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Did a Timer Error Change the Outcome of a Division I College Basketball Game?

New submitter javakah writes: Controversy has erupted from the February 10th basketball game between Boise State and Colorado State, and speculation is that a timer may have made an incorrect assumption about the number of frames per second the game was recorded in, and ultimately lead to an erroneous result. With the game tied in overtime, Boise State had the ball out-of-bounds with 0.8 seconds left on the game clock. The ball was thrown in-bounds, the shot went in, and the game clock showed that the Boise State player got the shot off with 0.4 seconds left. However there was a problem: the game clock did not start until a fraction of a second after the in-bounds player touched the ball. Referees decided to use video replay to examine whether the player had gotten the shot off within 0.8 seconds or not. To do this, they used a timer embedded in the video replay system. This embedded timer indicated that 1.3 seconds had passed between the time that the in-bounds player touched the ball and when he got the shot off. (Read more, below.) With the result of the timer, referees ruled that Boise State's shot was invalid, and the game went on to double overtime where Boise State lost. Afterwards, the Mountain West Conference organization, in which both teams play, defended the outcome based upon the embedded timer showing that 1.3 seconds passed and released video of the replay footage. That footage however, clearly displays the game clock. It shows that the game clock, which was counting down from 0.8, counted down to 0.7 seconds 0.7 seconds after the in-bounds player touched the ball. The game clock also shows that there were 0.4 seconds left when the shot was taken. The problem arises however, that the video also reveals that embedded timer counted 1.3 seconds between when the ball was touched and when the shot was taken, meaning that in the time in which .3 seconds passed on the game clock, the embedded timer had counted .6 seconds. Speculation has now arisen that the video footage may have been taken at 60 fps, but that the embedded timer may have calculated the time with an assumption that the video was taken at 30 fps. This closely matches ESPN's own timing, showing that only 0.63 passed.

139 comments

  1. human error wins again by turkeydance · · Score: 2

    undefeated season

    1. Re:human error wins again by rhazz · · Score: 3, Insightful

      Isn't this why they are supposed to have "Game" clock, and not just use random timers from a video camera?

    2. Re:human error wins again by Anonymous Coward · · Score: 0

      Bah, all this technology has ruined the purity of the game. Give the gladiators a sword and shield and let them fight to the death in the arena for our pleasure as intended.

    3. Re:human error wins again by Tx · · Score: 1

      I don't think it's just "random timers from a video camera"; The officials then utilized the digital stopwatch embedded within the video overlay in the instant replay system [...] sounds pretty much like a timer that is there for the exact purpose they used it for, i.e. for fraction-of-a-second situations where eyeballing the game clock may not be accurate enough.

      --
      Oh no... it's the future.
    4. Re:human error wins again by Anonymous Coward · · Score: 2, Informative

      I'm not sure the officials did anything wrong, but these things are horribly inaccurate. Here's what Boise State's coach had to say about it:

      Boise State coach Leon Rice's frustration wasn't so much with the officials' decision as with the use of video to supersede the game clock.

      "It opens a can of worms," Rice said Thursday in a phone interview with The Associated Press. "Why are those milliseconds [at the end] more important than any other time throughout the game?

      "Because all my life, I've gone off the clock on the scoreboard -- and [Webb] got it off before that."

      It's quite common to go to replay to see if a last second shot got off on time. This is also done with shot clock violations. There's a light on the backboard, an orange LED strip around the edge, that goes on when the shot clock or game clock is at zero. Officials simply look to see whether the player is still touching the ball when the light goes on. Of course, neither the game clock nor the shot clock is especially accurate because it requires people to start them running. And yet I don't normally see this come up because officials simply look at the ball, the player's hand, and the light on the backboard.

    5. Re:human error wins again by JoeDuncan · · Score: 1

      You can't lose if you always bet on human error...

    6. Re:human error wins again by Anonymous Coward · · Score: 2, Funny

      Just like the chains in football. We use a calibrated chain to be completely certain, down to the fraction of an inch, that the ball is exactly 10 yards or more from where the referee is more or less sure that he saw it hit the ground.

    7. Re:human error wins again by StikyPad · · Score: 2

      Not to mention the chain placement, which is probably +/- 0.5yds itself.

    8. Re:human error wins again by Joe_Dragon · · Score: 1

      trump vs bernie for that.

    9. Re:human error wins again by Anonymous Coward · · Score: 0

      Welcome to humanity.

    10. Re:human error wins again by reboot246 · · Score: 1

      I've heard something similar to that before.

      Measure it with a micrometer, mark it with a grease pencil, cut it with an ax. No errors there for sure!

    11. Re:human error wins again by Anonymous Coward · · Score: 0

      That sounds accurate. It is not the game clock; it's time computed from the frames themselves (via framerate). The problem with computing time from the video frames occurs when the video is captured from a slow motion feed, or any off-speed playback.

  2. doesn't matter anyway by Anonymous Coward · · Score: 4, Funny

    Good thing, being a basket ball game, it doesn't really matter.

    1. Re:doesn't matter anyway by Verdatum · · Score: 3, Funny

      Hey now, it has to matter a little! I mean, it's not like it's a women's basketball game! (I am so sorry)

    2. Re:doesn't matter anyway by Anonymous Coward · · Score: 0

      Your interests don't matter, either.

    3. Re:doesn't matter anyway by Darinbob · · Score: 1

      Even if it's a game someone cares about, ultimately there's still one conclusion: It's just a game!

    4. Re:doesn't matter anyway by Anonymous Coward · · Score: 0

      Some of us geeks follow college sports because we enjoy the games and competition, but not the overpaid crybabies.

      Some of us geeks read this site because we enjoy news about a variety of things, but not the people that bitch about content not made precisely for them (which is actually easy to do with this site).

      Good thing - being a nerd, you know how to use a web browser, plugins, and the features of a website to customize your browsing experience. That doesn't matter to me - just quit bitching about your inability to use the site correctly.

      captcha: discreet (hahahahah)

    5. Re:doesn't matter anyway by Anonymous Coward · · Score: 0

      My interests involve work, and I write safety code for automotive products. So my interests matter more than a little. And I would assert that college basketball games don't matter. They don't even matter to the athletes that play the games because their scholarship is there even if they don't win the game.

    6. Re:doesn't matter anyway by Anonymous Coward · · Score: 0

      You racist!
      (i know i know)

  3. And how long.. by Anonymous Coward · · Score: 0

    .. does that timer say it took me to get first post?

    1. Re:And how long.. by AvitarX · · Score: 1

      until at least the next story...

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    2. Re:And how long.. by Anonymous Coward · · Score: 0

      Touche.

    3. Re:And how long.. by Anonymous Coward · · Score: 0

      but you didn't get first post
      lol@u

  4. Neat by Anonymous Coward · · Score: 0

    This is why technical people actually need to review things before they're put into use, even for sports!

  5. Stacking errors by sjbe · · Score: 5, Insightful

    It's kind of a silly discussion because the clock is started and stopped by humans throughout the game. So even if an error was made here by some fraction of a second, there have to be numerous other errors throughout the rest of the game which aren't being considered with equal scrutiny. So yeah a timing error probably did cost one team the game but unless you go back across the entire game you'll never know which team got screwed by the timer.

    It's like in football where the referee rather arbitrarily places the ball but then they measure it to the inch to see if they got a first down. The problem is with the spot, not with the measurement.

    1. Re:Stacking errors by mr_mischief · · Score: 2

      In the NFL the coaches can call for a video review of the spot but not the measurement. Of course the measurement is based off a previous spot...

    2. Re:Stacking errors by sjbe · · Score: 1

      In the NFL the coaches can call for a video review of the spot but not the measurement.

      Only the NFL and maybe a few big Division 1 conferences have the resources to make that feasible. And most of the time it doesn't really matter much to be honest. But the technology exists to make it very exact - they elect not to use it for practical an economic reasons.

    3. Re:Stacking errors by rs1n · · Score: 4, Insightful

      The stacked errors should have impacted both teams equally (generally speaking) since it was a "constant" factor (same human performing the same error). That said, the shot was made under the same conditions that were "acceptable" for 99.99% of the entire game, and yet somehow isn't "good enough" for the last 0.8 seconds. Then there's the obvious "the overlay clock runs twice as fast as the game clock" issue.

    4. Re:Stacking errors by Anonymous Coward · · Score: 0

      they elect not to use it for practical an economic reasons.

