Microsoft Losing Ground On Windows Store and UWP For Gaming
Vigile writes: Microsoft has big plans to try and merge the experiences of the Xbox One and Windows for gaming but the push back from the community and from major developers and personalities is mounting. Earlier this week PC Perspective posted a story that detailed the controversy around DX12 performance analysis without an exclusive full screen mode, changes to multi-GPU configurations and even compatibility issues with variable refresh that crop up from games from the Windows Store. Microsoft's only official response so far as been that it is listening to feedback and plans to address it with upcoming changes. Now today, Epic's Tim Sweeney has posted an editorial at The Guardian with an even more dramatic tone, saying that UWP (Unified Windows Platform) "can, should, must and will, die..." Clearly the stakes are being placed in the ground and even damage control from Phil Spencer on Twitter isn't likely to hold back angry PC users.
Seriously, 99% of PC users don't even understand what it means to be upset about "around DX12 performance analysis without an exclusive full screen mode, changes to multi-GPU configurations and even compatibility issues with variable refresh that crop up from games from the Windows Store". Or what UWP is. Does it mean that games aren't working? Maybe you mean Game DEVELOPERS are upset.
>> even damage control from Phil Spencer
Who?
>> damage control...on Twitter
Yeah, time to rethink your PR strategy then because no one reads/forwards/retweets apologizes on Twitter. In fact, the only live people left over there seem to be reporters looking for the next drunk/racist/sexist celebrity/politician/athlete tweet, so craft accordingly...
I've yet to see anything touted as "one size fits all" that does.
What advantages are there to buying a game on the Windows Store versus Steam or GOG? Seriously, I cannot think of a single one. It has inferior performance, functionality, portability, etc.--I'm literally paying the same for less.
I'd consider myself a "gamer" in a previous life. Nowadays, I have exactly one machine (my media PC) that has a decent-ish GPU that I rarely use to play games. My typical gaming? Plants vs Zombies on an iPad.
There are hordes more like me than there are multi-GPU people. And Microsoft is doing the smart thing here. The "PC gaming gods" that complain about this shit and want to "boycott" it are holding Windows as a whole back a decade. I want a Windows tablet (like the Surface) but I'm forced to admit, the iPad has *way way way* more apps. And part of that reason is because neckbeards who are very vocal but by far in the minority are guiding the platform for the majority of users.
The purpose of the Sherman Anti-Trust Act of 1890 (and later laws) was to keep a single company from having full market share.
The result is that to expand, companies are forced to engage in market stratification. If you own a tire company, you can't own all other tire companies, but you can also start making the cars/tractors/golf carts you put the tires on, and you can buy your own rubber processing plants and your own rubber tree plantations.
Microsoft is simply trying to get to the point where they make the computer that they put their operating system on. In a sense they have already done this through the X-Box. What they will have to fight through is the divergence in the minds of many between a computer and a video game. Realistically there isn't much difference at this point.
I like using Linux for most things, but Windows 7 is my main OS because it plays all my games reliably, Linux is still lacking in this area. I'd love if this UWP fiasco finally pushed gamers and developers off of Windows for good,
Microsoft has been losing grounds in everything but computers
Just remember that this opinion rant on The Guardian is coming from someone who cannot figure out how to sideload apps on his Android phone, because apparently opening an APK from any number of the existing file explorers out there and then having it directly prompt the user to temporarily enable side loading is a "hidden" feature that makes it difficult, just like how Windows has had UAC for a decade now.
I don't see how this won't fly. They're locking dx12 to it, and it sounds like dx12 is a huge performance boost. I know Vulcan is supposed to compete but I'll believe it when I've got games built of it in my Steam library...
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...AAA industry for developing Windows Only.
There are literally THOUSANDS of games for Linux and Mac on Steam, and for every DirectX/Windows exclusive purchased on launch you could comfortably buy 2-4 of those and get just as much time, enjoyment, story and entertainment if not more.
Reward devs who support the platforms you want to use. Buy their software, and don't buy software from companies who don't want you.
