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Metal Gear Solid V PC Disc Contains Steam Installer, Nothing Else

dotarray writes: The boxed copy of Metal Gear Solid V: The Phantom Pain reportedly contains nothing but a Steam installer. That's right, even if you fork out real-world money for a physical copy of the game, you'll still have to download the whole thing from the internet. The game officially launches tomorrow. Early critical reviews are quite positive, though you should take that with a grain of salt until the game is more widely distributed. Game Informer says, "Unlike the linear design of previous entries, The Phantom Pain rarely assumes you have particular weapons and equipment, so the missions are brilliantly designed with multiple paths to success." The Washington Post notes, "The Phantom Pain’s openness feels like Kojima finally found a technical platform broad enough to make use of all of those tools and trusts players to build their own narrative drama from the way they choose to put these tools together for each mission." IGN has this criticism: "... where Phantom Pain’s gameplay systems are far richer and meatier than any the series has ever seen, its story feels insubstantial and woefully underdeveloped by comparison." Metal Gear Solid 5 is launching for PCs, current consoles, and previous-gen consoles; Digital Foundry thinks is likely to be the last true cross-generation AAA title.

217 comments

  1. doom Paul says: by Anonymous Coward · · Score: 0

    It's happening!

    1. Re:doom Paul says: by Anonymous Coward · · Score: 0

      If the box and disc say "Metal Gear Solid V" on them and it's not actually on there, that is a bait and switch scam. I know enough to never play a Metal Gear game, because they are all complete crap, but I hope there is a class action suit over this blatantly false advertising. Konami has been slipping a lot in more recent times.

      The days of good Konami games like Castlevania, Contra and Gradius are gone.

  2. Who names this shit by TheNastyInThePasty · · Score: 2, Funny

    The Phantom Pain? Like the pain that amputees feel in the location of their removed limbs? That is truly an awful name for a game.

    --
    The best thing about UDP jokes is I don't care if you get them or not
    1. Re:Who names this shit by Anonymous Coward · · Score: 1

      The main character is recovering from a lost limb. The name is appropriate.

    2. Re:Who names this shit by Speck'sBacon · · Score: 5, Insightful

      Judging from the trailers, it seems that the title is nonetheless appropriate, as multiple characters have prosthetic limbs. Knowing Kojima's body of work, the title is deliberate and thematic.

    3. Re:Who names this shit by Anonymous Coward · · Score: 5, Funny

      It's what happens when you watch Star Wars Episode I

    4. Re:Who names this shit by QuantumNomad · · Score: 3, Interesting

      The Phantom Pain? Like the pain that amputees feel in the location of their removed limbs? That is truly an awful name for a game.

      The game is painfully slow to install, because it's not even there. Makes perfect sense.

    5. Re:Who names this shit by Anonymous Coward · · Score: 5, Funny

      You pay for the game, you expect the game to be in the box, but it's not there: Phantom Pain.

    6. Re:Who names this shit by Anonymous Coward · · Score: 0

      The Phantom Pain? Like the pain that amputees feel in the location of their removed limbs? That is truly an awful name for a game.

      Knows absolutely nothing about Metal Gear, comments anyway. GJ OP, least informed comment in history.

    7. Re:Who names this shit by Anonymous Coward · · Score: 0

      I quite literally had that happen to me once. My brother bought me Max Payne for my birthday...and when I opened it, there was no disc.

    8. Re:Who names this shit by Anonymous Coward · · Score: 0

      Sounds like your brother shoplifted it from a rental place.

    9. Re:Who names this shit by Anonymous Coward · · Score: 0

      Well, joke aside, some of the games are first installed from 7-8 DVD's after which the Steam downloads and installs 30-50GB of updates for them. It might be faster just to download the whole game and skip the useless install from DVD -step.

    10. Re:Who names this shit by pruedz · · Score: 0

      If you think that "Phantom Pain" makes no sense, tell us about "Ground Zeroes"...

    11. Re: Who names this shit by Anonymous Coward · · Score: 0

      Or how about that Revengeance. Holy shit autocorrect doesn't even pick up on that.

    12. Re:Who names this shit by Panoptes · · Score: 3, Funny

      "Knowing Kojima's body of work, the title is deliberate and thematic."

      Actually I don't think they have a leg to stand on.

    13. Re:Who names this shit by Anonymous Coward · · Score: 0

      I had that happen with Cyberia. Bought the game, opened it and no disc. Fortunately (or unfortunately, as the game was shit), Interplay sent me a replacement disc.

  3. So can I sell my used copy? by Anonymous Coward · · Score: 1

    I usually like to buy a game, play it through, and sell my used copy to GameStop to get back some of my original purchase price. Does this mean GameStop won't buy it? If not, are they charging a reduced price for the new game as there is no longer resale value?

    1. Re:So can I sell my used copy? by minijedimaster · · Score: 3, Informative

      How would Gamestop buy it? You would presumably be given a key to activate on Steam in the box. Once activated it's attached to your steam account. The box/DVD becomes worthless, even if the game itself were on the DVD.

    2. Re:So can I sell my used copy? by devman · · Score: 2

      This isn't anything new either, you couldn't reliably resell/buy used copies of Starcraft or Diablo II back in the day as you never knew if someone else kept the CD-key (this applies to a lot of online games that used CD-keys).

    3. Re:So can I sell my used copy? by Merk42 · · Score: 2

      Gamestop usually doesn't buy back PC games anyway due to activation codes and/or the ability for the person to keep a copy of said game onto their harddrive. This would explain the whopping selection of 2 games in their pre-owned PC section.

    4. Re:So can I sell my used copy? by Anonymous Coward · · Score: 0

      Doubtful -- if the boxed-game just has a Steam installer and the key, I don't think you could resell that.
      This sounds like an outright attack at the used-game market (Gamestop, etc), and game rentals.

    5. Re:So can I sell my used copy? by minijedimaster · · Score: 2

      Except that neither of those things had any market with PC games. Resell and rentals is a console only thing. This game being cross-platform between PC and consoles, the console versions are affected by this exactly not at all.

    6. Re:So can I sell my used copy? by Anonymous Coward · · Score: 1

      That's why I'd do the good ol' buy, install, return. If refused, "hey this CD is scratched give me a new one", return the unopened copy.

    7. Re:So can I sell my used copy? by gfxguy · · Score: 3, Insightful

      It's amazing how proud people are of their immorality. Good for you, jack!

      --
      Stupid sexy Flanders.
    8. Re:So can I sell my used copy? by Anonymous Coward · · Score: 0

      Here's an idea: get a better job, then you won't have to worry about getting ten bucks back on your shitty, once-played games.

      Alternately, shut the fuck up and quit your fucking whining. Don't buy the fucking game, and the companies who try to distribute using tactics you don't like will stop using distribution tactics that make you avoid their games.

    9. Re:So can I sell my used copy? by Anonymous Coward · · Score: 0

      Hey, guess what? I'm not buying the game. And I'll be told off because "I'll miss a great game, I'm stupid because I'll miss the game for no reason whatsoever, I should just buy it because it's a good game I shouldn't miss and that I'm a tinfoil hatter thinking that something isn't good and anyway you never bought a game before in your life, you only ever rented it!"

    10. Re:So can I sell my used copy? by Anonymous Coward · · Score: 0

      Tell that to my local half priced books. Granted, you have to double check the DRM on the PC games to make sure you're not buying a dud, but more often than not it's cool.

    11. Re:So can I sell my used copy? by Anonymous Coward · · Score: 0

      No, you don't do that. Retailers open the 2nd copy so you get what you came in for. The large retailer I worked for opened a new one, took out just the disc you would claim is scratched and replaced the scratched one, leaving you with your original activation key and packaging you came in with.

    12. Re:So can I sell my used copy? by Lumpy · · Score: 1, Insightful

      It amazes me the people that defend game and software maker immorality. Good for you!

      --
      Do not look at laser with remaining good eye.
    13. Re:So can I sell my used copy? by Ravaldy · · Score: 2

      And what, they should work for free?

      Lots of work goes into making these games. If the price is too high then don't buy it. They'll either lower their prices or make games that are more affordable... whatever can give.

      On the flip side I'm pretty sure I have you figured out:
      1. You live with your parents
      2. Your girlfriend drives you to work because you don't have a drivers license or a car
      3. You work level 1 help desk and think you should be head of the company because you're so smart

    14. Re:So can I sell my used copy? by SuricouRaven · · Score: 1

      What kind of horrible person would sell a game second-hand and keep the key? ... ok, I did. But that was back in the days of dialup when online gaming was a rare thing. I didn't think it would matter.

      If you happen to be the one who brought a bundle of old game CDs on eBay that included Half Life and Opposing Force, sorry about that.

    15. Re:So can I sell my used copy? by Nyder · · Score: 1

      How would Gamestop buy it? You would presumably be given a key to activate on Steam in the box. Once activated it's attached to your steam account. The box/DVD becomes worthless, even if the game itself were on the DVD.

      Gamestop hasn't bought used PC games since the mid 2000's.

      --
      Be seeing you...
    16. Re:So can I sell my used copy? by Anonymous Coward · · Score: 0

      THEY fucked up copyright first.

      THEY want to "sell" it to you (as in you pay money and that's the end of their woes) ,but they don't want you to own it (as in you don't get to do what you want with selling on or gifting or modifying yourself).

      So when they get back to me with a quid pro quo that actually is an agreement, THEN we can get on to how I'm not to "pirate" their shit.

    17. Re:So can I sell my used copy? by omnichad · · Score: 3, Insightful

      And if you return it and get a "second" license so that you retain your right of first sale, then you're not stealing. Software "licensing" should not be able to take away your right to sell something after you've bought it (so long as you don't keep a copy for yourself). It works with DVD and Blu-Ray. That's why companies are trying to say "physical media is dead" and convince the next generation of people that it's true.

    18. Re:So can I sell my used copy? by Cito · · Score: 1

      I buy used pc games on eBay.

      Even without CD key.

      Cause its dirt cheap.

      Then I go to gamecopyworld.com and grab the patched executable so it bypasses the need for online.

      For games that require steam, you can download the nosteam dll you swap the nosteam "steam.dll" with the original and now enjoy game without needing steam.

      And download another dll that redirects multiplayer so you can play online using free shards

    19. Re:So can I sell my used copy? by Anonymous Coward · · Score: 0

      I'd rather just buy it for $5 when it goes on a steam sale. Those patched executables don't always work perfectly either (and who knows what the patch actually contains).

    20. Re:So can I sell my used copy? by gfxguy · · Score: 2

      Ok; point taken. Get back to me when you can prove that two wrongs make a right, and that people somehow have the right to IP they didn't pay for, what with video games being so essential and all.

      --
      Stupid sexy Flanders.
    21. Re:So can I sell my used copy? by guises · · Score: 1

      This also amazes me, when it happens. People frequently defend Steam's DRM or Bethesda after they sue someone else into the dirt, just because they're a fan of the games that the two studios put out. It's appalling how easy it is to acquire someone's unthinking loyalty.

      That is not what has happened here. One person has advocated for theft (yes theft, not copyright infringement - the next person to buy the game is now deprived of the CD-key), because "you couldn't reliably resell/buy used copies." There's no moral ground to stand on there, the only ethical response when a company produces a bad product is to decline to give them your money. Anything else you do is on your head.

    22. Re:So can I sell my used copy? by ultranova · · Score: 2

      And what, they should work for free?

      I dunno, have EA and friends started paying overtime yet?

      Robbers getting scammed isn't going to get much sympathy, especially when they're themselves trying to scam the public out of their resale rights. Let the games industry become respectable if they want to be treated with respect; and if they continue acting like a bunch of evil overlords, they should bloody well expect the public to side with the rogues looting their ill-gotten gains - their very products depict excactly that scenario over and over again.

      But I guess no one likes admitting they are the villain in their own story.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    23. Re:So can I sell my used copy? by exomondo · · Score: 1

      THEY want to "sell" it to you (as in you pay money and that's the end of their woes) ,but they don't want you to own it

      They sell you a license, they don't sell you the software. Ultimately this is going to a service-based model where you won't even get a license, you will just rent some resources from them to play the game for a time instead. Then all your problems of not being able to understand the concept of licenses and the confusion around copyright and reselling software licenses will go away.

