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No Man's Sky Launches On Steam and GOG and It's Off To A Rocky Start (arstechnica.com)

An anonymous reader writes from a report via Ars Technica: No Man's Sky, an indie "video game that promises 18 quintillion planets" from a "small development team," has launched today for Windows PC gamers via Steam or GOG. Unfortunately, the "worldwide simultaneous launch on all kinds of PCs" is off to a rocky start -- as evidenced by the "mostly negative" Steam reviews. Many gamers have complained about frame rate hitches and total system crashes. Ars Technica reports: "Even users with high-end solutions like the GTX 1080 or two GTX 980Ti cards in SLI mode are reporting major stutters -- on a game that runs on a comparatively so-so PS4 console with a mostly consistent 30 FPS refresh. The game's PC version defaults to a 30 FPS cap, which can be disabled in the normal options menus. But with this setting turned on, the game can't help but hitch down to an apparent 20 FPS on a regular basis, not to mention throw up frequent display hitches of half a second at a time. Removing that frame rate cap can get play up to a smooth 60 frames per second, and we enjoyed more consistent frame rates without the cap. But even those frame rates can bounce down to 30 or less at random intervals. The game also suffers from freezing hitches, even without apparent spikes in visible geometry like creatures or spaceships." Ars also mentions that the on-screen prompts don't update the button remapping accordingly. There's been some frustration among PC gamers who have had to learn the hard way that the game's floating-menu interface was built with joysticks in mind. Mouse scroll wheels don't seem to work to scroll through text and between menus, and players are required to hold-to-confirm every menu interaction in the game. What's more is that alt-tabbing out of the game is a "guaranteed crash." For those looking for more information about the game, The Atlantic has a captivating report describing the game as if it were like reading a book.

20 of 157 comments (clear)

  1. Fresh launch by AlanBDee · · Score: 5, Insightful

    Who buys a game on release day and expects it to actually work? I mean, seriously, I know it "should" be tested before going out but that doesn't happen anymore. I'll check it out in a month... maybe!

  2. I was really looking forward to it too. by Iamthecheese · · Score: 5, Insightful

    It's your fault. You, the gamers. Yes, this one is in your lap. It's your fault because you persist in preordering games without looking into the stability of past releases. Your fault for putting features ahead of stability. Your fault for letting "ooh shiny" distract you from bugs. Your fault for believing reviewers who keep lying to you. Stop it! Start stopping it by not buying this game until it's rock solid.

    --
    If video games influenced behavior the Pac Man generation would be eating pills and running away from their problems.
    1. Re:I was really looking forward to it too. by war4peace · · Score: 2

      Looks like they already have fixed them all.
      I wouldn't know how the bad performance was; I was at work and came home about 6 hours post-release, downloaded the game via GOG updater, started it and played until now on a 4690K paired with 16 gigs of RAM and a GTX 970, so not a beast gaming machine.

      Game runs flawlessly at 1920x1200 with its default graphical settings. The only thing I changed was frame cap from 30 to 60. I'm sure many people had issues at launch, but I was lucky to avoid them. Watched ratings on steam plummet to "Mostly negative" and now they're back to "mixed". Count of concurrent players peaked at about 212K at game start, so pretty sure this was one of the reasons for performance issues (https://steamdb.info/app/275850/graphs/).

      So far I'm satisfied and will continue playing it.

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    2. Re:I was really looking forward to it too. by Dutch+Gun · · Score: 5, Insightful

      It's not like they're Bethesda, shipping a game that's 95% done and expecting modders to fix the rest.

      Bethesda tends to get a pass because their games (specifically their Elder Scrolls games) are so ridiculously big, complex, and ambitious, that gamers tend to be somewhat forgiving when the inevitable bugs are found - so long as they're not too persistent and/or game-breaking. Hello Games *may* get the same sort of treatment if they respond to these issues promptly, because this is a pretty ambitious game for an indie studio.

      I've been developing professional games for quite a while now, and even pros can struggle with optimization issues. There's a bit of a black art to getting games running fast and smoothly, and if there are systemic issues in their code that don't follow good real-time coding practices, it's going to be hard for them to deal with after the fact.

      BTW, if you guys at Hello Studios are reading this, get a copy of RAD Game Tools' Telemetry NOW. You should have been using it all through development (it's especially important with your own engine), but better late than never. It's fantastic at finding those real-time hotspots in code.

