples · · Score: 1

    Eventually they'll sell you a box that "inspires you to think of the game you'd like to play", but there'll be nothing in the box

    Do you mean a direction like WarioWare DIY? It's shorter than the previous WarioWare games but comes with a built-in modding tool. Or Super Mario Maker?

  32. Shame they broke the new Gauntlet by xenotransplant · · Score: 1

    Slayer Edition was supposed to add new levels and equipment. Instead they added an "endless" mode, and made the camera not follow the players unless they're edging the screen into an oncoming horde of monsters. I miss the old days :(

  33. Golden Eye by xenotransplant · · Score: 1

    I call Odd Job.

    1. Re:Golden Eye by reve_etrange · · Score: 1

      Usually we'd call no Odd Job in Goldeneye. He was much more imba in the Gamecube one, though, where he would actually spawn with the bladed hat which had a nasty tendency to curve towards its targets.

      --
      .: Semper Absurda :.
    2. Re:Golden Eye by tepples · · Score: 1

      I call the only girl who can defeat Oddjob: Civilian 1.

  34. But these aren't the most discerning gamers... by Anonymous Coward · · Score: 0

    But these are Xbox One owners who are complaining about no split screen in Halo, they weren't concerned about frame rates in the first place otherwise they would have built a PC or at least got a PS4 if they wanted to stick to consoles. The target audience for an Xbox One is a thrifty consumer that just wants a plug and play experience, and doesn't really care about performance but just wants to play the latest games in the cheapest way possible. Ouya and Wii U don't cut it on that front due to the library, but an Xbox One that can be picked up for $250 with pack in games fits the bill.

  35. A spare controller is far less expensive by tepples · · Score: 1

    And to do the local multiplayer on a single station you need to have enough controllers for all gamers in the household plus whomever they have over

    A spare controller is far less expensive than a spare desktop computer, graphics card, monitor, copy of Windows, and copy of each game.

  36. Menus that don't pause by tepples · · Score: 1

    For cooperative games it's tolerable, but not optimal depending on the game.

    Agreed.

    In [some action RPGs for Super NES, PlayStation, and PlayStation 2], if any player has the menu open, gameplay basically pauses

    Blame those particular games' developers for that. The solution going forward is not to remove the possibility of split-screen but to fix shoddy menu design. Arrange the menu to fit in one player's half of the screen, and pause only when the menu button is held down for a second. This may have been too much to handle on the Super NES, with its 64K of VRAM and three usable scrolling layers, but the hardware limit must have been overcome between the fourth and fifth generations, as GoldenEye starts to get it right.

  37. Splitscreen is a crap compromise by Anonymous Coward · · Score: 0

    A spare controller is far less expensive than a spare desktop computer, graphics card, monitor, copy of Windows, and copy of each game.

    These days plenty of people have more than one PC, or have a laptop or a console that they can bring and it doesnt limit you to just 4 players and having to split the available screen into 4 sections that everybody can see. Split screen is just a crappy and limited compromise that is less and less relevant now that more people have more than one system and/or can bring their own to a lan party as well as having highspeed internet connections.

    If cost is your main concern then fine, do the crappy split-screen controller compromise. Not quite sure the point you are trying to make since the case you are presenting is niche but it is still quite well served: There are a vast array of titles for the major consoles that support local multiplayer, you can even develop or commission games of your own through the indie programs on them and if that is too limited for you there are plenty of Android micro-consoles that are free to develop and distribute on as well as the PC platform that you could target.

  38. Shared doesn't always mean split by tepples · · Score: 1

    These days plenty of people have more than one PC

    How well would one gaming PC and two PCs with Intel integrated graphics processors work? Wouldn't the player with the gaming PC be at an unfair, unfun competitive advantage over the Intel IGP players?

    or have a laptop or a console that they can bring

    First, they have to be all the same platform, such as all PC, all PlayStation 4, all PlayStation 3, all Xbox One, or all Xbox 360. Second, if they're PCs, they need to have gaming GPUs, not Intel IGP, and laptops with Intel IGP can't easily be upgraded to add a gaming GPU unless something has changed that I don't know about. Third, all players have to own a copy of the same game; you can't play, say, Counter-Strike against Unreal even though they're both first-perosn shooters. And fourth, as beelsebob and I wrote earlier, a LAN party is less spontaneous. All players have to plan in advance that a specific gathering will be a LAN party so that everyone doesn't have to drive back home or wait an hour for the next bus to go get their video gaming hardware.

    and it doesnt limit you to just 4 players

    I'm told that DualShock 3 isn't limited to four; there can in theory be up to seven on one PlayStation 3. Super Smash Bros. for Wii U supports eight players.

    and having to split the available screen into 4 sections that everybody can see.

    True of a first-person shooter or a racing game. But what is "split" in Bomberman or Smash TV or Street Fighter or Smash Bros.?

    as well as the PC platform that you could target.

    Other Slashdot users have told me that if my team develops a PC game supporting two or more USB gamepads and tries to bring it to market, next to nobody will buy it because next to nobody wants to either buy a second gaming PC for the living room or move the gaming PC back and forth between the living room and the desk. And as I understand it, the indie console programs require that a company already have brought a successful PC game to market. Or what am I missing?

  39. Somehow we got from split-screen to bus politics by tepples · · Score: 1

    I can't speak to how often "a lift from family or friends" can be repeated before they begin to object to "using me as your private taxi". But a controller is cheaper than successfully lobbying your city to add bus service at night or on Sunday. (Source)

  40. A controller isn't a vehicle by exomondo · · Score: 1

    I can't speak to how often "a lift from family or friends" can be repeated before they begin to object to "using me as your private taxi". But a controller is cheaper than successfully lobbying your city to add bus service at night or on Sunday. (Source)

    If you can't get a lift from family or friends and there is no bus service then a controller doesn't help you either, no matter how cheap it is it doesn't get you from one place to another.

  41. But a bicycle is by tepples · · Score: 1

    If you can't get a lift from family or friends and there is no bus service then a controller doesn't help you either

    I'll admit I forgot something. A controller and a bicycle are cheaper than a car and insurance.

    1. Re:But a bicycle is by exomondo · · Score: 1

      I'll admit I forgot something. A controller and a bicycle are cheaper than a car and insurance.

      Not everybody lives within a bike-ride's distance of their friends and when it's raining, hailing or snowing then you're unlikely to be riding a bicycle. In any case a laptop in your backpack is just fine on a bicycle.

      But this isn't strictly important anyway, the situation you are describing is a niche that is already very well served by major titles that have local multiplayer components. Not all do but a surprising amount (given the low price of systems and the pervasiveness of the internet) still do.