Why MakerBot Didn't Kickstart A 3D Printing Revolution (backchannel.com)
Bre PettisâS once said MakerBot gave you a superpower -- "You can make anything you need." But four years later, mirandakatz writes that though MakerBot promised to revolutionize society, "That never happened."
At Backchannel, Andrew Zaleski has the definitive, investigative account of why the 3D printing revolution hasn't yet come to pass, culled from interviews with industry observers, current MakerBot leadership, and a dozen former MakerBot employees. As he tells it, "In the span of a few years, MakerBot had to pull off two very different coups. It had to introduce millions of people to the wonders of 3D printing, and then convince them to shell out more than $1,000 for a machine. It also had to develop the technology fast enough to keep its customers happy. Those two tasks were too much for the fledgling company."
Do I spend a grand and a bunch of time learning the software necessary to print the widget, or do I buy the widget for $2 and spend no time learning how to use software? Virtually everyone I know with a 3D printer uses it for pointless projects that have no practical value. If it isn't a premade design, they're not printing it.
nobody wants to spend £1000+ on a device which makes shitty low quality christmas cracker toys. It was obvious from the start that this was this seasons desktop publishing fad. The sort of people who it was argued would use these are already aware of better alternatives.
The internet was a revolution, starting with a few networked government buildings.
Mobile phones were a revolution, starting with heavy briefcases that barely worked anywhere.
Computers were a revolution, starting with speeds so slow a human could keep up.
None of these revolutions happened overnight.
3D printers will become cheaper and will become common place so slowly, we won't even notice it until only in hindsight we will say "it was a revolution".
It may take another 20 years to get there, but we will.
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3D Printing is hardware, not software, you can't just re-write and make it better for everyone instantly at virtually no cost. As soon as you produce a better piece of hardware you have to distribute it, make it sound good enough to people that bought your last hardware, make it sound better to those who haven't bought it already, etc etc. Hardware takes time, it takes patience, it takes perseverance. People are still interested in 3D printing, other hardware designers love it for rapid prototyping, it's starting to be used more and more in industrial production altogether. But selling it to consumers? That was never the way to go, not everyone needs a 3d printer on their desk, and not everyone needs their potentially 3d printed object "RIGHT NOW!" or even fairly quickly. Someday, a while from now, you'll be able to go to a website, select a cup or a custom statue or whatever, have it 3D printed and delivered to your door for a fairly reasonable, even cheap, price. That'll be the revolution, not having some giant, cumbersome, noisy machine sitting in every garage for no reason.
Makerbot was a hype-machine that didn't have the technical competency to compensate for their artisan pricing model. They were a bunch of creatives that were very good at branding and marketing, but what few Hardware Engineers they held in their employ left the sinking ship when they pushed their shitty printhead disposable printhead to production thereby killing any remaining ounce of brand loyalty that existed from their laser cut balsa "cupcake" days.
Their entire business model was built off of freeloading on the back of the Reprap community and when they finally needed to actually in-house talent to design for mass production(ie. the reprap community IP is useless at this scale) they didn't have the hiring skills or management talent to pull it off.
Hackaday did a good forensic analysis/post-mortem on the company. I'm not sure how many shares they were able to pass off to the "old kids on the block" at Stratasys of Z-corp or whoever it was that bought a sizeable portion of their company, but I hope it wasn't too many because I hate to see these sorts of shenanigans pay off for douchebags.
It didn't help that there were a billion "me too!" startups birth'ed from the same hype and froth which were all doomed to failure once China let the dust settle around the cheapest design to knockoff and undercut.
All that said: Thingiverse is a nicely designed front-end/community and if we give it a couple more years, I suspect that some combination of WebVR/Project Sansar/HTC Vive/Augmented Reality games like Pokemon Go will eventually give "Thingiverse" a second life(in much the same way Mt.Gox found a new purpose as a Bitcoin ponzi scheme). That is: if their lawyers can keep it in their pants regarding how aggressive they are on expanding the Intellectual Property provision of the terms of use.
And one of the key ones is that there are too many out there. With heatpads and without, with this or that plastic, and let's not get started on the various designs on how to get the filament on the ground. Many different designs, some looking rather ridiculous like something Dr. Strangelove would have invented. Yes, it still is a rather experimental thing, and it looks the part, too.
And people don't want that. Especially with something they're supposed to pay a thousand bucks for or even more. What people want is something that "just works". And "just works", it sure doesn't. It needs tweaking and a lot of try and error to get it right.
And in the end, what do you get out of it? You can print plastic parts. Provided you have the design files for them. Umm... yeah, that's ... well, ... why sugar coat it, it's bullshit. Unless there is something you can print that you can't buy MUCH cheaper, there is exactly no point to drop a thousand bucks and go through all the hassle on top of it.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
3D printers will one day be able to print copies of themselves, circuits and all. Minor variations in each iteration will be tested for improvement. Improved machines will share their specifications with others. Also there will be gay printers.
