As of Tonight, 1900 Steam Games For Linux (phoronix.com)
New submitter KGIII writes: "After a recent Steam change, there were more than 1,900 Steam Linux games listed as Valve ended up including yet-to-be-released Linux game ports. That total including unreleased Linux games is now up to 2,009! But in terms of released Linux game titles available for download right now, the 1,900 threshold was crossed tonight to end out February." It's getting there. All of you gamers might just be able to make the choice to move to Linux soon. It looks like there are quite a few more games coming down the pipe. This is a good thing as it gives gamers more options for their operating system. I imagine this bodes well for the SteamOS project and for the dedicated SteamOS devices.
I know several people who dual boot, and only keep Windows around for game playing. The sooner more people can ditch Spyware 10, the better.
How does this work when one of the chief complaints about Linux is the 3D drivers are so terrible?
(Yes, this is a serious question.)
"I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)
Tux Racer AND Battle for Wesnoth! Suck on that, Windows gamers!
Even if it run GTA Online, the game will still suck because of the interface between players itself. At least they could put a road roller over there, but since the fun in the game is limited, what only remains are those game modification pedos sharing videos of benchmark promos with underage sexual slaves.
(Quickly scans list....) STILL no Half LIfe 3.
there were over 1,8k games released on steam in 2014 alone
source:
http://www.pcgamer.com/steam-games-number-of-too-many/
The nVidia OpenGL driver is top-notch. Of course getting a game that uses OGL is another matter.
Steam carries a lot of good games for linux now but there are still a number of big franchises that haven't made it across. I don't think they will make the move until they move to their next major engine release.
That said I suspect that game developers are going to be watching microsofts movements with their push for a windows store again and won't want to be stuck in windows if microsoft starts putting in over the top requirements.
This is starting to sound like an informercial. "Plays 1900 of your favorite games!" I don't really care if it plays 1900 games, I care if it plays the specific games I want to play, and for the most part it doesn't.
If you want to play still have many more game on windows
Valve just needs to make HL3 and Portal 3 exclusive for Linux. ;)
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
Yay!!! We finally did it!
They said we'd never make it. But just look at us holding on. We're still together, still going strong.
Valve just needs to make HL3 and Portal 3
FTFY.
Seriously though, Gabe, get to work already.
Linux, you magnificent bastard, I read the fucking manual!
If you are a gamer that wants to know you'll be able to pick up the Big New Thing on Linux... we aren't there yet. That day may come soon-ish, but we aren't.
But if you are someone who is primarily interested in--or at least sufficiently satisfied by--the wide indie game market, Linux has been there for a little while now. Hungry indie game studios generally build with tools that make building for Linux easy, don't build games that hit driver edge cases, and they are hungry for the money the smaller Linux market provides.
I know one minimally technical gamer who uses Linux exclusively for work and games. He's very satisfied by the indie game market. He's an exception... but he's a sign of times to come.
Balrum, Gloiath, And So It Was, Soul Axiom, and Fairies vs. Darklings: Arcane Edition were among the latest Steam Linux game releases. Meanwhile, the Steam Windows game count is at 7,560 and OS X is at 2,900.
It is not hard to imagine 10,000 Windows games being distributed through Steam in the not too distant future.
But there are at least two numbers that matter more that a simple count of games. The first is sales. The second is the breakdown between casual Indie games and the somewhat more ambitious and demanding AA and AAA titles --- another $3 gem-drop game like "Fairies vs Darklings" takes Linux gaming only so far.
That would be the fastest way to make them commercial failures.
BeauHD. Worst editor since kdawson.
Valve has done tons for Linux gaming, and that's great.
But many developers either aren't convinced yet, or need more help, or something.
Take any genre, and it's a die roll as to whether the game YOU want is there. Do you like MOBAs? Well, hots isn't there, industry leader league of legends isn't there, but dota2 is click to install, click to play. Is dota2 your favorite? Perfect! If not, well, there's (sometimes) WINE to help out...
MMOs? For whatever reason, these have pretty poor Linux support.
Many games have a pre-launch that is the REAL launch, and then a full launch later. Master of Orion? You can play this Linux and Windows game today... in Windows.
