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No Man's Sky Under Investigation For False Advertising (polygon.com)

No Man's Sky is one of the most talked about games this year. The game sees the protagonist explore the space and experience uncertain places. But its controversial promotional material may also have played an instrumental role in making the title a sleeper-hit success. Polygon reports: No Man's Sky's promotional material has come under fire since launch, and it's now the subject of an ongoing investigation. The U.K.-based Advertising Standards Authority (ASA) confirmed to Polygon that it's received "several complaints about No Man's Sky's advertising," which angry customers have criticized as misleading. "I can confirm we have received several complaints about No Man's Sky advertising and we have launched an investigation," the ASA told Polygon. A representative for the ASA declined to comment on the particulars of the investigation, but a thread on the No Man Sky's subreddit details some of the most prominent issues Steam users have with the game's store page, which they passed on to the organization. Screens and video on Steam suggest a different type of combat, unique buildings, "ship flying behaviour" and creature sizes than what's found in the actual game itself. The store page overall has also been criticized for showing No Man's Sky with higher quality graphics than can be attained in-game.

8 of 261 comments (clear)

  1. Long overdue by MitchDev · · Score: 4, Informative

    Long overdue to start making these game companies follow the same truth in advertising laws other companies have to obey...

  2. Re:What? by JustNiz · · Score: 3, Informative

    > 2) Grammer??

    I think you mean Grammar. Pot meet kettle.

  3. Re:don't get your hope up by war4peace · · Score: 5, Informative

    Sorry but no. There's a shitload of videos and text which show without a shadow of doubt that promises were made and left unfulfilled. people bought the game based on the information at hand which was more than misleading. Misleading is when you hint something, which proves to be less that was was alluded to. Like "Big Trunk", which is misleading because it has no frame of reference (and even so, it's stretching things), But Sean Murray specifically said there will be some sort of multiplayer, that ships will handle differently based on their looks, that NPC factions are warring in space, that you can land on asteroids, that you can grief other players ("A little bit, yeah"), and so on. Those were ALL captured on video and available on Youtube and other channels.

    It was a big fat web of lies and deception and it was only a matter of time until shit hit the fan.

    --
    ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
  4. Re:don't get your hope up by drinkypoo · · Score: 2, Informative

    Anyone? Even people who put 100+ hours into the game? It shouldn't take that long to determine that the game doesn't live up to expectations.

    Oh my dear god, not this all over again? We discussed this here already, and it's been discussed why that's wrong. Please go back to the prior discussion and read about it.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  5. ... pretty much got what I expected ... by ninjagin · · Score: 4, Informative

    I've got about 140 hours in on PC, and I may be at the crest of what I can do. I've got my suit and tool and ship maxed out for inventory, with suit and ship maxed out with upgrades. Some 20,000,000 units in the bank. Learned 2 of the 3 alien languages (halfway through the last one, by now). I'm pretty much down to achievements at this point, and jumping from system to system. Visually, it's got a lot of appeal. It's pretty soothing to play -- a bit like "Endless Ocean". I didn't really expect to get great spaceflight mechanics or anything like that. I pretty much grind out on burglarizing Operations Centers and Manufacturing Facilities, looking for new tech blueprints to make a handful of technologies and materials I don't already have ... and learn that last language. It's beginning to get a little dull.

    So what's it missing?