The same goes for hardware. If you reliably buy GPUs that support Linux drivers well, and give feedback wherever possible that it was a contributing factor in your choice, they will do it more.
Vote with your $$
I think this would be a great opportunity for Vulkan. Run your games on Windows 7 / Linux with no restrictions...
hey developers, if you use open APIs you are no longer at the mercy of one company's "vision" of what a platform should be and can get more users without having to repeatedly porting your code.
Anons need not reply. Questions end with a question mark.
DX12 must die for Vulkan to truly succeed, I hope it happens sooner than later.
the app store lock down sucks!
Makes sense for them since google play, appstore and valve steam can be taxed by companies owning them while open platform that windows is can't. In fact, taxes from store sales could easily yield more income per user than cost of single os licence. Can as well make OS license itself de jure free.
The real headline should be, "Microsoft Losing Ground"
For the last decade most of what they've done has been either miserable or an outright disaster...Windows Me, Vista, MSN Messenger, the Zune, the Kin, the Windows Phones, Windows Mobile, Win 8 and 10, the Surface tablet, Bing, their app store....they're doing well with Azure but not a lot else.
Just cruising through this digital world at 33 1/3 rpm...
Well, if you don't care, and have no reason to, why are you posting here?
No, I won't care because I don't use Windows.
I'm on the verge of abandoning Win 7 (which I actually like) and moving over to Linux Mint.
I've got it installed (dual boot) on a laptop and it rocks. So far I've kept MS from 'upgrading' my PC to Win 10, but the moment that happens, *boom* I'm gone.
In fact I'll probably switch before then, but for the moment as long as my venerable Win 7 install keeps running I'll use it.
However, as soon as I buy a new bit of gear that doesn't have Win 7 drivers, that'll be the reason I jump ship (assuming that the new gear will work under Mint).
So basically it's just a matter of time until I switch....
Just cruising through this digital world at 33 1/3 rpm...
I find it a bit confusing, they're big and have cash, why not just buy Valve and call it a day?
Tim Sweeney is saying "Microsoft has launched new PC Windows features exclusively in UWP and is effectively telling developers you can use these Windows features only if you submit to the control of our locked-down UWP ecosystem."
What features are these? Is he talking about newer DirectX features being exclusive to UWP or other important features that would put games on, say, Steam at a disadvantage? To create a UWP program you must distribute through the Windows Store, and this could make Vulkan (a competing/alternative graphics API) all the more important, but also could force developers to make tough choices about APIs and distribution together where previously the two were not linked.
Twinstiq, game news
This may well push people to using Linux for their desktop gaming. With the Unity engine able to do Linux builds it makes it a LOT easier for major (and minor) game developer to just do Linux builds without the limitation that MS is trying to use. Steam (along with Steam OS) helps a bit too. But I'm seeing a LOT more titles for Linux in the past two years than every, including AAA rated games. The indies of course were first. Once DRM poisoned games like EA and Ubisoft get on board, MS may need to get worried. There is nothing that MS has that Linux doesn't. Once the hardware vendors get the message (Nvidia has, wish AMD would take it more seriously sooner), it will be a HUGE game changer. Only thing I'm worried about is that bloody PulseAudio. It's latency has issues. I always preferred OSS but I understand the temptation of having that PulseAudio layer (in combination with ALSA, which has up to this day not produced the same sound quality as OSS and I think OSS performs faster too). But MS I think knows it's in a losing battle. The world is starting to drop the MS desktop (Russian, Germany, China, among others) with fear of potentially private/secret/compromising data being sent through the Windows 10 "telemetry" data. The XBox, although the strongest hardware in the console world now I believe, no console will outperform a tower, especially with a mid-high end video card (and decent sound card, although most people don't seem to care nearly as much about that...go figure). At least support for Asus audio cards (which are quite good actually) in Linux is solid. Looking forward to a non-MS dominated gaming environment.
"Imagination is more important than knowledge" - Einstein
What, a shitty port of an fps that went full derp on console game'play' mechanics years ago?