Anyway, not complaining. It's great. But there's still more holes than hits in the top end of any medium sized genre.
If there was tier one games that exclusively used OpenGL then there might be something to compare. Until Vulcan is mature and many experienced big-budget developers deploying for exclusively Vulcan then there will continue to be nothing fair to compare against.
shit!
Yes, yes, it's vapor, not steam, but that is not the point.
I will install windows 10 for Half Life 3. I will hate myself, but I'll do it.
I have determined that my sig is indeterminate.
In the short term. Maybe not so much in the long term. These things are not so simple.
I have determined that my sig is indeterminate.
I switched to Linux as my main operating system when Windows ME came, and stopped dual-booting around the time Vista came. During the past 8 years without dual-boot, I haven't bought a single new game; just played a few old ones in Wine, and a few open-source ones from time to time. But a couple of months ago I installed the Steam client for Linux, and have so far paid for 22 new games in those two months. So I'm definitely one of those customers that simply wouldn't be using their products if it wasn't for their Linux support. I also have many friends who dual-boot Windows and Linux, but only use their Windows install for gaming; most of them still have a few games keeping them on Windows, but seem ready to move to Linux-only in the near future, and that is mainly thanks to Steam. If one thing is gonna lead to much-predicted "year of Linux on the desktop", I think it's Steam.
You've nearly got 66% of the Steam games that OS X has!
out of 1900 games, there may be 100 good ones and there may be 10 AAA ones. We dont need many games, we need a few good ones, AAA titles.
How about Quality over Quantity......
In the short term, and in the long term. People will not switch operating systems just for those games. Most people won't even switch given the current size of the Linux catalog. Get it out of your head right now.
BeauHD. Worst editor since kdawson.
I often get snooty comments from work colleagues about how I'm playing Triple A, or Double A (or some such arbitrary designation of gaming quality) late. Then when some AAA game comes out on Linux I get comments along the lines of "well you haven't got (insert arbitrary game) on Linux"
I am happy with my game collection (177 of 210 games in my library play natively on Linux) and with quality ports coming from companies like Feral on an increasingly regular basis and newer engines like Unreal 4 (and I assume Source 2) supporting Linux natively things can only get better.
I have more than enough quality games still to play I'm currently playing XCom2 and when I want to take a break from that I'm part way through Alien Isolation, SpecOps: The Line and Metro Last Light. When I finish them I'll have Saints Row 4, ARK: Survival Evolved and I may replay Bioshock Infinite since I've got a better graphics card for XCom. I'm sure by the time I've worked my way through those there will be more games available.
Out of curiosity, do these games have perfect frame sync on XFCE4? I have AMD Radeons in my machines and the frame sync does not work with XFCE4, screen always has tearing with KODI and other OpenGL applications. I have not tested with real games as I don't have any for Linux.
But we don't complain about Windows for the terrible drivers, we blame terrible drivers on windows breaking. Because for most people windows is "normal", and the "abnormal" must be at fault if there's a problem.
Add that in many cases for OGL windows games run under WINE which has to translate calls run faster under Linux than Windows indicating that as far as performance goes, it's *Windows* that is terrible.
Proven in the case of Valve's work on the Intel driver that near doubled the speed of the game they optimised for. Optimisations that manufacturers do for Windows but don't put any effort into when doing Linux et al.
If it were missing, then people would notice and it would be discarded under Wine for that reason alone. It's basically not true, and whether the shaders exist or not depend on the card and its drivers, not whether it's Windows or WINE.
do clueless people really think gamers play any fucking game they can get their controller shaped hands on like theres no fucking difference between games?
1900 games, probably 1870 are absolute shit, and when i mean absolute shit i mean you could get your controller shaped hands on a gameboy emulator, or a dosbox emulator, which already exist for linux, and find better stuff in less than 7 minutes
Add that in many cases for OGL windows games run under WINE which has to translate calls run faster under Linux than Windows indicating that as far as performance goes, it's *Windows* that is terrible.
Wrong! They indicate that Wine's implementation of OGL is skipping rendering steps.
