New 'Civilization' Game Will Be Sold To Schools As An Educational Tool (technobuffalo.com)
An anonymous reader writes: In the fall of 2017, a special version of Civilization V will be made available for schools to use as an educational tool. "CivilizationEDU will provide students with the opportunity to think critically and create historical events, consider and evaluate the geographical ramifications of their economic and technological decisions, and to engage in systems thinking and experiment with the causal/correlative relationships between military, technology, political and socioeconomic development," announced Take-Two Interactive Software.
"We are incredibly proud to lend one of our industry's most beloved series to educators to use as a resource to inspire and engage students further..." said the company's CEO. "I can't think of a better interactive experience to help challenge and shape the minds of tomorrow's leaders."
Special lesson plans will be created around the game, and as an alternative to standardized tests teachers will have access to a dashboard showing each student's progress. Of course, this begs an important question: Are educational videogames a good idea?
"We are incredibly proud to lend one of our industry's most beloved series to educators to use as a resource to inspire and engage students further..." said the company's CEO. "I can't think of a better interactive experience to help challenge and shape the minds of tomorrow's leaders."
Special lesson plans will be created around the game, and as an alternative to standardized tests teachers will have access to a dashboard showing each student's progress. Of course, this begs an important question: Are educational videogames a good idea?
no mommy! I can't go outside, I have to learn for one more turn!!!
Are schools becoming time waste institutions? why send your kids to school anyway, if they just play some video games. They can do that at home as well, can't they?
Or is it that teachers have to deal with children whose attention spans have been deformed by their smartphone use?
I just know that back then when I was in school, the lessons suddenly became hugely unproductive the moment the computers were turned on. Essentially everybody ended up surfing facebook or youtube or something, not doing anything the teacher told them to.
Educational Video games are a great idea. When I was a kid they taught me fractions, algebra, digital logic, and other basic academic skills. I would not have learned those for another 5-10 years if I had waited for adults to teach them.
Real lawyers write in C++
This will open up a whole can of worms, soon all the education is expected to be fun for kids ! Imagine a future where people fondly reminisce about the school-days and the fun they had in the classroom ? Or even worse ! a world where children actually become well informed and educated adults due to interesting school activity that does not tire the mind and captivates their attention and imagination ? I am not sure I am ready to live on a planet like that, I consider myself lucky to have gotten the "real" bureaucrats education, with tons of dry literature and endless piles of useless homework of which I only remember that I wrote "something" together to appease the teachers, now I am a proud member of the bureaucratic machine and hope that the world will never change .
Try your hardest and grind for many hours to improve things, advance civilization, bring about peace after war, build a nation. What a grand and exhilarating endeavour!
Then, when it gets too hard, enter a cheat code. Congratulation, you've now learned how to be a successful politician.
"A door is what a dog is perpetually on the wrong side of" - Ogden Nash
Just how are they going to address the effects of uncontrolled immigration on civilizations ?
They just going to leave Rome out ?
Also Civ5 has a bunch of win at the endgame features, that reflect the "End Of History"
Seems History hasn't actually ended, So their whole idea of a cultural victory is meaningless.
Modified maybe, but certainly not new...
Civ V has been around for years, with Civ:BE coming after, and now Civ VI is around the corner. New makes it sound like they're giving away Civ VI at a cut price...
They aren't going to teach students much about real-world economies, which are based entirely on fiat currencies these days, with a game economic system based on gold - with a simplistic 'spend only what you tax' system, that doesn't represent the real world of debt-funded governments, who perpetually roll-over debt through GDP growth and inflation, instead of paying it down.
The Civ game makers, should do a bit more to study the history of money and resources, going back to ancient times - it could add a very interesting and educational twist, to their gameplay dynamics.
They could start with getting a proper understanding of money (something economists themselves barely have a grasp of - failing to accurately model money, debt and banks) - David Graeber's book Debt, would be a good start.
It raises an important question, if it does anything. #thatisntbeggingthequestion
Actually, for once, it can really be construed as a proper begging of the question in this blurb - although I suspect it is purely accidental on the part of the author.
"A door is what a dog is perpetually on the wrong side of" - Ogden Nash
While Civilization might have better graphics/sounds, that doesn't add much to the "educational" value.
Freeciv is multiplayer, and you can change the rules by changing an XML, which could make things quite interesting.
And of course, it is open source, which could take the educational value to a whole different level.
And which game will be used for Sex Ed? The hot coffee mod for GTA?
