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Bethesda To Unleash the Hounds of Hell On May 13th: Doom Release Date Confirmed (hothardware.com)

MojoKid writes: Bethesda and id Software are in the process rebooting the Doom franchise and it seems like it's been in development for ages. When we last visited the upcoming Doom remake, Bethesda had posted a giblet-filled trailer which showed some pretty impressive gameplay visuals, killer hand-to-hand combat and plenty of head stomping. However, Bethesda just clued gamers in on something that Doom fans have been anticipating for years, an actual release date. Mark your calendars for May 13th, because that's when Doom will be available for Xbox One, PlayStation 4 and of course, the PC platform. Bethesda also dropped a new campaign trailer for you to ogle.

86 comments

  1. Plan to play in VR by BaronM · · Score: 1

    I'm expecting this to be showcase for VR (and VR sickness?)

    1. Re:Plan to play in VR by Z00L00K · · Score: 1

      We are all Doomed now!

      --
      If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
    2. Re:Plan to play in VR by ColdWetDog · · Score: 1

      On Friday the 13th, no less.

      --
      Faster! Faster! Faster would be better!
  2. What's the point? by Anonymous Coward · · Score: 2, Insightful

    When it came out, it could get away with its completely unremarkable setting because it was technologically unique. But now that there are shooters aplenty, many of which have something to set them apart from the competition beyond technology, what's the point of doing a reboot of what by now has become a completely unremarkable franchise? If you want to release a new game, why not think up something new and fresh?

    1. Re: What's the point? by Anonymous Coward · · Score: 0

      Because idiots will buy things on the name alone.

      You know what else is coming out this year? Final Fantasy CV. Well, XV but autocorrect decided that's not a word and kept changing it to CV (which is) and counting spin offs, they probably are up to 105.

      It's why Nintendo keeps throwing Mario and Kirby in things. People like nostalgia.

      An unremarkable shooter in a new setting? Poor sales. (See: Rage.) An unremarkable shooter with Doom slapped on it, though?

    2. Re:What's the point? by gman003 · · Score: 5, Insightful

      Doom is actually pretty different than modern shooters. Everyone right now is doing near-future sci-fi military conflicts. Doom may still be sci-fi, but it's got a different aesthetic - borrowing from Christian demonology and pseudo-medieval fantasy for the art, and heavy metal for the audio. I can actually think of very few other things that do that sort of mix, definitely very few games.

      As for the gameplay, both the DooM 1/DooM ][ sort of shooter, and the Doom 3 sort of shooter, are pretty different from the modern standard. Classic DooMs were extremely fast, but had slow-moving projectiles that could be dodged, and had extremely nonlinear maps. Doom 3 was slower and more methodical, and much more linear, but made a decent attempt at making a good horror shooter (it didn't fully succeed, but it was at least a novel attempt. Some lessons could be taken from FEAR, which had the same goal but different methods, which brought it more success). Both of those are different from the modern ultra-linear, setpiece-focused level design, and the twitchy, aim-focused shooters that are practically just reaction tests.

      The Doom Reboot seems to be going for the more classic style, which (if true, and if done competently) would make it significantly different from all the other shooters out there.

    3. Re: What's the point? by sumdumass · · Score: 5, Interesting

      Part of the original doom experience was in how it pulled you into the game and took advantage of sound as well as visuals to exploit this immersion. If you go into it thinking it is just another shooter, You might miss anything remarkable about it. Get yourself a good surround sound system or 3d head phones and if this is like the original, you will find what is remarkable about it. You might even get startled a bit in the fun.

    4. Re:What's the point? by epyT-R · · Score: 1

      It's not really the same game. Movement is slow with lots of canned animations that slow down gameplay. This is not the crazy fun deathmatch of the past. It's another plodding shooter where you creep along.

    5. Re:What's the point? by Anonymous Coward · · Score: 0

      Unremarkable setting... I still remember the nasty walls of flesh and other disgusting bits.

      Did you not play past the space station levels??

    6. Re:What's the point? by Anonymous Coward · · Score: 1

      Actually clarified why I've never much cared for most shooters, but still give Doom a run through now and then.

      With other shooters, it seems to come across as an interactive action movie. Spills and thrills. Lot's of action.