Why were Halo series XB exclusives? Why do they spend millions getting an exclusive game for a console if nobody will buy it unless they had already decided or had already bought the platform it ran on? Why are one of the dings for a AAA title lack of multiplatform?
Your earlier claims regarding how "nobody cares if it's running Win 7, 8, 10" is counter to THIS claim, proving you merely make claims to support the system you're shilling for, willing to change them at a whim to fit the needed narrative and therefore of no actual validity in itself.
If HL3 came out SteamOS exclusive, it'd be the killer app for SteamOS.
candy crush clones.
This is the other big win for linux gaming, even though it's not direct. You can have a windows box somewhere else in the house and use the steam streaming to access your windows only games. It works extremely well and has allowed me to turn my laptop into a linux only machine that I can run games off my desktop rig sitting in the corner. Also means the laptop doesn't cook itself.
I will switch for HL3. I would install windows 10 to play it.
But I am one data point. What you're missing is that Valve is not targeting PC gamers right now. They're trying to break into the console market, where nobody cares what the OS is, as long as it works. Linux gaming is a fringe benefit. So you're both right and wrong. People won't change their OS, but they might buy steam machines...
I have determined that my sig is indeterminate.
Graphic drivers are terrible and everyone who has compared games on Linux vs Windows has said that the frame rates and glitches are really bad.
Yes, its a option and yet for what users are on Linux on a desktop I am not sure why this is a big deal? Unless the hardware can run games better then they do now with Linux and you see far more support from AMD and Nvidia in terms of real driver improvement. The games that play well on Linux will be mostly low graphic and low impact 3D games.
...by at least a decade.
If it ain't coming with the source it ain't FREE and don't belong.
There are that many variations on solitaire
I've since migrated to Windows for gaming, but years back I ran World of Warcraft under Wine on Linux, and got far better framerates than I did on Windows. YMMV.
More than a decade ago, Return to Castle Wolfenstein had a Linux client released, and I managed to play it under FreeBSD's Linux emulation layer with full OpenGL (using Nvidia). Ran as fast, if not faster, under the Unixes than under Windows.
I'd be interested to see if Linux games can still be played under FreeBSD's ABI emulation layer.
Really? Valve isn't targeting Steam, their own platform?
Give me some of what you're smoking.
"Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
Specs:
Intel i7 processor
Linux Mint 17.3 Rosa (64 bit)
Driver: NVIDIA Corporation GeForce GTX 950M/PCIe/SSE2
Primary Display Resolution: 1920 x 1080
Audio device: Intel Haswell HDMI
RAM: 15966 Mb
Total Hard Disk Space Available: 922726 Mb
Steam is running without a hitch on this thing, over half my library has Linux ports and so far they're all working like a charm. Between that and the games that come with the OS package manager I don't think Windows will offer much once I get off one or two other games I'm doing. As far as the secure boot virus that ships with laptops these days to lock you in to Windows, this laptop had a setting in the BIOS that let me switch to legacy mode and things just fell in to place without a hitch once I wiped Windows off the drive. Practically everything worked out of the box when I installed Mint including the WIFI.
That's impressive. Those 1900 triple Z titles outnumber the amount of Linux users by some margin... ... I'll get my coat :)
I am not sure where you get that idea from? Reading comprehension fail perhaps?
Valve's long term goal right now is clearly to compete in the console market. That is their target. It does not mean that they will ignore PC (as some suggest), but simply that their focus is on the console.
Since when did "Steam" = "PC" anyway? No, it is you sir who has access to the really good stuff, and you are clearly smoking it.
I have determined that my sig is indeterminate.
The Unity3D game engine made developing for it easy enough; but so far almost all of my "can't reproduce" crashes and rendering issues have come from Linux players. Up to now they've been solved through Unity3D engine updates, so I've got that going for me. I'm definitely not giving up on the platform though; in fact I hope to push another game out on it by the end of the year.
Develop once, release thrice (Win/Mac/Linux) is just awesome.
Valve isn't targeting making games, let alone making games for any specific platform.