No. These people understand value and wish to retain access to doing the things they're used to doing with gaming. Three big ones are
1. user generated content
2. user run dedicated servers
3. not getting ripped off by treadmill dlc schemes.
4. no headaches from oppressive drm schemes
The hardware has to run Win10 or later, you are already trapped if you use win 7 win 8/8.1. All apps designed for UWP have to use DX12, The future trappings you are referring to only exist in a closed system with closed API"s with closed code on a locked down walled garden platform. But yeah we are better off for it?
What did people think would happen if you invest in a platform you don't control.
MS have a long history of screwing partners, especially if the partner has started to make real money in an area.
My sympathy for these developers is limited, yes release on Windows but you maybe want to do another platform so you have a plan B.
It's a bit more complicated than that. The 'app stores' are the antithesis of freedom.
Such as? The majority of software is redundant meaninglessness, designed to model the shuffling of paper from one end of a desk to another, or from one desk to another. How is that meaningful? It might get one a paycheck, but otherwise..
Microsoft is obviously trying to reinvent how they make money.
Well I am mystified myself; I finally decided to open up the windows store app and see if I could buy something, only to find that the dialog box that pops up for entering my credit card details into keeps turning black when I try to type into it. Completely black dialog except for the text entry fields. The colors flicker on and off as you scroll or click a hidden dropdown list, but basically I cannot type text into the textboxes and read the field labels at the same time. I have not seen such crap software in decades. It did not inspire me to use anything written for this platform.
Can anybody tell me what the windows 10 store app was written in? cos I don't want to use that toolset for developing software.
And for a first-time user of the store, that has put me off before I ever buy anything.
If I had a DeLorean... I would probably only drive it from time to time.
Well, they bought Minecraft recently. But yeah, I don't get why not. I believe they have a decent enough reputation in letting companies they buy run themselves that Valve could keep its flat organization (if negotiated into the purchase)
Your ad here. Ask me how!
This is their play to get their own app store. If they can get a 30% cut on all games involving DX14 for example (by obliging DX14 games to use their app store), then they will be raking it in. There is no way they will give up on this strategy, as the benefits are too high.
Personally I say fuck them, they shit on PC gaming with GfWL because they were focusing on xbox, so I'm glad that Steam ate their lunch while they weren't looking. To add insult to injury, there are games now that are defunct because they relied on GfWL which was then abandoned by MS.
It turns out that Gaben was right all along about the need for SteamOS.
SURELY NOT!!!!!
Linux is too small a share for devs to support it and make a profit. Unless Linux can find a way in the door and not have it slammed shut by Microsoft throwing their weight around (netbooks anyone) then it's not going anywhere. If all else fails Microsoft just refuses to support dual boot computers like they did when Hitachi shipped a dual boot BeOS computer. OEMs have a long history of depending on Microsoft to dump their tough support calls on, so that's a death knell right there. Oh, and Linux is still a nightmare to install anything on that's not open source. Yeah, you can apt-get anything in the repository, but life gets tough when you have to redistribute closed source software; and games are closed source. Maybe SteamOS will fix all that. We'll find out in about 3 years when the hardware gets cheap enough.
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It's different in most of their apps & games suck in comparison to their iOS or Android equivalents. Even for some apps that are available on ALL platforms, the Windows versions are often crippled. Example is banking apps where the Windows versions can't deposit checks, even though the Android or iOS versions can.
XNA was focused on .NET-based games development for Xbox and Windows and got abandoned by Microsoft in 2013. UWP is supposed to be a generic application development system, not games-specific, so how long will it really last?
Valve is not for sale, it is privately held.
Good-bye
Hi, I worked on the app. We used Visual Basic.
heh. that would be tragic if it wasn't so funny
If I had a DeLorean... I would probably only drive it from time to time.
Is turn SteamOS libs into a portable runtime that also works on Windows, helping devs bring games to a format that works well on Linux
Twinstiq, game news
I have already moved to Fedora to avoid Win 10. Truly, my personal Year of Linux on the Desktop.
Everything is for sale at the right price. Being privately held just means they can't do a hostile takeover.