Sony PlayStation 4 Hits 500 Games Milestone (finder.com)
SlappingOysters writes: Finder is reporting that the catalogue of Sony PlayStation 4 games has just passed the 500 mark. The website has been tracking the install sizes of every PS4 game and in doing that, has been able to confirm that the mark had been reached. It's a significant catalogue advantage for the console, with the Xbox One currently offering 349 games, although the arrival of backwards compatibility on November 12 will change that dramatically. The site has also shown that the rate of releases is increasing over time.
Remakes and ports from the PS3?
Computer and console wars only really made sense when your parents could only afford to buy you one, so you were lumped with it and forced to defend what you had even if it wasn't the best.
Now that you're a grown adult you can buy pretty much all the consoles if you wanted.
Makes no sense to do that with the OS wars, but then what would we have to talk about on /. ? :)
READY.
PRINT ""+-0
You're not married, are you?
You are welcome on my lawn.
Even if you only play 1/10th of your library, you can't say you "barely play video games". My own Steam library doesn't even have 20 games in it and I play a few games every week.
Fight for your bitcoins!
You annoying kids.
Come back when your platform has 25,000 games for it, like the Commodore 64
Gerroff my lawn.
READY.
PRINT ""+-0
I have a Commodore 64 emulator for my PC, gramps.
You are welcome on my lawn.
I wonder how many of that 500 are PS4 exclusives though. Most Ganes this generation seem to be multi-platform (yes, Halo 5 I know - but there do see to be less exclusives that I remeber from previous generations)
Hmm... apparently one of them bound the Troll mod to one of the thumb buttons on their mouse.
"I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)
Not only that but it's really disingenuous to try and count last-generation games as being games for this generation's consoles. It would be just as unfair for Sony to try and claim that all the streamed backwards compatible games they have on the PS4 via Playstation Now are somehow relevant to the discussion of number of games designed for the platform.
My computer didn't come with FreeCell, so I don't have any games installed.
So you've downloaded over 500 games, even though you don't play them? I would question what you do with your time, but on the other hand I am a regular Slashdot reader.
Slashdot: providing anti-social weirdos a soapbox, since 1997.
VICE doesn't have the same feel or smell as a warm 6510 and SID, whippersnapper. You haven't lived until you've touched the yellowing plastic of a C64/128 keyboard with your hands and waited 3 minutes for some game to load up from a glacially slow 1541.
Just like playing some Midway collection with Xybots or Xenophobe in it on the PS3, isn't like playing the original.
Now get off my lawn, my lumbago is acting up and I got to take my headache powders and listen to Fibber McGee on the Philco.
So you like wasting money on games you'll never play?
That said, I've got my own shelf of shame with unplayed and minimally-played games.
I've actually reduced the number of games I've bought with each Playstation generation. Played the heck out of the Bethesda games, Minecraft, and D3 though.
Superiority isn't really based on 'which platform you enjoy'.
Superiority would be a combination of performance capability, game capability, graphic capability, network capability, etc.
PC IS the superior gaming system, period. It's also a lot more expensive.
Which one YOU should purchase, is the one you have the most fun on, has the games and interfaces you enjoy / want to use.
P.S We don't have cross platform games because PC gamers control interfaces are superior in sensitivity and accuracy, and would rock console players face off forcing mass rage quitting of call of duty.
-PCMasterrace.
It is really, really easy to artificially inflate your Steam library count.
First off, there are Steam bundles that come up during the Steam sales, where for the price of one game you can end up with like 10. Same thing with Humble Bundles. You might only care about one or two but get seven or eight. Then there are just bundles that are bundles. I bought a bundle of old DOS games for a few games but it was a pack of like 20.
Then there are games that are "multiple" entries but really one game. Think episodic games and games with beta versions that for some reason are separate.
So, yeah, I have a ton of "games" according to Steam, many of which I "paid money" for that I never intend to play. But the money was "for" the games I do intend to play.
These devices are now sold primarily to users lacking the brainpower to use a mouse
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http://s.hswstatic.com/gif/ps2...
http://www.jokergameth.com/ps3...
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on a platform that costs too much and is far too slow.
That better describes the most common machines in the Steam Hardware Survey than the PS4 or Xbox One consoles. My guess is laptops with integrated graphics. Dual core's still outnumber quad-cores in the survey and still plenty of integrated graphics chips.
I'm shocked if it hasn't hit that number already. After all, most games don't use any of the frameworks that are missing in tvOS (e.g. WebKit), so as I understand it, they should mostly be a straight recompile from iOS with just a handful of tiny tweaks. If it doesn't top a hundred thousand game titles within the first year, I'll be surprised.
Check out my sci-fi/humor trilogy at PatriotsBooks.