      Oh, also, I'll also be giving them money at some point I'm sure, because I'm an 'explorer archetype' gamer. This is definitely my type of game, no doubt. But I'll probably either wait until it's released on Xbox One or I eventually get a PS4, as I don't have a very good PC gaming rig right now. For some reason, as I get older, I seem to be migrating more towards console gaming.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    3. Re:I was really looking forward to it too. by elrous0 · · Score: 4, Insightful

      No, the harsh reality is that it's almost impossible to release a modern triple-A uber-complex game WITHOUT bugs and glitches. And even if it were possible, it wouldn't be anywhere close to practical, especially for an indie dev.

      People always talk about the glory days of the NES when game released without major bugs. But they forget that those games had a few KB of code, were simple as fuck, and often were developed by a "team" of 1 or 2 people. There are several orders of magnitude difference between bug-testing Super Mario Brothers and some modern massive open world game. Today's games are simply far too complex to catch every bug, or even most of them, before launch. Until it's in the wild, with millions of play-testers, there is simply no way to catch every glitch. Add to this the almost infinite number of modern PC configurations possible, and it's an even more difficult task to bug-test for PC vs. a console.

      Add to all that the realities of studios working on a strict timeline and budget, and well, all I can say is you had better get used to it. The alternatives are:

      1) Delay every game several years and charge $120 for them instead of $60, so devs have the time and money to test for every bug.

      -or-

      2) Go back to the days when every game was as simple as an NES title.

      It still amazes me how entitled modern gamers really are. You get massive incredible games that we could have only dreamed of 30 years ago, and for CHEAPER that the shit games we used to play, and all you can do is bitch about it. In the early 80's, we paid $35 for shit games like Pitfall (over $90 in today's money). And today you can buy a huge game like Fallout 4 for a mere $50-$60, and all you can do is BITCH about it!? You lucky pricks don't even know how great you have it.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    4. Re:I was really looking forward to it too. by El_Muerte_TDS · · Score: 2

      I haven't read any reviews, hardly followed the development of this game at all. The premise of the game seemed very interesting. So I bought it a few days before launch and played it yesterday evening for 5 hours straight without a single hitch.
      So I think that if you do no participate in the hype you will get a working game.

  3. Partially agree... by Archfeld · · Score: 3, Interesting

    If we as avid gamers don't buy things expecting them to be rocky at the start and get better we'll never get anything worth having. What we need to do is make sure that we support the companies that DO make things right, and fail to support the companies that have a track record of failing to address issues. Another thing users need to do is take over the data gathering about bugs and features that need fixing by utilizing 3rd party forums and making links into the company support forums. Often less than responsible companies try and control 'official' support structures as if they were PR sources. By utilizing more open sources we can ensure that things don't get swept under the carpet or covered up. We as the end users need to be vocal in our support of said fixes and those companies that are most proactive, emphasizing responsive customer service and highlighting those that fail. The cost and procedures of making games these days has ensured that small companies will go under before they have a chance to fix things, or big companies will drop production houses if too much bad press comes out too early. You sort of have to grow a decent brand or it will wither and die on the vine and then everyone loses.

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
    1. Re:Partially agree... by chihowa · · Score: 2

      Didn't they bother to test it before it released? If the game relies on yet unreleased drivers to function properly, then it's the game.

      --
      If you want a vision of the future, imagine a youtube comments section scrolling - forever.
  4. not playing the "buy it before its finished" model by JustNiz · · Score: 2

    How annoying, I've been following NMS and had it on pre-order forever and was looking forward to finally playing this tonight.Rather than do it right, It sounds like they developed this primarily for PS4 then did a very weak PC port.
    I've already decided I'm not going to play along with the "buy it before its finished" model anymore.
      I've been caught out several times lately now, mostly by buying VR games still in development when I got my Vive. E.g Vanishing Realms was full price, looked great but only had enough content for about 60 minutes of gameplay. The dev promised "moar levels soon!!!!" yet absolutely nothing has been done other than a few tiny bugfixes/tweaks in 6 months since I bought it).

    It sounds like No Mans Sky is yet another game to riff on the same "income through marketing high expectations" model. At least with Steam you can get a refund if you try for no longer than 2 hours, and I shall probably be doing just that.

  5. Console Interface? by FunkSoulBrother · · Score: 3, Insightful

    That's kind of funny, I picked this up for PS4 and immediately lamented that it was not a proper consolized interface.

    Why do either of us have to hold to confirm? Why am I dragging around a mouse cursor with an analog stick instead of being able to D-pad around the menus?

    Maybe it's just a 'bad' interface.

