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Players Seek 'No Man's Sky' Refunds, Sony's Content Director Calls Them Thieves (tweaktown.com)

thegarbz writes: As was covered previously on Slashdot the very hyped up game No Man's Sky was released to a lot of negative reviews about game-crashing bugs and poor interface choices. Now that players have had more time to play the game it has become clear that many of the features hyped by developers are not present in the game, and users quickly started describing the game as "boring".

Now, likely due to misleading advertising, Steam has begun allowing refunds for No Man's Sky regardless of playtime, and there are reports of players getting refunds on the Play Station Network as well despite Sony's strict no refund policy.
Besides Sony, Amazon is also issuing refunds, according to game sites. In response, Sony's former Strategic Content Director, Shahid Kamal Ahmad, wrote on Twitter, "If you're getting a refund after playing a game for 50 hours you're a thief." He later added "Here's the good news: Most players are not thieves. Most players are decent, honest people without whose support there could be no industry."

In a follow-up he acknowledged it was fair to consider a few hours lost to game-breaking crashes, adding "Each case should be considered on its own merits and perhaps I shouldn't be so unequivocal."

467 comments

  1. It's Sony - duh by guruevi · · Score: 1, Troll

    Who would ever buy from Sony again, they've bungled many a product. BetaMax, MemoryCard, UMD, MiniDisc, BMG Rootkit, PS3 OtherOS, PS Vita, PSN hacks and pretty much all of their products are more expensive and have less features than competitors.

    --
    Custom electronics and digital signage for your business: www.evcircuits.com
    1. Re:It's Sony - duh by rwven · · Score: 5, Insightful

      Sony did not develop No Man's Sky. It's also fairly accurate to say that if someone invests 50 hours into a game and then wants a refund...calling them a thief isn't too far off base. That's the same for any retail business out there. If you bought a game and want a refund after an hour or two of trying to get things to work right, that's perfectly fine. 50 hours? No way.

    2. Re:It's Sony - duh by Anonymous Coward · · Score: 5, Insightful

      In general, when gamers buy a game, and like it, they don't request a refund. Even if it is a short game and they beat it within 8 hours...if that was their expectation and they liked the game, they usually put it aside and forget it.

      SOME gamers are assholes who want to get everything for free, but the industry survives because they are not the majority.

      This game got overwhelmingly negative reviews and significant numbers of gamers are all demanding a refund. These are the same gamers that usually don't demand a refund. They didn't suddenly become thieves, they felt lied-to and ripped off, and are asking for a refund.

      No thievery here at all, neither legal nor social.

    3. Re:It's Sony - duh by Anonymous Coward · · Score: 5, Insightful

      Bollocks.

      1) If you buy a game you buy it for life (digital does not rot), so if at any time it seems to stop working properly - especially if it never works too well in the first few weeks after release - you should be entitled to a refund.

      2) If you're a srs enthusiast, you'll be hammering the servers for a couple of weekends, which could easily add up to 50 hours of "play"time. That doesn't even mean you're getting a decent experience, just that you're putting up with it and waiting for an improvement that doesn't arrive.

      3) A thief takes something away from the owner dishonestly without the owner's consent without the intention of returning it. Since any physical copy would have to be returned in order to process a refund, and nothing is being taken from the owner at all if the purchase was digital, there is no theft. Since there is no exchange of ANYTHING without consent when a refund is issued, there is no theft. Since there is nothing dishonest about asking for and getting a refund, there is no theft. A lesson in law or ethics might help u here.

    4. Re:It's Sony - duh by CanadianMacFan · · Score: 1

      The same people who keep buying from Electronic Arts?

    5. Re:It's Sony - duh by thegarbz · · Score: 1

      It's also fairly accurate to say that if someone invests 50 hours into a game and then wants a refund...calling them a thief isn't too far off base.

      That depends if they were looking for an advertised feature that the developers knew wasn't there but were intentionally vague about it anyway.

      I mean we're talking about a game that even has an online play written on the box along with PEGI age restriction which is automatically applied to online games which interact with other characters. Except you won't see this unless you look under the sticker they stuck over it.
      http://www.gamesradar.com/no-m...

      Time is not a metric that comes into play for intentionally misleading advertising.

    6. Re:It's Sony - duh by sjames · · Score: 4, Interesting

      That depends. If they find out at the end that a killer bug means you can't complete it, or if you try everything figuring that killer feature they advertised has to be unlocked only to find that it just isn't there., returning after 50 hours may be perfectly fair.

    7. Re:It's Sony - duh by Anonymous Coward · · Score: 0

      Who would ever buy from Sony again, they've bungled many a product. BetaMax, MemoryCard, UMD, MiniDisc, BMG Rootkit, PS3 OtherOS, PS Vita, PSN hacks and pretty much all of their products are more expensive and have less features than competitors.

      This is an indie game, available on PC...

    8. Re:It's Sony - duh by Anonymous Coward · · Score: 0

      Remember that time when a court told Sony that it was wrong of them to install malware on their customers computers?

      This isn't even a "pot, meet kettle" moment. Unlike what Sony does demanding a refund for a game that didn't deliver on the marketing hype isn't illegal.
      Don't promise infinite diversity if you can't deliver on it.

    9. Re: It's Sony - duh by Anonymous Coward · · Score: 0

      They did get it right once with the Blu Ray vs. HDDVD. But even a broken clock is right twice a day

    10. Re:It's Sony - duh by MightyMartian · · Score: 1

      Reminds me of an old post of mine...

      https://it.slashdot.org/commen...

      --
      The world's burning. Moped Jesus spotted on I50. Details at 11.
    11. Re:It's Sony - duh by Anonymous Coward · · Score: 1

      Isn't that required since you can see names of things written by other players?

    12. Re:It's Sony - duh by AK+Marc · · Score: 3, Insightful

      50 hours is a weekend of play. Hoping they'll find the content they were promised. Playing it for a weekened then wanting a refund after lots of play that wasn't as advertised isn't theft. Wearing a dress once to a wedding and requesting a refund is theft. Not because you got use from it, but because it's diminished the value of the object to the owner, once returned.

      That it's marginally more entertaining than solitaire doesn't mean it's theft to return a game that isn't as was described when sold. Hell, VW is taking cars back *years* after they were sold and well used, because they weren't as advertised.

      Apparently fraud to sell is OK in your world, but returning something when it's discovered isn't.

    13. Re:It's Sony - duh by lgw · · Score: 4, Insightful

      50 hours? No way.

      You could spend 50 hours in NMS just looking for any of the 100 missing promised features. Sure it's not all a lie? Surely it's there somewhere? Dammit.

      The marketing for this product was likely illegal under most nations' consumer protection laws - heck, it was so blatant that even under US law they probably crossed the line. When a product is "not fit for purpose", playtime isn't a relevant factor. If Sony's giving refunds, it's only because their legal team told them to stay clear of fraud. I'll give Steam credit for actually caring about customer trust.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    14. Re:It's Sony - duh by Hylandr · · Score: 1

      A thief takes something away from the owner dishonestly without the owner's consent, regardless of whether or not they plan on returning it.

      FTFY

      --
      ~ People that think they are better than anyone else for any reason are the cause of all the strife in the world.
    15. Re:It's Sony - duh by Rei · · Score: 5, Informative

      The developers weren't just intentionally vague, they outright lied, straight yes-or-no answers to straight yes-or-no questions about what was in the game, just days before the release. Then even after release they continued to lie about it. When two players went to the same place at the same time to see each other (something the developers had continually insisted was possible), the developers pretended it was a bug - even though they knew damn well that it was physically impossible. The game has no real-time net traffic needed to support multiplayer and there is no serious player model included in the game files (there's a couple comical temporary development models in there, along with a monkey in a hat, the Fallout logo, and a bunch of other amusing stuff, mind you).

      The reason that so many people played for so long before seeking refunds was because the developers kept insisting that things were in the game that most definitely weren't. And they put in this huge "grind" to try to slow everyone down, to drag out how long it would take for them to find this out. When a player playing nonstop for 20 hours managed to reach the center of the galaxy (the goal) on the same day as release, going through the relentless over-and-over clicking to do so, the developer's "solution" to the "problem" was to cut the distance you travel per warp by a third, tripling the clicky busywork. And they introduced a bug at the exact same time they did so.

      And BTW, after being told that everything's at the center of the galaxy - that the creatures get weirder, there's more going on there, that there's a big exciting ending there, you know what's actually there? Absolutely nothing. You go to the center and the game actually punishes you. There's no ending, just an animation of you flying out of the center and it crash lands you in the next galaxy, which is no different from the current one.

      --
      "99 dead duelists of Dios on the wall. 99 dead duelists of Dios! Take one's ring, pass it around..."
    16. Re: It's Sony - duh by Anonymous Coward · · Score: 0

      But even a broken clock is right twice a day.

      I only use 24-hours clocks you insensitive clod!

    17. Re:It's Sony - duh by Rei · · Score: 4, Informative

      (Some of the videos taking on the subject are really quite brutal / amusing )

      --
      "99 dead duelists of Dios on the wall. 99 dead duelists of Dios! Take one's ring, pass it around..."
    18. Re:It's Sony - duh by Anonymous Coward · · Score: 2, Interesting

      Not in English law (and some legal systems derived from it), matey.

      TWOCing ("taking without consent") is a separate offence in English law, often used for vehicles which are "borrowed" but then returned, because the Theft Act 1968 requires a lack of intention to return.

      There is a blatant ethical and social difference between borrowing something without the owner's permission, and depriving the owner of something permanently without their permission. In the former case, if the item is returned in as-found condition while the owner is absent, it might not affect the owner at all.

      If you want to drill down further, theft is from someone that property "belongs to" rather than "owns", which covers both possessors and those with a proprietary interest, who might never be anywhere near the thing concerned. Temporary appropriation (assumption of the rights of the owner) is then blatantly far from permanent deprivation.

      Also IAAL etc bla bla.

    19. Re:It's Sony - duh by ttucker · · Score: 1

      Sony did not develop No Man's Sky. It's also fairly accurate to say that if someone invests 50 hours into a game and then wants a refund...calling them a thief isn't too far off base. That's the same for any retail business out there. If you bought a game and want a refund after an hour or two of trying to get things to work right, that's perfectly fine. 50 hours? No way.

      Maybe Sony should install a rootkit on their computer... you know since they are probably criminals anyways.

    20. Re:It's Sony - duh by Anonymous Coward · · Score: 0

      you leave my betamax out of it. what did she do to you? she was, and still is, vastly superior to vhs in every way. that product did not fail, sony failed it.

    21. Re:It's Sony - duh by haruchai · · Score: 2

      "The developers weren't just intentionally vague, they outright lied,"
      By developers, you mean Sean Murray, yes?

      --
      Pain is merely failure leaving the body
    22. Re:It's Sony - duh by Anonymous Coward · · Score: 0

      Hmm, let's see: 1 hour downloading, installing and configuring the game. A couple of hours downloading several gigs of updates. Another couple of hours downloading DLCs. Several hours of trying to figure out why the piece of crap is constantly crashing. 2-3 reinstalls.
      I'd say 50 hours for any modern game is just the begining. You need at least a week to figure out if you really like the game or nor.

    23. Re:It's Sony - duh by Rei · · Score: 1

      Well yes, he was the one taking point on everything. Who knows what other people in the company thought.

      If I was a programmer for HG, I'd be pretty mad about how he's managed this whole thing.

      --
      "99 dead duelists of Dios on the wall. 99 dead duelists of Dios! Take one's ring, pass it around..."
    24. Re: It's Sony - duh by Anonymous Coward · · Score: 0

      Sure. They are theives as much as he is a fraud.

    25. Re:It's Sony - duh by Black+Parrot · · Score: 1

      What's missing from this discussion is any indication of what percentage of the refund-requesters actually put 50 hours into it.

      --
      Sheesh, evil *and* a jerk. -- Jade
    26. Re:It's Sony - duh by anomaly256 · · Score: 2

      If you bought a game and want a refund after an hour or two of trying to get things to work right, that's perfectly fine. 50 hours? No way.

      You're forgetting the part where the developer, lying, told users 'There's lots out there you just have to explore and find it!' - Some were more trusting of this than others and spent more time exploring trying to find these things that, it turns out, don't actually exist in the game. Spending 50 hours being naive doesn't mean you're a thief while the person who clued in after 8 hours isn't. Both are victims of fraud and deserve their refunds.

    27. Re:It's Sony - duh by Opportunist · · Score: 1

      The law disagrees with you. And even though I do not know where you live I dare to say that yes, the law in your country does so, too.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    28. Re:It's Sony - duh by Opportunist · · Score: 1

      50 hours in this game can very well mean 15 minutes of play time and 49.75 hours of trying to get the crap to not freeze, crash or otherwise act up.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    29. Re:It's Sony - duh by Opportunist · · Score: 1

      Why not, most people probably don't even know what a rootkit is, so why should they care about it?

      Right, Mr. Hesse?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    30. Re:It's Sony - duh by Lordpidey · · Score: 1

      .... How do you manage 50 hours of gameplay over a 48 hour period?

      --
      Some people encrypt by using rot-13 twice. I prefer the more secure method of using rot-1 a total of twenty six times.
    31. Re: It's Sony - duh by sexconker · · Score: 1

      My clock is flashing "88:88".
      Alternatively: The arms on my clock fell off of the face.

      You're thinking of a stopped clock.

    32. Re:It's Sony - duh by Anonymous Coward · · Score: 0

      50 hours is a weekend of play.

      Yeah, if you use meth or cocaine.

    33. Re: It's Sony - duh by guruevi · · Score: 1

      Who is really using BR or any optical media at this point? Blu-Ray was the winner in the optical media war but nobody wants to use it. DVD is 'good enough' for most people and the headaches of hooking up a BR player so it allows DRM to work is too much work for many.

      --
      Custom electronics and digital signage for your business: www.evcircuits.com
    34. Re:It's Sony - duh by Stolpskott · · Score: 1

      .... How do you manage 50 hours of gameplay over a 48 hour period?

      Start playing at 18:00 (6PM) on Friday, leave the computer switched on and the game loaded, finish playing at 20:00 (8PM) on Sunday. 50 hours.
      Bonus points if you mainline coffee, and give up at 06:00 on Monday morning just before leaving for work/school, because then you clocked up 60 hours... if 50 hours is theft then 60 must be close to murder.

    35. Re: It's Sony - duh by Anonymous Coward · · Score: 0

      A thief? Okay. Then the game maker and distributers are also thieves. Of time. People put hours into a game like this only to lose their saved games due to bugger code. Utter bastards. Time thieves. Boards full of people complaining about how many hours they put in only to have the game corrupt the save file. Return it.

    36. Re:It's Sony - duh by Calydor · · Score: 1

      This.

      Remember Spore, with multiple different game modes depending on your evolutionary stage? It could EASILY take 30-50 hours to get to the space stage and zoom around there a bit if you were an explorer, only to realize the endgame was ... quite lackluster.

      --
      -=This sig has nothing to do with my comment. Move along now=-
    37. Re:It's Sony - duh by AK+Marc · · Score: 3, Informative

      Turn the game on Friday night, and turn it back off Monday morning.

      Steam will count in-game pause as "gameplay". I learned that the hard way when I tried to return a game. Steam counts the executable being open as "gameplay". Someone who walks away in a long load screen and doesn't come back until after a leisurely dinner may have never seen any gameplay, yet be out of the return period.

    38. Re:It's Sony - duh by Dputiger · · Score: 4, Insightful

      Experience isn't physical, yet it's something you can buy. When you purchase a game, beat it, and then return it after spending dozens or hundreds of hours playing the title, you've enriched yourself with that experience -- an experience you wouldn't have had otherwise.

      You may not be returning something physical, but our concept of property isn't solely tied to physicality. That's why intellectual property is a thing. Now, I suppose if you're fundamentally against the existence of IP you can argue that theft doesn't exist -- but I find this a limited definition that doesn't really match reality. If playing a prerecorded song for hundreds of people at an event can count as infringement (and it does) despite the fact that nothing physical has been stolen or removed, then clearly property has more than a physical component.

    39. Re:It's Sony - duh by ldobehardcore · · Score: 5, Insightful

      No, the devs are thieves. They've lied about what they're selling customers then trying to get out of the refunds by victim blaming. If you sell me a shoddy bill of goods, then you're a fraud no matter how hard I try to make your garbage work. And I deserve a refund after seeing that I was lied to.

      --
      Hectice, baby, Mercator says hello to you
    40. Re: It's Sony - duh by Anonymous Coward · · Score: 0

      The game funnels you to a very unsatisfactory ending, not at all what was alluded to by the developers.

      Whatever.

    41. Re:It's Sony - duh by AK+Marc · · Score: 2

      Not in English Common Law (as exercised in the US, and most of the former British colonies). Theft requires intent to deprive the owner of something permanently.

      Like most FTFY, your "fix" is less correct than the original.

    42. Re:It's Sony - duh by Scorch_Mechanic · · Score: 1

      30-50 hours until space stage? Are you sure you played the same game I did?

      I'll grant that if you spent two or three hours designing your creature at each stage plus all the vehicles and buildings you could definitely rack up more than twenty hours by the Space stage, but that's at the far end of the spectrum. I never had the patience for it, so I usually went from speck to spaceship in the span of five or six hours of play.

      The outrage over Spore that I recall was more about the fact that the Creature, Tribal, and Civilization stages were so brief and shallow. A lot of the hype for Spore before release was that you supposedly had a third person adventure, a tactical (read: micro heavy) RTS, Civ Lite, and Elite/Colony Management game all wrapped up in a pretty package. The novel gimmick was that you got to do all these Fun Awesome Things with the very species you guided from paramecium to Galactic Powerhouse. The concept was extremely cool.

      Instead, the players got an arcade game, a brief third person walking simulator, exactly one match of Warcraft III, the easiest game of Civ possible, and an "epic" space stage that had the grindiest, most boring colony management game I've ever played. And the space combat wasn't any fun either. In fact, the Space section was probably the weakest part of the game, which is why Galactic Adventures brought back the third person adventuring thing with player-made dungeons, which was actually worthwhile.

      --
      You should turn signatures off.
    43. Re: It's Sony - duh by Anonymous Coward · · Score: 0

      It really depends on the type of game, in my opinion.

      There have been adventure games that only took a few hours to complete, but I had an approximate expectation for their length, and I still thought they were amazing.

      There have also been MMO's that I easily wasted 50 hours in only to walk away disappointed, because I expect a good MMO to provide more entertainment hours than that.

      So when a game touts the exploration of billions of planets (I do not recall the actual marketed number), I think many people expected that they would be glued to their screens for hundreds of hours, while that is obviously not proving to be the case.

    44. Re: It's Sony - duh by Anonymous Coward · · Score: 0

      50 hours or no, I think it's time to start applying warranties of merchantability irrespective of end user license agreements.

    45. Re:It's Sony - duh by UnknownSoldier · · Score: 5, Informative

      > The developers weren't just intentionally vague, they outright lied, straight yes-or-no answers to straight yes-or-no questions about what was in the game, just days before the release

      Sadly this is correct. Summary of the all the things promised but not delivered, along with things that did make it:

      http://www.onemanslie.info/the...

    46. Re:It's Sony - duh by Gussington · · Score: 1

      If my TV still doesn't work properly after watching it for 50 hours, I am legally entitled a repair, replacement or refund. What is different here?

    47. Re:It's Sony - duh by Anonymous Coward · · Score: 0

      So if you PAY for a product and it fails after 50 hours, you should just suck it up and eat the loss?

      Seriously, fuck you.

    48. Re:It's Sony - duh by Anonymous Coward · · Score: 0

      Who knows what other people in the company thought.

      probably something along the lines of "if i keep my mouth shut i can continue to receive a paycheck for the immediate future."

    49. Re:It's Sony - duh by ihtoit · · Score: 1

      50 hours is a weekend of play.

      Yeah, if you use meth or cocaine.

      or you're simply insomniac.

      --
      Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
    50. Re:It's Sony - duh by Anonymous Coward · · Score: 0

      I am awesome and i feel i am entitled to get a lot more special treatment. Thing is no one gives a fuck how entitled i feel. Nor does anyone give a fuck how entitled you feel. Caveat Emptor bitch.

    51. Re: It's Sony - duh by Anonymous Coward · · Score: 0

      So they used a server? Maybe Theft of Services counts? As in when you stay in a hotel room and skip out on the bill. You did not take the room with you, you stole services. Or so the law says, well, pretty much everywhere.

    52. Re: It's Sony - duh by Anonymous Coward · · Score: 0

      As does most of the world outside of the USA.

    53. Re: It's Sony - duh by Anonymous Coward · · Score: 0

      Funny, because I constantly see advertisements for Blu-Ray videos. I guess they just keep losing money manufacturing, advertising and putting them up for sale despite the fact that in your own special little reality nobody uses them. Seems legit.

    54. Re:It's Sony - duh by Hylandr · · Score: 1

      A thief takes something away from the owner dishonestly without the owner's consent, regardless of whether or not they plan on returning it.

      I have, and will again, beat the shit out of anyone I catch stealing as I described above. Most sane people will also. Involving the police will get the stolen item locked up as 'evidence' for years.

      My 'fix' is 100% accurate. Especially if I catch your ass.

      --
      ~ People that think they are better than anyone else for any reason are the cause of all the strife in the world.
    55. Re:It's Sony - duh by Hylandr · · Score: 1

      You're full of shit. Try telling a cop that catches you with a stolen item 'I was only borrowing it'. Watch how fast they cuff your ass.

      --
      ~ People that think they are better than anyone else for any reason are the cause of all the strife in the world.
    56. Re:It's Sony - duh by AK+Marc · · Score: 3, Funny

      That you don't understand the law, isn't proof that your misapplication of it is appropriate.

    57. Re:It's Sony - duh by Calydor · · Score: 1

      I personally found the Creature stage to be the best part of the game, with a decent amount of amusement going around seeing all the different species that had spawned, digging up fossils and such.

      --
      -=This sig has nothing to do with my comment. Move along now=-
    58. Re:It's Sony - duh by Anonymous Coward · · Score: 0

      I think you are both right.

      If someone shoplifts a hammer from the hardware store with an intent to return it next week and the guard catches him red handed he is likely to be charged with some kind of theft.

      If an employee at a construction firm who is not allowed to take home hammers without asking for permission does it (with the same intent to bring it back after a week) he is likely to be charged with some kind of "unlawful use".

    59. Re:It's Sony - duh by Anonymous Coward · · Score: 1

      If I buy a nice trip to Bahamas with pictures of a nice bungalow and a promise of free food and alcohol on the plane ride and it then turns out that I got transferred to another hotel (that is shoddy) and that the flight did not have free food nor free alcohol...

      See just because something is an experience and you actually spend time on it doesn't mean that you are not entitled to a partial or full refund.

      If a game company advertises a game to have certain features and then just fakes those features it might not be possible to figure that out during the first few hours of game time.

    60. Re:It's Sony - duh by Anonymous Coward · · Score: 0

      Bull. Spending 50 hours NOT getting what was advertised only makes the deception pulled on you all-the-worse.

      The real thief is ALWAYS the entity that pocketed your cash without delivering what they said they'd deliver. It is not what the victim does with the snake-oil you sold them that determines the "mens rea" of the seller. Whether they spend 2 hours and threw it away, or 100 hours of wasted time looking for the features you promised...you wronged them.

    61. Re:It's Sony - duh by guises · · Score: 2

      Intellectual Property is a thing in order to allow companies to own ideas without explicitly owning ideas (forbidden by copyright law).

      I don't see how your conclusion follows from your argument. Yes, doing something illegal can count as infringement even if nothing has been stolen or removed. What does that have to do with property? Not all crimes are property-related.

    62. Re:It's Sony - duh by Anonymous Coward · · Score: 0

      Nice logic. Let's continue applying it:

      I've got a pill for you that'll make you immortal. A mere $1000 dollars for such an enormous gain. Great deal...can't pass it up.

      So if (hypothetically) it turns out that it was just a vitamin C pill that I just falsely advertised to you and took your money for...I just have to say you still ate it and were still enriched by the vitamin C, right? I enriched you in that way and clearly you cannot "undo" that enrichment that I made to you with my pill...therefore you have zero right to be angry that it didn't actually do what was advertised...right?

      So...you want to send me that grand via paypal or what? Surely you wouldn't pass on immortality just for 1 grand, right?