35 Million people isn't enough to become a dominant power though really is it?
I'm not terribly convinced that Civilization(for all its virtues as a game; though IV was better than V unless recent expansions have fixed it) is a particularly good choice: it is 'history themed'; but fundamentally designed around being a fun game; and basically a god game: everything your civilization does is under your direct control, and aside from some minor background noise random events, you are basically the only thing driving your entire civilization. Every tech you research, every building you commission, every unit you muster and personally move around. There's really no emergent behavior, no 'society' that you have to deal with, even the constraints on what is logistically and socially possible are pretty light(compare to, say, Europa Universalis, where 'just send in the troops and conquer them, idiot.' tends to lead to decades or centuries of heightened rebellion risks and uprisings, even more so if you have ethnic and religious differences to deal with).
That said, while Civ seems like a poor candidate, "computer games" are really just the fun-optimized end of 'simulations' and 'models'; and those are clearly useful tools, for education and elsewhere.
The next generation is going to grow up with a very different view of Gandhi...
They chose the wrong game for this....
They could have done MUCH BETTER by using paradox sandbox/grand strategy type games like Europa Universalis, Victoria, Crusader Kings or hearts of iron.
all of these have much better historical start times/locations and allow for actual Alternative Histories. Their technology set up would also be much closer to reality.
The most important game in my childhood was very educational. It was leasure sui.. you know what? Video games are bad and stuff!
Bye!
As others have said, 'Game-based learning' can be a powerful tool for engaging people in learning and it allows the exploration of different scenarios, cause-and-effect, etc. However, the effective ones are designed to be more like entertaining simulations - that is, the educational aspects are considered first and foremost and the entertaining game elements built around that. Taking an existing game, tweaking it a bit and then claiming that it is now educational is extremely unlikely to work (though, if it makes money for the publisher then they will claim it has been a success).
I can't think of a better way to learn the concepts of tribalism and the emergent behavior associated with it. Of course, getting humans to see that at the roots of many concepts is tribalism: nationalism, religion, war, resources and how that's been at the heart of most human activity since early civilization is another thing. We sort of thing we're somehow distanced from that in this time but it's still going on. We don't have to look much farther than politics or getting together on Sunday to support our teams to see it in our living rooms. Perhaps promoting awareness of such things could cause evolution in our socioeconomic systems?
Civilization: a fun game modeled after a real game with significant consequences.
Am I the only one that thinks that "gentlemen" lining up in front of each other with muskets and shooting each other until only one side is left standing amidst bloody corpses is bizarre, disturbing and horrifying?
We'll make great pets
English isn't a dead language. Living languages change over time. New words are invented, old words fall out of use and sometimes existing words take on new meanings. If everyone uses a word or phrase in a particular way, that way -is- a valid usage, even if you don't like it.
Stamping your feet and whining about how everyone else is doing it wrong is the first step toward becoming one of those confused elderly people who doesn't understand how the world works anymore.
"Today children we'll go onto the net and try to find and report as many racist comments as we can"
(It could happen.)
We didn't have Facebook or YouTube. We played C&C, Quake, was on IRC, (no sir we didn't looked at porn.)
If they can't run a city or civilization in a simulation - what chance do they have of running one in real life. Yes, I know people aren't computers, I mean just as a starting point to assess their skills and worthiness to be in office.
My ism, it's full of beliefs.
how easy it is for a phalanx to wipe out an aircraft carrier.
I learned more from Civilization IV and similar games than I ever did in my high school's history classes... That is saying a lot more about my school than using games like this for learning though..
s/©//g
As long as they'll be able to learn that a phalanx can defeat a battleship, it will be all right.
3. Profit!
2. ???
1. On Soviet Slashdot, a Beowulf cluster of alien Natalie Portman overlords welcomes YOU!
And smack them upside the head until they start doing their work. Easiest ADHD treatment.
Naturally languages change over time. Some of us want English to be a better language, with sensible and consistent usage, with precision and grace; and we are working toward that goal. If you wish to campaign for sloppy language, you are welcome to that as well, but it is illogical to campaign for your changes while saying we have no right to seek ours.
I fondly remember many hours spent playing Oregon Trail in school but it would be pretty silly to say I learned a lot from it. Come to think of it I didn't learn much from the teachers either. Anyway my point is intelligent courseware can teach kids things, but it has to be way smarter than Civ V. It has to be able to detect a child's level of understanding and continually require additional knowledge to play the game. Not as a condition of being permitted to play but as part of the game itself.
If video games influenced behavior the Pac Man generation would be eating pills and running away from their problems.
I'm not familiar with the game Civilization but it seems to allow examining cause and effect regarding political and economic decisions. Sounds like fun and a great place to experiment with different ideas. At each turning point students and teachers should look at the results in the game and ask whether it provided realistic conclusions. They should be alert to bias in the game's algorithms (perhaps toward or against the current 'green' climate theories for example).
