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Original 'Doom' Level Remade in the New 'Doom' (vice.com)

An anonymous reader writes: After the new Doom was released yesterday, Vice discovered its SnapMap feature had already been used to recreate one of the levels from the original Doom. "The original Doom thrived on a strong modding community, and id is supporting that tradition here in a great way." Sharing videos for both the old and new versions of the E1 M2 nuclear plant map, Vice also applauded the interface for the new SnapMap tool, which lets users design their own levels, even on consoles. SnapMap includes tools for arranging objects, placing enemies, and even triggering events when a player reaches certain points in a level. "It's incredibly easy to use considering how much you can do, and so far I've had little trouble uploading, downloading, and browsing for user-made levels."
Newegg is also offering a $15 discount code for PC, Xbox One, or PS4 versions.

19 of 46 comments (clear)

  1. Supporting modding community? by Anonymous Coward · · Score: 5, Interesting

    Snapmap represents a very elaborate way of neutering the mod community by ensuring they don't have the tools to create works which could compete with expansion/DLC for quality and therefore negatively affect sales. Snapmap lets you deal with prefab rooms and props, and a scripting engine for triggering events - it's interesting and I might even try to make something serious with it, but it is absolutely the opposite of "supporting the mod community", for that we'd want the version of Radiant or whatever the studio uses these days.

    I don't expect to see any real tools shared, or if they are released it won't be until after DLC revenue has dropped off and they're on to other products.

    1. Re:Supporting modding community? by Opportunist · · Score: 1

      Give me what I want or you will not only sell no DLC but also no game. It's not like Doom is the only, or even the best, FPS out there.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:Supporting modding community? by Anonymous Coward · · Score: 1

      Snapmap represents a very elaborate way of neutering the mod community by ensuring they don't have the tools to create works which could compete with expansion/DLC for quality and therefore negatively affect sales. Snapmap lets you deal with prefab rooms and props, and a scripting engine for triggering events - it's interesting and I might even try to make something serious with it, but it is absolutely the opposite of "supporting the mod community", for that we'd want the version of Radiant or whatever the studio uses these days.

      I don't expect to see any real tools shared, or if they are released it won't be until after DLC revenue has dropped off and they're on to other products.

      Its not neutering the modding community for dlc, its neutering the modding community for the reason that console players cant make custom maps without something like it,

  2. Looks nothing like E1M2 by Anonymous Coward · · Score: 5, Informative

    I couldn't even tell which level it was supposed to be.

    This is the original for reference.

    1. Re:Looks nothing like E1M2 by Anonymous Coward · · Score: 1

      While we are bastardizing DOOM... Have this as well.

    2. Re:Looks nothing like E1M2 by Cloud+K · · Score: 1

      Yeah, this. It wasn't recognisable at all! I couldn't do better, to be fair, but still - poor effort.

    3. Re:Looks nothing like E1M2 by UnknownSoldier · · Score: 1

      /sarcasm Let's play with fullbright mode. LAME. At least they used the original textures. :-)

    4. Re: Looks nothing like E1M2 by Billly+Gates · · Score: 2

      Mod parent up. The parent source has wrong YouTube link. Above is original map

    5. Re:Looks nothing like E1M2 by epyT-R · · Score: 1

      wow so fucking slow..

    6. Re:Looks nothing like E1M2 by Lisandro · · Score: 1

      Came here to post the exact same thing. Looks nothing like the original.

  3. Kinda, Sorta by Dan+East · · Score: 4, Informative

    From tfa:

    E1 M2 Tribute, which is a kinda sorta recreation of the E1 M2 nuclear plant map from the original Doom. It’s a little hard to tell since the games look so different, but the maps have the same general layout, which recreates similar firefights.

    --
    Better known as 318230.
    1. Re:Kinda, Sorta by FatdogHaiku · · Score: 2

      Fine, fine, we'll make it exciting.

      We'll have demons invade a REAL nuclear power plant.

      That's been done.
      https://www.youtube.com/watch?v=m_ee0afjB2o

      --
      You have the right to remain sentient. If you give up the right to remain sentient, you will be elected to public office
  4. Re:Can You Do It??? by basecastula+ · · Score: 1, Informative

    Malware.

  5. Classic Doom 3 by Ann+Coulter · · Score: 4, Informative

    There was a reimagining of episode 1 for Doom 3 about a decade ago. Here is E1M2.

    1. Re:Classic Doom 3 by antdude · · Score: 1

      That was a great mod for classic DOOMers. I had fun with it. I'd like to see more of these!

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    2. Re:Classic Doom 3 by loufoque · · Score: 1

      I like how that actually looks like Doom, unlike this new game.

    3. Re:Classic Doom 3 by Puff_Of_Hot_Air · · Score: 1

      It's kind of like the Windows XP of doom. Bright and colourful. Doom in a clown suit.

  6. Doom 3 and the new Doom both have the same problem by Kevin108 · · Score: 1

    The developers have made beautiful games, then set them almost entirely in the dark. It's a lazy way to keep players on edge and it's unrealistic. Doom takes place in the future. Don't you think we'll have mastered interior lighting by then, as if we haven't already? Doom 3 was virtually unplayable without the flashlight and duct tape mod. The new Doom looks to have a similar shortfall.

    --

    It's a perfect time for being wasted.
    A perfect time to watch the stars.
    - Burden Brothers, "Beautiful Night"
  7. Re:Doom 3 and the new Doom both have the same prob by jellomizer · · Score: 1

    The dark rooms in the new Doom, have some objects that are actually well lit, while everything else is dark. In old doom, to get that effect you will need to sacrifice a lot of colors to get that effect. Going from dark to light in VGA is simple as a pallet swap. However if the old doom were to show the same level of contrast you either have a lot less colors, or very blocky fading effect where it would look cheesy. So the developers went towards a brighter room where there is less fading.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.