    63. Re:It's Sony - duh by Anonymous Coward · · Score: 0

      Depends what you mean by "devs". If you mean the actual dev people (i.e. programmers) then they were probably just as mortified by all this as the buyers. I've been on dev teams with shady managers, and it's frustrating. Probably went something like this:

      *"You promised what? That'll take like 5x the team we currently have. You can do that? Ok then, we'll start and you get us what we need and we'll give you timelines."*

      month later...

      *"Where's the rest of our developers, you need to push back release and get us those devs."*

      Another month.

      *"Wow, we're really gonna have to continue pushing this time back if you don't get us this manpower."*

      A year goes by...

      *"Of course we're behind, you promised us 5x the manpower to build this thing! Hope you plan on releasing this is 2025 for the 'x-box square root of 2' or whatever it is by then."*

      3 days later:

      *"What do you mean you're releasing the latest nightly build AS the game? It doesn't have barely any of the features promised! It was barely a proof of concept to show some of your executives! Of course the buyers will notice, you idiot, they'll be livid! What? Are you a moron? They're already on the truck? Oh my god, I'm calling a lawyer..."*

    64. Re:It's Sony - duh by nnull · · Score: 1

      If I buy a car that has a serious defect or missing features and its the only car I can drive, I shouldn't be entitled to a refund then because I've driven it too much? It doesn't matter if I play the game 10 minutes or 100 hours, the game did not deliver what was hyped up. The thieves here are the people that released the game, not the customers.

    65. Re:It's Sony - duh by NoZart · · Score: 1

      Point 2 and 3 are spot on, but point 1 has some oversights.
      Digital DOES rot, by way of OS updates and the like. Plus, given the state of gaming nowadays, all game licenses surely have clause limiting the time span of the license up to until they switch of the servers.

    66. Re:It's Sony - duh by Opportunist · · Score: 2

      I did not say that taking a mobile object without the consent of the owner with the intent to return the item was legal. I only said that it is not stealing.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    67. Re:It's Sony - duh by Opportunist · · Score: 2

      The law puts a lot of emphasis on your intent. This is hard to prove and even harder to disprove in most cases, but intent makes a huge difference, not in the way whether something is legal or illegal (usually) but in the way how you'll be punished.

      Most strikingly this is visible in laws concerning the killing of people. Your intent, and nothing else, is the difference between murder and manslaughter.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    68. Re: It's Sony - duh by Anonymous Coward · · Score: 0

      if you spend only 2h then the (delusional, high weed)fans say that you just haven't found it yet. Thats just one of the traps of the marketing of the game! its worse than that molyneux cube clicker.

      the stuff on publishers(sonys) marketing material is fraudalent. the whole sales campaign was a fraud. the stuff isn't in the game to be found. the steam page has trailers that are bullshit.

      it's not sonys fault though, but they are handling the taking of money from consumers.

      nms is the biggest game flop that flopped gamewise while making millions of money of the past few years. its the most succesful fraudalent marketing game perhaps of all time in making money with outright lying about whats in the game for _years_. the games code is so subpar its nearly an asset flip codewise and HG had no chance in hell delivering the product they pitched.

    69. Re:It's Sony - duh by thegarbz · · Score: 1

      and then return it after spending dozens or hundreds of hours playing the title, you've enriched yourself with that experience

      So what if the developer spent a lot of time telling you how enriching it is, promising it gets ever more enriching as you go along, you bought it for certain elements of richness which they demonstrates, and instead you got not enriched but rather enraged?

      Just because you complete a game doesn't mean that you were enriched. To tie it into something physical, you go in for a massage and instead you get a kick in the balls. Would you feel enriched about the experience? What if they repeatedly kicked you in the balls because after all you paid for a hour and you deserve your full hour.

      Would you ask for a refund despite your enriching experience? Would you feel right in claiming that no where on the massage advertisement showing a bunch of relaxed people did anyone mentioned ball kicking? I mean it's an experience you wouldn't have otherwise, but is it the experience you wanted?

    70. Re:It's Sony - duh by thegarbz · · Score: 1

      Dear AC, I'll promise you an hour long relaxing massage in exchange for $60. When you get here I'm going to tie you up and kick you in the balls repeatedly for that hour.

      Just remember if you ask for a refund you're a thief and should be ashamed for trying to justify it.

    71. Re:It's Sony - duh by Anonymous Coward · · Score: 0

      Haven't touched anything with Sony's name on it since the BMG rootkit fiasco. It's the only company I despise more than EA.

    72. Re: It's Sony - duh by Anonymous Coward · · Score: 0

      Sorry, you are wrong on the theives.

    73. Re:It's Sony - duh by Anonymous Coward · · Score: 0

      I wouldn't mind buying from EA. At least not the DICE developed games.
      They might not be as good as they could have been, but at least they aren't fraudulent in their marketing and they don't deliver malware with their products.

      Of course it is a matter of pricing. I might not necessarily think that it is worth the money unless there is a sale going on, but when it comes to Sony product I wouldn't let them near my computer even if their things were free.
      I can't trust that they don't start to delete random files from my computer or open up backdoors for less benign entities to use.

    74. Re:It's Sony - duh by inking · · Score: 1

      Good God the hyperbole! If these people are thieves, then Sony's former Strategic Content Director, Shahid Kamal Ahmad, is an arsonist. Better get in touch with him over Twitter and inform him of this breaking discovery.

    75. Re:It's Sony - duh by inking · · Score: 1

      1. Start game on Friday, it crashes immediately with the executable still running 2. Let the computer install Windows Updates over the weekend 3. 50+ hours of gameplay and a thief status bestowed upon you by Sony's former Strategic Content Director, Shahid Kamal Ahmad

    76. Re:It's Sony - duh by Anonymous Coward · · Score: 0

      " If playing a prerecorded song for hundreds of people at an event can count as infringement (and it does) despite the fact that nothing physical has been stolen or removed, then clearly property has more than a physical component."

      And you can thank a LOT of lobbyists writing laws for politicians to fast track to thank for that.

    77. Re:It's Sony - duh by raynet · · Score: 1

      It depends. If the game is advertised to have features X,Y and Z and you get the impression that they should manifest around 40 hours of playtime and you don't see them, it isn't unreasonable to give test 10 hours more to be sure that the features are missing and then demand refund. Usually you can see the missing features faster and can demand refund after couple hours of playtime.
      A smart developer would mention that features X,Y and Z are missing from this release even though they were promised/alluded to during several interviews. Even smarter developer would also mention that they are going to add the missing features and give some kind of timetable. Smartest developer wouldn't either promise features that cannot be finished before launch or delay the launch until the game is actually ready for launch.

      --
      - Raynet --> .
    78. Re:It's Sony - duh by Maritz · · Score: 0

      I have, and will again, beat the shit out of anyone I catch stealing as I described above.

      lol. Got ourselves a badass here.

      --
      I do not want your cheap brainburning drugs. They are useless for work. And I am a working man today.
    79. Re:It's Sony - duh by Anonymous Coward · · Score: 0

      Regardless of whether intellectual property is a valid concept, theft does not apply to it. Theft of something requires that the original owner is deprived of its use.

    80. Re:It's Sony - duh by Anonymous Coward · · Score: 0

      regardless of whether or not they plan on returning it.

      Mabe the legal definitions are different in the various states and countries, but over here in germany, theft absoluteley requires the intent not to return the item to the owner. There are other laws that prohibit e.g. "borrowing" a vehicle without the owners consent. For other objects, it may be a matter of civil law and not criminal law.

    81. Re:It's Sony - duh by silentcoder · · Score: 1

      That's nothing dude... yesterday he drank milk that was 2 days past the USEBY date !

      --
      Unicode killed the ASCII-art *
    82. Re:It's Sony - duh by hairyfeet · · Score: 1

      Bullshit as from all reports it would take quite a bit of time to get towards the center (where the devs said in interview after interview was where all the faction system and battles would be taking place) only to find...its not there, its all been ripped out or was straight up vaporware.

      At the end of the day? No Man's Sky is fraud, plain and simple. in interview after interview, some being given mere DAYS before release they touted features that did not exist and showed content that simply did not exist in game. Since the game has procedurally generated worlds? Its quite possible you get started on some shit world where it takes dozens of hours to gather the resources required to get really up and running just to find out all those features, the faction system, big space battles, planets where you have day/night cycles and weather based on its place in the system, an economy where you can be a trader or miner or make runs for various factions....they just do not exist.

      A the end of the day I see NO difference between this and Aliens:Colonial Marines. In both cases you had devs showing content that didn't exist, hyped features that didn't exist, and the footage shown turned out to be bullshit. Sorry but they deserve a refund if they ask for it because at the end of the day what was shown and what they got? Couldn't be more opposite.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    83. Re:It's Sony - duh by CronoCloud · · Score: 1

      Maybe for the PC version, but in my experience the PS4 version has been solid. Only one freeze, once on the starfield you see as you start the game, before the second patch was released.

      The thing that bothers me most about the game is the UI and some of the gameplay elements.

      Personally, I don't think HG should have charged $60 for the game and I can't categorically recommend the game to everyone. I recommend watching some streams for a few hours or finding a friend who has it and trying it out in person (PC/PS4) or having a PS4 owner with the game share play with you.

      But, I have been enjoying it as a "palate cleanser" sort of game to play in-between plays of other games. I have used Minecraft in the same way. That said, I would rate it a 6.5-7 on a 10 scale, for the PS4 version anyway, but ONLY for those who like to play Minecrafty games now and then. Again, it isn't a game for "everyone"

    84. Re:It's Sony - duh by dywolf · · Score: 1

      this is so disappointing.
      I was looking forward to this game.
      the video footage made it look very interesting and cool.

      a procedurally generated exploration sandbox, almost like Terrarium, but in space with space ships and galactic and planetary exploration? sign me up.

      and now it seems like it was just one big scam.
      I hope the dev burns for this.

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
    85. Re:It's Sony - duh by Anonymous Coward · · Score: 0

      Normally I'd agree. But NMS is the sort of game where you hear "oh you just have to play it for dozens of hours before you get it." So maybe some people tried that, invested all that time, and were still like "wait, this isn't fun, it's not what I was sold on, I'd at least like my money back."

      It's not like you've completed it... It's mathematically impossible to complete NMS.

    86. Re:It's Sony - duh by Hylandr · · Score: 0

      Taking anything without permission is most certainly stealing.

      go troll somewhere else.

      --
      ~ People that think they are better than anyone else for any reason are the cause of all the strife in the world.
    87. Re:It's Sony - duh by Anonymous Coward · · Score: 0

      Flying from the red planet to the purple planet to the magenta planet to the vermilion planet to the heliotrope planet isn't really that much of an experience.

      Also, promoting a product based on features that weren't in the release is FRAUD.

      No Man's Sky would make a nice developer tool more than anything else. Someone else might actually be able to make a game out of it.

    88. Re:It's Sony - duh by Anonymous Coward · · Score: 0

      The "devs" said nothing about refunds and blamed no one. Why are you lying?

    89. Re:It's Sony - duh by Opportunist · · Score: 3, Insightful

      What matters is the intent, mens rea, the will to steal, and the intent to permanently deprave the rightful owner of his use of the item. This is critical. Without, you could become a thief without even wanting to steal anything, by mistake and accident, and I hope we can agree that this is not the intent of the law!

      Allow me to show a counter example.

      You are in a meeting and you have the habit of putting your cell phone on the table because it's uncomfortable in your pocket. After the meeting, you pick up your cell phone and go back, only to notice in your office that you forgot to take your cell phone along, it's on your office table, and you swiped the cell phone of someone else who just happened to have the same habit and the same phone model. Are you a thief?

      According to your original statement a few postings up from this one,

      "A thief takes something away from the owner dishonestly without the owner's consent, regardless of whether or not they plan on returning it."

      you would be.

      Maybe that's why they don't let you word laws.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    90. Re:It's Sony - duh by Anonymous Coward · · Score: 0

      I'd consider a game a failure, a total loss - if I only spent 50 hours on it. I don't play many games - but the ones I bother with, I keep around for decades. openttd, nethack, for example. Commercial games don't last long enough - usually tied to a platform or some OS version that die off. The good games don't have ties like that, and stay around for long time - like poker.

    91. Re:It's Sony - duh by LoverOfJoy · · Score: 1

      She's so tough, her babies come out sideways.

    92. Re:It's Sony - duh by Anonymous Coward · · Score: 0

      Strict time usage arguments can be misleading. I understand that game distributors have to have some standard, but I'd prefer to see some sort of basis on game progression, not absolute time played.

      Example: I bought the Witcher 2 on Steam when it came out for Linux. My system met all the hardware recommendations. I left it alone to download, and then it started automagically after the download completed. I guess I checked the box, but I don't remember intentionally doing that. But whatever.

      Except it didn't work. Geralt was set of clothes walking around with no body, save his dismembered eyeballs which floated around with his clothes. Time lag was so severe, it made just picking up any plants difficult and frustrating, much less fighting any bad guys. I played around with settings a lot, but it was never playable. I never got past the tutorial.

      Steam had started to do refunds, so I asked for one. They refused because I had "played" the game for 12 hours or so, when their max cutoff was 2. Most of that time it was sitting on the title screen because it auto-started after download, and I was in bed asleep. Since Steam categorically refused to refund me, I did a credit card chargeback. It's the nuclear option (only time I've ever had to do it, actually), but people should not be afraid to use it for situations like this.

    93. Re: It's Sony - duh by radiumsoup · · Score: 1

      yeah, HDMI is so difficult to use.

      wait, what?

    94. Re:It's Sony - duh by Anonymous Coward · · Score: 0

      Some people want to have their cake and eat it. That's why intellectual property is a thing.

      FTFY.

    95. Re:It's Sony - duh by Anonymous Coward · · Score: 0

      Still, it doesn't take 50 hours of gameplay to come to that conclusion.

    96. Re:It's Sony - duh by Anonymous Coward · · Score: 0

      For me I initially didn't have any problems playing the game. It wasn't until I was hours into the game that the crashing popped up. I don't know if it's because I've visited too many worlds or did too much terrain destruction, but now I can be certain that the game WILL randomly crash within an hour of playing. And because it doesn't have a quicksave function, I end up sometimes losing large chunks of exploration and mining for materials.

      I didn't even really care that the multiplayer aspect was a huge lie, since I only wanted a single player exploration game (a la Noctis) in the first place, but I can completely understand why other people would be upset about this. It's a shame, because I would really be enjoying the game if I wasn't constantly worried about it crashing and having to seek out save checkpoints every few minutes.

    97. Re: It's Sony - duh by Anonymous Coward · · Score: 0

      Taking something without permission isn't stealing.

      Then what is it?

    98. Re: It's Sony - duh by Opportunist · · Score: 2

      Taking something without permission with bad faith, the intent to keep it and the intent to deprive the original owner of its use.

      Depending on what is missing from that list it may be a different crime or no crime altogether.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    99. Re:It's Sony - duh by Anonymous Coward · · Score: 0

      And this guy doesn't work for Sony currently, which is why he can say such things.. so Ex-Sony Content Director would be more accurate.

    100. Re:It's Sony - duh by geirlk · · Score: 1

      No, it took me 52 hours of play time, and his tweet, to reach the conclusion. Until that tweet, I was on the fence, he pushed me over.

    101. Re:It's Sony - duh by ncc74656 · · Score: 1

      What matters is the intent, mens rea, the will to steal, and the intent to permanently deprave the rightful owner of his use of the item. This is critical. Without, you could become a thief without even wanting to steal anything, by mistake and accident, and I hope we can agree that this is not the intent of the law!

      Unfortunately, we seem to have picked up a bunch of laws where mens rea isn't taken into account. Try looking up mala prohibita. It's far from an ideal situation, but it is the situation as it stands today.

      --
      20 January 2017: the End of an Error.
    102. Re:It's Sony - duh by Anonymous Coward · · Score: 0

      50 hours? No way.

      You could spend 50 hours in NMS just looking for any of the 100 missing promised features. Sure it's not all a lie? Surely it's there somewhere? Dammit.

      The marketing for this product was likely illegal under most nations' consumer protection laws - heck, it was so blatant that even under US law they probably crossed the line. When a product is "not fit for purpose", playtime isn't a relevant factor. If Sony's giving refunds, it's only because their legal team told them to stay clear of fraud. I'll give Steam credit for actually caring about customer trust.

      when Sean publicised the game playing it claiming all these features and the realese is nowhere near what he said it would be, then it turned out he mimed playing to a video of prerendered "fake" gameplay experience you have theaudacity to call people who bought it thieves for wanted something back. There was a lot of oh just try it a little longer style comments to try and trick people out of refunds as it takes a while to get somewhere in NMS with the initial grind. As soon as you're past it and realise there is NO content, nothing behind the higher locked doors etc it turns pretty sour as you realise THEY are the thieves not people who want cash back on something so falsely represented.

    103. Re:It's Sony - duh by StrangeBrew · · Score: 1

      Sony did not develop No Man's Sky. It's also fairly accurate to say that if someone invests 50 hours into a game and then wants a refund...calling them a thief isn't too far off base. That's the same for any retail business out there. If you bought a game and want a refund after an hour or two of trying to get things to work right, that's perfectly fine. 50 hours? No way.

      If a game promises certain amazing features, but it takes 50 hours of (leveling up) game play to identify that those features don't exist, is it still stealing when you demand a refund? It's like buying a box of cereal just for the prize advertised prominently on the front of the box, and in commercials. If you get to the bottom of the cereal box and the prize isn't there, do you have a right to a refund? Damn straight.

    104. Re:It's Sony - duh by geirlk · · Score: 1

      Can confirm this. I played it for 52h during the release weekend, until sometime on Monday morning.

      No hard drugs involved, but a lot of lack of sleep.

    105. Re:It's Sony - duh by Anonymous Coward · · Score: 0

      In fairness, especially in regards to Steam, 50 hours can include a lot of things, not all of them playing. Games with a loading/patching portal for example are "being played" even if you're spending the next 15 hours downloading. The game can also have been played after crashing if steam did not notice the failure.

      Additionally much of the complaints are in regards to things that cannot be noticed immediately. You are in no way getting what you paid for, but you won't know this until you've finished, say, the first world and left, only finally now discovering that things like the promised multiplayer mode do not exist.

      Not every lemon implodes before you get it off the lot.

    106. Re:It's Sony - duh by Anonymous Coward · · Score: 0

      This accounts for the massive number of hours I logged in Skyrim and Mass Effect. (Not that I didn't play those games plenty, but I also never turned them off when I went to work or to sleep.)

    107. Re:It's Sony - duh by Anonymous Coward · · Score: 0

      1) If you buy a game you buy it for life (digital does not rot), so if at any time it seems to stop working properly [...] you should be entitled to a refund.

      A lot of my 1996 games no longer work on the WinNT series of operating systems. Should I be entitled to a refund?

    108. Re:It's Sony - duh by Anonymous Coward · · Score: 0

      Bollocks.

      1) If you buy a game you buy it for life (digital does not rot), so if at any time it seems to stop working properly - especially if it never works too well in the first few weeks after release - you should be entitled to a refund.

      2) If you're a srs enthusiast, you'll be hammering the servers for a couple of weekends, which could easily add up to 50 hours of "play"time. That doesn't even mean you're getting a decent experience, just that you're putting up with it and waiting for an improvement that doesn't arrive.

      3) A thief takes something away from the owner dishonestly without the owner's consent without the intention of returning it. Since any physical copy would have to be returned in order to process a refund, and nothing is being taken from the owner at all if the purchase was digital, there is no theft. Since there is no exchange of ANYTHING without consent when a refund is issued, there is no theft. Since there is nothing dishonest about asking for and getting a refund, there is no theft. A lesson in law or ethics might help u here.

      Bullocks indeed. If you put up with a game for 50 hours DESPITE not enjoying it - you are just thick headed. You still do not deserve a refund. This is not a moving scale. You play 50 hours you got SOMETHING out of it. You play 8-10, I completely agree with your comments; especially beyond the 40 hours mark - a refund is really stretching it.

      Buying a game FOR LIFE is also bullocks. Read the TOS of ANY current release. The developer has the right to "discontinue support (and/or server which support) the game at any time for any reason without notice". It would be nice if you can still play 50 years from now but not an inherent part of your purchase agreement. Ironically selling people a canned experience over and over again while calling it unique is how the gaming industry makes billions annually.

      Your definition is being liberal in interpretation. Consent has NOTHING to do with thievery. Thievery - the action of stealing another person's property. That's it. Consent or otherwise. Intellectual property is on that disc and as entertainment hold its value in the use of the property. Not unlike an amusement ride. You are not paying for the actual hardware of the ride, or even renting the use of the ride. You are paying for the benefit of the experience while on the ride. A non-physical item. So you analogy of nothing to exchange is inaccurate and frankly a disillusion to how the gaming industry works. Ponzi victims gave money to their thieves WITH consent.

    109. Re:It's Sony - duh by Anonymous Coward · · Score: 0

      Some of the referenced stuff in that link is just wrong.

      For instance I've been on moons and had the planet rise or set. It's _really_ _annoying_ if you've left un-reached but revealed on the other planet because you can still see them as "off planet" targets. So you go to a beacon, it reveals a ruin or an outpost or something... and you don't go there. Then whenever you look up (or down) towards the planet there's this waypoint that you want to move to. In a "stale" system you can end up with a lot of these off-planet places.

      And I've only found one planet with crywhateverum (I don't remember the name, but you only find it in cold icy places) because it was an ice planet. And I've found no aquaspheres or gravitino balls at all.

      So I suspect there was some serious pairing down, but some of this stuff is wrong or nit-picky beyond reason.

      Some is quite valid.

      And a good bit is "who cares". Orbital mechanics in Rebel Galaxy was AAF.

    110. Re:It's Sony - duh by Anonymous Coward · · Score: 0

      Not that I am siding with the OP but based on your quoted text, you are quite off the mark....

      "A thief takes something away from the owner dishonestly without the owner's consent, "

      key word...dishonestly... if i pick up your phone with the belief that it was mine, there is no dishonesty involved. That is called a mistake. If I knew the phone belonged to some one else, I took it anyway, that would be dishonest and that could be construed as theft (depends on the local laws).

    111. Re:It's Sony - duh by camazotz · · Score: 1

      No Man's Sky is not like going in to a massage parlor and getting a kick in the balls instead of a nice rub down.

      It is, actually, more like walking in to a massage parlor that has some signs suggesting happy endings are a free bonus, and when you walk in, you find instead a sleazy porn-house self-service station, an empty bottle of lube, handful of VHS porn tapes, and a broken DVD player.

    112. Re:It's Sony - duh by rtb61 · · Score: 1

      Factually just the attempt to borrow something without permission is prosecutable. Keep in mind this is content and not real product, just content for endless consumption even less worth in reality than junk food. There seems to be this whole corporate issue of we can bullshit people in advertisements in order to sell crap product and tough luck for the suckers. Just one misstatement or exaggeration should be enough to allow for no loss return and that means the consumer should get back the full cost of that purchase.

      So factually speaking those players who spent 50 hours trying to like the game, when the game does not no way live up to the marketing are legally entitled to reclaim that 50 hours as a labour cost which the publishers have stolen.

      --
      Chaos - everything, everywhere, everywhen
    113. Re:It's Sony - duh by Anonymous Coward · · Score: 0

      I'm a bit crazy when playing RPGs like Final Fantasy because of the stupid timers. I tend to be casual and get distracted by phone calls, parents (who never seem to understand that glowie screens --even the television they're so familiar with-- mean one cannot engage in active back-and-forth while playing a game) and work, so I've messed up my counters by adding 2 to 10 hours because the games don't have the equivalent of "sleep". I bought Final Fantasy XII (yeah, 12 for the PS2) a few weeks ago and was pleasantly surprised that does freeze the timers. I just wish all my other RPGs were that sensible

    114. Re:It's Sony - duh by Anonymous Coward · · Score: 0

      If someone invests 50 hours (begging the question: DID anyone invest 50 hours into the game and demand a refund at all, because if not, then this question has no need for answering) in a game and finds out that the claims of what the game contained WERE FALSE, aren't they sold an malfunctioning game? If you were sold a washing machine with "three speeds" and 18 months later is the first time you need anything other than normal speed, only to find out that the machine doesn't HAVE any other speeds, it doesn't matter that it was 18 months, the goods sold were NOT AS ADVERTISED.