    24. Re:So can I sell my used copy? by Anonymous Coward · · Score: 1

      Yes, but then you have to have Steam constantly running in the background, wasting system resources and causing conflicts for no reason. There is nothing that Steam does that couldn't be done from a standard web site aside from DRM.

      Personally, I only buy games from gog.com because I don't have to put up with any of that bullshit.

    25. Re:So can I sell my used copy? by Anonymous Coward · · Score: 0

      Here's an idea: get a better job, then you won't have to worry about getting ten bucks back on your shitty, once-played games.

      Said the little boy who has no responsibilities, bills or a family to take care of.

    26. Re:So can I sell my used copy? by exomondo · · Score: 1

      If enough people prefer the convenience of digital media over the ability to resell it then yes, physical media will end up dead. It's already going that way, not many people are bothered by the fact that they can't resell the licenses of the programs, audio and video they buy from places like the App Store and Google Play. Media streaming is also becoming much more popular with services like Netflix, Hulu, HBO Go, Spotify, Apple Music, etc... where it is cheaper and more convenient than buying physical versions of everything you want to watch.

      The way your problem is being solved is by simply changing the model so you are no longer sold a copy or a license, instead you are paying for a service so your complaints about resale go away.

    27. Re:So can I sell my used copy? by Anonymous Coward · · Score: 0

      No, they sell me a physical disc with software on it.

    28. Re:So can I sell my used copy? by exomondo · · Score: 1

      No, they sell me a physical disc with software on it.

      This misunderstanding is why a service-based model is ideal for you.

    29. Re:So can I sell my used copy? by omnichad · · Score: 1

      I buy DRM-free video all the time. It's convenient, since all I do with DVD or Blu-Ray is break DMCA and rip them anyway. But physical media is a nice backup if you get rid of the storage cases. And streaming things I don't own is much better than the old business model of rental. But DRM-laden video that I bought, tied to a service that could disappear with my videos is not a situation I want to be in. I only buy a movie so I can watch on a whim 10 years from now when it may be near-impossible to find, physical or streaming. The new model doesn't fix that at all.

    30. Re:So can I sell my used copy? by exomondo · · Score: 1

      I buy DRM-free video all the time. It's convenient, since all I do with DVD or Blu-Ray is break DMCA and rip them anyway.

      It's convenient to go out and buy physical media then rip it to a digital copy? I'm not sure that could be much less convenient.

      I only buy a movie so I can watch on a whim 10 years from now when it may be near-impossible to find, physical or streaming. The new model doesn't fix that at all.

      The new model is to remove the "ownership", if it still has a few corner case problems that's not going to be seen as a big deal.

      I'm not advocating for it, just saying that it solves the "resale" and invasive DRM issues by removing "ownership" and that arguing to producers that they should continue supporting physical media because it allows you to break the DMCA is pointless.

    31. Re:So can I sell my used copy? by Anonymous Coward · · Score: 0

      What is this 1990? I sit here with steam currently installed and all of the steam related processes combined take less than 64MB, it isn't even noticeable.

    32. Re:So can I sell my used copy? by Mashiki · · Score: 1

      Maybe you should upgrade your PC? I understand that 38.5MB is a lot of ram and resource hogging when you've only got 128MB in total, but that's your own problem.

      On top of that I've yet to actually see any kind of serious conflict with steam. The biggest problem usually comes from older games and the overlay which may or may not work properly due to how graphics drivers have changed, which in turn causes conflicts of various kinds, usually crashing. But that's not any different from alt-tabbing, which many older games don't really support well either.

      --
      Om, nomnomnom...
    33. Re:So can I sell my used copy? by Anonymous Coward · · Score: 0

      Yeah...okay pal. You try and justify your existence, I won't even attempt to justify mine. I make $150,000/year + bonus in software development...we don't even have an activation scheme. Your move. You must be an executive an not a developer...don't even get me started on my various stock market wins... Required Disclaimer: I participate in the stock market and I have a dedicated (and profitable) financial interest in shorting video game companies.

    34. Re:So can I sell my used copy? by Anonymous Coward · · Score: 0

      Ever heard of the saying "A penny saved is a penny earned"? Well that applies to pretty much everything, including RAM.

      Tell me, how many artificially required background processes do you have running? I bet your computer runs like shit compared to how it would run if it were clean.

    35. Re:So can I sell my used copy? by Ravaldy · · Score: 1

      And if you return it and get a "second" license so that you retain your right of first sale, then you're not stealing. Software "licensing" should not be able to take away your right to sell something after you've bought it (so long as you don't keep a copy for yourself).

      Personally I don't want ownership of movies and music. I find it more convenient to just get a cheap subscription to a services that gives me all the content I could dream of. My music and movie needs are completely fulfilled with $20 a month. Even if each member of my family has to pay $20 (x4 in my case) then I'm still ahead of the $80 Satellite + CD Purchased + DVD rentals. The majority of people have spoken and they are willing to compromise ownership. Most people can't be bothered to find a buyer for their old games, music and movies. After all the return is minimal (IMO).

      As for games, I buy them (mostly for my son), he plays with them for countless hours and the ROI is usually huge so I can't be bothered to reselling it. The games I play are all subscription based or freemium. I'm cool with that as long as it's not pay to win.

      Again, this is just my opinion and based on where everything is headed I tend to believe I'm part of the majority.

    36. Re:So can I sell my used copy? by omnichad · · Score: 1

      just get a cheap subscription to a services that gives me all the content I could dream of

      Unless you want the shovelware, this does not exist for movies yet. At all. I even have a disc subscription to Netflix but I still have to literally buy some content just to be able to watch it once.

      Sure, I have access to enough content that I could never watch it all. That doesn't mean it's what I want to watch.

    37. Re:So can I sell my used copy? by omnichad · · Score: 1

      And it's not about reselling alone. It's about perpetual access without worrying about the status of any company's financial future.

    38. Re:So can I sell my used copy? by Ravaldy · · Score: 1

      I dunno, have EA and friends started paying overtime yet?

      Unpaid overtime is a huge issue across the corporate world and seems to be especially true of specialized labor such as programmers, engineers and management. The problem is that people are willing to accept large salaries with the understanding that they will need to put extra hours to accomplish the work. Problems arise when the work load is too big and the employer expects the work to be done outside the 44 hours. In the case of management the Canadian government has them categorized a non eligible for OT unless the company volunteers OT. Employers often use the carrot on a stick to motivate employees to go beyond the 44 hours by providing measurable or non measurable profit sharing and bonuses. In the case of salaried workers they should be paid OT but the population in Canada seems accepting that extra hours MUST be provided.

      At the end of the day the internal practice of a company is your business in the way that you can choose to avoid buying their products. In my opinion steeping to their level by not being just is encouraging people to do that to all companies good or bad.

    39. Re:So can I sell my used copy? by Ravaldy · · Score: 1

      I agree. Not all the content is there but the amount of content will continue to grow. There's lots of competition and there's no reason for not having old offerings via stream. The internet of things is adapting to this new way to getting media and 10 years down the road it will be far better.

      As for music I find all the music I need. The music streaming industry has been doing it for longer and aren't plague with the same network challenges as movie streaming.

    40. Re:So can I sell my used copy? by Ravaldy · · Score: 1

      And it's not about reselling alone. It's about perpetual access without worrying about the status of any company's financial future.

      For music and movies this is not an issue since multiple services are available and you can simply cancel your subscription with one service and go to the next.

      As for games, steam has done a good job. I have a 10 year old steam game that I can still run today. With companies like Steam who actually care about the gaming industry we are in good hands. It will force the competition to follow suite if they aren't already leaning that way.

    41. Re:So can I sell my used copy? by Mashiki · · Score: 1

      Ever heard of the saying "A penny saved is a penny earned"? Well that applies to pretty much everything, including RAM.

      Tell me, how many artificially required background processes do you have running? I bet your computer runs like shit compared to how it would run if it were clean.

      Get more RAM then. With 8GB I don't have problems, and how many artificially required background processes do I have? 36 or 37, none using CPU time, but are used for gaming. Oh and running like shit? No. Windows boots in 14 seconds, and applications start up immediately, including most games. See there's the difference between someone knowing how to set something up, and believing that that because something is running as a background app--it's automatically a resource hog.

      So, I'll provide my paypal if you want and you can hand me over the money for losing that bet.

      --
      Om, nomnomnom...
    42. Re:So can I sell my used copy? by Anonymous Coward · · Score: 0

      Seriously, what? Non-sequitur much?

      I buy a disc, there is software on it. If it has anything more than a serial number or disc check for copy protection, I don't buy or refund.

      If you like service based models, then good for you. I don't.

    43. Re:So can I sell my used copy? by Anonymous Coward · · Score: 0

      Anything like that eats away at all resources, RAM, CPU, disk space and bandwidth. You also seem to completely miss the point that none of it is necessary.

    44. Re:So can I sell my used copy? by Anonymous Coward · · Score: 0

      Oh and post your specs and benchmark results.

      You won't of course, because you know your system runs like shit.

    45. Re:So can I sell my used copy? by Mashiki · · Score: 1

      Sure seems like shit huh? Of course it's not bad for a 2 year old machine now is it. And I am testing the new 15.8 beta drivers, and can't be bothered to install the previous beta. The new ones have an occasional hitching problem. I figure sometime mid next year or late next year I'll have to upgrade, unless the hardware coming out really doesn't strike my fancy.

      So yeah, you still want to give me that money?

      --
      Om, nomnomnom...
    46. Re:So can I sell my used copy? by metrix007 · · Score: 1

      No, what will happen is piracy will rid the world of these nonsense concepts.

      --
      If you ignore ACs because they are anonymous - you're an idiot.
    47. Re:So can I sell my used copy? by exomondo · · Score: 1

      Seriously, what? Non-sequitur much?

      No not at all, like I said, you are sold a license to the software, not the software itself. The cost may include physical media but ultimately almost the entire cost is that software license yet some people still can't understand that and think they are sold the software. This insistence of something that is totally not true is why there is the confusion about re-selling, that all goes away with a service-based model.

      If you like service based models, then good for you.

      I don't, but I do understand that I'm buying a license, not software.

    48. Re:So can I sell my used copy? by exomondo · · Score: 1

      No, what will happen is piracy will rid the world of these nonsense concepts.

      No it will just be more lockdown. Game makers will offer service-based models on the PC and local versions on the security locked-down consoles. You actually think people will just sell their software - in turn allowing it to be distributed by the buyer - rather than a license and do all the work for free?

    49. Re:So can I sell my used copy? by metrix007 · · Score: 1

      They are not doing the work for free, they get paid. If they want a good ROI, don't include shitty DRM.

      If they switch to that model, then the people who are fine with that model will buy it.

      People who rightfully oppose that model will pirate, and the company will either wise up or go out of business.

      Inconveniencing all your customers to try and get back a few potential sales is bullshit. Something is wrong when the pirates are putting out a better product.

      --
      If you ignore ACs because they are anonymous - you're an idiot.
    50. Re:So can I sell my used copy? by ultranova · · Score: 1

      At the end of the day the internal practice of a company is your business in the way that you can choose to avoid buying their products. In my opinion steeping to their level by not being just is encouraging people to do that to all companies good or bad.

      It sucks to realize your cunning plan depended on other people not reacting to your defections in ways you don't want them to, doesn't it? But the only effective response to realizing bad karma actually hurts is not to blame karma, or your victims, or even anyone who sees those victims and decides you're fair game, but to change your actions.

      I'd say "welcome to real life", but like I pointed out before, even fairy tales do keep pointing this out.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    51. Re:So can I sell my used copy? by Ravaldy · · Score: 1

      It sucks to realize your cunning plan depended on other people not reacting to your defections in ways you don't want them to, doesn't it? But the only
      effective response to realizing bad karma actually hurts is not to blame karma, or your victims, or even anyone who sees those victims and decides you're fair game, but to change your actions.

