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Super Mario Is Coming To The iPhone (popularmechanics.com)

One of the first announcements made at Apple's iPhone 7 launch event was that Nintendo's Super Mario Bros franchise will be coming to the iPhone. The announcement was short, sparse with details, but certainly well received. Popular Mechanics reports: "Nintendo head Shigeru Miyamoto took the stage early in Apple's iPhone 7 reveal in San Francisco today to announce and demonstrate the new game Super Mario Run, the first Mario game for the iPhone. The game is simple: Mario runs completely, a la Temple Run, and you push buttons to make him jump and try to reach the end of the levels. Miyamoto says 'you can play the game one-handed for the very first time.' There's a battle mode, too, where you try to top friends' scores. Super Mario Run will come out sometime this fall before the holiday season. Pricing is TBA, but Miyamoto promises there will be a single price and no in-app purchases." In a separate report via Kotaku, Nintendo said, "We do intend to release the game on Android devices at some point in the future." The news sent Nintendo's stock soaring, up 29 percent in U.S. trading after the announcement.

73 of 108 comments (clear)

  1. There *are* in-App purchases... by Black.Shuck · · Score: 3, Insightful

    ...according to the App Store listing.

  2. Investigative journalism in the comments... by Black.Shuck · · Score: 3, Informative

    ...is how /. works. Sorry forgot about that.

    Kotaku says that Miyamoto got it wrong: It'll be a free download with an in-App purchase to upgrade to the full-game.

    1. Re:Investigative journalism in the comments... by Anonymous Coward · · Score: 5, Informative

      I'm not sure it's really a case of him getting it wrong, at least beyond semantics. If you can effectively download a demo/trial of the game, then make a single payment in order to have the full product then there is a single purchase and although the purchase is technically in-app what was clearly meant was clearly that there wouldn't be things to buy in game like extra levels, funny costumes etc.

    2. Re:Investigative journalism in the comments... by richy+freeway · · Score: 2

      Is this an iOS thing? If I make in app purchases on any of my Android devices they are carried across to any of the devices I'm signed in to.

    3. Re:Investigative journalism in the comments... by BasilBrush · · Score: 2

      Not true. Consumable in-app purchases, such as if buy a number of PokeBalls for Pokemon Go are not transferable. However non-consumable purchases such as buying the full version of an app are transferable to any other device using the same AppleID.

      So in the case of this Mario Game, a single purchase of the full game will indeed enable it on all phones.

    4. Re:Investigative journalism in the comments... by Desler · · Score: 2

      No, it's not true. In-app purchases like this can be restored on other devices.

    5. Re:Investigative journalism in the comments... by Curunir_wolf · · Score: 1

      Consumable in-app purchases, such as if buy a number of PokeBalls for Pokemon Go are not transferable.

      Yes, they are. When I buy pokeballs on my adroid, they also show up on my iPhone. I don't know what you're talking about.

      --
      "Somebody has to do something. It's just incredibly pathetic it has to be us."
      --- Jerry Garcia
    6. Re:Investigative journalism in the comments... by richy+freeway · · Score: 1

      I suspected as much.

    7. Re:Investigative journalism in the comments... by 0100010001010011 · · Score: 1

      So it's Shareware from the 90s.

    8. Re:Investigative journalism in the comments... by BasilBrush · · Score: 1

      I'm talking about the built in Apple App Store in app purchases system. And I'm an app developer who's worked on in app purchases.

      *If* Pokemon Go does more AND in combination with Android, then that is something they've clearly built on top. Which they are entitled but not required to do. But it's not something you can expect from consumable in-app purchases ordinarily.

    9. Re:Investigative journalism in the comments... by farble1670 · · Score: 1

      Not true. Consumable in-app purchases, such as if buy a number of PokeBalls for Pokemon Go are not transferable.

      It depends on how it's implemented by the developer. If you are trying to say that it's impossible to link a digital consumable to an online account, that's most certainly false.

      Most often, digital assets are linked to the game center / Google Play ID so as long as you are logged onto that ID on the second device you will see the same assets.

    10. Re:Investigative journalism in the comments... by farble1670 · · Score: 1

      *If* Pokemon Go does more AND in combination with Android, then that is something they've clearly built on top. Which they are entitled but not required to do. But it's not something you can expect from consumable in-app purchases ordinarily.

      Um, of course? How would it work otherwise? Consumables must be managed on the developer's cloud. If iOS magically sent the purchase to all of your iOS devices how would it be ensured you'd only use them once?