    115. Re:It's Sony - duh by Kiaser+Zohsay · · Score: 1

      Surely you wouldn't pass on immortality just for 1 grand, right?

      But before I fork over that cash, I'm going to need a lifetime guarantee.

      --
      I am not your blowing wind, I am the lightning.
    116. Re: It's Sony - duh by Anonymous Coward · · Score: 0

      Man not every man understands a game in 2 fk hours. You need more than 20h to get the game, understand its base and gameplay . So what i say is fk sony. When gamers call them thiefs cuz they charge 70â on a game that just sucks they dont give a real fuck . Let them rot and go bankrupt. Look at the witcher 3 a masterpiece , best game 2015 over 900 awards and costs 40â and free content and 9â dlcs. The game took 5 years to make Ãnd they dont cry about lower winnings and piracy. No mans sky was made in 1 year and they charge so much for so little.

  2. The only thieves here... by Anonymous Coward · · Score: 4, Insightful

    ...are Hello Games and Sony. They both knew they had a steaming turd of a game, they released it for full price anyway and expected people to just put up with it.

    At least Valve has the integrity to do the right thing, refund players their money for a game that is broken, has none of the features its now-secluded big mouth Sean Murray claimed and if it were fixed, if it were bug free, it would still be a title that would normally go for free-to-play for PSN subscribers.

    Really starting to re-think whether or not I'll be buying a console for gaming in the future...

    1. Re:The only thieves here... by Anonymous Coward · · Score: 0

      At least Valve has the integrity to do the right thing, refund players their money

      Not really. Valve rejects cash backs after >2h of play time.
      They will happily refund you store credit, so basically Valve has nothing to lose because it keeps your money, while the game publisher gets the finger.

    2. Re:The only thieves here... by Rei · · Score: 2

      Indeed, at least PC users have mods, like "Low Flight" (takes off the game's annoying "training wheels" that take any semblance of fun out of flying over a planet) and "Big Things" (so that trees and rocks can be bigger than the tiny default ~7 meter maximum)

      --
      "99 dead duelists of Dios on the wall. 99 dead duelists of Dios! Take one's ring, pass it around..."
    3. Re:The only thieves here... by Anonymous Coward · · Score: 1

      Correct.

      In case you haven't noticed, Hello Games, the developer of the game, are the ones who terminally screwed up here, not Valve. So while it might be to Valve's financial benefit to provide refunds to a certain extent as you mentioned...the game publisher and the developers ARE the ones who should be getting "the finger" in this case. They released a buggy, broken game with marketing that was full of bald-faced lies, obviously did little to no QA, pushed it out at full price and waited for the pre-order cash to come rolling in.

      Hello Games and Sean Murray deserve more than the finger, they deserve all five fingers and a punch in the mouth as far as I'm concerned. At some point, people are going to have to push back against companies releasing supposedly triple-A games at full price that are broken as hell, doing little about it and consumers having little to no recourse once their money has essentially been conned out of their pockets.

      An electronics store would likely refund a defective HP laptop for example, that doesn't mean the electronics store is trying to "give the finger" to HP. It means that they're being more financially responsible than the company making the products for one, more importantly they're providing the buyer with some security. They know that within reason and a certain time period, if they're sold a lemon, they'll get store credit and the opportunity to buy a better product. If the publisher or developer gets stiffed in the progress, well, maybe they shouldn't have sold a pile of garbage for $60 in the first place. Tough luck.

    4. Re:The only thieves here... by Opportunist · · Score: 1

      And that's more than a publisher delivering such a turd deserves to get.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    5. Re: The only thieves here... by Anonymous Coward · · Score: 0

      Nope. I've got several refunds on Steam and every single one was credited back to the credit card I originally used to make the purchase.

    6. Re:The only thieves here... by edtice1559 · · Score: 1

      For most of us, store credit and cash back are equivalent. Unless you are a one-time customer, you're going to buy another game in the near future so a store credit will work out the same. Hopefully the new Deus Ex game is good.

    7. Re:The only thieves here... by dywolf · · Score: 1

      The most recent promo material from July, the four pillars videos released just a month before launch, are all using new footage from that same old build of the game that very clearly does not represent the one people can buy. That footage is still being used to sell this game even now , and it's no better than what Sega did with Aliens: Colonial Marines.

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
    8. Re: The only thieves here... by geirlk · · Score: 1

      Can confirm, as I just tried a refund for the first time.

      Albeit it seems you have an option to get a refund either to Steam Wallet, or to the provider of you payment method, in my case PayPal. I suspect had I used CC, my option here would have been CC.

  3. Huh by Anonymous Coward · · Score: 0

    If a game has crashed I doubt the timers still running. If you've got 50 hours in it I highly doubt it's due to troubleshooting as such those people are "thieves". I don't think I've ever troubleshooted something non critical for longer than an hour before writing it off as a lost cause.

    1. Re:Huh by Cley+Faye · · Score: 2

      With that kind of game supposedly based on exploration, you have to invest quite some time to find out that no, there's nothing to do here. 50h might be stretching out a bit, but even 20-30 hours of gameplay should not be enough to find everything if the game was not as empty as it is.

    2. Re:Huh by TechyImmigrant · · Score: 5, Informative

      With that kind of game supposedly based on exploration, you have to invest quite some time to find out that no, there's nothing to do here. 50h might be stretching out a bit, but even 20-30 hours of gameplay should not be enough to find everything if the game was not as empty as it is.

      What's going on is you start the game, you fart around trying to get the stuff to get off planet. Then you fart around trying to get the stuff to go to other star systems. There is this impression that the good bit will start once you get past these initial challenges. However it doesn't. The next start system has more planets with the same active items (buildings you can go in).

      There are no instructions. So you don't know if you are missing something important.

      It can easily take 50 hours to work out that it isn't going to get better.

      --
      I should use this sig to advertise my book ISBN-13 : 978-1501515132.
    3. Re:Huh by Anonymous Coward · · Score: 0

      Exactly. Murray doing some bong-influenced math on a whiteboard didn't match up to reality - 18 quintillion planets, eh? Try 255, if your game doesn't crash anyway...or if your saved locations aren't wiped from their servers every two weeks or so...ad nauseam.

      Remember Arkham Knight? Sure, everyone remembers Arkham Knight. Another bug-riddled mess, with poor framerates regardless of the hardware. Yet it couldn't have been accused of false advertising as far as I know...but it was pulled off the networks of practically everyone who was peddling it at the time. I have to wonder why they aren't doing the same with No Man's Sky, being that they're an indie studio...Arkham Knight had Warner Bros. behind it and even THAT wasn't enough to save it.

      If these companies want to redeem themselves, they need to stop selling broken garbage at full price to the public, promising them the world and delivering them absolutely nothing. More importantly, though, people need to hop off the "pre-order" train for good. Wait until the game's released, watch or read a few reviews from a source that you trust (or a friend if they have it), don't just fling money in the direction of a game that hasn't even hit the shelves yet. That's what people like Sean Murray are counting on, impulse buys and the inability to get a refund for your purchase. That second one is biting him in his arrogant ass pretty hard now, though.

    4. Re:Huh by aevan · · Score: 1

      Is it Steam tracking the time? Because they have many cases where the patcher/launcher is what's being tracked. You can have 20 hours for a game you have never even loaded.

      Add in persistent patchers that sit in the tray to grab updates for you, you can easily get THOUSANDS of hours for a game you have really only played 10 hours of.

    5. Re:Huh by JoelKatz · · Score: 1

      If you've got twenty hours of painful repetitive play into a game, you might spent a few hours trying to get back to your ship so you can continue from there rather than starting over. This is especially true if you are close to a promised reward.

    6. Re:Huh by Plus1Entropy · · Score: 1

      If you buy a game through Steam the patcher/launcher IS Steam.

      --
      Only crack the nuts that crack. You don't put the ones that don't crack in the sack.
    7. Re:Huh by Rei · · Score: 1

      Indeed. NMS is built around a painful clicky grind. Seriously, you have to land, mine up resources, take off, click dozens of times to craft warp cells, click to load them, click through the slow, awkward starmap, wait through the animation, repeat four more times until you're out of warp cells and ready to repeat... all in order to go a bit over 1000 light years. Out of nearly 180000 that you have to do to reach the center. Where you're told that the game will utterly change, where planets get weirder and the life stranger and all sorts of other things are going on (none of that is true) and to reach the "ending", which turns out to be nothing more than the game actually punishing you for getting there by zooming out and crash landing your ship in the next effectively identical galaxy.

      --
      "99 dead duelists of Dios on the wall. 99 dead duelists of Dios! Take one's ring, pass it around..."
    8. Re:Huh by Rei · · Score: 1

      The sad thing is, even with the game in the state that it's in, if the development house had been at all decent, had at all play tested, they could have turned it into something that'd be at least decent to play. By means of:

      1) Instead of all resources densely available on each planet, resources should be rare and sparse, so you have to actually look and survive.
      2) Instead of all buildings densely spaced on each planet, each planet should have between "zero" and "a few" things present so that you don't experience basically the entire game on your first planet.
      3) Scanning shouldn't tell you exactly where things are, only approximations, so that it's not just a "fly right to the marker, walk for fifteen seconds, then either pick it up in no time at all, or waste a ton of time mining".
      4) In return for upping the actual "exploration" elements that the game was sold on, vastly reduce the busywork grind.

      Unfortunately, the developers have actually taken every opportunity to increase the grind since it was released.

      --
      "99 dead duelists of Dios on the wall. 99 dead duelists of Dios! Take one's ring, pass it around..."
    9. Re:Huh by Opportunist · · Score: 1

      That depends on the game. How many hours did it take you to find out that Spore is far from what it was announced to be? The first couple hours are ... well, not too interesting, but that's to be expected from a stage that's basically amoeba level.

      How long did it take you to notice that it's not going to get better?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    10. Re:Huh by Anonymous Coward · · Score: 0

      He's still right though. I have games I've never touched with hundreds of hours "playtime". The counter has always been a bad joke but at least it was harmlessly pointless. Now they've linked it to your ability to refund it's become a lot more sinister.

    11. Re:Huh by Anonymous Coward · · Score: 0

      Nope. The launcher/patcher can be seperate. See Elite: Dangerous and STO for examples.

    12. Re:Huh by edtice1559 · · Score: 1

      Indeed (I haven't played) the one thing that is interesting about this game is the (supposed) large number of unique worlds. Of course maybe they don't actually exist either. I'm not going to spend the money to find out.

    13. Re:Huh by Maritz · · Score: 1

      If a game has crashed I doubt the timers still running.

      If the game crashes, there's every chance that Steam thinks it's still running. I think it makes it highly likely to misreport time played.

      --
      I do not want your cheap brainburning drugs. They are useless for work. And I am a working man today.
    14. Re:Huh by Talderas · · Score: 1

      What's going on is you start the game, you fart around trying to get the stuff to get off planet. Then you fart around trying to get the stuff to go to other star systems.

      Based on these two sentences this game sounds like a 3D version of Starbound.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    15. Re:Huh by Maritz · · Score: 1

      Nah pre-order is a good thing. It means the suckers can take on the risk of getting the game funded and out there, and the rest of us can wait and see once it's done. Everybody (yes I know) wins.

      --
      I do not want your cheap brainburning drugs. They are useless for work. And I am a working man today.
    16. Re:Huh by Maritz · · Score: 1

      Wrong. Two off the top of my head, Tribes Ascend and Warframe. Available through Steam, launched through Steam, still have their own launcher.

      --
      I do not want your cheap brainburning drugs. They are useless for work. And I am a working man today.
    17. Re:Huh by clubby · · Score: 1

      Good examples, but don't forget every Ubisoft game.

    18. Re:Huh by geirlk · · Score: 1

      Not every, but most up until Division. Ubisoft/Uplay has gotten somewhat better Steam integration recently.
       

    19. Re:Huh by TechyImmigrant · · Score: 1

      What's going on is you start the game, you fart around trying to get the stuff to get off planet. Then you fart around trying to get the stuff to go to other star systems.

      Based on these two sentences this game sounds like a 3D version of Starbound.

      I've not played Starbound. But I looked it up and it looks like it's more fun than NMS at a quarter of the price.
       

      --
      I should use this sig to advertise my book ISBN-13 : 978-1501515132.
    20. Re:Huh by TechyImmigrant · · Score: 1

      I've been to I think 6 or 7 planets so far. I've been in three star systems. The one new thing that was on one planet was water.

      Otherwise, the buildings are the same. The resources are slightly distributed - gold on some planets, not on others. Otherwise most things are available anywhere. The grind needed to find new things is huge and I don't think I'm going to continue. It was a bad purchase.

      You are ultimately limited by storage. With more storage you could monetize more stuff in one trip and buy a bigger ship with more storage. But I'm estimating about 50 trips up and down from a gold bearing planet to be able to buy a decent ship. That would take weeks of grind, just to reduce the grind a bit. It's not fun.
      You have little agency in the game. You don't even get an map so you can't go back to where you've been before except by chance. We have maps on phones today. Why not in the super techy future?

      --
      I should use this sig to advertise my book ISBN-13 : 978-1501515132.
  4. Given the reviews by Crashmarik · · Score: 5, Insightful

    http://www.breitbart.com/tech/...

    A walking simulator on 18 million planets.

    It's not surprising anyone wants their money back. It's also kind of hard to see how anyone "Stole" the content unless it was the same planet 18 million times.

    1. Re:Given the reviews by Anonymous Coward · · Score: 0

      Same plants on all the planets in the galaxy, giving the same resources every single time. Massive amounts of content being cut from the game 4 months before release. They cut the soul out of the game.

    2. Re: Given the reviews by Anonymous Coward · · Score: 1

      The copyright industry is slowly attempting to redefine theft as being on the same continent as a copy of their product without paying them full price.

    3. Re:Given the reviews by thegarbz · · Score: 1

      The title doesn't do the rest of the review justice where he said

      The game recalls “walking simulators” but without the curated experience or careful narrative structure of the good ones.

      So not even as good as some walking simulators.

    4. Re: Given the reviews by Impy+the+Impiuos+Imp · · Score: 2

      It's licensing to use the software, not even buying a copy of it.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    5. Re: Given the reviews by Anonymous Coward · · Score: 1

      In this case, not counting the dubious game content quality, seems that it's more like licensing to try to use the software.

    6. Re:Given the reviews by RandomSurfer314 · · Score: 1, Interesting

      No Man's Sky is about pushing the boundaries of procedurally generated content and has always been advertised as such. It's basically an experimental indie game whose developers might have unfortunately gotten into bed with the wrong distributor and producers. Those gamers who discover later that space exploration is not their thing and demand a refund are not just whiners but are doing themselves a huge disfavor in the long run. They basically incentivize the AAA gaming industry to continue with their copy & paste schemes and endless sequels, using the same concepts over and over and avoiding to take any risks. That's exactly what many gamers complain about int he first place (and rightly so, for most genres).

    7. Re:Given the reviews by TechyImmigrant · · Score: 2, Funny

      http://www.breitbart.com/tech/...

      A walking simulator on 18 million planets.

      It's not surprising anyone wants their money back. It's also kind of hard to see how anyone "Stole" the content unless it was the same planet 18 million times.

      That review is on Breibart. Shouldn't they fake a video of interesting gameplay and claim it's great?

      --
      I should use this sig to advertise my book ISBN-13 : 978-1501515132.
    8. Re:Given the reviews by Anonymous Coward · · Score: 0

      They only do that if the developer is sleeping with the reviewer, same as everyone else.

    9. Re:Given the reviews by myowntrueself · · Score: 1

      http://www.breitbart.com/tech/...

      A walking simulator on 18 million planets.

      It's not surprising anyone wants their money back. It's also kind of hard to see how anyone "Stole" the content unless it was the same planet 18 million times.

      I'm a bit out of the loop on this game. Is this not a 'fly around in space exploring the galaxy' game? All the screen shots I've seen have just been on the surfaces of planets.

      --
      In the free world the media isn't government run; the government is media run.
    10. Re:Given the reviews by Anonymous Coward · · Score: 0

      Eh, the people asking for a refund were expecting an AAA game when they bought it. What they got instead was a nice tech demo, but hardly a good game.

    11. Re:Given the reviews by Anonymous Coward · · Score: 0

      That review is on Breibart. Shouldn't they fake a video of interesting gameplay and claim it's great?

      They only have the budget to make fake videos about black people and Planned Parenthood.

    12. Re:Given the reviews by Anonymous Coward · · Score: 0

      "...pushing the boundaries of procedurally generated content..."

      How much do you charge Sean Murray for a good dick polishing there, sport? Oh yeah, people demanding a refund for a shitty, broken game that has practically none of what Magic Murray lied about in every interview are "doing themselves a huge disfavor."

      Slashdot has been taken over by fuckwit shills. I hope you lose all of that publicity money spending it on your own cancer treatments you shit.

    13. Re:Given the reviews by Rei · · Score: 2

      To be fair, the landscapes can often be quite beautiful. The procedural generation algorithm can have its limitations, but it also shows promise. It was just released too soon. It's actually IMHO the best part of the game. The "game" aspects are what are terribly done.

      And concerning procedural generation, it was crippled by their lack of optimization, which prevented them from having large plants / animals without making the already bad pop-in unacceptable. So everything is kept small to moderate in size, which eliminates the "epicness" of planetary exploration. The potential can really be seen with things like the Big Things mod (though you can also see why they cut it, they would have gotten endless bug reports about the pop-in).

      --
      "99 dead duelists of Dios on the wall. 99 dead duelists of Dios! Take one's ring, pass it around..."
    14. Re:Given the reviews by Anonymous Coward · · Score: 0

      I have read that there's lots of evidence for things being cut. But it's high time for Hello Games to tell this story....

    15. Re:Given the reviews by Rei · · Score: 2

      Because the "flying around the galaxy" aspect is pretty limited, and deliberately slowed to a crawl.

      --
      "99 dead duelists of Dios on the wall. 99 dead duelists of Dios! Take one's ring, pass it around..."
    16. Re:Given the reviews by Paul+Carver · · Score: 1

      For those of us not up on such things, what is "pop in" and why is it a bad thing?

    17. Re:Given the reviews by Anonymous Coward · · Score: 0

      No Man's Sky is about bilking a bunch of hipster idiots out of money for a "game" that doesn't actually provide gameplay. Those who give them money are doing the gaming industry a disservice by incentivizing con men and vaporware peddlers to push out shit backed by hype in order to reap a rich harvest of cash money without delivering on their promises.

      I hop Hello Games goes under as countries with real false advertising laws (not the US, sadly) enable consumer lawsuits against them. They deserve it for their shit-peddling.

    18. Re:Given the reviews by Rei · · Score: 1

      Pop-in = things suddenly appear in the landscape (landscape features, plants, animals, etc). Not a problem when they're appearing as tiny dots on a distant horizon. BIG problem when they're appearing right in front of you.

      --
      "99 dead duelists of Dios on the wall. 99 dead duelists of Dios! Take one's ring, pass it around..."
    19. Re: Given the reviews by BlytheBowman · · Score: 1

      That thing that happened in the 90s with many 3d polygon based games because the hardware was too slow and limited to draw complex enviroments very far, this objects would "pop in" (be drawn on the fly) close enough to the player for him/her to be able to see this. Many games of that era had a "draw distance" setting so those with more powerful PCs can have the object drawing take place further away (eg; draw more of the world pr frame) so this effect is deminished or eliminated from the player's perspective. Pop in- makes me feel very nostolgic.

    20. Re: Given the reviews by Rei · · Score: 1

      Indeed. While the landscape goes through LOD changes (although way slower than should be necessary, given that they're not doing any physics, no flowing water, nothing of the sort), there's apparently no LOD work with plant and animal models - they're always the same resolution no matter how close or far they are from you. So the game simply can't afford to have too many of them. Not a problem when they're tiny, but when they're big things that should be able to be seen from far away...

      --
      "99 dead duelists of Dios on the wall. 99 dead duelists of Dios! Take one's ring, pass it around..."
    21. Re:Given the reviews by cheesybagel · · Score: 3, Informative

      The game content isn't worth $60 USD. The procedural generation and art style kind of reminded me of Spore. That game is like 8 years old now. Spore was another hugely hyped piece of fail.

    22. Re:Given the reviews by Cederic · · Score: 3, Informative

      Had it been released as an experimental indie game with an exploration/screenshot based self-fulfilment motivation as its published gameplay feature, at a price point suited to match, it would've sold very well and not had anywhere near the subsequent negative press.

      Unfortunately it's far more profitable to feed the hype engine, suck in a few million gamers to pay full price and treat the small percentage of refunds as a cost of doing business.

      The major publishers then wonder why people don't pre-order..

    23. Re:Given the reviews by thegarbz · · Score: 1

      Is this not a 'fly around in space exploring the galaxy' game?

      That is exactly what the game is, except that the galaxy is pretty damn boring.

      Now by comparison the trailer, the developers, and the early previews showed a huge galaxy with great variance, wonderfully realistic aliens which can be interacted with in a large variety of ways, constructing bases, sending around probes, fighting in epic space battles with your friends (this actually exists except that these battles aren't epic and are not with friends), they talked about multiplayer, they talked about the survival aspects, they talked about an increasingly interesting design towards the middle of the galaxy which was supposed to contain something amazing.

      The only amazement that people experienced is just how much they got robbed by wasting time for nothing, and then the game sent you to a "different" galaxy which actually is exactly the same one as if to taunt the player by saying "ha you've wasted your life, now start from the beginning".

      Screenshots just show you the environment, they don't show you the gameplay. The environments actually look quite cool. The gameplay was demonstrated as being quite cool, and turned out to be nothing of the sort.

    24. Re:Given the reviews by Killall+-9+Bash · · Score: 1

      Better question: How long before Hello Games starts crying about internet trolls bullying them?

      --
      "Prediction: within 10 years, Windows will be a Linux distribution." Me, 7-6-2016
    25. Re:Given the reviews by batkiwi · · Score: 2

      The problem isn't what it was, it's what it was promised to be. If you look at every public comment by the creator/team, the game doesn't do any of the interesting things that were promised.

      http://press-start.com.au/news...

      Even key core features are broken, such as naming undiscovered planets getting "lost" by the server.

    26. Re:Given the reviews by UnknownSoldier · · Score: 1

      Actually it is worse then that. This is a list of things that Sean said were in the game, implied they were, or where shown in the trailers. Some things made it in, a lot of things didn't:

      * www.onemanslie.info/the-original-reddit-post/

      When a game has a price of $60 gamers expect a certain level of polish and completeness to it. Go figure.

      I.e. Going to the center of the galaxy is one major disappointment. (SPOILER)

      If the devs had been more upfront about what is and isn't in the game, and the priced itself at $20, basically followed Minecraft's development, gamers would be much more forgiving of an incomplete game.

    27. Re:Given the reviews by thegarbz · · Score: 1

      No Man's Sky is about pushing the boundaries of procedurally generated content and has always been advertised as such.

      Yes that was about 1 of the 30 features or experiences they advertised. It was also the only 1 of the 30 features or experiences they released. People aren't upset about what's there. They are massively upset about what's not there, and what was actually there only 5 months ago in previews, and what was promised but never delivered by the developer.

    28. Re:Given the reviews by Rei · · Score: 0

      Indeed, literally days before the release Sean was at Darmstadt telling a German interviewer that the game is just like in the trailers.

      The trailers were, of course, all rigged. You can even find the models they used to rig it in the unpacked game files - lacking the articulations and animations needed for actual use in game.

      And then let's not forget the "pretend that the lack of multiplayer is a bug because too many people are playing" aspect once players started discovering the ruse.

      --
      "99 dead duelists of Dios on the wall. 99 dead duelists of Dios! Take one's ring, pass it around..."
    29. Re:Given the reviews by dywolf · · Score: 1

      wow breitbart got something right.
      will wonders never cease.

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
    30. Re:Given the reviews by hairyfeet · · Score: 1

      Here is a good example from the bad old days, new games aren't USUALLY this bad but I chose this because its rather easy to see the pop in...notice how it looks like the path ahead is clear then suddenly mountains and other terrain just magically appear in front of the ship? That is pop in which is caused when a game for whatever reason is simply incapable of rendering in objects before they come close enough to the player for the player not to notice their being drawn...THAT is pop in and its irritating as hell and pretty much kills any sense of immersion in the game world.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    31. Re:Given the reviews by Maritz · · Score: 1

      Those gamers who discover later that space exploration is not their thing and demand a refund

      lol, what a generous characterization of their position. Maybe they are into space exploration, and that's precisely the problem?

