Bethesda To Unleash the Hounds of Hell On May 13th: Doom Release Date Confirmed (hothardware.com)
MojoKid writes: Bethesda and id Software are in the process rebooting the Doom franchise and it seems like it's been in development for ages. When we last visited the upcoming Doom remake, Bethesda had posted a giblet-filled trailer which showed some pretty impressive gameplay visuals, killer hand-to-hand combat and plenty of head stomping. However, Bethesda just clued gamers in on something that Doom fans have been anticipating for years, an actual release date. Mark your calendars for May 13th, because that's when Doom will be available for Xbox One, PlayStation 4 and of course, the PC platform. Bethesda also dropped a new campaign trailer for you to ogle.
I'm expecting this to be showcase for VR (and VR sickness?)
When it came out, it could get away with its completely unremarkable setting because it was technologically unique. But now that there are shooters aplenty, many of which have something to set them apart from the competition beyond technology, what's the point of doing a reboot of what by now has become a completely unremarkable franchise? If you want to release a new game, why not think up something new and fresh?
> those that pre-order ... will receive the Demon Multiplayer pack ... includes exclusive multiplayer goodies ... including a set of six Hack Modules – consumable items that will give you an edge in a multiplayer match.
So if you want to play multiplayer without being rekt, remember to PREORDER!!
I can't wait to see the horrible job they do on the PC version! We'll see the classics like making the graphics worse so that the console players don't feel too bad, or just general horrible porting and performance. I bet Bethesda can make this the worst PC port yet!
Doomed, I say.
Don't waste your vote! Vote for whoever you want, unless you live in a swing state it won't matter anyways
Still remember.
After completely fucking up Fallout series, I expect this to be Skyrim with Guns and Demons...
Or just another generic shooter...
..that all his new games suck (the ravenwhatever facebook one was a rare exception), so he decided to go back to what he is known for.
that's not to say he's a bad game designer, just more of a one trick pony.
All along I thought that was real human blood and gore; now you're saying it is faked with turkey organs?
Nintendo keeps throwing new Mario, Kirby, Zelda, etc. out there because they have the IP to support good, new, different gameplay. There's not one of the recent Kirby games that play much like any of the others.
I realize most people don't like their games, but you can't really say it's because they're not original.
Yes. When a game is listed as for PC, it means Windows. Apple has never referred to its computers as PCs.
By "something useful" I think she meant Linux. Nobody would ever consider an Apple to be a personal computer. Apples are made for people who can't operate a computer.
By PC do you mean Windows? or can we expect something more useful?
Linux --- all flavors --- represents 1.7% of the desktop market. Win 7, alone, 53%, Win 10. 12%. Desktop Operating System Market Share The PC gamer who has the hardware needed to run the latest AAA titles is almost certainly running Windows.
The original Doom games were noteworthy for having big levels that contained lots and lots of enemies. I haven't played Doom 3, but I've heard that it has much more beautiful 3D graphics, and as a result you would be attacked by only a few monsters at a time (because too many would overwhelm the graphics adapters that were current when that game came out).
My favorite thing in the the original Doom games was getting the monsters to fight each other. If you could get an Imp so hit a Cacodemon with a fireball, for example, the two would get into a fight. Frequently I would lure some monster into the line of fire and as soon as it was hit, it would forget about me and go kill whatever monster hit it. This is more fun to me than just shooting everything. I hope the new game has this.
The specific rules: monster special attacks don't hurt other monsters of the exact same type... for example, Imp fireballs don't hurt Imps. But the zombie soldiers shoot bullets and bullets hurt anything, so you could get soldiers to fight each other. And anytime a monster hit a different kind of monster it would do damage.
P.S. Doom modified as a way to control processses on a system. Kill a process with a shotgun! https://www.cs.unm.edu/~dlchao/flake/doom/chi/chi.html
One side-effect of this is that processes on a system can get into a fight with each other. Two processes enter, one leaves. Not recommended for critical systems.
lf(1): it's like ls(1) but sorts filenames by extension, tersely
Here, just download this:
http://www.moddb.com/mods/brut...
I've been playing Brutal Doom with its "Hell on Earth starter pack" and it's turning out to be a better reboot than any of the official games. Strong weapons, insane quantities of enemies, fun tricks with the Doom engine, and, believe it or not, a strong story supported directly by the level design.
I enjoyed Doom 3 and will likely get this new Doom, but I still think this free game is the best "story of Doom" out there.
Not that this wasn't entirely predictable.