What are they going to make though? Mostly toys. You can make lumps of plastic basically. A professional 3d printer for use by professionals makes models and mockups, not something someone off the street is going to want or need.
Here in Sweden a typical Makerbot would set you back 18K Sek (that's roughly 2000$) and for what? A slow, primitive - made out of wood 3D printer that looks like it was made by a bunch of tech kids at a high school.
It also takes TONS of fiddling around, and the patience of a saint to even produce something useful with it. If you want something better like the Ultimaker 2 or 3, you pay around 4000-5000$ in Sweden, and most people aren't ready to fork out that kind of money. However, you can always gamble on cheap Chinese clones of the older makerbots, often made in plastic instead of wood or just coated wood for that matter, but the same enthusiast process involved, it is NOT just print and you're ready, it takes TONS of work. Lots of preparation, and you need to clean and prep. your 3D work before you hit the print button so to speak.
I'm a 3D modeler, I've been working with 3D for over 20 years. I've YET to see a useful home-model that isn't just "look - I - printed - a - stock - model - ma!" tech demo. You'll actually be better off with a good CNC machine if you want to make prototypes on the cheap.
But they're fun tho...if you have the time AND the money to burn on the countless rolls of ABS plastic you're gonna need.
What this world is coming to - is for you and me to decide.
FDM style printers (the cheapest kind) require wrapping your head around calibration, nozzle diameters, temperatures, slices, alignments, supports, bed heating, the properties of PLA / ABS and all the rest. If you're lucky you'll set the printer going and hours later your efforts will yield some crudely finished single colour part. If you're unlucky you'll come back to discover something that has skewed left, warped on its base, or turned into some dante-esque spider's web that has stuck to everything.
Maybe SLA is better? Well it certainly yields better parts for sure (assuming it cured properly, but then you also must have space for a wash station. And all the sticky, smelly gunk resins to work with that get on EVERYTHING. Beyond that you've got stuff like SLS, SLM etc where things get more interesting. But now we're talking industrial equipment with the costs and power consumption to match.
I think the most likely form of 3D printing to take off is one which hasn't gotten much press - laminate printers. The price has to come down much more than where it is to be consumer attractive but I think that's viable.
Makerbot capitalized on a great idea that came from expired patents. It wasn't cutting edge stuff but it is part of the history of 3D printing revolution, much like the people with 2400 baud modems were part of the internet revolution. There have already been significant advancements in 3D printing (like SLS and SLM) but they are locked behind patents and a lack of inexpensive pulsed lasers. Once these issues can be addressed, there will be inexpensive SLS and SLM which can then easily be used for semiconductor fabrication. It wouldn't be anything cutting edge but being able to make micrometer ICs on the cheap would be a boon for everyone.
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...was making the assumption that public at large has the skills or the interest to make their own 3D models. The average person gets confused by their web browser and email client and 3D printer vendors expected them to master 3D modelling packages.
Also: 3D editing is hard on a 2D screen with primarily 2D input devices. It will probably always be hard until we get really good Brain-Computer Interfaces.
My monoprice mini was under $200.
3d printing still takes a LOT of education and skill. and the bulk of the population does not want to bother with learning and tinkering
THAT is the real reason.
Do not look at laser with remaining good eye.
Office Depot has 3d printing at their stores.
http://news.officedepot.com/pr...
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CNC machines more cheaply build higher quality parts given current technology. They can work with a wider range of materials. They are easier to maintain. They are just better.
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They didn't start a revolution, they killed one. Almost all of the consumer 3D printing tech came out of the RepRap project. All the companies grabbed RepRap's open sourced designs and research, added marketing, and then killed progress. Most companies don't invest in research, they invest in fooling people into buying their products and attacking competitors. As a donation funded business, RepRap quickly died under the weight of all those startups promising the world and none of those guys have the foresight to do any research (nor the funds). Well some of the more business savvy guys have, but they're busying locking up everything behind patents. The consumer 3D printing industry is now dying faster than its growing. Larger business are grabbing and locking it up. The little guys are dead or dying and the industry is turning into a patent mine field. Designers are doing their best to strengthen IP protections too.
What is needed is a not-very expensive device that can be put into the home that prints high quality metal parts, plastics, ceramics and electronics.
FTFY
I've fallen off your lawn, and I can't get up.
One place where I see a 3D printer being of use is when repairing things with hard-to-obtain parts. But of course you can't do this unless you have a database of parts you can print for the thing you are repairing. So like MP3 players (which did not explode until there was a database of downloadable songs that you could buy for 99 cents), we need a database of 3D printable parts for things like dishwashing machines and refrigerators and the like which can be downloaded for relatively cheap and printed on your printer which can be used to fix the broken component.
