Steam Warns Users Against Gambling Site After YouTube Stars Discovered As Owners
Tom Phillips, reporting for EuroGamer: Steam has begun warning users not to use a high-profile Counter-Strike: GO gambling website after its ownership turned out to be two YouTube stars -- who were also using YouTube to promote the site. Trevor "TmarTn" Martin and Tom "Syndicate" Cassell are listed in newly-uncovered business records as the president and vice-president, respectively, of online gambling site CS:GO Lotto. The news of CS:GO Lotto's ownership came as a surprise to viewers who have watched the pair promote the site on their channels, where both YouTube stars can be seen gambling -- and winning big money -- while using it. Neither had publicly disclosed their full roles in the site. TmarTn had not even disclosed his videos as being promotional tools. Attempt to log in to CS:GO Lotto now and you are greeted with the following warning message: "The URL you are attempting to log in to has been blocked by our moderators and staff. This site may be engaged in phishing, scamming, spamming, or delivering malware."
When we made it possible for any random douche with a computer and a webcam to become a "star," we opened the door for this kind of assbaggery. Our culture of celebrity was already bad enough until we gave the other 99% of the population the ability to join.
This is incorrect. They were winning items and skins that had a high face value, but the only way to get cash for them would be to sell them off on other sketchy websites.
When I go to the Steam web store, web market, and in-game store, or start TF2, CS, or DotA, I'm not faced with any block, and I don't get a warning about crates and keys obviously being illegal gambling, in part clearly aimed at teens...
Does this change needs some time to propagate or something?
This becomes a complete non-issue if you, as a consumer, follow the concept of Caveat Emptor: "let the buyer beware"
Anyone looking at this service should have been naturally suspicious. They should have assumed the worst. They should have considered this possibility, and taken it into account when making the decision whether or not to use this service.
The problem here is that people with an existing and loyal fan base who trusted and respected them decided to create said gambling platform and mislead their viewers to believe they "found it" versus "founded it" and were using it to win money. As such, there might be a case of fraud (in the literal letter of the law) by anyone who acted upon said claims by these YouTubers.
Thirty four characters live here.
Can anyone provide an objective report of what this CS:GO gambling is and how it hooks into the consciousness of these artificial-stimulation-addicted freaks?
Wait a minute, so you're telling me that some dodgy, illegal (in the United States anyway) gambling website hosted by a couple of YouTube clowns might not be legitimate? And that I shouldn't just send them my money, in hopes of winning big?
Wow, I learn something new every day!
While true, the issue is that there are minors and addicts. Minors lack the life experience to understand whats going on and addicts are wired in such a way that they can't help themselves.
Seems like the FCC Endorsement rules ought to apply? https://www.ftc.gov/tips-advic...
This is a content creator producing videos for predominantly underage demographic. Maybe you wouldn't be fooled, but would your 13 year old self be as savvy?
What people fail to realize is that money cannot be withdrawn from the steam economy, ever.
Valve offers no way to withdraw steam wallet funds once deposited.
Even if an item is sold in the steam community market, any proceeds may only be used to make more purchases within the steam economy, they cannot be withdrawn.
So whilst there may be secondary markets where items are traded between individuals, the money that goes into Valve coffers never comes back out again.
Valve should not be responsible for policing secondary markets.
This would be equivalent to a real world game / merchandise store being required to police the use of secondary trading in those games / merchandise after point of sale. If the real world store sells a set of trading cards, and people trade those cards in an unofficial secondary market for other cards, or for real money, or even 'gamble', using those cards as a substitute for real cash, this is not the responsibility of the game / merchandise store.
The legality of 'uses' for items potentially having supposed real world 'value' in unofficial contexts is for government/legislation to decide. It is also the governments responsibility to police it, not Valves.