    Enjoying the game so far but I'm not so sure that the novelty isn't going to wear off soon. It feels like Minecraft which was equally pointless, but at least had group interaction and allowed me to make some impact on the cold infinite world around me.

    1. Re:Console Interface? by CronoCloud · · Score: 2

      Why do either of us have to hold to confirm? Why am I dragging around a mouse cursor with an analog stick instead of being able to D-pad around the menus?

      That's what I want to know. Though I'm guessing the "hold" to confirm is to prevent players from accidentally confirming decisions they might not want to. It is...weird, for example you don't need to hold to select say the lifesupport to recharge, but you DO have to hold to confirm you're using the Plutonium.

      FPS players are also not liking having sprint on R3 instead of L3.

      You know what keeps tripping me up control wise? Using square to exit the ship instead of say...circle.

      But the thing that bothers me the most is the compass and the destination icons. They're not differentiated enough, and they tend to jumble too close together so that you can't see the labels and distances.

      I too am enjoying the game, though I haven't even left the first system. I've been exploring for upgrades. I've found several drop pods, am on my third multi-tool and my fourth ship.

    2. Re:Console Interface? by ezelkow1 · · Score: 2

      They took the worst of both worlds. Consoles end up with a mouse cursor for no reason, and pc players end up with hold-to-select and bad direct mouse integration(along with key-remapping that isnt even properly shown in game, if you change mappings they arent reflected in any help text and sometimes help text no longer shows) that could speed up alot of the game

  6. Re:18 Quintillion Planets and No Story by Rei · · Score: 2

    I'm actually planning to buy it (and I rarely ever buy games, I normally spend my time working on projects) for exactly that reason. It's a game that by definition you can't complete. You'll never have the "perfect game", never have "seen everything. And thus there is no pressure or drive to complete that. It's something you can pick up and have your own experience in, and put down whenever you want.

    The feeling of "what am I accomplishing?" strikes me as almost meta. What are you accomplishing by doing some "perfect game" in any game? It's a false sense of achievement. It accomplishes nothing, it achieves nothing.

    In short, the fact that comes across as some sort of a meditative experience is what appeals to me most.

    --
    No, she's fine. My associate is vomiting for a totally unrelated reason.
  7. settings by meglon · · Score: 2, Interesting

    The big problems seem to be had by those with top of the line systems and who are jacking their settings to max. I have an older machine/graphics card, and i'm not having any problem at all... other than getting really cold when night rolls around (although i actually do think that in this game it's a feature, not a bug... (yes, place obligatory "fuck Sony" here)).

    This is not a fast paced shoot 'em up game. I just spent ~ 2 hours figuring out the controls, how to repair my ship, and gathering the materials to do that. Along the way i found a language stone, an alien artifact plaque (i haven't got too yet), and made friends with 2 animals... one of which ran around digging up some materials that i hadn't found just laying around.

    My only annoyance so far (other than almost freezing my nads off at night), is that you have to exit your ship to save game (apparently). So if you get in, construct a few things, then log out... well... you'll get to practice making things all over again when you log in.

    So my suggestion is: if you're having trouble, turn your settings down a little.

    --
    Fascism: An authoritarian and nationalistic right-wing system of government and social organization. See also: NAZI's
  8. Re: Linux by mSparks43 · · Score: 2

    linux is an awesome platform. the problem we are seeing here is game studios (EA Im looking at you) only releasing games for terrible computing platforms.

  9. Re: Linux by the_humeister · · Score: 3, Insightful

    I fail to see how Linux is a bad platform for games when there's already a FreeBSD gaming platform (PS4) that does pretty well.

  10. Re:Elite? by arth1 · · Score: 2

    No, this is far more Elite than Elite: Dangerous.
    It isn't an MMO, but instead it has consistent pseudo-random generated worlds, that are the same for every player.

    That the planets are rendered in 3D instead of a two line text description is just eye candy - the underlying principle is far more like Elite than Elite: Dangerous.

  11. Re:Linux by elrous0 · · Score: 4, Funny

    Why no Linux version???

    Because they surveyed the five people who game on Linux and three of them weren't interested in the game at all, and the other two said they would only buy it if they would open source all their code.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  12. Re:Linux by Arashi256 · · Score: 5, Informative

    Works fine under 64-Bit Wine - at least the GOG version does.

  13. Buying on release day would actually be okay by mimino · · Score: 2

    Unfortunately, a lot of people pre-order games and make the devs to commit to a certain release date no matter how many confirmed bugs they still have.

    STOP PREORDERING GAMES!