We don't have cross platform games because PC gamers control interfaces are superior in sensitivity and accuracy
Depends on what kind of controlling you're doing.
would rock console players face off forcing mass rage quitting of call of duty.
I see you're one of those guys who thinks PC gaming = first person shooter, That isn't the only game genre.
Course, I could and would say the same thing to those CoD fanboys on the PSfoo and Xboxfoo.
And thanks to USB console gamers aren't quite as limited in control setups as in the past. So there are console gamers who have hooked up keyboards and/or mice or HOTAS to their consoles. Well... Playstation gamers anyway.
I prefer hybrid control for shooters if I can get it. Analog stick for movement but mouse for aiming. It's kind of like how this PC guy prefers to control tanks in War Thunder:
https://forum.warthunder.com/i...
War Thunder is all over the place control wise. You got PC guys using the "instructor mouse flying" (which uses just the mouse and two throttle keys) and playing in "arcade mode", then you got the simmer style guys with HOTAS playing in "realistic. Then there's the PS4 players, who mostly use the dual shock but some of whom use the mouse flying or a HOTAS, Yes, the PS4 version supports all the control methods the PC version does. It also supports head tracking with the PS4 camera.
Strangely the HOTAS guys tended to be more welcoming of PS4 users, considering us more "kindred spirits" than the mouse flying PC guys. "Those dual shocks of yours are more like a proper joystick than a mouse! Come play with us in the realistic modes, you'll do fine once you get up to speed. You can even plug in a cheap Thrustmaster T-flight X or Saitek x45/x52/warthog and they'll work just fine."
Ah thanks for the clarification, I knew about the Humble Bundles, , but not the other things.
Yeah it is sort of like that. In the old days, they had a bit of a point what with there being fewer cross-platform games. You didn't see Bioware or Bethesda on consoles pre xbox/ps3.
But now both PC gamers and console gamers are mostly playing the same games. I mentioned the last "PC gamer Magazine" top 100 PC games list some time back on Slashdot. Of the top 10 "PC games", all 10 are cross-platform with at least one console. Even as few as 7 years ago they wouldn't have ALL been cross-platform.
Those games are:
10: Fallout NV
9: Portal
8 Deus Ex
7 GTAV
6 Dishonored
5 Skyrim
4 Team Fortress 2
3 Bioshock
2 Mass Effect 2
1. Half-Life 2
> But now both PC gamers and console gamers are mostly playing the same games.
Complete and utter nonsense. Let me know when I can play these on the consoles ...
Any RTS: Starcraft 2, Age of Empires 2 HD, Age of Empires 3
RPG: The excellent free Path of Exile, or free Guild Wars 2
Space Games: EVE Online, Elite:Dangerous (was only avail on PC for the first few years, is out XBone, coming soon to PS4)
Because the Wii U isn't competing head-to-head with the other consoles. It's relying largely on people who want games from exclusive franchises (Mario Bros, Mario Kart, Smash Bros, Legend of Zelda, and so on). No-one is going to make a decision to buy a Wii U based on the total number of games on the market.
if you count the BC on the xboxone, then you'll also have to count the games possible to play through Playstation Now, as that will let you play PS1/2/3 games through streaming...
1541? Get off my lawn.
When I were a lad, we used to load up games off audio tapes. If you were lucky, you'd have a tape deck with a counter on it, so you could fast forward or rewind the tape to the right place so that you could load the game you wanted. And it would then take about 15 minutes to load the game. The border of the screen would generally have rainbow striped patterns flashing all over it all the while, apparently something to do with how it loaded data from the tapes.
Sometimes, it'd take so long to load the game that the game makers would put in a little mini "loader" game for you to play while you wait for the actual game to finish loading in the background. Or, they'd have a tune for you to listen to (Ocean was famous for doing this - the "Ocean Loader", with music written by Martin Galway). That's right - Commodore 64 had multitasking and multimedia, 8-bit style.
And if your game failed to load, you'd have to turn it off and on again, rewind the tape to the right place, and try loading it again. With your fingers crossed harder, this time.
He's Jesus, for Christ's sake.
I'm not sure about you, but I like sucking.
Also, for 99% of slashdot, physically touching poon at all is an upgrade from their web browser.
Outside of those snarky comments though, you're right, its a Camero, seriously, no one cares
Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
Probably more AAA titles though, and certainly more exclusives. Still seeing numbers like this seems weird when realising that even minor PC platforms have more games available, and most of them are not small casual games,but medium and indie games, with a bit of a gap for blockbusters.
You annoying kids.
Come back when your platform has 25,000 games for it, like the Commodore 64
Gerroff my lawn.
Commodore64 isn't really a lawn computer though.
it's an interesting coincidence that the backward compatibility is set for release just one day after the Steam Machines (and the steam link mind you) ?