      --
      I do not want your cheap brainburning drugs. They are useless for work. And I am a working man today.
    32. Re:Given the reviews by Anonymous Coward · · Score: 0

      This. Game devs lie and create hype, then they cry when it backfires because people finally saw that they lied.

      And you can easily spend 50 hours on a game and not realize how horrible it is immediately. The people here posting on this issue either are idiots or have no experience playing a more complex game.

      A game dev that says such things is also showing how incompetent he is and how little his company bothers listening to it's customers.

      If you discover a game is broken or has a serious enough design flaw as to render it unpleasant to bother with, demand your money back. The general quality of games will never improve if people just keep throwing money at assholes that simply do not deserve it.

      It's gamer's fault it's gotten this bad; gamers keep throwing money at idiots and liars. Stop it, just stop it.

    33. Re:Given the reviews by Anonymous Coward · · Score: 0

      Exactly. Crook devs are always pulling this shit, and one has to ask oneself if they ever intended to deliver because they are so consistent in failing to live up to the hype they themselves created.

      People spend thousands of hours playing games, it is very common for devs to keep milking a game for $ and not do anything to improve the game or deliver on any promises, and it is not always immediately apparent.

      Look at shit games like sZone. Crooked, lying Russian devs that take your money but refuse to answer any questions or address game breaking issues. Their solution to all problems that they created, like so many game devs, is to simply ban people from their forums for pointing out the rampant cheaters that the devs actually approve of and let play.

      The only recourse you have is to demand your money back from these scum.

    34. Re:Given the reviews by Anonymous Coward · · Score: 0

      I think you mean a fake video linking it to the Clinton Foundation.

    35. Re:Given the reviews by Quirkz · · Score: 1

      To be fair, the landscapes can often be quite beautiful. The procedural generation algorithm can have its limitations, but it also shows promise. It was just released too soon. It's actually IMHO the best part of the game.

      One of the reasons I've thought about buying the game was to just show the kids alien planets and tickle their imagination. But that's when it hits a $5 bargain bin price; definitely not worth it at $60.

    36. Re:Given the reviews by TechyImmigrant · · Score: 1

      Hmm. So NMS is a charity? No wonder they charge so much.

      --
      I should use this sig to advertise my book ISBN-13 : 978-1501515132.
  5. Translation: don't buy from the PlayStation store by AmiMoJo · · Score: 0

    n/t

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  6. 50 hours of crap. by Anonymous Coward · · Score: 2, Interesting

    There are some scam games on Steam that are designed to last two hours to get past the refund limit.

    No Man's Sky is one of these.

    1. Re:50 hours of crap. by lgw · · Score: 4, Interesting

      For those who have someone escaped the drama associated with NMS and want to learn what all the fuss is about, this review does a great job of explaining - not just listing the missing features, but showing the emotional impact it had on fans who were incredibly hyped for the game.

      There are some scam games on Steam that are designed to last two hours to get past the refund limit.

      No Man's Sky is one of these.

      I think that may be accidental - at least, I don't credit the devs with the skill to cook that up. The problem here is that the game is missing nearly every promised feature, but there's no way to discover that until you leave the first planet. Then it all turns to shit. The timing, specifically, was likely a coincidence, but Hello Games definitely knew what they were shitting out.

      Also, the game crashes frequently even on console, but it can go hours between crashes. For PC, we're used to that sort of shit, and while I think that's still worth a refund, you wouldn't get mass outrage. On the console OTOH, Just Works (TM) is the freaking point of console games.

      Still, had the game not been missing almost every promised feature, I think the player base would have been content to wait for a patch to fix the crashes.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    2. Re:50 hours of crap. by meglon · · Score: 1

      Yeh, some of the reviews point out the multi-player part, which is possible but the devs say would be extremely rare.... and morphed that into what we consider MMO multiplayer, where there's hundreds of people within throwing distance. Anyone who didn't realize that two people, starting at random places in a universe where visiting each planet for 1 second would still take billions of years IN REAL TIME, almost would NEVER meet.... doesn't have much common sense. It's possible you could meet someone else, but the odds are, well, astronomical. That said, there was a system within jump radius from my starting planet that had been discovered by someone else.... however, given the juvenile names he chose for his system, i decided against meeting them.

      A decent amount of the complaints are from lack of common sense, and people coming into the game with preconceived notions that were wrong... and no, not all of that was because of the devs. Another issue i've seen in complaints is people saw things in the per-release vids, then complained they didn't see the same thing when they started. Back to the BILLIONS OF YEARS in real time to see all the planets.... every planet is not going to have the exact same animals and such, yet these guys complain they don't get to see everything on their first planet that exists in the universe. Seriously.... that's well beyond simply lacking common sense.

      The game can definitely use more activity in it, but some of the whining is just that, whining.

      --
      Fascism: An authoritarian and nationalistic right-wing system of government and social organization. See also: NAZI's
    3. Re:50 hours of crap. by thegarbz · · Score: 1

      Anyone who didn't realize that two people, starting at random places in a universe where visiting each planet for 1 second would still take billions of years IN REAL TIME, almost would NEVER meet.... doesn't have much common sense.

      Yeah with the exception of the two players who were on the exact same planet standing in the exact same place with the exact same view playing live on a randomly procedurally generated world only a day after release. Just because you can generate a random universe (err galaxy, they lied about that too), doesn't mean people won't find each other, especially when they are all chasing a common goal in one place (middle of the galaxy).

    4. Re:50 hours of crap. by meglon · · Score: 1

      Hint: if two people are at the same coordinates, yet one is in daytime, the other is in nighttime.... odds are it has something to do with the cord system, or them not reading it right, and they're actually on the opposite sides of the world. Just saying. It's interesting; i've been playing online games since some game from AOHell back in the 90's, yet i don't seem to be as jaded and whiny as some new players. You'd think that'd be reversed.

      --
      Fascism: An authoritarian and nationalistic right-wing system of government and social organization. See also: NAZI's
    5. Re:50 hours of crap. by thegarbz · · Score: 1

      The video I saw had two people in daytime, with exactly the same viewpoint. One may as well have been showing a screenshot of the other guy's screen. That's not a co-ordinates issue.

      But interesting that you bring up the day / night time thing. Because planets orbiting the sun causing day / night time in the universe is yet another thing that isn't in the game despite being showed off by the developer.

    6. Re:50 hours of crap. by Killall+-9+Bash · · Score: 1

      The problem with this logic:
      1. They didn't build a universe, they built a galaxy. If you "end the game" by getting to the center, you get dumped into a "new" galaxy. You can't otherwise travel between them, so even if there's an infinite number of successive galaxies, that does not constitute a universe.
      2. A galaxy is quite huge, but when you have a few million people in it, traveling around at speeds that let you jump between stars in seconds, the chances of people meeting are NOT astronomical. I am not surprised that 2 people ran into each other on day 1, exposing the multiplayer lie.

      --
      "Prediction: within 10 years, Windows will be a Linux distribution." Me, 7-6-2016
    7. Re:50 hours of crap. by Rei · · Score: 2

      You'd have as much luck "meeting up" in Super Mario Brothers. There is no real-time networking traffic and no player models in NMS. The "whoops, there must be a bug" reaction is a baldfaced lie.

      And the claim that it's unrealistic to reach the same place are BS. There are not 2^64 stars in the starting galaxy (Euclid), only a few tens of billions. And everyone starts out roughly the same distance from the center, which means that they're all in a narrow spherical shell containing only a tiny fraction of those stars. It's rare in the game to not come across systems discovered by others, even when you're not trying.

      (The 2^64 claim is valid, but only in that there are 2^32 galaxies)

      As for day and night, the game is totally inconsistent about that. You can approach the "day" side of a planet and have it turn out to be night, and vice versa. Really it's hard to think of something in the game that's *not* totally glitched. Even keyboard support is glitched - punctuation in naming discoveries gets mixed up. I mean, how the heck do you even manage to mess up something like that? Oh god, let's not get into the naming filter that lets through names like "Cum Mountain" but bans words like "Cousin" and "Can't".

      --
      "99 dead duelists of Dios on the wall. 99 dead duelists of Dios! Take one's ring, pass it around..."
    8. Re:50 hours of crap. by Anonymous Coward · · Score: 0

      About multiplayer, there are some huge red flags as soon as you start playing the game.
      After all, I've never seen a multiplayer game where you can save/load at will, or that you can pause (and everything stays still).
      I think the online part of this game is more related to how you upload your discoveries, and another person visiting the same places you've been will see the same world.

    9. Re:50 hours of crap. by vux984 · · Score: 2

      Anyone who didn't realize that two people, starting at random places in a universe where visiting each planet for 1 second would still take billions of years IN REAL TIME, almost would NEVER meet.... doesn't have much common sense.

      Well... unless one of the people called the other person and said... where are you? I'm coming over. Lets hook up.

      Seriously, you are right, the odds of two groups stumbling into eachother in a world that big is effectively zero. But given that you know for an abolute fact that friends would make the effort join up and explore together, the idea that it would be a long time before the 'lie of multiplayer' was exposed is absurd. Think about it.

      I've played several survival type games where you start off randomly; 7 Days to Die for example. Which on a random gen world where if two people just started exploring or heading in a random direction they'd also likely never meet; they could even pass within 20m of eachother and never know they almost met.

      But since I plan to play with friends, and we are actively looking to meet up, we are usually all formed up within 10-15 minutes of a new game. Because we aren't randomly wandering in different directions, instead we make an explicit plan to all go to the same place and wait for eachother; and then strike out...

    10. Re: 50 hours of crap. by Anonymous Coward · · Score: 0

      Funny i see day/night effect constantly. Some planets do not have a night in game.

    11. Re:50 hours of crap. by Anonymous Coward · · Score: 0

      >There are some scam games on Steam that are designed to last two hours to get past the refund limit.
      >No Man's Sky is one of these.

      The game does waste a lot of time. Starting from simple things like clicks taking 3 seconds of holding the button before it registers to a lot of very drawn out unskippable animation sequences for basically everything you do in addition to game design choices such as giving you a broken ship and requiring you to tediously mine with too few inventory slots so you have to run back and forth (slowly) a lot of times before being able to take off.

      It is rare that game makes me feel "this is sooo slow and tedious" in the first 10 minutes but NMS managed that.
      NMS deliberately wastes a LOT of time and i don't think any of the possible reasons are in any way honorable.

    12. Re:50 hours of crap. by CronoCloud · · Score: 1

      Also, the game crashes frequently even on console, but it can go hours between crashes. For PC, we're used to that sort of shit, and while I think that's still worth a refund, you wouldn't get mass outrage. On the console OTOH, Just Works (TM) is the freaking point of console games.

      I have the PS4 version, it has locked up just ONCE for me, at the start of the game on the starfield screen. That was before the second patch. Otherwise it's been rock solid on my launch model PS4 (with an upgraded hard drive)....knock on wood.

      The crashiest "console" game I own is Borderlands 2 on Vita, now that thing locks up....a LOT.

      I think the player base would have been content to wait for a patch to fix the crashes.

      Probably.

    13. Re:50 hours of crap. by Maritz · · Score: 1

      The game can definitely use more activity in it, but some of the whining is just that, whining.

      I don't have it, so I don't care, but it's clear to see that LOADS of stuff that was promised is not there. So no, not just whining. People are paying $60 for shit that was promised in interviews and trailers, and it isn't in the fuckin' game.

      --
      I do not want your cheap brainburning drugs. They are useless for work. And I am a working man today.
    14. Re:50 hours of crap. by lgw · · Score: 1

      Hint: no, stop making excuses for them, Hello Games was simply lying.

      Each world is procedurally generated from a 64-bit key, plus some randomness (especially post-creation). If two players, each in their single-player game, go to the "same" planet, sure, it will look about the same but there's no unique server-side world. It's just two people at the same coordinates each of which independently generated a world from the same seed.

      Sure, the worlds look sort-of the same, mostly, but there are going to be more differences than in a traditional single-player game or MMO, because the random elements are different in each person's single-player game.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    15. Re:50 hours of crap. by lgw · · Score: 1

      The word filter is particularly egregious since that's a component you just buy. There's not even the excuse of "small dev team in a hurry" for that one. I have a feeling it's a related bug to the punctuation thing, where what they're running through the word filter isn't quite what you type. How they screw up "user-provided string" is a different question.

      I wonder how man variations on "Planet'); DROP TABLE Players; --" there are by now.

      --
      Socialism: a lie told by totalitarians and believed by fools.
  7. Playtime isn't everything... by Anonymous Coward · · Score: 1

    I've gotten huge playtimes on some games because I honestly fell asleep while it was running, so it racked up a ton of hours even though I wasn't actually doing anything in the game.

    1. Re:Playtime isn't everything... by Anonymous Coward · · Score: 0

      I had one game i played for several seconds hated immediately, but didnt realize the launcher was still open so time was still counting up in steam.

      later went to get a refund, too much time played

    2. Re:Playtime isn't everything... by Anonymous Coward · · Score: 1

      DAMN you Civ 5!

    3. Re:Playtime isn't everything... by MachineShedFred · · Score: 1

      If you are sleeping for 50 hours at a time, you should consult a doctor.

      --
      Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
    4. Re:Playtime isn't everything... by Anonymous Coward · · Score: 0

      In normal cases, it only takes 2 hours for Steam to deny a refund, which is more than enough to get by sleeping or even mistakenly leaving a launcher open.

      Of course, when they see massive calls for refunds, they will suspend the normal policy.

    5. Re:Playtime isn't everything... by Maritz · · Score: 1

      If you are sleeping for 50 hours at a time, you should consult a doctor.

      Use your imagination. If you fall asleep playing a game, maybe at some point you wake up and go to bed? Game still running? Maybe you go to work the next day, game still running? Not exactly an insane scenario, is it?

      --
      I do not want your cheap brainburning drugs. They are useless for work. And I am a working man today.
    6. Re:Playtime isn't everything... by MachineShedFred · · Score: 1

      That still only accounts for 24 hours at a maximum out of the 50.

      Are you really saying that it's normal to fall asleep at a keyboard, then not use or look at your computer for the next two days when you just got a brand new hyped game?

      I could see the scenario you're talking about accounting for 10 or 15 hours, sure. but 50? You'd have to fall asleep at the keyboard, then wake up and grab an already-packed suitcase and head for the airport because you are running late for a flight somewhere.

      I still don't buy that this is common. Sure, there will be edge cases, but get serious.

      --
      Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
  8. Really slashdot? by kuzb · · Score: 0, Flamebait

    I know siding with big business is not the popular motif around here, but I would tend to agree with Sony on the 50 hours of play bit. If you got 50 hours of game time out of something you don't deserve a refund.

    Additionally: HAVE ANY OF YOU ACTUALLY ASKED FOR A FUCKING STATEMENT FROM STEAM REGARDING THEIR REFUND POLICY ON NMS? IS REAL JOURNALISM DEAD? ARE WE DOOMED TO REPEAT RANDOM NOBODIES WITH ZERO VERIFICATION?

    I have 12 hours of playtime on NMS, and my steam refund was rejected. Reddit is full of attention whores looking to get their 15 seconds of fame.

    --
    BeauHD. Worst editor since kdawson.
    1. Re:Really slashdot? by known_coward_69 · · Score: 1

      if it took you 50 hours to figure out a feature wasn't there, then what's the problem. how many games start you off with the top of the line weapons, armor, vehicles, etc?

    2. Re:Really slashdot? by Anonymous Coward · · Score: 0

      I would demand to be paid for my 50 lost hours in addition to the full price of the game. I charge $160/hour. Bad marketing should hurt and the ad industry needs to die.

    3. Re:Really slashdot? by kuzb · · Score: 3, Interesting

      It doesn't take 50 hours to figure that out in NMS. Granted, it will take longer than the average game to figure out how misrepresented it is, but 50 hours? Not even close. I would have refunded at 5 hours, except I knew it was against Steam's official policy so I didn't bother to try until reports started to come out that Steam might be bending the rules.

      Honestly I don't care too much about the money - I never spend money on games that I can't afford to write off. It's the principle of it.

      --
      BeauHD. Worst editor since kdawson.
    4. Re:Really slashdot? by Anonymous Coward · · Score: 0

      Submit a ticket on the rejected refund and you'll get your refund.

    5. Re:Really slashdot? by Anonymous Coward · · Score: 0

      Did exactly that, was outright rejected.

    6. Re:Really slashdot? by Anonymous Coward · · Score: 0

      "If you got 50 hours of game time out of something you don't deserve a refund."

      Just so you're clear on something, the game time counter of steam games isn't some glorious infallible indication of actual gameplay.

      In a different game in my steam library, the game time claims I have over 50 hours of gametime in. The thing is, it's a simple visual novel that takes 3 hours max to zip through. I can assure you I didn't rewatch it THAT often, or even close.

      Where does 40+ hours of that game time come from then? The game actually crashed on me once early on. After it crashed I just went on to something else. A couple of days later when I felt the urge to go play/watch it a bit more, the game failed to start. Why? It claimed it was already running! There was no window, but apparently the game was still running in task manager. And because it was sitting there, hidden, it was upping the gametime counter ALL. WEEKEND.

      I can -easily- see this happening to people playing No Man's Sky, especially given how buggy the game was when it launched. I suspect Steam can see it happening as well. Just because their client is claiming the game has been running for 50+ hours, it DOES NOT mean a player has been actually playing the game for 50+ hours.

      So I'd be extremely pissed at this former Sony Henchman for trying to get up in my face to call me a thief if this happened to me. Thankfully I've already learned to NEVER purchase a PC game on launch day and to ABSOLUTELY to never preorder one, with the state of game releases these last few years. As a result I wasn't caught up in this need for a refund - and had I purchased this game in it's current state, I most definitely would have demanded one.

    7. Re:Really slashdot? by Anonymous Coward · · Score: 0

      you don't understand, there's BILLIONS of planets to explore. 50 hours is only a tiny, tiny fraction of the content. At 50 hours they would have barely even explored one cent of the content in the game.
      So rounding down, Sony should give back $59.98 to people seeing a refund.

    8. Re:Really slashdot? by AmiMoJo · · Score: 3, Informative

      There is a lot of grinding in this game. Mining, mining and more mining. 30-40 hours to realise there is no depth and it's all just the same seems reasonable. Lots of games need big time investments to pay off, and NMS needs time to see that the claimed features aren't there, especially if you started playing on day one.

      You can never get that time wasted blasting rocks apart for nothing back.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    9. Re:Really slashdot? by thegarbz · · Score: 5, Informative

      HAVE ANY OF YOU ACTUALLY ASKED FOR A FUCKING STATEMENT FROM STEAM REGARDING THEIR REFUND POLICY ON NMS?

      Let me address this:

      Firstly Slashdot is a news aggregator. No one here will go out and ask anything. They will find links and post them for discussion. Let me do that for you now.
      Steam will refund a game owned less than 14 days and played less than two hours. With lots of people reporting refunds after many hours of gameplay their policy or statement becomes completely irrelevant, as the story here is that they aren't following their policy. And neither is Sony.

      Feel free to do your own real journalism on a real journalism site. After you're done maybe post the story to a couple of news aggregators like Slashdot.

      But before you do fix your capslock key, shouting makes it looks like your have tantrum issues.

    10. Re:Really slashdot? by Anonymous Coward · · Score: 0

      This is a pattern for Sony.

      Call your customers names: Pirates, Thieves... and worst of all... misogynists.

      Fuck Sony. Anyone buy ANYTHING from Sony today is a fool.

    11. Re: Really slashdot? by Anonymous Coward · · Score: 4, Informative

      The game is set up to strongly, strongly hint that you unlock content as you move down one of two content paths.

      You don't. Everything can be unlocked on the first planet.

      The only way you're going to discover that is by talking to other players or after many hours of grinding.

      I personally broke Steam's two hour limit simply trying to get the damned game to run, primarily due to the horrible way the options menu is set up. (Eventually I discovered you can just edit an XML file to fiddle with options. That and a day-one patch probably fixed my issues - but also sent me past the refund time limit.)

    12. Re:Really slashdot? by war4peace · · Score: 2

      I am one of those who bought the game on pre-order at day 1 from GOG. The reasons for pre-order were many, but to name a few:
      - Hype.
      - The ability to explore planets never-before explored.
      - The shop variety, both as looks as well as role.
      - Hacking mini-games.
      - Procedurally generated space stations.
      - Ability to participate to large battles and take sides.
      - The mystery at the center of the galaxy/universe.

      Out of all the above, only the first two were in the game at release.

      Now, I am at 26h 41m clocked time according to GOG Galaxy and I am deeply disappointed in the game. I have done everything there is to be done except reaching the center (by the way, there's nothing there, the game throws you into a new galaxy with your ship crashed, just as if you start the game afresh). I have created a ticket with GOG asking for a refund as credit granted for buying other games from the same platform. The message is below.

      Hi team,

      I would like to start by saying this is the first time ever I am trying to refund a game. Never before has this happened, even for games I realized I don't like and stopped playing after a little bit. that is because not liking those games was not the developer's fault, but simply they weren't my type of game.
      In case of No Man's Sky, however, my reason for asking for a refund is different. It's not me disliking the game. It's me realizing I was misled into buying something that isn't what was promised. The game simply does not have its advertised features. I realized (too late) that i was lied to.

      So here's what I propose: I don't actually want my money back. What i would like to happen, if possible of course, would be for my account to be credited back a partial amount of what I spent on No Man's Sky, so that I would be able to buy other games from GOG up to that amount. The percentage can be as little as 75% of the spent sum, up to your decision, to amend for my game time. It's only fair to treat this game as a "second-hand" resale.

      Please let me know whether my proposal is fine, and even if not, I would understand. I have chosen GOG for this game because I liked the way you handle your customers, and thus I hope my impression will be a lasting one.

      Thank you for reading my ticket and hope to hear from you soon.

      Best regards,

      war4peace

      Now, of course some here would say "but you played 27 hours of it". Yes. I could as well have played 2 hours, because after that it's the same thing repeating itself over and over. And yes, indeed, that is my first ever attempt to refund a game I played, and I own 176 games on Steam, half of which I never played but those were not developer's fault. No Man's Sky is indeed developer's fault - and morally speaking there's a very strong case for refunds for anyone who wants one.

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    13. Re:Really slashdot? by Anonymous Coward · · Score: 0

      The problem for Sony here isn't the people demanding a refund after playing the game for 50 hours, there aren't that many of those.
      If only the people playing the game for that long demanded a refund it would have been a non issue and Sony wouldn't even have made a statement.
      Sony brings them up as an example because if they went all apeshit over the large number of people demanding a refund after playing the games for only a few hours then they would look very silly and it would be obvious what jackasses they are.

    14. Re:Really slashdot? by ultranova · · Score: 1

      The ability to explore planets never-before explored.

      Have you tried Space Engine? It's pure exploration with no game elements, be that a plus or minus for you, and is free.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    15. Re:Really slashdot? by Kohath · · Score: 1

      So be a grownup and read the reviews before you buy. Or be a grownup and accept the consequences of choosing to gamble by buying it before you know for sure what you're getting.

    16. Re:Really slashdot? by Anonymous Coward · · Score: 0

      I have 12 hours of playtime on NMS, and my steam refund was rejected. Reddit is full of attention whores looking to get their 15 seconds of fame.

      The trick is apparently:
      - You ask for a refund
      - It automatically gets rejected
      - Then you open a support ticket, stating false advertising, and request a refund in steam credits (cash gets rejected)
      - If this gets rejected, repeat the support ticket (10+ times if necessary)
      - Eventually they will approve it, for some people after 20+ hours of play

      For PlayStation you can ask for a one-time refund (once per account, as a courtesy).

      As for the 50+ hours: some people tried to get a refund after few hours, when it became clear the game was repetitive, but were rejected because it took them more than 2h to get it to run. Then they kept playing to get their money's worth, but that turned out to be a grind (like staying on an extreme planet for 8h just to get that achievement). When they finally got to the center and realized there was nothing "amazing" there, they felt cheated. Then someone found the above "trick" and psoted it on Reddit...

      Disclaimer: I haven't bought/played the game, but have been following up on all aspects.

    17. Re:Really slashdot? by Anonymous Coward · · Score: 0

      How recently did you do that? These events are playing out over time. Initially they rejected you as per terms of their policy, but now that they are making exceptions because everybody hates the game, maybe they will make an exception for you too.