      What does that mean? Lots of nonsense and no constructive comments to further the discussion.

      If you continue to support the company doing something you don't like your the idiot and boycotting all companies won't solve the problem.

      I'd say "welcome to real life", but like I pointed out before, even fairy tales do keep pointing this out.

      I have no idea what this is suppose to mean in this context. You seem bitter about something but I'm not sure what.

    52. Re:So can I sell my used copy? by exomondo · · Score: 1

      They are not doing the work for free, they get paid. If they want a good ROI, don't include shitty DRM.

      I didn't say anything about DRM, it was strictly that you are sold a license, you are not sold the software. It really isn't that hard to understand and it also has nothing to do with DRM whatsoever.

    53. Re:So can I sell my used copy? by hackwrench · · Score: 1

      There's also the property of digital media that it is harder to steal than physical media. I've had physical media stolen from me a number of times.

    54. Re:So can I sell my used copy? by ultranova · · Score: 1

      What does that mean? Lots of nonsense and no constructive comments to further the discussion.

      What discussion? Until the gaming industry brings to table evidence that they've changed, there's nothing to discuss. Why would anyone negotiate with someone who's simply trying to stall endlessly to avoid having to actually do anything?

      If you continue to support the company doing something you don't like your the idiot and boycotting all companies won't solve the problem.

      You said yourself this is an industry-wide problem. So don't be surprised that the entire industry is being held accountable as a whole. And yes, that will solve the problem, by crashing the entire industry to make room for a less malevolent version if that's what it'll take.

      I have no idea what this is suppose to mean in this context.

      Exactly what the very previous paragraph explained: if you act like a villain, you get treated like one, no matter how much you whine about it. Astroturfing won't change that any more than lifelong debt slavery sentences did. Nothing will.

      You seem bitter about something but I'm not sure what.

      Not at all - I have enough backlog to last me over the coming crash and reboot. And I doubt you'll have trouble finding another group who'll refuse to believe the universe won't make an exception for them to shill for. It's still not fun to watch an entire industry march to its doom over delusions of grandieur.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    55. Re:So can I sell my used copy? by Uberbah · · Score: 1

      Many? According to Google, the lightest HP laptop is .17 pounds heavier than a Macbook. The lightest Lenovo laptop is 1.72 pounds, 8.5% lighter than the Macbook.

      Where are you getting your information? Specs on Apple's web site say the MacBook is 3.48 pounds which is only true if you pick the lightest features.

      From the Macbook specs: 2.03 pounds. You know, comparing apples to Apples: the ultralight from one company vs the ultralight from a compeditor.

      And 8.5% should be a big deal if I base myself on you previous quote:

      By being carried. You might not care of the laptop weighs 2 pounds or 8, but some people do.

      8.5% is the same difference as 400%? Again, I must question your sense of proportion.

      I'm happy you like your purchase but Apple isn't the only company with competitive quality products these days.

      I think they make a great products but it's not the only product and they don't win in all categories no matter how hard to try to convince yourself.

      Straw men.

      I really wish we could have a unbiased conversation but you're clearly a fan boy trying to justify his purchase of a MacBook.

      Clear projection.

    56. Re:So can I sell my used copy? by Mashiki · · Score: 1

      Anything like that eats away at all resources, RAM, CPU, disk space and bandwidth. You also seem to completely miss the point that none of it is necessary.

      Yeahhhh...it's not 1998 anymore, If you're worried over 130MB of drive space, ~35MB of ram usage, and 0% utilization the problem is your machine. I know a celeron would be hard pressed in that case.

      --
      Om, nomnomnom...
    57. Re:So can I sell my used copy? by Ravaldy · · Score: 1

      What discussion? Until the gaming industry brings to table evidence that they've changed, there's nothing to discuss. Why would anyone negotiate with someone who's simply trying to stall endlessly to avoid having to actually do anything?

      How does this have anything to do with buying or not buying a product? I'm not clear at all which is why I didn't understand your ranting in the first place.

      You said yourself this is an industry-wide problem.

      Nope. I said it was a problem in the corporate world and pointed out some roles which appear more affected due to the nature of "salaried workers". I wasn't pointing at a specific industry. Fact is that you not buying their product isn't going to help those people at all. The people that need to make change happen are the people abused. You are a consumer so choose not to support the gaming industry if you wish but that won't change anything unless you convince millions of customers to follow suite which is very doubtful.

      So don't be surprised that the entire industry is being held accountable as a whole. And yes, that will solve the problem, by crashing the entire industry to make room for a less malevolent version if that's what it'll take.

      This will only happen if people boycott them. And boycotting means NOT USING, contrary to the excuse some here appear to give themselves for not paying for gaming products and entertainment?

      Not at all - I have enough backlog to last me over the coming crash and reboot

      Who gives a shit. The topic was about buying games/entertainment. How did you get to the point of talking about yourself?

    58. Re:So can I sell my used copy? by Ravaldy · · Score: 1

      8.5% is the same difference as 400%? Again, I must question your sense of proportion.

      I question your math skills. I have yet to see the 400%.

    59. Re:So can I sell my used copy? by verbatim · · Score: 1

      Unless you want the shovelware

      Who is forcing you to buy stuff? What a childish argument.

      "Waaahhhhhhh... I want things I don't like.... wahhhhhh"

      Child.

      --
      Price, Quality, Time. Pick none. What, you thought you had a choice?
    60. Re:So can I sell my used copy? by omnichad · · Score: 1

      I have no idea what you're talking about, but I'll assume you didn't read the whole thread. I'm saying that streaming services have a disproportionately high amount of low-value content. And they don't cover all the high-value content a person could want (especially if you want to see specific movies). Services like Spotify really do seem to cover a vast majority for music. There is nothing similar for movies. You're not buying anything on a monthly streaming service. I literally can't see what you're saying.

    61. Re:So can I sell my used copy? by verbatim · · Score: 1

      I'm saying that streaming services have a disproportionately high amount of low-value content.

      And?

      What does it justify if they don't provide content you want? Don't pay for it?

      --
      Price, Quality, Time. Pick none. What, you thought you had a choice?
    62. Re:So can I sell my used copy? by omnichad · · Score: 1

      You're completely missing context. Why are you jumping in over a week later?

      It was in response to this:

      services that gives me all the content I could dream of

      They gave that as if it was reason enough to invalidate the ownership of physical media for anyone. You, on the other hand, are just off-topic.

    63. Re:So can I sell my used copy? by Uberbah · · Score: 1

      I question your math skills. I have yet to see the 400%.

      You quoted it:

      And 8.5% should be a big deal if I base myself on you previous quote:

      By being carried. You might not care of the laptop weighs 2 pounds or 8, but some people do.

      8 pounds is 400% of 2 pounds.

  4. Raiden better be in it by Anonymous Coward · · Score: 0

    he's so underrated. i wish a new MGS starred Raiden again.

    1. Re:Raiden better be in it by Anonymous Coward · · Score: 0

      I'd love a new MGS:R. QTE's aside, that was some of the most fun I've had with a hack 'n' slash in a good while.

    2. Re:Raiden better be in it by tepples · · Score: 1

      i wish a new MGS starred Raiden again.

      You might be interested in another series starring what Raiden becomes after he learns to bend lightning to his will: Mortal Kombat.

  5. The frog is boiling by Anonymous Coward · · Score: 0, Insightful

    Digital entitlements are here to stay. Goodbye, used video game market. Goodbye, replayability. Goodbye, minimum viable product.

    1. Re:The frog is boiling by Phreakiture · · Score: 2

      I have two thoughts about this:

      First, I find it worrisome, but not as much as when it impacts the non-game software world, i.e. the world of operating systems and productivity software, stuff that either is something everyone uses, or people use to make money, or both. What do you do if your job depends on your computer booting, which it refuses to do?

      Second, I don't know if you have noticed or not, but some software companies (Microsoft, for instance) don't even try to hide the fact that there is nothing in the box, because .; . . there is no box. If you buy software from a bricks-and-mortar these days, you often just get a card with a nonce printed on it under a scratch-off spot. You scratch off the spot, go to a specified website, enter the nonce, and your software downloads.

      --
      www.wavefront-av.com
    2. Re:The frog is boiling by ledow · · Score: 5, Insightful

      Hate to break it to you, but things are cheaper nowadays. I can't even begin to think what my 1000-game Steam library would cost, or the size it would take up in real disks / packaging. Probably several SHELVES judging by the DVD's I have in front of me.

      And, to be honest, my girlfriend bought a tablet Windows PC - the cheapest available - and it came with a year of Office 365 for up to five machines. We've since installed all five copies of the latest office. Back in the day, to do that legitimately, would have cost a lot more - hell, it could easily have cost upwards of $500-1000. Sure, next year we have to pay a pittance to keep it up, but we also get all the new versions too, and the option to use what we want.

      That would have been unthinkable before online downloads. And, even now, if you buy volume editions on a proper licence of Windows, Office, Server, Exchange, etc. they are ALL downloads. You can pay extra for a DVD, but who the hell is going to do that?

      To be honest, factored over the life of software, downloads are not a huge deal. And Steam is as "permanent" a licence as you can get nowadays. Why that stops replayability, I don't know. And the used game market is dead because I can get my own copy in a year's time for less than a used copy would ever be able to go for. We actually cut out a middle-man there.

      To be honest, when done properly, it's hard to argue against it. Certainly my Google Play and Amazon Instant Video libraries are more useful, convenient and cheaper than anything on DVD too. And when it comes to DRM done properly, it's hard to pick fault with Steam, to be honest. There's a reason I have 1000 games on it. I'd be shocked if they cost anywhere near the cost of 1000 DVD-ROM's, even blank ones, plus the cost of storing those online for 24/7 download for 10 years, let alone the licence to the software in the first place.

    3. Re:The frog is boiling by jbeaupre · · Score: 3, Informative

      Could be worse. I bought a software upgrade to an oscilloscope. This is what I got:

      A UPS package. Inside covered by foam peanuts, was an envelope. Inside was a bubble wrapped box. Inside fancy box was a card. On the back was ... ... a URL.

      Ok, and a code. Still, there were only 2 lines. By logging into my account, entering the code, the SN and other information about the scope, I was given a license code for the software upgrade.

      Type the code into the scope, and voila! Feature is unlocked.

      --
      The world is made by those who show up for the job.
    4. Re: The frog is boiling by Anonymous Coward · · Score: 0

      You said "to be honest" too many times to be honest.

    5. Re:The frog is boiling by kcitren · · Score: 2

      downloads are not a huge deal.

      They are when you don't have broadband and a game is a 15+ GB download. I'm a big fan of Steam, and while I personally have a nice 25+ connection, I know some people that are stuck on wireless and even satellite internet. It'd be easier if they bought the game, loaned me their library, I download/install the game, copied it to a DVD or USB drive, mailed it to them, and they copy the files over to their machine and install the game (this does actually work for Steam).

    6. Re:The frog is boiling by TheDarkMaster · · Score: 1

      ...One day I will yet be able to understand why north-americans always think they will always be connected with reliably, fast internet.

      --
      Religion: The greatest weapon of mass destruction of all time
    7. Re:The frog is boiling by Anonymous Coward · · Score: 5, Interesting

      I had something similar with logic analyzers from HP. I ordered an upgrade to enable new features on about 50 logic analyzers.

      A week later the shipping department called me. Asked me to come get my delivery. I asked them to drop it at me office. They laughed and said, no you need to come unpack it.

      Got downstairs and found a full pallet, shrink wrapped with boxes. After 2 hours of tearing down the pallet to individual boxes, I opened one up. Inside were foam spacers holding a smaller box - the size of a legal sheet of paper, about 4 inches thick. Inside that box was another set of foam spacers, holding a paperboard envelope. Inside the envelope was a single sheet of paper. With a single license key printed on it. A 60 digit license key, mind you.

      I had 50 boxes of individual license keys. I spent 3 hours unpacking all of them, then another 10 hours going to each individual logic analyzer to type them in. Mind you, you couldn't just put any key in any logic analyzer. It had to match the serial number, so you had to search all the papers to find the correct one.

