New 'Civilization' Game Will Be Sold To Schools As An Educational Tool (technobuffalo.com)
An anonymous reader writes: In the fall of 2017, a special version of Civilization V will be made available for schools to use as an educational tool. "CivilizationEDU will provide students with the opportunity to think critically and create historical events, consider and evaluate the geographical ramifications of their economic and technological decisions, and to engage in systems thinking and experiment with the causal/correlative relationships between military, technology, political and socioeconomic development," announced Take-Two Interactive Software.
"We are incredibly proud to lend one of our industry's most beloved series to educators to use as a resource to inspire and engage students further..." said the company's CEO. "I can't think of a better interactive experience to help challenge and shape the minds of tomorrow's leaders."
Special lesson plans will be created around the game, and as an alternative to standardized tests teachers will have access to a dashboard showing each student's progress. Of course, this begs an important question: Are educational videogames a good idea?
"We are incredibly proud to lend one of our industry's most beloved series to educators to use as a resource to inspire and engage students further..." said the company's CEO. "I can't think of a better interactive experience to help challenge and shape the minds of tomorrow's leaders."
Special lesson plans will be created around the game, and as an alternative to standardized tests teachers will have access to a dashboard showing each student's progress. Of course, this begs an important question: Are educational videogames a good idea?
no mommy! I can't go outside, I have to learn for one more turn!!!
Are schools becoming time waste institutions? why send your kids to school anyway, if they just play some video games. They can do that at home as well, can't they?
Or is it that teachers have to deal with children whose attention spans have been deformed by their smartphone use?
I just know that back then when I was in school, the lessons suddenly became hugely unproductive the moment the computers were turned on. Essentially everybody ended up surfing facebook or youtube or something, not doing anything the teacher told them to.
Educational Video games are a great idea. When I was a kid they taught me fractions, algebra, digital logic, and other basic academic skills. I would not have learned those for another 5-10 years if I had waited for adults to teach them.
Real lawyers write in C++
Try your hardest and grind for many hours to improve things, advance civilization, bring about peace after war, build a nation. What a grand and exhilarating endeavour!
Then, when it gets too hard, enter a cheat code. Congratulation, you've now learned how to be a successful politician.
"A door is what a dog is perpetually on the wrong side of" - Ogden Nash
Just how are they going to address the effects of uncontrolled immigration on civilizations ?
They just going to leave Rome out ?
Also Civ5 has a bunch of win at the endgame features, that reflect the "End Of History"
Seems History hasn't actually ended, So their whole idea of a cultural victory is meaningless.
They aren't going to teach students much about real-world economies, which are based entirely on fiat currencies these days, with a game economic system based on gold - with a simplistic 'spend only what you tax' system, that doesn't represent the real world of debt-funded governments, who perpetually roll-over debt through GDP growth and inflation, instead of paying it down.
The Civ game makers, should do a bit more to study the history of money and resources, going back to ancient times - it could add a very interesting and educational twist, to their gameplay dynamics.
They could start with getting a proper understanding of money (something economists themselves barely have a grasp of - failing to accurately model money, debt and banks) - David Graeber's book Debt, would be a good start.
While Civilization might have better graphics/sounds, that doesn't add much to the "educational" value.
Freeciv is multiplayer, and you can change the rules by changing an XML, which could make things quite interesting.
And of course, it is open source, which could take the educational value to a whole different level.
I'm not terribly convinced that Civilization(for all its virtues as a game; though IV was better than V unless recent expansions have fixed it) is a particularly good choice: it is 'history themed'; but fundamentally designed around being a fun game; and basically a god game: everything your civilization does is under your direct control, and aside from some minor background noise random events, you are basically the only thing driving your entire civilization. Every tech you research, every building you commission, every unit you muster and personally move around. There's really no emergent behavior, no 'society' that you have to deal with, even the constraints on what is logistically and socially possible are pretty light(compare to, say, Europa Universalis, where 'just send in the troops and conquer them, idiot.' tends to lead to decades or centuries of heightened rebellion risks and uprisings, even more so if you have ethnic and religious differences to deal with).
That said, while Civ seems like a poor candidate, "computer games" are really just the fun-optimized end of 'simulations' and 'models'; and those are clearly useful tools, for education and elsewhere.
The next generation is going to grow up with a very different view of Gandhi...
The most important game in my childhood was very educational. It was leasure sui.. you know what? Video games are bad and stuff!
Bye!
As others have said, 'Game-based learning' can be a powerful tool for engaging people in learning and it allows the exploration of different scenarios, cause-and-effect, etc. However, the effective ones are designed to be more like entertaining simulations - that is, the educational aspects are considered first and foremost and the entertaining game elements built around that. Taking an existing game, tweaking it a bit and then claiming that it is now educational is extremely unlikely to work (though, if it makes money for the publisher then they will claim it has been a success).
I can't think of a better way to learn the concepts of tribalism and the emergent behavior associated with it. Of course, getting humans to see that at the roots of many concepts is tribalism: nationalism, religion, war, resources and how that's been at the heart of most human activity since early civilization is another thing. We sort of thing we're somehow distanced from that in this time but it's still going on. We don't have to look much farther than politics or getting together on Sunday to support our teams to see it in our living rooms. Perhaps promoting awareness of such things could cause evolution in our socioeconomic systems?
Civilization: a fun game modeled after a real game with significant consequences.
Am I the only one that thinks that "gentlemen" lining up in front of each other with muskets and shooting each other until only one side is left standing amidst bloody corpses is bizarre, disturbing and horrifying?
We'll make great pets
Naturally languages change over time. Some of us want English to be a better language, with sensible and consistent usage, with precision and grace; and we are working toward that goal. If you wish to campaign for sloppy language, you are welcome to that as well, but it is illogical to campaign for your changes while saying we have no right to seek ours.