      With Doom there is a sense of dread and foreboding. My jaw literally hit the floor during the hell level of Doom 3. Even if another game had essentially the same level in different window dressing, the effect was completely different.

      The only other game to approach was maybe Space Hulk. Again, essentially the mechanics of a shooter, but the effect is something else entirely.

      Here's to hoping they keep the survival horror aspect of it intact.

    7. Re: What's the point? by rafaelherschel · · Score: 1

      A new Doom is going to be distinctive because it is going to be a return to old school shooters. The straightforward first person shooter with a strong focus on uncomplicated action, is actually quite rare these days when you look past COD and Destiny. And even back in the day few games got it right. If the game gets it right and comes close to the original Doom and Quake experience, but with better graphics, it's going to be a lot of fun.

    8. Re:What's the point? by Anonymous Coward · · Score: 0

      > My jaw literally hit the floor

      Ouch.

    9. Re:What's the point? by Anonymous Coward · · Score: 0

      More blood != better gameplay.

      I got bored with Doom3 after about 10 minutes. Enter empty room, monsters jump out, shoot monsters. Rinse and repeat.

    10. Re:What's the point? by sixsixtysix · · Score: 1

      Even just changing the setting would be refreshing. I mean, fine, keep the name, but please leave Mars alone. Hell, they put in on the moon and can it Moon (using the doom font of course). Portal to hell (or heaven, to destroy angels and whatnot) on the dark side of it. Easy peasy.

      --
      ...
    11. Re:What's the point? by delt0r · · Score: 1

      Doom 3 was bloody scary, *if* you played it in a dark room and its dark lighting worked well. I played it when i was ironically living in my mother in laws basement. Typically at night when it was pitch black. It was a scary game then. But the maps where a lot more plain and linear than the doom 1 & 2 brethren.

      --
      If information wants to be free, why does my internet connection cost so much?
    12. Re:What's the point? by Anonymous Coward · · Score: 0

      You're trying to say that Doom was made like a top down starship shoot'em up.

  3. Pay 2 Win by Anonymous Coward · · Score: 1

    > those that pre-order ... will receive the Demon Multiplayer pack ... includes exclusive multiplayer goodies ... including a set of six Hack Modules – consumable items that will give you an edge in a multiplayer match.

    So if you want to play multiplayer without being rekt, remember to PREORDER!!

  4. Bring on the neutering! by Aboroth · · Score: 0

    I can't wait to see the horrible job they do on the PC version! We'll see the classics like making the graphics worse so that the console players don't feel too bad, or just general horrible porting and performance. I bet Bethesda can make this the worst PC port yet!

    1. Re:Bring on the neutering! by Soulskill · · Score: 2

      I wouldn't phrase it quite like that, but you're absolutely right that PC gamers should wait for a bit. I picked up Rage for the PC right when it came out, and it was a complete mess. Carmack even apologized for it. He's not at id Software anymore, but hopefully the folks who are remember that lesson.

    2. Re:Bring on the neutering! by Anonymous Coward · · Score: 0

      Would the master race representative like a tissue?

    3. Re:Bring on the neutering! by Anonymous Coward · · Score: 0

      Great idea, instead of holding game studios to account for their shitty work and try to get them to not be such lazy jackasses in the future, just ignore all that antagonize people on the internet! You're a FUCKING GENIUS!

  5. They're Doomed! by penguinoid · · Score: 1

    Doomed, I say.

    --
    Don't waste your vote! Vote for whoever you want, unless you live in a swing state it won't matter anyways
  6. IDKFA by Trax3001BBS · · Score: 2

    Still remember.

    1. Re:IDKFA by Anonymous Coward · · Score: 0

      and lets not forget IDDQD :)

    2. Re: IDKFA by Anonymous Coward · · Score: 1

      IDSPISPOPD

    3. Re:IDKFA by epyT-R · · Score: 1

      IDFA gave you full ammo without the keys.

    4. Re:IDKFA by Anonymous Coward · · Score: 0

      IDFA gave you full ammo without the keys.

      I tried that once.
      Got Sweet FA.

    5. Re:IDKFA by antdude · · Score: 1

      IDDQD too.

      I still remember ILM from Wolf3D. ;)

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    6. Re:IDKFA by ravenshrike · · Score: 1

      Always fun to use that in Heretic for a challenge.