    • Well, the NPC aliens are pretty much finger-puppets that iterate through a set of 4-5 interaction templates and then repeat them. They don't walk around anywhere or appear outside of the stock set of buildings.
    • The economy is pretty simple and even though it is nominally "galactic", you can't find or buy everything at trade terminals. There is seemingly no influence of supply or demand in it.
    • The animal life is kinda cool to watch and interact with. There ware some truly bizarre creatures out there. But, your only interaction paths seem to be feed and or shoot 'em. It gets tiresome just running around scanning them to 'collect them all'. I've only seen worlds with about a dozen or so animals, so it's not terribly rich.
    • The flora is pretty much static, but there are some grassy worlds where there's a lot of movement in the terrain, but it's simplified down to just the grass that moves, and everything moves together at the same time in a somewhat unsettling rocking oscillation that I can't handle for more than 5 minutes at a time. There are other games like Crysis where the wind will move leaves in the trees, or your shots will blow away branches on the trees, but we have no detail like that.
    • There's a flimsy-yet-huge quest string (Atlas) that is casually interesting, but it seems to crop up randomly to remind you that it's there. There's no notion of one thing or achievement or activity that leads you to seek out the next. There are no real side paths and the NPCs don't seem to be involved in any quest activity. It'd do well to have a bunch of quest strings, like a hundred per planet and a hundred per system (maybe rated by difficulty?) that you could sink into.
    • Each planet is a starter-world. That is, if you started the game afresh, everything you need to max everything out is pretty much right there on that first planet. Yeah, there are variations that force you to leave for other worlds (like toxic atmospheres and/or aggressive sentinels) to advance completely or get new materials, but once you have everything maxed out, 80 percent of all buildings and their loot or capabilities become so useless that they can be ignored. I don't even pick up random loot anymore to sell, because I don't have any way to spend the money and no use for the random crap, regardless. When you have all the upgrades, there's nothing left to build.
    • It just seems to lack a lot of rich creative content. I'd like to see more ship types, to have the ability to customize the appearance of the ships, too. I'd like to see and maybe build unique buildings. It would be great if I could build my own settlement or compound and be able to advertise it for visitors. Crafting for different types of suit skins and color schemes or ship types would be welcome .. anything you could sell as a finished thing. There just need to be more aliens, everywhere... outside walking around, harvesting resources, sleeping under trees, hunting creatures, visiting monoliths and ruins, shopping at trading posts, drinking in pubs, playing holographic monopoly or something. I've never run into a settlement that has more than three aliens and each on
    --
    .. pa-ra-bo-la, pa-ra-bo-la, 2 pi R, 2 pi R, where's your latus rectum, where's your latus rectum, 2 pi R
  6. Re:don't get your hope up by Anonymous Coward · · Score: 4, Informative

    Oh my dear god, not this all over again? We discussed this here already, and it's been discussed why that's wrong. Please go back to the prior discussion and read about it.

    Really? You're not going to bother explaining that?

    Well, in any case, for people who don't want to go hunting for earlier, unmentioned discussions, here's the gist of it:

    It's not abnormal for games to put content behind gates. You don't get all the weapons on the first level of Doom, you have to go through earlier levels to get to later levels, you unlock powers as you play through, that general idea. No Man's Sky initially appears to be following this pattern: your first planet has plenty of resources for the survival aspect, but you need to leave and go out into space and visit other planets to unlock new tech and get new ships. There are two content paths (follow the path of Atlas or reach the center of the galaxy) that you can take to do this. Each path supposedly takes 40-60 hours of gameplay to complete.

    Problem: What I just said about needing to leave and go out into space? Turns out, you don't. You can grind up just about everything on your first planet. (There's an exception - alien languages - but it's completely meaningless. Each planet is tied to one of three alien races, so you'd need to grind on one of each to max literally everything.)

    Now you'd assume - and a lot of initial looks did - that the first planet intentionally had bountiful resources to ensure you didn't get screwed when you start the game. The logical assumption is that as the game progresses and you travel towards one of the two goals, the planets become more hostile and more resources become available to offer new tech and new features.

    Nope. They don't.

    About the only way to verify that, in fact, the content promised really is missing is to put a good 40-60 hours of gameplay in. I made it about 10 hours (although Steam says I played for 20, probably due to tech issues and AFKing) before giving up on the planets ever being any different from one another.

    No Man's Sky is one of those games designed to provide just enough gameplay experience to get you past the refund cutoff before revealing that's all there is.

  7. Re:don't get your hope up by war4peace · · Score: 4, Informative

    It was false advertisement.
    Example: Sean Murray showcased some planets during live gameplay, said to be "random planets from the game" and after analyzing the game files, people have discovered those planets as statically scripted ones, left in the game files.

    --
    ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
  8. Re:don't get your hope up by war4peace · · Score: 4, Informative

    The Steam Page STILL shows screenshots of stuff not in the game. That monolith you see on the Steam Page screenshots? Not in the game. The big space battle? Not in the game. The nice colors? Not in the game. The huge animal in the screenshot? Yes, you guessed it... not in the game.
    Oh and all screenshots there are from a scripted static planet which people have found in the game files. There are three such planets in there.

    --
    ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)