Unfortunately, many teachers have small minds obsessed with power. They have the answers and their job is to pour facts into the students' heads. I don't recall many of my teachers answering a question with 'I'm not sure', 'I don't know', or 'well, let's look that up'. As far as the teacher was concerned, either s/he knew the answer or the question wasn't worth answering. Textbooks likewise present information as indisputable gospel solid fact. Look at a ten or forty year old textbook and it is full of misinformation with no room for contradiction.
Many answers were wrong. Fifth grade- the teacher's explanation of electricity, AC and DC, was not just wrong, but ridiculous. Yet the tone of authority with which it was given was unmistakable.
Teachers should embrace uncertainty. Rather than shove 'facts' down the students' throats, they should examine different viewpoints, be flexible in their opinions and welcome grey areas and new information. Authoritarian attitudes have no place in education and do not encourage critical thinking.
...omphaloskepsis often...
Quality vs quantity. How powerful is Africa with its starving masses?
They should have Zulu Warrior rushed the rest of civs when they had a chance.
Lies My Teacher Told Me
Loewen gets it right here. I love history, it's one of my degrees, but none of that love came from my primary or secondary schooling. It came from quality works being presented to me by my grandfather when I was young - works that differed from each other profoundly and included the racier details about the past as well.
HBI's Law: Frequency of calling others Nazis is directly correlated with the likelihood of the accuser being Communist.
I would be interested in the as-unbiased-as-possible opinions of history teachers that are in the target demographic.
Reading the summary it seems like this might be a valuable aid to teaching HOW history works and how X impacts Y. The 'how' is the most important part of learning and what is most difficult to teach.
The price point, the minimum necessary hardware, the time investment, and the quality of everything will determine if there's any integration of this into school curriculum.
If it gets kids interested in learning then it's good. If they use it in place of teaching then it's bad.
We've come a long way from Columbine and Doom. This could work, I am one in full agreement of educational video games. I mean we do have outlets for this for preteens with Leapfrog and...well I can't name the others off my head; I do not wish to stereotype but for the sake of the article using a video game in the education system, the younger generation with exceptions to all ages have their head in a phone or other mobile device for much of the day and night. I just hope it is TouchScreen Capable like Civ V was. My biggest question is how do you categorize a class like this? What degree does it fit into? Politics? Law? ROTC Programs? General Enrollment? From an IT perspective, I have enough users on campus that are inexperienced with other applications that expecting them to learn a video game with this many layers might require a lot of prep time and tutorials. ((I'd be 100% okay with spending time making them)) From my gamer's perspective of years of my life spend on the "One More Turn" life style: There is a learning curve to the game itself that I hope CivEDU addresses for all age groups and turn based strategy competence. Barbarians even with Raging Off, can destroy a novice player if they go unchecked on their land mass, Greece or Atilla will come in and wreck you eventually if you're not paying attention. But I guess this is part of the exercise.
Bah! We learned them all in Roman numerals. And then as soon as we'd learned them in Julian they took 12 days out and we had to do it all over again.
On the plus side, there weren't as many of them.
Confucius say, "Find worm in apple - bad. Find half a worm - worse."
What does this teach the children using this game?
It has very little to do with reality, it does not correlate to current events, it does not match historical issues or events.
All this game will do is teach kids how to manage the rules applied in the game. Those rules do not apply to anything outside the game.
This is a mindless activity for kids to waste a lot of time on during class when they should be learning something that would be useful.
Most likely the new version grants lots of points or success for those gamers (students?) that choose clean energy over other sources, democratic rule over dictatorships, etc.
Waste of money and time. Teach the kids something real like metal shop, wood shop, and how to say "Do you want fries with that?".
Last year I was in a McDonald's and the kid behind the register was having problems because he hit the wrong amount on the register for the cash that was tendered. The manager came over and made change for him and he said, I am not kidding about this, "You can do math in your head?"
All I could do to keep from laughing out loud.
We are doomed!
Of course educational games can work. Heck I was practically raised on Number Munchers and Reader Rabbit. It's about understanding what a game can and can't do. Civ is a great educational tool. There's a lot of concepts that I learned about in Civilization (1). It's not a great tool for teaching history but it's a great tool for familiarizing students with things like military units, great accomplishments, methods of society interaction (trade, war, etc). It doesn't replace traditional learning but it can make a FANTASTIC supplement to proper learning.
Just another second banana
This is something that should have happened years ago. Good to see it finally happening. A great way to teach macro subjects such as macro-economics, macro-social dynamics etc...