  7. Meh by Anonymous Coward · · Score: 0

    After completely fucking up Fallout series, I expect this to be Skyrim with Guns and Demons...

    Or just another generic shooter...

    1. Re:Meh by Anonymous Coward · · Score: 1

      I used to be a generic shooter. Then I took an arrow to the knee...

    2. Re:Meh by Anonymous Coward · · Score: 0

      you're a complete fucking moron.

  8. after trying so many times, Romero realized.. by Anonymous Coward · · Score: 0

    ..that all his new games suck (the ravenwhatever facebook one was a rare exception), so he decided to go back to what he is known for.

    that's not to say he's a bad game designer, just more of a one trick pony.

    1. Re:after trying so many times, Romero realized.. by gman003 · · Score: 2

      I'm not sure what relevance that has, because John Romero hasn't been involved with id since 1996. You are (likely accidentally) correct that Romero's gone back to nostalgia games, but that involves mobile sequels to the Dangerous Dave series, not Doom or Quake. Mostly because Zenimax owns id Software, which owns the trademarks to Doom, Quake and Wolfenstein.

      Actually, none of the original id gang was involved with the Doom Reboot. Romero is off doing his thing, Carmack is at Oculus doing VR coding, Tom Hall is failing to get Kickstarted on new games, and Adrian is apparently running a resort, of all things.

    2. Re:after trying so many times, Romero realized.. by Anonymous Coward · · Score: 0

      romero hasn't been part of id software since q1.

  9. Giblet filled trailer by sunderland56 · · Score: 3, Informative

    All along I thought that was real human blood and gore; now you're saying it is faked with turkey organs?

    1. Re:Giblet filled trailer by gstoddart · · Score: 1

      No, it's 100% genuine real virtual innards.

      --
      Lost at C:>. Found at C.
    2. Re:Giblet filled trailer by Darinbob · · Score: 1

      Unless you're LARPing Doom...

    3. Re:Giblet filled trailer by Anonymous Coward · · Score: 0

      gstoddart spare us your unoriginal dribblings and scribblings from the puny depths of your mongoloid cretin brain!

    4. Re:Giblet filled trailer by Anonymous Coward · · Score: 0

      Go away, APK.

  10. Nintendo by Anonymous Coward · · Score: 0

    Nintendo keeps throwing new Mario, Kirby, Zelda, etc. out there because they have the IP to support good, new, different gameplay. There's not one of the recent Kirby games that play much like any of the others.

    I realize most people don't like their games, but you can't really say it's because they're not original.

    1. Re:Nintendo by Anonymous Coward · · Score: 0

      I never said they weren't original. Just that they keep on reusing those IPs not because they have anything to do with the games they're attached to but because they guarantee sales. Strictly speaking the new Final Fantasy XV has nothing to do with the failed MMO that was called Final Fantasy XIV either.

      This new "Doom" is going to be some other game that just uses the Doom name and contains enemies that have been modeled to look like classic Doom monsters. It could be called just about anything else, but it's going to be called "Doom" because calling it that will sell more copies. But it won't be Doom. (Which is fine, because that's impossible: it isn't the 1990s any more.) It'll be something else that just uses the name.

    2. Re:Nintendo by the_Bionic_lemming · · Score: 1

      I disagree.

      Doom was pretty much the only shooter that actually sucked me in all three times.The way the game was handled made people playing doom 3 for the first time in the dark scream. Portal 1 and 2 and mel are also a good indicator of a departure from the online player madness that is ruling the development of games.

      Some of us don't like what you like.And that's why I look forward to the new game that will be what I like. Don't know why I have to be called an idiot because I like them, but in all fairness that's what I do call people playing gears of war or warcruft, or whatever the crap is called.

      --
      _ _ _ Go for the eyes Boo! GO FOR THE EYES!
  11. Re:PC? by jfdavis668 · · Score: 1

    Yes. When a game is listed as for PC, it means Windows. Apple has never referred to its computers as PCs.

  12. Re:PC? by reboot246 · · Score: 0

    By "something useful" I think she meant Linux. Nobody would ever consider an Apple to be a personal computer. Apples are made for people who can't operate a computer.

  13. Nice try. by westlake · · Score: 2

    By PC do you mean Windows? or can we expect something more useful?

