The Install Size of Every PS4 and Xbox One Game
SlappingOysters writes: One of the biggest challenges for gamers during this generation of consoles is ensuring you have enough hard drive space to hold the latest blockbuster. Given that every game needs to be installed in order to be played, and games often weigh in at over 40GB, the 500GB of storage that comes as standard doesn't stretch far. Finder.com has provided a handy resource, listing the install sizes for every PlayStation 4 game (460 and counting) and every Xbox One game (290 and counting). The list is searchable, and can be ordered.
Why don't games just come on special SSDs? They could have two chips, one containing original game data and that chip is set read only after production, the other larger and read/write one contains updates and save data and then unionfs the two together so writes automagically go to the read/write larger one. Then you could just insert the SSD in a special cartridge so its easy to insert into and remove from the console!
It's worth noting that the PS4's hard drive is user-replaceable (for more space and/or SSD speed) while the X-Bone's is not. It's just one of the many things Sony did so much better this generation, even when it shouldn't have cost Microsoft much to keep up.
Can anyone explain why they insisted on using 2,5" drives in both consoles? It seems like they could have shipped with 1tb for the same price if they'd used 3.5" drives. It's not like a few extra cubic inches of volume would have made people walk away from the deal.
I look at 0.1-0.3 GB indie games compared to 10-30 GB major games, and now I realize that some people might end up choosing indie games precisely because they're more likely to fit.
Unfortunately it's relitively hard to open up the XBox One to replace the drive. Some have done so, and managed to clone the drive to a larger drive and gotten it to work. I took the easy route, as I have maybe 8 games and my 500gb drive was full. I got a Collective Minds Media Hub http://www.collectiveminds.ca/... (Also on Amazon). It snaps on to the end of the XBox One, making it appear as if it's part of the console, and gives you three front USB 3.0 ports for wired Controllers, Charging, whatever. The top feature, it contains a 2.5" Enclosure. I threw a 2TB 2.5" drive in there. I have it formatted to use as a system drive for games. I keep all my games on it, for archive, and keep the games I play at the time on my internal drive. A cheaper USB 3.0 external drive will work fine. Point being though, the article is correct, that 500gb for launch with games being REQUIRED to be installed to the drive is not enough, when 8 games, and reserved OS space, can fill it up.
Can anyone explain why they insisted on using 2,5" drives in both consoles?
Because of all the XBOX HUEG jokes after Microsoft used a 3.5" drive in the original Xbox. One of the advantages of a console over a living room gaming PC is that a case smaller than a big honkin' PC tower is more likely to fit in with the other hardware next to your TV.
There have been some pretty big 30+ gig PC games over the last few months. I can't check exact sizes easily from here, but Witcher 3, GTA5, Metal Gear Solid 5 and Titanfall all have fairly vast install-footprints. As developers stop cross-developing for the Xbox 360, which is the last platform around limited to DVDs for its physical media, 30+ gig installs are only going to become more common on PC.
You save when buying a console, lose money over time when buying 100's of games.
That's fine for people who live alone, not quite so fine for a parent with multiple gamers in the house. Say you see one game for a console and another game for a PC. The console game allows up to four players on a single TV, while the PC game requires you to buy a separate copy of the game for each player and run each copy on a separate PC. Which game do you buy? Also, time is money, and a lot of people don't want to waste time troubleshooting GPU driver issues, reconfiguring buttons whenever a USB gamepad is plugged in or out, and the like.
I've summed up more of the Peasants' talking points in this article, and I'd be interested to see what I left out.
SonA just built (with my help) a stonking PC. I put a 240Gb SSD in there thinking that would be fine for the hot new games and they could be moved to the platter when needed. 1 week later he's at 90% full. Plenty of games are around 40Gb - Evolve and Arkham Knight to name two.
SonB got a XBone with 500Gb drive - a bunch of Games with Gold later and he's at 80% full within 2 weeks.
F*ck knows where it all goes. Obscene disregard for compression and efficiency?