      I'm not sure that economic reasons make sense in this case when you speak of the NFL.

    5. Re:Stacking errors by Nidi62 · · Score: 1

      It's kind of a silly discussion because the clock is started and stopped by humans throughout the game. So even if an error was made here by some fraction of a second, there have to be numerous other errors throughout the rest of the game which aren't being considered with equal scrutiny. So yeah a timing error probably did cost one team the game but unless you go back across the entire game you'll never know which team got screwed by the timer.

      It's like in football where the referee rather arbitrarily places the ball but then they measure it to the inch to see if they got a first down. The problem is with the spot, not with the measurement.

      A little secret from someone who has played football up through college and refereed middle school and high school football: in most cases the referees place the ball at the nearest yard marker, especially along the sidelines. The only times this doesn't really happen is if it is near the end zone, a first down marker, or it clearly and obviously fell on a spot between the yard markers.

      --
      The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
    6. Re:Stacking errors by WPIDalamar · · Score: 1

      Very likely the person doing the timing was either consistently late or consistently early and it was not an even distribution. Especially since they were getting no feedback on their accuracy.

    7. Re:Stacking errors by tlhIngan · · Score: 1

      A bigger question is - why didn't they count frames?

      We know there are two HD resolutions for OTA - 1080i60 (60 fields per second, or approximately 30 frames/sec), and 720p60 (60 frames per second). These two resolutions and framerates have the nice property that they have the same pixel clock and data rate, so you can choose between resolution and framerate - for traditional TV programming you often just want resolution, so you use 1080i, but for fast action, you want framerate, so you use 720p.

      Now, it's easy to see what framerate the camera runs at - take a spot in the game, and count frames while an onscreen timer (like say, the game clock!) ticks away. Then you move to the part of the video in question, then count frames. Since it's less than a second, it would be less than 60 frames in total, so it should be possible to manually hand count how many frames elapsed between the disputed times and then you can compute how much time has elapsed.

      This way can also be used to verify that the camera timer is ticking away at the proper rate.

    8. Re:Stacking errors by Austerity+Empowers · · Score: 1

      Not really much of a secret, I don't care much about football or sports in general, but I have noticed them placing the ball at the yard marker before. People only complain when their side is "hurt".

    9. Re:Stacking errors by sjames · · Score: 1

      To be fair, the decision of when to make the final throw in a game is based on reading the clock before the throw while for most of the game there's nothing particularly interesting happening when the clock runs out. The exact instant the clock is started generally has no bearing on win/loss or even goal/no goal.

      That's why the one questionable accuracy instance weighs so much more than the others.

    10. Re:Stacking errors by Verdatum · · Score: 1

      That magical glowing yellow line in NFL games requires millions of dollars in 3D modeling, and real-time color correction, taking even the minor discolorations of various portions of the grass and the subtle green tones of player uniforms into account. That's millions of dollars for every single game. Compare that to the cost of syncing up some SMPTE time-codes to a GPS clock and it basically costs 0.

    11. Re:Stacking errors by Anonymous Coward · · Score: 0

      Umm, no. It was probably millions of dollars to develop but even back in late 90s when SportVision first started using it, it cost $25k per game and they would pull up with a semi with all the equipment in to basically pipeline the processing through. By the time I left the disk array business(over a decade ago) that was selling stuff to them they had it down to about a pallet of stuff...my guess would be it is now down to a couple of PCs with GPUs. And I'm sure those giant fibre channel arrays they used to use are a just a couple of SSDs now.

      So it USED to be millions of dollars for every single season. No idea what it is now, maybe someone who knows could chime in with more info.

    12. Re:Stacking errors by jpbelang · · Score: 1

      I agree with you on the whole, but when it came down to what amounts to a set play, the defense, at that moment, might have been setup to defend for a shorter amount of time than what was played. That's why the last measurement is more important: the nomber of outcomes is much smaller.

      --
      JP http://www.wearerite.com
    13. Re:Stacking errors by Anonymous Coward · · Score: 2, Interesting

      The NFL doesn't pay for that technology. They're not at all responsible for the first down line. The TV networks do that. Unless the game is on NFL Network, the NFL really has nothing to do with it at all.

      The NFL really has no direct interest in improving the quality of TV broadcasts. The networks sign long contracts, around 10 years in length, where they guarantee they'll pay a certain amount of money to the NFL. That's a big part of the billions of dollars in revenue the NFL brings in each year. However, the NFL blackout rules (lifted for the 2015 season) and restrictions on showing out-of-market games in a team's home market during a home game are because the NFL wants to maximize attendance at the games at the expense of TV.

      The reason for things like the yellow (or red, for fourth down) first down line is because TV networks want to maximize viewership. They sign enormous contracts for the broadcast rights and then need to make up that money from ad revenue. If they can improve the experience for the viewers, ratings go up, and they can charge higher prices for commercial time. The NFL only cares about this to the extent that they can demand larger contracts for the broadcast rights. The first down line isn't the NFL's innovation.

      There's a long history to this kind of innovation, but it's almost exclusively by the TV networks. Here's a pretty good Wikipedia article that discusses the history. Give it a read and you'll see it's the TV networks, not the leagues, doing the innovation.

    14. Re:Stacking errors by Anonymous Coward · · Score: 0

      Yes. Classic misunderstanding of error margins, accuracy, and precision. At work this happens (in engineering) and I have fun telling people "it doesn't matter, it's in the error margin." But here at work people understand what that means, and usually just didn't realize the size of the error margin in the system, as opposed to here in the NBA, where they seem unaware of the concept altogether.

    15. Re:Stacking errors by David_Hart · · Score: 1

      A bigger question is - why didn't they count frames?

      We know there are two HD resolutions for OTA - 1080i60 (60 fields per second, or approximately 30 frames/sec), and 720p60 (60 frames per second). These two resolutions and framerates have the nice property that they have the same pixel clock and data rate, so you can choose between resolution and framerate - for traditional TV programming you often just want resolution, so you use 1080i, but for fast action, you want framerate, so you use 720p.

      Now, it's easy to see what framerate the camera runs at - take a spot in the game, and count frames while an onscreen timer (like say, the game clock!) ticks away. Then you move to the part of the video in question, then count frames. Since it's less than a second, it would be less than 60 frames in total, so it should be possible to manually hand count how many frames elapsed between the disputed times and then you can compute how much time has elapsed.

      This way can also be used to verify that the camera timer is ticking away at the proper rate.

      What I don't understand is how a digital timer would be affected by frame rates at all. It sounds to me like whoever came up with this particular timer solution was being a little too cute by coming up with some sort of algorithm rather than directly polling the clock.

      Personally, I would have programmed it so that the recording system synched it's internal clock using GPS to atomic time servers and embedded the internal clock information directly into the video. If you do this, it doesn't matter how many fps are used.

  6. my old high school basketball coach said by Anonymous Coward · · Score: 2, Insightful

    If you don't want to the outcome of the game to be determined by referees and shot clocks, then you need to put enough points on board so that there's no doubt that you've won.

    (ok, I didn't actually play basketball in hs, but if I had, I think the old coach would have said this the players)

    1. Re:my old high school basketball coach said by Anonymous Coward · · Score: 0

      "Don't leave your fight in the hands of the judges" - Dana White

  7. Them's the breaks by SpeedBump0619 · · Score: 4, Informative

    Coming from a lifetime of bad calls in every sporting league ever, I'd encourage everyone to realize that the call made on the field of play is the only call that matters. It's a game, but not only that, it's a game you agreed to play under the appointed judges. Don't like the calls? Change the agreement you play under. Until then quit your whining and play ball.

    1. Re:Them's the breaks by Anonymous Coward · · Score: 0

      Coming from a lifetime of bad calls in every sporting league ever, I'd encourage everyone to realize that the call made on the field of play is the only call that matters. It's a game, but not only that, it's a game you agreed to play under the appointed judges. Don't like the calls? Change the agreement you play under. Until then quit your whining and play ball.

      I knew we shouldn't have signed that contract that says we have to eat a dick during every TV break!

    2. Re:Them's the breaks by phantomfive · · Score: 1

      Also, if you're going to spend time on it, you're better off improving your skill, rather than complaining about refs. It will win you more games.

      If the game came down to .5 seconds, your team wasn't clearly better anyway.