    Linux --- all flavors --- represents 1.7% of the desktop market. Win 7, alone, 53%, Win 10. 12%. Desktop Operating System Market Share The PC gamer who has the hardware needed to run the latest AAA titles is almost certainly running Windows.

    1. Re:Nice try. by complete+loony · · Score: 2

      0.95% of gamers, according to the steam survey. I'm running steam on a debian system with the open source AMD drivers. There are enough games that work at a usable framerate to keep me entertained.

      --
      09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
    2. Re:Nice try. by Anonymous Coward · · Score: 0

      There are enough games that work at a usable framerate to keep me entertained.

      Yeah, so? A homeless bum can claim that watching a TV through a store windows is enough to keep him entertained. What's the point? That your life is sad but you're cool with it?

    3. Re:Nice try. by vel-ex-tech · · Score: 1

      Yup. Pirated Windows 8.1 here. The tile menu thing works pretty well for launching games. Not sure what your point was otherwise.

  14. It needs lots of enemies by steveha · · Score: 4, Informative

    The original Doom games were noteworthy for having big levels that contained lots and lots of enemies. I haven't played Doom 3, but I've heard that it has much more beautiful 3D graphics, and as a result you would be attacked by only a few monsters at a time (because too many would overwhelm the graphics adapters that were current when that game came out).

    My favorite thing in the the original Doom games was getting the monsters to fight each other. If you could get an Imp so hit a Cacodemon with a fireball, for example, the two would get into a fight. Frequently I would lure some monster into the line of fire and as soon as it was hit, it would forget about me and go kill whatever monster hit it. This is more fun to me than just shooting everything. I hope the new game has this.

    The specific rules: monster special attacks don't hurt other monsters of the exact same type... for example, Imp fireballs don't hurt Imps. But the zombie soldiers shoot bullets and bullets hurt anything, so you could get soldiers to fight each other. And anytime a monster hit a different kind of monster it would do damage.

    P.S. Doom modified as a way to control processses on a system. Kill a process with a shotgun! https://www.cs.unm.edu/~dlchao/flake/doom/chi/chi.html

    One side-effect of this is that processes on a system can get into a fight with each other. Two processes enter, one leaves. Not recommended for critical systems.

    --
    lf(1): it's like ls(1) but sorts filenames by extension, tersely
    1. Re:It needs lots of enemies by Anonymous Coward · · Score: 0

      The original Doom games were noteworthy for having big levels that contained lots and lots of enemies.

      I remember one custom level that consisted of two rooms separated by a large garage-style door - one containing the player spawn and huge amounts of gear, and the other containing several hundred enemies all looking toward the door. Loads of fun.

      My favorite thing in the the original Doom games was getting the monsters to fight each other. If you could get an Imp so hit a Cacodemon with a fireball, for example, the two would get into a fight.

      This became a staple mechanic of later shooters as companies realized it was not only fun but good for story. They tend not to require the player to go out of their way to invoke combat any more. Instead, the player is opposed by multiple enemy factions that will automatically engage on sight. See Half-Life (Black Mesa/Xen aliens/military), Halo (military/covenant/flood).

    2. Re:It needs lots of enemies by Anonymous Coward · · Score: 0

      I suggest taking a look at the Serious Sam games, they fill a gap in the timeline between doom 2 and today. While it appears Serious Sam is a homage to Duke Nukem, in reality its more of a homage to Doom.

  15. Brutal Doom already did it by Bitmanhome · · Score: 2

    Here, just download this:
    http://www.moddb.com/mods/brut...

    I've been playing Brutal Doom with its "Hell on Earth starter pack" and it's turning out to be a better reboot than any of the official games. Strong weapons, insane quantities of enemies, fun tricks with the Doom engine, and, believe it or not, a strong story supported directly by the level design.

    I enjoyed Doom 3 and will likely get this new Doom, but I still think this free game is the best "story of Doom" out there.

    --
    Not that this wasn't entirely predictable.
    1. Re:Brutal Doom already did it by delt0r · · Score: 1

      Strong story? WTF, this is DooM man!