      I will also suggest that in the future, you avoid buying games right when they are released, so you can see how the market responds to them. That would have saved you some anger and frustration.

    18. Re:Really slashdot? by Killall+-9+Bash · · Score: 2

      As soon as I got into space, and landed on the 2nd planet, and saw it was pretty much the same as the first planet, I knew what was up. That was about 6 hours in. (4 hours past Steam's 2 hour refund limit).

      You might think 6 hours is a long time to get to that point, but I played a few minutes at a time, and loading time counts. At least an hour of the first 6 was loading screen, because I played in 5 or 10 minute increments. 5 to 10 minutes is about how long it would take the game to bore the ever-loving shit out of me, and I'd go do something else, thinking "I'll come back to it later when I'm in the mood, and it will be better when I'm in the right mood for it". It never was.

      First 6 hours also included multiple false starts. One crash, and multiple instances of alt-tabbing out, and can't alt-tab back in...... all of this before I discovered how saving works, so every time, I started from scratch. Save file I'm currently in didn't even START within the first 2 hours of gameplay. No exaggeration.

      I've abandoned the game at this point, with 13 hours of gameplay. I'm done with it.

      Also, Atlas reminds me of the 'Tet' from Oblivion. Are we an effective team, Hello Games?

      --
      "Prediction: within 10 years, Windows will be a Linux distribution." Me, 7-6-2016
    19. Re:Really slashdot? by Falos · · Score: 0

      There's billions of iterations of one planet's core algorithm.

      50 hours is huge. It's probably just a number he pulled out his ass, but at 50 hours you left uncertainty behind long ago.

      I'm saying 50 hours of play, don't give me grief about download times or "I left it running". After 50 hours of "play" you know damn well what the "play" is, and you kept eating.

    20. Re: Really slashdot? by The_Dougster · · Score: 1

      Because of the SSE4a requirement, NMS didn't work on my Phenom2. I gave up after 5 minutes and asked for my refund from Steam. By that time the writing was already on the wall.

      --
      Clickety Click ...
    21. Re: Really slashdot? by Anonymous Coward · · Score: 0

      Everything can be unlocked on the first planet

      Not strictly true. You can't learn all 4 alien languages on the first planet, since there's only one alien species per system.

      Whether alien languages count as an 'unlock' is arguable however.

    22. Re:Really slashdot? by Calydor · · Score: 1

      How quickly do you find out that the endgame raids etc. in an MMORPG are crap when starting from level 1?

      --
      -=This sig has nothing to do with my comment. Move along now=-
    23. Re:Really slashdot? by Calydor · · Score: 1

      You mean the reviews that were more or less forcibly held back and the leaked video that made them flip out because it would 'spoil the awesome game play' when it did nothing of the sort and was only 15 minutes long?

      --
      -=This sig has nothing to do with my comment. Move along now=-
    24. Re:Really slashdot? by Anonymous Coward · · Score: 0

      Submit a ticket and get a refund.

      The 'refund' button is hooked to a bot. But if you actually speak (chat) to a human. You'll get your refund.

    25. Re:Really slashdot? by Rei · · Score: 1

      It takes about fifty hours to reach the center, where all the promised great things that are missing are said to be (hint: they're not).

      --
      "99 dead duelists of Dios on the wall. 99 dead duelists of Dios! Take one's ring, pass it around..."
    26. Re:Really slashdot? by Kohath · · Score: 1

      No, the reviews from the 2 weeks after the game's release.

    27. Re:Really slashdot? by war4peace · · Score: 1

      I have it and I "play" it, so-to-speak. I was hoping No Man's Sky to be more interactive, more game-like, turns out it's Space Engine without the space exactness but more vividly colored.

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    28. Re:Really slashdot? by complete+loony · · Score: 1
      From the store page;

      The standard Steam refund policy applies to No Man's Sky. There are no special exemptions available. Click here for more detail on the Steam refund policy.

      It's a bad sign when they have to remind you of their refund policy. I bet their support system is completely overloaded with complaints, asking for a refund.

      --
      09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
    29. Re:Really slashdot? by Anonymous Coward · · Score: 0

      Yesterday

    30. Re: Really slashdot? by Anonymous Coward · · Score: 0

      AMD is shit. Everyone with half a clue knows this by now.

    31. Re:Really slashdot? by Calydor · · Score: 1

      Okay, so your solution is that no one should ever be an early adopter?

      --
      -=This sig has nothing to do with my comment. Move along now=-
    32. Re: Really slashdot? by Anonymous Coward · · Score: 0

      Ah, yes. Blame the victim. Classy. Well done.

    33. Re:Really slashdot? by Kohath · · Score: 1

      If you choose to gamble on being an early adopter, don't go crying when your gamble doesn't pay off. Or if you're going to cry about it if it's not what you wanted, then wait and make sure it's what you want before you buy it. Like a grownup.

    34. Re: Really slashdot? by drinkypoo · · Score: 1

      AMD is shit. Everyone with half a clue knows this by now.

      If it's shit to get 80% of the performance for 50% of the price, then call me shitlord.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    35. Re:Really slashdot? by Anonymous Coward · · Score: 0

      So be a grownup and read the reviews before you buy.

      If everyone behaves like a grownup and waits for the reviews to be posted, who would be writing them ?

      So, should we (the player community) appoint a first-buyer (also: the sucker) by vote so all of us can read his review and buy/not buy the game upon that ?

      If not, how many other suckers should be appointed to write reviews we grownups have to read before we may decide if the game is any good ?

      Sounds stupid if put that way, doesn't it ? Feel free to offer another solution to your created impasse though. :-)

      .

      ... or do you think we may assume that when some company advertices a product to contain certain ingredients that those are actually in it when you buy it in the store ? (and yes, I've taken a cue from the food industry there -- there its a punishable offence)

    36. Re:Really slashdot? by Megane · · Score: 1

      The reasons for pre-order were many, but to name a few:

      I don't see a single one of those that you couldn't have gotten at the official time of release, if NMS was what it was expected to be. I could understand if you mentioned some pre-order bonuses (there were apparently some, as well as a limited-edition box set), but you didn't, so they apparently weren't a big motivation. You mention being a big Steam user, so it couldn't have been because you were worried about it being out of stock in stores.

      I rarely play new games, but in the past I have pre-ordered when I got something cool for it right away... something cooler than an in-game thingy upgrade. Or if I could play a pre-release version right away, like when I bought Minecraft back in the alpha days. Actually, being able to play a pre-release game right away is a big reason for me to buy in. That means other people have been playing it, and big problems like NMS has would Get Noticed.

      Not that waiting for release day would have helped this time. People didn't realize the enormity of all the problems with NMS until a few days after release. I won't fault anyone from wanting to play on day one instead of waiting a few days for someone else to be a guinea pig. But I've got to draw the line at pre-ordering something you're going to play on Steam (no worries about stores running out) when you don't get some good swag from doing so. Or at least a 15% discount.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    37. Re:Really slashdot? by edtice1559 · · Score: 1

      With every other product in the world you have a refund period. Why should this game be any different? Is there a demo of NMS? I don't pre-order any games and if there isn't a playing demo download, the chances of me buying it are zero. But if a game really sucks, a refund is a reasonable solution. If somebody has bought dozens of games and only asked for a refund once, it's pretty fair to say that this should be the publisher's problem.

    38. Re:Really slashdot? by Anonymous Coward · · Score: 0

      Yeah, God forbid a company is actually held accountable for lying about their product.

    39. Re: Really slashdot? by CronoCloud · · Score: 1

      They released a patch so the game now runs on Phenom II's. ( I followed the discussion around the Phenom II issue since I have a Phenom II X4, though I run Linux and play the game on the PS4)

    40. Re:Really slashdot? by war4peace · · Score: 1

      I pre-order when I want to support the developer, giving them a sense of security knowing that some income is secured. However, in order for me to pre-order, I need to be impressed by the game. After looking at IGN gameplay, I was lured into believing the game had way more to offer than it actually did at release.

      As for choosing GOG over Steam, it was simply because the GOG e-mail notification came before the Steam one, so by the time Steam sent m,e the notification, I had already bought the game on GOG.

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    41. Re:Really slashdot? by Kohath · · Score: 1

      With every other product in the world you have a refund period.

      I'm OK with a refund period. I just want Internet whiners and hate-swarmers to grow up and stop burdening everyone with their foolishness and entitlement.

      Everyone had the chance to know whatever they needed to know to make an informed choice. But that requires being a grownup and waiting a week or two to buy.

      Is there a demo of NMS? I don't pre-order any games and if there isn't a playing demo download, the chances of me buying it are zero.

      Cool. Thanks for being a grownup. Let's ask others to grow up now.

      But if a game really sucks, a refund is a reasonable solution. If somebody has bought dozens of games and only asked for a refund once, it's pretty fair to say that this should be the publisher's problem.

      It doesn't suck. It's ok. It's just not "great" and the minimalistic gameplay isn't fun for some people.

      I think Sony's policy is one lifetime refund on a digital purchase as a courtesy. That seems about right.

    42. Re:Really slashdot? by Maritz · · Score: 1

      I'm certain they will quickly agree to your demands. Because of how gosh-darn forthright and dare I say, RIGHT you are. But hey, why not charge them $1000 an hour?

      --
      I do not want your cheap brainburning drugs. They are useless for work. And I am a working man today.
    43. Re:Really slashdot? by h4ck7h3p14n37 · · Score: 1

      I don't know about people needing 30-40 hours to realize there's no depth. I watched two or three hours of various people playing and it was pretty obvious that the game is just one big grind. All people were doing was mining, walking/flying around, learning alien words and buying/selling things at space stations.

      People have a legitimate complaint about the developers talking up features that weren't there, but that's why you wait for the reviews and watch other people playing before you spend money on a game.

    44. Re:Really slashdot? by h4ck7h3p14n37 · · Score: 1

      With every other product in the world you have a refund period. Why should this game be any different?

      Back in the day (the 80's) you used to be able to return games, music and movies just like other products. Then stores starting instituting no-return polices for these items because people were returning them in large numbers.

      Many kids of my generation got burned reading video game magazines and then buying a stinker of a game. Retailers are not willing to take on the risk of people wanting to return a perfectly functioning game that they just happened to dislike.

    45. Re: Really slashdot? by HornWumpus · · Score: 1

      Blame the victim of poor purchasing decisions? If the decision was their own, yes, every time.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    46. Re:Really slashdot? by Anonymous Coward · · Score: 0

      It's bitztream, the autism-hating Slashdot troll!

    47. Re:Really slashdot? by edtice1559 · · Score: 1

      People used to install the game, then return it, effectively stealing. The problem was actually rampant at the time. It's not rampant now because with digital purchases, you can track things like individual return rates.

    48. Re: Really slashdot? by Anonymous Coward · · Score: 0

      Except he's getting 0% of the performance for 50% of the price because it doesn't work.

  9. Dear Mr.Ahmad by Anonymous Coward · · Score: 5, Insightful

    Thanks for reminding us all why we should never buy Sony products.
    If you don't want customers demanding a refund, maybe you should consider making better products instead of the half baked shite you seem to produce.

    1. Re:Dear Mr.Ahmad by WheezyJoe · · Score: 1

      and also thanks for reminding us that Twitter is the place to memorialize things said before thinking. At least you followed-up to soften it a bit after reviewing the, you know, facts. Kudos for that; many Twitter-users who post something stupid would just as soon double-down on whatever idiocy they posted.

      --
      Take it easy, Charlie, I've got an Angle...
    2. Re:Dear Mr.Ahmad by Anonymous Coward · · Score: 1

      Thanks for reminding us all why we should never buy Sony products.

      Correction: thanks for giving us yet another reason why we should never buy Sony products.

      Considering the many ways Sony has f*cked their customers over the last few decades, adding one more to the list wasn't strictly necessary, but thanks for reminding the slower learners and late-comers (i.e. younger folks who missed the earlier f*ckings).

    3. Re:Dear Mr.Ahmad by Anonymous Coward · · Score: 0

      If you're the type to demand a refund after playing 50 hours, Sony probably doesn't want your business. They certainly shouldn't want it. If I had a customer like that, I'd tell him I can't help him out any more and suggest he try my competitor.

    4. Re:Dear Mr.Ahmad by Calydor · · Score: 2

      Imagine you are at a restaurant. It takes three hours for your food to arrive, it's not entirely cooked, the potatoes are mushy, the gravy looks like swamp water, but at first it tastes ... okay. Not great, but okay.

      Then on the way home you start having stomach cramps.

      You spend the night throwing up thanks to food poisoning.

      The next day you stagger down to the restaurant to demand some kind of compensation, and all they do is call you a thief because you did eat the food!

      How would that make you feel?

      --
      -=This sig has nothing to do with my comment. Move along now=-
    5. Re: Dear Mr.Ahmad by Anonymous Coward · · Score: 0

      Mr.Ahmad doesn't work for Sony though, well not anymore anyways. The title is deceptive.

    6. Re:Dear Mr.Ahmad by inking · · Score: 1

      In Sony's defence, he is a former Strategic Content Director.

    7. Re:Dear Mr.Ahmad by Anonymous Coward · · Score: 0

      NMS does not reflect Sony's products accurately. Take a look at The Last of Us, for example.

    8. Re:Dear Mr.Ahmad by OakDragon · · Score: 1

      Imagine you are at a restaurant. It takes three hours for your food to arrive...

      All due respect, but I think the problem with this analogy is that most people would be walking out the exit at 45 minutes to an hour (unless it were made very clear it would take that long).

  10. In all fairness... by Anonymous Coward · · Score: 5, Insightful

    It takes about 50 hours to realize the features they promised aren't there. The "universe" is so big you continue to give it a chance, thinking you'll come across the things they promised later.

    1. Re:In all fairness... by Anonymous Coward · · Score: 1

      Half of that 50 hours is spent waiting for the slow clunky pure crap UI.

      EVERY button press takes 4 seconds. You have to hold the button to do everything.

    2. Re:In all fairness... by Anonymous Coward · · Score: 0
      It took you 50 hours to work out your PC didn't meet the minimum specs?

      No one else (who isn't also a lying troll) has the circle take 4 whole seconds to fill...

  11. I haven't been a gamer for well over a decade... by Ecuador · · Score: 1

    I haven't been a gamer for well over a decade (except whenever a new Civ comes out - when you lose me for a couple of weeks - a tradition since the first Civ) so I don't know if things have changed significantly, but is 50 hours of play time currently considered a lot? Especially with a game described as giving you an infinite procedural universe to explore? But in any case, if he is the *former* Sony director why would this guy's quotes be part of the news story?
    Also, if the other post I read where two people tried to meet and found out the game "universe" is not common/simultaneous among players, which was what was promised, I'd think that makes a huge enough difference to warrant a refund... I mean, the developers themselves had said it would take quite some time for you to meet someone due to the size of the game universe, so if after 1000 hours of trying you find out they were lying and you couldn't meet players, not only should you get a refund but also perhaps some compensation for the time lost in the futile attempt?

    --
    Violence is the last refuge of the incompetent. Polar Scope Align for iOS
  12. Misleading Headline by Anonymous Coward · · Score: 0

    It only gives his full quote towards the end of the summary, which is: "If you're getting a refund after playing a game for 50 hours you're a thief." The headline implies that he calls everyone who gets a refund a thief, while his quote says something different.

    If you bought the game, played it for an hour, found it to be broken and requested a refund, that would be a legitimate request. However, if you played the game for 50 hours it clearly indicates that you were happy with the product and gained a lot of enjoyment from it. To request a refund after extracting full enjoyment from the game is at best immoral, and is quite possibly fraudulent.

    1. Re:Misleading Headline by Anonymous Coward · · Score: 0

      The promised features wouldn't be discoverable in a normal refund period, assuming they were there. They are late-game features. It's why people needed 50 hours to find this out.

    2. Re:Misleading Headline by war4peace · · Score: 4, Interesting

      Here's where the 50 hours come from:
      Sean Murray, the CEO of Hello Games (tarnished be his name), said that at the "center" there's a huge mystery waiting to be unraveled. It would take players many, many hours of gameplay to get there. Many players actually attempted this, only to find that there is literally nothing in the center. The only thing that's there is some cheesy music and a cutscene of stars and then you're thrown out into another galaxy to start from scratch. This is arguably the biggest Fuck You sent a player's way I've ever seen in a game.

      People have't played 50 hours while gaining enjoyment, they played 50 hours hoping to gain enjoyment. It's like going to work for a week + overtime only to be told your salary is actually the chance to come back again Monday and work some more.

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    3. Re: Misleading Headline by Anonymous Coward · · Score: 0

      I have not been a gamer in a lot of years. So, forgive the morbidity, but from a perverse view it is kind of an awesome fuck you. I mean, yeah, that is shitty but it is epic in its shittiness. I do keep a weary eye on the industry and that is awesome by strict definition of the word. If you are gonna get fucked...

    4. Re:Misleading Headline by Anonymous Coward · · Score: 0

      People haven't played 50 hours while gaining enjoyment, they played 50 hours hoping to gain enjoyment.

      That's possibly the best description of how I felt "playing" Borderlands: the Stupid Australian Interruption.

    5. Re:Misleading Headline by Quirkz · · Score: 1

      and then you're thrown out into another galaxy to start from scratch. This is arguably the biggest Fuck You sent a player's way I've ever seen in a game.

      If done right, NewGame+ is a fine concept. Starting over in a new galaxy wouldn't be a problem at all, if you got some variety out of it. What it sounds like here though is the implementation is so bad, the plus is entirely missing and it's just NewGame.

    6. Re:Misleading Headline by war4peace · · Score: 1

      That's true, but the fact that there's no extras, combined with the unfulfilled promises of the developer makes it a shitty experience.

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
  13. Clickbait headline by Anonymous Coward · · Score: 5, Informative

    This guy left Sony in december 2015. Why lie and say "Sony's Content Director Calls Them Thieves" ?

    I don't particularly care for Sony (read: I think they're miserable bastards), but come on!

    1. Re:Clickbait headline by Anonymous Coward · · Score: 0

      You don't understand! Fifteen years ago they bought a company that had anti-piracy software on a couple CDs, that theoretically a hacker could have used to take over the computer!

      I mean, almost nobody played CDs on their computers, and no hack was actually released, and it would have been insane because why program something to hack into thew small percentage of computers, and this was BMG that did it, nobody in Sony actually was involved, and nobody buys CDs anymore anyway, and once again this was all like fifteen years ago. But still, Sony is clearly consistently evil!

    2. Re:Clickbait headline by destinyland · · Score: 1, Funny

      Um, because while working at Sony (for 10 years) he was the one who acquired the rights to No Man's Sky for the company. (According to TFA...)

      So he's very clearly the person at Sony who's most invested in the game's reception -- and was in fact the content director responsible for its presence at Sony in the first place.

  14. Pay me for time lost? by Anonymous Coward · · Score: 0

    Given a properly configured computer, etc. if you lose more time to crashes than it would take you to earn the money to pay for the game, you're sure as hell not a thief regardless of how many hours you may have played.

  15. If you're refusing a refund ... by gavron · · Score: 4, Insightful

    If you're refusing a refund to a player who hates your game after playing it for 50 hours...

    You're the wrong person to be a decision maker.

    - You made a game that someone hates after only two days
    - After giving your game every chance in the world to live up to what the player expects, after 50 hours of play they can't stand it anymore and never want to play it again
    - You defrauded (in the legal sense) consumers who bought your product expecting to get what they were told only to find they weren't.

    This is not unusual for Sony https://en.wikipedia.org/wiki/... but it is just another example of a company that HATES ITS CUSTOMERS and wishes they would just SPEND MONEY AND SHUT UP.

    I'm sorry, Sony. This is why I gave my PS3 away. This is why I will never ever buy your products.

    Those players you've upset... they're not like me. They're fans of your products. They looked forward to this game.
    Oops. Not any more.

    Public corporations exist to improve shareholder value. Typically this is done with growth and sales. Good luck alienating all your customers and seeing those chickens come home to roost.

    Ehud "Sony can kiss my arstechnica" Gavron
    Tucson, AZ US

    1. Re:If you're refusing a refund ... by mccalli · · Score: 5, Insightful

      50 hours of gameplay is a long time. As an example, I started playing Tomb Raider (2013) a few days ago - got it in a sale literally years ago and never played, finally got round to playing it. I've completed the story, and am just going back to polish off the areas I didn't get 100% completion on. Only two of those to go, and I'm done.

      I have 56 hours of gameplay logged. Just to recap - I've done damned near everything, thoroughly enjoyed myself, and have 56 hours logged. 50 gameplay hours at a game I hate? That would be insane.

    2. Re:If you're refusing a refund ... by Anonymous Coward · · Score: 0

      It's an entertainment product, not a "happiness guaranteed" product. You stayed till the end of the movie. No refund. Read the reviews before you buy next time, junior.

    3. Re:If you're refusing a refund ... by Anonymous Coward · · Score: 0

      You think those 50 hours were time played in two days?

      Are you thick?

    4. Re:If you're refusing a refund ... by Anonymous Coward · · Score: 0

      You sound like a thief.

    5. Re:If you're refusing a refund ... by Anonymous Coward · · Score: 0

      If you're refusing a refund to a player who hates your game after playing it for 50 hours...

      Who did? TFS and TFA both say all the big sellers of this game were issuing refunds, and Steam's official policy is two hours or less play time. This game is an exception so yes, Valve/Steam do routinely refuse refunds for playing fifty hours, and that's still more generous than other places.

      You made a game that someone hates after only two days

      Who made this game? It wasn't Sony, and it was self published on the PC.
      Why was ANYONE selling it for $60?

      Do you know anything about what you're blathering on about? Lose your pills or something? Sony Sony Sony Sony Sony Sony Sony Sony Sony Sony. Sony Sony.
      Did that hurt?

    6. Re:If you're refusing a refund ... by Anonymous Coward · · Score: 0

      50 hours?!!!! he got his moneys worth out of that.

      I have played thousands of games. Most are 2-10 hour games. If you slog it for 50 hours you played the game.

      If you pop the game in and it does not load. You are fighting bugs for 2 hours and you finally throw your hands up. Yeah you prob should get a refund. But 50 hours? Not did you play that game you set aside time to play it.

      You do not play 50 hours for a game you do not like. It just does not happen. Once you pass the 10 hour mark you are playing it. Even if it is a shitty game. You are setting aside time to *PLAY* that game.

      Yeah I could see someone saying 'no refund' at that point. Where is the 'line'? Depends on the game. I have games I can finish in 20-30 mins. Does that mean it should be 2 mins? I also have games that take 60+ hours to finish. Does that mean 20 hours in?

      Sorry you bought a game you did not like happens all the time. Here is the only tips I can give you, having bought thousands of games. 1) wait. Yes wait, then wait some more. Give it a couple of days after release to see a couple of reviews. 2) LOOK at the lets play vids. Is this something you would enjoy? This has saved me from buying a lot of dud games. 3) do NOT pre-buy them. You can do so but you better be 100% sure you are going to play it. For example the upcoming southpark game that is a maybe prebuy. I liked the previous iteration. However, it is ubisoft meaning their crap DRM. So... maybe. Something like 'no mans sky'. That was a lets wait and see. 4) look for 'tells' for crap games. They will have tags on them that are silly like 'adventure' when it is clearly a shump from the vids and pics. Other good tells are 'psychological horror', 'MMORPG', 'rougelike', 'pixel graphics', 'female protagonist', in pre-alpha state for nearly a year, Now none of those tags or situations by themselves mean the game will be bad. It just means you should examine the game a bit closer. Usually they are signs that something lazy is going on or not done and will never get there. Now you can find games with all of those tags that are amazing. It just means 'wait' and research a bit. 99.9% of the games out there have some sort of video review with in a few days of them going up. Just look at those with the volume turned off. As many reviewers like to hear themselves talk like they are an NBC reporter at the Olympics.

    7. Re:If you're refusing a refund ... by Anonymous Coward · · Score: 0

      If you're refusing a refund to a player who hates your game after playing it for 50 hours...

      I think they're talking about 50 hours of gameplay, not 50 hours after purchase. So if you're playing all day like it's your job, it's more than a 40 hour work week. Honestly, if you play it for 4 or 5 hours, you should know whether you want a refund. For many games, 50 hours is more than enough time to win the game.