      --
      "First they came for the slanderers and i said nothing."
    3. Re:Them's the breaks by thegarbz · · Score: 1

      It's a game, but not only that, it's a game you agreed to play under the appointed judges.

      While I agree in this case I wonder if you would agree with decisive competition moments?

      Shin A-lam in 2012 lost an olympic medal due to a timing error of 0.02 seconds left on the clock from a 1 second bout. The judge decided that the entire second needs to be played but the minimum time the clock could be set to was 1 second. Then he started it all again with the two competitors too close together. Shin A-lam got touched and lost an olympic medal as a result of not one but 2 screwed up calls by a judge, one of which came down to a ruling that there was 20 milliseconds left in the game so a whole second had to be replayed.

    4. Re:Them's the breaks by Shimbo · · Score: 1

      Coming from a lifetime of bad calls in every sporting league ever, I'd encourage everyone to realize that the call made on the field of play is the only call that matters.

      Well, it's not when the referees use video to determine the call, is is now? Like it or not, we now live in an era of Hawkeye and video reviews. It's altogether a different thing to using video to second guess what the umpire's decision should have been, which as you say, rather a pointless exercise.

    5. Re:Them's the breaks by Anonymous Coward · · Score: 0

      The on-field umpire is there to make the easy decisions. However, there are always times where it is impossible for on-field umpires to make the correct decision. That is where the off-field umpires, with frame-by-frame video analysis comes in.

      For example, in baseball, I recall a situation where a player was sliding into 2nd base. His "move" (so to speak) is to slide, hit the base with one foot, hop off the ground, then land on the base with the other foot. This move is susceptible to a tag out, if the other team is able to keep the ball on him most of the time (shortly after the first foot on the base). From the vantage point of an on-field umpire, he may be lead to believe that the player is safe the entire time, but with a video replay, it can show that he is off the ground for a split second, thus earning him an out, which is the proper call.

      Ultimately, having video replays allows for a more fair game, instead of relying on one or two on-field referees who may not have the full picture to make a proper decision.

    6. Re:Them's the breaks by SpeedBump0619 · · Score: 1

      I knew we shouldn't have signed that contract that says we have to eat a dick during every TV break!

      May I recommend the Bachelorette Party Weenie Bites as a temporary work-around while you re-negotiate. :)

  8. Clearly by Daetrin · · Score: 2

    So if we want to get non-technical people to care about technical issues we just need to find some way in which it negatively impacts a popular sports, preferably during an important game or tournament.

    So how do we get the NSA to screw up March Madness?

    --
    This Space Intentionally Left Blank
    1. Re:Clearly by Anonymous Coward · · Score: 0

      terrorist plans encoded in brackets?

    2. Re:Clearly by Anonymous Coward · · Score: 0

      Yep. Going to space? Who cares, we already beat the Russians. A timing error might have slightly changed the outcome in a silly game? LET'S DEVOTE MILLIONS OF DOLLARS TO CORRECTING THIS INJUSTICE! I CAN'T LIVE VICARIOUSLY THOUGH A SPORTS TEAM UNLESS I KNOW THAT THE CLOCK IS ACCURATE!!!!

      It's fucking pathetic.

      (And this is the sentence I type to reduce the average number of capital letters.)

    3. Re:Clearly by Anonymous Coward · · Score: 0

      So if we want to get non-technical people to care about technical issues we just need to find some way in which it negatively impacts a popular sports, preferably during an important game or tournament.

      Yeah, but some of those technical people will ask me. I'll tell them that if your team puts the game out of reach, then you can't blame the clock and can't blame the refs if your team ends up losing anyway. And if your team lost anyway, it means that the game wasn't really out of reach. Problem solved.

  9. Timekeeping isn't precise at all by Anonymous Coward · · Score: 0

    The timekeeping generally isn't especially accurate until the end of a half (or quarter for the NBA or women's basketball). Until the final minute, tenths of seconds aren't shown. In regard to getting shots off on time, the shot clock can be an issue, and that's always measured in whole seconds despite counting down from 30 seconds (or 24 seconds in the NBA). The timekeeping isn't particularly precise, especially because it's done manually and probably has to be. Usually there isn't a review of whether the clock started exactly when a player touches the ball after it's inbounded. Usually the only issue is if the ball is still in contact with the player's hand when the light on the backboard goes on. If we went back and added up any timekeeping errors in the final minute of the game, we could very well find that the actual count is off by a second or two if there are enough stoppages in play. Normally this isn't reviewed.

    That said, this is an easy thing to fix though the MWC may be reluctant to do so. It's easy enough to declare Boise State the winner because, if the shot counts, the game is over. It's simple enough for the final play to be reversed, but what about demonstrably incorrect calls earlier in the final minute?

    What I'm more interested in is the syncing of video from multiple cameras. I'll give an example relevant to football. Let's say a player loses control of the ball as he's trying to stretch it over the goal line. You have one angle that's not right along the goal line so it's not conclusive whether the ball is over the goal line, but you can see the ball clearly, where the player is holding the ball, and when he loses control of it. There's another angle along the goal line where you can see the player leaping and his arm reaching out but the ball is obscured so you can't see if it goes over the goal line. Surely it should be possible to sync these up and conclusively determine whether the player had possession of the ball when it crossed the goal line. It would really improve replay in football. I could see benefit to baseball, too, in determining whether a player tagged up properly on a sacrifice fly or left early. Why isn't this done?

    1. Re:Timekeeping isn't precise at all by plopez · · Score: 1

      Precise or accurate?

      --
      putting the 'B' in LGBTQ+
    2. Re:Timekeeping isn't precise at all by Anonymous Coward · · Score: 0

      If we're being strict about the meanings of precise and accurate, in most cases, neither is the case. It isn't precise nor is it accurate. Aside from the final minute, time is kept in whole seconds. Only in the final minute does it go to tenths of a second. Still, not precise compared to the timing from 30 or 60 fps. It's also horribly inaccurate because small timing errors over the course of a half add up. Even if officials wanted to correct an error outside of the final minute, the clock is only accurate to a second. And it relies on human officials to start the clock when a player touches the ball in bounds and stop the clock on a time out, foul, or the ball going out of bounds. These aren't accurate at all over the course of a game. It's neither precise nor accurate.

    3. Re:Timekeeping isn't precise at all by Overzeetop · · Score: 1

      Actually, I'm fairly certain that the time is kept internally (precise) to better than 0.001 seconds, but it's not displayed to that decimal place at any point. When the timer stops, it does not continue to run until a second is completed, but stops mid-second. That's why the decimal was added - so that fractions of a second could be seen.

      --
      Is it just my observation, or are there way too many stupid people in the world?
  10. They had other chances by jbmartin6 · · Score: 0

    This controversy is silly. Both teams had all the rest of the game time to score one more point, and failed.

    --
    This posting is provided 'AS IS' without warranty of any kind, implied or otherwise.
  11. Consider soccer timing. by Anonymous Coward · · Score: 0

    Consider how laughably imprecise soccer timing is. Extra time is added in increments of minutes. Full time is called by a referee looking at his watch (or not). It cost the US a win against Portugal last world cup.

    1. Re:Consider soccer timing. by g01d4 · · Score: 1

      imprecise soccer timing

      I'd think the game clock's accuracy should take into account the scoring frequency. Thus a basketball clock would have to be more accurate than a soccer clock with football and hockey somewhere in between. If there's a human timekeeper than you should have an accuracy cutoff somewhere around 2x the increment it takes an average person to physically start/stop the timer.

  12. Man vs Machine by ripvlan · · Score: 1

    This is pretty cool. The more we let technology automate the more mistakes can happen that we don't catch. Thankfully a bunch of people were there and figured out something was obviously wrong. The ball was released either Before or At the buzzer - all those present know that. But for the refs to have seen 1.3 seconds when there wasn't that much time on the buzzer should have thrown an internal "does not compute." The player would have had to release the ball "far" after the buzzer.

    Checks and Double checks. Man vs Machine. It used to be nice when MLB allowed John Henry to officiate and leaving the fun of human mistakes in the game. But in the NFL where mm count - it is up to the booth. When the machine makes a mistake - humans wind up in the ditch.

  13. A timer error? No... by Rob+Riggs · · Score: 3, Funny

    It was the Tri-Lambs getting their revenge on the jocks. Eat it, Alphas!