      --
      If information wants to be free, why does my internet connection cost so much?
  16. you confuse Doom with Quake 1 by Anonymous Coward · · Score: 0

    Lcd shutter glasses and Brutal Doom are lightbeers ahead of any sci-fi that IDiot Software could ever come up with. Many are still steaming...no, piping hotter than Roudy Roddy Piper against the immoral astroturf implementation of a They Live knockoff called duke nukem; that likewise ID Software movee their own anti-competitive hand to wreck Rise of The Triad from competing to Castle Wolfenstein series. Eat shit Carmack. The soul of ID Software was gutted and misplaced into Eidos Software.

    1. Re:you confuse Doom with Quake 1 by Anonymous Coward · · Score: 1

      This angry word salad has been brought to you by the letter D.
      D for dumbshit.

  17. Re:PC? by spire3661 · · Score: 1

    Apple's ENTIRE early marketing years were about teaching everyone what a personal computer could do for the average person who had a need or interest in computing. Take a look at this..

    http://www.printmag.com/wp-con...

    Some of us remember a time before PC meant Wintel.

    --
    Good-bye
  18. Re:PC? by tsotha · · Score: 3, Informative

    Yes, well, even those of us who remember it realize it's long past, and that there's no point in trying to change the meaning of a phrase probably 99% of people agree on.

  19. Duke by Anonymous Coward · · Score: 0

    The gameplay trailer reminds me of Duke Nukem Forever.

  20. Before Duke Nukem Forever? by Anonymous Coward · · Score: 0

    What, they will release before Duke Nukem?

    1. Re:Before Duke Nukem Forever? by Tukz · · Score: 1

      I may be missing a joke here, but are you referering to this https://en.wikipedia.org/wiki/... or yet another Duke Nukem reboot?

      --
      - Don't do what I do, it's probably not healthy nor safe. -
  21. John Romero's released his classic DOOM E1M8b! by antdude · · Score: 3, Interesting

    http://twitter.com/romero/stat... for his tweet and a download link. I played it at the end of my long Martin Luther King Jr., weekend, and it was fun.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  22. Something changed by blogagog · · Score: 1

    So if I'm reading this correctly, you're saying that Doom is no longer owned by ID4?

    1. Re:Something changed by Tukz · · Score: 1

      "id Software" is the developer, Bethesda is the publisher.

      --
      - Don't do what I do, it's probably not healthy nor safe. -
  23. Re: PC? by phorm · · Score: 1

    Or Linux. Doom 3 actually had an official 'nix binary.

  24. Level editor/modkits by phorm · · Score: 2

    Many people mention a lot of the features of the classic Doom with great nostalgia, but I think one thing that was often overlooked were the modkits and customizations. Yes, building a fully functional multiplayer WAD could be infuriating, but it was fun as hell (no pun intended) to play in a homebuilt map full of tricks and traps with buddies while "dance of the sugarplum fairly" played in all of it's MIDI glory.

    As an aside, the coolest "oddly fitting" game music mod experience goes to my buddy, who commented on the "creepy but f***ed up music" when he borrowed my copy of AvP. Apparently the game disc was part audio CD, and his young kids had left some of their music in the drive which it played selected tracks from.

  25. not the original by Anonymous Coward · · Score: 0

    The original DOOM experience typically involved PC speaker sounds. This was on a 386 or 486. The mouse, which contained a ball and crud-covered rollers, wasn't worth using. Video was of course 320x200, and you may have needed to shrink the active window for performance.

    1. Re: not the original by Anonymous Coward · · Score: 0

      The 3D use of sound in the original game set it apart from anything that came before it .. 20 something years on millions of people are still playing it and the community is thriving.

    2. Re:not the original by Anonymous Coward · · Score: 0

      PC speaker?

      Good lord no, even me with a 386sx16 and 4MB of ram, and an actual IBM AT VGA card had an 'okie dokie' sound card that was sb1 compatible. Hell even the other poor kid I knew that had a 386DX16, had an actual Adlib.

      The real kick in the balls was people who had good sound cards, I mean who doesn't remember alt.sex.doom.with.sound ?

      Even recently the DMX source code surfaced, if only for a little bit....

      https://github.com/chocolate-doom/chocolate-doom/issues/639

      and I really have to blame shitty sound cards, and shitty people for not jumping them correctly.

      TL;DR, GUS is a POS.