    11. Re:Investigative journalism in the comments... by farble1670 · · Score: 1

      You see, you have to read the entire thread for things to make sense. I'll try to help. Next time I'm not going to do your thinking for you. I suppose you don't care if you look like a tard though as long as you post AC.

      How does it even begin to make sense to go buy 100 gold coins in some stupid mobile game, log onto two devices with the same account and get 100 coins each.

      Let me provide an analogy. You have a pre-paid VISA card. When you add $100 to the balance, you see the balance on the computer in your mom's basement AND the computer in your little brother's bedroom. But, by the magic of cloud computing, when you purchase that sailor moon action figure online from your mom's computer, you see the balance deducted on your little brother's computer as well. Magic huh?

      But hey, don't trust me. Install just about ANY game with in-app purchased consumables and see how it works.

    12. Re:Investigative journalism in the comments... by BasilBrush · · Score: 1

      Oh, it certainly could be done between Apple devices within Apple's existing infrastructure. Games could keep consumables on a Game Centre account for all devices.

      It could also be a condition for apps to do it SOMEHOW.

      But
      1) It's not done that way.
      2) The contract doesn't demand that that app does it another way.

    13. Re: Investigative journalism in the comments... by Plumpaquatsch · · Score: 1

      That's refreshing to know. So I xcan install Pokemon Go on any Android device that will run it, or even just log onto a friend's install on an android and deny Apple the 30% markup they want for coins I purchase.

      Instead paying the 30% to Google. You truly are sticking it to The Man.

      --
      Of course news about a fake are Fake News.
  3. Hello? by Anonymous Coward · · Score: 1

    Ah, 1980s calling? Hold, please.

    1. Re:Hello? by sir-gold · · Score: 1

      I was thinking the same thing. It's the Mario Bros Game & Watch, for the iPhone.

  4. Re: The way of the Sega by Bartles · · Score: 3, Funny

    Right. Because temple run is so popular right now.

  5. And it's ready to download... by Anonymous Coward · · Score: 1

    One thing I have to say Steve Jobs got absolutely right was not leaving eager customers hanging when it came to availability. Super Mario should have been available to download today, not at some unspecified date, and for an unspecified price in the future. Why spend so much money (I'm sure they paid Apple to lead the keynote) on marketing when you don't even have a product ready?

    1. Re:And it's ready to download... by BasilBrush · · Score: 1

      My guess is that they only started developing this when they saw how popular Pokemon Go was. Probably not much more than the single level that was demoed ready. But they'll certainly want it released for the Holidays, and there isn't another iPhone event before then.

      Mario is a big enough draw to be able to hold the hype for a couple of months.

    2. Re:And it's ready to download... by Opportunist · · Score: 1

      Because now is when all eyeballs are on Apple. In half a year, it would just be a footnote in the daily nerd news ticker.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    3. Re:And it's ready to download... by Galaga88 · · Score: 1

      They first announced their entry into mobile devices a little over a year ago, so I feel safe saying they've had this in development for quite a while.

      I think they're releasing slowly so that each title feels like an event when it comes out.

  6. Re: The way of the Sega by MFriis · · Score: 1

    I take it you refer to Crazy Taxi? (Segas take on temple run). It seems to be doing rather well. However its probably the miriad of Sonic games thats the real kicker. They also have a successfull Football manager app which i am told has some quite popular ingame purchases. All in all i would say Sega is doing pretty good on the app front: https://itunes.apple.com/us/de...

  7. Congrats Short-Sighted Investors by rsmith-mac · · Score: 2

    Congratulations, investors. Thanks to your shortsightedness, you've corralled Nintendo into making what will surely be a bad Mario platformer. This is how you kill the goose...

    And on a less dramatic note, I really do feel bad for Miyamoto. Just from his body language at the Apple event, he didn't look like he wanted to be there.

    1. Re:Congrats Short-Sighted Investors by Truekaiser · · Score: 3, Informative

      Nintendo's goose is Pokemon. Without it they would have followed sega years ago.

    2. Re: Congrats Short-Sighted Investors by Opportunist · · Score: 1

      Shareholders don't give a shit about the longevity of a company. They're locusts. Gobble up what's to be gotten, dump the husk, move on to the next.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    3. Re:Congrats Short-Sighted Investors by ausekilis · · Score: 3, Insightful

      That depends on your perspective.

      With enough cash reserves to lose $250M a year until 2052 before needing to call for bankruptcy... I'd say they are pretty financially smart.