    8. Re:If you're refusing a refund ... by bsolar · · Score: 1

      It depends: in some games it's not even enough to get started. No Man's Sky developers touted multiple times the sheer size of the game and the incredible length of time required to play it. If the overall game is designed to require gaming hours in the multiple hundreds, 50 hours is nothing.

    9. Re:If you're refusing a refund ... by Anonymous Coward · · Score: 0

      Well obviously not. Where would the extra 2 hours come from?

    10. Re:If you're refusing a refund ... by mccalli · · Score: 1

      Partially agreed, but whether the game is designed to require more than 50 hours or not you personally would be able to tell whether you were enjoying it by that point. I have hundreds of Skyrim hours logged, but would have stopped playing after only a few hours if I didn't like it. Conversely I tried The Witcher (first one) recently and just didn't get alone with it at all - about two hours in total. Elite:Dangerous, a very direct comparison to No Mans Sky, I've not really got along with either despite being a massive original Elite fan and a passably high-tier Kickstarter backer of this one. I'm glad the new one exists, but it's not for me. Logged time - 9 hours.

      You get the idea. The game may well require more than 50 hours, but if you're not enjoying it you'll know well before those 50 hours are played.

    11. Re:If you're refusing a refund ... by Anonymous Coward · · Score: 0

      WTF is 'rougelike' exactly? A dark shade of pink?

    12. Re:If you're refusing a refund ... by Anonymous Coward · · Score: 0

      If I were at Sony, I'd be happy you gave away your PS3 and won't buy Sony products. Business people like to have happy, satisfied customers. A customer who can never be happy or satisfied is someone who shouldn't be a customer. Both parties are better off without the other.

    13. Re:If you're refusing a refund ... by Anonymous Coward · · Score: 0

      hundreds of Skyrim hours lol.

      try thousands.

      there is about ~ 10,000 hours worth of content in the Bethesda game series Tes/Fallout. PLUS MODS! OMG!

      Battlefield series, been playing since BC, same thing, probably close to another 10,000 hours

      The sim city/sims games have thousands of hours of value.

      I have a buddy who fly's a simulator, he has over 24,000 hours logged.

      50 hours is nothing,when you buy a game it is FOREVER, you are NOT LEASING IT if you think you got ripped off you are ENTITLED TO YOUR MONEY BACK!

      Period.

    14. Re:If you're refusing a refund ... by Yosho · · Score: 1

      50 hours is nothing,when you buy a game it is FOREVER, you are NOT LEASING IT if you think you got ripped off you are ENTITLED TO YOUR MONEY BACK!

      Well, at least you're willing to admit that you're acting entitled.

      Even if a game has enough content to last a thousand hours, you should be able to tell whether you're enjoying it or not within the first few. If you play a game for two hours and you want your money back, that's totally reasonable. Heck, I'd even say five; there are some games that take a while to get to the meat of them. If you spend 50 playing a game you don't like, you're a moron and should consider the $60 you spent to be the cost of the lesson you just learned.

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    15. Re:If you're refusing a refund ... by thegarbz · · Score: 1

      That would be insane.

      It would be if it weren't for the continued insistance of the developer that there's more and better and amazement and excitement providing you put the effort into playing it.

    16. Re:If you're refusing a refund ... by Opportunist · · Score: 1

      Flying close to a black hole and using time dilation. Duh.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    17. Re:If you're refusing a refund ... by Anonymous Coward · · Score: 0

      If you play a game for two hours and you want your money back, that's totally reasonable. Heck, I'd even say five

      According to some reviews that may not even be enough time to get of the first planet, which means you are stuck with no information on large components of the game including spaceflight, multiplayer, possibly the faction system or any way to see if the second planet is just the same as the first. In other words: NMS promised a lot of things you cannot possibly test in the first few hours of grind and surprise these things are missing.

    18. Re:If you're refusing a refund ... by Anonymous Coward · · Score: 0

      "I have 56 hours of gameplay logged. Just to recap - I've done damned near everything, thoroughly enjoyed myself, and have 56 hours logged. 50 gameplay hours at a game I hate? That would be insane."

      Two things.

      1. People probably realized the game was garbage by the time they've gotten 4-5 hours in and realized it's nothing like what was promised. By then the 2 hours is already up so they think there's nothing they can do. They may continue playing -just- in case they missed it. Racking up hours in the process even though it's a chore as they try to continue giving the devs the benefit of a doubt "hey maybe I just missed it all!". After all, 2hrs is up and they can't get a refund. THEN they find out refunds are being accepted past 2hrs. Yes, I wouldn't hold it against them for doing so.

      2. The gameplay on steam is just showing how long the game has been active. I've had game crashes in some games where the game ended up stuck in task manager, and I never noticed it til the next time I tried playing the game. Where it would claim it's already running despite there being no window or visible indication of it. Just a task in task manager, and the gametime racking itself up for at times days. With all the crashes No Man's Sky had originally it's easy for me to see that happened to people who can barely keep the game running.

      Ultimately I hope all these people doing refunds have learned the important lesson I learned years ago. Don't preorder, and don't buy on release day. Wait for people you trust (this being the important part. Trust.) to review it first.

    19. Re:If you're refusing a refund ... by chmod+a+x+mojo · · Score: 1

      So you played a short game, so what?

      I have over 120 hours into The Witcher 3 to finish the game, and am nowhere near having all achievements unlocked. Add in another 35 or so hours for the two expansion packs I got on a steam sale for $24 and it is pretty much three times as long as your game, and only ~60% completed ( if counting all achievements ).

      I haven't even started on the free DLC for the game yet either...

      So in other words you can't judge the length of one game by another, only by what it was supposed to be by itself. And NMS was supposed to be in the hundreds ( that's multiple ) of hours. It wasn't. It was also supposed to have features that it doesn't.

      --
      To err is human; effective mayhem requires the root password!
    20. Re:If you're refusing a refund ... by Yosho · · Score: 1

      NMS promised a lot of things you cannot possibly test in the first few hours of grind and surprise these things are missing.

      That's true, but five hours is still enough time to tell whether you're having fun or not. If you force yourself to push through something you're not enjoying for five hours just because you're hoping it'll get good, you're a sucker.

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    21. Re:If you're refusing a refund ... by Gussington · · Score: 1

      50 hours of gameplay is a long time.

      Depends on the gamer and player doesn't it? I started CSGO this year and have clocked up 700 hours already. And I'm still considered a novice.
      In this game player experience is measured in years, so 50 hours is barely enough to get your training wheels.

    22. Re:If you're refusing a refund ... by thegarbz · · Score: 1

      because you're hoping it'll get good

      No. Because you're told it'll get good. The developers have said this repeatedly, the closer to the centre of the galaxy you get the weirder, stranger and more enticing the game becomes. Then when you actually get to the centre your mind will be incredibly blown. Seriously, go look up the promises of the longer you play the better it gets. This has been said repeatedly in interviews.

      Now as to entitlement, it's not about enjoyment. It's about false advertising. If you pay me $10 for a 5min shoulder massage that I say is the best in the world and will leave you in a state of relaxation you will enjoy more than anything ever, and instead I just knee you in your balls really hard... would you feel entitled to a refund, not to mention actually be very upset with me?

      Or would you just be a sucker?

    23. Re:If you're refusing a refund ... by Anonymous Coward · · Score: 0

      Imagine if World of Warcraft had promised everything it is today, but when you reach level 20, you find that all the features for higher level have not been implemented.
      You'll still have played hours and hours to get to level 20, only to find the rest you were promised isn't there. I'd be mad as a gamer.

    24. Re:If you're refusing a refund ... by drinkypoo · · Score: 1

      Well, at least you're willing to admit that you're acting entitled.

      When you promise people something for money, and then you don't provide it, that's fraud. Goddamned right he's entitled. He paid.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    25. Re:If you're refusing a refund ... by Anonymous Coward · · Score: 0
    26. Re:If you're refusing a refund ... by Anonymous Coward · · Score: 0

      Imagine if while trying to get that 100%, you were never able to break 10%. Why? Because the other 90% isn't in the game. Also, when you get to the final level, nothing epic happens, no neat level, no boss, but rather, the game just starts over.

      Yes, I think I would be pretty damn pissed.

    27. Re:If you're refusing a refund ... by Anonymous Coward · · Score: 0

      So you're saying that all game developers should just introduce grind mechanics into their gameplay, and never deliver promised content, and anyone who complains should just stuff themselves.

      I have 500+ hours on Skyrim, and still haven't beaten the main questline. Too much other neat stuff to do, and I get distracted. If one day I set out to finish it, only to find that there was nothing there, I'd be pretty pissed. I wouldn't ask for a refund, but only because the other stuff in the game is so fun. But imagine if it wasn't. It just took 500 hours to get through the main quest line, and it was all boring, repetitive garbage that was fun the first two or three times, and then just became a grind.

      Then, I would want a refund.

    28. Re:If you're refusing a refund ... by Maritz · · Score: 1

      50 hours of gameplay is a long time.

      Eleven and a half inches of string is a long piece of string.

      --
      I do not want your cheap brainburning drugs. They are useless for work. And I am a working man today.
    29. Re:If you're refusing a refund ... by Maritz · · Score: 1

      You're getting pretty hung up on the 50 hours thing. How many of the refunds were over 50 hours do you think? Probably very few.

      --
      I do not want your cheap brainburning drugs. They are useless for work. And I am a working man today.
    30. Re:If you're refusing a refund ... by Anonymous Coward · · Score: 0

      Bullshit, 50 hours of gameplay is NOTHING.

      Idiot, you aren't even qualified to comment on this subject.

    31. Re:If you're refusing a refund ... by Anonymous Coward · · Score: 0

      No, you speak from a place of extremely limited experience, it's not unusual at all for a more complex game to be discovered to be broken past a certain point. You and the others here claiming 50 hoursis enough are fuckin' idiots. Please just shut the fuck up.

    32. Re:If you're refusing a refund ... by Anonymous Coward · · Score: 0

      That's because Tomb Raider has a fixed story you can actually follow.

      No Man's Sky is an Open World type of game, and it's vastly open that you really need to explore and do a lot of prerequisite tasks before you get hit by the disappointment wall. Doing the tasks alone can take hours and hours.

      50 hours is typical given that the game essentially plays like a more disappointing and barren version of Minecraft.

  16. It's no Pokemon by Anonymous Coward · · Score: 0

    Hahaha

  17. Re:I haven't been a gamer for well over a decade.. by Anonymous Coward · · Score: 0

    [...]is 50 hours of play time currently considered a lot?

    It depends on the kind of game. It's enough time to finish some decent games twice over. In other games, like Civ, you'd have a hard time convincing other players you're competent at the game without hundreds of hours under your belt. Multiplayer co-op games with progression (Payday 2 and the Killing Floor series, for example) seem to be expected to give hundreds of hours.

  18. And YOU don't understand customer service. by Anonymous Coward · · Score: 1, Insightful

    Most of the time, people DON'T get a refund after 50 hours. The major vendors are making an exception in this case, because the game has been so overwhelmingly reviled. It is in their best interest to grant these refunds, because that ensures that their customers will still buy games from them in the future, trusting that if it turns out to be a turd, they can get their money back.

    Overall, gamers keep their games, so granting the occasional out-of-policy refund when a game is a huge flop is still the most profitable move.

    Customers aren't forcing the issue here. They can't. They are requesting the refund...saying "please"...and the venders are choosing to say yes. Which is good business.

  19. Shahid Kamal Ahmad by Anonymous Coward · · Score: 0

    Shahid Kamal Ahmad, you are a thief. False advertising and buggy products should never be allowed to be sold. Fuck you Shahid Kamal Ahmad.

  20. Another reminder of why wait before buying by luvirini · · Score: 5, Insightful

    This is another reminder on why one should not buy new games as they come out.

    Things like:
    Missing features
    Huge bugs
    A lot of the content moved to DLCs for separate price.

    I stopped buying new titles quite many years ago and instead I just wait until they hit the bargain bin, preferably in an all inclusive version that includes all the DLCs maybe two years later. Also the biggest bugs should have been fixed by that time and so on.

    In some cases it is hard to wait, but so far I have held fast. Fallout 4 was the recent "difficult to not buy" thing, but since they are almost done with the DLCs for it, I can likely get it some time next year for a more reasonable price for the all DLCs included version.

    1. Re:Another reminder of why wait before buying by Kohath · · Score: 1

      Congratulations. You're a grown-up, responsible adult. The rest of the Internet should grow up and follow your example. Thanks.

    2. Re:Another reminder of why wait before buying by gweihir · · Score: 1

      I did buy Fallout 4 as pre-order, including season-pass. I think I got excellent value for money so far and even if Nuka-World is a lemon, I am very satisfied with what they delivered. That said, I refunded "No Man's Skye" on Steam two days before launch, because it was amply clear at that time that it would not deliver.

      The problem on customer-side is wishful thinking and an unwillingness to believe that they may be wrong. The problem on publisher/maker side is that they over-hyped beyond any reason and that is rightfully treated as fraud in the form of false advertising.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    3. Re:Another reminder of why wait before buying by doctrbl · · Score: 1

      Just don't be this guy: https://xkcd.com/606/

    4. Re:Another reminder of why wait before buying by z0idberg · · Score: 1

      It's almost like the majority of players who put up their hard earned cash for this game aren't wisened old neckbeards like yourself...
      What sort of percentage of monthly income do you think $60 is for a 17 year old?
      I'll give you a hint. It's a significant amount.

      https://www.reddit.com/r/NoMan...
      The Distribution of Ages of No Man's Sky Players
      Sample Size: 1799
      Average Age: 25
      Mode (Most popular age): 17
      Second most popular age: 18
      Third most popular age: 21

    5. Re:Another reminder of why wait before buying by Kohath · · Score: 1

      Maybe that 17-year-old should learn to make grownup decisions with his scarce resources. He didn't have to preorder. He could have bought a physical copy so he could trade it in. Or, best of all, he could have waited a few months and bought it on sale -- or skipped it entirely. If you wait a few months after release, games usually drop from $60 to $20 or $30.

      It's so easy to be a grownup and not to be fooled. Rather than indulging the Internet hate-swarmers, why not join me and urge these people to grow up?

  21. Good tactic calling your paying customers thieves by Anonymous Coward · · Score: 0

    My game computer is almost always on playing something even when nobody is actually playing. Nobody cares to shut it down.

    If I have 50h into a game doesn't neccesarily mean that I was playing continuosly all the time, it may well be that I started it on friday to take a look, got sidetracked and then stopped it on monday. That is over 2 days of run time for maybe 15 minutes of actual play.

    Pulling out of his ass any number like 200h instead of 50h won't make any difference since the raw playtime is not meaningful.

    I *do not* want a refund for games that I like whatever number of hours played. Why would anyone?

  22. A lot of truth in that.... by Rick+Zeman · · Score: 1

    ...playing a game for 50 hours and then returning it is much like buying an outfit for a special occasion, wearing it to it, and then returning it.
    The sleaze fact is pretty much the same, and the only fact that would mitigate the game playing (and no one has alleged this) is at that point the game then becomes unplayable.

    1. Re:A lot of truth in that.... by Kokuyo · · Score: 2

      Allow me to fix the analogy for you:

      This is akin to Hugo Boss advertising a suit that is guaranteed to get you laid at one out of three times. You buy it, you wear it to three dates and go "Hmmm... Well, it could be date number 5 and six out of six, right?"

      So you go on three more dates. Still haven't been laid. So either you bring it back now, already MUCH too late to return it with any semblance of it being unworn, or you go for three out of nine. Some people are optimists, others desperate...

      So who is the sleazeball in this scenario?

    2. Re:A lot of truth in that.... by Anonymous Coward · · Score: 0

      "So who is the sleazeball in this scenario?"

      The guy buying a suit guaranteed to get him laid. Your analogy doesn't hold up very well.

    3. Re:A lot of truth in that.... by Anonymous Coward · · Score: 0

      Answer: The sleazeball is the guy who thinks buying a suit entitles him to sex.

    4. Re:A lot of truth in that.... by Anonymous Coward · · Score: 0

      Obviously those who exploit people's tendency to cut people some slack and to retain optimism are the primary crooks.

      Your analogy is probably too accurate for people.

  23. No surprise here by Sperbels · · Score: 2

    Teenagers whine about getting their money back more frequently than they masturbate. If the server goes down for a few hours, money back. If their character dies, money back. If someone griefs them, money back. If Joe has green armor and John can't get some too, money back. If they're bored with playing this game after a month, money back. I'm not even joking here. If you've ever frequented any MMO forum all the way back to Ultima Online (literally just pick any MMO) they're loaded with these kids whining about refunds.

    1. Re:No surprise here by thegarbz · · Score: 1

      Please go buy the game and play it for 50hours before you whine about teenages. Maybe read a review or two, realise that only a week after release there was a 90% drop in gameplay, that this game is bordering on one of the most negatively reviewed of all time, and above all realise that 74% of gamers are over the age of 18.

    2. Re:No surprise here by Anonymous Coward · · Score: 0

      You should see some of the Star Citizen whiners.
      It's like they never played a game with actual progression and expect to jump straight to end-game content just because they bought a $50 pledge ship before the game was released. If the ship doesn't turn out exactly as they envisioned, it's a years-long whine-fest.

      Add in Derek Smart doom-saying, name-calling, and cyber-bullying the staff and you get some interesting times...

    3. Re:No surprise here by Anonymous Coward · · Score: 0

      Could it be that this is due to teenagers having inherently less money to spend on things like games, and the opportunity cost for them is therefore higher?

    4. Re:No surprise here by Anonymous Coward · · Score: 0

      Oh please, I worked a DSL helpdesk about a decade ago and had all sorts of people demand compensation for downtimes, even when they just needed to reset their modem. I got screamed at by everyone from housewives to doctors (doctors were the worst).

      It's not just teenagers that are applying for refunds here. It's not just teenagers who play games.

      Go to bed, old man.

    5. Re:No surprise here by Sperbels · · Score: 1

      Different ballgames altogether. Teens don't call in for refunds on their internet because they don't pay for it. They do however pay for the games they play.

    6. Re:No surprise here by Sperbels · · Score: 1

      Buying a game before you see a review is foolish.

    7. Re:No surprise here by thegarbz · · Score: 1

      Buying a game before you see a review is foolish.

      Buying a game based on a review is just as foolish. There's an awful lot of 5/5 stars garbage out there. Especially given reviewer kickbacks.

    8. Re:No surprise here by Sperbels · · Score: 1

      Except that in this instance, waiting for reviews would have prevented paying $60 (or whatever it was) for a bad game.

    9. Re:No surprise here by Anonymous Coward · · Score: 0
      No it wasn't %90, it was the same % as just about every other game that has a big release.

      If you are just going to outright lie, why should anyone take what you say seriously ???

    10. Re:No surprise here by thegarbz · · Score: 1

      Indeed. Yet in others it wouldn't have stopped a thing. Remember this game is a quite colossal fuck-up. I wouldn't say reviews would have saved a person money as much as saying that even reviews couldn't save the producer of this game.

      Reviewers let a lot of bullshit slide through. This is the exception not the norm.

      I mean the game has tanked. It could quite possibly the worst tank since E.T. People are refunding where they can. Others are bending refund policies to prevent backlash...

      3.5/5 stars TrustedReviews
      64% PC Gamer
      7/10 "good" Gamespot
      4/5 stars Stuff.TV

      To the credit of some review sites they've stopped publishing numbers or stars. Still these were the first 4 that came up in my google results which produced actual ratings or numbers for the review. Looks like a good game maybe I should go out and.... no *slap* *thud*.

  24. I wonder if his indignat rage goes both ways? by MrLint · · Score: 1

    I wonder if hes this passionate about the SecuRom debacle.

    1. Re:I wonder if his indignat rage goes both ways? by Opportunist · · Score: 1

      You mean the fact that SecuRom never really prevented anyone from copying?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  25. imbecile by Anonymous Coward · · Score: 0

    either give a refund or don't. why would you "call" gamers anything? he deserves all the grief he gets over this.

  26. Infringement != theft by spire3661 · · Score: 1

    You would think he would know the distinction. You can safely ignore anything he says on this subject.

    --
    Good-bye
  27. Steam also, no matter how long you've played by Anonymous Coward · · Score: 0

    Apparently steam is also offering refunds, no matter how long your playtime is. I think this is a bright move on their part, as this really feels like a bait-and-switch more than any other high profile game in recent memory.

    http://gametyrant.com/news/steam-and-psn-still-offering-refunds-on-no-mans-sky-regardless-of-playtime

  28. Thieves, Eh? by Greyfox · · Score: 1

    Given the blatantly false hype on the game right up to the day before the launch, I'd say the refunds are preventing a much more expensive class action lawsuit that could very easily be won by the players by just running the trailer footage alongside the actual gameplay footage. What was promised was not delivered, and the only reason you had as many preorders as you did was due to the promises of the developers. In fact, now that I'm thinking about it and pissed off again, maybe I'll pen a letter to the FTC asking them to look into it!

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    1. Re:Thieves, Eh? by Megane · · Score: 1

      The hell with the FTC. Hello Games is in the UK, right? They have much stricter advertising standards over there.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  29. No Fools' Cry by Kohath · · Score: 0, Flamebait

    Internet fanboys buy into hype, then cry when their childlike foolishness leads them to disappointment and regret. Childlike entitlement kicks in and tantrums follow. It happens over and over, year after year.

    It's a game about exploration and discovery. Were they supposed to give you a comprehensive list of everything that could possibly happen in the game before you bought it? A grownup would either wait and buy the game after reading enough reviews to make a wise decision, or take a gamble and pre-order and accept that gambles sometimes pay off and sometimes don't.

    Don't you people get tired of acting like children? Why not just grow up and stop making things worse for yourself and the people around you?

    And don't the rest of you get tired of these people who are old enough to be grownups demanding to be indulged in their foolishness like 10-year-olds? Why not tell them to grow up instead of indulging their ongoing foolishness?

    1. Re:No Fools' Cry by Anonymous Coward · · Score: 0

      I would totally agree.... if No Man's Sky had been pitched as an Early Access/Indev title. It was not.

    2. Re:No Fools' Cry by ultranova · · Score: 1

      Why not tell them to grow up instead of indulging their ongoing foolishness?

      Because lying marketers are a bigger problem to me than tantruming netizens, both because the latter are easier to filter out and because economy can't really work without the former because nobody can buy your product if they don't know it exists, no matter how useful it might be for them, thus logic dictates I side with the latter.

      Also, having to keep your guard up at all times least some predatory asshole takes advantage of you is a miserable and wasteful way to live. Humanity has a habit of driving anything that preys on us into extinction or as close as possible where ever we go; why break with that tradition with those of us who choose to prey on their own species?

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    3. Re:No Fools' Cry by Kohath · · Score: 1

      Also, having to keep your guard up at all times least some predatory asshole takes advantage of you is a miserable and wasteful way to live.

      Then take a gamble sometimes. But be a grownup and accept that you chose to take a risk. Don't go crying when it doesn't work out.

    4. Re:No Fools' Cry by Anonymous Coward · · Score: 0

      So you're upset that people are getting refunds for a shitty product? Just because it used to be hard to get refunds for games doesn't mean that's how it should remain. People were sold a false bill of goods and a few major stores are recognizing this and making accommodations. You sound like an irrational fan boy.

    5. Re:No Fools' Cry by Kohath · · Score: 1

      Who cares what it was "pitched as"? Wait and read the reviews and stop being a tool.

    6. Re:No Fools' Cry by Anonymous Coward · · Score: 0

      I think that the only childish one here is the Sony person.

    7. Re:No Fools' Cry by Kohath · · Score: 1

      He's not a Sony person. But yeah, name-calling is rarely helpful. Most people on Twitter would be better off without Twitter.

    8. Re:No Fools' Cry by Kohath · · Score: 1

      It's actually ok. Not great, but not shitty either -- at least on console.

    9. Re:No Fools' Cry by Anonymous Coward · · Score: 0

      People who care about fair advertising and are against fraud. Basically, most consumers. It's not being childish to expect a refund when a company lies to you about the product they're selling.

    10. Re:No Fools' Cry by Desler · · Score: 1

      Or we can simply hold peope accountable who lie and defraud people.

    11. Re:No Fools' Cry by Kohath · · Score: 1

      Acting like a grownup is helpful in general. Protecting fools from their own foolishness is a never-ending task. What do they ever do to deserve anyone's help anyway? We'll all be better off if they just grow up.

    12. Re:No Fools' Cry by Kohath · · Score: 1

      It's not being childish to expect a refund when a company lies to you about the product they're selling.