  26. I cant wait until we get this flop out of the way by Anonymous Coward · · Score: 0

    iD is all but gone. Thankfully they did open up a lot of their stuff while they were iD. And once this crapp DooM in name only crashes and burns, I can get back to talking about PWADS without any douchebaggery.

  27. Only game maker I really respect = Mr.Carmack by Anonymous Coward · · Score: 0

    See subject: The man's always come up with things that are great over time is why & even thought his way around patent restrictions (via Carmack's reverse which SOME claim isn't his original work but I've yet to see proof of it that's valid - correct me if/where I am wrong folks - feel FREE to "disperse any illusions" here on that note in fact, as I can stand VALID correction as much as the next guy can).

    * Would I respect him LESS for ripping off the ideas of others? Yes, & no... he produced great product over time consistently (which I respect him for) that used techniques that were BETTER than anyone else's practically applied in something you could see them @ work in - anyone can "talk an idea" - it's quite another thing to MAKE IT ACTUALLY HAPPEN in motion!

    APK

    P.S.=> My 1st & ONLY post by a "registered 'luser'" account on /. (AlecStaar iirc was the name on it, forgot the password LONG ago & I couldn't get "APK", as it was taken by some fellow named Andrew) was to Mr. John Carmack in fact (haven't use it or another account here since, favoring AC replies albeit with UNLIMITED posting power as only I can manage it, lol) asking him for specs needed machine-wise to play an IDSoftware game then NEWLY released... apk

    1. Re:Only game maker I really respect = Mr.Carmack by Anonymous Coward · · Score: 0

      Why, APK, I've never seen you make a post that wasn't just a shitpost railing against someone for bullshit reasons. It's a nice change. Keep it up!

    2. Re:Only game maker I really respect = Mr.Carmack by Anonymous Coward · · Score: 0

      Apk makes no shitposts like yours off topic now. However, he does annihilate scum like Coren22 http://slashdot.org/comments.p... + http://slashdot.org/comments.p...

  28. Terrifying headline for those near Bethesda, MD by Anonymous Coward · · Score: 0

    As someone who lives near Bethesda -- the city in Maryland and suburb of Washington, DC -- I'll admit, this headline caught my attention. I mean, DC is already filled with a large variety of miscreants, why anyone would want to unleash even more Hounds of Hell in this region was beyond my tiny, uncaffeinated brain.

    Big sigh of relief when I figured out it was a video game. Though maybe if you named some of the creatures for certain personalities in the city, Bethesda and id could double down on their marketing.

    1. Re:Terrifying headline for those near Bethesda, MD by ebvwfbw · · Score: 1

      They've already released the hounds of hell in Bethesda. It's called the Beltway and the 270 corridor. I hate driving in that area.

  29. Terrifying headline for those near Bethesda, MD by Oarsman · · Score: 1

    As someone who lives near Bethesda -- the city in Maryland and suburb of Washington, DC -- I'll admit, this headline caught my attention. I mean, DC is already filled with a large variety of miscreants, why anyone would want to unleash even more Hounds of Hell in this region was beyond my tiny, uncaffeinated brain. Big sigh of relief when I figured out it was a video game. Though maybe if you named some of the creatures for certain personalities in the city, Bethesda and id could double down on their marketing.

  30. Finally beat Plutonia! by surd1618 · · Score: 1

    Can't wait for the sequel!

  31. i got the point by Anonymous Coward · · Score: 0

    You didnt, and get a +1 mod to boot. Hence, this is why Slashdot is no longer news for nerds and everyone worthwhile of commentary has left.

  32. Re:PC? by Gr8Apes · · Score: 1

    You might want to tell the average american that - it seems if it has a keyboard and a monitor with a box, it's a PC

    --
    The cesspool just got a check and balance.
  33. Looks alright, but... by grimfate · · Score: 1

    Anyone else afraid the kill animations will break the flow of the action? I mean, the game looks like it's supposed to be fast-paced action, so it seems like having to sit through multi-second kill animations, especially if they happen a lot, seems like it'd be eye-candy over gameplay.

  34. Re:PC? by Anonymous Coward · · Score: 0

    And the box is called a "CPU" amiright

  35. Console port by Anonymous Coward · · Score: 0

    Say "NO" to console ports.

  36. Re:PC? by Anonymous Coward · · Score: 0

    Nope, that's called the "hard drive."