    --
    the growth in cynicism and rebellion has not been without cause
  14. Link in the main story missing timothy by thegarbz · · Score: 5, Funny

    Didn't I just post that you should get a good night's sleep timothy? You're on a roll with dodgy posts today.

    Maybe slashdot should implement a "preview" button for editors too!

    1. Re:Link in the main story missing timothy by ausekilis · · Score: 1

      I'm starting to think Timothy to Story posts is like CowboyNeal to Poll answers. The easiest choice when the topic doesn't apply to you, or you don't know what is being discussed.

    2. Re:Link in the main story missing timothy by penguinoid · · Score: 1

      Maybe slashdot should implement a "preview" button for editors too!

      They don't need one, they have an "edit" button.

      Incidentally, if they ever add an "edit" button for comments, you can expect comments to deteriorate to the same lack of quality as stories.

      --
      Don't waste your vote! Vote for whoever you want, unless you live in a swing state it won't matter anyways
  15. Be accountable by sjbe · · Score: 5, Insightful

    If you don't want to the outcome of the game to be determined by referees and shot clocks, then you need to put enough points on board so that there's no doubt that you've won.

    I coach a wrestling team and that is more or less exactly what I tell my team. If you don't put enough points on the board then you risk having the referee decided the match in a way not favorable to you. If that happens you have no one to blame but yourself. We insist on accountability and no whining. If it doesn't go our way we own it and figure out how to make sure we do better next time. If a bad call is made it is my job as the coach to try to get things set right but at the end of the day the goal is to leave no doubt as to the outcome even in the fact of bad calls.

    1. Re:Be accountable by plopez · · Score: 0

      I can't mod. I would call this insightful and informative. +2

      --
      putting the 'B' in LGBTQ+
    2. Re:Be accountable by Nidi62 · · Score: 1

      If you don't want to the outcome of the game to be determined by referees and shot clocks, then you need to put enough points on board so that there's no doubt that you've won.

      I coach a wrestling team and that is more or less exactly what I tell my team. If you don't put enough points on the board then you risk having the referee decided the match in a way not favorable to you.

      Doesn't always work. My freshman/sophomore year of HS our 215 won state both years and only lost 1 match each year. In both cases he lost by his opponent scoring quick then stalling out the rest of the match without the official calling it. This guy was a beast and actually got a full ride to UGA for football but got kicked out for drugs.

      Another side note: my freshman year I weighed about 205. Our heavyweight tore his shoulder so our coach had me wrestle varsity heavyweight. During team matches a lot of teams would forfeit their 215 to avoid our really good guy and have their 215 move up to the heavyweight slot. Our coach would simply send me out to take the forfeit at 215 and use our guy to wrestle the other 215 in the heavyweight slot. I got enough wins to letter but they didn't count them because I didn't actually wrestle the matches. I got robbed.

      --
      The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
    3. Re:Be accountable by Wycliffe · · Score: 1

      If you don't want to the outcome of the game to be determined by referees and shot clocks, then you need to put enough points on board so that there's no doubt that you've won.

      I coach a wrestling team and that is more or less exactly what I tell my team. If you don't put enough points on the board then you risk having the referee decided the match in a way not favorable to you. If that happens you have no one to blame but yourself. We insist on accountability and no whining. If it doesn't go our way we own it and figure out how to make sure we do better next time. If a bad call is made it is my job as the coach to try to get things set right but at the end of the day the goal is to leave no doubt as to the outcome even in the fact of bad calls.

      I believe certain sports (tennis or soccer possibly, I don't follow sports) have rules in place that say that in order to win that you have to win by a certain margin (2 points or more) before you can be declared a winner. The Olympics has this problem where the "winner" of the race wins by a hundredth of a second which at that point it is basically a statistical fluke and within the margin of error of human reflexes and is basically luck of the draw not skill.

    4. Re:Be accountable by Geoffrey.landis · · Score: 2

      If you don't want to the outcome of the game to be determined by referees and shot clocks, then you need to put enough points on board so that there's no doubt that you've won.

      I coach a wrestling team and that is more or less exactly what I tell my team. If you don't put enough points on the board then you risk having the referee decided the match in a way not favorable to you.

      Same thing in fencing. If you don't like the way the ref calls priority, make sure you make touches on the other guy without getting touched, so there's no priority for the ref to call.

      --
      http://www.geoffreylandis.com
    5. Re:Be accountable by CrashNBrn · · Score: 1

      Yeah but this is basketball, not an actual worthwhile sport like wrestling or hockey.

    6. Re:Be accountable by Dragonslicer · · Score: 1

      I believe certain sports (tennis or soccer possibly, I don't follow sports) have rules in place that say that in order to win that you have to win by a certain margin (2 points or more) before you can be declared a winner.

      In tennis, you have to win a game by two points, and you usually have to win a set by two games. Tennis is the only sport I can think of that has that kind of rule.

    7. Re:Be accountable by Anonymous Coward · · Score: 0

      And sadly this keeps going away. A lot of college tennis is now played no-ad (at 40-40, there is a deciding point) and other than a few exception sets are decided by tiebreakers (which are still thankfully win by 2 points)

    8. Re:Be accountable by Anonymous Coward · · Score: 0

      Bullshit. We're in the era of worldwide internet, interstellar travel, and nanotech. It would be trivially easy to measure how far a ball travels down to a fraction of an inch, or use ultra-high frame, high resolution cameras to get more conclusive replays. Teaching kids that they deserve to lose because stupid people in charge mess up often is not an ideal workaround, regardless of how true that might be in real life.

    9. Re:Be accountable by ais523 · · Score: 2

      This is probably because in tennis, having the serve is a major advantage. Requiring a player to win by two means that they have to be ahead at a point when the serve advantage evens out.

      It's not uncommon for two players who are relatively evenly matched to play for a very long time because they keep winning points (during a tiebreak game) and games (during a set that has no tiebreak game) alternately. (If a set is tied 6-6 in games, and it isn't a deciding set (i.e. it's possible for a player to win the set without winning the match), then it ends with a tiebreak game that has frequent changes of serves and ends, with the winner of the tiebreak game winning the set. This is probably because evenly matched players made sets last far too long otherwise. A deciding set is played out to a two-game margin no matter what, which can take hours.)

      --
      (1)DOCOMEFROM!2~.2'~#1WHILE:1<-"'?.1$.2'~'"':1/.1$.2'~#0"$#65535'"$"'"'&.1$.2'~'#0$#65535'"$#0'~#32767$#1"
    10. Re:Be accountable by Dragonslicer · · Score: 1

      I know there was a match at a major tournament a couple years ago that went on just about forever. Wasn't the score of the last set something like 61-59?

    11. Re:Be accountable by pthisis · · Score: 1

      https://en.wikipedia.org/wiki/...

      In the Men's Singles tournament first round, the American 23rd seed John Isner defeated the French qualifier Nicolas Mahut after 11 hours, 5 minutes of play over three days, with a final score of 6–4, 3–6, 6–7(7–9), 7–6(7–3), 70–68 for a total of 183 games.

      They had it called due to night the first day, then again on the second day after playing all day, and finished on a third day.

      The next year at Wimbledon they met again in the first round. Isner won handily in straight sets, 7-6, 6-2, 7-6.

      --
      rage, rage against the dying of the light
  16. It's never precise by acoustix · · Score: 1

    There is human error in every part of the play. There's a delay between the time the ball is in-bounded and when the time keep starts the clock. There's also a delay when the ball is dead and the time keeper stops the clock.

    Humans are trying to outsmart humans and usually fail in the process.

    --
    "A plan fiendishly clever in its intricacies"- Homer Simpson
    1. Re:It's never precise by Hognoxious · · Score: 1

      Humans are trying to outsmart humans and usually fail in the process.

      I like that. I would add that the ones they're trying to outsmart usually fail too.

      Such is life.

      It's why we can't have nice things, and if we did we'd lose/break them.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  17. Finally something that really matters! by Anonymous Coward · · Score: 0

    Now people might start taking software quality seriously.

  18. Real world versus models by sjbe · · Score: 2

    The stacked errors should have impacted both teams equally (generally speaking) since it was a "constant" factor (same human performing the same error)

    In theory you should be right provided there is a large enough sample size. In reality it is VERY unlikely that it would work out equally balanced at the end of the game. It's not going to be a perfect bell curve with both sides equal. I used to do a lot of statistical simulation and real world outcomes very rarely match perfectly with models.