      Not always. In this case it is.

      (Unless you bought it on Steam and are asking for a refund because it doesn't function on your PC configuration)

    13. Re:No Fools' Cry by Anonymous Coward · · Score: 0

      Most people on slashdot would be better off without Kohath.

  30. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  31. No good-guys here by RogueyWon · · Score: 3, Interesting

    Really, nobody comes out of this one looking particularly well.

    No Man's Sky is a mediocre, so-so-ish game. If it had been a $25 indie title that slipped out quietly, it would probably have had a pretty decent reception. But it was hyped, by a developer who appears to want to be the second coming of late-career Peter Molyneux, to be a game that was both fundamentally different to and better than the game that was actually released.

    But the people asking for refunds after putting a serious amount of time into the game are also kinda jerks. Digital-purchase refunds have come on a long way in the last couple of years. Weirdly, we have EA to thank for this, as they were the first major party to take the plunge on it, via Origin (hey, credit where it's due). But refund policies set sensible limits. If you've put double-digit hours into a game before deciding you want a refund, you are probably doing something wrong. What's more, the gap between expectations and reality with No Man's Sky was widely known within 24 hours of release. If you got stung because you pre-ordered... then for the love of all that is holy, stop pre-ordering.

    And a special de-merit here for much of the gaming media. Quite a few outlets have put more time into defending Hello Games, because gamers are angry with them (boo! hiss! angry gamers! they must all be sexists!) than they have taking them to task for some seriously deceptive marketing.

    I did buy it myself. A week or so after launch (so I knew full well what it was like), I managed to get a fairly cheap PC code via cdkeys.com. At the greatly discounted price I paid, the game is more or less worth the money. I put 12 hours or so into it before I got bored and moved on. Mods might add some value to it in time. But I don't feel the need for a refund.

    1. Re:No good-guys here by timrod · · Score: 1

      The problem here is that within 24 hours of release, Hello Games was putting out all kinds of statements about how they were going to fix all of the issues people were having and how the "servers" were "down" due to the massive amount of simultaneous players the game had on release. It's not unreasonable to assume on that basis that there WAS a multiplayer mode and that it merely wasn't working because of server capacity issues.

      A reasonable player seeing the statements that Hello Games made could easily have been fooled into thinking "Oh, there IS a multiplayer functionality in the game, but it's down and needs a fix before it works", played past the Steam refund limit (2 weeks/2 hours played) only to find out after they'd already gone past the threshold that there was no multiplayer and never was.

      It would be one thing if the developers had said, unambiguously, "There is no multiplayer or online functionality at all in No Man's Sky, please do not buy the game if this is what you're looking for", but when they were making statements like "The servers are down because so many of you are logged in at once!" post-release, it creates a grey area.

    2. Re:No good-guys here by Rei · · Score: 1

      Which was yet another lie.

      1) Players playing has gone down over 90% since then on average. At off peak it's a fraction of even that. It makes no difference.

      2) There is no attempt at real-time network traffic whatsoever. Nothing sends out real-time packets. Nothing is designed to receive them.

      3) There is no player model in the game's files. There's some comically bad development models, along with weirdness like a monkey in a hat and the Fallout logo. But no actual player model.

      There is no multiplayer. It's not a "bug". It is simply not there, and they know it.

      --
      "99 dead duelists of Dios on the wall. 99 dead duelists of Dios! Take one's ring, pass it around..."
    3. Re:No good-guys here by thegarbz · · Score: 1

      But I don't feel the need for a refund.

      People feel cognitive dissonance differently, and more importantly it is related to perception of value. You said it yourself you got it cheap, and you knew what it was like because you bought it after release.

      I wonder if you would feel the same way about refunds if you paid full price for it on release day knowing nothing about it other than the promises of the developer and the absolutely amazing demonstrations that have been given which mostly involved features which weren't in the game.

    4. Re:No good-guys here by RogueyWon · · Score: 1

      You're absolutely right - I would have felt differently under those circumstances.

      This is why, with a vaguely-defined game from a developer with no track record, I didn't do either a pre-order, a day-one purchase or a full-price purchase.

      "Caveat emptor" is still good advice.

    5. Re:No good-guys here by CronoCloud · · Score: 1

      I actually pre-ordered the game for PS4, Limited Edition no less. But....after watching Murray's coy and vague statements I kept my expectations reasonable and for the most part, am playing the game I expected.

      And I'm going to say again that I can't categorically recommend this game to everyone, especially not at the $60 price, and would rate it about a 6.5 - 7 on a 1 - 10 scale. And that score only for those who like Minecrafty grind.

      I'm enjoying it as a "palate cleanser game between games". I've used Minecraft the same way.

    6. Re:No good-guys here by Anonymous Coward · · Score: 0

      They spent all the time in the game looking for the features that the devs fraudulently lied about and said were in the game.

  32. Like I needed another reason to despise Sony. by Anonymous Coward · · Score: 0

    I didn't buy this game and I stopped buying Sony stuff years ago, but this is yet more dirt on the grave.

  33. Re:Good tactic calling your paying customers thiev by Anonymous Coward · · Score: 0

    Someone who demands a refund after 50 hours isn't a "paying customer".

  34. If your ads for "Titanic" say the ship sinks by Anonymous Coward · · Score: 0

    and people watch the movie and in the end, the ship doesn't sink, they are entitled to refunds. They are not thieves. They sat through the whole movie and didn't get what was promised. You are the thief. You stole their time by luring them with false advertising to sit through your shitty movie which didn't have the sinking ship that they came to see. You don't get to say they should still pay because the movie was good up til the minute the ship got rescued.

    1. Re:If your ads for "Titanic" say the ship sinks by Opportunist · · Score: 1

      So I should get my money back for Ghostbusters? It was billed as a comedy, and I waited 'til the end to see if there's anything funny going to come up.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:If your ads for "Titanic" say the ship sinks by Anonymous Coward · · Score: 0

      For the original and sequel definitely no refund. For the so called reboot, well, what did you expect?

    3. Re:If your ads for "Titanic" say the ship sinks by Rei · · Score: 0

      Apparently you don't know the difference between a statement of opinion and a statement of fact.

      Ad: "Ghostbusters is funny"
      You: "It wasn't funny."

      Liability: None. Because that's an opinion.

      Vs.

      Ad: "Ghostbusters stars Tom Hanks."
      You: "No, it doesn't."

      Liability: Yes. Because that's false advertising.

      Understand the difference?

      --
      "99 dead duelists of Dios on the wall. 99 dead duelists of Dios! Take one's ring, pass it around..."
    4. Re:If your ads for "Titanic" say the ship sinks by Opportunist · · Score: 1

      Sorry. Forgot to bill that posting as "joke".

      And I don't wanna hear a complaint from you if you think it ain't funny, that's just your opinion.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  35. Re:Good tactic calling your paying customers thiev by Anonymous Coward · · Score: 0

    Someone who spent 50 hours in anything for sure that is a paying customer for many other similar things

  36. Looking for a real game? by Anonymous Coward · · Score: 0

    Try Starbound. It's in 2D, it's pixel art and it's fun.

    And it actually has a story.

  37. I'm having fun by HalAtWork · · Score: 1

    I didn't read much about this game before it came out, but it seemed interesting since exploring landscapes is some of my favorite stuff to do in games. So far it seems a lot like Starflight by Electronic Arts which I loved as a kid, and I'm happy with that.

    Sounds like a lot of people were promised something that was not well defined, and was partially defined by just the aspirations developers had, and then the potential buyers filled in the gaps with their own ideas of what could be. The first pre-release live streams of the game were interesting for these people because it was the first time the moment to moment gameplay was conveyed. For the last 3 years before nobody really knew.

    1. Re:I'm having fun by Rei · · Score: 0

      Actually, no. It was very explicitly defined. Sean Murray, right up to days before the release, made explicit, yes-or-no responses to things contained in the game. Almost all of which were false. When things started turning out to not be in the game, such as multiplayer, he pretended it was a "bug" that people couldn't see each other - even though it was demonstrably not supported, including there being no real-time network traffic and no player models in the game files.

      It's not a case of "buyers filling in the gaps". It's a case of the developer deliberately trying to deceive customers about what the game contained. Including putting a deliberately long painful grind to reach the center of the galaxy, and telling people that all sorts of neat stuff was near the center, to keep them playing for long periods of time. A cynical individual would view that as them deliberately trying to get people to play for too long to get a refund.

      --
      "99 dead duelists of Dios on the wall. 99 dead duelists of Dios! Take one's ring, pass it around..."
    2. Re:I'm having fun by Anonymous Coward · · Score: 0

      That's a shame for people who were watching the game so close, but I guess not being an enthusiast I didn't know what I missed and was happy

    3. Re:I'm having fun by meta-monkey · · Score: 1

      So far it seems a lot like Starflight by Electronic Arts which I loved as a kid, and I'm happy with that.

      After watching a review by a frustrated player my first thought was "meh, I'd rather play Starflight."

      --
      We don't have a state-run media we have a media-run state.
  38. Probably trying to avoid false advertising suits by timrod · · Score: 2

    The reason they're so eager to give refunds is likely to avoid false advertising lawsuits. Even on release, many of the collector's edition boxes had a sticker over the ESRB/CERO rating. Why? Because even after the game went gold, the ESRB and CERO both believed that the game had online multiplayer. The sticker had a replacement ESRB/CERO rating that was different because the ESRB and CERO now understood that there was no online content whatsoever.

    At the same time, there are also "online features" in the game which don't appear to actually do anything. People were reporting earlier this week that the game doesn't save any of the names you give to planets or creatures - once you've named enough stuff, the older stuff starts getting deleted. I don't know if anyone's been over the game with a network mapper to see if it's sending out packets of any sort, but I'd guess not.

    The companies are probably giving refunds so late because they don't want a class-action lawsuit on their hands. I'm sure a class-action attorney could find plenty of people who bought the game on the reasonable belief (given the interviews the lead developer did with various media outlets) that the game had multiplayer.

  39. Sounds like I dodged a bullet... by LVSlushdat · · Score: 1

    When I read about the game, it sounded like a LOT of fun, so I checked into Steam to see if it was one of the ever-growing number of titles that run on Linux.. Alas, I was to find it was not.. Since I don't/won't run Windows on any of my computers, and use the Linux Steam client, I found that I was not going to be able to play *this* game.. After reading this article, It seems I dodged a bullet, both due to the lies AND the fact that Sony is behind this... Microsoft and Sony are on the "dead_to_me" list.... Large caliber bullet successfully dodged...

    --
    THANK YOU, Edward Snowden!! Americans owe you a debt of gratitude (whether they know it or not..)
    1. Re: Sounds like I dodged a bullet... by Anonymous Coward · · Score: 0

      I watched part of thr pre-release video, read the feature list, then decided that if I was willing to forgo multi-player capacity, znd a cloud connection, I could write it in python using _World Construction Kit_ as a template.

      Probably would take me six or so months, working part-time, yo create.

  40. Art should never be paid for in advance by Anonymous Coward · · Score: 0

    Art - in any form - should always be experienced, and then the audience should decide whether and how much to pay.

    1. Re:Art should never be paid for in advance by gweihir · · Score: 1

      I very much support this stance and that includes most forms of entertainment. The other option is that you can decide to be a patron of an artist (e.g. by Patreon these days), but that is it. The only worth art has is derived by the quality of the experience it imparts. If it fails at that, it is worthless and should be treated as such.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
  41. Hear that sound? by BlytheBowman · · Score: 1

    It's the WAHHHHHHHHHHHmbulance to bring Sony's Content Director (wtf?) a teddy bear and some soft fluffy tissues to help with his pain and sorrow

  42. The elephant in the room by Paul+Carver · · Score: 1

    I'm not a gamer, but the thing that interests me that no one is talking about is the fact that they apparently know how long you have played the game. Why is anyone OK with that?

    Every Windows 10 story on Slashdot is filled with vitriol over Microsoft's tracking, but here's a story about a company that apparently knows exactly how long (and presumably that implies they know exactly when) you've played the game and nobody seems to even mention what a grotesque invasion of privacy that is.

    Why does Microsoft get chastised but apparently tracking by Sony doesn't even warrant a mention? Bizarre.

    1. Re:The elephant in the room by Yosho · · Score: 1

      I'm not a gamer, but the thing that interests me that no one is talking about is the fact that they apparently know how long you have played the game. Why is anyone OK with that?

      Because that's very, very old news. Steam has been doing that for about twelve years now. Every game on Steam has Steam's DRM integrated into it, which makes it trivial for them to track which games you're playing, how long you've played them, who you've played them with, and so on. You can launch Steam in offline mode, but it'll sync up your stats next time you go online, which you'll have to do if you want to buy more games or play multiplayer, anyway.

      As a non-gamer you might see it as a "grotesque invasion of privacy," but to most gamers it's not just fine, it's a welcome feature. They like being able to show their friends what they're playing, compare stats, and so on, and Steam facilitates that.

      So, it doesn't even warrant a mention because most people like it and the ones who don't have still been used to it for over a decade now.

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    2. Re:The elephant in the room by Anonymous Coward · · Score: 1

      Every game on Steam has Steam's DRM integrated into it, which makes it trivial for them to track which games you're playing, how long you've played them, who you've played them with, and so on.

      That is rather untrue. The Steam DRM is optional, I have several games I can just copy paste to different computers without steam and they will still work. Steam mostly just tracks the lifetime of any process started via its UI, I got my first few hours Tropico 4 playtime just idling in the menu screen.

    3. Re:The elephant in the room by Anonymous Coward · · Score: 0

      I'm more concerned that developers of just about everything know where you're clicking, how long you spend on books and pages, what you do with your apps, and more recently, Tesla can even update your car to remove or add features over the air and be able to tell exactly how the deaths are happening and what you did or didn't do to the Autopilot feature.

  43. E3, 2015. by Anonymous Coward · · Score: 0

    When I first watched a video titled "GamingSins *SPECIAL*: Everything Wrong with E3 2015" - https://www.youtube.com/watch?v=Y4pGWV1cna0&feature=youtu.be&t=20m43s , I instantly knew that they were lying about the game.

    Because the guy presenting it... doesn't even sound excited or optimistic about it.

  44. Re: Good tactic calling your paying customers thie by Anonymous Coward · · Score: 0

    No, dipshit. When they want a refund, they cease to be a paying customer. They become a leech and a thief.

  45. Fortunately, I am not a "thief"... by gweihir · · Score: 1

    I canceled my pre-order 2 days before launch, because it was very clear at that time that the game was massively over-hyped and could not really deliver and was over-priced in addition.

    That said, if Steam now refunds regardless of playtime, it must be a lot worse than I thought. They would not do that unless they have a lot of really angry customers. I think what was stolen here was primarily player time by promising the universe and delivering very little.

    --
    Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    1. Re:Fortunately, I am not a "thief"... by nnull · · Score: 1

      It was being hyped up by a lot of big reviewers on Youtube before the game was even released. Enough reason to cancel because of that.

    2. Re:Fortunately, I am not a "thief"... by gweihir · · Score: 1

      Indeed. If it gets hyped this strongly, there has got to be something seriously wrong with it.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
  46. costco by n3r0.m4dski11z · · Score: 2

    I have heard costco has a legendary refund policy. That they will take back things after years of use.

    Those are physical things that use real resources. No mans sky can be copied and deleted a billion times effortlessly, but only a 2 hour refund window? Why can't we have refunds whenever the hell we want on intangible property?

    --
    -
  47. Happy to see them held responsible by Anonymous Coward · · Score: 0

    OK, regardless of whether or not people had incorrect expectations, I'm very happy to see that finally, after decades of being able to release any kind of buggy shit they wish, the software industry in-general being held responsible for the products they release. I have worked in the technology industry since the late 80's, and the sheer amount of complete shit I've seen released during that time is downright staggering. How can companies get away with releasing products that are fundamentally broken, flawed, or grossly mis-represented? Sure, we sometimes see it in companies producing physical goods; but that often gets addressed, in some way (product recalls, extended repair programs, etc.). It's often not just "the buyer is fucked! Hahahaha!" without recourse. Software is a product. Products need to function, as advertised. If you can't make your software function, then don't sell it. I would be perfectly happy if the world had 10%, or even 5%, or hell, maybe even 1% the software products it has, if that products actually functioned properly, reliably, and well.

  48. HAVE YOU PLAYED THE GAME? by Anonymous Coward · · Score: 2, Informative

    SPOILERS! Hype delays the suckage finding. After all the hype and *PROMISES* it takes a while to find out it's broken. You have to complete the Atlas quest before you find out it sucks. It takes a while to visit all five planets to find out they are all so similar. It takes a while to discover flying to the center of the galaxy just boots you to the next one. It also takes a while before you find out multplayer IS MISSING! If they had said "sorry guys but we had to take it out" but the developers have been tight-lipped about that. It takes more than a couple of hours to realize it doesn't deliver what was promised.

  49. Great point AC! by Anonymous Coward · · Score: 0

    > A thief takes something away from the owner dishonestly

    Yes! These customers paid cold hard cash for No Mans Sky and and now realize they have been duped. It takes a while to discover that they have been duped but when they do instead of apologizing for this public relations debacle and violation of consumer law Shahid Kamal Ahmad calls them thieves. He deserves to be sacked.

    1. Re: Great point AC! by Anonymous Coward · · Score: 0

      Not only should they be refunding the purchase, they should pay the people for the 50-odd hours they wasted looking for the advertised game features that simply do not exist.

  50. Re: Good tactic calling your paying customers thie by Copid · · Score: 1

    And if everybody played the game without paying for it, Sony wouldn't have lost anything at all. Everybody's happy and Sony starts working hard on its next game.

    --
    An interesting anagram of "BANACH TARSKI" is "BANACH TARSKI BANACH TARSKI"
  51. never preorder by luther349 · · Score: 2

    this is why you never preorder anything sit back a bit after launch to see if its shit and today thats the case with most stuff. but like good sheep whatever is next on the hype train everyone will be smashing that preorder button.

  52. let me correct you mr SONY by Anonymous Coward · · Score: 0

    you cant steal a videogame, and be a thief, if you dont steal a physical copy from a store

    what you are refering to isnt even piracy, you silly goose

    but let me add something else, all those people that are returning the game are your fucking clients, you fucking wanker, and if you want to be mad at someone at least dont be a cunt and be mad at ME, i PIRATED THE GAME (and havent tried it because it doesnt run on my ancient pc, my spidey sense tells me my copy has a bitcoing miner, and more importantly THE GAME IS SHIIIIIITE, but i pirate out of principle, so fuck you mr sony, and fuck that kevin love looking motherfucker who ripped off everyone who bought no mans sky KEKEKEKEKEKKE)

    to the people who bought the game: when you buy a game by some kevin love looking dude, it shouldn be a surprise when IT DOESNT DO WHAT IT SAYS IT DOES

    "ohhhh my game does not play defense" NO SHIT, OF COURSE IT DOES NOT PLAY DEFENSE, its kevin love biaaaaaaaatch!

  53. You mean you still do business with Sony? by jbn-o · · Score: 1

    I chalk it up to youth not knowing their history—Sony (multiple divisions) has treated their customers badly for years. This is merely the latest chapter of this ongoing saga of mistreatment. The Sony fake film critic David Manning, the audio CDs that came with Windows Digital Restrictions Management, and related Windows rootkit (including apparent infringement of copyright) should have been enough to simply decide not to do business with Sony (again, I see no reason to distinguish between divisions; let them suffer the consequences of their "branding" choices and bad behavior).

    It's time to add this episode to the list for the next time people forget the lesson.

    1. Re:You mean you still do business with Sony? by Anonymous Coward · · Score: 0

      Any John Doe would have faced criminal charges found quilty and rotting in prison since long ago but these thugs get off scot free.

    2. Re:You mean you still do business with Sony? by D00MSlayer · · Score: 1

      Too bad you have nothing to add to the list. Sony didn't have anything to do with the development of the game. They may have provided marketing, but all of the lies fed to us was from Hello Games, the people who actually created it. The man this /. article refers to is an Ex-Sony employee. No stone here to grind your axe on, buddy. Save it for next time.

  54. Re: Good tactic calling your paying customers thi by Anonymous Coward · · Score: 0

    Assuming that this is referring strictly to the PlayStation players, they are playing the game on Sony hardware and they purchased it through the PlayStation Network or whatever the PlayStation online storefront is called. It can safely be assumed they are a paying customer, or at least that they were in the past, and you want them to be a paying customer in the future as well.

  55. Re: Good tactic calling your paying customers thie by anarcobra · · Score: 0

    >Sony starts working hard on its next game.
    I think we all lose if sony makes another game.

  56. What trolls by Anonymous Coward · · Score: 0

    I've played the game for 20 hours and am glad I got it. I don't understand all the hate. I guess its not call of duty so its bad.

  57. Not a Sony product by HalAtWork · · Score: 1

    This is a Hello Games developed, and Hello Games published game. Sony does not have anything on the retail box, no Sony splash screen in the game, it has no link to Sony except that they gave it additional promotion in their presentations, as they do with many other third party games.

  58. He's right. by Anonymous Coward · · Score: 0

    The Sony rep is absolutely, 100% correct. It's abuse like this that is going to eventually see the no questions asked refunds system go away.

  59. It's a factor of overall scale. by ThomasBHardy · · Score: 2

    I'm sorry to be the one to point it out, but you are wrong.

    Someoen spends 50 hours on Peggle or Tetris and asks for a refund? I would agree that's a suspicious request.

    But 50 hours is an arbitrary number. There are games for which 50 hours is a trivial drop in the bucket of the overall playtime value of the game. I'm sure you could fill a phone book with players of WoW that have a thousand plus hours in it. NMS was promising a universe so vast that it sets a far higher expectation of playtime where 50 hours is trivial.

    What justifies "giving a game every change to live up to it's promise"? Seems to me that the people with 50 hours (which can be done in just a couple of days) have given the game every possible opportunity to shine and the game has failed. They were coming at this with expectations set by the developers of a universe so vast that they could spend thousands of hours in the game world. After 50 hours they have had enough and found the vast array of missing features and at that point are actually UNIQUELY QUALIFIED to call BS on the game and ask for a refund.

    To me, the bottom line is that the developer failed to deliver what was promised. Users paid for what was promised. Therefore it's fraud and asking for a refund is the least that the developer be worried about.

    --
    Warning: Teh poster of this messaeg is lysdexic
    1. Re:It's a factor of overall scale. by Anonymous Coward · · Score: 0

      The fault in your argument is that you seem to think a refund is warranted if something doesn't please you or fails to achieve it's goals.

      It's not. It literally does not matter if you enjoyed a product. If you consume a commercial product the creators of said product have earned payment for creating said product and to suggest otherwise is utterly chilling. ESPECIALLY when we're talking about indie developers who aren't making Yearly Franchise #23846.

      If a product doesn't function due to technical faults or incompatibilities? Absolutely you should get your money back. If you listened to the twee snake oil salesman who winked his eye and said "maybe" a bunch of times to people asking questions about what his game did, then elsewhere quietly said "no"? Caveat emptor.

    2. Re:It's a factor of overall scale. by drinkypoo · · Score: 1

      The fault in your argument is that you seem to think a refund is warranted if something doesn't please you or fails to achieve it's goals.

      That's not what he said, and you are an idiot at best for thinking so. Or, perhaps you are a troll. Or, perhaps you are a shill. There's no fourth way.

      It literally does not matter if you enjoyed a product.

      That is not the claim, and you are a douchebag for suggesting such.

      If you listened to the twee snake oil salesman who winked his eye and said "maybe" a bunch of times to people asking questions about what his game did, then elsewhere quietly said "no"? Caveat emptor.

      Not only are you wrong about that, but that's not what happened. The snake oil salesman said over and over again that it already had all these features right up to the release, when he knew those statements to be false. In civilized countries, we call that fraud and it is illegal.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  60. Re: Good tactic calling your paying customers thie by Anonymous Coward · · Score: 0

    Shahid Ahmad doesn't work for Sony anymore though. Your not his customers.

  61. I'd agree if... by XSportSeeker · · Score: 1

    I never played No Man's Sky, nor did I follow advertising and trailers much, but I'll say this:
    If No Man's Sky indeed promised a bunch of features that never made it to the game, then he'll only have the right to call costumers returning the game thieves once the studio responds criminally for false advertising.
    It is that simple. Take the return and shut the fuck up, or explain why you promised stuff on the game that isn't there, and what you are willing to do about it. I don't care if it's a small studio, if there wasn't enough time, or whatever excuse. Size of company does not matter when it comes to false advertisement.