      Works upgrade experience ever. Thanks HP! (Now called Agilent, I suppose)

    8. Re:The frog is boiling by Anonymous Coward · · Score: 0

      i would pay extra for the DVD, i dont buy anything unless i get a physical copy

    9. Re:The frog is boiling by SuricouRaven · · Score: 1

      RAID cards often use a semi-functional token to enable write caching. To cache safely requires the controller incorporate a battery, which is commonly sold separately. No battery, no caching - it's a technical problem, can't be overcome. The non-technical limitation is that the batteries (In Adaptec, anyway) have a cryptographic chip in them that authenticates to the controller, so you can't just stick in any li-ion cell in - and those batteries are sold at a ridiculous price.

      http://www.ebuyer.com/702930-l...

      It's a fee to unlock the write cache feature, disguised as a functional component.

    10. Re:The frog is boiling by Anonymous Coward · · Score: 0

      Let's not equate download with download+DRM.

      I don't want CDs and DVDs, I'm all for downloads. But fuck DRM and fuck Steam. Fuck any service where I have to log into an account and run some always online client in the background.
      For software, as serial number is as much DRM as I'll tolerate. If I don't get that, I guess I'll just keep pirating.

    11. Re:The frog is boiling by Darinbob · · Score: 1

      And no one complains, because everyone is an in-home shutin these days. No one ever shops in person, it's online only. People are gushing about how they get their diapers and groceries delivered to their doorstep. So of course, these people are ecstatic that they can download a game instead of stopping at a local business and supporting their economy. They don't want a real game anyway because most of them play the game once ever and then have to throw it away, since only losers will play a game that's not new and cool. I see people bitch and moan about DRM on audio CDs, but then turn around and praise DRM in video games.

    12. Re:The frog is boiling by Darinbob · · Score: 1

      Not really cheaper. There's a price point that companies hit and it stays the same for many years regardless of inflation. Ie, $60 is a common point for games. If you buy the box with a DVD and no DRM you pay $60. If you get a digital download thus eliminating the cost of printing and distribution, you pay $60 also. At one time people predicted that digital downloads would reduce costs, but in practice it has not dropped the price of new game at all. Steam has not reduced prices of new games at all, and for their sales GOG.com is just as cheap and sometimes cheaper.

      Steam is not a permanent license. I have played games that are 15 years old. Do you think Steam is going to be around that long and supporting all those games? Maybe, maybe not.

      DRM has killed the used game market. And the Gamestop killed them too. I used to get used games for $5-10 easily, Gamestop only gave you a $5-10 discount off of original overpriced cost. People fawn over Steam because they hate Gamestop, everytime I say I hate DRM someone pops in to say that Gamestop is evil so we should worship at Valve's feet without realizing there are more than two choices here. It used to be if you were done with a game, you could give it away to anyone you like legally, or you could resell it. You could also legally loan the game away to someone else for awhile, which you can no longer do (the Steam feature allowing this is highly restricted). The only way to do that with DRM games is to violate the DMCA laws (ie, you can do it morally but not legally).

      They have fooled the consumers by making them believe that DRM for games is about preventing piracy. The true purpose of DRM had only one intent, and that was to destroy the used game market. The pirates have not been stopped, but legal sharing has been stopped cold. This maintains the high cost of games because the used market brough down prices over time.

    13. Re:The frog is boiling by Darinbob · · Score: 1

      I would pay extra for no-DRM. I can back up myself to USB thumb drive.

    14. Re:The frog is boiling by Anonymous Coward · · Score: 0

      Just download LibreOffice, it is easier to use than Microsoft Office and free to install on as many computers as you wish (with no recurring licence costs!). You don't even need a Microsoft O/S as there are versions for Linux, Apple, and other other O/S's!

      See: http://www.libreoffice.org

      LibreOffice can not only read & write more Microsoft Office file formats than Microsoft Office can (prior to installing extra packages), it can read & write ISO 26300 the OpenDocument standard file format that all reputable word processors & spreadsheets etc software can read&write.

      Also, you can freely install language packs for more than a 100 different languages.

    15. Re:The frog is boiling by Anonymous Coward · · Score: 0

      And out of those 1000 games you've played maybe 10. I know I've fully enjoyed from start to end and then some almost all of the physical games I own, but most of the throwaway crap in my Steam list goes unplayed.

    16. Re:The frog is boiling by Anonymous Coward · · Score: 0

      Sure, next year we have to pay a pittance to keep it up, but we also get all the new versions too, and the option to use what we want.

      Spoken like a true hipster. Well newer isn't always better. Our small business bought Office back in 2006 or somewhere, and guess what? WE'RE STILL USING IT (and XP). It doesn't cost us a "renewal" fee every year, and I'll bet that it doesn't spy on our business nearly as much as the current version does (because it is not networked, it can't). Sure, we miss out on some newfangled "features" but so what. If we don't miss them we don't need them. We have some forms that we use and until the system dies completely there is no reason to change it. And even when it does I'm going to be tempted to put XP back on and re-install Office. We can't be hacked because it is not hooked up to the internet, I don't think windows 10 will even operate unless it is connected to MS servers full time. I'm not going to use an OS that whenever we print out a customer invoice Microsoft gets a copy, it is NONE of their business.

    17. Re:The frog is boiling by Anonymous Coward · · Score: 0

      Was called Agilent, now called Keysite

    18. Re:The frog is boiling by Anonymous Coward · · Score: 0

      Steam has been going for 10 years, I can see another 5 years easily enough

      I don't know how many aaa games i've gotten on the steam sales for 5-10 bucks easily, indie ones for 1-2 bucks.
      I see I have 350 games on steam, very few of those were full price (3 were pre-order, probably going to be more now that steam has refunds for them)

  6. Nothing new... by Saithe · · Score: 1

    This isn't a new thing, if you remember Elder Scrolls: Skyrim was the same, just a steam installer on the disc.

    1. Re:Nothing new... by Anonymous Coward · · Score: 0

      Weird. I don't remember that at all. Skyrim had a full DVD with the binary install. I've never installed Steam in my life.

    2. Re:Nothing new... by drinkypoo · · Score: 1

      Weird. I don't remember that at all. Skyrim had a full DVD with the binary install. I've never installed Steam in my life.

      It was originally possible to just buy Skyrim without Steam. May still be, even. It is/was packaged as one of Microsoft's featured "Games for Windows". Now that Steam sales have pushed the Steam version out to many many machines (including mine, and I am a long-time and consistently outspoken critic of Steam...*) there's probably many copies of it available on eBay. I wouldn't know how to spot the ones which require Steam, though, if it's not obvious on the box.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Nothing new... by Anonymous Coward · · Score: 0

      Had one game where I bought the disc. It *MADE* you put the key in and download it. It also oddly had a copy of the game on the disc which it copied over. Then reinstalled itself using steam...

    4. Re:Nothing new... by Anonymous Coward · · Score: 0

      Yes, I think it connected to the internet and downloaded the latest version of Steam. Nothing on the install disc but that.

    5. Re:Nothing new... by Anonymous Coward · · Score: 0

      yes i also purchased Skyrim from Walmart on DVD and it had the full installer with no steam on it

    6. Re:Nothing new... by Darinbob · · Score: 1

      Mine was full install but required using Steam anyway. The DVD just sped up the installation (even counting the drive to the store and back).

  7. Not all that uncommon in reality by mehrotra.akash · · Score: 1

    I bought CS:S,CS:GO and Bioshock 2 on disk, all of which required updates 60-70% the original download size of the game... the total amount of bandwidth saved by using the disk instead of downloading from scratch was minimal

    1. Re:Not all that uncommon in reality by Calydor · · Score: 2

      Updates is one thing; you could install it on a machine never connected to the internet and play it straight out of the box, bugs be damned.

      This is different. Your time is 100% wasted going to a brick and mortar store to buy an online installer.

      --
      -=This sig has nothing to do with my comment. Move along now=-
    2. Re:Not all that uncommon in reality by drinkypoo · · Score: 1, Insightful

      This is different. Your time is 100% wasted going to a brick and mortar store to buy an online installer.

      Unless you have a POTS modem, your time is already wasted when you go to buy a Steam-"powered" game. Since you don't own it and are just licensing it for reals in the case of a game which must be blessed by an online server before it can be played, you really are just wasting everything when you buy it on a physical disc. The disc itself is meaningless as it alone cannot be used to install the game. Even a Steam "backup" is not a backup of a game, but of the game's resources. It's not really a game until you can play it (unless hacking Steam out of it is fun to you, then it's two games in one!) and you can't play it until it's blessed.

      Someday Steam will go away, and then all those discs which are now coasters which install Steam and maybe some game resources will just be coasters.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Not all that uncommon in reality by minijedimaster · · Score: 2

      Not every game on Steam requires Steam to be open and logged in to play. There are many that are 100% DRM free. You can literally take the folder, move it and still launch the game even if steam is closed out completely. You just need Steam to install it initially then you can do what you wish with the game. Examples of some of these games: http://steam.wikia.com/wiki/Li... http://pcgamingwiki.com/wiki/T...

    4. Re:Not all that uncommon in reality by ledow · · Score: 1

      Half Life 2 - wasn't that the first proper use of the Steam platform, and basically the same as this?

      I think it had some cached gcf's but the fact was by release day, you had to download the whole thing anyway because it had all changed.

      Quite what's different between then and now? Now, I can't even REMEMBER the last time I bought a physical copy of a game. Honestly. I have a shelf of old-favourites and I have them all either on Steam, GOG.com or similar services or - at least - an ISO of their disk.

      Who the hell puts a physical disk into their computer nowadays? When Half-Life 2 shipped like that, people moaned because a lot of them were still on dial-up. Nowadays? Fuck, you can't even log into the authentication server over dial-up in any sensible time, I shouldn't think.

      This isn't new, and certainly not "news", except maybe that some people are still dumb enough to buy a pretty box for vanity reasons. Hell, even back-in-the-day most of my games were budget titles in plain CD/DVD cases by the time I bought them. But, like I say, my last PHYSICAL game? Maybe CS:CZ. What's that 2004? 11 years ago? And even that was because I bought it as a present for someone, so a physical box was slightly nicer. Nowadays I just email Steam gifts to people if I want to do that.

    5. Re:Not all that uncommon in reality by mehrotra.akash · · Score: 1

      Not every country is America though, broadband in India is defined as 512 kbps and higher speed plans (max commonly available is 16mbps) top out at 80-160 GB I imagine many countries outside of US and Europe have slow and restricted internet, and having full disk based games would be awesome for them

    6. Re:Not all that uncommon in reality by Anonymous Coward · · Score: 0

      Since you don't own it and are just licensing it for reals

      You just get a license to use every piece of software that you buy (check the EULAs). You don't own any of it.

    7. Re:Not all that uncommon in reality by GrumpySteen · · Score: 1

      Someday Steam will go away, and then all those discs which are now coasters which install Steam and maybe some game resources will just be coasters.

      Yes, and someday the universe will end in heat death and everything that ever existed will be useless. That doesn't mean we shouldn't enjoy it up until that point.

    8. Re:Not all that uncommon in reality by slaker · · Score: 1

      I was on a 19.2 dialup connection when Half-Life 2 was released. The "special edition DVD" version of Half-Life 2 that I paid $70 for also didn't have anything on it but a Steam installer and a bunch of artwork. As I recall the total install size was five or six GB, but that would have required weeks of connections and reconnections to obtain on the link I had available.

      I've still never played Half-Life 2.

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
    9. Re:Not all that uncommon in reality by slaker · · Score: 1

      I don't mind if the download process is gated to user authentication, but I'm troubled at using online authentication for rights management for single player, offline games. GoG.com will let me redownload my media over if I ever lose the file and doesn't force me to use some weirdo client wrapper/launcher/DRM thing just to make games go, but IMO the over-reliance PC gaming has placed on Steam is a serious miscalculation on the part of gamers and developers everywhere.

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
    10. Re:Not all that uncommon in reality by Anonymous Coward · · Score: 0

      Sorta. You _own_ the digital copy, but you license its use to your purpose
      (with the publisher's limits, of course). Like buying a DVD / BD, you don't
      own the actual movie / p0rn, just the license to view it, but you own the
      legal copy of the media.