    I would put cash money on a bet that if you added up the over and under on the clock stoppages you wouldn't come out to zero at the end of the game. In fact I would be surprised if you weren't off by a fairly significant amount, probably well over a second. I would guess that it would tend to skew late because the guy running the clock has to react to the whistle being blown and can't start the clock until certain actions occur. I could be wrong but I doubt it.

    1. Re:Real world versus models by spork+invasion · · Score: 2

      You're mostly right. However, in the NBA, the timekeeper doesn't have to react to the officials' whistles being blown. The whistles automatically stop the clock as soon as they're blown. Also, the clock is started when an on-court official presses a button on their belt. That's no longer done at the scorer's table. Generally an official on the court will have a better view of when the clock should start. I'm not certain if this is done for resetting the shot clock, though; I think that's still done at the scorer's table.

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      I hate all anonymous shitbags. Log in, you filthy bastards.
    2. Re:Real world versus models by Hognoxious · · Score: 1

      When you say equally, do you mean it lands exactly on zero? I don't think anyone is claiming that. But if you have some reason why it would be wildly different, like outside of 2 SDs, I'd like to hear it.

      Also, I suspect you missed the point. If the timekeeping guy is a little slow to respond (or if he jumps the gun) then he's slow to respond (or he jumps the gun) for both teams.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    3. Re:Real world versus models by RogerWilco · · Score: 1

      Human reaction times, just from the limited speeds at which neurons transmit signals, are already of the same magnitude as the times discussed here. And they get slower as we age, so the age and physical condition of the timekeeper/official can have a significant effect over the course of a game.

      --
      RogerWilco the Adventurous Janitor
  19. Just ditch sub-second timing resolution by swb · · Score: 1

    Make the clock only full second resolution AND make some kind of rule that says that inbounding the ball to a player is a full-second play. This way the only play allowed with 1 second on the clock would be a free throw, which is immune from the clock (I've seen free throws done with no time on the clock). Fouling the in-bounding team with 1 second on the clock would be pointless then.

    This idea that you can stop the clock with a fraction of a second on the clock and actually execute a play is silly, and reduces the last few seconds of a basketball game into a tedious chess match of clock stoppage strategy.

    If the teams are tied with 1-2 seconds remaining, conceptually it's a tie and they should play an overtime period, not see who can decide the game on a single desperation play.

    1. Re:Just ditch sub-second timing resolution by Anonymous Coward · · Score: 0

      That would actually be a bad idea. This issue has come up many times before and the NBA actually instituted what's called the Trent Tucker Rule. A catch and shoot can only count if the play starts with at least 0.3 seconds left. Otherwise, something like a tip or dunk from a lobbed inbound pass could still count. There was a lot of review done in European basketball leagues showing that at least 0.3 seconds is needed for a catch and shoot. It's difficult but possible to execute such a shot in less than a second. Certainly a tip could take much less than a full second. What makes much less sense to me is why tenths of seconds are used by the game clock in the final minute but the shot clock only uses full seconds. And yes, I know, this story is about college basketball, not the NBA. The NCAA has similar rules.

    2. Re:Just ditch sub-second timing resolution by swb · · Score: 1

      It's only a bad idea from the sense that *some* sub-second plays can be executed.

      It's a good idea in that it dents some of the relentless dragging out of games at the end by imposing some reality on the nature of a timed competition.

      The old saw about basketball is that the first 75% of the game doesn't matter and it's gotten increasingly like nothing but the last sixty seconds matter. Unless the point differential is 6+ points you end up with a completely different game played at the end being managed for control of the clock. Most often unless the game is within about 4 points or less, the losing team's efforts don't accomplish much but drag out the inevitable.

      I'd even go so far as to say that there should be no clock stoppage *at all* in the last 30 seconds, up to maybe even two minutes, so that the pace of play stays what it was in the rest of the game.

      If you want to play a control-the-clock game, make the entire thing 5 minutes and give each side 6 time outs. That might be interesting on its own, but it makes no sense to me to have 38 or 58 minutes of open-floor basketball and then change the flow to chess match half-court at the very end.

      Football has sort of gotten into this, I think they eliminated certain clock stoppages in the last two minutes to get to the end.

    3. Re:Just ditch sub-second timing resolution by Anonymous Coward · · Score: 0

      It doesn't make sense to eliminate clock stoppages at the end of the game. If the clock didn't stop for anything, it would be possible to run out the clock by fouling. It would make the game even worse. It should also be possible to use timeouts at the end of the game. I could envision a team going for a steal on an inbounds play, fouling, and the team with the lead being able to run out the final minute by the time free throws are attempted. I think the only change I'd support is eliminating the clock stoppage after a made basket to allow substitutions. Play by the same rules as the remainder of the game.

      I don't really think basketball and football are that bad in that only the final few minutes decide the game. The real offender is NASCAR, where late cautions and restarts eliminate whatever gap has been built up during a stretch of green flag racing. It's really annoying to see 50 laps of green flag racing and a late caution with 10 laps to go that wipes everything out and brings the outcome down to a restart. It seems like what's essentially a drag race at the end of a 400 mile race is often what decides the outcome. Basketball and football aren't like that.

    4. Re:Just ditch sub-second timing resolution by laughingskeptic · · Score: 1

      Human perception and reactions occur at roughly 1/10 of a second, so a 1/10th of second resolution for sports makes sense. I honk at the car in front of me if their brakes are still lit up 2 seconds after the light turns green. That is 20 human perception intervals (which I like to call "I'm waitings") and it is a certainty at that point that they are not paying attention and need a prod to start paying attention.

    5. Re:Just ditch sub-second timing resolution by swb · · Score: 1

      Again, it's less about what's humanly possible or making the SportsCenter top 10 plays of the day.

      It's about restoring some sanity to the last minutes of the game. End the ridiculous, drawn-out chess match over clock control. It's like games are two games in one -- one, a normal basketball game for 95% of the time and the rest this, weird, stop-and-go half-court set piece game which takes half an hour for 2 minutes of game clock.

  20. The problem with American sports by ledow · · Score: 1, Insightful

    That everything is so very precise with regards to timing and distance. 5 yards back. 0.4 seconds. It's a load of crap.

    The game is over when the person in charge decides it's over and provides a signal that ends the game at that point and/or when the last point has been scored. Not when some arbitrary timer expires, and really annoyingly, not when the ball thrown before that arbitrary time is given any time it needs to land in the basket after that (because, if you are going to have a hard time limit, have a hard time limit!).

    It's what bores me about a lot of sport - arbitrary rules that make no sense and rely on all kinds of unnecessary technology to play, rather than just being a sport. Even down to "did the ball cross this line" or whatever. If the judge says it did, it did. If he's sure, by all means check. But when you're into millimetre analysis, it's just boring and no longer a sport but one long replay.

    Same thing with Formula One. If you need 0.00001th of a second to determine the winner, it's too close and too boring. Similarly, "batting averages" - it's nonsense to state these to so many decimal places.

    Sport turned into commercial gain by the ever-shrinking boundary of error isn't actually fun, to play or to spectate.

    1. Re:The problem with American sports by Anonymous Coward · · Score: 1

      If you need 0.00001th of a second to determine the winner,

      Time is irrelevant. It is the distance between cars that matters.

      Similarly, "batting averages" - it's nonsense to state these to so many decimal places.

      Three decimals have served us well in history, so we may compare Honus Wagner with Troy Tulowitzki.

      Sport turned into commercial gain by the ever-shrinking boundary of error isn't actually fun, to play or to spectate.

      Tell me that the 2015 Superbowl between the Patriots and Seahawks wasn't riveting. If you don't think so 1 billion people world wide would disagree.

       

    2. Re:The problem with American sports by Anonymous Coward · · Score: 0

      could be worse.. could be soccer and it's mostly completely at-the-referees-whim 'extra time"

    3. Re:The problem with American sports by bruce_the_loon · · Score: 1

      The other 6 billion of us apparently disagree with the 1 billion that think it was riveting.

      --
      Trying to become famous by taking photos. Visit my homepage please.
  21. 1972 Olympics the clock was fixed to let the USSR by Joe_Dragon · · Score: 1

    1972 Olympics the clock was fixed to let the USSR win

  22. This is way more common than you think. by Controlio · · Score: 5, Informative

    We, the people who work on the technical back-end to create the HD broadcasts you watch, are fighting a never-ending battle with crappy, hastily-written software that can't tell the difference between 30fps and 60fps.