Recently I've had a lot of luck with the windows version of steam running under WINE (1.9.2-staging) through PlayOnLinux. The games do suffer poor performance (generally 30fps rather that 60fps kinda thing) and a tad of input lag, but otherwise seem to run perfectly. For me, recent improvements to WINE are a more exciting and fruitful development for Linux gaming than the availability of Steam.
Since you've commented a couple of times in this thread regarding this exact issue: could you please link to a source? I've searched but came up empty handed.
No shit sherlock.
That's the point. What they are targeting like I said is breaking into the console market. That is they want to become a console platform (as well as a PC platform).
I have determined that my sig is indeterminate.
Yes, I installed Steam on my Dell running Zorin Linux. Works great. I play Civ 5(yea I know...) and have a blast doing it. If I want to play a certain kind of cutting edge game then I will resort to Windows 7.
We play the game with the bravery of being out of range
I've actually cut over already, and Windows 10 is to blame. It wasn't just the terrible UI, but also how Cortana seemed to break constantly. When it did it forced a reboot that could require several more reboots to get running again. I was sick of buying a computer for Microsoft to use as they see fit, and instead opted to have a personal computer again. What was funny is that I managed to get all the games I play, short of Skyrim, to run under Linux. If the game can't be played on my Linux box or one of our game consoles it's not really worth the headache of playing it on such a terrible OS.
Unlikely, unless someone subsidizes steam machines hard. Because a steam machine really costs a TON of money compared to a PS4 or Xbone. Toss in a decade's worth of premium membership (PS+ or Xbox Live Gold) and you'll approach the cost of a decent steam machine.
You have to remember the goal is to have a machine last around 10 years or so for a console (both the PS3 and Xbox360 are around that age), so an equivalent steam machine should last just as long for that price. Unfortunately, the cheap steam machines with their i3 processors and midrange graphics are unlikely to do it. To get something better you have to spend over $1000+. Which is equivalent to a PS4 + 12 years of PS+, or an Xbone + 10 years of Xbox Live.
And even the legendary advantages of Steam are going away - the steam sales aren't all that great, and both Sony and Microsoft are giving away fairly decent games with their premium memberships (I will say Sony is more Indie-oriented, while Microsoft seems to give more mainstream games).
I suppose a question is - what is Valve working on? Given like the last game they released was years ago...
Honestly, who still runs 32bit?
I don't know about i3s not lasting. Maybe not for the PC 'master race', but for the rest it might be fine. My last machine was fairly cheap (Phennom II X4, worse than an i3) and it still goes well. Still in use - my wife plays casual games on it just fine. Seems to perform OK for even modern titles (only thing I did was put a GTX750 in it, because the 460 died).
It may be ill advised, but they really seem to be pushing into the console market. Apart from Source 2, DOTA 2 and VR, which can fit that strategy. I don't see a valve game in the near future. Call me a pessimist, but I don't think they have been a proper games company in a while....
I have determined that my sig is indeterminate.
I'd prefer to see that many games DRM-free on gog.com or similar. I run all of my games with a wrapper script that disables networking for that game. And no, I will not use Steam to buy DRM-free titles, since the fact that I have to use a special "client" just to buy a game already bothers me. Either way, many are poorly ported (some games I have a better experience with wine than with the "native" game) and are often only tested with one system configuration (most notably nVidia binary drivers). Unfortunately, wine doesn't do dx10+ yet for me, (and may never do it, given the nVidia-centric attitude there as well), so crappy Linux ports are becoming more of an issue with me not even being able to play the Windows versions anymore.
Sorry, until digital first sale rights are a thing, I'm not going near steam. I'll stick with my console games and pre-2009 CD/DVDs that I can at least sell or lend to someone whenever I want to.
I actually don't think they are targeting the console market. I think they are taking pre-emptive defensive moves against a microsoft led store being bundled with the primary PC OS.
So me this reminds me of the browser wars. Except this time it is where to you buy your software. Back when the browser wars happened and IE was bundled with windows Linux was not a viable option. Today, Linux is, it just doesn't have the market penetration. The software itself though is mature and easy to use. If through pushing linux compatability, 10% of the market share is non-windows, then they will have done enough to ensure their multi-platform market share is valuable enough.