      Combined with the fact that most Mario games outsell Poke'mon during a given generation of games. Don't forget that Poke'mon is owned by the Pokemon Company, a consortium of three companies of which Nintendo is a part. So Nintendo won't see 100% of the profits from any of those sales.

      You're also omitting some of their other heavy hitting first party titles. Legend of Zelda, Metroid, Smash Bros., Mario Kart, Pikmin, Animal Crossing.

      Nintendo's biggest problem has been third-party developers for their consoles ever since the N64. The GameCube had a few really good titles, but nowhere near the PS2. The Wii hit it big, but again not a wide range of good titles like the PS3 and XB360. Wii U? well, we've seen how well that's been doing... Now if only they'd release that Zelda game and a Metroid or 2...

    4. Re:Congrats Short-Sighted Investors by Eloking · · Score: 1

      Nintendo's goose is Pokemon. Without it they would have followed sega years ago.

      Nintendo would have gone a different path, but it's a little big to speculate that far. You can't really just get all the money they got from Pokémon, subtract it to their finance and yell "Hey, they would have been bankrupt with that less money". For instance, the company could have opted for a simple Wii2 instead of the extravagant WiiU and be more successful now.

      Compared to SEGA's Sonic, Nintendo have far more "money maker" franchise like Mario, Zelda, Metroid, hell just look at the cast of their Smash Brother Series. Good Pokémon game would have become good Kid Icarus game instead. Calling them dependant to their best franchise is a little big.

      --
      Elok
    5. Re:Congrats Short-Sighted Investors by RavenLrD20k · · Score: 1

      Just imagine how a Metroid game along the lines of Prime or Echos would do in VR...or even AR. Except for the Morph Ball. That would hurt.

      Also, they would need to keep away from the Samus Whining Channel that they tapped into with Other M. Several of those cut-scenes were pointless with a narrative drawn out far beyond relevance... needlessly detracting from the flow of the station exploration and leaving me wanting for a skip option that was never there.

    6. Re:Congrats Short-Sighted Investors by aardvarkjoe · · Score: 1

      Congratulations, investors. Thanks to your shortsightedness, you've corralled Nintendo into making what will surely be a bad Mario platformer. This is how you kill the goose...

      There's been no shortage of terrible Mario games over the years.

      --

      How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
    7. Re:Congrats Short-Sighted Investors by tepples · · Score: 1

      Doesn't Nintendo also own a minority share in Creatures and/or Game Freak?

  8. The announcement was short? by chrism238 · · Score: 1

    Did you watch the video of the event? How much longer would you have liked the announcement to have been!??

  9. 29%? by 110010001000 · · Score: 1

    Why would a stock jump 29% based on the release of a game? Such insanity. In contrast, Apples stock went up 0.6%.

    1. Re:29%? by Opportunist · · Score: 1

      Because shareholders don't care about sales, they care about expectations. What you sell today affected your stock a few months ago.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:29%? by Lieutenant_Dan · · Score: 1

      I usually ignore crap like this, but a jump of 29% actually has gotten my attention. $30 to $36? This could be a great opportunity to make a quick return on selling stock short.

      --
      Wearing pants should always be optional.
    3. Re:29%? by ripvlan · · Score: 1

      exactly! who cares Why it jumped - sell and make your profit.

      The market is like roulette. Who cares WHY your ball landed on Red?! Just be happy and take the money.

    4. Re:29%? by farble1670 · · Score: 1

      Why would a stock jump 29% based on the release of a game? Such insanity. In contrast, Apples stock went up 0.6%.

      Because it (perhaps) shows that Nintendo is finally getting a clue about the profitability of mobile gaming and may start monetizing their assets. Up until this date, you've never seen a Mario game running on non-Nintendo hardware*.

      * I know someone is going to link some obscure Mario game that was licensed on the CDI or something. Okay, point taken.

  10. Great.... by IMightB · · Score: 1, Funny

    A one hour event is going to turn into 5-6 /. stories parsed out over the next few days. It was probably the lamest Apple event with the weakest tech I've ever seen. All the Apple FanBoi's in my office gathered around Projectors and TV's in slaverish anticipation. I'll spoil the next few articles for you dongle, special modified BT chip on wireless headphones. iWatch2 - faster, GPS and brighter screen. Iphone 7 has 2 front cameras that can take pictures. super mario.... Tim Cook does lame Steve Jobs impression.

    I'm not necessarily against Apple, just the sycophants...