    Professional video gear that costs tens of thousands of dollars per unit still have software settings that assume the video coming into them is 29.97fps in both the settings and math calculations, which hasn't been used in broadcasting since the days of standard def. Even frame syncronizers - the workhorse devices that cross-convert and conform video feeds into whatever standards we need - still push out software that claims an output of 29.97fps when it's really pumping out 59.94fps. Not to mention, when the marketing staff puts together an on-air read to tell you how super-duper-awesome their new super-slow-mo cam-du-jour is, I can't tell you how many times I hear on-air talent still use the "regular cameras shoot in 30 frames a second but ours shoots 1,000!!@!" technical explanation, which just flat out isn't true anymore and hasn't been for nearly a decade.

    If it's HD, you're more than likely staring at 59.94fps. In fact, any time you see an HD picture that is in 29.97fps, people immediately ask "Hey, why is that picture strobing?" This was a huge problem back when GoPros could only do 1080p at 30fps. Anyone who wasn't smart enough to set the cameras to 720p and upconvert them was met with very substandard results.

    The only reason this hasn't come to a head sooner than this, is most of the time this poorly-written software and it's completely inaccurate timing isn't used as an official timing device to determine the outcome of a game. It was only a matter of time, pun not intended.

    1. Re:This is way more common than you think. by Anonymous Coward · · Score: 0

      I guess I'm confused. It says that it is a clock overlay. So it sounds to me like it is an independent timer that overlays the timer on the video.
      If that is the case, then it doesn't matter what the framerate is as the timer will update the overlay which is put in every frame until the timer changes.

      So I really don't see the problem.

      No if the timer is a digital signal embedded in a digital frame calculated from the framerate, then you have a potential problem.
      But event that should be verifiable.

      Nothing to see here, move along!

    2. Re:This is way more common than you think. by Anonymous Coward · · Score: 0

      No if the timer is a digital signal embedded in a digital frame calculated from the framerate, then you have a potential problem.
      But event that should be verifiable.

      That's exactly what happened. The review using the fancy embedded clock showed 1.3 seconds of time elapsing, when every other clock showed only ~0.6 seconds elapsing. It really should have tipped them off that something was funny, but I guess you can't expect a basketball ref to diagnose a frame rate dependent clock issue right there on the spot.

    3. Re:This is way more common than you think. by Anonymous Coward · · Score: 0

      If it's HD, you're more than likely staring at 59.94fps. In fact, any time you see an HD picture that is in 29.97fps, people immediately ask "Hey, why is that picture strobing?"

      I hate the resolution halving that's done to fit 59,94 fps to 29,97 fps. I'd much rather have a sharp picture than perfectly fluid movements.

      No idea what strobing is though. A web search tells me it is a synonym for judder? I thought judder only happens with frame rate conversions (pulldown).

  23. Symbiotic not parasitic relationship with sports by perpenso · · Score: 1

    ... the amount of money funneled from education and research to sports programmes in a couple of universities ...

    Actually at many US universities the sports programs pay many non-sports bills for the university, sports being a revenue source for the university not an expense. Plus there is the dual use nature of fitness and sports physiology and medicine between athletics and medical science in general. Things are far more complicated than you suggest. The preceding is not meant to suggest that we do not overdue things with respect to college sports, just that the relationship is symbiotic not parasitic at many universities.

  24. Re:The Human Eye Can't See Past 30 FPS by Anonymous Coward · · Score: 3, Interesting

    That depends on how you define "see" in this context. For starters recording at 60 fps makes sense if you review at 5 fps to see what actually happened, which in itself is reason enough to record with high framerates. Secondly the bottleneck is in the visual "pipeline" from the eye to the brain. This mean the benefit of 100 Hz TVs is to provide a more stable image for the eyes, which do catch the high framerate and actually relaxes more with the more stable image. I'm not certain this goes for anything other than CRT screens since it is mainly an issue of pixels fading between frames. I read back in the 90s about research telling that viewing a CRT monitor was stressful for the eyes unless it displayed at at least 76 Hz, preferably more. I haven't seen recent research into CRT monitors, likely due to marked shares.

    Since I'm not feeling well with flickering lights, I intentionally selected a monitor where pixels stays lit the same until they are updated for the next frame. Also light level is controlled by voltage rather than pulse width modulation and the image is completely stable and calm for the eyes regardless of framerate. This tells me that required framerate highly depends on display technology.

    In short using more frames than what the brain captures can make sense in some setups, but not all. Also I'm not certain about those 30 FPS being the max. Moving from 60 to 50 Hz monitor (full progressive) seems to result in mouse movement being a bit jerky, which indicates that at least in some cases we do experience at least 60 Hz. I will not trust any number written here (from AC or otherwise) unless backed up with a trustworthy link.

  25. Sports are important by perpenso · · Score: 1

    If you don't put enough points on the board then you risk having the referee decided the match in a way not favorable to you. If that happens you have no one to blame but yourself. We insist on accountability and no whining. If it doesn't go our way we own it and figure out how to make sure we do better next time.

    This fellow nerds is why sports is *one* important part of growing up and education.

  26. Something will be gained ... by perpenso · · Score: 1

    And, nothing of value was gained or lost...

    Actually something could be gained. The problem will be studied, technical solutions considered, possibly developed and implemented, and such technical solution would probably have uses beyond sports.

    My area of research in grad school was computer vision. I can easily envision a thesis project or two.

    1. Re: Something will be gained ... by dagoalieman · · Score: 1

      I'm sitting here thinking it wouldn't be hard to wire the clock to stop on whistle. Put a sensor in ball, ref pushes button after he hands ball to inbounding player, it detects acceleration of throw in then starts clock on next (capacitive?) touch. (Ok probably it only transmits acceleration/touch and score table receiver does logic on that). As always human standby, if they hit start after transmitter starts clock or stop after whistle stops ignore it, but if they start/stop when a sensor missed it it accepts the human command and resumes logic. The programming seems easy here, the tech of not imbalancing the ball, durable for impact etc probably not that far off... As a bonus this system might help remove much of human skew on timing, but doesn't help refs slow to whistle etc.

      On the surface this isn't news for nerds.. But really with a bit of imagination it could be!

      --
      We don't need no Net Explorer We don't need no Thought control
  27. This is the stupidest /. post ever...... by Anonymous Coward · · Score: 0

    Subject says it all....

  28. This would all be moot if... by mandark1967 · · Score: 1

    They had adopted my idea for packing the basketball with explosives that detonate when the game timer reached 0.

    --
    Sig Follows: "Suppose you were an idiot. And suppose you were a member of Congress. But I repeat myself." -- Mark Twain
  29. Doesn't Matter ... Game Outcome is Final. by gordguide · · Score: 0

    You know, this is important and everybody wants any Sporting Contest to be fairly refereed, and that includes issues with the Game Clock.

    However, the Referees made a decision. Regardless of whether they were technically correct or not, the mechanism for applying rules to a Game is unambiguous; whatever the Officials decide is final once the game is declared "over".

    You can do things under an appeal like remove the result from standings, or even award a win, but all that depends on whatever rules the game was played under and whether an appeal is even allowed, and what redress the rules provide for under that appeal, after the game was decided by the Officials.

    Games have been decided this way since forever, and regardless of whether the Time Code on the Replay Video was correctly or incorrectly interpreted, the Officials make a rule and that's that. Appeal if it's allowed, or not, but there is no going back and complaining it was done wrong. And very important games have been settled this way since forever, and in some cases a "bad call" gives the winner an undeserved victory.

    It's part of Sport. Get over it (Lord knows, as a Sports Fan, I have had to, many times).

  30. Re:Symbiotic not parasitic relationship with sport by 110010001000 · · Score: 5, Informative

    Baloney. The vast majority of sport programs are a net loss for the University. ESPN did a story on this. Even the powerhouses like Alabama (Football) lose massive amounts of money. People think the Universities are making massive money off of these teams, but reality it is just the coaches and Athletic Directors getting rich.

  31. "End of game" differs by sport by cellocgw · · Score: 1

    And I'm talking just about timed games. US Football: so long as the ball's in play, the play continues until it's over, even if the clock expired. NHL hockey: puck must cross the goal line before 0:00 . NBA hoops: ball must leave shooter's hand before 0:00.