      Side note :: MicroSoft really screwed up with their invasive privacy policies
      in that they failed to keep the 80% of windows users out there who are
      running legit copies of XP in their / NSA's dragnet.

      Glad I run XP.

    11. Re:Not all that uncommon in reality by Dragonslicer · · Score: 1

      Updates is one thing; you could install it on a machine never connected to the internet and play it straight out of the box, bugs be damned.

      Depends on the game. When was the last time EA released a game that worked at all straight out of the box?

    12. Re: Not all that uncommon in reality by Anonymous Coward · · Score: 0

      http://www.washingtonsblog.com/2013/06/microsoft-programmed-in-nsa-backdoor-in-windows-by-1999.html

    13. Re:Not all that uncommon in reality by drinkypoo · · Score: 1

      I've still never played Half-Life 2.

      I was on a ~26.4 dialup connection that was flaky. My disc actually did contain game content, so once I was able to get Steam installed, I could play the game. I actually highly recommend it, especially if you've already paid for it. It is a gem among single-player FPSes. But my problem was that the initial Steam install required (or requires?) a Steam update as part of the installation process, and the download for this update did (does?) not resume when it fails. This was enough to keep me from being able to install the game for several days, until I finally got a long enough uninterrupted download to get Steam installed. The actual game updates download relatively gracefully, in that they can be paused and resumed at will. There is even a scheduler, which works sometimes.

      I have got a whole wad of Steam games via Humble Bundles, and a couple of Steam games via deliberate purchases — games I expect to be bored with after playing through them once, or which I bought only to get access to their data files for use with other game engines. Some of these games have no DRM, so the fact that they were delivered via Steam is of no consequence. It's also a fine delivery platform for free-to-pay games, since they're momentary things and you have to download all the content for them anyhow. Otherwise, I prefer to avoid the Steam logo.

      This is a frustrating time to be a gamer, unless you're into retrogaming. Anyone still playing Mech IV? I miss that game.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    14. Re:Not all that uncommon in reality by drinkypoo · · Score: 1

      Someday Steam will go away, and then all those discs which are now coasters which install Steam and maybe some game resources will just be coasters.

      Yes, and someday the universe will end in heat death and everything that ever existed will be useless. That doesn't mean we shouldn't enjoy it up until that point.

      The point wasn't "don't use Steam", the point was "if you have decent internet access, the disc is a complete waste of time." It's worth noting however that if you don't have a halfway decent connection, it may still be a complete waste of time.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    15. Re:Not all that uncommon in reality by Calydor · · Score: 1

      It's nice living where there's proper broadband available, isn't it?

      --
      -=This sig has nothing to do with my comment. Move along now=-
    16. Re:Not all that uncommon in reality by Anonymous Coward · · Score: 0

      Except that if I wanted a Steam account I'd probably have just bought it online anyway - after waiting for an extensive discount. Some people buy a physical game so that they aren't dependent on an online service to be able to play their game. What if they lived in an area with shitty online service? That DOES happen still. Add in download caps and you've got yourself one pissed off ex-fan for future games.

    17. Re:Not all that uncommon in reality by Darinbob · · Score: 1

      The DVD is a faster install if all you have is DSL internet speeds. A full day download for some games.

    18. Re:Not all that uncommon in reality by Anonymous Coward · · Score: 0

      Just shut your shithole. People have had enough of your bitch ass mouth around here. Don't you understand that you bring nothing to the table but a bunch of bullshit? Go fuck yourself in the ass.

    19. Re:Not all that uncommon in reality by Darinbob · · Score: 1

      I don't think you missed much. I was a big fan of Half-Life 1 and it's addons. The only FPS I played. Half-Life 2 though was a disappointment. Only half a game, the whole thing ends abruptly requring you to get chapter two or some oddly named thing to see what happens. At which point I didn't care what happened. I had also forgotten how totally linear the half life series was. Luckily I wanted give years for the price to drop to $10.

    20. Re:Not all that uncommon in reality by Anonymous Coward · · Score: 0

      Who the hell puts a physical disk into their computer nowadays? When Half-Life 2 shipped like that, people moaned because a lot of them were still on dial-up. Nowadays? Fuck, you can't even log into the authentication server over dial-up in any sensible time, I shouldn't think.

      That's not a feature, that's a bug.

      This isn't new, and certainly not "news", except maybe that some people are still dumb enough to buy a pretty box for vanity reasons.

      Speaking for myself, that's by necessity, not by choice. A single-player game is not SaaS. It should work with no network connectivity whatsoever. Back in the days before "agile," when physical distribution was the only channel, and a fuckup on the CD/DVD meant millions of dollars in expenses, you didn't release gold until it actually fucking worked. And what patches were required were minimal, tested, but they worked too. Because if your game didn't work out of the box, you got raped in every hole imaginable (and a few you didn't know existed) by the reviewing press. The advantage to this system was that once a game was actually working, it stayed working. No auto-downloading patches to fuck things up, or to add pay-to-play modules, or any of that shit.

      Bits don't actually rot; a working system continues to work as long as nobody fucks with it. But of course, there are no metrics and big data and analytics and telemetry associated with that. And shit has to work the first time, and that doesn't sound very agile to the pointy-haired fucktard running the company. So, the present system of Services pretending to be Software continues to eat the gaming landscape like cancer.

      I would love to go back to that world. But neither game developers, nor the distributors that have them by the balls/ovaries, are offering that. So I use steam. But I do so under protest. It is a loathesome system for a consumer product. It is only "good" in that it is less loathesome in comparison to its competitors.

  8. Anyone buy Microsoft Office lately? by xxxJonBoyxxx · · Score: 2

    This isn't a new thing in any software genre. "Physical goods" now means a scratch-off key you can use online to activate something you download.

    (As a security guy, I think this is generally a good thing: no more insecure-out-of-the-box-and-never-updated software packages hitting end users' computers.)

    1. Re:Anyone buy Microsoft Office lately? by Anonymous Coward · · Score: 0

      As a security guy, tell us when the last time was that you can recall security risks arising from a video game (rather than malware that may or may not be packaged with it).

    2. Re:Anyone buy Microsoft Office lately? by Anonymous Coward · · Score: 1

      This isn't a new thing in any software genre. "Physical goods" now means a scratch-off key you can use online to activate something you download.

      I think the point is that if you buy a disc, you expect a game on it. Maybe buggy and incomplete, but still a game.

      It would have been much more honest if they simply had included a card with a scratch-off key and a URL for the installer.

    3. Re:Anyone buy Microsoft Office lately? by tlhIngan · · Score: 3, Insightful

      This isn't a new thing in any software genre. "Physical goods" now means a scratch-off key you can use online to activate something you download.

      (As a security guy, I think this is generally a good thing: no more insecure-out-of-the-box-and-never-updated software packages hitting end users' computers.)

      Well, usually when you buy a physical game using Steam, there's a Steam installer as well, but you get a lot of the basic assets and such so you don't have download 12-15GB of data over your internet connection.

      Given most of the fixes usually affect code, and maybe maps, not having to download that stuff certainly helps.

    4. Re:Anyone buy Microsoft Office lately? by Pascoea · · Score: 1

      I think he was referring to Microsoft Office being a non-physical media, and thereby reducing the number of un-patched copies of Office out there. Unless "Microsoft Office" was put in the "Anyone buy Microsoft Office lately" title by accident.

    5. Re:Anyone buy Microsoft Office lately? by Anonymous Coward · · Score: 0

      They should have included a cached version of the game's asset files (not the executable) so that steam will download just the asset files that have changed. Sounds like they ran into problems and had to rush out the version with just the installer.

    6. Re:Anyone buy Microsoft Office lately? by Zeromous · · Score: 1

      Securerom rootkits

      --
      ---Up Up Down Down Left Right Left Right B A START
    7. Re:Anyone buy Microsoft Office lately? by antdude · · Score: 1

      Not for people who have capped (and worse slow) Internet connections. :(

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  9. All your games... by Anonymous Coward · · Score: 5, Funny

    What happen?
    Somebody set up us the STEAM.
    We get signal.
    What!
    Main screen turn on.
    It's You!!
    How are you, gentlemen!! All your GAMES are belong to us. You are on the way to pwn3d4g3.
    What you say!!
    You have no chance to survive make your time. Ha Ha Ha Ha ....
    Take off every INSTALLER!! You know what you doing. Move INSTALLER. For great justice.

    1. Re:All your games... by Archangel_Azazel · · Score: 2

      Epically well played.

      --
      Your mind is like a parachute. It works best when it's been opened.
    2. Re:All your games... by mangobrain · · Score: 1

      Thankyou so much for getting "Somebody set up us" correct, instead of writing "Somebody set us up"! :)

      A strange pet peeve, I know, but there you have it.

  10. People limited to 10 GB/mo by tepples · · Score: 1

    Unless you have a POTS modem, your time is already wasted when you go to buy a Steam-"powered" game.

    In some parts of the United States without access to cable, Internet access costs $5 per GB. People with a 10 GB/mo plan on cellular, satellite, or Iowa DSL could start a download now and not finish the 50 GB of a full 2-layer BD-ROM before the end of the year.

    1. Re:People limited to 10 GB/mo by drinkypoo · · Score: 3, Insightful

      People with a 10 GB/mo plan on cellular, satellite, or Iowa DSL could start a download now and not finish the 50 GB of a full 2-layer BD-ROM before the end of the year.

      Well, there are plans which would provide more bandwidth. The reality though is that more and more games have not just massive installs but also massive patchsets, so if you don't have high-speed internet with reasonable caps then modern gaming is not for you. That sucks, it sucks a lot, but it's how it is, and the person without decent internet access should take up retrogaming yesterday. I only have 6 Mbps myself, though with no cap, and that puts a serious crimp in my gaming activities. I cannot download a game and game online at the same time, for example. I can only game while my lady watches Netflix in the mornings; in the evenings, my ratty-ass WISP goes all to hell due to oversubscription and/or crap hardware they claimed they were going to replace a long time ago, shock amazement.

      TL;DR: AAA games are not for people with crap internet

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:People limited to 10 GB/mo by Anonymous Coward · · Score: 0

      People who rent software can pay to download it.

    3. Re:People limited to 10 GB/mo by tepples · · Score: 1

      People who rent software can pay to download it.

      Not when the cost of the download payable to the user's home ISP substantially exceeds the rest of the cost of the rental payable to the publisher.

    4. Re:People limited to 10 GB/mo by Anonymous Coward · · Score: 0

      These people are willing to rent software. The cost of their internet connection is their problem. No sympathy at fucking all.

    5. Re:People limited to 10 GB/mo by Calydor · · Score: 2

      6 mbps? Try 448/96 kbps because of living too far from the DSLAM and the ISP not caring. Refreshing a Slashdot page is not done without asking the rest of the household if they're doing anything latency-sensitive.

      --
      -=This sig has nothing to do with my comment. Move along now=-
    6. Re:People limited to 10 GB/mo by Bengie · · Score: 1

      I also think it's stupid the way DRM is being handled, but damn, it may be time to move for some of those people.

    7. Re:People limited to 10 GB/mo by FlyHelicopters · · Score: 1

      With respect... if you surf Slashdot, how can you live somewhere that has such poor Internet? That would drive me insane.

      When I look for a new house, what type of Internet it gets is high on my list of requirements. My wife wants to move further into the countryside, and I'm ok with this, so long as we can still get some type of reliable high speed Internet (50+ megabit would be the bare min)

    8. Re:People limited to 10 GB/mo by Calydor · · Score: 1

      Because when I bought the house I was promised there would be fiber in the ground by the end of 2012. Yeah, that didn't happen. :-/

      --
      -=This sig has nothing to do with my comment. Move along now=-
    9. Re:People limited to 10 GB/mo by tepples · · Score: 1

      These people are willing to rent software. [...] No sympathy at fucking all.

      How are high-production-value computer games available other than through rental? Or do you likewise have "No sympathy at fucking all" for people who desire high-production-value computer games in the first place?