Can anyone explain why they insisted on using 2,5" drives in both consoles? It seems like they could have shipped with 1tb for the same price if they'd used 3.5" drives. It's not like a few extra cubic inches of volume would have made people walk away from the deal.
Simple answer... size and heat. Everyone wants to produce the smallest console that also doesn't burst into flames.
"Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
The day one patch sizes are getting ridiculous....not to mention the fact even if you buy a game on disc it will try to do an install from the latest version online. Which is all fine if you have great connection.
The install on the HDD if slow as it is, but having to wait a few hours while your "console" game patches itself is just getting stupid. I'm not even getting into server issues or connectivity issues (like I do with dumpy slow connection). ....dammit I just want to sit down and play a console game on my couch....I think I might buy a wii-u...
Total size for 459 PS4 Games: 3318 GB
Total size for 289 XBox One Games: 3040 GB
GTA 5 is 62 GB on my hard drive.
240GB SSDs for a gaming machine? Ouch!
Amazon had a special a few days ago for a 1TB SSD for $279... If I didn't already have 1TB SSDs in all our gaming machines, I'd have picked up a few...
My office machines have 256GB SSDs in them, but all they run is Windows, Office, and a few other programs, they are less than half full.
As far as I understand for performance reasons on consoles game assets don't get compressed as much as the PC counterpart.
Somebody's got a decent internet connection... care to share with the needy?
All those ads...
It's less of a problem on PS4 because games only take a few seconds to install enough for you to start playing while the rest of the game is being installed in the background. I understand on the Xbox One it takes minutes for that initial install.
Mada mada dane.
How the fuck is angry birds 1.8gb??
That's like 30% of vanilla skyrim.
Not to mention, it retails for $39.99 (on disc), which leads me to think they are smoking crack.
"Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
It should be noted that it does not have every PS4 game. The two Yakuza (Ryuu ga Gotoku) PS4 games - Ishin and 0 - are notably absent.
I am still waiting for V2 of the XBone before I even consider buying one. In the past the V2 of the xbox has made it smaller, cooler, and much more stable. I skipped all the red ring of death stuff on the 360 because I was willing to wait.
A big table is hard to interpret. Here's histograms, including means, standard deviations and links to the CSV data that I took from their HTML table:
http://dose.se/~estan/installa...
In short:
PS4 games have a mean installation size of around 7.2 GB with a standard deviation of 11.1 GB, while Xbox games have a mean installation size of 10.5 GB with a standard deviation of 12.7 GB. The summary is misleading in saying that games "often" weigh in at over 40 GB. It's quite rare.
The link above breaks it down across "Major" and "Indie" games (division as at the article link). Short story there is: "Indie" games are on average tiny compared to the average across all games, while "Major" games are slightly larger.
Games taking up over 10GB of space on my hard disk at the moment:
Alpha Protocol - 12GB
Assetto Corsa - 24GB
Borderlands 2 - 11GB
Company of Heroes 2 - 25GB
DCS World - 19GB
DiRT 3 - 12GB
Divinity Dragon Commander - 14GB
Gas Guzzlers Extreme - 16GB
Grid 2 - 11GB
King Arthur II (the role playing game) - 17GB
Kingdom of Amalur - 12GB
Left 4 Dead 2 - 13GB
Max Payne 3 - 30GB
Portal 2 - 12GB
Shadow Warrior - 14GB
The Secret World - 44GB
XCOM Enemy Unknown - 19GB
World of Tanks - 19GB
Guild Wars 2 - 22GB
Marvel Heroes - 18GB
So sure, only one needs more than 40GB, but 10GB clearly isn't abnormally huge these days. Some of those games are years old!
(Note that this isn't necessarily a representative list of the games I like or play)
By that reckoning both platforms would fail miserably, given that both combined have a couple of orders of magnitude fewer games than I can access just via Steam, let alone other channels.
290 is plenty of games, if they're the right ones. A lot of people seem to think that they are.