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New 'Civilization' Game Will Be Sold To Schools As An Educational Tool (technobuffalo.com)

An anonymous reader writes: In the fall of 2017, a special version of Civilization V will be made available for schools to use as an educational tool. "CivilizationEDU will provide students with the opportunity to think critically and create historical events, consider and evaluate the geographical ramifications of their economic and technological decisions, and to engage in systems thinking and experiment with the causal/correlative relationships between military, technology, political and socioeconomic development," announced Take-Two Interactive Software.

"We are incredibly proud to lend one of our industry's most beloved series to educators to use as a resource to inspire and engage students further..." said the company's CEO. "I can't think of a better interactive experience to help challenge and shape the minds of tomorrow's leaders."

Special lesson plans will be created around the game, and as an alternative to standardized tests teachers will have access to a dashboard showing each student's progress. Of course, this begs an important question: Are educational videogames a good idea?

6 of 198 comments (clear)

  1. the obligatory by originalGMC · · Score: 5, Funny

    no mommy! I can't go outside, I have to learn for one more turn!!!

  2. WTF is happening by NotInHere · · Score: 5, Insightful

    Are schools becoming time waste institutions? why send your kids to school anyway, if they just play some video games. They can do that at home as well, can't they?

    Or is it that teachers have to deal with children whose attention spans have been deformed by their smartphone use?

    I just know that back then when I was in school, the lessons suddenly became hugely unproductive the moment the computers were turned on. Essentially everybody ended up surfing facebook or youtube or something, not doing anything the teacher told them to.

    1. Re:WTF is happening by sg_oneill · · Score: 5, Interesting

      When we where in school (I'm assuming your part of the pre millenial gen x's like myself) , teachers had no idea how to incorporate computers into lessons because the damn things where so new (And because getting a commodore 64 to boot over a network was.... traumatic)

      They have learned. The most important asset in education is a childs attention span, and many children just dont have good attention spans, be it physiological issues like ADHD , social problems like internet or phone addiction, or because its summer outside and "skool sux miss!". So teachers have been experimenting with ways of combining the fun side and the educational side of computers. Minecraft for exploring programming and creativity. And now civ for exploring how history actually moves.

      The trick is to get kids to understand that history isnt just a series of rote dates to remember (In fact knowing the exact date napoleon was born or whatever is pretty uninteresting to historians) , but a big story with processes that motored it along that we can learn from.

      The trouble I think is that historians dont actually agree on much about those processes. The post-marxist school of thought sees history as a process of struggles over resources between interest groups. Foucaultians see history as a process born of the "techniques" of power the elites wield over the non elites, Traditional liberalism saw history as a Hegelian (Not to be confused with marxisms very different view) process of gradual movements towards technological, social and cultural perfection. Structuralism sees history as a process analogous to language that can be interpretted along symbolic measures, whilst the post structuralsits (or post modernists) doubt theres any real motor of history at all, bar for the views of the history teller.

      Can Civ capture these debates in historiography? Probably not, but getting the idea into a kids head that maybe theres something more to history than just a series of boring dates to memorize for the test is a spectacular achievement and might well even lead to a more circumspect group of adults that look for the big picture rather than the shallow immediacy of consumerist nihilism.

      --
      Excuse the Unicode crap in my posts. That's an apostrophe, and slashdot is busted.
    2. Re:WTF is happening by ultranova · · Score: 5, Insightful

      Had they tied that in with history it might actually have led to an understanding of WHY our world is the way it is.

      The problem is, the forces which shaped our present are still around, Capitalism most notably. It's not possible to examine their past without commenting on their nature, which will always step on some entrenched interest's toes.

      For example, how do you propose explaining WHY French Revolution happened without mentioning wealth concentration? It started as a bread riot, after all. Explaining the raise of Communism isn't really possible without examining the working conditions and overall economic effects of unregulated Capitalism. Then there's religion, leading to such non-controversional subjects like its overall role in human history, the rise of Christianity, Orthodox/Catholic split, Catholic/Protestant split, rise of Islam, etc.

      In other words, school can't teach WHY our world is as it is because people don't agree on what the answer is.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  3. Freeciv is better for suited for school by alantus · · Score: 5, Insightful

    While Civilization might have better graphics/sounds, that doesn't add much to the "educational" value.

    Freeciv is multiplayer, and you can change the rules by changing an XML, which could make things quite interesting.

    And of course, it is open source, which could take the educational value to a whole different level.

  4. Gandhi by mccalli · · Score: 5, Funny

    The next generation is going to grow up with a very different view of Gandhi...