    I'd rather see (not that I watch hoops anyway) the NBA follow the NHL method. That way, you could have a red light mounted in the backboard. If the light's on before the ball goes thru the hoop, no basket. Gets rid of the absurd subjectiveness in determining the synch between the game clock and the video of the player's hands.
    BTW, even the NHL's method isn't perfect, 'cause the puck moves so fast. When the game clock times out, the red "Goal" light is defeated and green lights turn on. Problem is that the Red-light switch is manuallyoperated, so the puck can hit the net at 0.1 seconds and the goal judge can't hit the switch before the game clock times out. So they're stuck with the video-with-clock-overly method anyway.

    --
    https://app.box.com/WitthoftResume Code: https://github.com/cellocgw
    1. Re:"End of game" differs by sport by spork+invasion · · Score: 2

      Actually, the NBA (and college basketball) definition of when the game ends makes more sense for basketball. The NHL's definition makes more sense for hockey.

      In hockey, the definition of a goal is that the entire puck must cross the goal line. Requiring a game clock overlay isn't perfect, but it's almost never an issue because goals aren't that frequent and you don't usually have last second shots in a period. If the rule was like basketball, the puck would have to leave the shooter's stick before the end of the period. There are enough deflections that totally obvious at normal speed to be a problem. What looks like a goal initially could be disallowed because of an apparent deflection. Also, what happens if the shot leaves the stick before the period ends but it hits the goalie right after the clock is at zero and bounces in? That's a goal at any other time, but it would have touched a player after the clock expired. It's easier to require that the puck cross the goal line.

      In basketball, there are orange LED strips that show when time expires. As long as the ball leaves the shooter's hand before the light goes on, it's a shot. It's not subjective at all, nor does it require a game clock overlay. As long as the game clock is correct, you simply have to see if the ball leaves the hand before the light turns on. It's almost always very obvious in the replays. If the ball had to go through the hoop before time expired, you'd have to determine at what point it's actually a field goal. Does it have to completely pass through the bottom of the net? Does the top of the ball have to be below the hoop? Does the widest part of the ball have to be below the hoop (more than halfway down)? Does it have to be partly inside the rim? Does it simply have to be above the cylinder? You'd have to position cameras to get just the right camera angle for some of those. You'd actually have more controversy than you do now.

      Normally if the game clock doesn't start, officials just whistle and stop play. If the error isn't significant enough for the officials to catch it in real time, perhaps it shouldn't be reviewed at all. As long as a person has to start the clock, there's going to be some margin of error between when the player touches the ball and when the clock starts. If we reviewed every inbound pass in the final minute of a close game, it would destroy any flow to the game and make it unwatchable.

      Let's say the ball is inbounded with 5.0 seconds left, enough time for the player to dribble and get an open shot. Let's say the clock doesn't start until 0.8 seconds after the ball is touched. The player dribbles and gets off a shot with what appears to be 0.6 seconds left. After replay, it's determined it actually took 5.2 seconds to get the shot off and the basket is waved off. The player taking the shot is basing the decision of when to shoot on the game clock that's shown in multiple places. Because of the error by the officials, and a small one at that, the basket doesn't count. That seems really unfair to me. And yet it's a completely realistic scenario. That's why I think such reviews should have to be a real time decision by the officials, initiated by blowing the play dead.

      --
      I hate all anonymous shitbags. Log in, you filthy bastards.
  32. i don't know but... by Anonymous Coward · · Score: 0

    i don't know but...this would make an excellent work problem on a math test.

  33. Re:Symbiotic not parasitic relationship with sport by alvinrod · · Score: 4, Interesting

    If colleges limited themselves to football (or ice hockey for some universities) and whichever of men's or women's basketball was more popular, almost every athletics department would make money. However, the more popular sports subsidize the less popular sports (Track & Field, Baseball / Softball, etc.) that don't make much or any revenue and then Title IX requirements mean that they have to offer funding for women's sports which typically make even less revenue.

    Coaches are going to get well paid, but some are probably worth it given how much money the football/basketball program can bring in for the athletics department. A good amount does go into scholarships for the athletes, a few of whom may not be able to otherwise afford to go to college. Some don't make the most of that opportunity, but that's not any less true of the general student population itself.

  34. You only can control what you do by sjbe · · Score: 1

    Doesn't always work. My freshman/sophomore year of HS our 215 won state both years and only lost 1 match each year. In both cases he lost by his opponent scoring quick then stalling out the rest of the match without the official calling it.

    You're missing the point. He didn't put enough points up so his opponent won. Whether or not the official called stalling is irrelevant. You can't depend on him doing that. You CAN depend on what you do and nothing else. Stalling in wrestling is almost entirely subjective so you cannot depend on it being called ever. Not for you or against you. It simply means your 215 didn't do enough to get the job done. Watch the wrestlers from the University of Iowa sometime, particularly Brent Metcalf. You will NEVER hear them say they were robbed even if they were. They will simply say they didn't do enough to get the job done and the responsibility is theirs and theirs alone.

    Our coach would simply send me out to take the forfeit at 215 and use our guy to wrestle the other 215 in the heavyweight slot. I got enough wins to letter but they didn't count them because I didn't actually wrestle the matches. I got robbed.

    Taking a forfeit is meaningless. It isn't a win because there wasn't an opponent. Unless you got your hand raised because you beat an actual wrestler then why should that count for anything? If you weren't good enough to crack the starting line up and all you did was take forfeits then you weren't robbed of anything because you didn't actually earn anything.

    1. Re:You only can control what you do by Anonymous Coward · · Score: 0

      Well as a former wrestler in a similar situation, but only at the bottom weight levels (103, 112). I was the one they were trying to lineup with (my teammate was really good). Often times he would get some poor underclassman to pound on and I would get the "good" guy. I may have had half the wins he did but a higher percentage of my matches meant more to both the team and me. And there were probably on 4-5 guys that year in the regular season that he wrestled that I couldn't have beat.

      So while I agree with you completely about no excuses, it isn't the kid's fault that the coach only used him for defaults or sent him to get the crap beat out of him. Just my opinion.

  35. So isn't the clock going to be off anyway? by TheCastro1689 · · Score: 1

    Since the clock is started and stopped manually, doesn't that mean the clock will be off anyway throughout the game, especially after half time? Also why don't we have sensors to detect the ball and start and stop it?

  36. DVSport is not using real time code. by Controlio · · Score: 4, Informative

    Professional broadcasts use something called "time code". Time Code Generators work along with a sync generator to make sure that every frame that a television truck creates gets created at precisely the same moment, and gets tagged with a unique and sequential timecode. The better ones sync with GPS or a modem to give precision time, the cheaper ones you have to manually set - usually with a cell call to the atomic clock. We embed that timecode signal into the ancillary data of each video frame, and produce a side-channel audio signal with the data embedded for devices that can't accurately read the timecode from within the video frames. We have to be incredibly accurate - as a video frame that is a fraction of a microsecond out of time can cause all sorts of issues. This used to be a huge deal in analog standard-def video - any frame that was out of time could cause the picture to shift horizontally or vertically (think of bad tracking on VHS tapes as a small example). Even sync was less accurate - sync was delivered through "black burst" which was literally just that - a burst of a black video signal, where you took the sync pulse and lined it up to ensure the timing of the frame was accurate or "close enough". Now with HD, we use tri-level sync which is way more accurate.

    For the TL;DR crowd, in a production truck we can make precision measurements of time based on our sync and time code. The company that has created a good percentage of the official replay systems in the US - DVSport - has no access to our sync or time code. They also take our uncompressed frames and compress them into a video stream. They generate something loosely akin to our time code, but really it's just a reference point to where in the compressed stream you'd like to view.

    Because of the inherent inaccuracies of how they time tag their compressed video and the inaccuracies of their internal clock itself, their time code - even when properly set - can "float". The longer you record, the more float you get - and it's not unusual to see minutes of float in a day. But if your internal source clock is inaccurate - and your math is trying to divide a second into the wrong number of frames - you get issues like this. You get severe time code float with 60fps vs 59.94fps alone, and that's BEFORE considering how accurate your reference clock is, and without any regard to how accurate your MPEG video encoder is. People are speculating that the software didn't know the video source was 59,94fps and was doing math based on 29.97fps or 30fps.

    Even in the professional world we get tiny bits of "float", but ours is typically only a frame or two per day. We also issue what's called a "time code jam" - where we issue a uniform break in the time code stream to make sure every device is still synchronized to each other without falling too far behind actual time of day. These cheaper replay devices don't come anywhere near that level of accuracy.