    10. Re:People limited to 10 GB/mo by tepples · · Score: 1

      if you surf Slashdot, how can you live somewhere that has such poor Internet?

      Probably because it is even more cost-prohibitive to move somewhere with a higher cost of living.

    11. Re:People limited to 10 GB/mo by Anonymous Coward · · Score: 0

      I would never rent a piece of software if i cannot purchase a physical copy, i will torrent and burn a "physical" copy

    12. Re:People limited to 10 GB/mo by FlyHelicopters · · Score: 1

      Because when I bought the house I was promised there would be fiber in the ground by the end of 2012. Yeah, that didn't happen. :-/

      That sucks... but their "promise" worked, you bought the house, they have their money, and your lack of fiber is not their problem...

      I would only move somewhere that had high speed today, right now, that I can hook up before I even move in. I don't believe the "promises" by anyone, too many plans change.

    13. Re:People limited to 10 GB/mo by FlyHelicopters · · Score: 1

      Probably because it is even more cost-prohibitive to move somewhere with a higher cost of living.

      I live in the DFW Metroplex, the cost of living here is quite low, compared to many other places, and we have gigabit to the home for $105 a month, or 300 meg for $85 a month.

      What more do you want?

    14. Re:People limited to 10 GB/mo by Calydor · · Score: 1

      Same here. Problem is that selling a house with this kind of pre-2000 net connection is not going to be easy.

      --
      -=This sig has nothing to do with my comment. Move along now=-
    15. Re:People limited to 10 GB/mo by jtownatpunk.net · · Score: 1

      You realize that not everyone can be so picky about their location, right? Maybe they bought their house back in the olden times like 1993 when there was no such thing as broadband. You can hardly expect people to anticipate technological changes 10-20 years down the road.

    16. Re:People limited to 10 GB/mo by FlyHelicopters · · Score: 1

      Same here. Problem is that selling a house with this kind of pre-2000 net connection is not going to be easy.

      I never really understood such comments, but perhaps there are situations I don't know about.

      I have friends who have had trouble selling their houses in the past, comments like, "ugg, we've been on the market for 5 months, no serious offers..."

      Nonsense, what has REALLY happened is, "you've been on the market 5 months OVERPRICED and no one is even asking you to dance, much less make a deal."

      If a house is listed for sale for 30 days and it hasn't sold, then generally the price is too high for the existing conditions. Either improve the conditions or lower the price.

      Note: The above applies to locations that generally have houses on them already, not to vacant land, which is another beast.

      Example house:

      http://www.zillow.com/homedeta...

      That house has been on the market for 811 days. It is a beautiful house, but it is also overpriced and won't sell at that price. It probably won't appraise either, so even if it sold, you couldn't get a mortgage on it without a massive downpayment.

      Drop the price to 1.99m and you'll get people to dance, and probably sell at 1.85m to 1.9m. At 2.3m no one is coming to the party.

    17. Re:People limited to 10 GB/mo by tepples · · Score: 1

      You can hardly expect people to anticipate technological changes 10-20 years down the road.

      Which is why you can choose to rent instead of buying, so that you can react instead of anticipating.

    18. Re:People limited to 10 GB/mo by FlyHelicopters · · Score: 1

      If I bought a house in 1993 and in 2015 could not get decent high speed Internet, then it would be far past time to move.

      IMHO...

    19. Re:People limited to 10 GB/mo by Anonymous Coward · · Score: 0

      To not have to live in Texas? It's like saying "the TV reception in Hell is awesome so you'd love it here!".

    20. Re:People limited to 10 GB/mo by bobjr94 · · Score: 1

      Same here. Thats why I cant play games anymore. They all want to be downloaded, then constantly updated or you can't play until you get the update. We cant get cable or dsl, we use expensive verizon lte and cant watch netflix, youtube and have to turn off autoupdates on all out computers, phones and tablets. The only games I can play are pirated versions, downloaded someplace else and brought home. They come as a complete download, ready to install and patched to not go online to check for updates.

    21. Re:People limited to 10 GB/mo by Anonymous Coward · · Score: 0

      Buy another house and rent that one out then. What are you, poor?

    22. Re:People limited to 10 GB/mo by jtownatpunk.net · · Score: 1

      I you buy, your house is a pile of money that you can get back when you move. If you rent, the money is gone.

  11. This happened to me with HL2 by Anonymous Coward · · Score: 0

    I wanted a hard copy of HalfLife2 not too long after it came out and this is exactly what I got: a disc with the Steam installer on it.

    Pretty sure that HL2 has been out for at least a year already.

  12. Plenty since Phantasy Star Online by tepples · · Score: 2

    tell us when the last time was that you can recall security risks arising from a video game

    Both the Sega Dreamcast and the Nintendo GameCube were compromised through a security oversight in the video game Phantasy Star Online. This allowed code not approved by the console maker to execute on the console. After that, the same thing happened with save files on The Legend of Zelda: Twilight Princess, Super Smash Bros. Brawl, and most of the LEGO film adaptations on Wii, and Cubic Ninja on Nintendo 3DS. Furthermore, bugs in Super Mario World and Pokémon Yellow were recently discovered that caused a jump into the memory used for enemy positions or inventory items, allowing a Super NES or Game Boy system to be hacked purely through the controller port.

    1. Re:Plenty since Phantasy Star Online by edtice1559 · · Score: 1

      These were "hacked" in the sense that the owner asserted more control of the device against the wishes of the manufacturer. They weren't hacked as in remote exploit took over somebody's machine in order to commit financial crimes.

    2. Re:Plenty since Phantasy Star Online by Anonymous Coward · · Score: 0

      In the case of Phantasy Star Online, the hacks actually allowed the users to take their hacks into online mode.
      Item duplication was all over the place. In some extreme cases, players could equip weapons and kill other players in the lobby.
      Can't remember other issues in PSO off the top of my head but you get the idea on how this would affect others in an MMORPG.

      So no, these were indeed bugs that ended up affecting more than just the local systems of the people using them.

    3. Re:Plenty since Phantasy Star Online by wardrich86 · · Score: 1

      I'm not sure what you mean by "financial crimes" but how could you even do that on one of these defunct* systems? The official servers have long-since gone offline, and it's not like people are storing credit card/banking information on them.


      *By manufacturing standards. I realize the homebrew scene is still alive and booming (at least for the Dreamcast and LSDJ on the Gameboy)

    4. Re:Plenty since Phantasy Star Online by tepples · · Score: 1

      I think that was Ed Tice's point: now that the servers are offline, and given that these old consoles never had an app store analogous to Wii Shop, there are no paid services that one could "steal" with a break-in.

    5. Re:Plenty since Phantasy Star Online by wardrich86 · · Score: 1

      Tepples? Man! I need to get back over to gbadev. It's been far too long. Hope all is well on that front - you guys all saved my butt a few times like 5-10 years ago.

  13. $250 to download one game by tepples · · Score: 1

    Well, there are plans which would provide more bandwidth.

    Such plans are cost prohibitive: after already having paid $60 to buy a license for a game, one further needs to spend $250 at $5 per GB to download it.

    I only have 6 Mbps myself, though with no cap, and [...] cannot download a game and game online at the same time

    This is an instantaneous throughput limit, which you can work around by downloading a game overnight. Caps, on the other hand, tend to be applied around the clock, except for a few satellite providers that offer a "happy hour" type plan with a separate larger quota of data that can be used only between 12 and 5 AM local time when the bird is a little less oversubscribed.

    TL;DR: AAA games are not for people with crap internet

    Either that or this is another advantage of consoles over PCs.

    1. Re:$250 to download one game by drinkypoo · · Score: 1

      Either that or this is another advantage of consoles over PCs.

      Well, the last console I used was an Xbox 360, and I haven't turned it on in quite some time after getting turned off by titanfall (in fact I packed it into a crate and forgot about it, the whole system I mean, I guess I should sell it while it's still worth something since I don't want to cart it around until it becomes an antique) but even on that platform I had multiple-hundred-megabyte patches to deal with.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:$250 to download one game by tepples · · Score: 1

      Did single-player or shared-screen games for Xbox 360 bug you to create an Xbox LIVE Silver account, connect to the Internet, and install multiple-hundred-megabyte patches before they would start playing in the first place?

    3. Re:$250 to download one game by drinkypoo · · Score: 1

      Did single-player or shared-screen games for Xbox 360 bug you to create an Xbox LIVE Silver account, connect to the Internet, and install multiple-hundred-megabyte patches before they would start playing in the first place?

      Literally no, effectively yes. If you want them to work right.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:$250 to download one game by Anonymous Coward · · Score: 0

      Either that or this is another advantage of consoles over PCs

      Maybe. I had to plug in my old PS3 to use as a blueray player* last weekend, and there was 30+ minutes of unskippable system patching (and rebooting) before I could even use the thing. And that's on a 30mbps connection. I'm not sure what would have happened with a slow/capped internet connection, or none at all. Take this for what it is, an anecdote regarding a previous generation device ... but it hints at consoles suffering the same fate as PCs in this regard.

      *side note, I don't buy blurays, but a friend brought over a movie to watch

  14. For non-game software, switch to free software by tepples · · Score: 0

    First, I find it worrisome, but not as much as when it impacts the non-game software world, i.e. the world of operating systems and productivity software, stuff that either is something everyone uses, or people use to make money, or both. What do you do if your job depends on your computer booting, which it refuses to do?

    Switch to free software. For example, some companies are subject to regulatory requirements for privacy, such as HIPAA. Once their leaders start to realize the implications of the "telemetry" that shipped with Windows 10 and is being added to Windows 7 and 8.1 through Windows Update, they're more likely to consider alternatives to Windows. And free software has historically been much better at providing alternatives to non-game software than at providing alternatives to AAA games.

    1. Re:For non-game software, switch to free software by Anonymous Coward · · Score: 0

      Switch to free software.

      Nice try. Free Software (tm) generally doesn't come in a box, either.

    2. Re:For non-game software, switch to free software by tepples · · Score: 1

      The difference is that you have the right to put free software on a DVD+R and put the DVD in the box. If others in your Internet-poor area want free software, you can bring your laptop into town, download it, and burn copies.

  15. Out of print by tepples · · Score: 1

    And the used game market is dead because I can get my own copy in a year's time for less than a used copy would ever be able to go for.

    Provided the game hasn't been pulled from the market. Some licensors let publishers adapt their IP on the condition that the game be sold only for a limited time. Tetris DS, for example, went out of print after two years while Nintendo's other best-selling DS games didn't, and the average selling price of used copies of Tetris DS on eBay shot up.

  16. New Normal by Moof123 · · Score: 1

    While it is egregious, it is what everything has moved to, and the seeds of this are quite old. Games are released in Beta form, with furious patching for the first month or two, followed by ongoing significant tweaks and bug fixes stretching out for more than a year at times.

    Wolfenstein Enemy Territory was the first game I recall that was not playable after the disc install, and that was about 10 years ago.

    Games like Battlefield 4 have changed quite a bit from when they first shipped (actually playable now...). The updates can be many GB at times, often with almost no apparent changes beyond more tracers and tweaks to reload times.

    Probably a better discussion point is what games have gotten so HUGE? 50-80 GB games seem to be the new normal, and for folks stuck on DSL or who live in rural areas that just sucks. Even with my 25 Mbps I find these monsters to be really annoying to download. Perhaps the high resolution textures need to be optional free downloads for poor souls with small drives or slow connections (crap, those might get turned in to extra DLC to charge for...).

  17. As someone... by Anonymous Coward · · Score: 1

    Who has compared their vast CD/DVD game collection to the 'old releases' on Steam/GOG, I can tell you that, other than during sale times, the regular prices for legacy games are as much if not more than the games were being sold for a year or two after release.

    I have games that I bought as COMPLETE boxed sets for 10 dollars that are, today, 10 or 20 dollars on Steam/GOG. Similiarly I have duplicates of a few that I bought as empty boxes, or simply shrinkwrapped cd cases for 5-10 bucks that today cost 2-4 times my original purchase price, only without the potential to transfer, resale, or dig through a nice pamphlet in the front cover that cost at least .50 to a dollar to print.