Unicode killed the ASCII-art *
if you haven't learned by now, the quality of poon that would be attracted to you only for the kind of car you drive is likely on the "this shit sucks" side of the scale. Especially in a v6 camaro,
In San Antonio, you can get a quality lay with that car. There are some really hot girls here with enough daddy issues and love of cars to last you a long time.
If you are looking for a relationship, though, you are right that you are not going to find a quality girl if her #1 turn on is a car.
I'm a Playstation guy. I've had every Playstation from 1 to 3. I will probably buy a PS4 as well when something comes out for it that is not available on PC and is worth buying a PS4 over. Basically, that will probably have to be Gran Turismo 7, because most every other major title is also available on PC.
If you are not allowed to question your government then the government has answered your question.
500 games? That's about 1/3th of the games available for SteamOS, which hasn't even been release officially yet!
On a long enough timeline, the survival rate for everyone drops to zero.
Sometimes, it'd take so long to load the game that the game makers would put in a little mini "loader" game for you to play while you wait for the actual game to finish loading in the background.
Such as Invade-A-Load by Mastertronic. That died out in the optical disc era because Namco patented it and nobody tried to use Invade-A-Load as prior art to invalidate Namco's patent.
The first StarCraft was ported to Nintendo 64, and Command & Conquer Red Alert Retaliation was ported to PS1 with serial port multiplayer between two consoles.
Let me know when PC has a counterpart to PlayStation All-Stars Battle Royale or Super Smash Bros. series.
Superiority would be a combination of performance capability
Say you're considering a $400 PlayStation 4 with one controller. What $400 gaming PC build beats it in the fourth quarter of 2015?
Say you're considering a $300 Wii U. After you subtract the price of a JXD S7800B tablet to replace the Wii U GamePad, what PC build beats it?
game capability
It depends on the genre. Platform fighting games like Power Stone come to consoles first and often only. I guess it depends on whether you're willing to settle for something like Duck Game as a substitute for Smash Bros.
graphic capability
And how about graphic capability in square inches? Couch co-op demands a monitor big enough for two to four people to fit around. Even if PC games push 1080p more consistently than console games, the median console monitor is still physically a lot bigger than the median PC monitor. I'm told few people are willing to build a second gaming PC for the living room or carry the gaming PC back and forth between the room with the computer desk and the room with the big freaking TV.
PC gamers control interfaces are superior in sensitivity and accuracy
The mouse and keyboard have only one pair of analog axes, compared to three pairs on the DualShock 3 and 4. Aiming's better with a mouse, but WASD are digital, making it harder to control run vs. walk speed than it would be with the left stick of a gamepad. PC games tend to be designed around digital WASD because it can't be assumed that players already own an Xbox 360 wired controller or other USB game controller.
PlayStation game discs work on PlayStation 2 and PlayStation 3, and PlayStation 2 game discs work on early PlayStation 3 consoles with the SACD logo. Inability to play PS1 discs on PS4 surprised me.
Nintendo has been good at keeping one generation of back-compat on its consoles from this millennium as well. Game Boy and Game Boy Color games work on Game Boy Advance, Game Boy Advance games work on Nintendo DS, GameCube games work on Wii, Nintendo DS games work on Nintendo 3DS, and Wii games work on Wii U.
Not that there aren't a handful of exceptions. For example, The X-Files relies on bugs in PS1 silicon and thus behaves wrong on later systems where the bugs were fixed. Guitar Hero On Tour doesn't work on DSi or 3DS, and Dance Dance Revolution doesn't work on Wii U, both due to included controllers that use the legacy ports.
Anonymous Coward wrote:
I'd love nothing more than to go back to the days of console licensing being a nightmare for small developers if it meant we weren't flooded with their shit software.
In the old days, you didn't have Internet reviews at your fingertips. That's how you avoid crap in the modern era.
If you are excluding previous generation games for consoles, then how would you analogously define a "generation" for PC?
When I were a lad, we used to load up games off audio tapes.
Anyone else rememer Lemonade Stand? (This would have been in the mid to late 70's...)
On the whole, consoles have even more digital restrictions management than PCs. The mechanism is comparable to app DRM in iOS, and the policy is even tighter than Apple's. At least PC games are available with hooks for community-made mods, and the PC platform allows GOG to sell games with no DRM at all.
That depends on how well Xbox One backward compatibility works for offline play. Even if a game requires an Internet connection to install, one can install the game on a high-throughput connection and then play offline. This helps deployed members of the armed forces, who can install games before being deployed. It also helps gamers in rural areas who use a satellite ISP, who are subject to harsh latency all the time and harsh caps most of the day but can bring the console into town or use unmetered early mornings to download a game.
Street Fighter IV or V? or Mortal Combat? or do you mean those very specific titles?