    Now imagine loosely time-tagging video into a compressed stream, and taking that wholly inaccurate time and reattaching it to video frames that are being uncompressed by an MPEG decoder on-the-fly. And now you can see how accurate relying on a replay system time overlay is. Prosumer video products like DVSport don't hold a candle to the timing standards we use in professional television production. Not that they can't - they just don't. More than likely because it's never become an issue up until now - or worked "well enough" for no one to notice. That is, until something as big as the outcome of a game relies on your kludge of a modestly-accurate timing reference.

    1. Re:DVSport is not using real time code. by Anonymous Coward · · Score: 0

      Wish I had mod points. Informative.

    2. Re:DVSport is not using real time code. by Anonymous Coward · · Score: 0

      There is additional confusion between a "field" or a "frame". In an interlaced format like the old analog 525 NTSC there are two fields for every frame of video. Same is true for 1080i (interlaced).

      To go even further back, originally Black and White TVs used the frequency of the power lines (60hz in the US, 50hz in Europe) for screen scan rates (refresh rates). As color was introduced the extra information was added by slightly adjusting the the scan rate to 29.97 (in the US based NTSC system). To compensate for this different scan rate recording devices used a "drop frame" method for time code, every Nth second (I learned this in school too many years ago to remember) would only have 29 frames of video. The end result was that the time code would keep time with time of day.

      This is no longer necessary, but most professional gear has to be able to cope with "drop frame" or "nondrop frame" video. Some does it more elegantly than others. Trying to synchronize the two involves a standards conversion box. Most of my clients use drop frame as standard, but some production houses provide the other, requiring an added conversion and re-recording before it can be used in house.

  37. Early versus late by sjbe · · Score: 1

    To be fair, the decision of when to make the final throw in a game is based on reading the clock before the throw while for most of the game there's nothing particularly interesting happening when the clock runs out.

    Those earlier decisions matter just as much as the ones at the end. The fact that they are to some degree contingent decisions does not change the fact that early decisions have just as much impact as later ones. A basket scored 20 seconds into the game counts just the same as one scored at the end of the game.

    The exact instant the clock is started generally has no bearing on win/loss or even goal/no goal.

    The exact instance the clock is started has a VERY direct bearing on when it stops and as such it can have a bearing on the outcome in a close game.

    1. Re:Early versus late by sjames · · Score: 2

      Not really. For example, if someone takes a shot in 10 seconds, the shot clock and it's accuracy has no impact on anything. If the clock started a half second late at the beginning of the game, it means nothing at all to the outcome.

      If you see from the clock that you have 10 seconds to shoot, that's fine even if you should have had 10.2 seconds. If you see that you have 4 seconds, and it takes 2 to take the shot, perhaps you take 2 quick strides and shoot. It matters very much if someone retroactively decides you only had 3 seconds left when you looked and saw 4.

  38. Re:Symbiotic not parasitic relationship with sport by Anonymous Coward · · Score: 0

    It also depends on what you consider revenue related to the sport. Tickets sales are a big part; television rights and branding are both nice, but for a lot of colleges alumni donations can easily be more than ticket sales. I saw a table once......it is old (2008) but still interesting. http://espn.go.com/ncaa/revenue

  39. Re: The Human Eye Can't See Past 30 FPS by Anonymous Coward · · Score: 0

    Moment if silence for the poor AC who has fallen victim to Poe's Law.

  40. Blind and/or Stupid Refs... by MitchDev · · Score: 1

    are a bigger problem that how many fps a timer thinks a games is recorded in.

  41. Re:Symbiotic not parasitic relationship with sport by demonlapin · · Score: 1

    The alumni money, for those wondering, comes from those who want better seats. Want one near the field, on the fifty yard line? Better give big money.

  42. Re:Whoa! Exciting stuff! by istartedi · · Score: 1

    If it'll help, the basket looks kind of like a depiction of a gravity well.

    Also, the observers changed the outcome. The discussion of this game might very well spark insights that unify quantum mechanics with general relativity.

    You can say you were there when the 21st century Newton got hit on the head by a basketball.

    --
    For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
  43. Re:Symbiotic not parasitic relationship with sport by perpenso · · Score: 1

    Baloney. The vast majority of sport programs are a net loss for the University. ESPN did a story on this. Even the powerhouses like Alabama (Football) lose massive amounts of money. People think the Universities are making massive money off of these teams, but reality it is just the coaches and Athletic Directors getting rich.

    Did ESPN only look at ticket sales? Did they look at the increased sales of school merchandise? Did they look at the increased donations from alumni? Did they look at the increased student applications/enrollment? There is both direct and indirect income.

  44. Nerds Matter by Hylandr · · Score: 1

    News for *nerds* stuff that *matters*

    How the hell did this get posted?!

    --
    ~ People that think they are better than anyone else for any reason are the cause of all the strife in the world.
    1. Re:Nerds Matter by techpeon · · Score: 1

      Can we mod such stories down to "irrelevant"?

  45. Your kidding me right by Anonymous Coward · · Score: 0

    Your kidding me right. This is the type of thing that the "nation" is concerned with as opposed to using knowledge to solve something that, you know, actually matters?

  46. It actually matters... by Anonymous Coward · · Score: 0

    In court, when timing is everything.

  47. tl;dc by Mystic+Pixel · · Score: 1

    Look, just... get your shot together, Morty. I don't care what you have to do. Put it in a bag, take it to the shot store. Just get your shot together.

  48. Re:Symbiotic not parasitic relationship with sport by AthanasiusKircher · · Score: 1

    If colleges limited themselves to football (or ice hockey for some universities) and whichever of men's or women's basketball was more popular, almost every athletics department would make money.

    That assertion is questionable, when you look at the way athletic departments spend money. At most schools, revenue has gone up significantly in the past decade, at many places even doubling or more. Yet schools aren't making larger profits -- instead, they just increase spending.

    However, the more popular sports subsidize the less popular sports (Track & Field, Baseball / Softball, etc.) that don't make much or any revenue and then Title IX requirements mean that they have to offer funding for women's sports which typically make even less revenue.

    Again, that's undoubtedly true, but that doesn't explain how doubling income (mostly without expanding those programs that didn't make money and already existed) doesn't result in increased profits.

    If you read the link I gave above, you'll realize that this isn't a "rational market." It's an "arms race." Athletic departments generally have discretion over spending their income, and if they don't spend it -- they lose it... it goes back into the general university budget. So, if they increase profits, the athletic departments have motivation to spend them immediately -- and by doing so, they can try to gain an edge over competition. Thus, coach salaries, facilities costs, etc. continue to skyrocket.

    Throwing out the other sports would just mean that the athletic departments would spend more money on coaches and facilities in the remaining sports.

    Coaches are going to get well paid, but some are probably worth it given how much money the football/basketball program can bring in for the athletics department.

    Again, the logic is circular. Coaches can demand more salaries because athletic programs make more money. Athletic programs then try to make even more money to attract better coaches, so salaries get pushed higher. If head coach salaries were 1/10th or 1/20th what they are EVERYWHERE in the major conferences, the system would still work fine and there would still be incredibly talented coaches out there for these sports. But if salaries are higher everywhere, schools increase revenues to afford them. The coaches often aren't "bringing in" that money -- they're forcing the schools to find ways to RAISE that money.

    A good amount does go into scholarships for the athletes, a few of whom may not be able to otherwise afford to go to college. Some don't make the most of that opportunity, but that's not any less true of the general student population itself.

    Well, when you have things like outright academic fraud, fake "classes" designed for athletes, etc., I think you can argue that some schools are deliberately encouraging their athletes to AVOID education and focus instead on what they were brought there to do... i.e., play sports.

    TL;DR -- Athletic departments generally try to spend as much as comes in, so streamlining programs to "money-making" sports likely won't change that. And it's pretty clear what the priorities are when academics conflict with "student athletes" at big sports schools.

  49. Shades of the old Montreal Forum by BrianMahoney1357 · · Score: 1

    Years ago, police discovered that the timer clock guy at the old Montreal Forum was very flexible as far as starting/stopping the clock went. Turns out it had something to do with gambling, maybe the 50/50 draw, I forget. He knew when to start or stop the clock in order to avoid paying out on a goal or penalty time that some poor soul had chosen. But there's no betting on college b-ball, right?