Of course not all parts can be replaced like this. But certainly there are plenty of components (such as the plastic drive gears in a garage door opener) which can be printed and replaced by consumers.
At the higher end I can see companies like auto repair shops using professional or pro-consumer level printers for printing harder, and more refined components for auto repairs, and even using 3D subtractive technologies (like CAD-driven lathes and CAD-driven milling machines) for making metal components which fail that do not require tight tolerances.
I think where things like the MakerBot gadget failed was that it seemed to be oriented around the idea that everyone could design their own components. But even in today's environment there are far fewer mechanical engineers and designers than folks like that give credit for.
For Makerbot to assume that they would revolutionize the world by selling a 3D printer at a low cost point is like someone assuming that houses will suddenly become super-cheap because they teach widespread classes on how to nail 2x4s together with a hammer and nails.
Let's start with the first problem...so Suzy Homemaker buys a 3D printer and brings it home to her family. Now what? "oh, it can make stuff." How do you define that 'stuff?' You have to design it, using 3D software...ah, whoops. Hm, bit of a learning curve there...and even if their son Bobby is plenty good with computers, you end up with a child who has the technical knowledge and adults who own the use cases...and let's face it, in almost no family is anyone good at packaging either the knowledge or the use cases so that others could make use of them. So you end up with parents who have a vague idea of what they would like but can't communicate it, and a kid who can probably figure things out but doesn't know how to teach it. (This is the "knowing how to build framing doesn't mean you have a design for a house to work from" part of the analogy.)
Then, let's look at the limitations...the material can only do certain things. You can basically make little plastic widgets. (This is the "houses have a lot more than 2x4s in them" part of the analogy.) You can't replicate a broken part very easily either...you're kind of focused down into a world where you're going to have to invent things for this to be useful. So add another necessary skill set to Suzy Homemaker's family for this whole thing to work.
I think MakerBot was a success...just not the kind of success they thought they would be. They helped put 3D printing on the map for Suzy Homemaker. People have gone into Home Depot and watched 3D printers at work, creating things...that's not a small accomplishment. The price of printing continues to come down, even for technologies that remain out of reach but are far more useful (being able to 3D print with metal is very important if you want to be real about this, because only toys are only made of plastic) and now the public is a bit better-prepared for a near future where they actually *can* print things. And now, there's an awareness that the printers are just the razor blade handles...and the designs are the razor blades. Once truly useful printing becomes accessible, there will be business activity that addresses that problem. I wouldn't be surprised if this becomes the same kind of shift that Eli Whitney created when he began the manufacture of devices that had interchangeable parts.
The moral of the story: massive shifts in society resulting from singular technologies are, in essence, Black Swan events. You cannot reliably predict them, no matter how badly you want VCs to give you money so that you can become the next Apple/Google/Microsoft/Facebook billionaires. Aim for major increments of change, and your business plans will be more viable.
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I think the single biggest problem with 3D printing is that most people don't have any idea what they would use it for. It's a neat concept, and it does seem useful that you could create a custom-made little plastic doodad of any specifications you want. The idea of being able to share designs seems to also have potential. Still, if someone gave me a 3D printer for free, I can't think of what I would use it for.
Maybe I just don't have enough imagination, but I think most of the population probably has even less than I do. There are only so many little plastic pieces of junk I need in my life. I think I'd get more use out of an automated loom that could make clothes, or an automated printer/binder that could make books. Or a system that made custom Ikea pieces for assembling custom furniture. I suppose you could make plastic furniture with a big enough 3D printer, but I don't want plastic furniture-- or a big enough 3D printer for that.
I've read through articles online about all the useful things you could make with your 3D printer. It's always stuff like book ends or door stops. Basically stuff that I don't really need, but if I did, the same purpose could be served by a small rock.
I initially preordered a Thing-O-Matic, but was quickly warned off while waiting for it to cancel and get one of the many great RepRap kits available. I'm glad I did. Anyone that spent more than an hour or two a week trying to 3D print stuff quickly came to realize that MakerBot printers were to be avoided. They cost more and were less capable than most of the alternatives. When people can 3D-print their own custom designs and thereby rapidly improve existing 3D printer designs, mass-producing printers on a long product life cycle is a losing proposition. As far as I can tell they only got as far as they did on Bre Pettis' cult of personality and hype. While Thingiverse is handy it is/was also subject to their whims and censorship, and they blocked any weapons or weapon parts from being uploaded there, highlighting the need for other methods of sharing 3D printing designs. All I can say in conclusion is good riddance to MakerBot, long live 3D printing.
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I routinely print pieces of laptops for my workplace. We are always losing hinge caps and dock covers.
Maybe the Makers shouldn't have been so pissy about supporting projects such as Ghost Gunner... ReasonTV interview with Cody Wilson https://www.youtube.com/watch?... https://ghostgunner.net/produc...