Lcd shutter glasses and Brutal Doom are lightbeers ahead of any sci-fi that IDiot Software could ever come up with. Many are still steaming...no, piping hotter than Roudy Roddy Piper against the immoral astroturf implementation of a They Live knockoff called duke nukem; that likewise ID Software movee their own anti-competitive hand to wreck Rise of The Triad from competing to Castle Wolfenstein series. Eat shit Carmack. The soul of ID Software was gutted and misplaced into Eidos Software.
Apple's ENTIRE early marketing years were about teaching everyone what a personal computer could do for the average person who had a need or interest in computing. Take a look at this..
http://www.printmag.com/wp-con...
Some of us remember a time before PC meant Wintel.
Good-bye
Yes, well, even those of us who remember it realize it's long past, and that there's no point in trying to change the meaning of a phrase probably 99% of people agree on.
The gameplay trailer reminds me of Duke Nukem Forever.
What, they will release before Duke Nukem?
http://twitter.com/romero/stat... for his tweet and a download link. I played it at the end of my long Martin Luther King Jr., weekend, and it was fun.
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
So if I'm reading this correctly, you're saying that Doom is no longer owned by ID4?
Or Linux. Doom 3 actually had an official 'nix binary.
Many people mention a lot of the features of the classic Doom with great nostalgia, but I think one thing that was often overlooked were the modkits and customizations. Yes, building a fully functional multiplayer WAD could be infuriating, but it was fun as hell (no pun intended) to play in a homebuilt map full of tricks and traps with buddies while "dance of the sugarplum fairly" played in all of it's MIDI glory.
As an aside, the coolest "oddly fitting" game music mod experience goes to my buddy, who commented on the "creepy but f***ed up music" when he borrowed my copy of AvP. Apparently the game disc was part audio CD, and his young kids had left some of their music in the drive which it played selected tracks from.
The original DOOM experience typically involved PC speaker sounds. This was on a 386 or 486. The mouse, which contained a ball and crud-covered rollers, wasn't worth using. Video was of course 320x200, and you may have needed to shrink the active window for performance.
iD is all but gone. Thankfully they did open up a lot of their stuff while they were iD. And once this crapp DooM in name only crashes and burns, I can get back to talking about PWADS without any douchebaggery.
See subject: The man's always come up with things that are great over time is why & even thought his way around patent restrictions (via Carmack's reverse which SOME claim isn't his original work but I've yet to see proof of it that's valid - correct me if/where I am wrong folks - feel FREE to "disperse any illusions" here on that note in fact, as I can stand VALID correction as much as the next guy can).
* Would I respect him LESS for ripping off the ideas of others? Yes, & no... he produced great product over time consistently (which I respect him for) that used techniques that were BETTER than anyone else's practically applied in something you could see them @ work in - anyone can "talk an idea" - it's quite another thing to MAKE IT ACTUALLY HAPPEN in motion!
APK
P.S.=> My 1st & ONLY post by a "registered 'luser'" account on /. (AlecStaar iirc was the name on it, forgot the password LONG ago & I couldn't get "APK", as it was taken by some fellow named Andrew) was to Mr. John Carmack in fact (haven't use it or another account here since, favoring AC replies albeit with UNLIMITED posting power as only I can manage it, lol) asking him for specs needed machine-wise to play an IDSoftware game then NEWLY released... apk
As someone who lives near Bethesda -- the city in Maryland and suburb of Washington, DC -- I'll admit, this headline caught my attention. I mean, DC is already filled with a large variety of miscreants, why anyone would want to unleash even more Hounds of Hell in this region was beyond my tiny, uncaffeinated brain.
Big sigh of relief when I figured out it was a video game. Though maybe if you named some of the creatures for certain personalities in the city, Bethesda and id could double down on their marketing.
As someone who lives near Bethesda -- the city in Maryland and suburb of Washington, DC -- I'll admit, this headline caught my attention. I mean, DC is already filled with a large variety of miscreants, why anyone would want to unleash even more Hounds of Hell in this region was beyond my tiny, uncaffeinated brain. Big sigh of relief when I figured out it was a video game. Though maybe if you named some of the creatures for certain personalities in the city, Bethesda and id could double down on their marketing.
Can't wait for the sequel!
You didnt, and get a +1 mod to boot. Hence, this is why Slashdot is no longer news for nerds and everyone worthwhile of commentary has left.
You might want to tell the average american that - it seems if it has a keyboard and a monitor with a box, it's a PC
The cesspool just got a check and balance.
Anyone else afraid the kill animations will break the flow of the action? I mean, the game looks like it's supposed to be fast-paced action, so it seems like having to sit through multi-second kill animations, especially if they happen a lot, seems like it'd be eye-candy over gameplay.
And the box is called a "CPU" amiright
Say "NO" to console ports.
Nope, that's called the "hard drive."