    1. Re:Great.... by 110010001000 · · Score: 1

      Well just wait until the iPhone 8: wireless charging and THREE cameras to take 3D pictures! I can't wait, but I'll get an iPhone 7 to hold me over until then. Then I can finally throw my 8 month old iPhone 6+ in the garbage! It would be embarrassing to be seen with such old tech.

    2. Re:Great.... by SuperKendall · · Score: 1

      Sounds like SOMEONE is still sore that Samsung crisped his favorite pair of jeans.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
  11. Super Mario Run?! by zifn4b · · Score: 2

    Oh Nintendo, you missed a golden opportunity here. We have already had Subway Surfers and Temple run for years now. Have you considered either Super Mario RPG or Mario Party? Heck, Mario Kart would even make sense. Square Enix figured out that you could make Final Fantasy into a decent touch-screen app.

    --
    We'll make great pets
    1. Re:Super Mario Run?! by tepples · · Score: 1

      How would you control it? Most people don't already have a Bluetooth gamepad, and I learned from the Mario-inspired platformer Pixeline and the Jungle Treasure that on-screen gamepads are hard to use.

    2. Re:Super Mario Run?! by drinkypoo · · Score: 1

      Have you considered either Super Mario RPG or Mario Party? Heck, Mario Kart would even make sense.

      How would you control it?

      What makes you imagine that play control is going to be a big issue for Super Mario RPG or Mario Party? It's obviously a non-issue for mario kart, because accelerometers.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Super Mario Run?! by Anonymous Coward · · Score: 1

      Clever, sophisticated, nay magical origami folding nintendo controller case.

      Make it happen, please.

    4. Re:Super Mario Run?! by tepples · · Score: 1

      I was referring to "Hell, I'd love to have the original Mario game (8-bit graphics and all) on my phone."

    5. Re:Super Mario Run?! by phorm · · Score: 1

      Mooooore Metroid, please!
      (and for Android rather than iOS, as well).

  12. Re:Queue cynics in 5...4...3... by Oswald+McWeany · · Score: 1

    I'm not going to get it because it's a rip-off of temple run. That genre has been done to death.

    --
    "That's the way to do it" - Punch
  13. Re:Queue cynics in 5...4...3... by Opportunist · · Score: 1

    I'm not going to buy it, but not because of Apple, but simply 'cause there are free alternatives that are by no way any worse.

    Fuck, if everything fails, just write one yourself, it ain't like it's rocket science!

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  14. Re:"Mario runs completely" by ledow · · Score: 1

    In other words, it's a one-button jumper because they realised anything else on an entirely-touchscreen phone would suck.

  15. Re:Who asked for THAT? by l3v1 · · Score: 1

    Nah, playing it with one hand is nothing compared to the challenge of eating a hamburger with one (the other) hand, as he suggested on stage :)

    --
    I am putting myself to the fullest possible use, which is all I can think that any conscious entity can ever hope to do.
  16. Augmented reality by Curunir_wolf · · Score: 3, Funny

    If it's not an augmented reality game, I want nothing to do with it. I want a super mario that jumps desks and pounds on people's heads in augmented reality. Otherwise, it's crap.

    --
    "Somebody has to do something. It's just incredibly pathetic it has to be us."
    --- Jerry Garcia
  17. So... by Anonymous Coward · · Score: 3, Funny

    essentially this is just Flappy Bird with the bird swapped out with Mario.

    1. Re:So... by Black.Shuck · · Score: 1

      Tappy Plumber.

  18. AirBud by Curunir_wolf · · Score: 1

    I spent $160 on these damn AirBuds and I've already lost one! If anyone sees my AirBud, can you please return it? Thanks!

    --
    "Somebody has to do something. It's just incredibly pathetic it has to be us."
    --- Jerry Garcia
    1. Re:AirBud by Yvan256 · · Score: 1

      I found it!

  19. Re:Who asked for THAT? by Ol+Olsoc · · Score: 1

    "you can play the game one-handed for the very first time."

    Who would WANT that? That's disgusting!

    I dunno - one hand image viewers are pretty popular.

    --
    The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
  20. Re:Queue cynics in 5...4...3... by Yvan256 · · Score: 1

    You mean a rip-off of Canabalt.

  21. IMHO by MrVictor · · Score: 1

    Apple must buy Nintendo. It's the only way for Nintendo to survive. I say this because their upcoming console looks like another disaster.

    1. Re:IMHO by ripvlan · · Score: 1

      gosh - I thought the next console was the iPhone 7 !!