    What exact value addition am I getting for buying a game strictly online today that I would not by simply torrenting it?

    That said, I have essentially given up mainstream gaming to focus on my back collection, or free/open source games of non-traditional values.

    1. Re:As someone... by Darinbob · · Score: 1

      I found it amazing that you could get the legendary edition of Skyrim that includes all DLCs for less than the cost of one of the DLCs by itself. Digital-only downloads has done nothing to lower prices of games and has actually done a lot to keep the prices higher for longer periods of time. No inventory pressure to reduce costs to clear out the shelves or the clogged warehouses.

      That said, GOG keeps the prices lower than Steam although it doesn't have new AAA games.

    2. Re:As someone... by Anonymous Coward · · Score: 0

      That said, GOG keeps the prices lower than Steam although it doesn't have new AAA games.

      Yes they do, just not very many at this time. gog.com's parent company's own Witcher series, Frozenbyte's Trine 3 and 4A's Metro: Last Light Redux for example. Shadow Warrior 2 is going to be released on gog.com as well.

  18. Say it with me, everyone... by Anonymous Coward · · Score: 1

    FUCK KONAMI!

  19. Last great MGS was #3 on PS1. by Anonymous Coward · · Score: 0

    Can you feel the pain, Snake? Loved it with every ounce!

  20. pirating it by Anonymous Coward · · Score: 0

    Due to this nonsense i will be phantom payin' for it. Hohohohaw

  21. Underdeveloped story? by Anonymous Coward · · Score: 0

    The MGS series is known for a plot which is convoluted, nonsensical and pretentious and painfully drawn out over length cutscenes. If they've pared it back then that should be considered a good thing. I'm sure it might upset nerds who follow every twist and turn of this meaningless bullshit. For everyone else it means they can just enjoy a stealth game without so much whargarbl.

  22. Haha by Anonymous Coward · · Score: 0

    The steam installer probably is an old version by now, so you'll have to update the installer before you install your game

  23. Finally found a platform? by HalAtWork · · Score: 1

    "Kojima finally found a technical platform broad enough to make use of all of those tools"

    Except that the PS3 and 360 are 10 years old at this point?

  24. This is just lazy and a poor effort by AbRASiON · · Score: 2

    I don't hugely care about PC games or very much the sillyness of MGS anymore but good lord, this is a terrible move.

    Some countries have data caps. I haven't read the article, or googled a damn thing but I'm going to make my guess right now and speculate this game is at least a 30gb download..... probably more like a full 50. In my case, that would be 50% of my monthly allowed internet quota.

    Someone specifically buying a retail copy to avoid this is going to get stung.
    Super lame.
    Konami

  25. Re:Immorality by hackwrench · · Score: 0

    Just because people have different morals from you doesn't make it immoral.

  26. Re:work for free by hackwrench · · Score: 0

    And if they want to get paid it is up to them to figure out how to do so. Why should anybody else be responsible for whether or not they get paid. You say don't buy it, but what you really mean is don't acquire it. Won't they either lower their prices or make games that are more affordable whether or not you acquire whatever on your terms? I acquire a lot of things for free without infringing on copyright, I acquire things that I feel like shelling out money is a reasonable part of the process of acquiring it, and I do some copyright infringement. Nowhere in my consideration for all of this is whether or not other people in the chain are getting anything. That is for them to figure out. All these people need to take responsibility for themselves.

  27. Re:Get back to me by hackwrench · · Score: 1

    No, how about you get back to me when you can demonstrate to me that my morals are somehow insufficient to ensure the best outcome, and are therefore wrong. I don't deal with the concept of "rights" very much, just what is the most efficient way of getting me what I want, which is an ongoing process. If people focused more on what the most efficient way of getting themselves what they want instead of trying to convince others they are somehow wrong, I think we would all be better off. Instead you want to convince me I should be the one to change because someone else might not be getting what they want out of life.

  28. Re:no moral ground by hackwrench · · Score: 1

    So who do you think you are telling someone that they have no moral ground to stand on? You think your morals are the only game in town? I don't see how the only ethical response when a company produces a bad product is to decline to give them your money, because very often, the only way to figure out if the company has produced a bad product is to hand over your money first. As for Steam DRM, it comes with the ability for you to get all your games back if everything goes south and you lose your hard drives and backups.
    I don't get what you mean by anything else you do is on your head, because everything you do is on your head, so to speak.

  29. Re:no moral ground by guises · · Score: 1

    If you read a few comments up you'll see that we're talking about someone who advocated for stealing CD keys. It's not a matter of figuring out whether the company has produced a bad product.

    Regarding Steam DRM, you're conflating two separate things: one thing is DRM, the other is the ability to get your games back in case of hard drive failure. Most such services will give you this ability regardless of DRM. Good Old Games, for example, allows you to get your games back and has no DRM. The Humble Bundle makes DRM optional, but provides this ability regardless of whether the game is DRMed or DRM-free. There are more examples.

    "On your head" is a phrase which is generally only applied to negative actions, and is associated with feelings of guilt. So rescuing a busload of orphans is not something that would be described as "on your head," since you should feel no guilt stemming from such an action. Tying a shoe is also not something which a person would or should feel guilty about, so that too would not be described as "on your head." The person posting above, who was advocating in favor of stealing, was trying to suggest that it was somehow righteous. I disagreed.

  30. Re:work for free by Ravaldy · · Score: 1

    And if they want to get paid it is up to them to figure out how to do so

    They sell a product. You choose to buy it or not. Nothing needs to change there unless you start using the product without paying them then they will find a way to make you pay and usually that means you experience will be shattered such as forced DRM or other equivalent.

    Nowhere in my consideration for all of this is whether or not other people in the chain are getting anything

    It's absolutely not your responsibility to allow them to monetize the product as long as you play fair. Not playing fair = worst experience down the road. Our society is plague with rules and blockages because of people who don't care about others. Once all games are DRM you'll either quit using their products or you'll start paying. Question is, will you despise the model you force the company to adopt?

  31. Re:work for free by hackwrench · · Score: 1

    Not playing fair = worst experience down the road.

    No, there are plenty of examples where not playing fair yields better outcomes. Mercy, for example. Fairness is a broken concept anyways. Some people think it's completely fair for everyone to go to hell. Just as long as everyone is treated the same, the worst outcome is completely fair.

    Once all games are DRM you'll either quit using their products or you'll start paying.

    I don't force companies to adopt DRM, that may be an option for them, but an equally valid option is not to produce anything, which I endorse for people who want to make what I do illegal. I don't infringe on copyright on games so much as I do on video and audio. However, there are plenty of people out there to get around DRM for a lot of things. If I really feel that the best way to get something that is a duplicate of something somebody is selling, which is a more correct description, by going somewhere else, I do it.
    I buy lots of games in bundles from places like Humble Bundle and Indie Gala. There are many things that buying, (sometimes used, and some copyright holders want money from that sale as well) is the right way to go for me, but I have not heard any convincing reason to take infringement off the table. I now have enough things obtained legally that I may not ever get around to using them.

    Then there's the MIT/BSD licensing model, which seems to get ignored by people.
    But there's lots of legally free stuff out there: QB64.net has a lot of people in forums uploading stuff they made with it for free, and I think FreeBASIC has the same situation. Steam even has a whole section of single player games available for free. Entire massively multiplayer games are free to play and make money off of in-game trinkets. YouTube, broadcast TV and radio has commercials but they're essentially for free. Amazon and iTunes even have free sections.

    Our society is plague with rules and blockages because of people who care about some people more than others, is an improvement but the situation is a lot more complicated than that.

  32. Real estate bubbles by tepples · · Score: 1

    your house is a pile of money that you can get back when you move

    Unless you end up having to move after a real estate bubble has just burst.

  33. Re:work for free by Ravaldy · · Score: 1

    No, there are plenty of examples where not playing fair yields better outcomes. Mercy, for example. Fairness is a broken concept anyways. Some people think it's completely fair for everyone to go to hell. Just as long as everyone is treated the same, the worst outcome is completely fair.

    Mercy? You think we should run on mercy? To hell with the honor system then. Lets just have mercy on you and pay you minimum wage for what you do. We just need to make sure you can eat so you can return to work tomorrow right?

    By playing fair I mean not stealing. If you can't afford the product don't buy it hence don't use it. It's no different than material goods. People don't go breaking into dealerships because they want to get the car they can't afford.

    This mentality of entitlement gets old real quick. For some reason intellectual property gets completely different treatment than the purchase of material goods regardless of how much work is involved. If people think the makers make too much money then they should just stop buying the products.

    Considering a large percentage of users here are software developers I'm not sure why /. users have a view that encourages NOT PAYING for software and entertainment.

  34. Re:work for free by hackwrench · · Score: 1
    The reason that Slashdot can both be made up of software developers and have a view that encourages not paying for software and entertainment, is that when money is on the line for them, they get paid as the work is made, and then don't get paid more unless they do more work. The situation with entertainment materials is that for whatever reason, they do the work and then expect to get paid after the fact over and over again without doing more work.

    Furthermore, the software developers do software work in addition to the work they get paid to do, for free, and copyright interferes by saying that even if you do work to make something, if someone else did something similar first, they have the wherewithal to stop you from doing things with the results of your work.

    You also have a view of how mercy works that I am completely unfamiliar with. Also, your concept of a honor system.

    People don't go breaking into dealerships because they want to get the car they can't afford.

    People do however go to third parties that have already bought a car, had used it for awhile and then for whatever reason decided to sell it. Copyright protection can interfere with ability though, so no, it's not the same at all.

    The argument is not that copyright holders make too much money but that they are stealing from the public domain, and society would be better off if they stop making stuff and using copyright to force others to stop making stuff that is similar.
    I countered your assertion that "Not playing fair = worst experience down the road." with the statement that fairness is a broken concept and gave an example and you have yet to refute that statement choosing instead to focus on the mercy bit.

  35. Re:work for free by Ravaldy · · Score: 1

    The situation with entertainment materials is that for whatever reason, they do the work and then expect to get paid after the fact over and over again without doing more work.

    It's no different than the engineers that engineer a hammer. The hammer will be sold for hundreds of years and the engineers not having anything more to add. The part about entertainment that is better for those doing the work is that further funds usually equals another project or continued work on said project. E.g. COD1, COD2, COD3... and that goes on until today (over 10 years later). Music and movies are usually paid for and never purchased again unless on subscription.

    Furthermore, the software developers do software work in addition to the work they get paid to do, for free,

    I'm not sure what you mean by free. I don't know one developer that isn't paid for their work. Indie devs are different as they put up the work up front hoping to get paid later (identical model to self employment).

    and copyright interferes by saying that even if you do work to make something, if someone else did something similar first, they have the wherewithal to stop you from doing things with the results of your work.

    That's a separate issue from to buy or not to buy. If you consider a company as evil for abusing copyrights you have the option to not purchase their product.

    You also have a view of how mercy works that I am completely unfamiliar with. Also, your concept of a honor system

    Mercy: https://en.wikipedia.org/wiki/...
    Honor System: https://en.wikipedia.org/wiki/...
    Honor system as in you paying for a product even if you can get away by not paying for it.

    People do however go to third parties that have already bought a car, had used it for awhile and then for whatever reason decided to sell it. Copyright protection can interfere with ability though, so no, it's not the same at all.

    Hard copies can be sold, I think we can agree on that. Digital copies in most stores do not allow reselling. Origin for a while allowed transferring a product key but I don't know if it's still possible. Steam also allows for selling digital copies (to this day).

    Now, I'll give you that music and movies in digital form do not offer an opportunity for resell but they still have hard copies which can be sold. CDs can be purchased for $18 while digital copies can be purchased for $9 or even less if you don't want all the songs. It's a cost model that is in some ways less lucrative as it doesn't force the customer to buy a whole album. I don't know about you but I prefer that model. Much better model but still not my favorite. I'm more of a subscription kind of guy because I like to keep adding to my playlist and that runs cheaper for me at the end of the day.