    Sorry, but that's the concession I'm willing to make. If the studio promised features in the game that never made it, it does not matter how much someone played it... in fact, gamers who played the game a whole lot only to find out that the stuff the studio promised wasn't there, should be even more entitled for a refund.

    Now, if No Man's Sky promised NOTHING about the game beforehand, and people bought it without expectations, I'd give him the right to be outraged. Even though I'm fully aware that playing a set number of hours isn't always enough to make a proper evaluation of certain games, it'd still be a steal to play a game this many hours only to return it afterwards.
    But of course there's a reason why Steam is taking the request for refunds in the first place.

    But hey, I guess there's a reason this idiot is a FORMER Strategic Content Director after all. No company would like a narrowminded asshole in such a position anyways. He isn't doing any favors for Sony or the studio by writting crap like that too.

    1. Re:I'd agree if... by Anonymous Coward · · Score: 0

      But of course there's a reason why Steam is taking the request for refunds in the first place.

      Yeah, the reason is they decided to fold to an angry mob. As a platform with a near monopoly on PC gaming distribution, they can make arbitrary anti-developer decisions like that. They have before, they will again.

    2. Re:I'd agree if... by Z00L00K · · Score: 1

      It's one thing to have minor glitches in a game another to market stuff that isn't there.

      A minor glitch would be if a wolf shows up but is green instead of gray - or is missing teeth.

      --
      If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
  62. the real theives by Anonymous Coward · · Score: 0

    in my mind when you lie about your game to get sales thats theft by deception so the real thieves are the company that lied to get everyones money...

  63. Pining for the Good Ol' days by Rashkae · · Score: 1

    I have not played this game, and I'm unlikely ever to do so. In fact, I didn't even know about it until I followed the links from this article. Yes, my rock is very big.

    However, looking at the videos of all the concepts this game tried to create, randomly generated worlds to explore, gather resourses, aliens and factions, I was hit with a great thought, born of nostalgia. If you were to take this game engine, and add the plot, aliens, etc from Starflight (1 & 2.) this would probably be the most awesome game ever.

    Sadly, it seems that is unlikely to happen.

  64. not sure by hasanahmad · · Score: 1

    Not sure I trust this guy. First he promised dozens of Vita games and not delivering on most and then he sides with radical clerics in UK to call my sect non Muslims and we should be sidelined after we promote peaceful ideology in UK

  65. Wow... that's pretty harsh. by Reteo+Varala · · Score: 1

    I bought the game, and while I'm disappointed, I understand this is essentially the tuition for the life lesson: don't buy into hype. Never buy a game when it's brand new. Wait and see how it will turn out. To be perfectly fair, I can understand why certain features are missing. When the game came out, there were performance issues that even top-of-the-line gaming systems were struggling to deal with. Those other promised features may have been in the prototype, but cut until it could be determined how to add them without causing massive slowdown. For my part, I'll just accept that I lost my money, and wait to see what happens next. If nothing, I'll still get another $60 on my next payday, so while it stings, it's no great loss.

    1. Re:Wow... that's pretty harsh. by drinkypoo · · Score: 1

      To be perfectly fair, I can understand why certain features are missing.

      But can you also understand how the lead dev willfully committed fraud by claiming that some of those features were in the game??

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Wow... that's pretty harsh. by Reteo+Varala · · Score: 1

      Committed fraud? Maybe... that word can have several definitions. Willfully? You'd have to point out any evidence that this was willful instead of someone who had to watch as reality gutted his intentions with reckless abandon. I suspect he fully intended to release the game as advertised, only to discover that his reference platform was not what most gamers (and especially PS4 owners) were capable of.

    3. Re:Wow... that's pretty harsh. by drinkypoo · · Score: 1

      I suspect he fully intended to release the game as advertised, only to discover that his reference platform was not what most gamers (and especially PS4 owners) were capable of.

      He kept making fraudulent claims right up until a couple of days prior to the release.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:Wow... that's pretty harsh. by CronoCloud · · Score: 1

      Murray was always coy and vague, I don't recall him ever directly saying much at all was 100 percent confirmed which is why I kept my expectations a bit more on the "lower side of reasonable". I have been mostly of the mindset that Murray didn't "literally lie". But I might have missed some pronouncements. Can you give me links?

    5. Re:Wow... that's pretty harsh. by drinkypoo · · Score: 1

      Can you give me links?

      This thread is literally littered with references already. Something tells me you don't really want to know.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:Wow... that's pretty harsh. by CronoCloud · · Score: 1

      The thing is, I've been following the "Sean Murray lied" discussion on Reddit and I keep seeing some people make claims about statements, for example claiming Murray said that it was an MMO, or that a certain feature was in the game.

      But when I go to check it out, it turns out that Murray just said some "maybe" statement or "as of right now in the current build" vague statement, or we find out that the feature is in the game but they just haven't seen it yet.

      For example, someone in this Slashdot discussion said the only ship upgrades were for pulse, beams, warp and shields....but that's factually incorrect.

      Or that there are no differences between ship classes, when there are. Ship HP and maneuverability varies by ship type.

      Or claiming there is no questline, when there IS. (though since you have to interact with wreckage at your start point, some players don't find it right off)

      Or that there are no large scale battles, when there are.

      Now if you're talking about meeting other players, SM made various vague statements with qualifier words. For example saying "you should be able to do that" is not the same as "you WILL be able to do that". And more than once he emphasized that players shouldn't focus on any multiplayer aspects because the game was essentially single-player. "What will reasonably happen is that you'll run into a planet someone has discovered before" "It is not a game about a deathmatch." "It is not what people should be thinking about"

      https://www.youtube.com/watch?...

      I'm sometimes think that most of the vitriol on reddit is coming from non-native english speakers or austistic spectrum types who don't get nuance of language, playing the PC version.

    7. Re:Wow... that's pretty harsh. by Kohath · · Score: 1

      I'm sometimes think that most of the vitriol on reddit is coming from non-native english speakers or austistic spectrum types who don't get nuance of language, playing the PC version.

      They're mostly just assholes. A few people get stuff like this started, a mob of assholes get in on it and they hate-swarm someone. It's the online equivalent of a lynch mob.

      Poor social skills and poor language understanding don't make people behave like assholes. They behave that way because they're assholes and because people keep tolerating and enabling them.

  66. Your a theif what does that make them by Anonymous Coward · · Score: 0

    for exposing all their customer data?

    1. Re:Your a theif what does that make them by Anonymous Coward · · Score: 0

      Victims of a crime?

  67. 50 hours... w/girlfriend you want to break up with by Anonymous Coward · · Score: 0

    You see, it's not unlike keeping a girl around you that you have all intentions of breaking up with. I mean, she serves a purpose for now - but doesn't really make you happy. She's not what you thought she was...when you first met her she enticed you acting like she was a good cook, had a good job, no drama, etc. LIES ALL LIES! But I mean... she's there in front of you now. Maybe she even brings you a sammich now and then (but not often enough). You want to get more value out of her, you keep HOPING she'll get better or that her initial claims that trapped you in the first place might materialize... but nah... she's just one continual let down after another.

    Anyway, there's also this review:
    https://www.youtube.com/watch?v=uTTPlqK8AnY

  68. Captain Ethics "50 hours" Shahid works for by Anonymous Coward · · Score: 0

    that big company with the rootkit scandal, right?
    https://en.wikipedia.org/wiki/Sony_BMG_copy_protection_rootkit_scandal

    Maybe if Shahid "content director" doth protested less about people getting refunds because of missing content...

  69. I'm a bit ambivalent about this one... by Torp · · Score: 1

    ... because if you bought it without going through the reviews first, and that includes not preordering and waiting for the reviews to show up, I have a bridge I'd like to sell you.
    This title had Molyneux or Spore levels of hype, it was 99.5% guaranteed to disappoint.
    Right now the only company I'd preorder from is CD Projekt Red. For the others, I'll wait for the reviews thank you very much.

    --
    I apologize for the lack of a signature.
  70. £50 for a game by Anonymous Coward · · Score: 0

    Yeah, 50 pounds for a game, now THAT is theft.

  71. Sue me then bitch 50+ hours and refunded by Anonymous Coward · · Score: 0

    After being told by developers there's something in the center u wanna get too and that "you'll want to have friends with you when you reach the center" (Sean Murray) just to find out there's absolutely nothing being flat out lied to to trick me into buying the game and trying to get me to waste 100+ hours to get to a point they know I'll be disappointed nobody should be considered a "theif" other than Sean Murray who has lied countless times to boost sales
    Bottom line... Call me a thief all u want I beat the fuck out the game and got my money back after because Sony knows how bad and false advertised the game is

  72. Really I am not so sure by DarkOx · · Score: 1

    "If you're getting a refund after playing a game for 50 hours you're a thief."

    I have not played the game but its basically marketed as expansive. Could it take 50 hours to be sure that content you were lead to believe is include isn't, that features you were anticipating and paid your money on the expectation you'd get them are missing?

    --
    Repeal the 17th Amendment TODAY! Also Please Read http://www.gnu.org/philosophy/right-to-read.html
  73. Pot meet Kettle by nehumanuscrede · · Score: 1

    The thieves are, and have been for a long time, the developers who release a game before it's ready.

    Especially in this case where they relied heavily on false advertising ( see any of the " gameplay " trailers that got everyone excited ) to sell a product that didn't come anywhere close to what they promised it would be. Blatant misrepresentation of a product in my opinion.

    Then again, I don't pre-order* games anymore because I know better. Even those I really want to play. I force myself to wait, and I've never been disappointed.

    * Of course I have to spit the usual stuff out in saying ANYONE who pre-orders a game these days knows the damn thing will be fubar for at least 2-3 patch cycles. Yet, it amazes me when they still get angry about it. Some people just don't make any fucking sense. You know the quote: " Doing the same thing over and over again and expecting different results . . . . . "

    Us old farts know that games are never up to their full potential until a year or so after release. At which time all the bugs have been worked out and patched up. All the DLC will be bundled together and the whole thing will actually be a reasonable price in the Game of the Year Edition. Not to mention you'll be playing it on stronger hardware than what it was developed for. Win-Win-Win all the way around.

    For those of you who just gotta have it on launch day, enjoy your frustrations. Try to learn from them if you can.

  74. software quality by Anonymous Coward · · Score: 0

    So let me get this straight.

    A company makes crappy software. Didn't bother to fix bugs. It crashes. Features that were hyped are not there.

    They cheaped out on QA and didn't bother to hire sufficient staff to get the project done.

    THEY FAILED TO DELIVER A GOOD PRODUCT.

    But, the end user is to blame. We're the thieves.

    They didn't do their job, but we are to blame.

    They didn't do their job, but they must still better be paid by the end user. Or else they call the end user names.

    What a bunch of entitled spoiled brats the company is made up of.

  75. Sony is also to blame by Anonymous Coward · · Score: 0

    Of corse he would. This was a ps4 (console)exclusive. Do guys really think Sony didnt already know the game was incomplete(benafit of the doubt) but it was hyped big time. Might even sway people to chose a ps4 over others. Gota hit that release date. That's what exclusives do for systems. They are in damage control witch is always multi pronged. Refunds, pointing the finger (at everyone) apologies, and then promises of a fix. That should seperate everyone into different camps and then they will all arguing with each other instead of looking to who is really responsible. Just my 2 cents.

  76. Why do we allow this? by Anonymous Coward · · Score: 0

    Why do we continue to allow companies to get away with releasing buggy games that take months if not years to fix? We pay for this stuff to be beta testers for them and get nothing out of it but headaches. Then if/when you want to return the game because it is crap they call you a thief? I think we should start calling the companies thieves because they produce this buggy crap and don't pay us for beta testing for them.

  77. Some people like breaking rocks... by Dareth · · Score: 1

    Some people like breaking rocks...I don't even usually blast them in Minecraft, I have removed whole mountains, one block at a time.

    --

    I only look human.
    My mother is a halfling and my dad is an ogre, so that makes me an Ogreling
  78. TRUTH! by Gornkleschnitzer · · Score: 1

    Since I don't have the points, I'm modding you up in words. Someone clearly made a very poor decision with this game, but as an actual game programmer who has experienced a situation like you described, I can fully agree it wasn't the devs themselves. Incidentally, as a secondary programmer in an independent (but marketed like AAA) game project, I also got the great joys of sending repeated major bug reports. Reports that were never addressed, let alone fixed, until the last 24 hours of development when I was finally handed a full copy of the source code. Not that it mattered, since the project manager added his own features at the end that doubled the final game's bugs.

  79. what about hibernation? by Anonymous Coward · · Score: 0

    What happens if you hibernate the machine during that time, does anyone know if steam will count that too? (which would be even worse)

  80. Hmmm... by Anonymous Coward · · Score: 0

    I've been playing this...I went into it unaware of the hype, except for the sheer scale of the Galaxy, so I can't speak to that. I am well aware that developers and games media should be held accountable for promises that prove to be false, however.

    For my own purposes, I've been enjoying No Man's Sky. I find it relaxing, and I've yet to experience any of the game breaking bugs that are mentioned. The game hasn't crashed on me, either, and the interface hasn't been hard to learn at all (PC player).

  81. It's _exactly_ the game they sold in all the hype. by IBitOBear · · Score: 1

    Minus a couple small things (like every planet has lots of upload points instead of having to find an upload point on just some planets) this is _exactly_ the game Hello Games was hawking. I just don't think the audience was paying attention.

    Procedurally generated universe: Check. Of _course_ the universe is therefore limited by the number of procedures and skins available in the download, duh...

    Rich Story: Check. You of course have to farm the sources (like monoliths) to extract the story.

    Completely customizable personal tool, suit, and ship: Check.

    Peace versus War is your choice: Check.

    Basically the game was marketed as the opposite of Destiny et al. It's survival and exploration instead of "closet full of boomstick!" : Check.

    So I went online and found guides on how to quickly max out your ship, suit, and multitool. In other words guides on how to skip the game content. Skipping game content is boring. Check.

    I've seen screenshots of people who've advanced further and faster, including people surrounded by sentinel walkers and whatnot.

    I got a great sense of accomplishment when I finally figured out how to properly kit out my ship to take on a swarm of fighters (hint, the cannon is dumb fire but the burst beam is on a tracking turret).

    And with a low-slot multi-tool, built poorly, I was _everything's_ bitch. But now I've built up a tool that I barely have to aim to take down large creature in moments. (hint, wide-shot bolt thrower and rail-gun mod then build up all the mining beam distance and focus, then never switch to bolt mode, the mining beam gets an invisible halo of destruction).

    I did a free-flight (no pathing) and found myself in a world of hurt, and got back on path.

    There are six or eight pathing pips and I've only unlocked one (you get two for free) so I'm assming eventually those other pips mean something.

    I've had only one group of crashes on my PS/4 (version 1.4 had a tendency to crash if you opened your inventory in space). Other's have had more crashes. I've hat that same experience on other games, and when it's happened I've done a "rebuild database" on the PS/4 and then reinstalled and the problem went away, so that's more of a platform issue than a stability issue IMHO.

    So I've seen a lot of bitching by power gamers and power levelers who then discovered (or didn't figure out) that they should be reading the text in a story game, and no, you _won't_ end up in a one-man super fortress because _duh_, that's not this game.

    Quite frankly some times it is boring, which is the nature of exploration, but I've managed to sit down and play for eight hours straight... completely engrossed in the game.

    So a bunch of whiners want their money back because they didn't pay attention to the advertisements. Ha Ha, sucks to be stupid. But in terms of being a "bad game"... not so much.

    What I regret is that this means that the money won't keep floating in so the company probably won't be able to roll out the next chunk.

    TL;DR :: Everything promised has, so far, been present in the game. But if you are a stupid munchkin power gamer, who wants every room to have one monster and one treasure, then you will be sadly disappointed. If you were looking for world of warcraft in space, this is not your game, and its developers never pretended it would be. The people who want their money back are essentially guilty of bad decision making and failure to pay attention to plain-spoken promises.

    --
    Innocent people shouldn't be forced to pay for inferior software development.
    --"Code Complete" Microsoft Press
  82. Not entirely true regarding refunds. by geirlk · · Score: 1

    Hello
    We have reviewed your refund request.
    We are unable to refund this purchase to your Steam Wallet at this time. Your playtime of an included product exceeds 2 hours (our refund policy maximum).

  83. You havn't played the game, have you? by IBitOBear · · Score: 1

    Since the game plays _just_ _fine_ without a connection to "the servers" (at least on PS/4) because it's not WoW in space, the presence of item 2 on this list tells me that you've never actually played this game. "The Servers" in No Man's Sky are just data repositories for the discoveries you upload, and the chance to download other peoples discoveries if you find anybody else's planet. There's no "instancing" because your machine is the instance.

    Meanwhile, I have not seen a single broken promise in the game. I don't know what the munchkin power-gamer types _thought_ they were buying... but what I got was pretty much exactly what I was sold: An exploration and survival sandbox game with a rich story that you have to "discover" (by reading the texts you farm out of ancient monoliths and ruins).

    Now I know the people who didn't pay attention to what was being sold are quite disappointed because they were thinking they were getting Destiny "life full of boomstick!" redux. But go find me a single video from the makers that tried to sell that at all. They talked about exploring worlds, mining, crafting, and dodging sentinels.

    Is the game flawless? Fuck no. It's essentially impossible to find your way back along your flight path to that one planet that had that one resource that you desperately need, and ibid for finding your way back to an on-planet trade hub. So the mapping and waypointing needs some work. And I can see signs of bigger things that got waylaid (like observatories that talk about locations in distant space that, instead, direct you to far-away points on the planet you are on), but I suspect that that became a question of things simplified in play-testing.

    So I agree with the parts of your sentiment that "you pay your money and you take your chance", but I disagree with any part of anybody's complaint if they are bitching about "the servers" and the lack of WoW-in-space behaviors.

    I've yet to see a single complaint that really boils down to a broken promise. I've seen a lot of complaining about things that were fully disclosed in the advanced coverage where the complainer took great liberties with their imagination, insisting that what they were promised was not delivered. But those undelivered promises seem to be entirely in their heads.

    --
    Innocent people shouldn't be forced to pay for inferior software development.
    --"Code Complete" Microsoft Press
    1. Re:You havn't played the game, have you? by camazotz · · Score: 1

      Actually, go find some of the reviews of the game on Youtube (Jim Sterling and Angry Joe's reviews are pretty amusing and address this). The specific stuff they are addressing is not "boom wow Destiny redux" but actual specific claims the dev stated, in television interviews and other similar recorded venues, that pretty clearly made claims that are demonstrably false....and not without playing for 50+ hours.

      Did some people have unrealistic expectations? Obviously. But the ones pointing out that the final product does not match what was demo'd or stated aren't wrong.

      Luckily, I bought the game on a lark and didn't know about any of the claims, expectations or other nonsense. I've found it to be a completely average space-based survival crafting game, except with fewer "threats" and no players griefing me (ironically one of the statements from the dev as that grieving was possible...hah! If I had paid attention I would have probably not bought the game.)

    2. Re: You havn't played the game, have you? by psycheitout · · Score: 0

      I had no delusion that it was going to be a super high octane shooter. I was all down for a space survival game. But it doesn't even scratch those itches. You just collect and collect for no reason other than to keep moving. No Minecraft style build mode, no real sense of danger that you get from games like ark or dayz,nor the sense of camaraderie that you get by joining a game with a bunch of your friends and building a massive dick shaped missile turrent that those games have. Honestly Space Engineers has all that plus procedurally generated planets the ability to build ships any shape and size you want. And its half the price. As well as every other survival game I just mentioned. I can't speak for everyone but that's why I hated no mans sky. That and the utter pretentious of the whole game. Making a whole show of every little centimeter of progress like if it doesn't keep reminding you how great it is every second we will forget it exists.

  84. Re:I haven't been a gamer for well over a decade.. by D00MSlayer · · Score: 1

    But in any case, if he is the *former* Sony director why would this guy's quotes be part of the news story?

    Because they know what grinds people's gears. It's purely to enflame the consumers who were tricked by Hello Games' marketing BS.

  85. Re: It's _exactly_ the game they sold in all the h by Anonymous Coward · · Score: 0

    They promised that your discoveries would last forever in the universe: Lie, they have been wiping them.

    They said that it was multiplayer, and it would be possible to see other players: Also a lie.

  86. Re: It's _exactly_ the game they sold in all the h by Anonymous Coward · · Score: 0

    They promised:
    1. sand dune planets
    2. landing on asteroids
    3. meeting other players (Sean Murray literally said yes when asked if you could see other players and many people bought the game because he said that we could find each other)
    4. large scale space combat with two fighting factions, moving freighters.
    5. A giant sand worm that is nonexistent.
    6. Very detailed animal ecology, that showed a large rhino charge in and roar and scare the smaller wildlife off which is also not present.

    If you think all of those are just small things, that's fine. But if you advertise those things and show those things, people will expect those things. When you release your game and none of those things are there, then you should expect a pretty huge backlash for lying. If you had issues, couldn't develop those features in time, tell the consumer. Don't mislead them and let them buy it to find out those things are missing and then never say anything to address it and ignore it and hope the problem goes away.

  87. Someone said something dumb over Twitter? No way? by psycheitout · · Score: 0

    I wonder how long it took from the first post calling players thieves, before the Sony PR squad burst through his front door, held him down, and jammed his foot in his mouth with extreme prejudice. It doesn't matter how much money your companies losing fuckstick the customer is always right and the customer thinks your game is BORING.

  88. And if you'd played it for only 2 hours by Anonymous Coward · · Score: 0

    You would be called a thief for not giving the game a chance to show itself. Anything below 5 hours would have done that, and been outside the official limit for refunds for Steam, and anything above 10 hours would have accrued this "if you played that long, you got value from it!", and the time between would generate both, depending on what seemed most useful at the time.

  89. Re: Good tactic calling your paying customers thie by UltraZelda64 · · Score: 1

    No, dipshit. When they want a refund, they cease to be a paying customer. They become a leech and a thief.

    50 hours. That works out to be a grand total of TWO DAYS and TWO HOURS. Now I don't know about you, but with physical products there has always been this thing called a 30-day trial; if a product does not work to your standards within 30 days (or one full average *month*), you can return it for a refund, no questions asked. Spread it out to eight hours of gameplay per day, and you're still at just over six days, which is not even a full week. Now, you will probably argue, "well this is a game... with games and movies, you play through or watch it once or twice, then you're done with it." Okay, fine, that's true (well, to an extent...), and generally many games can be beaten in far fewer hours, so in the end maybe this can be considered a "free rental" and worst. But, with all the blatant lies given about the game that were later confirmed after release, honestly, they had it coming to them.

    I pre-ordered the game, because I thought it seemed amazing in its size. It is. I've put 6 hours into it, and I decided that I'll wait to play any more until the fucking game is, you know, actually PLAYABLE. I have to run it with all graphical settings down and at a shitty-ass, piss-poor, absolutely fucking RIDICULOUS resolution, and it STILL runs like complete shit. Simply put, the game should NOT have been released in its current state. However, the game *was* actually everything I expected it to be, and the parts they talked out their ass on didn't really interest me, so I originally planned on just keeping it. I have to say, though, that after the initial "wow" factor from how huge the world felt, and then how massive the universe was when I finally left my home planet (5-6 hours), I came to the conclusion that the game is fucking boring as all hell and is showing no signs of improving.

    At this point, since Steam is offering refunds, as a pre-orderer whose money was forked over to these sleazy companies many months ago, I am honestly considering taking the opporutunity to get my 60 bucks back. Honestly, this game is an absolute joke at that price. Everything from the lies, to the total lack of optimization, to the obnoxious comments by a shitty company calling their own customers "thieves." I honestly am trying to justify my purchase at this point, and I'm having a difficult time doing so.

  90. In general, when gamers buy a game by Anonymous Coward · · Score: 0

    In general, when gamers buy a game, and like it, they don't request a refund. Even if it is a short game and they beat it within 8 hours...if that was their expectation and they liked the game, they usually put it aside and forget it. http://www.xiaomiinsider.com/indepth-comparison-review-deepoon-m2-vs-pico-neo-one-buy/

  91. There's no way Shenmue 3 can be this disappointing by Anonymous Coward · · Score: 0

    So chin up everyone!