  22. A phone is worse than a Turbo Touch by tepples · · Score: 1

    So not only are your thumbs obscuring the view

    Fixable in theory by playing in portrait mode, the way one would on an 8-bit Game Boy or a Game Boy Advance SP. But in practice, see below.

    it feels like you are playing with a Turbo Touch 360

    I own a Turbo Touch for NES, and I can assure you that saying a flat sheet of glass is like a Turbo Touch is an insult to the Turbo Touch.

    No D-pad edge The Turbo Touch's touch area is recessed fairly deeply so that the thumb can stop near the edge. No D-pad ridges The surface inside the Turbo Touch's touch area has ridges on all eight directions so that the thumb can align itself straight or diagonal. No raised buttons The face buttons of a Turbo Touch are raised physical buttons, the same as every other controller from that era.
  23. Re:Queue cynics in 5...4...3... by tepples · · Score: 1

    there are free alternatives [to Super Mario Run] that are by no way any worse.

    Fuck, if everything fails, just write one yourself

    And run the risk of being sued for look-and-feel infringement.

  24. Complete rip-off of existing game by Powercntrl · · Score: 1

    It's more-or-less Rayman Jungle Run (they even copied the "wall hopping" mechanics, which I can't recall being present in any classic Mario game). It came out FOUR FREAKING YEARS AGO. But I guess Nintendo won't be sued by Ubisoft, because, well, they're Nintendo.

    --

    ---
    DRM is like antifreeze, to the MPAA/RIAA it's sweet, to the consumers it's poison.
  25. Just like Pokemon Go by genessy · · Score: 1

    It looks like Nintendo isn't in the industry of actually creating games any more. Just like Pokémon Go is a licensed shell dropped over Ingress, now we have a Super Mario game that has nothing to do with the actual game at all. Does Nintendo still make games, or does it just make game mods now?

  26. Re:The way of the Sega by farble1670 · · Score: 1

    Let's hope Nintendo manages to keep cranking out good games and this is not the beginning of the end for them. Like when Sega abandoned their hardware platform.

    I think the fact that they are rehashing a 20+ year old game should answer that one.

  27. Re: The way of the Sega by bobmajdakjr · · Score: 1

    Keep? did you see the demo? this mario game is really rubbish. more mobile trash. one direction one hand playing really? i got a kick how apple was like we give a console level experience after that.

  28. It can work otherwise... by SuperKendall · · Score: 1

    Your point is correct when there is a "developers cloud" for the app to upload information about purchased consumables to.

    But, there does not have to be - a non-consumable item can be purchased on one iOS device, then on a different iOS device (or really any iCloud device) you can ask if the user has ever purchased item X, the system will tell you yes, and then you just unlock locally whatever the item is - so you get the effect of there being a developer cloud, without having to have any servers of your own involved.

    In the case of a consumable item, it would work like the original poster said, you'd just get the item on one device and that purchase could not be restored on other devices.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:It can work otherwise... by farble1670 · · Score: 1

      In the case of a consumable item, it would work like the original poster said, you'd just get the item on one device and that purchase could not be restored on other devices.

      There're lots of ways it could work. I'm only talking about how it actually works.

    2. Re:It can work otherwise... by SuperKendall · · Score: 1

      You said specifically "How else would it work" and I am telling you.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    3. Re:It can work otherwise... by BasilBrush · · Score: 1

      How it (iTunes App Store) ACTUALLY works is only one device gets a receipt for the consumable. Period.

      Anything else is what the app developer chose to do. And by your own criteria, we're not talking about that. ("There're lots of ways it could work. I'm only talking about how it actually works.")

      End of story.

    4. Re: It can work otherwise... by farble1670 · · Score: 1

      If you'd taken the time to read more than one post above yours have seen i wrote exactly that. But thanks for the valuable input to the thread. Your intelligence is validated.

    5. Re: It can work otherwise... by BasilBrush · · Score: 1

      And if you read one post above that you'll see that was the OP that originally described it. Tit.

  29. Re:Queue cynics in 5...4...3... by Opportunist · · Score: 1

    Do I look like I give a fuck about US laws?

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  30. Re:Queue cynics in 5...4...3... by tepples · · Score: 1

    Do I look like I give a fuck about US laws?

    You have to obey them when selling to U.S. customers, or on a platform run by a U.S. business, or when advertising on a U.S. forum such as Slashdot. And much of copyright is governed by international treaties. Or in which case was this sort of thing decided the other way in your country?