I mean platform fighters, a subgenre with three differences compared to the model of Street Fighter or Mortal Kombat. First, platform fighters let a player use the terrain of a stage to gain an advantage over other players, unlike the completely flat arenas of games like Street Fighter. This includes hills and platforms, hence the name. Second, many platform fighters allow more than two players in a match. Finally, platform fighters are more likely to have comical cartoon violence than the blood and gore of Mortal Kombat and are thus likely to appeal to players who don't get off on torture porn.
2) Because the platform owner has paid a sum of money to a third party developer/publisher in exchange for exclusivity.
Do console makers still subsidize "timed exclusives", where a game is exclusive to one platform for six months to a year while the third party takes the time to finish its port to other platforms?
4) Because the platform in question has unique features that are integral to the design of the game.
You mentioned 4a) games that rely on mouse and keyboard. These can be ported from PC to PlayStation 3 or 4, so long as the game also has a mode that works with the included DualShock controller. But I can think of a few more unique selling points of particular platforms, which can be considered subtypes of 4).
4b) Some games are console exclusive because they are meant to be played by two to four players looking at one screen rather than by players on separate PCs in a LAN. True, TVs have been usable as PC monitors since 2007, but I'm told it's still more common to put a console in the living room than a full-blown PC, and it'll remain so should the Steam Machine flop. And it appears Capcom and WB have warmed up to this route to market, releasing their flagship flat-stage one-on-one fighting games on PC.
4c) Some games are PC exclusive because they primarily act as platforms for community mods, such as Neverwinter Nights. These tend to appear on PC because modding inherently bumps into limits of the digital restrictions management inherent in both consoles and iOS.
4d) Some games are PC exclusive because console makers may disagree with a particular game's concept. H-rated eroge (erotic games), for example, tend to be far more common on PCs because console makers have an image to protect.
4e) Some games are PC exclusive, or at least the equivalent of a timed exclusive, because console makers tend not to want a studio's debut title. It is unclear to them whether a newly formed studio can consistently produce quality games.
The girls here balloon out after they have a husband or kids.
The girls standing on the side of Military St on Sunday evening watching cars line up and hoping to get in to the muscle car of their dreams, are much younger than that.
Darn, read the summary too fast.. I thought it was referring to some PS4 backwards compatibility I had not heard about yet.
Nope, "just" the Xbox One backwards compatibility.
As much as many people seem to think it's not important at all, the backwards compatibility (even if limited, like it is) has made me slightly interested in getting an Xbox One someday.. to play the various Xbox exclusives that are interesting. (Yes, I know, "slightly interested" isn't a big deal, but I bet some others are much more interested.)
I know about the architecture switch, but I'd pay $100 more for a PS4 if it were backwards compatible (or automagically get PS4 versions of all of my PS3 games, even if I had to send in the discs to get them ground up).
Tape games were a UK thing, along with that spectrum. In the US the good games were almost always on disc.
Complete and utter nonsense.
I said "mostly", that's not an absolute. Yes there are some genre's that haven't had many console releases yet, but it is only a matter of time. It wasn't that long ago that someone like you might have said:
"let me know when I can play DOOM on a console" or "Let me know when I can play an MMORPG on a console" or "let me know when you can play a flight game on a console with a HOTAS"
Any RTS
I have several console RTS's within 20 feet of me....sadly they're all PSone games. Developers tended to be more wiling to try the genre out on console then. There was a port of RA3 on the PS3, but I don't have it. There are some indie games with RTS elements.
RPG: The excellent free Path of Exile,
PoE's a Diablo clone, right? Well there's always Diablo, or Sacred 2/3, or Dungeon Hunter Alliance, etc, etc. Some of the best Diablo-clones you've probably never played becasue they were console only.
There's no Guild wars on console...yet..but it is an MMORPG, so there's Planetside, DCUO, FFXIV, Onigiri and TESO. Destiny, Defiance, and Warframe as well. (Neverwinter on the Xbox)
Space Games:
Pickings are slim for space games, till next year anyway. there IS Dust514 on the PS3, which connects with EVE, but it's a shooter-with MMO elements. Elite Dangerous is upcoming for PS4, as is Kerbal Space Program and No Man's Sky next year.
I don't know what has happened to Drifter and Starbound, both were coming to PS4. Axiom Verge was announced at the same time as Drifter and has been out a while already. (The PS4 and Vita versions are partially done, but they say they'll going to wait till the PC version hits 1.0 but their progress is glacial)
https://www.youtube.com/watch?...
That's one problem with some Indie developers, their "vision" is too big for their team I suspect the same happened to No Man Sky, but at least THAT has a scheduled release now.
Yellow plastic? You young whippersnapper. The original, real C64 was brown. And yes, that's the one I grew up with.