    I'll say like you said about companies making money but the other way around. The copyright issues are issues for the content providers to deal with, not the customer. As a customer you simply pay for what you use and don't pay for what you don't use. If you don't agree with the companies practices you can avoid their products. I think's that's a valid way of functioning.

    Keep in mind that I totally agree that copyrights are a huge issue and some countries are working towards changing the system to remove the abuse that comes from copyright.

  36. Re:work for free by hackwrench · · Score: 1

    I don't know one developer that isn't paid for their work.

    How much software does one have to write to be a "developer"? Is it just writing software, or is there some other criteria that makes a person a developer, in your eyes?

    I've written several programs that I haven't expected to get paid for.
    http://www.qb64.net/forum/inde... has plenty of programs none of the writers expect payment for. I could show you more, but that should suffice. Galleon who makes QB64 itself, does not get paid for it.

    I doubt you speak to very many people who write software about whether or not they write any programs for free.
    Also, you ignore the fact that the people writing software to break DRM usually do it for free, though I'm not sure about what your definition of developer is, so in your mind they may not be developers.

    Indie devs are different as they put up the work up front hoping to get paid later (identical model to self employment).

    No, that's never how I worked freelance. We agree on the payment up front. Sure, the agreed upon money is paid upon services rendered, but there are restaurants that work on the same principal, agree to the price first and then pay at the end of the meal.

    I think's that's a valid way of functioning.

    You seem to think that it is the only valid way of functioning, but on contemplation I don't think it is a valid way of functioning, because it says that copyright is not your problem when wearing a customer hat. I also don't think the value you place in ensuring obeying the law is not a valid way of thinking.
    http://www.academia.edu/115138... is a relevant read, though it interferes with copy and paste. In it, he argues that people always have the right to disobey the law on two accounts. First obedience of the law does not follow as a necessity from the reasons we might choose to obey it and second the law infringes on our autonomy in making moral judgments.
    http://plato.stanford.edu/entr... says some philosophers now deny that law is entitled to all the authority it claims for itself, even when the legal system is legitimate and reasonably just.
    I'm afraid the Wikipedia article on mercy does not explain how you connect mercy with paying someone a minimum wage for what they do. The article on an honor system is more illuminative on your way of thinking, but this line:
    A person engaged in an honor system has a strong negative concept of breaking or going against it. The negatives may include community shame, loss of status, loss of a personal sense of integrity and pride or in extreme situations, banishment from one's community.
    would seem to indicate that we are not on an honor system.
    I did not say that mercy always has better outcomes than other things, just that it sometimes does and is always unfair. which is sufficient to prove your assertion, not playing fair = worst experience down the road false. I also said fairness is a broken concept, which you chose to ignore, but is more to the heart of the problem, which is that any decision making based on the concept of fairness is invalid.

    I totally agree that copyrights are a huge issue

    Except when you are a customer apparently.

    If you don't agree with the companies practices you can avoid their products.

    I'm trying to understand what makes something a company's product in your mind. If a company chooses to sell something after it has entered the public domain, is it still their product? A lot of food products completely wrapped get thrown in the dumpster. Is it still their product and therefore stealing to go dumpster diving? What about

  37. Re:Two Wrongs by hackwrench · · Score: 1

    You go first: prove that the second wrong is actually a wrong, and that the first person to do the work to produce something should be allowed to keep the end result even if the second person took similar steps to make a similar product.
    Why should copyright be allowed to exist in the first place? What does being essential or not have to do with anything? One could argue that unless you are making something that is essential, you don't have the right to anything.

  38. Re:"On your head" by hackwrench · · Score: 1

    An internet search turns up On your own head be it, which is defined as used to âtell someone that they will have to take âfull âresponsibility for what they âplan to do.

  39. Re:work for free by Ravaldy · · Score: 1

    I've written several programs that I haven't expected to get paid for.

    That's a choice you make.

    Also, you ignore the fact that the people writing software to break DRM usually do it for free,

    Once again. Their choice.

    No, that's never how I worked freelance. We agree on the payment up front. Sure, the agreed upon money is paid upon services rendered, but there are restaurants that work on the same principal, agree to the price first and then pay at the end of the meal.

    Yes. Not sure why you bring this up. Your basically making my point. If you leave without paying at the restaurant you'll be charged with theft. It's no different for intellectual property. If you don't like the prices are the restaurant you don't eat there. Same should go for intellectual property.

    I'm trying to understand what makes something a company's product in your mind.

    Something you can purchase as it's own entity or a group of entities.

    If a company chooses to sell something after it has entered the public domain, is it still their product?

    That's a different debate. You can jump around the topic all you want (which I'm assuming your doing because you don't have any good arguments to justify your original reasoning).

    A lot of food products completely wrapped get thrown in the dumpster. Is it still their product and therefore stealing to go dumpster diving? What about if a software company throws media with a copy of their software/video in a dumpster?

    The product has left its ownership. As for software and entertainment it depends on it's licensing model. Entertainment is pretty easy as the legal hard media is the license.

    Why are you so confused about all this. Why do you keep introducing tangents into the discussion? You appear to have lots of trouble staying on point and that's maybe because you don't understand what a sellable good is. Sure there's a difference between a material and intellectual good but even that's not complicated to understand. They make something and you either buy it or not. If you don't agree with the license model then don't consume the product.

  40. Re:work for free by hackwrench · · Score: 1
    You just got telling me that you knew of no one who would make those choices.

    If you don't like the prices are the restaurant you don't eat there.

    But where is "there" for intellectual property. I never even left the house, and I don't go to the people who claim intellectual property to get the stuff that they insist should be theirs.

    Something you can purchase as it's own entity or a group of entities.

    No, that's what makes it a product, not a particular company's product. By that definition, if I buy it from anyone, then it becomes their product.

    That's a different debate.

    We're not having the debate you think we are having then. The debate from my perspective, is over what obligates me to agree to someone else's terms to acquire something that the cost to reproduce is negligible, when we made no agreement before some work was done to have that item exist.that I would pay them something.

    I have no idea what you mean by "legal hard media. Bing turned up zero results of those words used together like that on the first page of results.

    Oh, I don't have too much trouble with what a "sellable good" is; what I do have trouble with is what makes a company think something is their sellable good.

    Sellable good. Something two people can agree on a price for exchange of that something.

    Now what's your definition of a "sellable good"?

    You don't seem to understand what a copy is. A copy is not the thing that the first person made.

  41. Re:work for free by Ravaldy · · Score: 1

    We're not having the debate you think we are having then. The debate from my perspective, is over what obligates me to agree to someone else's terms to acquire something that the cost to reproduce is negligible, when we made no agreement before some work was done to have that item exist.that I would pay them something

    That's where your arguments falls off the table. You do not know the cost to make said intellectual properly. It could have cost them $1,000,000 or $100. If you want it, pay the price. If you can't justify the purchase then don't buy it hence don't use it. This applies even to material goods as they include their R&D into the cost of the product. The only difference is that you can't actually get away with not paying for R&D on material goods. When you buy the latest Intel processor, do you really think that inflated price is just materials? NO, it's the R&D that went into it that your paying for.

    Maybe in your world intellectual property just appears out of thin air but in the real world there's groups of people that work on these projects to bring them to market

    I have no idea what you mean by "legal hard media

    My bad. Hard copy of entertainment material such as movies and music.

    You don't seem to understand what a copy is. A copy is not the thing that the first person made.

    So how does a musician make money from his work? By selling COPIES! He sets a price and it either sells or it doesn't. If the price is out to lunch he won't sell shit. It's not relevant if you have a copy in your hands OR NOT. You are making use of said product. It's that simple.

  42. Re:work for free by Ravaldy · · Score: 1

    I'll take a different approach to see if I can understand how you think it should work because I still don't understand where you stand.

    I believe that if you want access to software (games or apps), music or movies and that the producer is asking for $xx.xx, you pay $xx.xx or simply don't use the product. No different than when you buy a hammer, a computer or anything else that has engineering behind it. IMO that's how the exchange of goods and services has worked for thousands of years.

    Now, explain to me how it should work instead. Ideally your solution should not be suggestive but rather based on successful methods in our current consumer market.

  43. Re:One way it could work using current conditions by hackwrench · · Score: 1

    First, you do crowdfunding and maybe even some crowdsourcing. At some point, you may want to do some early access. Put as much or as little DRM as you want, but it shouldn't be illegal to crack it. Spyro 3 had notable DRM. [1][2] Get your game on GamersGate, GOG, and/or Steam. Steam has some early access features, and puts reviews right on the software's store page. Also, there are many websites that resell Steam keys. There are software bundle sites for when sales are lagging. Not that popular, but product placement, like a racing game having actual ads on billboard can happen. Then there are the free-to-play, pay to unlock shiny objects, MMOs. Skylanders and amiibo and Disney Infinity show another way to earn money. When trademarks actually involve a confusion of source the confusion of source should be prosecuted, but putting a large swish that looks like Nike's logo as a decoration on a shirt should not be prosecuted, but on a tag that is designed to prove source should. I was reviewing my philosophy of key generators, but if you go to the company's website, like Steam or Playstation Network to redeem a key, that should be prosecutable as you are misrepresenting your situation to those sites. Now that may sound like EULA's but you are usually presented with a EULA after you already bought the software, and there is some room to argue that the person who clicks on accept might be liable, but the people he enabled to use a copy of it without seeing the EULA didn't agree to it, so are not liable. Now that can be gotten around by cracking the installer too, but that means that there's more time to sell your product without the pressure of unauthorized copies.

  44. Re:One way it could work using current conditions by Ravaldy · · Score: 1

    But that's already how it works. They eat the cost of development and then find channels to sell it through. There's the odd company that chooses to be in control such as Origin and Blizzard but generally most games are available through most channels. Consoles offer resell of games if the publisher allows it. At least you know when you buy the game if you can or cannot resell later.

    but it shouldn't be illegal to crack it

    Depends what you mean by crack it. If I crack it so that I can use it without buying into it, I believe it's theft (copyright infringement). If you purchase it, crack it and play it, I don't see a problem with that. I'm pretty sure the publishers won't care either. The problem is those that crack it, distribute the crack and worst host cracked servers for non licensed copies of the game. Meanwhile the company can't profit from that use.

    Last I checked you are allowed to reverse engineer anything you want as long as you don't attempt to copy for sale (that's where it becomes illegal). See wiki: https://en.wikipedia.org/wiki/...
    This here speaks on both our behalf but mostly says that software reverse engineering is legal in the US as long as you don't reveal trade secrets if applicable (that's where the shit hits the fan IMO). http://lwn.net/Articles/134642...

    Fact is, go ahead and reverse engineer anything your purchased because as long as you don't distribute your findings or copy protected content you aren't breaking the law.

  45. Re:One way it could work using current conditions by hackwrench · · Score: 1

    The cost of development should be covered in the crowdfunding stage in my verson.

  46. Re:One way it could work using current conditions by Ravaldy · · Score: 1

    I'm not clear why you insist on the source of R&D dollars being crowdfunded. What if you have an idea you want to fund yourself? You take a risk by spending the dev cost building a game or piece of software. You set a price tag and sell it. If you make 100 times what you put in good for you. If you lose well that's unfortunate.

  47. Re: One way it could work using current conditions by hackwrench · · Score: 1

    I insist on crowdfunding because it gets you the money without putting pressure on anyone who wants to participate in the flow of ideas after the MacGuffin was made. There was a situation where someone remade a Mario 64 level from scratch and Nintendo had the power to make him take it down. You also don't seem to have looked at the links I provided or the bits I described from them

  48. djnforce9 by djnforce9 · · Score: 1

    Does not bother me personally as I use Steam for all my games anyway but I can see how this could upset anyone who prefers physical copies; worse yet if someone bought it without realizing and had a poor net connection preventing them from downloading it.

    I wonder why couldn't they at least pre-load the base data and only use Steam for patching/updates.

  49. Star Trek spin-offs by hackwrench · · Score: 1

    You should see all the Star Trek spin-offs that are mostly crowdfunded and on YouTube and even have actors from the original series that could only come about in the current legal climate because CBS isn't being a nuisance regarding making derivative works.